-- @Class sBuilding_MediumAirTank
-- ===================================================================================
DefineClass.sIndicator_MediumAirTankArrow = { 
	__parents = { "EntityClass" },
	entity = "sIndicator_MediumAirTankArrow",
}

DefineClass.sBuilding_MediumAirTank = {
	__parents = { "AirStorage", "StorageWithIndicators" },

	indicated_resource = "air",
	indicator_class = "sIndicator_MediumAirTankArrow",
	
	fx_actor_class = false,
}

function sBuilding_MediumAirTank:GameInit()
	self.fx_actor_class = "OxygenTank"
end 

-- @Class sBuilding_MediumWaterTank
-- ===================================================================================
DefineClass.sIndicator_MediumWaterTank_Floater = { 
	__parents = { "EntityClass" },
	entity = "sIndicator_MediumWaterTank_Floater",
}

DefineClass.sBuilding_MediumWaterTank = {
	__parents = { "WaterStorage", "StorageWithIndicators", "ColdSensitive" },

	indicated_resource = "water",
	indicator_class = "sIndicator_MediumWaterTank_Floater",
	
	fx_actor_class = false,
}

function sBuilding_MediumWaterTank:GameInit()
	self.fx_actor_class = "WaterTank"
end 