<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<HediffDef>
		<defName>CR_Powerup1</defName>
		<label>cr powerup1</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup1</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup2</defName>
		<label>cr powerup2</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup2</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup3</defName>
		<label>cr powerup3</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup3</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup4</defName>
		<label>cr powerup4</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup4</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup5</defName>
		<label>cr powerup5</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup5</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup6</defName>
		<label>cr powerup6</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup6</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup7</defName>
		<label>cr powerup7</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup7</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup8</defName>
		<label>cr powerup8</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup8</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup9</defName>
		<label>cr powerup9</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup9</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup10</defName>
		<label>cr powerup10</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup10</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup11</defName>
		<label>cr powerup11</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup11</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup12</defName>
		<label>cr powerup12</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup12</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup13</defName>
		<label>cr powerup13</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup13</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup14</defName>
		<label>cr powerup14</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup14</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup15</defName>
		<label>cr powerup15</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup15</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup16</defName>
		<label>cr powerup16</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup16</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup17</defName>
		<label>cr powerup17</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup17</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup18</defName>
		<label>cr powerup18</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup18</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup19</defName>
		<label>cr powerup19</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup19</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>
	<HediffDef>
		<defName>CR_Powerup20</defName>
		<label>cr powerup20</label>
		<description>Enhancement with compression.(by Compressed Raid)</description>
		<defaultLabelColor>(0.5, 0.8, 0.8)</defaultLabelColor>
		<isBad>false</isBad>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_HealPermanentWounds" />
		</comps>
		<hediffClass>CompressedRaid.CR_Powerup20</hediffClass>
		<stages>
			<li>
				<painFactor>1.1</painFactor>
			</li>
		</stages>
	</HediffDef>

</Defs>

<!--
			<li>
				<painFactor>1.1</painFactor>
				<statOffsets>
					<MoveSpeed>0.2</MoveSpeed>
					<MeleeWeapon_DamageMultiplier>0.2</MeleeWeapon_DamageMultiplier>
					<MoveSpeed>0.2</MoveSpeed>
				</statOffsets>
				<capMods>
					<li>
						<capacity>Consciousness</capacity>
						<offset>0</offset>
					</li>
					<li>
						<capacity>Sight</capacity>
						<offset>0</offset>
					</li>
					<li>
						<capacity>Hearing</capacity>
						<offset>0</offset>
					</li>
					<li>
						<capacity>Moving</capacity>
						<offset>0</offset>
					</li>
					<li>
						<capacity>Manipulation</capacity>
						<offset>0</offset>
					</li>
					<li>
						<capacity>Talking</capacity>
						<offset>0</offset>
					</li>
					<li>
						<capacity>Eating</capacity>
						<offset>0</offset>
					</li>
					<li>
						<capacity>Breathing</capacity>
						<offset>0</offset>
					</li>
					<li>
						<capacity>BloodFiltration</capacity>
						<offset>0</offset>
					</li>
					<li>
						<capacity>BloodPumping</capacity>
						<offset>0</offset>
					</li>
					<li>
						<capacity>Metabolism</capacity>
						<offset>0</offset>
					</li>
				</capMods>
			</li>
-->
