<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <SoundDef>
    <defName>HRPPW_Shot_PsychicPulseCannon</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapon/HRPPW_cannon</clipFolderPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.9082353</min>
          <max>1.045882</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>HRPPW_Shot_PsychicPulseRepeater</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>3</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapon/HRPPW_repeater</clipFolderPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.9082353</min>
          <max>1.045882</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>HHRPPW_Shot_PsychicPulseReacher</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapon/HRPPW_reacher</clipFolderPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.9082353</min>
          <max>1.045882</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>HRPPW_Shot_PsychicPulseSpinner</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapon/HRPPW_spinner</clipFolderPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.9082353</min>
          <max>1.045882</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>HHRPPW_Shot_PsychicPulseScatter</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapon/HRPPW_scatter</clipFolderPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.9082353</min>
          <max>1.045882</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>HHRPPW_Shot_PsychicPulseLancer</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapon/HRPPW_lancer</clipFolderPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.9082353</min>
          <max>1.045882</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>HHRPPW_Shot_PsychicPulseGrenade</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Weapon/HRPPW_grenade</clipFolderPath>
          </li>
        </grains>
        <pitchRange>
          <min>0.9082353</min>
          <max>1.045882</max>
        </pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
</Defs>