@attack_range = 8
@launch_time = 1.5
@fighter_speed = 275
@count = 8
@regen = 0.15

### Tactical Interceptor Wing
strike_craft_component_template = {
	key = "NHSC_FIGHTERS_HANGAR_4"
	size = LARGE
	entity = "fighter_entity"
	icon = "GFX_ship_part_nhsc_strike_craft_fighter_4"
	icon_frame = 1

	weapon_type = point_defence
	projectile_gfx = "nhsc_fighter_4_weapon"
	power = -60
	cost = 80
	
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 8 max = 16 }
	cooldown = 2.0
	range = 10
	accuracy = 1.0
	health = 50
	armor = 3
	shield = 40
	tracking = 0.70	
	speed = @fighter_speed
	rotation_speed = 0.15
	acceleration = 0.6
	evasion = 0.80
	hull_damage = 1.15
	armor_damage = 1.50
	shield_penetration = 1
	
	ship_behavior = "fighters_behavior"
	component_set = "NHSC_FIGHTERS_HANGAR_4"
	prerequisites = { "nhsc_tech_tactical_strikecrafts" }
	tags = { weapon_type_strike_craft }
	upgrades_to = "NHSC_FIGHTERS_HANGAR_5"
}

### Siegebreaker Interceptor Wing
strike_craft_component_template = {
	key = "NHSC_FIGHTERS_HANGAR_5"
	size = LARGE
	entity = "fighter_entity"
	icon = "GFX_ship_part_nhsc_strike_craft_fighter_5"
	icon_frame = 1

	weapon_type = point_defence
	projectile_gfx = "nhsc_fighter_5_weapon"
	power = -70
	cost = 90
	
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 9 max = 20 }
	cooldown = 2.0
	range = 10
	accuracy = 1.0
	health = 60
	armor = 3
	shield = 40
	tracking = 0.70	
	speed = @fighter_speed
	rotation_speed = 0.15
	acceleration = 0.6
	evasion = 0.80
	hull_damage = 1.15
	armor_damage = 1.50
	armor_penetration = 0.0
       	shield_penetration = 1
	
	ship_behavior = "fighters_behavior"
	component_set = "NHSC_FIGHTERS_HANGAR_5"
	prerequisites = { "nhsc_tech_siegebreaker_strikecrafts" }
	tags = { weapon_type_strike_craft }
}

### Cybernetically-Augmented Amoeba
strike_craft_component_template = {
	key = "NHSC_CYBER_AMOEBA"
	size = LARGE
	entity = "space_amoeba_small_entity"
	icon = "GFX_ship_part_nhsc_cyber_amoeba"
	icon_frame = 1

	weapon_type = point_defence
	projectile_gfx = "small_space_amoeba_weapon"
	power = -70
	cost = 90
	
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 18 max = 40 }
	cooldown = 4.0
	range = 10
	accuracy = 1.0
	health = 100
	armor = 20
	shield = 0
	tracking = 0.70	
	speed = @fighter_speed
	rotation_speed = 0.15
	acceleration = 0.6
	evasion = 0.80
	hull_damage = 1.15
	armor_damage = 1.50
	armor_penetration = 0.0
       	shield_penetration = 1
	
	ship_behavior = "bombers_behavior"
	component_set = "NHSC_CYBER_AMOEBA"
	prerequisites = { "nhsc_tech_amoeba_strike_craft_2" }
	tags = { weapon_type_strike_craft }
}

### Ravaging Swarmers
strike_craft_component_template = {
	key = "NHSC_RAVAGING_SWARMERS"
	size = LARGE
	entity = "swarm_01_fighter_entity"
	icon = "GFX_ship_part_nhsc_ravaging_swarmers"
	icon_frame = 1

	weapon_type = point_defence
	projectile_gfx = "small_space_amoeba_weapon"
	power = -70
	cost = 90
	
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 16 max = 48 }
	cooldown = 4.0
	range = 10
	accuracy = 1.0
	health = 100
	armor = 20
	shield = 0
	tracking = 0.70	
	speed = @fighter_speed
	rotation_speed = 0.15
	acceleration = 0.6
	evasion = 0.80
	hull_damage = 1.15
	armor_damage = 1.50
	armor_penetration = 0.0
       	shield_penetration = 1
	
	ship_behavior = "bombers_behavior"
	component_set = "NHSC_RAVAGING_SWARMERS"
	prerequisites = { "nhsc_tech_swarm_strike_craft_2" }
	tags = { weapon_type_strike_craft }
}

