Highlighting Enemies/Corpses/Synth Infiltrators with holotape settings. Work with any clothings and armors. Simply drink "Unstable Nuka Cola Quantum" and voila. In the entire world is only one, somewhere nearby Vault 111 (hint picture available). Changing the location of potion (version 2.0+) was caused by modifications that govern buildable areas (Scrappings mod, buildings mods).

DLC Automatron and DLC Far Harbor is REQUIRED! (in Fomod ver 2.0 are Vanilla, Automatron, Far Harbor and All DLC version. If you install vanilla game mod to game with DLCs, my mod will be fully functional, but some corpses do not stop highlight after looting.)

Version 2.1 REQUIRED DLC Automatron and DLC Far Harbor!

Hotkey activator can ON/OFF entire mod funcionality.

There will be these options:

Full customization = On/Off, Color & Effect changeable, Required Sneak ON/OFF, Required Weapon holstered ON/OFF, Distance limited/unlimited

Fixed customization = On/Off, Color & Effect FIXED, Required Sneak ON/OFF, Required Weapon holstered ON/OFF, Distance limited/unlimited

Option with full customization:
1) Enemy highlighting
2) Corpse highlighting
3) Friendlies in COMBAT (companion or all (for example BoS, Minutemen, Synth,...))

Option with fixed customization:
1) Unassigned Settlers highlighting
2) Synth infiltrators in settlements
3) Damaged turrets 

This mod alter some Ammunition, Armor and Weapons. ALL of them are Non-Playable and it is for this reason that the inventory enemies are also items that are not visible, you can not take them but they have price. The principle of the modification is that, by identifying only those objects, their inventory as a whole has a nonzero value. If these changes were not, they would remain highlighted as well as objects that contain non-lootable objects.

If you use Armor and Weapon Keywords Community Resource (AWKCR), or Armorsmith Extended in Fomod is corected version of my mod (v2.1+).

Known Issues:
For some strange reason, dead bodies placed by the game into levels do not appear as dead or alive. They don't get highlighted by anything (It is not a bug). 

Thanks to Xatmos for providing Color Shaders and brilant idea and Wendered for Fomod Creation Tool.
