province = {
	id = 1819
	anti_air = 2
	naval_base = {
		size = 3
		current_size = 3
	}
	air_base = {
		size = 1
		current_size = 1
	}
}

country = {
    tag = OMN

	puppet = ENG
	control = ENG

	# Resource Reserves
	energy	=	200   metal	=	200	rare_materials =	100	oil =	200	supplies =	200
	money = 10	

	capital = 	1819
	manpower = 5

	policy = {
        date = { year = 0 month = january day = 0 }
        democratic = 3
        political_left = 4
        freedom = 4
        free_market = 5
        professional_army = 3
        defense_lobby = 2
        interventionism = 3
    }

	headofstate = { type = 9 id = 92001 }
	headofgovernment = { type = 9 id = 92002 }
 	foreignminister = { type = 9 id = 92003 }
 	armamentminister = { type = 9 id = 92004 }
 	ministerofsecurity = { type = 9 id = 92005 }
 	ministerofintelligence = { type = 9 id = 92006 }
 	chiefofstaff = { type = 9 id = 92007 }
 	chiefofarmy = { type = 9 id = 92008 }
 	chiefofnavy = { type = 9 id = 92009 }        
 	chiefofair = { type = 9 id = 92010 }

    ownedprovinces =      {
		1819
	}
    controlledprovinces = {
		1819
	}
    nationalprovinces =   {
		1819
	}

diplomacy = {
relation = { tag = AST value = 150 }
relation = { tag = BHU value = 150 }
relation = { tag = CAN value = 150 }
relation = { tag = ENG value = 150 }
relation = { tag = FRA value = 150 }
relation = { tag = GER value = 1 }
relation = { tag = IRQ value = 125 }
relation = { tag = ITA value = 50 }
relation = { tag = NEP value = 150 }
relation = { tag = NZL value = 150 }
relation = { tag = SAF value = 150 }
relation = { tag = SAU value = 125 }
relation = { tag = TUR value = 35 }
relation = { tag = USA value = 100 }
relation = { tag = YEM value = 150 }
}

	# ROTW Minor Tech '36
	techapps = {
# Group E 1936 techs
#######################

4010 # GW fighter

2150 # Basic Armoured Car

2290 # GW light artillery

1010 # GW infantry

1190 # GW Cavalry
	}

landunit = {
 id = { type = 11114 id = 1 }
 name = "°¢Âü»Ê¼ÒÂ½¾ü "
 location = 1819

	division = {
		id = { type = 11114 id = 2 }
		name = "°¢Âü»Ê¼ÒÆï±øÊ¦ "
		type = cavalry
		strength = 15
		max_strength = 15
		}
		}
}