Update 1.4.2 - 

Added a better UI for leaderboard
Minor tweaks

Update 1.4 - 

Fixed an issue that was causing FPS to drop on higher rounds
Added the musket as a starting weapon
Airdrops take 10 seconds longer to expire
Power-ups from drops last a bit longer
Added a leaderboard with rounds survived, kills headshots etc.
Added the sawed- off shotgun as a buyable weapon
Removed non- round based version and other files to avoid confusion (this will be merged into the single dll)
Other fixes and improvements


Update 1.3.9 - 

Minor Fix for zombie animations


Update 1.3.8c - 

Improvements to spawning logic - Fixed bug where enemies stop spawning
Round are back. Added no-round version as a separate assembly
Fixes for a problem that was showing the wrong prices for ammo
Other improvements ;)

Update 1.3.6b - 

Fixed an issue with airdrops
Fixed an issue with roadblocks
Fixed an issue where enemies would stop spawning

Update 1.3.6a - 

Removed something I left by mistake
Added new config options in the menu

Update 1.3.6 - 

Tweaks to enemy combat behavior
New types of zombies
Tweaks to HUD elements
Improvements/ bug-fixes

Update 1.3.5.2 - 

Zombies spawn while driving
Zombies attack the player while in a vehicle
Added vehicle armour upgrade
Fixed some bugs

Update 1.3.5 - 

Updated for compatibility with ScriptHookVDotNet 2.0 - 2.1
Ported all menus to use NativeUI instead of the now obsolete ScriptHookVDotNet menu implementation
Headshots and bullet damage now award money
New buyable items added
Tweaks to enemy combat behavior and new realistic zombie animations
Tweaks to enemy strength and difficulty on higher rounds
Performance enhancements and general improvements

Update 1.3.2 - 

Tweaks to zombie behavior - (Added zombie animations, No more crazy running humanoid zombies knocking you out in one hit :p)
Removed bonus rounds
Other improvements

Update 1.3.1 - 

Cash drops are now illuminated at night for better visibility
Fixed a bug allowing zombies to sometimes kill the player instantly
Fixed a bug sometimes giving the player a large amount of pistol ammo when first starting the game
Fixed a bug allowing the player to be untouched by standing on vehicles
Fixed a bug causing round to occasionally end without all zombies being killed
Fixed a bug causing failed airdrops to not deliver a full refund
Tweaks to zombie animations and combat behavior
Various internal improvements

Update 1.3.0 - 

Implemented updated CombatHUD
Combat HUD and money drop labels can now be toggled in the menu
Various improvements and fixes

Update 1.2.1 - 

Minor update fixing a bug that caused the world to de- spawn on higher rounds

Update 1.2 - 

Changes to spawning system
Config that broke with update 1.1 has been fixed
Performance and stability fixes

Update 1.1.1 - 
Added a new type of zombie [:
Fixed bug with airdrops crashing giving unlimited cash
Update 1.1 - 
Yet another update for the zombies mod :)
Added combat HUD elements very similar to that in my combat HUD mod. A multiplier of 5 kills awards $5000 and a multiplier of 10 will send an airdrop.
Added HUD text labels for money pickups to make them more visible
More tuning to the probability for money drops. (They should be slightly more common)
Various bug fixes and improvements - Fixed purchasing ammo bug where it was giving way more ammo than it should have

Update 1.0 - 
Added predator missle

Update 0.9.5 - 
Added weapon customization
Various tweaks and bug fixes - Fixed bug when buying health

Update 0.9.0 - 
Added money system
Added weapon progression
Added loot
Some bug fixes

Update 0.8.6 - 
Fixed incompetent airdrop pilots crashing and not delivering loot items
Added ragdoll toggle in config file
Fixed bug with timer on loot drops

Update 0.8.5 - 
Implemented airdrops that bring different types of special ammo
Zombies now take the form of pedestrians from all over Los Santos
Added different types of zombies (Fast and slow)
Cash drops and special ammo are less common
General gameplay tuning
Bugfixes/ other improvements
Update 0.8 - Various Bugfixes
Added special drops
Major overhaul to spawning algorithm
Increased the general amount of zombies
Added background peds for cinematic effect
Disabled zombie ragdoll (by request)
Small bugfixes (too many to list)
Update 0.5 - First Release