<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <ThingDef ParentName="BuildingBase">
    <defName>CryptoRestoreCasket</defName>
    <label>cryptorestore casket</label>
    <thingClass>CryptoRestore.Building_CryptoRestore</thingClass>
    <graphicData>
      <texPath>Things/Building/CryptorestoreCasket/CryptorestoreCasket</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(2,3)</drawSize>
    </graphicData>
    <researchPrerequisites><li>Cryptorestore</li></researchPrerequisites>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <blockWind>true</blockWind>
    <castEdgeShadows>true</castEdgeShadows>
    <fillPercent>0.5</fillPercent>
    <canOverlapZones>false</canOverlapZones>
    <statBases>
      <WorkToMake>3200</WorkToMake>
      <MaxHitPoints>250</MaxHitPoints>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Normal</tickerType>
    <description>A sarcophagus designed to keep a person in a state of suspended animation while their body is restored to their prime condition.</description>
    <size>(1,2)</size>
    <designationCategory>Misc</designationCategory>
    <hasInteractionCell>true</hasInteractionCell>
    <interactionCellOffset>(1,0,0)</interactionCellOffset>
    <defaultPlacingRot>South</defaultPlacingRot>
	<building>
		<ai_chillDestination>false</ai_chillDestination>
	</building>
    <costList>
      <Steel>220</Steel>
      <Uranium>10</Uranium>
      <ComponentIndustrial>8</ComponentIndustrial>
	  <ComponentSpacer>2</ComponentSpacer>
    </costList>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerTrader</compClass>
        <shortCircuitInRain>false</shortCircuitInRain>
        <basePowerConsumption>3000</basePowerConsumption>
      </li>
      <li Class="CompProperties_Refuelable">
        <fuelConsumptionRate>0.33333333333</fuelConsumptionRate>
        <fuelCapacity>5</fuelCapacity>
        <fuelFilter>
          <thingDefs>
            <li>Luciferium</li>
          </thingDefs>
        </fuelFilter>
        <destroyOnNoFuel>false</destroyOnNoFuel>
      </li>
    </comps>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <staticSunShadowHeight>0.4</staticSunShadowHeight>
	<constructionSkillPrerequisite>12</constructionSkillPrerequisite>
  </ThingDef>
</Defs>