
########################################################### 

weapon_component_template = {
	should_ai_use = no
	key = "CC_E_A_S"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 19.0 max = 43.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.8
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 40.0
	accuracy = 0.9
	type = instant
	icon = "GFX_ship_part_laser_1"
	icon_frame = 1
	power = -25
	cost = 25
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_A"
	projectile_gfx = "infrared_laser_s"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_A_M"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 42.0 max = 93.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.4
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 70.0
	accuracy = 0.85
	type = instant
	icon = "GFX_ship_part_laser_1"
	icon_frame = 1
	power = -50
	cost = 50
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_A"
	projectile_gfx = "infrared_laser_m"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_A_L"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 93.0 max = 177.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.2
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 100.0
	accuracy = 0.8
	type = instant
	icon = "GFX_ship_part_laser_1"
	icon_frame = 1
	power = -100
	cost = 100
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_A"
	projectile_gfx = "infrared_laser_l"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_B_S"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 19.0 max = 43.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.8
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 40.0
	accuracy = 0.9
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	power = -25
	cost = 25
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_B"
	projectile_gfx = "blue_laser_s"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_B_M"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 42.0 max = 93.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.4
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 70.0
	accuracy = 0.85
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	power = -50
	cost = 50
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_B"
	projectile_gfx = "blue_laser_m"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_B_L"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 93.0 max = 177.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.2
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 100.0
	accuracy = 0.8
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	power = -100
	cost = 100
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_B"
	projectile_gfx = "blue_laser_l"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_C_S"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 19.0 max = 43.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.8
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 40.0
	accuracy = 0.9
	type = instant
	icon = "GFX_ship_part_laser_3"
	icon_frame = 1
	power = -25
	cost = 25
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_C"
	projectile_gfx = "uv_laser_s"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_C_M"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 42.0 max = 93.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.4
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 70.0
	accuracy = 0.85
	type = instant
	icon = "GFX_ship_part_laser_3"
	icon_frame = 1
	power = -50
	cost = 50
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_C"
	projectile_gfx = "uv_laser_m"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_C_L"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 93.0 max = 177.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.2
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 100.0
	accuracy = 0.8
	type = instant
	icon = "GFX_ship_part_laser_3"
	icon_frame = 1
	power = -100
	cost = 100
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_C"
	projectile_gfx = "uv_laser_l"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_D_S"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 19.0 max = 43.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.8
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 40.0
	accuracy = 0.9
	type = instant
	icon = "GFX_ship_part_laser_4"
	icon_frame = 1
	power = -25
	cost = 25
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_D"
	projectile_gfx = "xray_laser_s"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_D_M"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 42.0 max = 93.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.4
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 70.0
	accuracy = 0.85
	type = instant
	icon = "GFX_ship_part_laser_4"
	icon_frame = 1
	power = -50
	cost = 50
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_D"
	projectile_gfx = "xray_laser_m"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_D_L"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 93.0 max = 177.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.2
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 100.0
	accuracy = 0.8
	type = instant
	icon = "GFX_ship_part_laser_4"
	icon_frame = 1
	power = -100
	cost = 100
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_D"
	projectile_gfx = "xray_laser_l"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_E_S"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 19.0 max = 43.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.8
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 40.0
	accuracy = 0.9
	type = instant
	icon = "GFX_ship_part_laser_5"
	icon_frame = 1
	power = -25
	cost = 25
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_E"
	projectile_gfx = "gamma_laser_s"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_E_M"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 42.0 max = 93.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.4
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 70.0
	accuracy = 0.85
	type = instant
	icon = "GFX_ship_part_laser_5"
	icon_frame = 1
	power = -50
	cost = 50
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_E"
	projectile_gfx = "gamma_laser_m"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_E_E_L"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 93.0 max = 177.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	tracking = 0.2
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	range = 100.0
	accuracy = 0.8
	type = instant
	icon = "GFX_ship_part_laser_5"
	icon_frame = 1
	power = -100
	cost = 100
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_E_E"
	projectile_gfx = "gamma_laser_l"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_long_range weapon_role_anti_armor }
}

########################################################### 

weapon_component_template = {
	should_ai_use = no
	key = "CC_P_A_S"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 17.0 max = 53.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 50
	accuracy = 0.79
	tracking = 0.6
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_1"
	icon_frame = 1
	power = -25
	cost = 25
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_A"
	projectile_gfx = "infrared_laser_s"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_A_M"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 41.0 max = 109.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 80
	accuracy = 0.77
	tracking = 0.3
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_1"
	icon_frame = 1
	power = -50
	cost = 50
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_A"
	projectile_gfx = "infrared_laser_m"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_A_L"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 99.0 max = 224.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 110
	accuracy = 0.75
	tracking = 0.15
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_1"
	icon_frame = 1
	power = -100
	cost = 100
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_A"
	projectile_gfx = "infrared_laser_l"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_B_S"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 17.0 max = 53.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 50
	accuracy = 0.79
	tracking = 0.6
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	power = -25
	cost = 25
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_B"
	projectile_gfx = "blue_laser_s"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_B_M"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 41.0 max = 109.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 80
	accuracy = 0.77
	tracking = 0.3
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	power = -50
	cost = 50
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_B"
	projectile_gfx = "blue_laser_m"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_B_L"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 99.0 max = 224.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 110
	accuracy = 0.75
	tracking = 0.15
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	power = -100
	cost = 100
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_B"
	projectile_gfx = "blue_laser_l"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_C_S"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 17.0 max = 53.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 50
	accuracy = 0.79
	tracking = 0.6
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_3"
	icon_frame = 1
	power = -25
	cost = 25
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_C"
	projectile_gfx = "uv_laser_s"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_C_M"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 41.0 max = 109.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 80
	accuracy = 0.77
	tracking = 0.3
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_3"
	icon_frame = 1
	power = -50
	cost = 50
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_C"
	projectile_gfx = "uv_laser_m"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_C_L"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 99.0 max = 224.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 110
	accuracy = 0.75
	tracking = 0.15
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_3"
	icon_frame = 1
	power = -100
	cost = 100
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_C"
	projectile_gfx = "uv_laser_l"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_D_S"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 17.0 max = 53.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 50
	accuracy = 0.79
	tracking = 0.6
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_4"
	icon_frame = 1
	power = -25
	cost = 25
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_D"
	projectile_gfx = "xray_laser_s"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_D_M"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 41.0 max = 109.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 80
	accuracy = 0.77
	tracking = 0.3
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_4"
	icon_frame = 1
	power = -50
	cost = 50
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_D"
	projectile_gfx = "xray_laser_m"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_D_L"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 99.0 max = 224.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 110
	accuracy = 0.75
	tracking = 0.15
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_4"
	icon_frame = 1
	power = -100
	cost = 100
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_D"
	projectile_gfx = "xray_laser_l"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_E_S"
	size = small
	entity = "small_laser_gun_entity"
	damage = { min = 17.0 max = 53.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 50
	accuracy = 0.79
	tracking = 0.6
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_5"
	icon_frame = 1
	power = -25
	cost = 25
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_E"
	projectile_gfx = "gamma_laser_s"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_E_M"
	size = medium
	entity = "medium_laser_gun_entity"
	damage = { min = 41.0 max = 109.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 80
	accuracy = 0.77
	tracking = 0.3
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_5"
	icon_frame = 1
	power = -50
	cost = 50
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_E"
	projectile_gfx = "gamma_laser_m"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}
weapon_component_template = {
	should_ai_use = no
	key = "CC_P_E_L"
	size = large
	entity = "large_laser_gun_entity"
	damage = { min = 99.0 max = 224.0 }
	windup = { min = 2.0 max = 18.0 }
	total_fire_time = 25
	range = 110
	accuracy = 0.75
	tracking = 0.15
	hull_damage = 1.5
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 1.0
	armor_penetration = 0
	type = instant
	icon = "GFX_ship_part_laser_5"
	icon_frame = 1
	power = -100
	cost = 100
	prerequisites = { "tech_CC_weapon" }
	component_set = "CC_P_E"
	projectile_gfx = "gamma_laser_l"
	tags = { weapon_type_kinetic }
	ai_tags = { weapon_role_long_range weapon_role_anti_shield }
}

########################################################### 

utility_component_template = {
	should_ai_use = no
	key = "CC_A_S"
	size = small
	icon = "GFX_ship_part_armor_5"
	icon_frame = 1
	power = 0
	cost = 40
	modifier = {
		ship_armor_add = 210
	}
	prerequisites = { "tech_CC_weapon_A" }
	component_set = "CC_A"
}

utility_component_template = {
	should_ai_use = no
	key = "CC_A_M"
	size = medium
	icon = "GFX_ship_part_armor_5"
	icon_frame = 1
	power = 0
	cost = 80
	modifier = {
		ship_armor_add = 525
	}
	prerequisites = { "tech_CC_weapon_A" }
	component_set = "CC_A"
}

utility_component_template = {
	should_ai_use = no
	key = "CC_A_L"
	size = large
	icon = "GFX_ship_part_armor_5"
	icon_frame = 1
	power = 0
	cost = 160
	modifier = {
		ship_armor_add = 1312
	}
	prerequisites = { "tech_CC_weapon_A" }
	component_set = "CC_A"
}

########################################################### 

utility_component_template = {
	should_ai_use = no
	key = "CC_S_S"
	size = small
	icon = "GFX_ship_part_shield_5"
	icon_frame = 1
	power = -30
	cost = 40
	modifier = {
		ship_shield_add = 210
		ship_shield_regen_add_static = 2.1
	}
	prerequisites = { "tech_CC_weapon_S" }
	component_set = "CC_S"
}

utility_component_template = {
	should_ai_use = no
	key = "CC_S_M"
	size = medium
	icon = "GFX_ship_part_shield_5"
	icon_frame = 1
	power = -60
	cost = 80
	modifier = {
		ship_shield_add = 525
		ship_shield_regen_add_static = 5.2
	}
	prerequisites = { "tech_CC_weapon_S" }
	component_set = "CC_S"
}

utility_component_template = {
	should_ai_use = no
	key = "CC_S_L"
	size = large
	icon = "GFX_ship_part_shield_5"
	icon_frame = 1
	power = -120
	cost = 160
	modifier = {
		ship_shield_add = 1312
		ship_shield_regen_add_static = 13.1
	}
	prerequisites = { "tech_CC_weapon_S" }
	component_set = "CC_S"
}

########################################################### Ѫ

utility_component_template = {
	should_ai_use = no
	key = "CC_H_S"
	size = small
	icon = "GFX_ship_part_crystal_armor_2"
	icon_frame = 1
	power = 0
	cost = 40
	prerequisites = { "tech_CC_weapon_H" }
	component_set = "CC_H"
	modifier = {
		ship_hull_add = 240
	}
}
utility_component_template = {
	should_ai_use = no
	key = "CC_H_M"
	size = medium
	icon = "GFX_ship_part_crystal_armor_2"
	icon_frame = 1
	power = 0
	cost = 80
	prerequisites = { "tech_CC_weapon_H" }
	component_set = "CC_H"
	modifier = {
		ship_hull_add = 600
	}
}
utility_component_template = {
	should_ai_use = no
	key = "CC_H_L"
	size = large
	icon = "GFX_ship_part_crystal_armor_2"
	icon_frame = 1
	power = 0
	cost = 160
	prerequisites = { "tech_CC_weapon_H" }
	component_set = "CC_H"
	modifier = {
		ship_hull_add = 1500
	}
}
