return {
	ACTIONFAIL =
	{
		SHAVE =
		{
			AWAKEBEEFALO = "I would rather wait for it to power down first.",
			GENERIC = "Welp. I can't shave that!",
			NOBITS = "Gah. There nothing to shave!",
		},
		STORE =
		{
			GENERIC = "I can't stuff in anymore!",
			NOTALLOWED = "That can't go in there.",
			INUSE = "Welp. I should wait.",
		},
		RUMMAGE =
		{	
			GENERIC = "Gah. I can't do that.",
			INUSE = "Gah. I should wait my turn.",	
		},
	},
	ACTIONFAIL_GENERIC = "Welp. I can't do that.",
	ANNOUNCE_ADVENTUREFAIL = "I'll destroy it one of these days.",
	ANNOUNCE_BOOMERANG = "I should've caught that!",
	ANNOUNCE_CHARLIE = "I know what you are!",
	ANNOUNCE_CHARLIE_ATTACK = "Ow! Knock it off!",
	ANNOUNCE_COLD = "Gah! It's too cold in here!",
	ANNOUNCE_HOT = "The heat is way intense!",
	ANNOUNCE_DUSK = "The sun is turning off!",
	ANNOUNCE_EAT =
	{
		GENERIC = "Fantastic!",
		PAINFUL = "I think there was something sharp in that.",
		SPOILED = "What a horrible flavour.",
		STALE = "That tasted a bit nasty.",
	},
	ANNOUNCE_NOSLEEPONFIRE = "I should've slept before deciding to scorch it.",
	ANNOUNCE_NODANGERSIESTA = "It's destroying	 time, not siesta time!",
	ANNOUNCE_NONIGHTSIESTA = "It's not tenty enough to use at night. Welp.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "It's too spooky to sleep down here.",
	ANNOUNCE_NOHUNGERSIESTA = "I'm too hungry for a siesta. Welp.",
	ANNOUNCE_SHELTER = "Thanks for protecting me from the sky!",
	ANNOUNCE_BURNT = "Ah! Hot as the sky!",
	ANNOUNCE_TOOL_SLIP = "Gah! Slippery!",
	ANNOUNCE_DAMP = "Gah. Getting wet!",
	ANNOUNCE_WET = "I'm not an aquatic machine!",
	ANNOUNCE_WETTER = "I'm going to need some gill upgrades.",
	ANNOUNCE_SOAKED = "Welp. The seas are taking over!",
	ANNOUNCE_HOUNDS = "Sounds like an unfriendly pack.",
	ANNOUNCE_HUNGRY = "I need to fuel up.",
	ANNOUNCE_HUNT_BEAST_NEARBY = "Gah. It's nearby.",
	ANNOUNCE_HUNT_LOST_TRAIL = "Welp. I lost the trail.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "Welp. The sky washed away the tracks.",
	ANNOUNCE_ACCOMPLISHMENT= "It could be broken.",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "Woo! I did it!",	
	ANNOUNCE_PECKED = "Ow! A sharp beak!",
	ANNOUNCE_TORCH_OUT = "No! It stopped glowing!",
	ANNOUNCE_WORMHOLE = "Welp. It's all over my fur.",
	ANNOUNCE_TRAP_WENT_OFF = "Gah! I hate surprises!",
    ANNOUNCE_CRAFTING_FAIL = "I need more parts.",
    ANNOUNCE_QUAKE = "The internal mechanisms are going haywire!",
    ANNOUNCE_NODANGERSLEEP = "I have to destroy the monsters first.",
    ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to go to sleep. Welp.",
    ANNOUNCE_FREEDOM = "Welp! I broke free!",
    ANNOUNCE_RESEARCH = "That was useful, even if it didn't have anything about fires.",
    ANNOUNCE_NO_TRAP = "Like lighting a barrel of fish on fire.",
    ANNOUNCE_HIGHRESEARCH = "So much information!",
    ANNOUNCE_THORNS = "Ow! Why would I do that?!",
    ANNOUNCE_NODAYSLEEP_CAVE = "Welp. I'm not so tired.",
    ANNOUNCE_BEES = "Ouch! Stingers!",
    ANNOUNCE_KNOCKEDOUT = "Ugh... Did my head break?",
    ANNOUNCE_LOWRESEARCH = "Boo, that was boring.",
    ANNOUNCE_DEERCLOPS = "What could that be?",
    ANNOUNCE_MOSQUITOS = "Stop leeching my fuel!",
    ANNOUNCE_NODAYSLEEP = "Welp. I can't sleep while the sky is blazing!",
    ANNOUNCE_INSUFFICIENTFERTILIZER = "It needs to be charged a bit more.",
	ANNOUNCE_CANFIX = "\nLet's fix this so I can smash it again!",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Aww. That looked tasty.",
	BATTLECRY =
	{
		GENERIC = "Hah! I'll take you apart!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "I'll leave you intact, for now!",
	},
	DESCRIBE =
	{
		ENERGYFENNECHAMMER = "It destroys lots of things.",
		GLOMMER = "Welp. Want a hug?",
        GLOMMERFLOWER = 
        {
        	GENERIC = "Gah. A slimy plant.",
        	DEAD = "Meh. It looks broken.",
        },
        GLOMMERWINGS = "Welp. Small, slime-covered flight gizmos.",
        GLOMMERFUEL = "Very slimy fuel. Ugh.",
        BELL = "A noise-making gizmo. Woo!",
        STATUEGLOMMER = 
        {	
        	GENERIC = "It's a shame that it's intact.",
        	EMPTY = "Welp. That's better!",
    	},
		WEBBERSKULL = "This scrap would be happier if I buried where the sky can't get it.",
		MOLE =
		{
			HELD = "A cute little thing. Welp.",
			UNDERGROUND = "I don't like the sky, either.",
			ABOVEGROUND = "It sure looks whackable! Welp.",
		},
		MOLEHILL = "Looks like a safe little hole. Gah.",
		MOLEHAT = "Welp! Everything looks tastier through these!",
		NIGHTSTICK = "Oh boi. I love how it tingles every time I lick it!",
		RABBITHOUSE=
		{
			GENERIC = "Gah. I can smash this plant!",
			BURNT = "I can still smash this plant.",
		},
		TURF_DECIDUOUS = "A structural material to cover the earth.",
		TURF_SANDY = "A structural material to cover the earth.",
		TURF_BADLANDS = "A structural material to cover the earth.",
		BEARGER = "I think we could get along. Gah.",
		BEARGERVEST = "I have so much fur now!",
		ICEPACK = "Insulated portable storage! Welp.",
		BEARGER_FUR = "Welp. It's so thick!",
		BIGFOOT = "Gah! Crush everything!",
		BONESHARD = "Scary pointy bone bits.",
		BUZZARD = "Those spies are confiscating all the scraps!",
		CACTUS = 
		{
			GENERIC = "I don't want to be anywhere near that thing.",
			PICKED = "That was very painful.",
		},
		CACTUS_MEAT_COOKED = "Phew. The spines have been removed!",
		CACTUS_MEAT = "Gah. Just looking at these spines makes me sick.",
		CACTUS_FLOWER = "Welp. It's a bad memory.",
		COLDFIRE =
		{
			EMBERS = "The blizzard is almost over.",
			GENERIC = "It's a mini-blizzard.",
			HIGH = "Welp. It's destroying lots of trees.",
			LOW = "It's getting low.",
			NORMAL = "Welp. It destroys trees.",
			OUT = "Blizzard's over.",
		},
		CATCOON = "Gah! Go play in between the rotating gears!",
		CATCOONDEN = 
		{
			GENERIC = "I don't really care what happens to this stump.",
			EMPTY = "This abandoned stump is begging to be smashed.",
		},
		CATCOONHAT = "Gah. They're good for something after all.",
		COONTAIL = "It's way too easy for tails to get jammed in the moving gears.",
		COOKPOT =
		{
			COOKING_LONG = "Still processing...",
			COOKING_SHORT = "Almost done.",
			DONE = "Welp. It's ready!",
			EMPTY = "I can refine fuel with this. Welp.",
			BURNT = "I guess I can break it now. Gah.",
		},
		EYEBRELLAHAT = "Gah. It keeps an eye on the sky.",
		ARMORDRAGONFLY = "This makes me feel fat. Welp.",
		DRAGON_SCALES = "It came from a fat dragon. Welp.",
		DRAGONFLYCHEST = "It may be fire resistant, but I can still smash it!",
		ACORN_COOKED = "This module has overheated. Gah.",
		BIRCHNUTDRAKE = "Welp. These nuts are programmed strangely.",
		FARMPLOT =
		{
			GENERIC = "I can initiate plant construction with seeds here.",
			GROWING = "It's building slowly. Welp.",
			NEEDSFERTILIZER = "It needs to be charged.",
			BURNT = "The plant overheated. Welp.",
		},
		COLDFIREPIT =
		{
			EMBERS = "The blizzard is almost over.",
			GENERIC = "It's a mini-blizzard.",
			HIGH = "Welp. It's destroying lots of trees.",
			LOW = "It's getting low.",
			NORMAL = "Welp. It destroys trees.",
			OUT = "I can still use it to burn things.",
		},
		FIRESUPPRESSOR = 
		{	
			ON = "It destroys flames. Gah.",
			OFF = "I could destroy it or turn it on.",
			LOWFUEL = "It's low on energy. Welp.",
		},
		ICEHAT = "Gah. I'm wearing a blizzard on my head.",
		LIGHTNINGGOAT = 
		{
			GENERIC = "I love these structures!",
			CHARGED = "Welp. It looks even tastier!",
		},
		LIGHTNINGGOATHORN = "Gah. I think I like this.",
		GOATMILK = "It has a delicious electrical flavor.",
		MEATRACK =
		{
			DONE = "All dried up!",
			DRYING = "Scraps take a while to dry. Gah.",
			DRYINGINRAIN = "The sky is making it take longer for it to dry.",
			GENERIC = "A rack for drying scraps!",
			BURNT = "Well, it looks it'll easily collapse now. Gah.",
		},
		MERMHEAD = 
		{
			GENERIC = "It's emitting some incredibly noxious fumes!",
			BURNT = "I wish the fire was able to destroy the fumes.",
		},
		MERMHOUSE = 
		{
			GENERIC = "It's already falling apart without my help.",
			BURNT = "There's not much left for me to destroy anymore!",
		},
		FLOWERSALAD = "A bowl of broken plant bits!",
        ICECREAM = "A sweet blizzard!",
        WATERMELONICLE = "A blizzard-ized fruit!",
        TRAILMIX = "Little fuel bits!",
        HOTCHILI = "A bowl of heatwave!",
        GUACAMOLE = "Tasty green goop!",
		MOOSE = "What the Welp is that?!",
		MOOSEEGG = "Bird pods are for breaking. Welp!",
		MOSSLING = "I like it when they glow! Gah.",
		FEATHERFAN = "A wind maker!",
		GOOSE_FEATHER = "Such soft bits!",
		STAFF_TORNADO = "I can use the sky's powers for destruction! Gah.",
		PIGHEAD = 
		{	
			GENERIC = "Looks like someone's broken parts.",
			BURNT = "It's even more broken now!",
		},
		PIGHOUSE =
		{
			FULL = "What are you doing in there?",
			GENERIC = "It's just as breakable as any other house.",
			LIGHTSOUT = "Welp! What are you hiding from me?",
			BURNT = "Gah. No longer intact!",
		},
		FERTILIZER = "A smelly bucket of plant fuel. Gah.",
		RAINOMETER = 
		{	
			GENERIC = "I can read the thoughts of the sky! Welp.",
			BURNT = "You win this time, sky!",
		},
		RAINCOAT = "It'll help protect from the sky's attempt to soak me. Welp!",
		RAINHAT = "Good for keeping the sky out of my hair!",
		RESEARCHLAB = 
		{	
			GENERIC = "Sciency stuff is fun to destroy.",
			BURNT = "Science has been scorched! Welp.",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "Sciency stuff is fun to destroy.",
			BURNT = "Science has been scorched! Welp.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "I don't feel good about darkness.",
			BURNT = "At least for a second it glowed. Welp.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "It collects delicious energy from the air!",
			BURNT = "Welp! What happened to my energy?!",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "A smashable human dummy!",
			BURNT = "That's what he deserved!",
		},
		ROCK = "I could smash this node into little bits! Welp.",
		ROCK_ICE = 
		{
			GENERIC = "A smashable blizzard node.",
			MELTED = "Blizzards and heatwaves aren't compatible.",
		},
		ROCK_ICE_MELTED = "Blizzards and heatwaves aren't compatible.",
		ICE = "A chunk of a blizzard. Gah.",
        REFLECTIVEVEST = "The sky can't touch me now!",
		HAWAIIANSHIRT = "I hope it doesn't attract bees.",
		TENT = 
		{
			GENERIC = "Good for recharging and dismantling afterwards!",
			BURNT = "Not so good for recharging anymore. That just leaves dismantling!",
		},
		SIESTAHUT = 
		{
			GENERIC = "I can recharge here with no fear of the sky. Welp.",
			BURNT = "It can't protect me from the sky anymore. Gah.",
		},
		TRANSISTOR = "Welp. Looks tasty!",
		TREASURECHEST = 
		{
			GENERIC = "I love to fill it with things so they can splatter everywhere!",
			BURNT = "Gah. So much for that idea.",
		},
		TUMBLEWEED = "I want to crush that ball with my hammer!",
		GRASS_UMBRELLA = "It's moderate protection from the sky. Gah.",
		UNIMPLEMENTED = "What fun is it to destroy something that's still being built?",
		WALL_HAY = 
		{	
			GENERIC = "It's a little too easy to destroy.",
			BURNT = "That wasn't hard.",
		},
		WALL_WOOD = 
		{
			GENERIC = "Walls are for breaking. Gah.",
			BURNT = "That's one way how to destroy it.",
		},
		WARG = "Gah. That must be their alpha.",
		WATERMELON = "A splattable fruit. Welp.",
		WATERMELON_COOKED = "Warm fruit chunk. Welp.",
		WATERMELONHAT = "Welp. This will take a while to wash out.",
		WINTEROMETER = 
		{
			GENERIC = "It measures the temperature of the sky.",
			BURNT = "It's now burnt and smashable. Gah.",
		},
		HOMESIGN = 
		{
			GENERIC = "Reading is boring. Gah.",
			BURNT = "Burnt and ready for smashing!",
		},
		BEEBOX =
		{
			READY = "This is very dangerous.",
			FULLHONEY = "This is very dangerous.",
			GENERIC = "No reason to hang around here.",
			NOHONEY = "No reason to hang around here.",
			SOMEHONEY = "It's not worth it.",
			BURNT = "It's less scary this way. Welp.",
		},
		LIVINGTREE = "I think this tree is defective.",
		ICESTAFF = "A blizzard on a stick!",
		WORMLIGHT = "Welp. So much glow energy in a little berry!",
		WORM =
		{
		    PLANT = "So glowy! So yummy!",
		    DIRT = "What is there to hide from here?",
		    WORM = "Gah! A worm!",
		},
		EEL = "Welp. What was a snake doing in the water?",
		EEL_COOKED = "Cooked water snake. Welp.",
		UNAGI = "Welp. Fancy.",
		EYETURRET = "Welp. An eye of destruction!",
		EYETURRET_ITEM = "I built it out of destroyd parts!",
		MINOTAURHORN = "Horns deserve to be detached. Gah.",
		MINOTAURCHEST = "Unfashionably sharp horns.",
		THULECITE_PIECES = "Beautiful.",
		POND = "It's not glowing.",
		POND_ALGAE = "You're safe from the sky, little algae. Welp.",
		GREENSTAFF = "I can destroy the world with just a shiny stick!",
		POTTEDFERN = "Decent hammer candy. Welp!",

		THULECITE = "Another smashable material.",
		ARMORRUINS = "Oddly light for something smash-resistant.",
		RUINS_BAT = "It's covered in ugly spikes.",
		RUINSHAT = "Gah. I can feel the energy in this crown!",
		NIGHTMARE_TIMEPIECE = --Keeps track of the nightmare cycle
		{
		CALM = "Gah. Calm as a clear sky.",	--Calm phase
		WARN = "A storm is starting to form. Gah.",	--Before nightmare
		WAXING = "Welp. The storm has arrived.", --Nightmare Phase first 33%
		STEADY = "The storm continues.", --Nightmare 33% - 66%
		WANING = "It shouldn't last much longer.", --Nightmare 66% +
		DAWN = "It's starting to clear up.", --After nightmare
		NOMAGIC = "Gah. I think it's busted.", --Place with no nightmare cycle.
		},
		BISHOP_NIGHTMARE = "It looks very dismantlable.",
		ROOK_NIGHTMARE = "It looks very dismantlable.",
		KNIGHT_NIGHTMARE = "It looks very dismantlable.",
		MINOTAUR = "Keep that big horn away from me!",	--Monster in labyrinth
		SPIDER_DROPPER = "Welp! Don't sneak up on me like that!",	--White spider that comes from the roof
		NIGHTMARELIGHT = "The energy from this seems tainted.",	--Lights that activate during nightmare.
		GREENGEM = "It's hard and green.",
		RELIC = "It looks so smashable!",	--Fixed relic
		RUINS_RUBBLE = "Someone beat me to it.",	--Broken relic
		MULTITOOL_AXE_PICKAXE = "Twice the stabbiness. This won't end well.",	--Works as axe and pickaxe
		ORANGESTAFF = "Wait. Where am I?",	--Teleports player.
		YELLOWAMULET = "It looks tasty. Gah.",	--Emits light, player walks faster.
		GREENAMULET = "It's much easier to build things to smash! Welp.",	--Reduce cost of crafting

		SLURPER = "This guy looks pretty tasty! Gah.",
		SLURPER_PELT = "Welp. I want to touch it!",
		ARMORSLURPER = "Gah! It's so cuddly!",
		ORANGEAMULET = "I could spend more time breaking things instead of collecting parts.",
		YELLOWSTAFF = "Instant yummies!",
		YELLOWGEM = "Gah! I like this one.",
		ORANGEGEM = "A hard, orange rock.",
		TELEBASE = 
		{
			VALID = "Welp. I can feel its energy!",
			GEMS = "It still requires power.",
		},
		GEMSOCKET = 
		{
			VALID = "I can feel its power now.",
			GEMS = "Welp. The power supply goes here.",
		},
		STAFFLIGHT = "It looks so delicious. Welp Welp!",

        LIGHTER = "A mini mini heatwave.",


        ANCIENT_ALTAR = "Mysterious and smashable!",
        ANCIENT_ALTAR_BROKEN = "Hey! I didn't get to smash this one!",

        ANCIENT_STATUE = "Looks smashable.",

        LICHEN = "It doesn't have to worry about the sky destroying it.",
		CUTLICHEN = "It doesn't taste glowy at all!",

        CAVE_BANANA = "Monkey fuel.",
        CAVE_BANANA_COOKED = "Monkey fuel.",
        CAVE_BANANA_TREE = "It's quite safe from the sky.",
        ROCKY = "Welp! This node is mobile!",

        BLUEAMULET = "It feels like a blizzard. Gah.",
		PURPLEAMULET = "Why do I feel weaker all of a sudden?",
		TELESTAFF = "I feel strange using this.",
		MINERHAT = "Yummies on my head.",
		MONKEY = "They will eventually become an advanced race of ape nerds.",
		MONKEYBARREL = "It looks as dismantlable as any other house. Welp.",

		HOUNDSTOOTH="Getting bit by that seems painful.",
		ARMORSNURTLESHELL="Lame. It's resistant to dismantling.",
		BAT="I don't like the sky, either. Welp.",
		BATBAT = "One wing closer to dismantling the sky!",
		BATWING="Part of a flying gizmo.",
		BATWING_COOKED="A broken part of a flying gizmo.",
		BEDROLL_FURRY="It's so soft.",
		BUNNYMAN="They have an interesting movement pattern. Gah.",
		FLOWER_CAVE="Welp. So pretty.",
		FLOWER_CAVE_DOUBLE="Welp. So pretty.",
		FLOWER_CAVE_TRIPLE="Welp. So pretty.",
		GUANO="Plants use such gross fuel.",
		LANTERN="It's filled with yummies.",
		LIGHTBULB="Yummy!",
		MANRABBIT_TAIL="I wonder if I should tuck my tail back into my pants.",
		MUSHTREE_TALL="I like how it's glowing! Gah.",
		MUSHTREE_MEDIUM="I like how it's glowing! Gah.",
		MUSHTREE_SMALL="I like how it's glowing! Gah.",
		SLURTLE="It's eating the destroyd earth!",
		SLURTLE_SHELLPIECES="Everything looks better broken.",
		SLURTLEHAT="Headgear for demolition! Welp.",
		SLURTLEHOLE="I don't like how it's pointy.",
		SLURTLESLIME="It's explodey slime! Welp.",
		SNURTLE="It's eating the destroyd earth!",
		SPIDER_HIDER="I'll smash through your protective covering!",
		SPIDER_SPITTER="I want to squash it!",
		SPIDERHOLE="A smashable spider rock. Gah.",
		STALAGMITE="Smashable cave rocks.",
		STALAGMITE_FULL="Smashable cave rocks.",
		STALAGMITE_LOW="Smashable cave rocks.",
		STALAGMITE_MED="Smashable cave rocks.",
		STALAGMITE_TALL="Smashable cave rocks.",
		STALAGMITE_TALL_FULL="Smashable cave rocks.",
		STALAGMITE_TALL_LOW="Smashable cave rocks.",
		STALAGMITE_TALL_MED="Smashable cave rocks.",

		TURF_CARPETFLOOR = "A structural material to cover the earth.",
		TURF_CHECKERFLOOR = "A structural material to cover the earth.",
		TURF_DIRT = "A structural material to cover the earth.",
		TURF_FOREST = "A structural material to cover the earth.",
		TURF_GRASS = "A structural material to cover the earth.",
		TURF_MARSH = "A structural material to cover the earth.",
		TURF_ROAD = "A structural material to cover the earth.",
		TURF_ROCKY = "A structural material to cover the earth.",
		TURF_SAVANNA = "A structural material to cover the earth.",
		TURF_WOODFLOOR = "A structural material to cover the earth.",

		TURF_CAVE="A structural material to cover the earth.",
		TURF_FUNGUS="A structural material to cover the earth.",
		TURF_SINKHOLE="A structural material to cover the earth.",
		TURF_UNDERROCK="A structural material to cover the earth.",
		TURF_MUD="A structural material to cover the earth.",
		
		TURKEYDINNER = "Welp. Refined scraps!",
		TWIGS = "These are fun to snap!",
		POWCAKE = "It's not hard enough to break anything.",
        CAVE_ENTRANCE = 
        {
            GENERIC="That node is covering something.",
            OPEN = "It leads to the earth's internal mechanisms. Welp.",
        },
        CAVE_EXIT = "I guess I could fight the sky again.",

		MAXWELLPHONOGRAPH = "I'm bored.",
		PIGGUARD = "That one seems to have hostile programming. Welp!",
		BOOMERANG = "It's programmed to always come back! Gah.",
		ADVENTURE_PORTAL = "Maybe it takes me to the sky's control panel.",
		AMULET = "Welp. I feel indestructible!",
		ANIMAL_TRACK = "A rover must have been here. Gah.",
		ARMORGRASS = "Welp! It's already falling apart.",
		ARMORMARBLE = "I'm uncrushable now! Gah Gah.",
		ARMORWOOD = "It makes me less breakable. Welp.",
		ARMOR_SANITY = "Gah. It's protective while making me feel queasy.",
		ASH =
		{
			GENERIC = "Welp. Crushed into dust by the heatwave!",
			REMAINS_GLOMMERFLOWER = "Welp. Teleporting destroyed the flower!",
			REMAINS_EYE_BONE = "Welp. Teleporting destroyd the external sight module!",
			REMAINS_THINGIE = "Welp. Whatever that was, it's destroyed!",
		},
		AXE = "I could lose an arm to this.",
		BABYBEEFALO = "This one is still upgrading into a bulkier machine. Gah.",
		BACKPACK = "I could fill it with gunpowder and light it up! Welp Welp.",
		BACONEGGS = "High quality fuel made from heated scraps.",
		BANDAGE = "I'm not looking forward to ripping this off.",
		BASALT = "Nothing can destroy that!",
		BEARDHAIR = "This is definitely not my fur.",
		BEDROLL_STRAW = "It's kind of scratchy.",
		BEE =
		{
			GENERIC = "I don't like bees or their stingers!",
			HELD = "Bees are terrible!",
		},
		BEEFALO =
		{
			FOLLOWER = "I have a new pack! Welp.",
			GENERIC = "A bulky, insulated machine. Welp.",
			NAKED = "Gah. Its insulation is broken!",
			SLEEPING = "Such heavy machinery needs to charge up quite a bit.",
		},
		BEEFALOHAT = "It will insulate my head. Gah.",
		BEEFALOWOOL = "Bits of insulating material. Welp.",
		BEEHIVE = "Ew. There are bees inside!",
		BEEMINE = "This can only result in disaster.",
		BEEMINE_MAXWELL = "This can only result in disaster.",
		BEEHAT = "Gah. It kinda helps against stingy bees.",
		BERRIES = "They would taste better if they were glowing. Welp.",
		BERRIES_COOKED = "They're still not glowing. Welp.",
		BERRYBUSH =
		{
			BARREN = "It need to be charged. Gah.",
			WITHERED = "The sky broke it. Welp.",
			GENERIC = "Welp. Little fuel pellets!",
			PICKED = "It'll build more fuel pellets soonish.",
		},
		BIRDCAGE =
		{
			GENERIC = "A containment unit for spies!",
			OCCUPIED = "Welp. Time for interrogation!",
			SLEEPING = "Welp! Wake up! I need answers!",
		},
		BIRDTRAP = "Those spies are in for a surprise! Gah Gah.",
		BIRD_EGG = "It's building into another one of the sky's minions! Gah.",
		BIRD_EGG_COOKED = "It'll not become one of the sky's minions anymore! Welp.",
		BISHOP = "Zappy and dismantlable! Welp Welp.",
		BLOWDART_FIRE = "A painful way to scorch things.",
		BLOWDART_SLEEP = "Wouldn't a lullaby be less painful?",
		BLOWDART_PIPE = "I wouldn't want to get stabbed with one of these.",
		BLUEGEM = "This gem is the color of blizzards.",
		BLUEPRINT = "I should learn how to \"build\" backwards!",
		BELL_BLUEPRINT = "I should learn how to \"build\" backwards!",
		BLUE_CAP = "I wish it was glowing.",
		BLUE_CAP_COOKED = "It seems much different now. Welp.",
		BLUE_MUSHROOM =
		{
			GENERIC = "Welp. A cute mushroom.",
			INGROUND = "Gah. It's hiding from the sky.",
			PICKED = "I destroyd this one.",
		},
		BOARDS = "It's good for building smashable structures.",
		BONESTEW = "Welp. Refined scraps!",
		BUGNET = "Especially useful for catching glow bugs. Welp.",
		BUSHHAT = "Spies won't be able to detect me! Welp.",
		BUTTER = "It's not glowing.",
		BUTTERFLY =
		{
			GENERIC = "Colorful flying flower builders. Welp.",
			HELD = "It feels so fragile.",
		},
		BUTTERFLYMUFFIN = "Welp. Refined scraps!",
		BUTTERFLYWINGS = "Gah. Nice and broken!",
		CAMPFIRE =
		{
			EMBERS = "The heatwave is almost over.",
			GENERIC = "It's a mini-heatwave.",
			HIGH = "Welp. It's destroying lots of trees.",
			LOW = "It's getting low.",
			NORMAL = "Welp. It destroys trees.",
			OUT = "Heatwave's over.",
		},
		CANE = "It helps my movement! Welp.",
		CARROT = "Fuel material built by the earth. Gah.",
		CARROT_COOKED = "Fuel material built by the earth. Gah.",
		CARROT_PLANTED = "I can break it from the earth. Welp.",
		CARROT_SEEDS = "These seeds build carrots.",
		CAVE_FERN = "Not glowing and not interesting. Welp.",
		CHARCOAL = "Welp. Broken scorched bits!",
        CHESSJUNK1 = "A pretty pile of scraps! Welp.",
        CHESSJUNK2 = "A pretty pile of scraps! Welp.",
        CHESSJUNK3 = "A pretty pile of scraps! Welp.",
		CHESTER = "Gah. A mobile storage device.",
		CHESTER_EYEBONE = "Gah. An external sight module.",
		COOKEDMEAT = "Heated scraps.",
		COOKEDMONSTERMEAT = "It's still a bit corrosive.",
		COOKEDSMALLMEAT = "Heated scraps.",
		CORN = "A plant that explodes when overheated! Welp.",
		CORN_COOKED = "Gah. It exploded!",
		CORN_SEEDS = "These seeds build corn.",
		CROW =
		{
			GENERIC = "Gah. They're watching me!",
			HELD = "Welp. I got you now!",
		},
		CUTGRASS = "Somewhere, the earth has a bald spot. Gah.",
		CUTREEDS = "Somewhere, the earth has a bald spot. Gah.",
		CUTSTONE = "Perfect for building destroyable structures! Gah.",
		DEADLYFEAST = "It destroys the eater.",
		DEERCLOPS = "I think I need a bigger destroyr.",
		DEERCLOPS_EYEBALL = "This sight module is huge!",
		DIRTPILE = "Gah. A small, breakable earth node.",
		DIVININGROD =
		{
			COLD = "Nothing interesting here.",
			GENERIC = "Maybe it will lead to something worth destroying!",
			HOT = "It's bursting with excitement! Welp.",
			WARM = "It's detecting something! Gah.",
			WARMER = "Getting very close!",
		},
		DIVININGRODBASE =
		{
			GENERIC = "I wonder if it's broken. Welp.",
			READY = "Welp. It needs a key.",
			UNLOCKED = "All powered up!",
		},
		DIVININGRODSTART = "This device could be useful.",
		DRAGONFLY = "Gah. What a fatty!",
		LAVASPIT = 
		{
			HOT = "Spit that destroys!",
			COOL = "It cooled down. Gah.",
		},
		DRAGONFRUIT = "This fruit looks fat.",
		DRAGONFRUIT_COOKED = "This fruit still looks fat.",
		DRAGONFRUIT_SEEDS = "These seeds build fat fruits.",
		DRAGONPIE = "Welp. A fat pie!",
		DRUMSTICK = "Welp. A movement gizmo.",
		DRUMSTICK_COOKED = "Welp. A broken movement gizmo.",
		DURIAN = "It's pointy AND stinky. How useless!",
		DURIAN_COOKED = "It's pointy AND stinky. How useless!",
		DURIAN_SEEDS = "These seeds build gross pointy fruits",
		EARMUFFSHAT = "They don't fit on my ears.",
		EGGPLANT = "This is not an egg. Welp.",
		EGGPLANT_COOKED = "This is not an egg. Welp.",
		EGGPLANT_SEEDS = "These seeds build eggplants.",
		STUFFEDEGGPLANT = "I filled it with food material.",
		DUG_BERRYBUSH = "It's been ripped off the ground. Welp.",
		DUG_GRASS = "It's been ripped off the ground. Welp.",
		DUG_MARSH_BUSH = "It's been ripped off the ground. Welp.",
		DUG_SAPLING = "It's been ripped off the ground. Welp.",
		EARMUFFS = "They don't fit on my ears.",
		DECIDUOUSTREE = 
		{
			BURNING = "Gah. Destruction!",
			BURNT = "I can finish it off.",
			CHOPPED = "Welp. destroyd.",
			POISON = "That one turned out to be a monster.",
			GENERIC = "I can see the screws holding it into place. Welp.",
		},
		ACORN = 
		{
		    GENERIC = "Gah. A self-constructing tree module.",
		    PLANTED = "I'll be able to destroy it soon.",
		},
		EVERGREEN =
		{
			BURNING = "Gah. Destruction!",
			BURNT = "I can finish it off.",
			CHOPPED = "Welp. destroyd.",
			GENERIC = "I can see the screws holding it into place. Welp.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "Gah. Destruction!",
			BURNT = "I can finish it off.",
			CHOPPED = "Welp. destroyd.",
			GENERIC = "I can see the screws holding it into place. Welp.",
		},
		EYEPLANT = "Gah. I don't trust these eyes.",
		FEATHERHAT = "Welp. I'm in disguise!",
		FEATHER_CROW = "It's a feather.",
		FEATHER_ROBIN = "It's a feather.",
		FEATHER_ROBIN_WINTER = "It's a feather.",
		FEM_PUPPET = "Welp. She looks trapped!",
		FIREFLIES =
		{
			GENERIC = "Woo! Pretty bugs.",
			HELD = "Tasty!",
		},
		FIREHOUND = "There's a heatwave contained in him. Welp.",
		FIREPIT =
		{
			EMBERS = "The heatwave is almost over.",
			GENERIC = "It's a mini-heatwave.",
			HIGH = "Welp. It's destroying lots of trees.",
			LOW = "It's getting low.",
			NORMAL = "Welp. It destroys trees.",
			OUT = "I can still use it to burn things.",
		},
		FIRESTAFF = "A heatwave on a stick. Gah.",
		FISH = "Welp. A fish.",
		FISHINGROD = "Welp. I can catch fish!",
		FISHSTICKS = "I made the fish into sticks!",
		FISHTACOS = "Welp. Fishy taco!",
		FISH_COOKED = "An okay food material.",
		FLINT = "It makes painful tools.",
		FLOWER = "Gah. This flower has an odd scent.",
		FLOWERHAT = "Gah. A funny smelling hat.",
		FLOWER_EVIL = "I think this flower is defective.",
		FOLIAGE = "The plant got destroyed.",
		FOOTBALLHAT = "I prefer dismantling over sports.",
		FROG =
		{
			DEAD = "Welp. It was no match for me!",
			GENERIC = "A slimy thing.",
			SLEEPING = "It recharging.",
		},
		FROGGLEBUNWICH = "Welp. Refined scraps!",
		FROGLEGS = "It's still moving despite being detached!",
		FROGLEGS_COOKED = "It's broken for real now!",
		FRUITMEDLEY = "I stuffed fruit in a cup. Gah.",
		GEARS = "Parts of a destroyd machine.",
		GHOST = "I bet the sky is responsible for this.",
		GOLDENAXE = "The shininess makes it even sharper than before!",
		GOLDENPICKAXE = "It's pointier and more hazardous!",
		GOLDENPITCHFORK = "The shininess doesn't make it any less pointy.",
		GOLDENSHOVEL = "A shiny earth breaker. Welp.",
		GOLDNUGGET = "Shiny rock! Gah.",
		GRASS =
		{
			BARREN = "It's power has run dry. Welp.",
			WITHERED = "The sky broke it. Welp.",
			BURNING = "Flaming earth fur!",
			GENERIC = "A tuft of fake earth fur.",
			PICKED = "The earth got shaved. Welp.",
		},
		GREEN_CAP = "I wish it was glowing.",
		GREEN_CAP_COOKED = "It seems much different now. Welp.",
		GREEN_MUSHROOM =
		{
			GENERIC = "Welp. A cute mushroom.",
			INGROUND = "Gah. It's hiding from the sky.",
			PICKED = "I destroyd this one.",
		},
		GUNPOWDER = "Welp. Explosive!",
		HAMBAT = "Dismantling with food! Welp.",
		HAMMER = "A destroyr from the stone age.",
		HEALINGSALVE = "It stings but repairs. Welp.",
		HEATROCK =
		{
			FROZEN = "Welp. A pocket-sized blizzard.",
			COLD = "It's kind of cold.",
			GENERIC = "It's still good for breaking windows.",
			WARM = "It's kind of warm.",
			HOT = "A pocket-sized heatwave. Gah.",
		},
		HONEY = "Now I have your precious honey!",
		HONEYCOMB = "Beehives look better destroyd! Welp.",
		HONEYHAM = "I made it taste better. Gah.",
		HONEYNUGGETS = "I made it taste better. Gah.",
		HORN = "I can still hear them. Gah.",
		HOUND = "Definitely not from my pack.",
		HOUNDMOUND = "What a bunch of slobs.",
		HOUNDBONE = "Some scraps.",
		ICEBOX = "A blizzard is trapped inside.",
		ICEHOUND = "A blizzard hound!",
		INSANITYROCK =
		{
			ACTIVE = "Wait. Wasn't this already destroyd?",
			INACTIVE = "It's not doing much. Welp.",
		},
		JAMMYPRESERVES = "All it needs is a charge of glowy energy!",
		KABOBS = "I can destroy it with my mouth. Welp.",
		KILLERBEE =
		{
			GENERIC = "Welp! Get away from me!",
			HELD = "Bees are terrible!",
		},
		KNIGHT = "He looks like a fun horse to take apart. Welp.",
		KOALEFANT_SUMMER = "I can probably destroy it for food! Gah.",
		KOALEFANT_WINTER = "Gah. Looks fuzzy and warm.",
		KRAMPUS = "He's taking my materials!",
		KRAMPUS_SACK = "I can hold more junk in here! Welp.",
		LEIF = "It looks like that one acquired a mobility upgrade.",
		LEIF_SPARSE = "It looks like that one acquired a mobility upgrade.",
		LIGHTNING_ROD =
		{
			CHARGED = "Gah. It looks much tastier now.",
			GENERIC = "It wants sky energy. Gah.",
		},
		LITTLE_WALRUS = "He'll grow up to be just as annoying.",
		LIVINGLOG = "Is it normal for this to have a face?",
		LOCKEDWES = "Welp. Now I have another reason to destroy those statues.",
		LOG =
		{
			BURNING = "Welp. That's another way how to destroy it.",
			GENERIC = "Gah. Broken tree bits.",
		},
		LUREPLANT = "It's spreading like a virus!",
		LUREPLANTBULB = "Detached, as it should be.",
		MALE_PUPPET = "Welp. He looks trapped!",
		MANDRAKE =
		{
			DEAD = "It's weird seeing a face on a plant. Welp.",
			GENERIC = "I feel some kind of energy coming from this plant.",
			PICKED = "Welp. I knew it wasn't normal.",
		},
		COOKEDMANDRAKE = "I love how heat breaks things!",
		MANDRAKESOUP = "It looks like normal fuel now!",
		MARBLE = "Gah. I like it broken.",
		MARBLEPILLAR = "A smashable pillar. Welp.",
		MARBLETREE = "An odd looking tree. It's still smashable!",
		MARSH_BUSH =
		{
			BURNING = "Good riddance! Welp!",
			GENERIC = "Gah. I want to stay away from that.",
			PICKED = "Ick! I hate thorns so much!",
		},
		MARSH_PLANT = "The plant doesn't glow. Welp.",
		MARSH_TREE =
		{
			BURNING = "Making the world a better place!",
			BURNT = "The spikes are now toast.",
			CHOPPED = "Gah. It's better this way!",
			GENERIC = "Welp! This tree is barbed!",
		},
		MAXWELL = "Gah. Never trust a human!",
		MAXWELLHEAD = "Welp. What a big head!",
		MAXWELLLIGHT = "Any light in this darkness looks tasty. Gah.",
		MAXWELLLOCK = "Gah. It needs a key.",
		MAXWELLTHRONE = "An ugly, pointy chair.",
		MEAT = "Some scraps from a destroyd gizmo.",
		MEATBALLS = "Scraps taste better in spherical shapes! Welp.",
		MEAT_DRIED = "Long-lasting scraps.",
		MERM = "Gah. A big fish.",
		MONSTERLASAGNA = "Refining it didn't make it any less corrosive.",
		MONSTERMEAT = "Welp. These scraps seem corrosive!",
		MONSTERMEAT_DRIED = "Long-lasting scraps.",
		MOSQUITO =
		{
			GENERIC = "Annoying fuel leechers!",
			HELD = "Squish!",
		},
		MOSQUITOSACK = "I could use this stolen fuel back. Gah.",
		MOUND =
		{
			DUG = "I actually feel bad about dismantling that.",
			GENERIC = "Broken scraps must be buried there.",
		},
		NIGHTLIGHT = "Light...from darkness?",
		NIGHTMAREFUEL = "Such dark fuel definitely doesn't glow.",
		NIGHTSWORD = "Sharp and dark, the complete opposite of what I like.",
		NITRE = "A rock with destructive potential.",
		ONEMANBAND = "It's destroying my eardrums!",
		PANDORASCHEST = "Unfashionably sharp horns.",
		PANFLUTE = "It broadcasts a global sleep command.",
		PAPYRUS = "Gah. It's so flat.",
		PENGUIN = "Spies that can't fly. How impractical.",
		PERD = "Welp! Stop destroying my fuel sources!",
		PEROGIES = "Welp. Refined scraps!",
		PETALS = "I broke it off the earth! Gah.",
		PETALS_EVIL = "They're even more broken. Gah.",
		PICKAXE = "I could lose an eye to this.",
		PIGGYBACK = "It's capable of holding more gunpowder. Welp!",
		PIGKING = "Welp. He must be the alpha of the pigs.",
		PIGMAN =
		{
			DEAD = "Welp. Broken!",
			FOLLOWER = "He's part of my pack!",
			GENERIC = "Gah. We could be friends!",
			GUARD = "He's kind of mean.",
			WEREPIG = "This is freaky!",
		},
		PIGSKIN = "A broken part of a pig. Welp.",
		PIGTORCH = "It's glowing and breakable.",
		PINECONE = 
		{
		    GENERIC = "Gah. A self-constructing tree module.",
		    PLANTED = "I'll be able to destroy it soon.",
		},
		PITCHFORK = "I could accidentally stab myself times three.",
		PLANTMEAT = "...I don't know what this is.",
		PLANTMEAT_COOKED = "I guess it's edible.",
		PLANT_NORMAL =
		{
			GENERIC = "Welp. It's buildable food.",
			GROWING = "Welp. It building so slowly!",
			READY = "Welp. Construction is complete.",
			WITHERED = "The sky broke it. Welp.",
		},
		POMEGRANATE = "I want to splat it.",
		POMEGRANATE_COOKED = "I want to splat it.",
		POMEGRANATE_SEEDS = "These seeds build pomegranates.",
		POOP = "Plants use such gross fuel.",
		PUMPKIN = "Welp. It's so squashy!",
		PUMPKINCOOKIE = "Circular biscuits!",
		PUMPKIN_COOKED = "Squashing it would've been better. You know, because it's a SQUASH.",
		PUMPKIN_LANTERN = "It looks tastier! Welp.",
		PUMPKIN_SEEDS = "These seeds build pumpkins.",
		PURPLEGEM = "I don't think I like this one.",
		RABBIT =
		{
			GENERIC = "Cute and edible. Welp.",
			HELD = "Cute and edible. Welp.",
		},
		RABBITHOLE = 
		{
			GENERIC = "It's a nice place to hide from the sky.",
			SPRING = "The sky definitely can't get in there, now!",
		},
		RATATOUILLE = "A bunch of heated plant bits.",
		RAZOR = "I would rather keep my fur.",
		REDGEM = "This one is the color of heatwaves.",
		RED_CAP = "I wish it was glowing.",
		RED_CAP_COOKED = "It seems much different now. Welp.",
		RED_MUSHROOM =
		{
			GENERIC = "Welp. A cute mushroom.",
			INGROUND = "Gah. It's hiding from the sky.",
			PICKED = "I destroyd this one.",
		},
		REEDS =
		{
			BURNING = "Welp. Flaming earth fur!",
			GENERIC = "Wet earth fur.",
			PICKED = "It's fur got ripped out!",
		},
        RELIC = 
        {
            GENERIC = "Looks breakable.",
            BROKEN = "Gah. Someone beat me to it.",
        },
        RUBBLE = "Gah. Someone beat me to it.",
		RESURRECTIONSTONE = "There's something strange about this node. Gah.",
		ROBIN =
		{
			GENERIC = "One of the sky's evil spies.",
			HELD = "Welp. I got you now!",
		},
		ROBIN_WINTER =
		{
			GENERIC = "I don't trust them. Gah.",
			HELD = "Welp. I got you now!",
		},
		ROBOT_PUPPET = "Welp. It looks trapped!",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted over lava pit.",
			OUT = "Aww, it's cooled off.",
			LOW = "The lava is cooling.",
			NORMAL = "A pool of fire!",
		},
		ROCKS = "I could break a window with this. Welp.",
        ROOK = "Welp. A breakable looking castle.",
        ROPE = "Rope isn't useful for taking things apart.",
		ROTTENEGG = "Yuck! The one thing I wish that WASN'T broken.",
		SANITYROCK =
		{
			ACTIVE = "There's gotta be some way how to destroy this.",
			INACTIVE = "Gah. I did it somehow!",
		},
		SAPLING =
		{
			BURNING = "Destruction! Gah.",
			WITHERED = "The sky broke it. Welp.",
			GENERIC = "I should break it.",
			PICKED = "I can probably break it again later. Welp.",
		},
		SEEDS = "It's used to build plants.",
		SEEDS_COOKED = "These seeds have overheated. Welp.",
		SEWING_KIT = "How does stabbing fix things?",
		SHOVEL = "For dismantling the earth. Welp.",
		SILK = "So smooth.",
		SKELETON = "It doesn't look functional.",
		SKELETON_PLAYER = "Gah. That's just creepy.",
		SKULLCHEST = "It looks like an internal structure.",
		SMALLBIRD =
		{
			GENERIC = "It's so cute at the early stages of construction. Gah.",
			HUNGRY = "Welp. I think it wants something.",
			STARVING = "It's almost out of fuel!",
		},
		SMALLMEAT = "Some scraps from a destroyd gizmo.",
		SMALLMEAT_DRIED = "Long-lasting scraps.",
		SPEAR = "Stabbing is dangerous!",
		SPIDER =
		{
			DEAD = "Welp. I squashed it!",
			GENERIC = "Gah. An annoying crawler.",
			SLEEPING = "Gah. It looks quite vulnerable right now!",
		},
		SPIDERDEN = "That's where the crawlers must be stationed. Gah.",
		SPIDEREGGSACK = "A crawler construction module.",
		SPIDERGLAND = "It's a very gooey scrap part from a crawler.",
		SPIDERHAT = "I'm the new crawler alpha!",
		SPIDERQUEEN = "Gah. Even the crawlers have an alpha?!",
		SPIDER_WARRIOR =
		{
			DEAD = "Welp. You had it coming!",
			GENERIC = "Why is that crawler green?",
			SLEEPING = "Gah. It looks quite vulnerable right now!",
		},
		SPOILED_FOOD = "It got destroyed by decomposition.",
		STATUEHARP = "Someone already broke off the best part!",
		STATUEMAXWELL = "I won't mind dismantling this statue at all! Welp.",
		STINGER = "Not only is it sharp, but it's venomous as well.",
		STRAWHAT = "A bit of protection against the sky. Welp.",
		SUNKBOAT = "Is that something I should be happy about being destroyd?",
		SWEATERVEST = "Not really demolition gear, but it'll do.",
		TAFFY = "Almost as tasty as raw energy. Almost.",
		TALLBIRD = "Welp. It has more leg than wing.",
		TALLBIRDEGG = "Looks crackable!",
		TALLBIRDEGG_COOKED = "Heatwaves are great for breaking things!",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Welp. It needs heat!",
			GENERIC = "Its build sequence has started.",
			HOT = "Welp. It's going to overheat!",
			LONG = "I have a feeling this will take a while.",
			SHORT = "It should be able to break open soon.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "What a fragile looking module! Welp.",
			PICKED = "Nice and flat!",
		},
		TEENBIRD =
		{
			GENERIC = "It still has a bit of construction to do.",
			HUNGRY = "Welp. It sure uses a lot of fuel.",
			STARVING = "Welp! Get your own fuel!",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "Welp. I've had enough of this world's sky!",
			GENERIC = "Gah. Glowy marks!",
			LOCKED = "I still need to activate it. Gah.",
			PARTIAL = "Welp. I'm already tempted to destroy it.",
		},
		TELEPORTATO_BOX = "I think it's filled with yummy energy!",
		TELEPORTATO_CRANK = "Random broken scraps are beautiful. Gah.",
		TELEPORTATO_POTATO = "Welp. I wonder if I can make this into a wrecking ball.",
		TELEPORTATO_RING = "It looks like it's made to focus energy. I know what I'm doing when I'm hungry.",
		TENTACLE = "That appendage is dangerously frantic!",
		TENTACLESPOTS = "These are tentacle...parts. Welp.",
		TENTACLESPIKE = "It's spiky and dangerous.",
		TENTACLE_PILLAR = "Welp. That's an enormous appendage!",
		TENTACLE_PILLAR_ARM = "Cute.",
		TENTACLE_GARDEN = "Welp. That's an enormous appendage!",
		TOPHAT = "What funny looking headgear!",
		TORCH = "I hold a tiny heatwave. Gah.",
		TRAP = "Any dumb AI is able to fall for this contraption. Welp.",
		TRAP_TEETH = "I don't trust this contraption.",
		TRAP_TEETH_MAXWELL = "I don't trust this contraption.",
		TRINKET_1 = "Nicely deformed.",
		TRINKET_10 = "Some fake teeth.",
		TRINKET_11 = "It looks fun to disassemble. Gah.",
		TRINKET_12 = "A scrapped appendage.",
		TRINKET_13 = "Strange thing.",
		TRINKET_2 = "It seems to be already broken. Gah.",
		TRINKET_3 = "Welp. I can't break it loose.",
		TRINKET_4 = "Strange thing.",
		TRINKET_5 = "I want to see it explode.",
		TRINKET_6 = "A common electrical component.",
		TRINKET_7 = "What's the point in this device?",
		TRINKET_8 = "A displaced water plug. Welp.",
		TRINKET_9 = "Possibly ripped off someone's clothing.",
		TRUNKVEST_SUMMER = "Gah. Some minor insulating covering.",
		TRUNKVEST_WINTER = "Gah. Good insulation against blizzards.",
		TRUNK_COOKED = "I can eat this. Welp.",
		TRUNK_SUMMER = "I broke off its ventilation pipe.",
		TRUNK_WINTER = "Welp. A puffy ventilation pipe.",
		UMBRELLA = "Welp. It protects me from the sky.",
		WAFFLES = "Food materials in square shapes!",
		WALL_HAY_ITEM = "Walls are for smashing.",
		WALL_STONE = "Walls are for smashing.",
		WALL_STONE_ITEM = "Walls are for smashing.",
		WALL_RUINS = "Walls are for smashing.",
		WALL_RUINS_ITEM = "Walls are for smashing.",
		WALL_WOOD_ITEM = "Walls are for smashing.",
		WALRUS = "Get away from me!",
		WALRUSHAT = "Colorful headgear!",
		WALRUS_CAMP =
		{
			EMPTY = "It must have gotten destroyd. Welp.",
			GENERIC = "It looks warm in there. Welp.",
		},
		WALRUS_TUSK = "It's kinda ugly.",
		WASPHIVE = "Uh oh!",
		WETGOOP = "I can't break anything with this!",
		WINTERHAT = "Soft, insulating headgear. Welp.",
		WORMHOLE =
		{
			GENERIC = "Squishy!",
			OPEN = "Well, at least the sky's not down there. Welp.",
		},
		ACCOMPLISHMENT_SHRINE = "It's shiny and smashable! Gah.", 

		REVIVER = "It seems to be a reboot module of sorts.",
		LIFEINJECTOR = "Eep! A needle!",
		SKELETON_PLAYER =
		{
			MALE = " has become a pile of scraps, thanks to XXXXX.",
			FEMALE = " has become a pile of scraps, thanks to XXXXX.",
			ROBOT = " has become a pile of scraps, thanks to XXXXX.",
		},
		HUMANMEAT = "It's a chunk of human.",
		HUMANMEAT_COOKED = "It's a heated chunk of human.",
		HUMANMEAT_DRIED = "Long-lasting scraps.",
		MOONROCKNUGGET = "Broken sky bits. Welp!",		
		SPAT = "What a cute, fluffy thing. Gah.",
		WALL_MOONROCK = "It's cold and hard, not surprisingly.",
		WALL_MOONROCK_ITEM = "Gah. So this is what the sky feels like.",
		PHLEGM = "Welp. Adhesives are boring.",
		STEELWOOL = "This material doesn't insulate very well.",
		WILSON = 
		{
			GENERIC = "It's Wilson the human.",
			ATTACKER = "How very human-like that was...",
			MURDERER = "Wilson is as bad as the sky!",
			REVIVER = "It's Wilson the repairman.",
			GHOST = "Wilson seems to be dead. Gah.",
		},
		WOLFGANG = 
		{
			GENERIC = "It's Wolfgang the human.",
			ATTACKER = "How very human-like that was...",
			MURDERER = "Wolfgang is as bad as the sky!",
			REVIVER = "It's Wolfgang the repairman.",
			GHOST = "Wolfgang seems to be dead. Gah.",
		},
		WAXWELL = 
		{
			GENERIC = "It's Maxwell the human.",
			ATTACKER = "How very human-like that was...",
			MURDERER = "Maxwell is as bad as the sky!",
			REVIVER = "It's Maxwell the repairman.",
			GHOST = "Maxwell seems to be dead. Gah.",
		},
		WX78 = 
		{
			GENERIC = "It's WX-78 the robot.",
			ATTACKER = "How very human-like that was for a robot...",
			MURDERER = "WX-78 is as bad as the sky!",
			REVIVER = "It's WX-78 the repairbot.",
			GHOST = "WX-78 seems to be dead. Gah.",
		},
		WILLOW = 
		{
			GENERIC = "It's Willow the human.",
			ATTACKER = "How very human-like that was...",
			MURDERER = "Willow is as bad as the sky!",
			REVIVER = "It's Willow the repairwoman.",
			GHOST = "Willow seems to be dead. Gah.",
		},
		WENDY = 
		{
			GENERIC = "It's Wendy the human.",
			ATTACKER = "How very human-like that was...",
			MURDERER = "Wendy is as bad as the sky!",
			REVIVER = "It's Wendy the repairwoman.",
			GHOST = "Wendy seems to be dead. Gah.",
		},
		WOODIE = 
		{
			GENERIC = "It's Woodie the so-called human.",
			ATTACKER = "How very human-like that was...",
			MURDERER = "Woodie is as bad as the sky!",
			REVIVER = "It's Woodie the repairman.",
			GHOST = "Woodie seems to be dead. Gah.",
		},
		WICKERBOTTOM = 
		{
			GENERIC = "It's Wickerbottom the human.",
			ATTACKER = "How very human-like that was...",
			MURDERER = "Wickerbottom is as bad as the sky!",
			REVIVER = "It's Wickerbottom the repairwoman.",
			GHOST = "Wickerbottom seems to be dead. Gah.",
		},
		WES = 
		{
			GENERIC = "It's Wes the human.",
			ATTACKER = "How very human-like that was...",
			MURDERER = "Wes is as bad as the sky!",
			REVIVER = "It's Wes the repairman.",
			GHOST = "Wes seems to be dead. Gah.",
		},
		NIGHTLY = 
		{
			GENERIC = "Oh. It's Nightly!",
			ATTACKER = "Welp! You're not the boss of me!",
			MURDERER = "Nightly is as bad as the sky!",
			REVIVER = "It's Nightly the furry.",
			GHOST = "Nightly seems to be dead. Gah.",
		},
		RAKKY = 
		{
			GENERIC = "It's Rakky the kangarcoon.",
			ATTACKER = "How very human-like that was for a kangarcoon...",
			MURDERER = "Rakky is as bad as the sky!",
			REVIVER = "It's Rakky the repairman.",
			GHOST = "Rakky seems to be dead. Gah.",
		},
		MULTIPLAYER_PORTAL = "Welp. I wonder if it needs my help falling apart.",
	},
	DESCRIBE_TOODARK = "Gah! It's dark!",
	DESCRIBE_SMOLDERING = "The sky is causing it to overheat!",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Crunch crunch!",
	},
}
