
ship_behavior = {
	name = "DJ_fighters_behavior"
	preferred_attack_range = 5
	formation_distance = 90
	return_to_formation_distance = 100

	attack_move_pattern = charge
	passive_move_pattern = charge

}

ship_behavior = {
	name = "DJ_bombers_behavior"
	preferred_attack_range = max
	formation_distance = 140
	return_to_formation_distance = 160
	
	attack_move_pattern = charge
	passive_move_pattern = charge

}