focus_tree = {
    id = netherlands_focus
    
    country = {
        factor = 0
        
        modifier = {
            add = 10
            tag = HOL
        }
    }

    focus = {
        id = tdlra_depillarize_the_dutch
        icon = GFX_goal_generic_demand_territory
        mutually_exclusive = { focus = tdlra_polderen }
        x = 2
        y = 0
        cost = 20
        select_effect = {
            country_event = { id = tdlra.11 days = 1 }
            set_country_flag = HOL_depillarisation_started
        }
        completion_reward = {
            add_political_power = 250
            remove_ideas = tdlra_pillarized_society
        }
    }

    focus = {
        id = tdlra_go_right
        icon = GFX_goal_support_fascism #icon = GFX_goal_tripartite_pact
        prerequisite = { focus = tdlra_depillarize_the_dutch }
        mutually_exclusive = { focus = tdlra_go_left }
        x = 3
        y = 1
        cost = 10

        completion_reward = {
            add_ideas = nationalism
        }
    }
    
    focus = {
        id = tdlra_go_left
        icon = GFX_goal_support_communism #icon = GFX_goal_tripartite_pact
        prerequisite = { focus = tdlra_depillarize_the_dutch }
        mutually_exclusive = { focus = tdlra_go_right }
        x = 1
        y = 1
        cost = 10

        completion_reward = {
            add_ideas = internationalism
        }
    }   

    focus = {
        id = tdlra_dutch_millitarism
        icon = GFX_goal_generic_political_pressure
        prerequisite = { focus = tdlra_go_right }
        x = 3
        y = 2
        cost = 10
        completion_reward = {
            if = {
                limit = { has_idea = neutrality_idea }
                remove_ideas = neutrality_idea
            }           
            add_ideas = militarism_focus
            army_experience = 20
            set_rule = { can_send_volunteers = yes }
        }
    }   

    focus = {
        id = tdlra_claim_the_benelux
        icon = GFX_goal_generic_forceful_treaty
        prerequisite = { focus = tdlra_dutch_millitarism }
        x = 5
        y = 3
        cost = 10
        available = {
            has_government = fascism
        }
        completion_reward = {
            add_state_core = 6
            34 = { add_claim_by = HOL }
            8 = { add_claim_by = HOL }
        }
    }

    focus = {
        id = tdlra_jeugdstorm
        icon = GFX_goal_generic_more_territorial_claims
        prerequisite = { focus = tdlra_dutch_millitarism }
        x = 3
        y = 3
        cost = 10
        completion_reward = {
            add_ideas = military_youth_focus
            if = {
                limit = { has_government = fascism }
                add_popularity = {
                    ideology = fascism
                    popularity = 0.2
                }
            }
        }
    }                           

    focus = {
        id = tdlra_colonial_claims
        icon = GFX_goal_generic_forceful_treaty
        prerequisite = { focus = tdlra_claim_the_benelux }
        x = 5
        y = 4
        cost = 10
        completion_reward = {
            333 = { add_claim_by = HOL }
            336 = { add_claim_by = HOL }
            326 = { add_claim_by = HOL }
        }
    }
    focus = {
        id = tdlra_germany_millitary_coop
        icon = GFX_goal_generic_political_pressure
        prerequisite = { focus = tdlra_jeugdstorm }
        x = 3
        y = 4
        cost = 10
        available = {
            has_government = fascism
        }
        completion_reward = {
                    GER = {
                        country_event = { id = tdlra.7 days = 1 }
                        custom_effect_tooltip = needs_approval
                effect_tooltip = {
                    add_tech_bonus = {
                        name = armor_bonus
                        bonus = 0.5
                        uses = 3
                        category = armor
                        }
                    }
                }
            }
        }
    focus = {
        id = tdlra_propaganda_ministry
        icon = GFX_goal_generic_political_pressure
        prerequisite = { focus = tdlra_germany_millitary_coop }
        x = 4
        y = 5
        cost = 10
        completion_reward = {
            add_national_unity = 0.05
            add_ideas = paramilitarism_focus

        }   
    }

    focus = {
        id = tdlra_for_the_motherland
        icon = GFX_goal_generic_political_pressure
        prerequisite = { focus = tdlra_go_left }
        x = 1
        y = 2
        cost = 10
        completion_reward = {
            add_ideas = militarism_focus
            add_political_power = 120

        }
    }

    focus = { 
        id = tdlra_sign_pact_with_soviets
        icon = GFX_goal_generic_dangerous_deal
        prerequisite = { focus = tdlra_establish_dutch_komosomol }
        x = 1
        y = 4
        cost = 10
        available = {
            has_government = communism
        }
        completion_reward = {
            SOV = {
                country_event = { id = tdlra.4 days = 1 }
                custom_effect_tooltip = needs_approval
        effect_tooltip = {
            add_tech_bonus = {
                name = med_armor_bonus
                ahead_reduction = 1
                category = cat_medium_armor
            }
            add_tech_bonus = {
                name = armor_bonus
                bonus = 0.5
                uses = 2
                category = armor
                }
            }
        }
    }
}

    focus = { 
        id = tdlra_establish_dutch_komosomol
        icon = GFX_goal_generic_more_territorial_claims
        prerequisite = { focus = tdlra_for_the_motherland }
        x = 1
        y = 3
        cost = 10
        completion_reward = { 
        add_national_unity = 0.1
        add_political_power = 120
        }
    }

    focus = {
        id = tdlra_technology_sharing
        icon = GFX_goal_generic_scientific_exchange
        prerequisite = { focus = tdlra_sign_pact_with_soviets focus = tdlra_germany_millitary_coop }
        available = {
            is_in_faction = yes
            }
        x = 2
        y = 6
        cost = 10
        completion_reward = {
                add_tech_bonus = {
                    name = electronics_bonus
                    bonus = 0.5
                    uses = 2
                    category = electronics
                }
                add_tech_bonus = {
                    name = industrial_bonus
                    bonus = 0.5
                    uses = 1
                    category = industry
                }   
                add_tech_bonus = {
                    name = infantry_weapons_bonus
                    bonus = 0.5
                    uses = 2
                    category = infantry_weapons
                    category = artillery
                }               
            }           
        }   

    focus = {
        id = tdlra_urbanize_the_east
        icon = GFX_goal_generic_construct_civ_factory
        x = 8
        y = 0
        mutually_exclusive = { focus = tdlra_further_industrialize_the_capital }        
        cost = 10
        completion_reward = {
                35 = {
                    add_extra_state_shared_building_slots = 3
                    add_building_construction = {
                        type = industrial_complex
                        level = 3
                        instant_build = yes
                    }
                }
                36 = {
                    add_extra_state_shared_building_slots = 3           
                    add_building_construction = {
                        type = industrial_complex
                        level = 3
                        instant_build = yes
                    }
                }
            }
        }
    
    focus = {
        id = tdlra_further_industrialize_the_capital
        icon = GFX_goal_generic_construct_civ_factory
        x = 10
        y = 0   
        mutually_exclusive = { focus = tdlra_urbanize_the_east }
        cost =  10
        completion_reward = {
                7 = {
                    add_building_construction = {
                        type = infrastructure
                        level = 2
                        instant_build = yes 
                    }               
                    add_extra_state_shared_building_slots = 2           
                    add_building_construction = {
                        type = industrial_complex
                        level = 2
                        instant_build = yes
                    }
                }
            }
        }

    focus = {
        id = tdlra_establish_state_university
        icon = GFX_focus_research
        x = 7
        y = 5
        prerequisite = { focus = tdlra_establish_radio_stations } 
        cost = 10
        completion_reward = {
            add_research_slot = 1
            }
        }

    focus = {
        id = tdlra_militarize_the_east
        icon = GFX_goal_generic_production
        x = 8
        y = 1
        prerequisite = { focus = tdlra_urbanize_the_east }
        cost = 10
        completion_reward = {
                    35 = {
                        add_extra_state_shared_building_slots = 2
                        add_building_construction = {
                            type = arms_factory
                            level = 2
                            instant_build = yes
                        }
                    }
                    36 = {
                        add_extra_state_shared_building_slots = 2           
                        add_building_construction = {
                            type = arms_factory
                            level = 2
                            instant_build = yes
                        }
                    }
                }
            }

    focus = {
        id = tdlra_fortress_netherlands
        icon = GFX_goal_generic_construct_mil_factory
        x = 11
        y = 2
        prerequisite = { focus = tdlra_urbanize_the_east focus = tdlra_further_industrialize_the_capital }
        cost = 10
        completion_reward = {
            36 = {
                add_building_construction = {
                    type = bunker
                    level = 4
                    province = 6241
                    instant_build = yes
                    }
                }
            35 = {      
                add_building_construction = {
                    type = bunker
                    level = 4
                    province = 11456
                    instant_build = yes
                }
                add_building_construction = {
                    type = bunker
                    level = 3
                    province = 6500
                    instant_build = yes
                }
            }
            7 = {
                add_building_construction = {
                    type = bunker
                    level = 5
                    province = 3314
                    instant_build = yes
                }
            }
        }
    }

    focus = {
        id = tdlra_polderen
        icon = GFX_goal_generic_demand_territory
        mutually_exclusive = { focus = tdlra_depillarize_the_dutch } 
        x = 15
        y = 0
        cost = 20
        completion_reward = {
        add_political_power = 250
            remove_ideas = tdlra_pillarized_society
            add_ideas = tdlra_pillarized_society2
        }
    }

    focus = {
        id = tdlra_prepare_the_colonies_for_war
        icon = GFX_goal_generic_production
        x = 10
        y = 4
        cost = 10
        prerequisite = { focus = tdlra_urbanize_the_colonies }
        completion_reward = {
                334 = {
                    add_extra_state_shared_building_slots = 1
                    add_building_construction = {
                        type = arms_factory
                        level = 1
                        instant_build = yes
                    }
                }
                335 = {
                    add_extra_state_shared_building_slots = 1                                   
                    add_building_construction = {
                        type = arms_factory
                        level = 1
                        instant_build = yes
                    }
                }
                672 = {
                    add_extra_state_shared_building_slots = 1           
                    add_building_construction = {
                        type = arms_factory
                        level = 1
                        instant_build = yes
                    }
                }
                669 = {
                    add_extra_state_shared_building_slots = 1           
                    add_building_construction = {
                        type = arms_factory
                        level = 1
                        instant_build = yes
                    }
                }
            }   
        }

    focus = {
        id = tdlra_urbanize_the_colonies
        icon = GFX_goal_generic_construct_civ_factory
        x = 10
        y = 1
        cost = 10
        prerequisite = { focus = tdlra_further_industrialize_the_capital }
        completion_reward = {
                334 = {
                    add_extra_state_shared_building_slots = 1
                    add_building_construction = {
                        type = industrial_complex
                        level = 1
                        instant_build = yes
                    }
                }
                335 = {
                    add_extra_state_shared_building_slots = 1                               
                    add_building_construction = {
                        type = industrial_complex
                        level = 1
                        instant_build = yes
                    }
                }
                672 = {
                    add_extra_state_shared_building_slots = 1   
                    add_building_construction = {
                        type = industrial_complex
                        level = 1
                        instant_build = yes
                    }
                }
                669 = {
                    add_extra_state_shared_building_slots = 1           
                    add_building_construction = {
                        type = industrial_complex
                        level = 1
                        instant_build = yes
                    }
                }
            }
        }

    focus = {
        id = tdlra_colonial_fortresses
        icon = GFX_goal_generic_construct_military
        x = 11
        y = 3
        cost = 10
        prerequisite = { focus = tdlra_fortress_netherlands }
        completion_reward = {
            672 = {
                add_building_construction = {
                    type = bunker
                    level = 2
                    province = 4652
                    instant_build = yes
                }
                add_building_construction = {
                    type = bunker
                    level = 2
                    province = 12268
                    instant_build = yes
                }
                add_building_construction = {
                    type = coastal_bunker
                    level = 2
                    province = 4652
                    instant_build = yes
                }
                add_building_construction = {
                    type = coastal_bunker
                    level = 2
                    province = 12268
                    instant_build = yes
                }
            }
            335 = {         
                add_building_construction = {
                    type = bunker
                    level = 2
                    province = 7381
                    instant_build = yes
                }
                add_building_construction = {
                    type = bunker
                    level = 2
                    province = 4608
                    instant_build = yes
                }
                add_building_construction = {
                    type = coastal_bunker
                    level = 2
                    province = 7381
                    instant_build = yes
                }
                add_building_construction = {
                    type = coastal_bunker
                    level = 2
                    province = 4608
                    instant_build = yes
                }
            }
        }
    }

    focus = {
        id = tdlra_exploit_the_mines
        icon = GFX_goal_generic_production
        x = 8
        y = 2
        prerequisite = { focus = tdlra_militarize_the_east }
        cost = 10
        completion_reward = {
            add_resource = {
                type = steel
                amount = 16
                state = 7
            }
        }
    }

    focus = {
        id = tdlra_invest_in_shell
        icon = GFX_goal_generic_production
        x = 11
        y = 5
        cost = 10
        prerequisite = { focus = tdlra_prepare_the_colonies_for_war }
        completion_reward = {
            add_resource = {
                type = oil
                amount = 8
                state = 335
            }
            add_resource = {
                type = oil
                amount = 16
                state = 672
            }
        }
    }

    focus = {
        id = tdlra_union_agreements
        icon = GFX_goal_generic_demand_territory
        x = 17
        y = 1
        cost = 10
        prerequisite = { focus = tdlra_polderen }
        completion_reward = {
            add_ideas = tdlra_union_agreements
        }
    }
    focus = {
        id = tdlra_democratic_influence
        icon = GFX_goal_support_democracy
        x = 15
        y = 1
        prerequisite = { focus = tdlra_polderen }
        mutually_exclusive = { focus = tdlra_stay_neutral }
        cost =10
        completion_reward = {
            add_ideas = liberty_ethos_focus
        }
    }
    focus = {
        id = tdlra_invest_in_nuclear_program
        icon = GFX_focus_wonderweapons
        x = 6           
        y = 6
        prerequisite = { focus = tdlra_establish_state_university }
        cost = 10
        completion_reward = {
        add_tech_bonus = {
            name = nuclear_bonus
            ahead_reduction = 0.5
            uses = 1
            category = nuclear
        }
    }
}

    focus = {
        id = tdlra_further_nuclear_research
        icon = GFX_focus_wonderweapons
        x = 6           
        y = 7
        prerequisite = { focus = tdlra_invest_in_nuclear_program }
        cost = 10
        completion_reward = {
        add_tech_bonus = {
            name = nuclear_bonus
            bonus = 0.5
            uses = 2
            category = nuclear
        }
    }
}

    focus = {
        id = tdlra_start_rocket_program
        icon = GFX_focus_rocketry
        x = 8           
        y = 6
        prerequisite = { focus = tdlra_establish_state_university }
        cost = 10
        completion_reward = {
            add_tech_bonus = {
                name = jet_rocket_bonus
                ahead_reduction = 0.5
                uses = 2
                category = rocketry
                category = jet_technology
        }
    }
}
    
    focus = {
        id = tdlra_military_expenditure
        icon = GFX_goal_generic_allies_build_infantry
        x = 20
        y = 0
        cost = 10
        completion_reward = {
            army_experience = 5
            add_tech_bonus = {
                name = land_doc_bonus
                bonus = 0.5
                uses = 1
                category = land_doctrine
            }
            add_tech_bonus = {
                name = infantry_weapons_bonus
                bonus = 0.5
                uses = 1
                category = infantry_weapons
            }
        }
    }

    focus = {
        id = tdlra_repurpose_vehicles
        icon = GFX_goal_generic_army_motorized
        x = 21
        y = 1
        prerequisite = { focus = tdlra_military_expenditure }
        cost = 10
        completion_reward = {
            add_tech_bonus = {
                name = motorized_bonus
                bonus = 0.8
                technology = motorised_infantry
            }
        }
    }

    focus = {
        id = tdlra_lessons_from_wwi
        icon = GFX_goal_generic_army_doctrines
        x = 19
        y = 1
        prerequisite = { focus = tdlra_military_expenditure }
        cost = 10
        completion_reward = {
            add_tech_bonus = {
                name = land_doc_bonus
                bonus = 0.5
                uses = 2
                category = land_doctrine
                }
            }
        }

    focus = {
        id = tdlra_memories_of_the_past
        icon = GFX_goal_generic_small_arms
        x = 20
        y = 2
        prerequisite = { focus = tdlra_lessons_from_wwi }
        cost = 10
        completion_reward = {
            add_tech_bonus = {
                name = land_doc_bonus
                bonus = 0.5
                uses = 1
                category = land_doctrine
            }
            add_ideas = tdlra_states_army
            }
        }

    focus = {
        id = tdlra_invest_in_fokker
        icon = GFX_goal_generic_build_airforce
        x = 26
        y = 0
        cost = 10 
        completion_reward = {
            air_experience = 50
            add_tech_bonus = {
                name = air_doc_bonus
                bonus = 0.5
                uses = 2
                category = air_doctrine
            }
             7 = {
                add_building_construction = {
                    type = air_base
                    level = 4
                    instant_build = yes
                }
                set_state_flag = HOL_air_base_expansion_1
            }
            #Add 4 Airbases in Brabant
                }
            }

    focus = {
        id = tdlra_fokkers_fighters
        icon = GFX_goal_generic_air_fighter
        x = 25
        y = 1
        cost = 10
        prerequisite = { focus = tdlra_invest_in_fokker }
        mutually_exclusive = { focus = tdlra_fokkers_bombers }
        completion_reward = {
            air_experience = 25
            add_tech_bonus = {
                name = fighter_bonus
                bonus = 0.5
                uses = 2
                technology = early_fighter
                technology = fighter1
                technology = fighter2
                technology = fighter3
                technology = heavy_fighter1
                technology = heavy_fighter2
                technology = heavy_fighter3
            }       
        }
    }

    focus = {
        id = tdlra_fokkers_bombers
        icon = GFX_goal_generic_air_bomber
        x = 27
        y = 1 
        cost = 10
        prerequisite =  { focus = tdlra_invest_in_fokker }
        mutually_exclusive = { focus = tdlra_fokkers_fighters }
        completion_reward = {
            air_experience = 50
            add_tech_bonus = {
                name = bomber_bonus
                bonus = 0.75
                uses = 2
                technology = strategic_bomber1
                technology = strategic_bomber2
                technology = strategic_bomber3
                category = tactical_bomber
                }
            }
        }

    focus = {
        id = tdlra_prototype_weapons
        icon = GFX_goal_generic_army_artillery
        prerequisite = { focus = tdlra_doctrines_of_the_present }
        x = 19 
        y = 5
        cost = 10
        completion_reward = {
            add_tech_bonus = {
                name = infantry_artillery_bonus
                bonus = 0.5
                uses = 3
                category = infantry_weapons
                category = artillery
                category = armor
                }
            }
        }

    focus = {
        id = tdlra_doctrines_of_the_present
        icon = GFX_goal_generic_army_doctrines
        prerequisite = { focus = tdlra_lessons_from_wwi }
        x = 19
        y = 3
        cost = 10
        completion_reward = {
            add_tech_bonus = {
                name = land_doc_bonus
                bonus = 0.25
                uses = 2
                category = land_doctrine
            }
        }
    }

    focus = {
        id = tdlra_military_research_interest
        icon = GFX_focus_research
        prerequisite = { focus = tdlra_experimental_weaponry }
        prerequisite = { focus = tdlra_prototype_weapons }
        x = 20
        y = 6
        cost = 10
        completion_reward = {
            add_research_slot = 1
        }
    }

    focus = {
        id = tdlra_mechanized_infantry_investments
        icon = GFX_goal_generic_build_tank
        prerequisite = { focus = tdlra_repurpose_vehicles }
        x = 21
        y = 3
        cost = 10 
        completion_reward = {
            add_tech_bonus = {  
                name = motorized_bonus
                bonus = 0.5
                uses = 1
                category = motorized_equipment
            }
        }
    }

    focus = {
        id = tdlra_dutch_marines
        icon = GFX_goal_generic_special_forces
        prerequisite = { focus = tdlra_dutch_cruisers_and_destroyers }
        cost = 10
        x = 30
        y = 4
        completion_reward = {
            add_tech_bonus = {
                bonus = 0.5
                uses = 2
                technology = marines
                technology = marines2
                technology = marines3
            }
            add_tech_bonus = {
                bonus = 0.5
                uses = 1
                category = tp_tech
                }
            }
        }

    focus = {
        id = tdlra_daring_paratroopers
        icon = GFX_goal_generic_special_forces
        prerequisite = { focus = tdlra_invest_in_fokker }
        prerequisite = { focus = tdlra_military_expenditure }
        cost = 10
        x = 23
        y = 1
        completion_reward = {
            air_experience = 50
            add_tech_bonus = {
                name = special_forces_bonus
                bonus = 0.5
                uses = 3
                technology = paratroopers
                technology = paratroopers2
                technology = paratroopers3  
                }
            }
        }

    focus = {
        id = tdlra_establish_radio_stations
        icon = GFX_goal_generic_radar
        prerequisite = { focus = tdlra_further_industrialize_the_capital focus = tdlra_urbanize_the_east}
        cost = 10
        x = 7
        y = 4
        completion_reward = {
            air_experience = 25
            add_tech_bonus = {
                name = radar_focus
                bonus = 0.5
                uses = 2    
                category = radar_tech
            }
        }
    }

    focus = {
        id = tdlra_experimental_weaponry
        icon = GFX_goal_generic_allies_build_infantry
        prerequisite = { focus = tdlra_memories_of_the_past }
        cost = 10
        x = 20 
        y = 4
        completion_reward = {
            army_experience = 25
            add_tech_bonus = {
                name = land_doc_bonus
                bonus = 0.5
                uses = 1
                category = land_doctrine
                }
            add_tech_bonus = {
                name = infantry_artillery_bonus
                bonus = 0.5
                uses = 2
                category = infantry_weapons
                category = artillery
                }
            }
        }

    focus = {
        id = tdlra_modernize_tanks
        icon = GFX_goal_generic_army_tanks
        prerequisite = { focus = tdlra_prototype_weapons focus = tdlra_mechanized_infantry_investments }
        cost = 10
        x = 21
        y = 5
        completion_reward = {
            add_tech_bonus = {
                name = armor_bonus
                bonus = 0.5
                uses = 2
                category = armor
                }
            }
        }

    focus = {
        id = tdlra_surinam_aluminium
        icon = GFX_goal_generic_production
        prerequisite = { focus = tdlra_prepare_the_colonies_for_war }
        cost = 10
        x = 9
        y = 5
        completion_reward = {
            add_resource = {
                type = aluminium
                amount = 12
                state = 309
            }
        }
    }

    focus = {
        id = tdlra_aerial_support
        icon = GFX_goal_generic_CAS
        prerequisite = { focus = tdlra_fokkers_fighters }
        cost = 10
        x = 25
        y = 2
        completion_reward = {
        add_tech_bonus = {
            name = CAS_bonus
            bonus = 0.5
            ahead_reduction = 0.5
            uses = 2
            category = cas_bomber
            }
        }
    }

    focus = {
        id = tdlra_rule_the_sea_through_the_sky
        icon = GFX_goal_generic_air_naval_bomber
        prerequisite = { focus = tdlra_fokkers_bombers }
        prerequisite = { focus = tdlra_submarine_operations focus = tdlra_reinvigorate_naval_prowess_of_old }
        cost = 10
        x = 27
        y = 2
        completion_reward = {
            air_experience = 25
        add_tech_bonus = {
            name = nav_bomber_bonus
            bonus = 0.5
            ahead_reduction = 0.5
            uses = 3
            category = naval_bomber
            }
        }
    }

    focus = {
        id = tdlra_further_investments_fokker_company
        icon = GFX_goal_generic_build_airforce
        prerequisite = { focus = tdlra_aerial_support focus = tdlra_rule_the_sea_through_the_sky }
        cost = 10
        x = 26
        y = 3
        completion_reward = {
            air_experience = 75
            add_tech_bonus = {
                name = air_doc_bonus
                bonus = 0.5
                uses = 4
                category = air_doctrine
                }
             36 = {
                add_building_construction = {
                    type = air_base
                    level = 4
                    instant_build = yes
                }
                set_state_flag = HOL_air_base_expansion_1
            }
             35 = {
                add_building_construction = {
                    type = air_base
                    level = 4
                    instant_build = yes
                }
                set_state_flag = HOL_air_base_expansion_1
            }
        }
    }
    
    focus = {
        id = tdlra_the_states_navy
        icon = GFX_goal_generic_navy_doctrines_tactics
        x = 30
        y = 0
        cost = 10
        completion_reward = {
        7 = {
            add_extra_state_shared_building_slots = 3
            add_building_construction = {
                type = dockyard
                level = 3
                instant_build = yes
                }
            }
        36 = {
            add_extra_state_shared_building_slots = 3
            add_building_construction = {
                type = dockyard
                level = 3
                instant_build = yes
            }
        }
    }
}

    focus = {
        id = tdlra_submarine_operations
        icon = GFX_goal_generic_build_navy
        x = 29
        y = 1
        cost = 10
        prerequisite = { focus = tdlra_the_states_navy }
        mutually_exclusive = { focus = tdlra_reinvigorate_naval_prowess_of_old }
        completion_reward = {
        36 = {
            add_extra_state_shared_building_slots = 1
            add_building_construction = {
                type = dockyard
                level = 1
                instant_build = yes
            }
        }
        7 = {
            add_extra_state_shared_building_slots = 1
            add_building_construction = {
                type = dockyard
                level = 1
                instant_build = yes
                }
            }
            add_tech_bonus = {
                name = sub_op_bonus
                bonus = 0.5
                uses = 3
                technology = convoy_interdiction_ti
                technology = unrestricted_submarine_warfare
                technology = wolfpacks
                technology = advanced_submarine_warfare
                technology = combined_operations_raiding
                }
            }
        }

    focus = {
        id = tdlra_reinvigorate_naval_prowess_of_old
        icon = GFX_goal_generic_navy_battleship
        x = 31
        y = 1
        cost = 10
        prerequisite = { focus = tdlra_the_states_navy }
        mutually_exclusive = { focus = tdlra_submarine_operations }
        completion_reward = {
        36 = {
            add_extra_state_shared_building_slots = 2
            add_building_construction = {
                type = dockyard
                level = 2
                instant_build = yes
            }
        }   
        7 = {
            add_extra_state_shared_building_slots = 2
            add_building_construction = {
                type = dockyard
                level = 2
                instant_build = yes
                }
            }
            add_tech_bonus = {
                name = fleet_in_being_bonus
                bonus = 0.5
                uses = 4
                category = fleet_in_being_tree
                }
            }
        }

    focus = {
        id = tdlra_communist_police
        icon = GFX_goal_generic_propaganda
        x = 1 
        y = 5
        cost = 10
        prerequisite = { focus = tdlra_sign_pact_with_soviets }
        completion_reward = {
            add_ideas = tdlra_communist_police
        }
    }

    focus = {
        id = tdlra_submarine_improvements
        icon = GFX_goal_generic_navy_submarine
        x = 29
        y = 2
        cost = 10
        prerequisite = { focus = tdlra_submarine_operations }
        completion_reward = {
            add_tech_bonus = {
                name = ss_bonus
                bonus = 0.5
                ahead_reduction = 1
                uses = 2
                technology = early_submarine
                technology = basic_submarine
                technology = improved_submarine
                technology = advanced_submarine
                }
        36 = {
            add_extra_state_shared_building_slots = 1
            add_building_construction = {
                type = dockyard
                level = 1
                instant_build = yes
            }
        }   
        7 = {
            add_extra_state_shared_building_slots = 1
            add_building_construction = {
                type = dockyard
                level = 1
                instant_build = yes
                }
            }
        }
    }

    focus = {
        id = tdlra_expand_the_states_navy
        icon = GFX_goal_generic_navy_battleship
        x = 31
        y = 2
        cost = 10
        prerequisite = { focus = tdlra_reinvigorate_naval_prowess_of_old }
        completion_reward = {
            add_tech_bonus = {
                name = capital_ships_bonus
                bonus = 0.5
                uses = 3
                technology = basic_battleship
                technology = improved_battleship
                technology = advanced_battleship
                technology = heavy_battleship
                technology = heavy_battleship2
                technology = early_carrier
                technology = basic_carrier
                technology = improved_carrier
                technology = advanced_carrier
                }
        navy_experience = 50
        36 = {
            add_extra_state_shared_building_slots = 2
            add_building_construction = {
                type = dockyard
                level = 2
                instant_build = yes
            }
        }   
        7 = {
            add_extra_state_shared_building_slots = 2
            add_building_construction = {
                type = dockyard
                level = 2
                instant_build = yes
                }
            }
        }
    }

    focus = {
        id = tdlra_dutch_cruisers_and_destroyers
        icon  = GFX_goal_generic_wolf_pack
        x = 30
        y = 3
        cost = 10
        prerequisite = { focus = tdlra_expand_the_states_navy focus = tdlra_submarine_improvements }
        completion_reward = {
            add_tech_bonus = {
                name = dd_bonus
                bonus = 0.5
                ahead_reduction = 0.5
                uses = 2
                technology = early_destroyer
                technology = basic_destroyer
                technology = improved_destroyer
                technology = advanced_destroyer
                }
            add_tech_bonus = {
                name = cr_bonus
                bonus = 0.5
                uses = 2
                technology = improved_light_cruiser
                technology = advanced_light_cruiser
                technology = improved_heavy_cruiser
                technology = advanced_heavy_cruiser
                }
            }
        }

    focus = {
        id = tdlra_interest_in_rocket_technology
        icon = GFX_goal_generic_air_fighter2
        x = 26
        y = 4
        cost = 10
        prerequisite = { focus = tdlra_further_investments_fokker_company }
        prerequisite = { focus = tdlra_daring_paratroopers }
        completion_reward = {
            add_ideas = tdlra_aerial_interest
            }
        }

    focus = {
        id = tdlra_stay_neutral
        icon = GFX_goal_generic_neutrality_focus
        x = 13
        y = 1
        cost = 10
        mutually_exclusive = { focus = tdlra_democratic_influence }
        prerequisite = { focus = tdlra_polderen }
        completion_reward = {
            if = {
                limit = { NOT = { has_idea = neutrality_idea } }
                add_ideas = neutrality_idea
            }
            set_rule = { can_send_volunteers = yes }
            add_political_power = 150
        }
    }

    focus = {
        id = tdlra_deterrence
        icon = GFX_goal_generic_defence
        prerequisite = { focus = tdlra_trick_german_scum }
        x = 13
        y = 3
        cost = 10
        completion_reward = {
            add_ideas = deterrence
        }
    }

    focus = {
        id = tdlra_benelux_faction
        icon = GFX_goal_anschluss
        available = {
            is_puppet = no
            is_in_faction = no
        }
        prerequisite = { focus = tdlra_benelux_economic_cooperation }
        x = 15
        y = 3
        cost = 10
        completion_reward = {
            set_rule = { can_create_factions = yes }
            create_faction = benelux_faction
            BEL = {
            country_event = { id = tdlra.1 days = 1 }
            }
            LUX = {
                country_event = { id = tdlra.1 days = 1 }
            }
        }
    }

    focus = {
        id = tdlra_join_britain_alliance
        icon = GFX_goal_anschluss
        prerequisite = { focus = tdlra_democratic_influence}
        mutually_exclusive = { focus = tdlra_benelux_economic_cooperation }
        available = {
            is_puppet = no
            is_in_faction = no
        }
        bypass = {
            is_in_faction_with = ENG
        }
        x = 17
        y = 2
        cost = 10

        completion_reward = {
            ENG = { country_event = { id = tdlra.8 } }
            }
        }
    
    focus = {
        id = tdlra_armed_neutrality
        icon = GFX_goal_generic_defence
        prerequisite = { focus = tdlra_deterrence }
        x = 13 
        y = 4
        cost = 10
        completion_reward = {
            add_ideas = tdlra_armed_neutrality_idea
            }
        }
        
    focus = {
        id = tdlra_british_ship_designs
        icon = GFX_goal_generic_navy_doctrines_tactics
        prerequisite = { focus = tdlra_join_britain_alliance }
        x = 17
        y = 3
        cost = 10
        available = {
            is_in_faction_with = ENG
            }
        completion_reward = {
            add_ideas = tdlra_british_ship_designs_idea
            }
        }

    focus = {
        id = tdlra_trick_german_scum
        icon = GFX_goal_generic_construct_military
        prerequisite = { focus = tdlra_stay_neutral }
        x = 13
        y = 2
        cost = 10
        completion_reward = {
        GER = {
            add_opinion_modifier = { target = HOL modifier = HOL_trick_germans_good }
            }
        ENG = {
            add_opinion_modifier = { target = HOL modifier = HOL_trick_germans_bad }
            }
            7 = {    
                add_building_construction = {
                    type = coastal_bunker
                    level = 2
                    province = 9498
                    instant_build = yes
                }
                add_building_construction = {
                    type = coastal_bunker
                    level = 2
                    province = 3211
                    instant_build = yes
                }           
                add_building_construction = {
                    type = coastal_bunker
                    level = 2
                    province = 3314
                    instant_build = yes
                }
                add_building_construction = {
                    type = coastal_bunker
                    level = 1
                    province = 68
                    instant_build = yes
                }           
                add_building_construction = {
                    type = coastal_bunker
                    level = 1
                    province = 9431
                    instant_build = yes
                }
            }
            36 = {
                add_building_construction = {
                    type = coastal_bunker
                    level = 2
                    province = 6336
                    instant_build = yes
                }
                add_building_construction = {
                    type = coastal_bunker
                    level = 1
                    province = 9335
                    instant_build = yes
                }           
                add_building_construction = {
                    type = coastal_bunker
                    level = 1
                    province = 11318
                    instant_build = yes
                }
            }
        }
    }

    focus = {
        id = tdlra_benelux_economic_cooperation
        icon = GFX_goal_generic_neutrality_focus
        prerequisite = { focus = tdlra_democratic_influence }
        x = 15
        y = 2
        cost = 10
        mutually_exclusive = { focus = tdlra_join_britain_alliance }
        completion_reward = { 
            HOL = { country_event = { id = tdlra.12 } }
            BEL = { country_event = { id = tdlra.20 } }
            LUX = { country_event = { id = tdlra.21 } }
            }
        }
















