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<CR_MaxRaidPawnsCountLabel>Raid pawn max number</CR_MaxRaidPawnsCountLabel>
<CR_GainFactorMultLabel>Common enhancement factor</CR_GainFactorMultLabel>
<CR_GainFactorMultPainLabel>Pain resistance enhancement factor</CR_GainFactorMultPainLabel>
<CR_GainFactorMultArmorRating_BluntLabel>Armor - Blunt enhancement factor</CR_GainFactorMultArmorRating_BluntLabel>
<CR_GainFactorMultArmorRating_SharpLabel>Armor - Sharp enhancement factor</CR_GainFactorMultArmorRating_SharpLabel>
<CR_GainFactorMultArmorRating_HeatLabel>Armor - Heat enhancement factor</CR_GainFactorMultArmorRating_HeatLabel>
<CR_GainFactorMultMeleeDodgeChanceLabel>Melee dodge chance enhancement factor</CR_GainFactorMultMeleeDodgeChanceLabel>
<CR_GainFactorMultMeleeHitChanceLabel>Melee hit chance enhancement factor</CR_GainFactorMultMeleeHitChanceLabel>
<CR_GainFactorMultMoveSpeedLabel>Move speed enhancement factor</CR_GainFactorMultMoveSpeedLabel>
<CR_GainFactorMultShootingAccuracyPawnLabel>Shooting accuracy enhancement factor</CR_GainFactorMultShootingAccuracyPawnLabel>
<CR_GainFactorMultPawnTrapSpringChanceLabel>Trap dodge chance enhancement factor</CR_GainFactorMultPawnTrapSpringChanceLabel>
<CR_GainFactorMaxPainLabel>Pain resistance enhancement max value</CR_GainFactorMaxPainLabel>
<CR_GainFactorMaxArmorRating_BluntLabel>Armor - Blunt enhancement max value</CR_GainFactorMaxArmorRating_BluntLabel>
<CR_GainFactorMaxArmorRating_SharpLabel>Armor - Sharp enhancement max value</CR_GainFactorMaxArmorRating_SharpLabel>
<CR_GainFactorMaxArmorRating_HeatLabel>Armor - Heat enhancement max value</CR_GainFactorMaxArmorRating_HeatLabel>
<CR_GainFactorMaxMeleeDodgeChanceLabel>Melee dodge chance enhancement max value</CR_GainFactorMaxMeleeDodgeChanceLabel>
<CR_GainFactorMaxMeleeHitChanceLabel>Melee hit chance enhancement max value</CR_GainFactorMaxMeleeHitChanceLabel>
<CR_GainFactorMaxMoveSpeedLabel>Move speed enhancement max value</CR_GainFactorMaxMoveSpeedLabel>
<CR_GainFactorMaxShootingAccuracyPawnLabel>Shooting accuracy enhancement max value</CR_GainFactorMaxShootingAccuracyPawnLabel>
<CR_GainFactorMaxPawnTrapSpringChanceLabel>Trap dodge chance enhancement max value</CR_GainFactorMaxPawnTrapSpringChanceLabel>

<CR_GainFactorMultCapacitySightLabel>Sight enhancement factor</CR_GainFactorMultCapacitySightLabel>
<CR_GainFactorMultCapacityMovingLabel>Moving enhancement factor</CR_GainFactorMultCapacityMovingLabel>
<CR_GainFactorMultCapacityHearingLabel>Hearing enhancement factor</CR_GainFactorMultCapacityHearingLabel>
<CR_GainFactorMultCapacityManipulationLabel>Manipulation enhancement factor</CR_GainFactorMultCapacityManipulationLabel>
<CR_GainFactorMultCapacityMetabolismLabel>Metabolism enhancement factor</CR_GainFactorMultCapacityMetabolismLabel>
<CR_GainFactorMultCapacityConsciousnessLabel>Consciousness enhancement factor</CR_GainFactorMultCapacityConsciousnessLabel>
<CR_GainFactorMultCapacityBloodFiltrationLabel>Blood filtration enhancement factor</CR_GainFactorMultCapacityBloodFiltrationLabel>
<CR_GainFactorMultCapacityBloodPumpingLabel>Blood pumping enhancement factor</CR_GainFactorMultCapacityBloodPumpingLabel>
<CR_GainFactorMultCapacityBreathingLabel>Breathing enhancement factor</CR_GainFactorMultCapacityBreathingLabel>
<CR_GainFactorMaxCapacitySightLabel>Sight enhancement max value</CR_GainFactorMaxCapacitySightLabel>
<CR_GainFactorMaxCapacityMovingLabel>Moving enhancement max value</CR_GainFactorMaxCapacityMovingLabel>
<CR_GainFactorMaxCapacityHearingLabel>Hearing enhancement max value</CR_GainFactorMaxCapacityHearingLabel>
<CR_GainFactorMaxCapacityManipulationLabel>Manipulation enhancement max value</CR_GainFactorMaxCapacityManipulationLabel>
<CR_GainFactorMaxCapacityMetabolismLabel>Metabolism enhancement max value</CR_GainFactorMaxCapacityMetabolismLabel>
<CR_GainFactorMaxCapacityConsciousnessLabel>Consciousness enhancement max value</CR_GainFactorMaxCapacityConsciousnessLabel>
<CR_GainFactorMaxCapacityBloodFiltrationLabel>Blood filtration enhancement max value</CR_GainFactorMaxCapacityBloodFiltrationLabel>
<CR_GainFactorMaxCapacityBloodPumpingLabel>Blood pumping enhancement max value</CR_GainFactorMaxCapacityBloodPumpingLabel>
<CR_GainFactorMaxCapacityBreathingLabel>Breathing enhancement max value</CR_GainFactorMaxCapacityBreathingLabel>

<CR_MaxRaidPawnsCountDesc>Set the "Raid pawn max number". If set to 0, A normal raid will take place. (Default: 100)</CR_MaxRaidPawnsCountDesc>
<CR_GainFactorMultDesc>Set the "Common enhancement factor". If set to 0, this enhancement factors are disabled. (Default: 1)</CR_GainFactorMultDesc>
<CR_GainFactorMultPainDesc>Set the "Pain resistance enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.25)</CR_GainFactorMultPainDesc>
<CR_GainFactorMultArmorRating_BluntDesc>Set the "Armor - Blunt enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.25)</CR_GainFactorMultArmorRating_BluntDesc>
<CR_GainFactorMultArmorRating_SharpDesc>Set the "Armor - Sharp enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.25)</CR_GainFactorMultArmorRating_SharpDesc>
<CR_GainFactorMultArmorRating_HeatDesc>Set the "Armor - Heat enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.25)</CR_GainFactorMultArmorRating_HeatDesc>
<CR_GainFactorMultMeleeDodgeChanceDesc>Set the "Melee dodge chance enhancement factor". If set to 0, this enhancement item is disabled. (Default: 1)</CR_GainFactorMultMeleeDodgeChanceDesc>
<CR_GainFactorMultMeleeHitChanceDesc>Set the "Melee hit chance enhancement factor". If set to 0, this enhancement item is disabled. (Default: 1)</CR_GainFactorMultMeleeHitChanceDesc>
<CR_GainFactorMultMoveSpeedDesc>Set the "Move speed enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.5)</CR_GainFactorMultMoveSpeedDesc>
<CR_GainFactorMultShootingAccuracyPawnDesc>Set the "Shooting accuracy enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.25)</CR_GainFactorMultShootingAccuracyPawnDesc>
<CR_GainFactorMultPawnTrapSpringChanceDesc>Set the "Trap dodge chance enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.5)</CR_GainFactorMultPawnTrapSpringChanceDesc>
<CR_GainFactorMaxPainDesc>Set the "Pain resistance enhancement max value". If set to 0, this enhancement item is disabled. (Default: 1)</CR_GainFactorMaxPainDesc>
<CR_GainFactorMaxArmorRating_BluntDesc>Set the "Armor - Blunt enhancement max value". If set to 0, this enhancement item is disabled. (Default: 1)</CR_GainFactorMaxArmorRating_BluntDesc>
<CR_GainFactorMaxArmorRating_SharpDesc>Set the "Armor - Sharp enhancement max value". If set to 0, this enhancement item is disabled. (Default: 1)</CR_GainFactorMaxArmorRating_SharpDesc>
<CR_GainFactorMaxArmorRating_HeatDesc>Set the "Armor - Heat enhancement max value". If set to 0, this enhancement item is disabled. (Default: 1)</CR_GainFactorMaxArmorRating_HeatDesc>
<CR_GainFactorMaxMeleeDodgeChanceDesc>Set the "Melee dodge chance enhancement max value". If set to 0, this enhancement item is disabled. (Default: 20)</CR_GainFactorMaxMeleeDodgeChanceDesc>
<CR_GainFactorMaxMeleeHitChanceDesc>Set the "Melee hit chance enhancement max value". If set to 0, this enhancement item is disabled. (Default: 20)</CR_GainFactorMaxMeleeHitChanceDesc>
<CR_GainFactorMaxMoveSpeedDesc>Set the "Move speed enhancement max value". If set to 0, this enhancement item is disabled. (Default: 20)</CR_GainFactorMaxMoveSpeedDesc>
<CR_GainFactorMaxShootingAccuracyPawnDesc>Set the "Shooting accuracy enhancement max value". If set to 0, this enhancement item is disabled. (Default: 20)</CR_GainFactorMaxShootingAccuracyPawnDesc>
<CR_GainFactorMaxPawnTrapSpringChanceDesc>Set the "Trap dodge chance enhancement max value". If set to 0, this enhancement item is disabled. (Default: 1)</CR_GainFactorMaxPawnTrapSpringChanceDesc>

<CR_GainFactorMultCapacitySightDesc>Set the "Sight enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.5)</CR_GainFactorMultCapacitySightDesc>
<CR_GainFactorMultCapacityMovingDesc>Set the "Moving enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.5)</CR_GainFactorMultCapacityMovingDesc>
<CR_GainFactorMultCapacityHearingDesc>Set the "Hearing enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.25)</CR_GainFactorMultCapacityHearingDesc>
<CR_GainFactorMultCapacityManipulationDesc>Set the "Manipulation enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.5)</CR_GainFactorMultCapacityManipulationDesc>
<CR_GainFactorMultCapacityMetabolismDesc>Set the "Metabolism enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.25)</CR_GainFactorMultCapacityMetabolismDesc>
<CR_GainFactorMultCapacityConsciousnessDesc>Set the "Consciousness enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.5)</CR_GainFactorMultCapacityConsciousnessDesc>
<CR_GainFactorMultCapacityBloodFiltrationDesc>Set the "Blood filtration enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.25)</CR_GainFactorMultCapacityBloodFiltrationDesc>
<CR_GainFactorMultCapacityBloodPumpingDesc>Set the "Blood pumping enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.25)</CR_GainFactorMultCapacityBloodPumpingDesc>
<CR_GainFactorMultCapacityBreathingDesc>Set the "Breathing enhancement factor". If set to 0, this enhancement item is disabled. (Default: 0.25)</CR_GainFactorMultCapacityBreathingDesc>
<CR_GainFactorMaxCapacitySightDesc>Set the "Sight enhancement max value". If set to 0, this enhancement item is disabled. (Default: 5)</CR_GainFactorMaxCapacitySightDesc>
<CR_GainFactorMaxCapacityMovingDesc>Set the "Moving enhancement max value". If set to 0, this enhancement item is disabled. (Default: 5)</CR_GainFactorMaxCapacityMovingDesc>
<CR_GainFactorMaxCapacityHearingDesc>Set the "Hearing enhancement max value". If set to 0, this enhancement item is disabled. (Default: 5)</CR_GainFactorMaxCapacityHearingDesc>
<CR_GainFactorMaxCapacityManipulationDesc>Set the "Manipulation enhancement max value". If set to 0, this enhancement item is disabled. (Default: 5)</CR_GainFactorMaxCapacityManipulationDesc>
<CR_GainFactorMaxCapacityMetabolismDesc>Set the "Metabolism enhancement max value". If set to 0, this enhancement item is disabled. (Default: 5)</CR_GainFactorMaxCapacityMetabolismDesc>
<CR_GainFactorMaxCapacityConsciousnessDesc>Set the "Consciousness enhancement max value". If set to 0, this enhancement item is disabled. (Default: 5)</CR_GainFactorMaxCapacityConsciousnessDesc>
<CR_GainFactorMaxCapacityBloodFiltrationDesc>Set the "Blood filtration enhancement max value". If set to 0, this enhancement item is disabled. (Default: 5)</CR_GainFactorMaxCapacityBloodFiltrationDesc>
<CR_GainFactorMaxCapacityBloodPumpingDesc>Set the "Blood pumping enhancement max value". If set to 0, this enhancement item is disabled. (Default: 5)</CR_GainFactorMaxCapacityBloodPumpingDesc>
<CR_GainFactorMaxCapacityBreathingDesc>Set the "Breathing enhancement max value". If set to 0, this enhancement item is disabled. (Default: 5)</CR_GainFactorMaxCapacityBreathingDesc>

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