#reloadable with 'reload stats'
# This file is where you start when you want to configure something new, then go to sections

@corvette_collision_radius = 2.0
@corvette_formation_priority = 4

@destroyer_collision_radius = 2.5
@destroyer_formation_priority = 2

@cruiser_collision_radius = 3.5
@cruiser_formation_priority = 3

@battleship_collision_radius = 6
@battleship_formation_priority = 5

@titan_collision_radius = 12
@titan_formation_priority = 1

@build_block_radius_none = 0
@build_block_radius_civilian = 20
@build_block_radius_military = 200

############
# STANDARD #
############

DJ_Destroyer = {
	prerequisites = { "tech_dajian_ship_1" }
	formation_priority = @corvette_formation_priority
	
	max_speed = 200
	acceleration = 0.6
	rotation_speed = 0.3
	collision_radius = @corvette_collision_radius
	
	max_hitpoints = 400
	modifier = {
		ship_weapon_damage = 0.25
		ship_armor_add = 200
		ship_evasion_add = 60
	}
	
	size_multiplier = 1
	fleet_slot_size = 1
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 2
	is_space_station = no
	icon_frame = 2
	base_buildtime = 720
	
	combat_disengage_chance = 1.75
	
	has_mineral_upkeep = yes
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
}

DJ_Light_Cruiser = {
	prerequisites = { "tech_dajian_ship_2" }
	formation_priority = @destroyer_formation_priority
	
	max_speed = 180
	acceleration = 0.5
	rotation_speed = 0.25
	collision_radius = @destroyer_collision_radius
	
	max_hitpoints = 1000
	modifier = {
		ship_weapon_damage = 1.0
		ship_armor_add = 500
		ship_evasion_add = 40
	}
	
	size_multiplier = 2
	fleet_slot_size = 3
	section_slots = { "bow" = { locator = "part1" } "stern" = { locator = "part2" } }
	num_target_locators = 3
	icon_frame = 3
	base_buildtime = 1440
	is_space_station = no
	
	combat_disengage_chance = 1.50
	
	has_mineral_upkeep = yes
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
}

DJ_Heavy_Cruiser = {
	prerequisites = { "tech_dajian_ship_3" }
	formation_priority = @destroyer_formation_priority
	
	max_speed = 160
	acceleration = 0.45
	rotation_speed = 0.225
	collision_radius = @destroyer_collision_radius
	
	max_hitpoints = 1600
	modifier = {
		ship_weapon_damage = 1.5
		ship_armor_add = 800
		ship_evasion_add = 25
	}
	
	size_multiplier = 2
	fleet_slot_size = 3
	section_slots = { "bow" = { locator = "part1" } "stern" = { locator = "part2" } }
	num_target_locators = 4
	icon_frame = 3
	base_buildtime = 2160
	is_space_station = no
	
	has_mineral_upkeep = yes
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
}

DJ_Light_Carrier = {
	prerequisites = { "tech_dajian_ship_4" }
	formation_priority = @battleship_formation_priority
	
	max_speed = 150
	acceleration = 0.4
	rotation_speed = 0.2
	collision_radius = @cruiser_collision_radius
	
	max_hitpoints = 1200
	modifier = {
		ship_weapon_damage = 2.0
		ship_armor_add = 600
		ship_evasion_add = 30
	}
	
	size_multiplier = 4
	fleet_slot_size = 4
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 5
	is_space_station = no
	icon_frame = 4
	base_buildtime = 2880
	
	has_mineral_upkeep = yes
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
}

DJ_HS_Battleship = {
	prerequisites = { "tech_dajian_ship_5" }
	formation_priority = @cruiser_formation_priority
	
	max_speed = 130
	acceleration = 0.35
	rotation_speed = 0.175
	collision_radius = @cruiser_collision_radius
	
	max_hitpoints = 1500
	modifier = {
		ship_weapon_damage = 2.5
		ship_armor_add = 750
		ship_evasion_add = 15
	}
	
	size_multiplier = 4
	fleet_slot_size = 6
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 6
	is_space_station = no
	icon_frame = 4
	base_buildtime = 4320
	
	has_mineral_upkeep = yes
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
}

DJ_battleship = {
	prerequisites = { "tech_dajian_ship_6" }
	formation_priority = @battleship_formation_priority
	
	max_speed = 110
	acceleration = 0.3
	rotation_speed = 0.15
	collision_radius = @battleship_collision_radius
	
	max_hitpoints = 3000
	modifier = {
		ship_weapon_damage = 1.5
		ship_armor_add = 1500
		ship_evasion_add = 10
	}
	
	size_multiplier = 8
	fleet_slot_size = 8
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 7
	is_space_station = no
	icon_frame = 5
	base_buildtime = 5760
	
	has_mineral_upkeep = yes
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
}

DJ_Carrier = {
	prerequisites = { "tech_dajian_ship_7" }
	formation_priority = @battleship_formation_priority
	
	max_speed = 100
	acceleration = 0.25
	rotation_speed = 0.125
	collision_radius = @battleship_collision_radius
	
	max_hitpoints = 1000
	modifier = {
		ship_weapon_damage = 1.5
		ship_armor_add = 500
		ship_evasion_add = 20
	}
	
	size_multiplier = 8
	fleet_slot_size = 10
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 8
	is_space_station = no
	icon_frame = 5
	base_buildtime = 5760
	
	has_mineral_upkeep = yes
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
}
