tech_ml4_d_1 = {
	area = society
	cost = 4000
	tier = 2
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_ml3_d_1" }
	weight = 33
	
	weight_modifier = {
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
	
	ai_weight = {
		factor = 2		#weapons are good
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
}

tech_ml4_d_2 = {
	area = society
	cost = 4000
	tier = 2
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_ml3_d_2" }
	weight = 33
	
	weight_modifier = {
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
	
	ai_weight = {
		factor = 2		#weapons are good
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
}

tech_ml4_d_3 = {
	area = society
	cost = 4000
	tier = 2
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_ml3_d_3" }
	weight = 20
	
	weight_modifier = {
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
	
	ai_weight = {
		factor = 2		#weapons are good
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
}
#########################################
tech_ml4_d_x = {
	area = society
	cost = 4000
	tier = 2
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_ml4_d_1" }
	prerequisites = { "tech_ml4_d_2" }
	prerequisites = { "tech_ml4_d_3" }
	weight = 33
	
	weight_modifier = {
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
	
	ai_weight = {
		factor = 2		#weapons are good
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
}
#########################################

tech_s4_d_1 = {
	area = society
	cost = 4000
	tier = 2
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_s3_d_1" }
	weight = 33
	
	weight_modifier = {
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
	
	ai_weight = {
		factor = 2		#weapons are good
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
}

tech_s4_d_2 = {
	area = society
	cost = 4000
	tier = 2
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_s3_d_2" }
	weight = 33
	
	weight_modifier = {
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
	
	ai_weight = {
		factor = 2		#weapons are good
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
}

tech_s4_d_3 = {
	area = society
	cost = 4000
	tier = 2
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_s3_d_3" }
	weight = 20
	
	weight_modifier = {
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
	
	ai_weight = {
		factor = 2		#weapons are good
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
}
#########################################
tech_s4_d_x = {
	area = society
	cost = 4000
	tier = 2
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_s4_d_1" }
	prerequisites = { "tech_s4_d_2" }
	prerequisites = { "tech_s4_d_3" }
	weight = 33
	
	weight_modifier = {
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
	
	ai_weight = {
		factor = 2		#weapons are good
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
		modifier = {
			factor = 1.25
			research_leader = {
				area = society
				has_trait = "leader_trait_expertise_materials"
			}
		}
	}
}
#########################################