<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <ThingDef ParentName="FurnitureWithQualityBase">
    <defName>Jecrell_StoneShelf</defName>
    <label>stone shelf</label>
    <description>A stone shelf carved for holding tablets or miscellaneous items. Items stored in this will not deteriorate, even if outside.</description>
    <thingClass>Building_Storage</thingClass>
    <graphicData>
      <texPath>Building/Furniture/jecrellStoneShelf</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3,2)</drawSize>
    </graphicData>
    <altitudeLayer>Building</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <fillPercent>0.4</fillPercent>
    <castEdgeShadows>true</castEdgeShadows>
    <stuffCategories>
      <li>Stony</li>
    </stuffCategories>
    <costStuffCount>50</costStuffCount>
    <statBases>
      <MaxHitPoints>100</MaxHitPoints>
      <Mass>12</Mass>
      <WorkToBuild>800</WorkToBuild>
      <Flammability>1.0</Flammability>
    </statBases>
    <size>(2,1)</size>
    <defaultPlacingRot>South</defaultPlacingRot>
    <building>
      <preventDeteriorationOnTop>true</preventDeteriorationOnTop>
      <ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty>
      <defaultStorageSettings>
        <priority>Important</priority>
        <filter>
          <categories>
            <li>RimWriter_Tablets</li>
          </categories>
        </filter>
      </defaultStorageSettings>
    </building>
    <inspectorTabs>
      <li>ITab_Storage</li>
    </inspectorTabs>
    <designationHotKey>Misc12</designationHotKey>
    <staticSunShadowHeight>0.5</staticSunShadowHeight>
    <surfaceType>Item</surfaceType>
    <canOverlapZones>false</canOverlapZones>
    <researchPrerequisites>
      <li>RimWriter_TechPrimitiveWriting</li>
    </researchPrerequisites>
  </ThingDef>
  <!--
  <ThingDef ParentName="BenchBase">
    <defName>RimWriter_TablePapermaking</defName>
    <label>papermaking table</label>
    <thingClass>Building_WorkTable</thingClass>
    <description>A simple station that allows for the creation of paper. It features a log grinder, pulp collector, paper framer, and paper press.</description> 
	<graphicData>
      <texPath>Building/Production/PaperTable/jecrellTablePaper</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <shaderType>CutoutComplex</shaderType>		
      <drawSize>(3.5,1.5)</drawSize>
      <damageData>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
    <interactionCellIconReverse>true</interactionCellIconReverse>
    <defaultPlacingRot>South</defaultPlacingRot>	
    <stuffCategories>
      <li>Metallic</li>
      <li>Woody</li>
      <li>Stony</li>	  
    </stuffCategories>
    <costList>
      <Steel>20</Steel>
    </costList>
    <costStuffCount>100</costStuffCount>
	<minifiedDef>MinifiedThing</minifiedDef>
    <altitudeLayer>Building</altitudeLayer>
    <socialPropernessMatters>true</socialPropernessMatters>	
    <fillPercent>0.5</fillPercent>
    <useHitPoints>True</useHitPoints>
    <statBases>
      <Mass>100</Mass>	
      <WorkToBuild>7000</WorkToBuild>
      <MaxHitPoints>120</MaxHitPoints>
      <Flammability>1.0</Flammability>
	  <Beauty>4</Beauty>
      <JoyGainFactor>1</JoyGainFactor>	  
    </statBases>
    <researchPrerequisites>
      <li>RimWriter_TechHandWriting</li>
    </researchPrerequisites>	
    <size>(3,1)</size>
    <designationCategory>Joy</designationCategory>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <hasInteractionCell>True</hasInteractionCell>
    <interactionCellOffset>(0,0,1)</interactionCellOffset>
    <surfaceType>Item</surfaceType>
    <inspectorTabs>
      <li>ITab_Bills</li>
    </inspectorTabs>
    <building>
      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>	  
	  <joyKind>Jecrell_Writing</joyKind>
    </building>
    <comps>
      <li Class="CompProperties_Usable">
        <useJob>RimWriter_FreeWrite</useJob>
        <useLabel>Write</useLabel>
      </li>
    </comps>
    <designationHotKey>Misc11</designationHotKey>
	    <storedConceptLearnOpportunity>Jecrell_TypewriterTable</storedConceptLearnOpportunity>	
  </ThingDef>
  -->
</Defs>