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      <fClutchChangeRateScaleDownShift value="1.300000" />
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      <fSuspensionLowerLimit value="-0.100000" />
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      <fRollCentreHeightRear value="0.000000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="3.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="100.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="-0.150000" />
      <fSeatOffsetDistY value="0.000000" />
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      <nMonetaryValue value="52000" />
      <strModelFlags>2044000</strModelFlags>
      <strHandlingFlags>401000</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
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          <fThrustFallOff value="0.035000" />
          <fThrustVectoring value="0.400000" />
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          <fYawStabilise value="0.002000" />
          <fSideSlipMult value="0.004000" />
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          <fRollStabilise value="0.010000" />
          <fPitchMult value="1.700000" />
          <fPitchStabilise value="0.001000" />
          <fFormLiftMult value="1.000000" />
          <fAttackLiftMult value="3.000000" />
          <fAttackDiveMult value="3.000000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.001000" />
          <fMoveRes value="0.035000" />
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          <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
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          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.000000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.500000" />
          <fInputSensitivityForDifficulty value="0.480000" />
          <fOnGroundYawBoostSpeedPeak value="1.000000" />
          <fOnGroundYawBoostSpeedCap value="1.000000" />
          <fEngineOffGlideMulti value="1.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
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        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item />
            <Item />
            <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            1.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.000000	
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          <fTurretCamPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
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        <Item type="NULL" />
      </SubHandlingData>
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