<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <ThingDef Name="PapermakingBenchBase" ParentName="BenchBase" Abstract="True">
    <thingCategories Inherit="False">
      <li>BuildingsProduction</li>
    </thingCategories>
  </ThingDef>
  <ThingDef Name="RimWriter_PaperTable" ParentName="PapermakingBenchBase">
    <defName>RimWriter_PapermakingBench</defName>
    <label>papermaking table</label>
    <thingClass>Building_WorkTable</thingClass>
    <description>A station that allows for the creation of paper. It features a manual grinder, pulp collector, paper framer, paper press, and various tools to produce the different types of paper, parchment, and more.</description>
    <graphicData>
      <texPath>Building/Production/PaperTable/jecrellTablePaper</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>(3.5,1.5)</drawSize>
      <damageData>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
    <!-- interactionCellIconReverse>true</interactionCellIconReverse -->
    <!-- defaultPlacingRot>South</defaultPlacingRot -->
    <stuffCategories>
      <li>Metallic</li>
      <li>Woody</li>
      <li>Stony</li>
    </stuffCategories>
    <costList>
      <Steel>5</Steel>
    </costList>
    <costStuffCount>100</costStuffCount>
    <minifiedDef>MinifiedThing</minifiedDef>
    <altitudeLayer>Building</altitudeLayer>
    <socialPropernessMatters>true</socialPropernessMatters>
    <fillPercent>0.5</fillPercent>
    <useHitPoints>True</useHitPoints>
    <statBases>
      <Mass>100</Mass>
      <WorkToBuild>2000</WorkToBuild>
      <MaxHitPoints>120</MaxHitPoints>
      <Flammability>1.0</Flammability>
      <WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
    </statBases>
    <researchPrerequisites>
      <li>RimWriter_TechSimpleWriting</li>
    </researchPrerequisites>
    <size>(3,1)</size>
    <designationCategory>Production</designationCategory>
    <passability>PassThroughOnly</passability>
    <pathCost>70</pathCost>
    <hasInteractionCell>True</hasInteractionCell>
    <interactionCellOffset>(0,0,-1)</interactionCellOffset>
    <surfaceType>Item</surfaceType>
    <inspectorTabs>
      <li>ITab_Bills</li>
    </inspectorTabs>
    <building>
      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
    </building>
    <designationHotKey>Misc11</designationHotKey>
    <storedConceptLearnOpportunity>RimWriter_PaperMaking</storedConceptLearnOpportunity>
  </ThingDef>
  <ThingDef ParentName="RimWriter_PaperTable">
    <defName>RimWriter_PapermakingBenchElectric</defName>
    <label>electric papermaking station</label>
    <description>A table that allows for the creation of paper. It features a pulp collector, paper framer, and paper press.</description>
    <graphicData>
      <texPath>Building/Production/PaperTableElectric/jecrellTablePaperElectric</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>(3.5,1.5)</drawSize>
      <damageData>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
    <statBases>
      <Mass>120</Mass>
      <WorkToBuild>2500</WorkToBuild>
      <MaxHitPoints>120</MaxHitPoints>
      <Flammability>1.0</Flammability>
    </statBases>
    <constructionSkillPrerequisite>4</constructionSkillPrerequisite>
    <costList inherit="False">
      <Steel>20</Steel>
    </costList>
    <building>
      <unpoweredWorkTableWorkSpeedFactor>0.5</unpoweredWorkTableWorkSpeedFactor>
    </building>
    <comps>
      <li Class="CompProperties_Power">
        <compClass>CompPowerTrader</compClass>
        <shortCircuitInRain>true</shortCircuitInRain>
        <basePowerConsumption>120</basePowerConsumption>
      </li>
      <li Class="CompProperties_Flickable" />
      <li Class="CompProperties_AffectedByFacilities">
        <linkableFacilities>
          <li>ToolCabinet</li>
        </linkableFacilities>
      </li>
      <li Class="CompProperties_Breakdownable" />
    </comps>
    <placeWorkers>
      <li>PlaceWorker_ShowFacilitiesConnections</li>
    </placeWorkers>
    <researchPrerequisites>
      <li>RimWriter_TechSimpleWriting</li>
      <li>Electricity</li>
    </researchPrerequisites>
  </ThingDef>
</Defs>