return {
	ACTIONFAIL =
	{
		SHAVE =
		{
			AWAKEBEEFALO = "I should wait until he falls asleep.",
			GENERIC = "I can't do that.",
			NOBITS = "I shaved every cowlick.",
		},
		STORE =
		{
			GENERIC = "It's already full.",
			NOTALLOWED = "I guess I shouldn't be doing this.",
		},
	},
	ACTIONFAIL_GENERIC = "I can't.",
	ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.",
	ANNOUNCE_BEES = "They are so dangerous in groups!",
	ANNOUNCE_BOOMERANG = "It's very useful and silent.",
	ANNOUNCE_CHARLIE = "What's that noise?",
	ANNOUNCE_CHARLIE_ATTACK = "It caught me! I'm so scared!",
	ANNOUNCE_COLD = "It's too cold for me!",
	ANNOUNCE_HOT = "I'm tired, this heat is horrible!",
	ANNOUNCE_CRAFTING_FAIL = "I need to find ingredients for this.",
	ANNOUNCE_DEERCLOPS = "That was scary! I should hide somewhere.",
	ANNOUNCE_DUSK = "It's late. I should hide till sunrise.",
	ANNOUNCE_EAT =
	{
		GENERIC = "It taste good.",
		PAINFUL = "This food wasn't fresh.",
		SPOILED = "I shouldn't try it!",
		STALE = "It's not so fresh anymore.",
		INVALID = "I'm not allowed to eat this.",
	},
	ANNOUNCE_ENTER_DARK = "It's dangerous! I can't see anything.",
	ANNOUNCE_ENTER_LIGHT = "It was scary.",
	ANNOUNCE_FREEDOM = "Is it over?",
	ANNOUNCE_HIGHRESEARCH = "I don't understand how it works.",
	ANNOUNCE_HOUNDS = "What was that? I'm not prepared.",
	ANNOUNCE_HUNGRY = "I need to find something to eat.",
	ANNOUNCE_HUNT_BEAST_NEARBY = "I'm closer to this beast.",
	ANNOUNCE_HUNT_LOST_TRAIL = "What should I do now?",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "I lost the trail because of rain.",
	ANNOUNCE_INV_FULL = "I'm only a child. I can't lift more.",
	ANNOUNCE_KNOCKEDOUT = "My head hurts!",
	ANNOUNCE_LOWRESEARCH = "At least I think I know how it works.",
	ANNOUNCE_MOSQUITOS = "Leave me alone!",
	ANNOUNCE_NODANGERSLEEP = "I'm so scared! I can't sleep now.",
	ANNOUNCE_NODAYSLEEP = "I should search for supplies now.",
	ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired.",
	ANNOUNCE_NOHUNGERSLEEP = "I'm so hungry I can't sleep.",
	ANNOUNCE_NOSLEEPONFIRE = "Mom told me to stay away from the fire.",
	ANNOUNCE_NODANGERSIESTA = "I'm so scared! I can't sleep now.",
	ANNOUNCE_NONIGHTSIESTA = "I should go to sleep. Not for a nap.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "It's too scary for a nap.",
	ANNOUNCE_NOHUNGERSIESTA = "I'm so hungry I can't sleep.",
	ANNOUNCE_NO_TRAP = "That was easy.",
	ANNOUNCE_PECKED = "It was bad!",
	ANNOUNCE_QUAKE = "That doesn't sound good. I should hide.",
	ANNOUNCE_RESEARCH = "I still have much to learn.",
	ANNOUNCE_SHELTER = "I'm more safe now.",
	ANNOUNCE_THORNS = "I cut my finger! It hurts.",
	ANNOUNCE_BURNT = "It hurts so much!",
	ANNOUNCE_TORCH_OUT = "It's not good, it's not good.",
	ANNOUNCE_TRAP_WENT_OFF = "I need to fix this.",
	ANNOUNCE_UNIMPLEMENTED = "This episode is not finished.",
	ANNOUNCE_WORMHOLE = "Please, I don't want to go there!",
	ANNOUNCE_CANFIX = "\nI think I can fix this!",
	ANNOUNCE_ACCOMPLISHMENT = "I need to focus on survive.",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "I made it!",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "Should I use more of it?",
	ANNOUNCE_TOOL_SLIP = "I'm so careless.",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "That was close!",

	ANNOUNCE_DAMP = "I should avoid this rain.",
	ANNOUNCE_WET = "I need to find shelter.",
	ANNOUNCE_WETTER = "All my clothes are wet!",
	ANNOUNCE_SOAKED = "My hair is wet! It's so cold!",
	
	BATTLECRY =
	{
		GENERIC = "Do I have to?",
		PIG = "Please don't go!",
		PREY = "I'm sorry. I need food to survive.",
		SPIDER = "I don't know if I can do it!",
		SPIDER_WARRIOR = "It's too much for me!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "I should avoid fights.",
		PIG = "Maybe we can be friends.",
		PREY = "He is so cute. I can't hurt him.",
		SPIDER = "What a relief.",
		SPIDER_WARRIOR = "He was so ugly!",
	},
	DESCRIBE =
	{
        GLOMMER = "Oh, I don't know. Is he dangerous?",
        GLOMMERGLAND = "It smells awful. But It could be useful.",
        GLOMMERWINGS = "So cute, too bad that he needed to die.",
        GLOMMERFUEL = "It smells awful. But It could be useful.",
        BELL = "My own little bell. But I should keep quiet.",
        STATUEGLOMMER = 
        {	
        	GENERIC = "Wow! Who built it?",
        	EMPTY = "I broke it. I'm sorry.",
    	},

		WEBBERSKULL = "It's so horrible. It was a kid?",
		WORMLIGHT = "The tiny little plant that gives light.",
		WORM =
		{
		    PLANT = "The tiny little plant that gives light.",
		    DIRT = "What was that? I saw a movement.",
		    WORM = "Too scary! I want to go home!",
		},
		MOLE =
		{
			UNDERGROUND = "Something is moving under ground.",
			ABOVEGROUND = "Hi little fella!",
		},
		MOLEHILL = "Maybe I can find something useful here.",
		MOLEHAT = "I can sneak unnoticed.",
		
		EEL = "This fish is so slimy!",
		EEL_COOKED = "It looks fresh I think.",
		UNAGI = "After such a meal hunger will pass.",
		EYETURRET = "I should stick to it. I'll be safe here.",
		EYETURRET_ITEM = "I can use it to protect myself.",
		MINOTAURHORN = "This horn is heavy!",
		MINOTAURCHEST = "I should search for supplies.",
		THULECITE_PIECES = "Small fragment. Maybe I can fix it.",
		POND_ALGAE = "This plant looks tastelessly.",
		GREENSTAFF = "I never use something like this.",
		POTTEDFERN = "I can decorate my shelter.",
		
		THULECITE = "It's rather rare. It must have a great value.",
		ARMORRUINS = "It gives me a lot of protection.",
		RUINS_BAT = "It heavy!",
		RUINSHAT = "I look like a princess now.",
		NIGHTMARE_TIMEPIECE =
		{
		    CALM = "All is well.",
		    WARN = "Getting magical here.",
		    WAXING = "I think it's becoming more concentrated.",
		    STEADY = "It seems to be staying steady.",
		    WANING = "Feels like it's receding.",
		    DAWN = "The nightmare is almost gone!",
		    NOMAGIC = "There's no magic around here.",
		},
		BISHOP_NIGHTMARE = "This robot is even more scary!",
		ROOK_NIGHTMARE = "I'm scared!",
		KNIGHT_NIGHTMARE = "It isn't a toy!",
		MINOTAUR = "I should run! He is to strong!",
		SPIDER_DROPPER = "I hate spiders so much!",
		NIGHTMARELIGHT = "It's a mysterious light.",
		NIGHTSTICK = "It gives huge radius of light.",
		GREENGEM = "It's a cute, green crystal.",
		RELIC = "I don't think it's still useful.",
		RUINS_RUBBLE = "This can be fixed?",
		MULTITOOL_AXE_PICKAXE = "Very useful and not so heavy.",
		ORANGESTAFF = "It helps in avoiding monsters.",
		YELLOWAMULET = "It's warm and shiny.",
		GREENAMULET = "It has a nice, green colour.",
		SLURPERPELT = "It's a belt.",	
		
		SLURPER = "This creature is so fast and scary!",
		SLURPER_PELT = "It's a belt.",
		ARMORSLURPER = "It's soggy! I don't like it.",
		ORANGEAMULET = "It'll help in gathering supplies.",
		YELLOWSTAFF = "I can create light using it.",
		YELLOWGEM = "This gem is yellow and warm.",
		ORANGEGEM = "It reminds me of the sunset.",
		TELEBASE = 
		{
			VALID = "It's ready to use.",
			GEMS = "I need more of this purple gems.",
		},
		GEMSOCKET = 
		{
			VALID = "It's ready.",
			GEMS = "I need purple gem here.",
		},
		STAFFLIGHT = "It so mysterious!",
		
        ANCIENT_ALTAR = "I've never seen something like that before.",
		
        ANCIENT_ALTAR_BROKEN = "Too bad it's broken.",
		
        ANCIENT_STATUE = "It looks scary. I should keep distance.",
		
        LICHEN = "It's a terrible plant!",
		CUTLICHEN = "I'll eat it only as a last resort!",
		
		CAVE_BANANA = "This fruit is so tasty!",
		CAVE_BANANA_COOKED = "Yum!",
		CAVE_BANANA_TREE = "This tree can provide food for me.",
		ROCKY = "He's strong. I should be careful.",
		
		COMPASS =
		{
			GENERIC="I can't get a reading.",
			N = "North",
			S = "South",
			E = "East",
			W = "West",
			NE = "Northeast",
			SE = "Southeast",
			NW = "Northwest",
			SW = "Southwest",
		},

		NIGHTMARE_TIMEPIECE =
		{
			WAXING = "It's gathering energy!",
			STEADY = "It seems to be steady.",
			WANING = "Feels like it's receding.",
			DAWN = "The nightmare is almost gone!",
			WARN = "Getting pretty magical around here.",
			CALM = "All is well.",
			NOMAGIC = "There's no magic around here.",
		},
		
		HOUNDSTOOTH="Big tooth, and it's very sharp.",
		ARMORSNURTLESHELL="I look silly, but I need this protection.",
		BAT="That's terrifying! Stay away of my hair!",
		BATBAT ="I wonder if I could fly with two of these.",
		BATWING="It's gross, even when it's dead.",
		BATWING_COOKED="Any type of food can be useful.",
		BEDROLL_FURRY="It's so comfy and fluffy!",
		BUNNYMAN="Wow! Am I dreaming? He is so cute!",
		FLOWER_CAVE="This plant can provide light.",
		FLOWER_CAVE_DOUBLE="This plant can provide even more light.",
		FLOWER_CAVE_TRIPLE="This plant can provide a lot of light.",
		GUANO="Is it something like manure?",
		LANTERN="Now I can search for food in the night.",
		LIGHTBULB="Can I it this?",
		MANRABBIT_TAIL="It's a tail from this cute bunny.",
		MUSHTREE_TALL  ="Wow! This tree is magical.",
		MUSHTREE_MEDIUM="This magical tree provide some light.",
		MUSHTREE_SMALL ="It's a small, magical tree.",
		RABBITHOUSE=
		{
			GENERIC = "A giant carrot, Wow!",
			BURNT = "To bad, bunny lost his home.",
		},
		SLURTLE="It's so gross!",
		SLURTLE_SHELLPIECES="What can I do with it?",
		SLURTLEHAT="It's a protection of a head.",
		SLURTLEHOLE="It's sticky and gross! Those creatures live in it.",
		SLURTLESLIME="I don't want to touch it.",
		SNURTLE="It's sticky!",
		SPIDER_HIDER="Can I go now?",
		SPIDER_SPITTER = "If he sees me, I'll be in troubles!",
		SPIDERHOLE="It's terrible. I should stay away from it.",
		STALAGMITE="This rocks can be found in caves only.",
		STALAGMITE_FULL="Looks like a big rock.",
		STALAGMITE_LOW="This rock is almost destroyed.",
		STALAGMITE_MED="This rock is broken.",
		STALAGMITE_TALL="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_FULL="Looks like a big rock.",
		STALAGMITE_TALL_LOW="This rock is almost destroyed.",
		STALAGMITE_TALL_MED="This rock is broken.",

		TURF_CARPETFLOOR = "I could use that as fuel.",
		TURF_CHECKERFLOOR = "I could use that as fuel.",
		TURF_DIRT = "I could use that as fuel.",
		TURF_FOREST = "I could use that as fuel.",
		TURF_GRASS = "I could use that as fuel.",
		TURF_MARSH = "I could use that as fuel.",
		TURF_ROAD = "I could use that as fuel.",
		TURF_ROCKY = "I could use that as fuel.",
		TURF_SAVANNA = "I could use that as fuel.",
		TURF_WOODFLOOR = "I could use that as fuel.",

		TURF_CAVE="I could use that as fuel.",
		TURF_FUNGUS="I could use that as fuel.",
		TURF_SINKHOLE="I could use that as fuel.",
		TURF_UNDERROCK="I could use that as fuel.",
		TURF_MUD="I could use that as fuel.",

		TURF_DECIDUOUS = "I could use that as fuel.",
		TURD_SANDY = "I could use that as fuel.",
		TURF_BADLANDS = "I could use that as fuel.",
		
		POWCAKE = "This isn't nutritious.",
        CAVE_ENTRANCE = 
        {
            GENERIC="What's under that rock?",
            OPEN = "Will I be safer there?",
        },
        CAVE_EXIT = "I want to go home now!",
		MAXWELLPHONOGRAPH = "I like music. It calms me down.",
		BOOMERANG = "This weapon is silent. Good.",
		PIGGUARD = "He doesn't look friendly. I should avoid him.",
		ABIGAIL = "I thought that the ghosts are only in fairy tales.",
		ADVENTURE_PORTAL = "Was this road leads to my parents?",
		AMULET = "I feel safe, when I have it.",
		ANIMAL_TRACK = "Something big was here.",
		ARMORGRASS = "I hope there are no bugs in this!",
		ARMORMARBLE = "It's so heavy! I'm slower now.",
		ARMORWOOD = "It can save me from the bites?",
		ARMOR_SANITY = "I don't know is it a good idea.",
		ASH =
		{
			GENERIC = "Fire is dangerous. I need to be careful.",
			REMAINS_GLOMMERFLOWER = "The flower was consumed by fire.",			
			REMAINS_EYE_BONE = "What should I do now?",
			REMAINS_THINGIE = "This was once some thing before it got burned...",
		},
		AXE = "Lee knew how to use it...",
		BABYBEEFALO = "It's just a child, like me.",
		BACKPACK = "I can put my supplies here.",
		BACONEGGS = "It looks so tasty. I can't wait to eat this!",
		BANDAGE = "Sometimes it is necessary for survival.",
		BASALT = "That's too strong!",
		BATBAT = "It's not even sharp...",
		BEARDHAIR = "It tickles.",
		BEARGER = "Maybe I should avoid him!",
		BEARGERVEST = "It's great for a winter!",
		ICEPACK = "My food will stay fresh longer.",
		BEARGER_FUR = "It's so fluffy. Can I keep it?",
		BEDROLL_STRAW = "It smells strange.",
		BEE =
		{
			GENERIC = "It can be dangerous.",
			HELD = "Do I need this bee?",
		},
		BEEBOX =
		{
			FULLHONEY = "It's full.",
			GENERIC = "Plenty of bees!",
			NOHONEY = "There is no honey left.",
			SOMEHONEY = "I should wait a bit to get more of it.",
			BURNT = "I lost a chance for gathering honey.",
		},
		BEEFALO =
		{
			FOLLOWER = "Fallow me my friend!",
			GENERIC = "These animals are big.",
			NAKED = "Aww, I'm sorry.",
			SLEEPING = "Wow. They make a lot of noise.",
		},
		BEEFALOHAT = "Do I look scary?",
		BEEFALOWOOL = "It smells like... beefalo..",
		BEEHAT = "I'll bee protected.",
		BEEHIVE = "Home of bees.",
		BEEMINE = "They are angry at me.",
		BEEMINE_MAXWELL = "There is a live inside.",
		BERRIES = "I like this taste so much!",
		BERRIES_COOKED = "Maybe I shouldn't put them in fire...",
		BERRYBUSH =
		{
			BARREN = "I need some manure I think.",
			WITHERED = "It's dead because of that heat.",
			GENERIC = "I can take fruits with me.",
			PICKED = "All berries are gone.",
		},
		BIGFOOT = "I saw this in a fable!",
		BIRDCAGE =
		{
			GENERIC = "I can put a bird in it.",
			OCCUPIED = "That's my own birdy!",
			SLEEPING = "Sleep well my friend.",
		},
		BIRDTRAP = "Maybe I can catch a bird.",
		BIRD_EGG = "A small egg.",
		BIRD_EGG_COOKED = "A good meal.",
		BISHOP = "He is mechanical... and still dangerous.",
		BLOWDART_FIRE = "I can't play with fire.",
		BLOWDART_SLEEP = "I can put someone to sleep.",
		BLOWDART_PIPE = "Very silent weapon!",
		BLUEAMULET = "It's very cold.",
		BLUEGEM = "Wow. I fell cold from it.",
		BLUEPRINT = "Maybe I can draw something on it.",
		BELL_BLUEPRINT = "It's special!",		
		BLUE_CAP = "It's a blue cap. Looks cute.",
		BLUE_CAP_COOKED = "I roasted a mushroom.",
		BLUE_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's still sleeping.",
			PICKED = "It will come back after time.",
		},
		BOARDS = "I can fix fence using them.",
		BOAT = "Maybe I can use this to escape.",
		BONESHARD = "Some bones. It's creepy.",
		BONESTEW = "Delicious meal! Let's eat!",
		BUGNET = "I can catch butterflies!",
		BUSHHAT = "It's dirty but I can hide.",
		BUTTER = "Now I need some bread.",
		BUTTERFLY =
		{
			GENERIC = "It's co cute. I love butterflies.",
			HELD = "I need to be careful. It's easy to hurt him.",
		},
		BUTTERFLYMUFFIN = "Made by Clementine.",
		BUTTERFLYWINGS = "It's a small snack.",
		BUZZARD = "This bird is very creepy!",
		CACTUS = 
		{
			GENERIC = "It's delicious but it's full of thorns.",
			PICKED = "Still spiny.",
		},
		CACTUS_MEAT_COOKED = "I grilled this tasty fruit.",
		CACTUS_MEAT = "I need to be careful.",
		CACTUS_FLOWER = "A pretty flower!",
		
		COLDFIRE =
		{
			EMBERS = "I need some fuel.",
			GENERIC = "Sure beats darkness.",
			HIGH = "That fire is getting out of hand!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "The fire is gone.",
		},
		CAMPFIRE =
		{
			EMBERS = "I need some fuel.",
			GENERIC = "Sure beats darkness.",
			HIGH = "That fire is getting out of hand!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "The fire is gone.",
		},
		CANE = "It makes walking much faster now!",
		CATCOON = "Oh. He's so adorable.",
		CATCOONDEN = 
		{
			GENERIC = "Catcoon lives here.",
			EMPTY = "It's abandon.",
		},
		CATCOONHAT = "Nice and warm.",
		CARROT = "At least I found this.",
		CARROT_COOKED = "Now it's more tasty.",
		CARROT_PLANTED = "I need to wait for more carrots.",
		CARROT_SEEDS = "I can plant carrots in a farm",
		WATERMELON_SEEDS = "It's a seed.",		
		CAVE_FERN = "It's a fern. Nothing special.",
		CHARCOAL = "It's a piece of burnt wood.",
        CHESSJUNK1 = "A pile of broken mechanical pieces.",
        CHESSJUNK2 = "Another pile of broken mechanical pieces.",
        CHESSJUNK3 = "Even more broken mechanical pieces!",
		CHESTER = "Hi! I'm Clementine.",
		CHESTER_EYEBONE =
		{
			GENERIC = "It's looking at me. Creepy.",
			WAITING = "It's sleeping.",
		},
		COOKEDMANDRAKE = "I feel sorry for him.",
		COOKEDMEAT = "Cooked meat is a rarity.",
		COOKEDMONSTERMEAT = "Not so tasty, but I'm running out of options.",
		COOKEDSMALLMEAT = "I won't be so hungry.",
		COOKPOT =
		{
			COOKING_LONG = "I need to wait.",
			COOKING_SHORT = "Almost done!",
			DONE = "Let's eat!",
			EMPTY = "Maybe I'll throw something into the pot.",
			BURNT = "I need to make a new one.",
		},
		CORN = "I like the sweet taste of corns.",
		CORN_COOKED = "Now it's even more delicious!",
		CORN_SEEDS = "It's a corn seed.",
		CROW =
		{
			GENERIC = "He looks creepy.",
			HELD = "Now he's silent.",
		},
		CUTGRASS = "I can uses it.. somehow.",
		CUTREEDS = "I risk a lot to get this.",
		CUTSTONE = "It's a pretty piece of rock.",
		DEADLYFEAST = "There is a note: If you eat this, you will die.",
		DEERCLOPS = "What should I do now?!",
		DEERCLOPS_EYEBALL = "It's gross, but maybe I can use it.",
		EYEBRELLAHAT = "I won't get soaked now.",
		DEPLETED_GRASS =
		{
			GENERIC = "It's probably grass.",
		},
		DEVTOOL = "It smells weird.",
		DEVTOOL_NODEV = "I'm not strong enough.",
		DIRTPILE = "It's a pile of dirt.",
		DIVININGROD =
		{
			COLD = "The signal is very faint.",
			GENERIC = "I wonder what's that.",
			HOT = "I'm close now.",
			WARM = "It's a right direction.",
			WARMER = "I must be close.",
		},
		DIVININGRODBASE =
		{
			GENERIC = "What's this?",
			READY = "Looks like it needs a key.",
			UNLOCKED = "Let's go!",
		},
		DIVININGRODSTART = "That rod looks useful!",
		DRAGONFLY = "That's a burning fly!",
		ARMORDRAGONFLY = "I feel much safe now!",
		DRAGON_SCALES = "It's very rare. I should keep it.",
		DRAGONFLYCHEST = "It's the most durable chest I ever had.",
		LAVASPIT = 
		{
			HOT = "Too Hot!",
			COOL = "It's cold now.",
		},
		DRAGONFRUIT = "What a weird fruit. Is it good?",
		DRAGONFRUIT_COOKED = "Let's try it.",
		DRAGONFRUIT_SEEDS = "It's a seed.",
		DRAGONPIE = "That's a big cake!",
		DRUMSTICK = "Is it tasty?",
		DRUMSTICK_COOKED = "Nice snack.",
		DUG_BERRYBUSH = "I can plant this were I want.",
		DUG_GRASS = "I can plant this were I want.",
		DUG_MARSH_BUSH = "I can plant this were I want.",
		DUG_SAPLING = "I can plant this were I want.",
		DURIAN = "Oh it smells! I don't want to eat this!",
		DURIAN_COOKED = "The smell is still present.",
		DURIAN_SEEDS = "It's a seed.",
		EARMUFFSHAT = "What a fluffy earmuffs!",
		EGGPLANT = "I've never eat something like that before.",
		EGGPLANT_COOKED = "I should try it.",
		EGGPLANT_SEEDS = "It's a seed.",
		DECIDUOUSTREE = 
		{
			BURNING = "What happened?!",
			BURNT = "Maybe I could save it.",
			CHOPPED = "It was necessary.",
			POISON = "Did I do something wrong?",
			GENERIC = "These leafs are so pretty.",
		},
		ACORN = 
		{
		    GENERIC = "It's thorny.",
		    PLANTED = "I can plant this to make a tree.",
		},
		ACORN_COOKED = "Roasted tree.",
		BIRCHNUTDRAKE = "Leave me alone!",
		EVERGREEN =
		{
			BURNING = "What happened?!",
			BURNT = "Maybe I could save it.",
			CHOPPED = "It was necessary. I need wood.",
			GENERIC = "Wow! A lot of wood for building fences.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "What happened?!",
			BURNT = "What happened?!",
			CHOPPED = "It was necessary. I need wood.",
			GENERIC = "A lot of wood, but no cones.",
		},
		EYEPLANT = "It's an aggressive plant.",
		FARMPLOT =
		{
			GENERIC = "I should try planting some food.",
			GROWING = "Not yet.",
			NEEDSFERTILIZER = "I think it needs manure.",
			BURNT = "Oh no. It's gone.",
		},
		FEATHERHAT = "I look pretty!",
		FEATHER_CROW = "A crow feather.",
		FEATHER_ROBIN = "A redbird feather.",
		FEATHER_ROBIN_WINTER = "A snowbird feather.",
		FEM_PUPPET = "It's trapped!",
		FIREFLIES =
		{
			GENERIC = "They are so pretty!",
			HELD = "Wow!",
		},
		FIREHOUND = "He's evil!",
		FIREPIT =
		{
			EMBERS = "I should put something on the fire.",
			GENERIC = "Sure beats darkness.",
			HIGH = "Good thing it's contained!",
			LOW = "The fire's getting low.",
			NORMAL = "Nice and comfy.",
			OUT = "The fire is gone!",
		},
		COLDFIREPIT =
		{
			EMBERS = "I should put something on the fire.",
			GENERIC = "Sure beats darkness.",
			HIGH = "Good thing it's contained!",
			LOW = "The fire's getting low.",
			NORMAL = "Nice and comfy.",
			OUT = "The fire is gone!",
		},
		FIRESTAFF = "Who invented it?",
		FIRESUPPRESSOR = 
		{	
			ON = "My base is safe now.",
			OFF = "It's off... and quiet.",
			LOWFUEL = "I need some fuel.",
		},
		
		FISH = "I can cook this sad fish.",
		FISHINGROD = "I can catch fishes using it!",
		FISHSTICKS = "It's very tasty!",
		FISHTACOS = "It's very tasty!",
		FISH_COOKED = "Let's eat this tasty meal!",
		FLINT = "It's sharp, but it's still useless as a weapon.",
		FLOWER = "I like flowers a lot!",
		FLOWERHAT = "I look like forest princess!",
		FLOWER_EVIL = "I shouldn't touch it! It's gross.",
		FOLIAGE = "Leafy plant.",
		FOOTBALLHAT = "Gives protection, but it's heavy!",
		FROG =
		{
			DEAD = "He's dead. To bad.",
			GENERIC = "I don't like frogs and toads.",
			SLEEPING = "Sleep well... ugly frog.",
		},
		FROGGLEBUNWICH = "Is it good?",
		FROGLEGS = "At least they are not infected.",
		FROGLEGS_COOKED = "Tastes like... I don't know.",
		FRUITMEDLEY = "Fruit meal!",
		GEARS = "Useful in more complicated machines.",
		GHOST = "Is it real?!",
		GOLDENAXE = "A fancy axe.",
		GOLDENPICKAXE = "It's less heavy than ordinary pickaxe.",
		GOLDENPITCHFORK = "It's simple.",
		GOLDENSHOVEL = "I can dig treasures!",
		GOLDNUGGET = "It has a big value.",
		GRASS =
		{
			BARREN = "It needs manure.",
			WITHERED = "It's too hot now!",
			BURNING = "Ow. To bad.",
			GENERIC = "I bet I can use this somehow.",
			PICKED = "I needed this.",
		},
		GREEN_CAP = "It looks pretty.",
		GREEN_CAP_COOKED = "I cooked a mushroom.",
		GREEN_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's hiding.",
			PICKED = "When it will come back?",
		},
		GUNPOWDER = "It's dangerous. I need to be careful.",
		HAMBAT = "Maybe I should eat this...",
		HAMMER = "I'm weak, but I can smash things using it.",
		HEALINGSALVE = "I can heal myself.",
		HEATROCK =
		{
			FROZEN = "It's cold as ice!",
			COLD = "That's a cold stone.",
			GENERIC = "I could change its temperature.",
			WARM = "It's quite warm!",
			HOT = "Toasty hot!",
		},
		HOME = "A home?",
		HOMESIGN =
		{
			GENERIC = "It says 'You are here'. Useless?",
			BURNT = "Nothing to say.",
		},
		HONEY = "Looks delicious! Let's eat!",
		HONEYCOMB = "Bees used to live in this.",
		HONEYHAM = "I cooked it myself! It's tasty!",
		HONEYNUGGETS = "I cooked it myself and it's good!",
		HORN = "I should avoid making loud noises.",
		HOUND = "Oh no! He's after me!",
		HOUNDBONE = "It's creepy!",
		HOUNDMOUND = "Hounds lives here.",
		ICEBOX = "I should put some food in here.",
		ICEHAT = "It's heavy and cold!",
		ICEHOUND = "He's immune to cold. And he wants to eat me!",
		INSANITYROCK =
		{
			ACTIVE = "Wow!",
			INACTIVE = "It's more of a totem.",
		},
		JAMMYPRESERVES = "It's tasty!",
		KABOBS = "It's tasty!",
		KILLERBEE =
		{
			GENERIC = "It's a killer bee!",
			HELD = "This seems dangerous!",
		},
		KNIGHT = "Oh No! He's scary!",
		KOALEFANT_SUMMER = "Cute... and fat.",
		KOALEFANT_WINTER = "It looks warm.",
		KRAMPUS = "What did I do wrong?",
		KRAMPUS_SACK = "A lot of space!",
		LEIF = "He's huge! I should use fire!",
		LEIF_SPARSE = "He's huge! I should use fire!",
		LIGHTNING_ROD =
		{
			CHARGED = "It's charged with electricity.",
			GENERIC = "I'm much safe now.",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "He's cute, but too loud.",
			CHARGED = "Calm down. I don't want to hurt you!",
		},
		LIGHTNINGGOATHORN = "A small lightning rod.",
		GOATMILK = "Bah. I don't like goat milk.",
		LITTLE_WALRUS = "Why he's so angry at me?",
		LIVINGLOG = "It looks sad.",
		LOCKEDWES = "I should save him.",
		LOG =
		{
			BURNING = "What a waste!",
			GENERIC = "Some wood. It's very useful.",
		},
		LUREPLANT = "It's a strange plant.",
		LUREPLANTBULB = "I can plant this somewhere.",
		MALE_PUPPET = "He's trapped!",
		MANDRAKE =
		{
			DEAD = "He looks sad. I'm sad.",
			GENERIC = "I've heard strange things about those plants.",
			PICKED = "He's following.",
		},
		MANDRAKESOUP = "It's a soup. Bah.",
		MANDRAKE_COOKED = "It doesn't seem healthy.",
		MARBLE = "Fancy and heavy!",
		MARBLEPILLAR = "I think I could use that somehow.",
		MARBLETREE = "I need something more that axe.",
		MARSH_BUSH =
		{
			BURNING = "That's burning!",
			GENERIC = "It's thorny.",
			PICKED = "That hurt!",
		},
		MARSH_PLANT = "It's a dirty plant.",
		MARSH_TREE =
		{
			BURNING = "It's burning!",
			BURNT = "The spikes are gone.",
			CHOPPED = "Not much left.",
			GENERIC = "It's full of thorns!",
		},
		MAXWELL = "Can I trust him?",
		MAXWELLHEAD = "Creepy!",
		MAXWELLLIGHT = "How it works?",
		MAXWELLLOCK = "Almost like a key hole.",
		MAXWELLTHRONE = "Looks evil. I should keep distance.",
		MEAT = "At least I know where it comes from.",
		MEATBALLS = "Tasty!",
		MEATRACK =
		{
			DONE = "I can eat it now.",
			DRYING = "Meat takes a while to dry.",
			DRYINGINRAIN = "It takes longer to dry in rain.",
			GENERIC = "I should dry some meats.",
			BURNT = "The rack is gone.",
		},
		MEAT_DRIED = "Tasty meat.",
		MERM = "He is ugly!",
		MERMHEAD = 
		{
			GENERIC = "Looks horrible. I should go.",
			BURNT = "Ow. Awful smell.",
		},
		MERMHOUSE = 
		{
			GENERIC = "It's rusty!",
			BURNT = "Nothing to live in.",
		},
		MINERHAT = "I know where I'm going.",
		MONKEY = "Curious animal.",
		MONKEYBARREL = "Did that just move?",
		MONSTERLASAGNA = "I cooked it myself! Let's eat!",
		FLOWERSALAD = "A bowl of foliage is ready.",
        ICECREAM = "I love ice creams!",
        WATERMELONICLE = "Some water in a melon.",
        TRAILMIX = "It's healthy!",
        HOTCHILI = "Do I have to?",
        GUACAMOLE = "Is there a guano?",
		MONSTERMEAT = "Ugh. I don't think I should eat that.",
		MONSTERMEAT_DRIED = "Strange smell.",
		MOOSE = "What a big bird! I should live now!",
		MOOSEEGG = "Is there something inside?",
		MOSSLING = "It's very fast and angry!",
		FEATHERFAN = "a Giant feather!",
		GOOSE_FEATHER = "Fluffy!",
		STAFF_TORNADO = "Dangerous weapon!",
		MOSQUITO =
		{
			GENERIC = "Disgusting!",
			HELD = "I don't like him at all.",
		},
		MOSQUITOSACK = "I can use this to heal myself.",
		MOUND =
		{
			DUG = "I'm sorry.",
			GENERIC = "I bet there's something useful.",
		},
		NIGHTLIGHT = "It gives off a creepy light.",
		NIGHTMAREFUEL = "It's creepy. I don't want to touch it.",
		NIGHTSWORD = "Is it real?",
		NITRE = "It's a mineral.. I think.",
		ONEMANBAND = "Too much noise!",
		PANDORASCHEST = "It may contain something pretty!",
		PANFLUTE = "I can put animals to sleep.",
		PAPYRUS = "Some paper. Now I can draw!",
		PENGUIN = "Wow. A real penguin!",
		PERD = "Lave those berries alone!",
		PEROGIES = "Funny meal.",
		PETALS = "Only these left.",
		PETALS_EVIL = "I'm not sure I want to hold these.",
		PICKAXE = "I'm not that strong to use it properly.",
		PIGGYBACK = "I'm sorry pig. I really have to.",
		PIGHEAD = 
		{	
			GENERIC = "Looks scary!",
			BURNT = "Still scary.",
		},
		PIGHOUSE =
		{
			FULL = "Pig is inside.",
			GENERIC = "Wow. So many boards here.",
			LIGHTSOUT = "Don't leave me in a darkness!",
			BURNT = "It's gone.",
		},
		PIGKING = "Ewwww, he smells!",
		PIGMAN =
		{
			DEAD = "Oh, it's sad.",
			FOLLOWER = "He's my friend now.",
			GENERIC = "He doesn't look good.",
			GUARD = "I don't trust him at all.",
			WEREPIG = "He's not friendly!",
		},
		PIGSKIN = "It still has the tail on it. Funny.",
		PIGTENT = "Smells like bacon.",
		PIGTORCH = "Looks nice.",
		PINECONE = 
		{
		    GENERIC = "There is a small tree inside.",
		    PLANTED = "It'll be a tree.",
		},
		PITCHFORK = "It has it's purpose.",
		PLANTMEAT = "That doesn't look very good.",
		PLANTMEAT_COOKED = "At least it's warm now.",
		PLANT_NORMAL =
		{
			GENERIC = "It's leafy.",
			GROWING = "Guh! It's growing so slowly!",
			READY = "Ready to harvest.",
			WITHERED = "The heat killed it.",
		},
		POMEGRANATE = "It's a fruit.",
		POMEGRANATE_COOKED = "Cooked explosive fruit.",
		POMEGRANATE_SEEDS = "It's a seed.",
		POND = "It's deep.",
		POOP = "It's.. a manure.",
		FERTILIZER = "Bucket full of manure.",
		PUMPKIN = "It's bigger then my head.",
		PUMPKINCOOKIE = "I cooked it.",
		PUMPKIN_COOKED = "How did it not turn into a pie?",
		PUMPKIN_LANTERN = "It's creepy!",
		PUMPKIN_SEEDS = "It's a seed.",
		PURPLEAMULET = "It's whispering.",
		PURPLEGEM = "It's so mysterious.",
		RABBIT =
		{
			GENERIC = "He's looking for carrots.",
			HELD = "Can I keep him?",
		},
		RABBITHOLE = 
		{
			GENERIC = "It's a hole of a rabbit.",
			SPRING = "It's closed now. Probably because of a rain.",
		},
		RAINOMETER = 
		{	
			GENERIC = "It measures cloudiness.",
			BURNT = "The measuring parts went up in a cloud of smoke.",
		},
		RAINCOAT = "Keeps the rain out.",
		RAINHAT = "I'll stay dry.",
		RATATOUILLE = "I cooked it myself! Let's eat!",
		RAZOR = "It's very very sharp.",
		REDGEM = "It's warm.",
		RED_CAP = "It smells strange.",
		RED_CAP_COOKED = "It's different now...",
		RED_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's hiding.",
			PICKED = "It needs some time to regrow.",
		},
		REEDS =
		{
			BURNING = "That's burning!",
			GENERIC = "It's a clump of reeds.",
			PICKED = "I picked all the useful reeds.",
		},
        RELIC = 
        {
            GENERIC = "Ancient goods.",
            BROKEN = "Nothing to work with here.",
        },
        RUINS_RUBBLE = "This can be fixed.",
        RUBBLE = "Just bits and pieces of rock.",
		RESEARCHLAB = 
		{	
			GENERIC = "It's complicated.",
			BURNT = "Oh no.",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "It's complicated.",
			BURNT = "Oh no.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "What's that?",
			BURNT = "It's burnt now.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "I don't know what's these.",
			BURNT = "Fire doesn't really solve anything.",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "It's a wooden statue.",
			BURNT = "Not much use anymore.",
		},
		RESURRECTIONSTONE = "Is it true I can back to live?",
		ROBIN =
		{
			GENERIC = "He will fly away in winter.",
			HELD = "He likes my pocket.",
		},
		ROBIN_WINTER =
		{
			GENERIC = "He really likes winter.",
			HELD = "It's so soft.",
		},
		ROBOT_PUPPET = "It's trapped!",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted over lava pit.",
			OUT = "Looks evil.",
			LOW = "The lava's crusting over.",
			NORMAL = "Nice.",
		},
		ROCK = "That's a big rock.",
		ROCK_ICE = 
		{
			GENERIC = "A small glacier.",
			MELTED = "Nothing useful.",
		},
		ROCK_ICE_MELTED = "Nothing useful.",
		ICE = "I can make ice cream.",
		ROCKS = "I can make useful things using it.",
        ROOK = "He's huge!",
		ROPE = "Some short rope.",
		ROTTENEGG = "It stinks!",
		SANITYROCK =
		{
			ACTIVE = "That's a weird rock!",
			INACTIVE = "Where is the rest?",
		},
		SAPLING =
		{
			BURNING = "That's burning!",
			WITHERED = "It might be okay if it was cooler.",
			GENERIC = "It's a small version of a tree.",
			PICKED = "I'll use that.",
		},
		SEEDS = "So small.",
		SEEDS_COOKED = "I'll be hungry.. even if I'll eat them.",
		SEWING_KIT = "I can fix my clothes!",
		SHOVEL = "I can dig ground.",
		SILK = "Ew. Do I have to use it?",
		SKELETON = "Better him than me they say.",
		SKULLCHEST = "A chest full of skulls.",
		SMALLBIRD =
		{
			GENERIC = "That's a small bird.",
			HUNGRY = "It looks hungry.",
			STARVING = "It must be starving.",
		},
		SMALLMEAT = "A tiny chunk of meat.",
		SMALLMEAT_DRIED = "A little jerky.",
		SPEAR = "Better this than nothing.",
		SPIDER =
		{
			DEAD = "Ewwww!",
			GENERIC = "I hate spiders!",
			SLEEPING = "Now I should run!",
		},
		SPIDERDEN = "Sticky and gross!",
		SPIDEREGGSACK = "I hope these don't hatch until I plant it.",
		SPIDERGLAND = "It can heal me? Ok.",
		SPIDERHAT = "I don't want to use it!",
		SPIDERQUEEN = "Oh no! Giant spider queen!",
		SPIDER_WARRIOR =
		{
			DEAD = "Good.",
			GENERIC = "He is so scary!",
			SLEEPING = "I should keep distance to it.",
		},
		SPOILED_FOOD = "It's a rotten food.",
		STATUEHARP = "Where's the head?",
		STATUEMAXWELL = "It's that creepy man.",
		STINGER = "Looks sharp I think.",
		STRAWHAT = "What a nice hat. Is it useful?",
		STUFFEDEGGPLANT = "I cooked it myself!Let's eat!",
		SUNKBOAT = "Useless.",
		SWEATERVEST = "This vest is dapper.",
		REFLECTIVEVEST = "Keep me safe from sun.",
		HAWAIIANSHIRT = "It's so colourful.",
		TAFFY = "I like candies!",
		TALLBIRD = "That's a tall bird! I feel so small now.",
		TALLBIRDEGG = "Will it hatch?",
		TALLBIRDEGG_COOKED = "Delicious.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Brrrr!",
			GENERIC = "Looks like it's hatching.",
			HOT = "Are eggs supposed to sweat?",
			LONG = "It's going to take a while.",
			SHORT = "It should hatch any time now.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "Egg in the nest.",
			PICKED = "The nest is empty.",
		},
		TEENBIRD =
		{
			GENERIC = "A medium bird.",
			HUNGRY = "I'd better find it some food.",
			STARVING = "It has a dangerous look in it's eye.",
		},
		TELEBASE =
		{
			VALID = "Ready to go.",
			GEMS = "It needs purple gems.",
		},
		GEMSOCKET = 
		{
			VALID = "Looks ready.",
			GEMS = "It needs a gem.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "Can I go to my parents now?",
			GENERIC = "I wonder where it leads me...",
			LOCKED = "Still something missing.",
			PARTIAL = "I need more parts.",
		},
		TELEPORTATO_BOX = "A small box.",
		TELEPORTATO_CRANK = "It's a crank.",
		TELEPORTATO_POTATO = "That's a strange metal egg.",
		TELEPORTATO_RING = "Biggest ring ever.",
		TELESTAFF = "I can go very far now.",
		TENT = 
		{
			GENERIC = "I'm tired. Can I go sleep?",
			BURNT = "Nothing left.",
		},
		SIESTAHUT = 
		{
			GENERIC = "A place for an afternoon rest.",
			BURNT = "It won't provide shade. To bad.",
		},
		TENTACLE = "That looks dangerous!",
		TENTACLESPIKE = "Do I really have to use it?",
		TENTACLESPOTS = "To bad that I need this.",
		TENTACLE_PILLAR = "A huge, living pillar!",
		TENTACLE_PILLAR_ARM = "It's so gross!.",
		TENTACLE_GARDEN = "Tentacle what?",
		TOPHAT = "I look like a magician!",
		TORCH = "Very useful in night.",
		TRANSISTOR = "It's a component.",
		TRAP = "I can touch small animals now.",
		TRAP_TEETH = "It's very sharp. I need to be careful",
		TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!",
		TREASURECHEST = 
		{
			GENERIC = "I can put my staff here.",
			BURNT = "Oh no! Waste.",
		},
		TREASURECHEST_TRAP = "What's that!",
		TREECLUMP = "Why you are using console?",
		TRINKET_1 = "It has some value I think.",
		TRINKET_10 = "It has some value I think.",
		TRINKET_11 = "It has some value I think.",
		TRINKET_12 = "It has some value I think.",
		TRINKET_2 = "It has some value I think.",
		TRINKET_3 = "It has some value I think.",
		TRINKET_4 = "It has some value I think.",
		TRINKET_5 = "It has some value I think.",
		TRINKET_6 = "It has some value I think.",
		TRINKET_7 = "It has some value I think.",
		TRINKET_8 = "It has some value I think.",
		TRINKET_9 = "It has some value I think.",
		TRUNKVEST_SUMMER = "Vest made from meat.",
		TRUNKVEST_WINTER = "Vest made from meat.",
		TRUNK_COOKED = "I can eat this.",
		TRUNK_SUMMER = "It's a seasonal meat.",
		TRUNK_WINTER = "It's a seasonal meat.",
		TUMBLEWEED = "It's moving fast.",
		TURF_CARPETFLOOR = "It's surprisingly scratchy for a carpet.",
		TURF_CHECKERFLOOR = "These are pretty snazzy.",
		TURF_DIRT = "A chunk of ground.",
		TURF_FOREST = "A chunk of ground.",
		TURF_GRASS = "A chunk of ground.",
		TURF_MARSH = "A chunk of ground.",
		TURF_ROAD = "Hastily cobbled stones.",
		TURF_ROCKY = "A chunk of ground.",
		TURF_SAVANNA = "A chunk of ground.",
		TURF_WOODFLOOR = "These are floorboards.",
		TURKEYDINNER = "Mmmm. Let's eat!",
		TWIGS = "It's a bunch of small twigs.",
		UMBRELLA = "This will keep my hair dry, at least.",
		GRASS_UMBRELLA = "This will keep my hair dry.",
		UNIMPLEMENTED = "They won't put this into the game I think.",
		WAFFLES = "I cooked it myself! Tasty!",
		WALL_HAY = 
		{	
			GENERIC = "Not so good protection.",
			BURNT = "It's gone.",
		},
		WALL_HAY_ITEM = "Maybe I can use it as a fuel in firepit...",
		WALL_STONE = "That's a nice stone wall.",
		WALL_STONE_ITEM = "They make me feel so safe.",
		WALL_RUINS = "An ancient piece of wall.",
		WALL_RUINS_ITEM = "A solid piece a wall!",
		WALL_WOOD = 
		{
			GENERIC = "Less protection than a stone.",
			BURNT = "Oh no.",
		},
		WALL_WOOD_ITEM = "Pickets!",
		WALRUS = "Walruses are mean.",
		WALRUSHAT = "How do I look?",
		WALRUS_CAMP =
		{
			EMPTY = "Looks like somebody was camping here.",
			GENERIC = "It looks cozy.",
		},
		WALRUS_TUSK = "I'm sure I'll find a use for it .",
		WARG = "It's a king of mean hounds!",
		WASPHIVE = "I think those bees are angry!",
		WATERMELON = "Sticky sweet!",
		WATERMELON_COOKED = "Juicy.",
		WATERMELONHAT = "I look silly when I'm wearing it.",
		WETGOOP = "Wasted food.",
		WINTERHAT = "It'll be great for when winter comes.",
		WINTEROMETER = 
		{
			GENERIC = "What's the temperature?",
			BURNT = "It's gone now.",
		},
		WORMHOLE =
		{
			GENERIC = "Scary and creepy!",
			OPEN = "It's even more scary!",
		},
		MULTIPLAYER_PORTAL = "Maybe I can find my parents here?",		
		WORMHOLE_LIMITED = "It's ill.",
		ACCOMPLISHMENT_SHRINE = "I want to use it.",        
		LIVINGTREE = "Is it sleeping?",
		ICESTAFF = "It's cold.",
	},
}
