changelog for mod "CTS - Complete Tech Solutions"

- 10/11/2016

	- added minifieable furniture tag to power sources, made the big plamsa gen + geoplasma rotatable

- 19/11/2016

	- make powergenerators passthroughonly with pathcost 150
	- removed blocklight from bigplasmagenerator

- 20/11/2016

	- added designator for takeblood in orders menue
	- added heatpusher to plasma geothermal

- 05/01/2016

	- updated to a16
	- updated hediff xml tag comp
	- added research def abstract base, requirement hitech bench + multianalyzer was missing
	- research position x=17-19, with y=1 and y=2 (2 only for x=17+18)
	- added mass to bloodbag (0.25), nanotechmed (0,5) (didnt change the medical potency)
	- moved abstract in own xmls
	- added trade tag "furniture" to medical equipment
	- added new Roomidentifier property to adv hospital bed
	- added mass medicine lab (75), adv vital monitor (30), adv hospital bed (65)
	- set ai chill destination to false on adv vitals monitor
	- adv vitals monitor: set medicaltend+immunity gain speed to double normal vital monitor values on adv one
	- adv hospital bed: set medical tend to 0.20 (double vanilla value), immunity gain stayed at 1.3
			set bed heal per day to 16 (12 is vanilla hospital bed)
	- plasma big gen, set mass to 1250, added ai chill destination to false xml tag line
	- plasma gen, set mass to 500, added ai chill destination to false xml tag line
	- plasma geothermal gen, set mass to 750, added ai chill destination to false xml tag line

- 13/01/2017

	- fixed the worktomake bug in thingdefs to new xml tag worktobuild
	- updated the dll file to a16
	- added prisoner take blood acceptance to designator, removed the multiple billstack check (couldn't get it to work)
	- added own recipe class to make take blood always sucessfull, the medicine 5 skillrequirement is still there. so should be okay

- 05/06/2017

	- update to a17

- 06/06/2017

	- code updates to changes in core code in a17
	- added sellprice factor to buildingbase

- 09/06/2017

	- changed deteoration from 10 to 4 (similar other vanilla natural bodyparts)
	- updated the thingdef_item xmls for base (added ticker never) and blood (natural bodypart,haulable,tradetag)

- 10/06/2017

	- added ingredient medicine to bloodtakerecipe
	- added url to forum topic in about file

- 13/06/2017

	- added bloodtake designator over patchoperations to order menue to fix a conflict wiht the mod stuffed floors