The unique dependency for all my mods !<br>
This mod contains various LUA functions, Assets and other gameplay elements to avoid conflicts and the duplicate content between my mods.<br><br>

Don't forget : Before enabling any mod, make a backup of your savegame!<br><br>

<b>Content</b><br>
<i>This mod doesn't contain any buildings.</i><br>
- LUA functions, classes, scripts<br>
- Assets<br>
- ParticlesFX and SoundsFX<br>
- Build Menus<br>
- Xtemplates<br>
- New techfield & new techs<br><br>

<b>SILVATECH</b><br>
This techfield is special and allows to unlock various buildings from my mods. All techs are already discovered but more expensive.It is not ordered because I often change the values, adding new techs... This is available for your savegames.<br>
In the tech description you can see the affected mods. If the name is in green, the mod is enabled, if it is in red, the mod is disabled or missing. You can play and research the techs without missing mods, it's retroactive.<br>
Also, there are 2 games rules to change the cost of techs : Harder (+50%) or Easier (-50%).<br><br>

<b>NEXUSMODS</b><br>
If you have a problem to find this mod on Paradox Mods you can find it on Nexusmods (works with Vortex).<br>
https://www.nexusmods.com/survivingmars/mods/86<br><br>

<b>Thanks to all donators</b>
Tobias S., Jean-Marc D., Richard M., Garry M., Umberto B., Jan-Joost Z., Gasper M., Gregory S., Antonia VV., Colby G., Michael S., Jeremy L., Stefan T., Jeff H., Steffen V. S., Wenyulong, Ryan J, JackofRSE, Aleksei S., Andre B., Philip G., Bred K-L., J.G, Grant W., Sebastian S., Thomas S., Hassan A.
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<b>[Follow & Support me !]</b><br>
Twitter https://twitter.com/SilvaModding<br>
Discord https://discord.gg/mnD8Rf5<br>
Website https://www.silva-modding.ovh<br><br>

Thanks for your support & feedback 