return {
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  luaversion = "5.1",
  orientation = "orthogonal",
  width = 100,
  height = 100,
  tilewidth = 16,
  tileheight = 16,
  properties = {},
  tilesets = {
    {
      name = "tiles",
      firstgid = 1,
      tilewidth = 64,
      tileheight = 64,
      spacing = 0,
      margin = 0,
      image = "../tiles.png",
      imagewidth = 512,
      imageheight = 128,
      properties = {},
      tiles = {}
    }
  },
  layers = {
    {
      type = "tilelayer",
      name = "BG_TILES",
      x = 0,
      y = 0,
      width = 100,
      height = 100,
      visible = true,
      opacity = 1,
      properties = {},
      encoding = "lua",
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}
