return {
	ANNOUNCE_ADVENTUREFAIL = "Don't think this is over!",
	ANNOUNCE_BOOMERANG = "Stupid boomerang!",
	ANNOUNCE_CHARLIE = "Eh? I think something's there",
	ANNOUNCE_CHARLIE_ATTACK = "Kyaa!",
	ANNOUNCE_COLD = "I'm freezing.",
	ANNOUNCE_DUSK = "It's getting dark.",
	ANNOUNCE_EAT =
	{
		GENERIC = "Mmm!",
		PAINFUL = "Ugh",
		SPOILED = "Bleh! Why are you making me eat this.",
		STALE = "At least it isn't spoiled.",
	},
	ANNOUNCE_HOUNDS = "I hear hounds",
	ANNOUNCE_HUNGRY = "Hey, can I get something to eat?",
	ANNOUNCE_HUNT_BEAST_NEARBY = "Oh? There's something close by.",
	ANNOUNCE_HUNT_LOST_TRAIL = "You let it get away.",
	ANNOUNCE_ACCOMPLISHMENT= "Alright! Let's do this.",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "Yay!",	
	ANNOUNCE_LIGHTFIRE =
	{
		[1] = "Sorry.",
		[2] = "I can't believe you're making me do this.",
		[3] = "Oops!",
		[4] = "This is completely your fault alright?",
		[5] = "Hmm",
		[6] = "Let's not make it too big alright?",
	},
	ANNOUNCE_PECKED = "Ow!",
	ANNOUNCE_TORCH_OUT = "Ah!?",
	ANNOUNCE_WORMHOLE = "Did you really have to make me go through there?",
	ANNOUNCE_TRAP_WENT_OFF = "Aah!",
    ANNOUNCE_CRAFTING_FAIL = "Did I mess up???",
    ANNOUNCE_QUAKE = "That doesn't sound too good.",
    ANNOUNCE_NODANGERSLEEP = "That was a nice rest.",
    ANNOUNCE_NOHUNGERSLEEP = "I could use some food.",
    ANNOUNCE_FREEDOM = "Finally, I'm free!",
    ANNOUNCE_RESEARCH = "This could come in handy later.",
    ANNOUNCE_NO_TRAP = "Heh.",
    ANNOUNCE_HIGHRESEARCH = "This is a lot of information.",
    ANNOUNCE_THORNS = "Ouch!",
    ANNOUNCE_NODAYSLEEP_CAVE = "It's pretty scary down here.",
    ANNOUNCE_BEES = "!? Go away!",
    ANNOUNCE_KNOCKEDOUT = "Ugh my head",
    ANNOUNCE_LOWRESEARCH = "This is boring.",
    ANNOUNCE_DEERCLOPS = "what is that?!",
    ANNOUNCE_MOSQUITOS = "If only I had some to keep them away.",
    ANNOUNCE_NODAYSLEEP = "Pretty early for a nap.",
	ANNOUNCE_CANFIX = "\nI think I can fix this!",
	BATTLECRY =
	{
		GENERIC = "Let's get this over with!",
		PIG = "It stinks, but if you rally need to kill it",
		PREY = "I got it.",
		SPIDER = "Yuck.",
		SPIDER_WARRIOR = "As long as you don't let it jump on me.",
	},
	COMBAT_QUIT =
	{
		GENERIC = "Hah!",
		PIG = "Where are you going!",
		PREY = "I'll get you next time!",
		SPIDER = "Bleh. I'll kill him later.",
		SPIDER_WARRIOR = "That wasn't so tough!",
	},
	DESCRIBE =
	{
		WORMLIGHT = "I don't think we should go near that light.",
		WORM =
		{
		    PLANT = "I don't think we should go near that light.",
		    DIRT = "I think something's moving below.",
		    WORM = "Ew, keep that thing away?",
		},
		EEL = "Ooh! An eel!",
		EEL_COOKED = "I can't wait.",
		UNAGI = "Delicious.",
		EYETURRET = "It's a bit creepy looking.",
		EYETURRET_ITEM = "I better place it down.",
		MINOTAURHORN = "I wonder if this will fetch a nice price.",
		MINOTAURCHEST = "I hope there's something nice inside.",
		THULECITE_PIECES = "This Thulecite crumbled to pieces.",
		POND = "I wonder if there are any fish in there.",
		POND_ALGAE = "It must need a lot of water.",
		GREENSTAFF = "This could be useful.",
		POTTEDFERN = "I wonder why you need these?",

		THULECITE = "This looks important.",
		ARMORRUINS = "This will definitely help.",
		RUINS_BAT = "This will keep the nasties at bay.",
		RUINSHAT = "It seems like there's something flowing through it.",
		NIGHTMARE_TIMEPIECE = --Keeps track of the nightmare cycle
		{
		CALM = "Looks normal to me.",	--Calm phase
		WARN = "It's warning me.",	--Before nightmare
		WAXING = "The fuel is coming to life!", --Nightmare Phase first 33%
		STEADY = "It's almost humming.", --Nightmare 33% - 66%
		WANING = "I think it's turning off.", --Nightmare 66% +
		DAWN = "I guess it's nearly over.", --After nightmare
		NOMAGIC = "I don't think it's working.", --Place with no nightmare cycle.
		},
		BISHOP_NIGHTMARE = "Ahhh!",
		ROOK_NIGHTMARE = "It has a nasty smile.",
		KNIGHT_NIGHTMARE = "It looks pretty worn down.",
		MINOTAUR = "Poor thing. Trapped in this maze.",	--Monster in labyrinth
		SPIDER_DROPPER = "They come from above.",	--White spider that comes from the roof
		NIGHTMARELIGHT = "Light without fire is unnatural.",	--Lights that activate during nightmare.
		GREENGEM = "This one feels really light.",
		RELIC = "I guess someone lived here before.",	--Fixed relic
		RUINS_RUBBLE = "I could probably fix that up.",	--Broken relic
		MULTITOOL_AXE_PICKAXE = "It's so useful!",	--Works as axe and pickaxe
		ORANGESTAFF = "It gives me a headache.",	--Teleports player.
		YELLOWAMULET = "It seems to absorb the darkness around it.",	--Emits light, player walks faster.
		GREENAMULET = "I feel my mind open when I wear it.",	--Reduce cost of crafting

		SLURPER = "Do they have little fires in their bellies?",
		SLURPER_PELT = "Eeewwwww, it's still alive!",
		ARMORSLURPER = "Oh, ick! Ick! Ick! Ick! Eeeeeewwwwww!",
		ORANGEAMULET = "It picks up my materials for me!",
		YELLOWSTAFF = "It's magical.",
		YELLOWGEM = "It sparkles.",
		ORANGEGEM = "This one makes my fingers tingle.",
		TELEBASE = 
		{
			VALID = "I can feel the magic!",
			GEMS = "It needs something more.",
		},
		GEMSOCKET = 
		{
			VALID = "I wonder how they hover?",
			GEMS = "It's so empty!",
		},
		STAFFLIGHT = "It's so beautiful!",
		RESEARCHLAB4 = "I can use the hat like a cauldron!",

        LIGHTER = "This will help with fires.",


        ANCIENT_ALTAR =
        {
        	WORKING = "Oooo! An afterlife intercom.",
        	BROKEN = "The dead can't get through here.",
        },  
        ANCIENT_ALTAR_BROKEN = "The dead can't get through here.",

        ANCIENT_STATUE = "What an old statue.",

        LICHEN = "A crusty plant",
		CUTLICHEN = "Blah, tastes like sawdust.",

        CAVE_BANANA = "Bananas!",
        CAVE_BANANA_COOKED = "Yum!",
        CAVE_BANANA_TREE = "It's a banana tree.",
        ROCKY = "We don't have much in common.",

        BLUEAMULET = "Boo to this.",
		PURPLEAMULET = "Has science gone too far?",
		TELESTAFF = "It's quite a rush to use.",
		MINERHAT = "This will help.",
		MONKEY = "What's a monkey doing here?",
		MONKEYBARREL = "I feel there's a joke to be said about this.",

		HOUNDSTOOTH="It's sharp!",
		ARMORSNURTLESHELL="Less defense! More offense!",
		BAT="Cute little guy!",
		BATBAT = "I can hit my enemies with it.",
		BATWING="Yuck!",
		BATWING_COOKED="Yuck!",
		BEDROLL_FURRY="How soft.",
		BUNNYMAN="They look seem nice",
		FLOWER_CAVE="Hmm? So flowers can grow here.",
		FLOWER_CAVE_DOUBLE="Hmm? So flowers can grow here.",
		FLOWER_CAVE_TRIPLE="Hmm? So flowers can grow here.",
		GUANO="...",
		LANTERN="Ah some light.",
		LIGHTBULB="Bright!",
		MANRABBIT_TAIL="It's THAT things tail",
		MUSHTREE_TALL="A mushroom...tree?",
		MUSHTREE_MEDIUM="A mushroom...tree?",
		MUSHTREE_SMALL="A mushroom...tree?",
		RABBITHOUSE="A rabbit house.",
		SLURTLE="Does it drop anything?",
		SLURTLE_SHELLPIECES="It broke.",
		SLURTLEHAT="I'd rather not put it on my head...",
		SLURTLEHOLE="I should burn them out.",
		SLURTLESLIME="... it's sticky.",
		SNURTLE="That one's different from normal.",
		SPIDER_HIDER="Stop hiding!",
		SPIDER_SPITTER="Get over here!",
		SPIDERHOLE="Bleh, it's full of spiders.",
		STALAGMITE="It's just some rocks.",
		STALAGMITE_FULL="It's just some rocks.",
		STALAGMITE_LOW="It's just some rocks.",
		STALAGMITE_MED="It's just some rocks.",
		STALAGMITE_TALL="Just more rocks.",
		STALAGMITE_TALL_FULL="Just more rocks.",
		STALAGMITE_TALL_LOW="Just more rocks.",
		STALAGMITE_TALL_MED="Just more rocks.",

		TURF_CARPETFLOOR = "The ground's softer now.",
		TURF_CHECKERFLOOR = "... it's checkered.",
		TURF_DIRT = "It's dirt.",
		TURF_FOREST = "It's grass.",
		TURF_GRASS = "It's grass.",
		TURF_MARSH = "I feel like something could pop out from under here.",
		TURF_ROAD = "A road?",
		TURF_ROCKY = "It's rocky.",
		TURF_SAVANNA = "It's grass?.",
		TURF_WOODFLOOR = "It's wood.",

		TURF_CAVE="It's rocky.",
		TURF_FUNGUS="The grounds weird.",
		TURF_SINKHOLE="It's rocky.",
		TURF_UNDERROCK="It's rocky.",
		TURF_MUD="Ew mud.",
		
		TURKEYDINNER = "What a feast!",
		TWIGS = "I could definitely use these.",
		POWCAKE = "What is this even...",
        CAVE_ENTRANCE = 
        {
            GENERIC="I wonder what's under here.",
            OPEN = "I'd rather avoid gown down below...",
        },
        CAVE_EXIT = "It's dark and stuffy down here.",

		MAXWELLPHONOGRAPH = "How old...",
		PIGGUARD = "How diligent.",
		BOOMERANG = "I've always wanted to throw one of these.",
		ADVENTURE_PORTAL = "I wonder if this will lead me home.",
		AMULET = "With this I'll be fine even if something bad happens.",
		ANIMAL_TRACK = "Wonder what made this.",
		ARMORGRASS = "What a waste of material.",
		ARMORMARBLE = "This will hold off some attacks.",
		ARMORWOOD = "This will work.",
		ARMOR_SANITY = "Wearing this gives me a strange feeling",
		ASH =
		{
			GENERIC = "It's just ash.",
			REMAINS_EYE_BONE = "Oh... the eyebone turned to ash.",
			REMAINS_THINGIE = "I hope it wasn't anything important.",
		},
		AXE = "Time to chop things down!",
		BABYBEEFALO =
		{
			GENERIC = "It looks a bit cute.",
			SLEEPING = "Wake up~",
		},
		BACKPACK = "I could fit so many things in here.",
		BACONEGGS = "Mmm yum!",
		BANDAGE = "... I guess this will help.",
		BASALT = "It's too hard to break!",
		BEARDHAIR = "Uh, what?",
		BEDROLL_STRAW = "Better than nothing I guess.",
		BEE =
		{
			GENERIC = "I better keep away from the stinger.",
			HELD = "Bees!",
		},
		BEEBOX =
		{
			GENERIC = "A nice supply of honey!!",
			READY = "Alright! I should be able to get some now.",
		},
		BEEFALO =
		{
			FOLLOWER = "Is it really following me?",
			GENERIC = "It doesn't seem to be aggressive.",
			NAKED = "I feel a bit bad for it...",
			SLEEPING = "They look a bit cute when they're sleeping.... just a bit",
		},
		BEEFALOHAT = "Warms me right up!",
		BEEFALOWOOL = "Ha! I stole his hair!",
		BEEHIVE = "It's full of bees!",
		BEEMINE = "Bees inside.",
		BEEMINE_MAXWELL = "Mosquitoes inside. They don't sound happy.",
		BEEHAT = "This will keep them off of me.",
		BERRIES = "They taste sweet.",
		BERRIES_COOKED = "This should improve the taste.",
		BERRYBUSH =
		{
			BARREN = "There are no more.",
			GENERIC = "Oh! A berry bush.",
			PICKED = "I wonder if there will be any later.",
		},
		BIRDCAGE =
		{
			GENERIC = "A nice little home.",
			OCCUPIED = "Hi little bird",
			SLEEPING = "Wake up",
		},
		BIRDTRAP = "I should be able to catch a bird with this.",
		BIRD_EGG = "I should cook it first.",
		BIRD_EGG_COOKED = "Mmm eggs.",
		BISHOP = "It's a bishop!",
		BLOWDART_FIRE = "I've always wanted to try one of these.",
		BLOWDART_SLEEP = "I've always wanted to try one of these.",
		BLOWDART_PIPE = "I've always wanted to try one of these.",
		BLUEGEM = "This one is ugly.",
		BLUEPRINT = "Oh? This looks easy to make.",
		BLUE_CAP = "It smells strange!",
		BLUE_CAP_COOKED = "Cooking it didn't change the smell...",
		BLUE_MUSHROOM =
		{
			GENERIC = "A mushroom.",
			INGROUND = "There's a bit left...",
			PICKED = "I wonder if it will grow again.",
		},
		BOARDS = "Some boards.",
		BONESTEW = "That wasn't hard.",
		BUGNET = "I can catch some bugs now!",
		BUSHHAT = "I might be able to hide with this.",
		BUTTER = "I don't think these normally come bugs...",
		BUTTERFLY =
		{
			GENERIC = "A butterfly!",
			HELD = "How pretty.",
		},
		BUTTERFLYMUFFIN = "Although it make it pretty was it really necessary?",
		BUTTERFLYWINGS = "I feel a bit bad for it!",
		CAMPFIRE =
		{
			EMBERS = "The fires almost gone!",
			GENERIC = "How warm.",
			HIGH = "It's a bit too much maybe.",
			LOW = "The fire's a bit low.",
			NORMAL = "There we go.",
			OUT = "Oh... the fire went out.",
		},
		CANE = "I can walk more easily with this!",
		CARROT = "A carrot.",
		CARROT_COOKED = "Even better cooked.",
		CARROT_PLANTED = "Let's hope it grows.",
		CARROT_SEEDS = "Let's plant some carrots!",
		CAVE_FERN = "Looks flammable.",
		CHARCOAL = "Hmm. Smells like fire.",
        CHESSJUNK1 = "Dead windup horsey",
        CHESSJUNK2 = "Dead windup priest",
        CHESSJUNK3 = "Dead windup castle",
		CHESTER = "He's so cute~ AND useful!",
		CHESTER_EYEBONE =
		{
			GENERIC = "It's rude to stare.",
			WAITING = "At least it's not looking at me anymore.",
		},
		COOKEDMEAT = "Might need some seasoning.",
		COOKEDMONSTERMEAT = "I don't think this will change the taste...",
		COOKEDSMALLMEAT = "I don't think this will fill me up.",
		CORN = "Mmm corn.",
		CORN_COOKED = "Just needs some butter!",
		CORN_SEEDS = "Let's grow some corn.",
		CROW =
		{
			GENERIC = "What a bad omen.",
			HELD = "What should I do with it?",
		},
		CUTGRASS = "I could use these.",
		CUTREEDS = "I could use these.",
		CUTSTONE = "I could make something with these.",
		DEADLYFEAST = "...",
		DEERCLOPS = "!!!",
		DEERCLOPS_EYEBALL = "...gross.",
		DIRTPILE = "Who just leaves dirt lying around in the forest?",
		DIVININGROD =
		{
			COLD = "It's making some kind of noise.",
			GENERIC = "It's full of electrical junk.",
			HOT = "There's something here!",
			WARM = "This thing is getting noisier.",
			WARMER = "I must be close!",
		},
		DIVININGRODBASE =
		{
			GENERIC = "Oo maybe I'll find something expensive.",
			READY = "It's ready.",
			UNLOCKED = "It's whirring now!",
		},
		DIVININGRODSTART = "I'll make something out of it.",
		DRAGONFRUIT = "I wonder why it's called a Dragonfruit",
		DRAGONFRUIT_COOKED = "The taste should be even better!",
		DRAGONFRUIT_SEEDS = "Dragonfruit seeds.",
		DRAGONPIE = "What a delicious looking pie.",
		DRUMSTICK = "I should cook it.",
		DRUMSTICK_COOKED = "If only I had some seasoning.",
		DURIAN = "Although it stinks I hear it tastes good... probably.",
		DURIAN_COOKED = "I was hoping the smell would go away...",
		DURIAN_SEEDS = "Even the seeds smell.",
		EARMUFFSHAT = "I feel bad for the rabbits.",
		EGGPLANT = "Well...It's not my favorite vegetable.",
		EGGPLANT_COOKED = "It tastes a bit better.",
		EGGPLANT_SEEDS = "We can grow some if you really want me to...",
		STUFFEDEGGPLANT = "This looks good.",
		DUG_BERRYBUSH = "I should replant this.",
		DUG_GRASS = "I should replant this.",
		DUG_MARSH_BUSH = "I should replant this.",
		DUG_SAPLING = "I should replant this.",
		EARMUFFS = "I feel bad for the rabbits.",
		EVERGREEN =
		{
			BURNING = "Poor tree...",
			BURNT = "I should plant another in its place.",
			CHOPPED = "I should plant another in its place.",
			GENERIC = "It's obviously a tree.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "Poor tree...",
			BURNT = "I should plant another in its place.",
			CHOPPED = "I should plant another in its place.",
			GENERIC = "It's obviously a tree.",
		},
		EYEPLANT = "What a creepy plant.",
		FARMPLOT =
		{
			GENERIC = "It's a pile of dirt.",
			GROWING = "I wonder how long until its grown.",
			NEEDSFERTILIZER = "*sigh*... I guess I have to fertilize it.",
		},
		FEATHERHAT = "it looks alright.",
		FEATHER_CROW = "A Crow feather.",
		FEATHER_ROBIN = "A Redbird feather.",
		FEATHER_ROBIN_WINTER = "A Snowbird feather.",
		FEM_PUPPET = "She looks frightened.",
		FIREFLIES =
		{
			GENERIC = "So nice to look at.",
			HELD = "So pretty~",
		},
		FIREHOUND = "Oh? These ones are red.",
		FIREPIT =
		{
			EMBERS = "The fires almost gone!",
			GENERIC = "How warm.",
			HIGH = "It's a bit too much maybe.",
			LOW = "The fire's a bit low.",
			NORMAL = "There we go.",
			OUT = "Oh... the fire went out.",
		},
		FIRESTAFF = "I guess this can start fires.",
		FISH = "I should cook these.",
		FISHINGROD = "Hopefully I'll be able to catch something.",
		FISHSTICKS = "I should make some more.",
		FISHTACOS = "Its' the taste that matters right?",
		FISH_COOKED = "If only I had more to work with.",
		FLINT = "I could use these.",
		FLOWER = "! So pretty~",
		FLOWERHAT = "H-hey! It looks nice on me... right?",
		FLOWER_EVIL = "What weird looking flowers",
		FOLIAGE = "I could use these... for something.",
		FOOTBALLHAT = "I prefer something like tennis.",
		FROG =
		{
			DEAD = "... it's dead.",
			GENERIC = "Yuck a frog.",
			SLEEPING = "Let's just stay away alright?",
		},
		FROGGLEBUNWICH = "...please don't make me eat this.",
		FROGLEGS = "Ew...",
		FROGLEGS_COOKED = "Are you going to make me eat this?",
		FRUITMEDLEY = "Yum, fruit!",
		GEARS = "I wonder where these go.",
		GHOST = "Kyaa! Ghost!",
		GOLDENAXE = "I'd rather sell this.",
		GOLDENPICKAXE = "I'd rather sell this.",
		GOLDENPITCHFORK = "I'd rather sell this.",
		GOLDENSHOVEL = "I'd rather sell this.",
		GOLDNUGGET = "!!! I wonder how much this is worth...",
		GRASS =
		{
			BARREN = "I guess it needs some fertilizer.",
			BURNING = "Ah!... it's burning...",
			GENERIC = "It's grass.",
			PICKED = "Wonder what I can use this for.",
		},
		GREEN_CAP = "I wonder if it's poisonous.",
		GREEN_CAP_COOKED = "Cooking it should remove any poison... maybe.",
		GREEN_MUSHROOM =
		{
			GENERIC = "A mushroom.",
			INGROUND = "There's a bit left...",
			PICKED = "I wonder if it will grow again.",
		},
		GUNPOWDER = "I could make explosives with these.",
		HAMBAT = "Feels like a waste of food.",
		HAMMER = "I'd rather not break anything expensive.",
		HEALINGSALVE = "This should help.",
		HEATROCK =
		{
			COLD = "There's no more heat.",
			GENERIC = "I wonder how this works?",
			HOT = "Oh? It's pretty hot.",
			WARM = "It's so warm~",
		},
		HOMESIGN = "I guess we can use it in case there's someone else out here.",
		HONEY = "Mmm it's sweet!",
		HONEYCOMB = "It's a bit waxy.",
		HONEYHAM = "Oo~ Looks good!",
		HONEYNUGGETS = "These look tasty.",
		HORN = "I think these call the beefalo.",
		HOUND = "Those dogs look angry...",
		HOUNDMOUND = "I hope there aren't any inside.",
		HOUNDBONE = "Some bones...",
		ICEBOX = "This will keep any food I find from spoiling too fast.",
		ICEHOUND = "Oh? These ones are white.",
		INSANITYROCK =
		{
			ACTIVE = "I think I'm seeing things...",
			INACTIVE = "It's just a rock right?",
		},
		JAMMYPRESERVES = "Just need some bread.",
		KABOBS = "Looks good.",
		KILLERBEE =
		{
			GENERIC = "Looks dangerous.",
			HELD = "Should I really be holding this?",
		},
		KNIGHT = "Is that a horse?",
		KOALEFANT_SUMMER = "He looks so cute~",
		KOALEFANT_WINTER = "I want to cuddle up next to him~",
		KRAMPUS = "You're not going to take away MY things!",
		KRAMPUS_SACK = "This is a nice bag!",
		LEIF = "! The tree is alive!",
		LEIF_SPARSE = "! The tree is alive!",
		LIGHTNING_ROD =
		{
			CHARGED = "It's a nice source of light.",
			GENERIC = "That'll keep keep the lightning away from my things.",
		},
		LITTLE_WALRUS = "I shouldn't get too close.",
		LIVINGLOG = "It looks upset.",
		LOCKEDWES = "Someone's trapped!",
		LOG =
		{
			BURNING = "I could have used them for something.",
			GENERIC = "Just some wood.",
		},
		LUREPLANT = "That plant looks dangerous.",
		LUREPLANTBULB = "Is it really safe to replant this?",
		MALE_PUPPET = "He looks frightened.",
		MANDRAKE =
		{
			DEAD = "Poor little guy.",
			GENERIC = "That doesn't look normal...",
			PICKED = "At least you don't die when you hear it screaming.",
		},
		COOKEDMANDRAKE = "I don't know if I want to eat this...",
		MANDRAKESOUP = "Should be more tolerable now that you can't see the face.",
		MARBLE = "...h-h-heavy...",
		MARBLEPILLAR = "I wonder if it was part of something.",
		MARBLETREE = "Is this really a tree?.",
		MARSH_BUSH =
		{
			BURNING = "Better off as ash...",
			GENERIC = "It looks sharp.",
			PICKED = "Ow!",
		},
		MARSH_PLANT = "It's just some plants.",
		MARSH_TREE =
		{
			BURNING = "Poor tree...",
			BURNT = "I should plant another in its place.",
			CHOPPED = "Twigs too?",
			GENERIC = "It looks dangerous!",
		},
		MAXWELL = "Who does this guy think he is?",
		MAXWELLHEAD = "He sure likes to talk.",
		MAXWELLLIGHT = "Oh? It lights on its own.",
		MAXWELLLOCK = "Now I just need a key.",
		MAXWELLTHRONE = "What a creepy chair...",
		MEAT = "I should cook up something good with this.",
		MEATBALLS = "Looks tasty~",
		MEATRACK =
		{
			DONE = "It's ready!",
			DRYING = "I wonder how long this'll take...",
			GENERIC = "Let's dry some meat!",
		},
		MEAT_DRIED = "This jerky isn't too bad.",
		MERM = "They look slimy.",
		MERMHEAD = "Even these things don't deserve this.",
		MERMHOUSE = "It looks so rundown.",
		MONSTERLASAGNA = "Doesn't look like something I'd eat.",
		MONSTERMEAT = "Bleh, what am I supposed to do with this?",
		MONSTERMEAT_DRIED = "It's dry and smells strange.",
		MOSQUITO =
		{
			GENERIC = "So annoying!",
			HELD = "Keep that mouth away from me!",
		},
		MOSQUITOSACK = "There so much blood in this...",
		MOUND =
		{
			DUG = "Better it than me.",
			GENERIC = "It's full of stuff, I bet.",
		},
		NIGHTLIGHT = "!! Looks expensive~",
		NIGHTMAREFUEL = "This is some strange stuff.",
		NIGHTSWORD = "Finally a weapon I'm used to~",
		NITRE = "I could use these.",
		ONEMANBAND = "This isn't that hard to use.",
		PANDORASCHEST = "Kind of tacky.",
		PANFLUTE = "It feels a bit rude that everything falls asleep.",
		PAPYRUS = "These look useful.",
		PENGUIN = "! So cute~",
		PERD = "I better get rid of them before they eat the berries...",
		PEROGIES = "Mmm tasty dumplings~",
		PETALS = "Poor flower.",
		PETALS_EVIL = "The petals feel strange.",
		PICKAXE = "This'll help with mining.",
		PIGGYBACK = "Yay~ I can carry more things now... though it's a bit heavy.",
		PIGHEAD = "Nothing deserves this treatment.",
		PIGHOUSE =
		{
			FULL = "Seems there's a bunch inside.",
			GENERIC = "These homes look small.",
			LIGHTSOUT = "Wonder if someone is inside...",
		},
		PIGKING = "What a fat pig...",
		PIGMAN =
		{
			DEAD = "I wonder if they taste like normal pigs.",
			FOLLOWER = "I guess it likes me?",
			GENERIC = "The smell is a bit...",
			GUARD = "He's not the boss of me!",
			WEREPIG = "!?",
		},
		PIGSKIN = "I can probably make something.",
		PIGTORCH = "Hah... how strange.",
		PINECONE = 
		{
		    GENERIC = "I should grow some more trees.",
		    PLANTED = "Grow up tall~",
		},
		PITCHFORK = "This can help.",
		PLANTMEAT = "Is this a meat or vegetable?",
		PLANTMEAT_COOKED = "It looks good enough...",
		PLANT_NORMAL =
		{
			GENERIC = "I'll eat it if I have to.",
			GROWING = "How much more...",
			READY = "It seems to be ready.",
		},
		POMEGRANATE = "It's so juicy~",
		POMEGRANATE_COOKED = "Looks even better~",
		POMEGRANATE_SEEDS = "What a tiny seed.",
		POOP = "...Ew",
		PUMPKIN = "Oo~ I wonder what I can cook with this.",
		PUMPKINCOOKIE = "Eh? I wasn't going to give you any...",
		PUMPKIN_COOKED = "I think it needs some more spice.",
		PUMPKIN_LANTERN = "I wonder if it's Halloween~",
		PUMPKIN_SEEDS = "I better grow some more~",
		PURPLEGEM = "Weird!",
		RABBIT =
		{
			GENERIC = "So cute~",
			HELD = "Its so soft~",
		},
		RABBITHOLE = "I hope there are more inside...",
		RAINOMETER = "I hate the rain...",
		RATATOUILLE = "Something like this is good every once in awhile~",
		RAZOR = "...It's not what you think!",
		REDGEM = "So pretty!",
		RED_CAP = "Does red mean its dangerous?",
		RED_CAP_COOKED = "It couldn't hurt to try...",
		RED_MUSHROOM =
		{
			GENERIC = "A mushroom.",
			INGROUND = "There's a bit left...",
			PICKED = "I wonder if it will grow again.",
		},
		REEDS =
		{
			BURNING = "I could have used them...",
			GENERIC = "Might be useful.",
			PICKED = "Let's hope it grows back.",
		},
        RELIC = 
        {
            GENERIC = "The furniture looks old.",
            BROKEN = "Hmm...it's broken.",
        },
        RUBBLE = "Broken furniture.",
		RESEARCHLAB = "Never too late to learn anything.",
		RESEARCHLAB2 = "Never too late to learn anything.",
		RESEARCHLAB3 = "Some strange energy is coming from it.",
		RESURRECTIONSTATUE = "I hope I wont have to use this...",
		RESURRECTIONSTONE = "I should probably touch this.",
		ROBIN =
		{
			GENERIC = "What a pretty bird~",
			HELD = "It needs a home~",
		},
		ROBIN_WINTER =
		{
			GENERIC = "I wonder if it's cold...",
			HELD = "It's so fluffy~",
		},
		ROBOT_PUPPET = "It looks frightened.",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted over lava pit.",
			OUT = "Aww, it's cooled off.",
			LOW = "The lava is cooling.",
			NORMAL = "A pool of fire!",
		},
		ROCKS = "It's just rocks.",
        ROOK = "It looks dangerous.",
        ROPE = "I hope you're not doing anything perverted.",
		ROTTENEGG = "Ew the smell...",
		SANITYROCK =
		{
			ACTIVE = "I wonder what the markings mean.",
			INACTIVE = "Where'd it go?",
		},
		SAPLING =
		{
			BURNING = "poor little tree...",
			GENERIC = "I should pick it.",
			PICKED = "Will it grow again?",
		},
		SEEDS = "Oh! I should grow some food~",
		SEEDS_COOKED = "No other options huh...",
		SEWING_KIT = "Of course I know how to!",
		SHOVEL = "I can probably dig up some nice things~",
		SILK = "I can make a lot of things with this~",
		SKELETON = "Poor guy... I wonder if he dropped anything nice.",
		SKULLCHEST = "Must have something good inside right?",
		SMALLBIRD =
		{
			GENERIC = "It's pretty cute~",
			HUNGRY = "Are you hungry?",
			STARVING = "Ah... sorry I'll get you some food.",
		},
		SMALLMEAT = "There's not much.",
		SMALLMEAT_DRIED = "I can chew this for awhile.",
		SPEAR = "Not a sword, but better than nothing.",
		SPIDER =
		{
			DEAD = "Nice job~",
			GENERIC = "I should take it out.",
			SLEEPING = "Best to leave it be.",
		},
		SPIDERDEN = "I should get rid of it.",
		SPIDEREGGSACK = "Yuck! Why are you making me carry this?",
		SPIDERGLAND = "...is this really useful?",
		SPIDERHAT = "At least this should keep the spiders away...",
		SPIDERQUEEN = "I better kill it before it makes more...",
		SPIDER_WARRIOR =
		{
			DEAD = "Nice!",
			GENERIC = "I hope it doesn't jump on me...",
			SLEEPING = "Maybe I should just leave that one alone.",
		},
		SPOILED_FOOD = "Aaa... what a waste.",
		STATUEHARP = "What a pretty statue.",
		STATUEMAXWELL = "Who does this guy think he is?",
		STINGER = "Better not touch the point.",
		STRAWHAT = "How do I look~?",
		SUNKBOAT = "I guess I can't escape with that.",
		SWEATERVEST = "Doesn't seem too stylish.",
		TAFFY = "How sweet~",
		TALLBIRD = "I don't think I should get any closer.",
		TALLBIRDEGG = "Wonder what I can do with this.",
		TALLBIRDEGG_COOKED = "It shouldn't taste any different from normal right?",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "it needs to be warmer.",
			GENERIC = "Yay~",
			HOT = "Is it too hot?",
			LONG = "I'm so excited~",
			SHORT = "I can't wait~",
		},
		TALLBIRDNEST =
		{
			GENERIC = "What a big egg!",
			PICKED = "The nest is empty.",
		},
		TEENBIRD =
		{
			GENERIC = "I feel like he understands me.",
			HUNGRY = "He sure eats a lot.",
			STARVING = "Ah! Sorry... I forgot to feed you.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "This could be my way out.",
			GENERIC = "I like the way the symbols glow.",
			LOCKED = "Needs to be unlocked somehow.",
			PARTIAL = "It's almost done!",
		},
		TELEPORTATO_BOX = "It feels warm.",
		TELEPORTATO_CRANK = "What's this part good for?",
		TELEPORTATO_POTATO = "A potato?",
		TELEPORTATO_RING = "This is too precious to burn!",
		TENT = "Much better than a bed roll.",
		TENTACLE = "...It better not grab me.",
		TENTACLESPOTS = "I can use this probably.",
		TENTACLESPIKE = "This should help.",
		TENTACLE_PILLAR = "It's quivering.",
		TENTACLE_PILLAR_ARM = "Ew!",
		TENTACLE_GARDEN = "I don't like this feeling.",
		TOPHAT = "I'm feeling fancy~",
		TORCH = "This will help.",
		TRAP = "This should help catch some things.",
		TRAP_TEETH = "This should get rid of anything coming after me~",
		TRAP_TEETH_MAXWELL = "How dangerous...",
		TREASURECHEST = "My favorite kind of container~",
		TRINKET_1 = "What do I even do with this...",
		TRINKET_10 = "...ew.",
		TRINKET_11 = "Someone might want it...!",
		TRINKET_12 = "It's all dried up.",
		TRINKET_2 = "Does this even have any value?",
		TRINKET_3 = "I wonder if its worth anything...",
		TRINKET_4 = "He looks like he was forged in flame.",
		TRINKET_5 = "Eh...",
		TRINKET_6 = "Not even a spark.",
		TRINKET_7 = "Hmm.",
		TRINKET_8 = "Useless.",
		TRINKET_9 = "I could probably use these for something...",
		TRUNKVEST_SUMMER = "This looks nice~",
		TRUNKVEST_WINTER = "This warms me right up~",
		TRUNK_COOKED = "Am I really going to eat this?",
		TRUNK_SUMMER = "Poor Koalefant.",
		TRUNK_WINTER = "Poor Koalefant.",
		UMBRELLA = "Something to keep me dry~",
		WAFFLES = "Mmm waffles!",
		WALL_HAY = "Will this even hold things off?",
		WALL_HAY_ITEM = "Someone could probably burn this down.",
		WALL_STONE = "Eh. I guess that's OK.",
		WALL_STONE_ITEM = "How heavy.",
		WALL_RUINS = "I wonder if this wall is any good.",
		WALL_RUINS_ITEM = "Will they fit in my pockets?",
		WALL_WOOD = "Better than hay I guess.",
		WALL_WOOD_ITEM = "I hate hiding.",
		WALRUS = "Why is it following?",
		WALRUSHAT = "This hat looks fancy~",
		WALRUS_CAMP =
		{
			EMPTY = "I wonder what's inside...",
			GENERIC = "That house looks nice.",
		},
		WALRUS_TUSK = "I heard these sell well.",
		WASPHIVE = "I had better keep my distance.",
		WETGOOP = "Bleh... I failed.",
		WINTERHAT = "Oh! It's so warm~",
		WINTEROMETER = "I don't think you need a machine to tell you this.",
		WORMHOLE =
		{
			GENERIC = "Is that a mouth?",
			OPEN = "I hope you're not telling me to jump in.",
		},
		ACCOMPLISHMENT_SHRINE = "Just staying alive should be enough.",        		
		LIVINGTREE = "Is it alive?",
		ICESTAFF = "I hate this thing.",
	},
	DESCRIBE_TOODARK = "Ah! I need some light!",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "It's a bit crunchy.",
	},
}
