<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <ThingDef ParentName="BuildingBase">
    <defName>CryptoRestoreCasket</defName>
    <label>cryptorestore casket</label>
    <thingClass>CryptoRestore.Building_CryptoRestore</thingClass>
    <graphicData>
      <texPath>Things/Building/CryptorestoreCasket/CryptorestoreCasket</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(2,3)</drawSize>
    </graphicData>
    <researchPrerequisites>
		<li>Cryptorestore</li>
	</researchPrerequisites>
    <inspectorTabs>
      <li>CryptoRestore.ITab_Contained_Pawn_Health</li>
    </inspectorTabs>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <blockWind>true</blockWind>
    <castEdgeShadows>true</castEdgeShadows>
    <fillPercent>0.5</fillPercent>
    <canOverlapZones>false</canOverlapZones>
    <statBases>
      <WorkToMake>3200</WorkToMake>
      <MaxHitPoints>250</MaxHitPoints>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>A sarcophagus designed to keep a person in a state of suspended animation while their body is restored to their prime condition. Due to technical reasons while restoring subject's mind has to stay awake and stimulated after certain time of restoration.</description>
    <size>(1,2)</size>
    <designationCategory>Misc</designationCategory>
    <hasInteractionCell>true</hasInteractionCell>
    <interactionCellOffset>(1,0,0)</interactionCellOffset>
    <defaultPlacingRot>South</defaultPlacingRot>
	<building>
		<ai_chillDestination>false</ai_chillDestination>
	</building>
    <costList>
      <Steel>220</Steel>
      <Uranium>10</Uranium>
      <ComponentIndustrial>8</ComponentIndustrial>
	  <ComponentSpacer>2</ComponentSpacer>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerTrader</compClass>
        <shortCircuitInRain>false</shortCircuitInRain>
        <basePowerConsumption>3000</basePowerConsumption>
      </li>
      <li Class="CompProperties_Refuelable">
        <fuelConsumptionRate>0.33333333333</fuelConsumptionRate>
        <fuelCapacity>5</fuelCapacity>
        <fuelFilter>
          <thingDefs>
            <li>Luciferium</li>
          </thingDefs>
        </fuelFilter>
        <destroyOnNoFuel>false</destroyOnNoFuel>
      </li>
    </comps>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <staticSunShadowHeight>0.4</staticSunShadowHeight>
	<constructionSkillPrerequisite>12</constructionSkillPrerequisite>
  </ThingDef>
</Defs>