--[[
	--- This is Wilson's speech file for Don't Starve Together ---
	Write your character's lines here.
	If you want to use another speech file as a base, or use a more up-to-date version, get them from data\scripts\
	
	If you want to use quotation marks in a quote, put a \ before it.
	Example:
	"Like \"this\"."
]]
return {
	ACTIONFAIL =
	{
		SHAVE =
		{
			AWAKEBEEFALO = "Doing that while it's awake is a bad idea.",
			GENERIC = "I can't shave it.",
			NOBITS = "There isn't anything left.",
		},
		STORE =
		{
			GENERIC = "It's full.",
			NOTALLOWED = "That can't go in there.",
			INUSE = "It's in use. I'll wait my turn.",
		},
		RUMMAGE =
		{	
			GENERIC = "I can't do that.",
			INUSE = "I'll wait my turn.",	
		},
        COOK =
        {
            GENERIC = "That is beyond my capabilities.",
            INUSE = "I should wait my turn.",
            TOOFAR = "I can't reach that.",
        },
        GIVE =
        {
            DEAD = "That's a shame...",
            SLEEPING = "Maybe once they wake up.",
            BUSY = "I'll try again later.",
        },
        GIVETOPLAYER = 
        {
        	FULL = "They are carrying too many items.",
            DEAD = "That's a shame...",
            SLEEPING = "Maybe once they wake up.",
            BUSY = "I'll try again later.",
    	},
    	GIVEALLTOPLAYER = 
        {
        	FULL = "They are carrying too many items.",
            DEAD = "That's a shame...",
            SLEEPING = "Maybe once they wake up.",
            BUSY = "I'll try again later.",
    	},
        WRITE =
        {
            GENERIC = "That is beyond my capabilities.",
            INUSE = "It's in use. I'll wait my turn.",
        },
        CHANGEIN =
        {
            GENERIC = "That is beyond my capabilities.",
            BURNING = "It's too dangerous to do that.",
            INUSE = "It's in use. I'll wait my turn.",
        },
        ATTUNE =
        {
            NOHEALTH = "I don't feel well enough...",
        },
	},
	ACTIONFAIL_GENERIC = "That is beyond my capabilities.",
	
	ANNOUNCE_DEATH = "My final name is Verniy... Do svidanya...",
	ANNOUNCE_DEATH_RUSSIAN = "My true name is Hibiki... Do svidanya...",
	ANNOUNCE_COMRADE_DEATH = "No...!",
	ANNOUNCE_COMRADE_DEATH_RUSSIAN = "Do svidanya...",
	
	ANNOUNCE_LEVELUP_1 = "Ugh...",
	ANNOUNCE_LEVELUP_2 = "I won't sink.",
	ANNOUNCE_LEVELUP_3 = "As expected, this is embarassing...",
	ANNOUNCE_LEVELUP_4 = "It's all right, even if I am alone.",
	ANNOUNCE_LEVELUP_5 = "...",
	ANNOUNCE_LEVELUP_6 = "The secret of the Phoenix lies in the timing of her repairs.",
	ANNOUNCE_LEVELUP_7 = "I will survive through everything.",
	ANNOUNCE_LEVELUP_8 = "This is why I'm called the Phoenix.",
	ANNOUNCE_LEVELUP_9 = "The name of Phoenix isn't just for show.",
	ANNOUNCE_VERNIY = "Horosho. I can trust in this form...",
	
	ANNOUNCE_ADVENTUREFAIL = "Mission failed. ...I'll try again.",
	ANNOUNCE_BEES = "Bees!?",
	ANNOUNCE_BOOMERANG = "Boomerang incomi-- agh!",
	ANNOUNCE_CHARLIE = "I have a bad feeling about this...",
	ANNOUNCE_CHARLIE_ATTACK = "I can't see what's attacking me...!",
	ANNOUNCE_COLD = "This is nothing compared to Russia.",
	ANNOUNCE_HOT = "Temperatures too high... I'll need to take cover.",
	ANNOUNCE_CRAFTING_FAIL = "I do not have enough resources.",
	ANNOUNCE_DEERCLOPS = "Enemy detected. It's large.",
	ANNOUNCE_DUSK = "It will be dark soon.",
	ANNOUNCE_EAT =
	{
		GENERIC = "Horosho.",
		PAINFUL = "I don't feel so good...",
		SPOILED = "That didn't taste well...",
		STALE = "I think that was starting to turn.",
		INVALID = "I cannot eat this.",
		YUCKY = "I refuse.",
	},
	ANNOUNCE_ENTER_DARK = "It's dark.",
	ANNOUNCE_ENTER_LIGHT = "Vision restored.",
	ANNOUNCE_FREEDOM = "Freedom. That's a nice sound. I like it.",
	ANNOUNCE_HIGHRESEARCH = "Intel obtained.",
	ANNOUNCE_HOUNDS = "I'm hearing wolves.",
	ANNOUNCE_WORMS = "Detecting movement from the ground.",
	ANNOUNCE_HUNGRY = "...I'm hungry.",
	ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh, the beast must be nearby.",
	ANNOUNCE_HUNT_LOST_TRAIL = "The trail ends here.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "The wet ground won't hold a footprint.",
	ANNOUNCE_INV_FULL = "My inventory is full.",
	ANNOUNCE_KNOCKEDOUT = "Ugh...",
	ANNOUNCE_LOWRESEARCH = "Failed to obtain intel...",
	ANNOUNCE_MOSQUITOS = "Annoying.",
    ANNOUNCE_NOWARDROBEONFIRE = "It's too dangerous.",
    ANNOUNCE_NODANGERGIFT = "It's too dangerous.",
	ANNOUNCE_NODANGERSLEEP = "It's too dangerous.",
	ANNOUNCE_NODAYSLEEP = "It's too bright out.",
	ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired.",
	ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to sleep...",
	ANNOUNCE_NOSLEEPONFIRE = "Sleeping in that is too risky.",
	ANNOUNCE_NODANGERSIESTA = "It's too dangerous.",
	ANNOUNCE_NONIGHTSIESTA = "I should be sleeping instead.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "I don't think I could really relax down here.",
	ANNOUNCE_NOHUNGERSIESTA = "I'm too hungry for this.",
	ANNOUNCE_NODANGERAFK = "I can't retreat here!",
	ANNOUNCE_NO_TRAP = "Well, that was easy.",
	ANNOUNCE_PECKED = "Ngh...!",
	ANNOUNCE_QUAKE = "An earthquake...!?",
	ANNOUNCE_RESEARCH = "Gathering intel.",
	ANNOUNCE_SHELTER = "I'll temporarily take shelter here.",
	ANNOUNCE_THORNS = "Ngh...!",
	ANNOUNCE_BURNT = "As expected, that was embarassing...",
	ANNOUNCE_TORCH_OUT = "My light ran out.",
	ANNOUNCE_FAN_OUT = "My fan stopped working.",
    ANNOUNCE_COMPASS_OUT = "This compass stopped working.",
	ANNOUNCE_TRAP_WENT_OFF = "Ah.",
	ANNOUNCE_UNIMPLEMENTED = "I don't think it's ready yet.",
	ANNOUNCE_WORMHOLE = "That was not a sane thing to do.",
	ANNOUNCE_CANFIX = "\nI think I can fix this.",
	ANNOUNCE_ACCOMPLISHMENT = "Mission Complete.",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "Horosho.",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "I ran out of fertilizer.",
	ANNOUNCE_TOOL_SLIP = "Ngh!? Oh no...!",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Lightning avoided.",

	ANNOUNCE_DAMP = "It's wet.",
	ANNOUNCE_WET = "Water doesn't bother me.",
	ANNOUNCE_WETTER = "I'm taking in water.",
	ANNOUNCE_SOAKED = "Taking in dangerous amounts of water.",
	
	ANNOUNCE_BECOMEGHOST = "Do Svidanya...",
	ANNOUNCE_GHOSTDRAIN = "I feel something's up...",

	DESCRIBE_SAMECHARACTER = "A comrade. Horosho.",
	
	BATTLECRY =
	{
		GENERIC = "Ura-!",
		PIG = "It's futile.",
		PREY = "It's futile.",
		SPIDER = "Too slow.",
		SPIDER_WARRIOR = "Ura-!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "Drove away the enemy.",
		PIG = "Enemy escaped...",
		PREY = "Enemy escaped...",
		SPIDER = "Drove away the enemy.",
		SPIDER_WARRIOR = "Drove away the enemy.",
	},
	DESCRIBE =
	{

		BERNIE_INACTIVE =
		{
			BROKEN = "It finally fell apart.",
			GENERIC = "It's all scorched.",
		},
		BERNIE_ACTIVE = "That teddy bear is moving around. Interesting.",
		

        PLAYER =
        {
            GENERIC = "It's %s.",
            ATTACKER = "I feel like %s is scheming something...",
            MURDERER = "What are you doing!?",
            REVIVER = "%s, that was very nice of you.",
            GHOST = "%s? Is that you?",
        },
		HIBIKI =
        {
            GENERIC = "A comrade. Horosho.",
            ATTACKER = "My other self seems suspicious.",
            MURDERER = "Why did you murder them...?",
            REVIVER = "Horosho. Thanks, me.",
            GHOST = "There's something very wrong with this sight...",
        },
		INAZUMA = 
		{
			GENERIC = "I'm glad you're here with me, Inazuma.",
            ATTACKER = "Inazuma, what are you doing...?",
            MURDERER = "Inazuma's hands are trembling... It can't be...?",
            REVIVER = "Inazuma, you're truly an angel.",
            GHOST = "Inazuma? Oh no, not again...",
		},
		IKAZUCHI = 
		{
			GENERIC = "Ikazuchi. You're handy to have around.",
            ATTACKER = "Ikazuchi!? What are you doing...?",
            MURDERER = "Ikazuchi, why did you...?",
            REVIVER = "I can always rely on you.",
            GHOST = "Ikazuchi...? What happened?",
		},
		AKATSUKI = 
		{
			GENERIC = "Ah, big sister Akatsuki. I hope you're doing well.",
            ATTACKER = "Akatsuki!? What are you doing...?",
            MURDERER = "Akatsuki, why did you...?",
            REVIVER = "Thanks for helping out, Akatsuki.",
            GHOST = "Akatsuki...? Oh no...",
		},
		SHIRANUI = 
		{
			GENERIC = "Shiranui, watch my back.",
            ATTACKER = "Shiranui seems more silent than usual today.",
            MURDERER = "Shiranui is covered in blood...",
            REVIVER = "Shiranui, thanks for helping out.",
            GHOST = "Shiranui...? Is that you?",
		},
		SHIGURE = 
		{
			GENERIC = "Pleased to be here with you, Shigure.",
            ATTACKER = "Shigure's smile is a little off today...",
            MURDERER = "Shigure's a little red...",
            REVIVER = "Shigure, thanks for helping out.",
            GHOST = "Shigure...? Is that you?",
		},
		SATSUKI = 
		{
			GENERIC = "Hello there, Satsuki.",
            ATTACKER = "Satsuki is scheming something...",
            MURDERER = "Satsuki, what did you do!?",
            REVIVER = "Satsuki, thanks for helping out.",
            GHOST = "Satsuki...? Is that you?",
		},
		WILSON = 
		{
			GENERIC = "It's Wilson.",
            ATTACKER = "I feel like Wilson is scheming something...",
            MURDERER = "What are you doing!?",
            REVIVER = "Wilson, that was very nice of you.",
            GHOST = "Wilson? Is that you?",
		},
		WOLFGANG = 
		{
			GENERIC = "It's Wolfgang.",
            ATTACKER = "I feel like Wolfgang is scheming something...",
            MURDERER = "What are you doing!?",
            REVIVER = "Wolfgang, that was very nice of you.",
            GHOST = "Wolfgang? Is that you?",
		},
		WAXWELL = 
		{
			GENERIC = "It's Waxwell.",
            ATTACKER = "I feel like Waxwell is scheming something...",
            MURDERER = "What are you doing!?",
            REVIVER = "Waxwell, that was very nice of you.",
            GHOST = "Waxwell? Is that you?",
		},
		WX78 = 
		{
			GENERIC = "It's WX78.",
            ATTACKER = "I feel like WX78 is scheming something...",
            MURDERER = "What are you doing!?",
            REVIVER = "WX78, that was very nice of you.",
            GHOST = "WX78? Is that you?",
		},
		WILLOW = 
		{
			GENERIC = "It's Willow.",
            ATTACKER = "I feel like Willow is scheming something...",
            MURDERER = "What are you doing!?",
            REVIVER = "Willow, that was very nice of you.",
            GHOST = "Willow? Is that you?",
		},
		WENDY = 
		{
			GENERIC = "It's Wendy.",
            ATTACKER = "I feel like Wendy is scheming something...",
            MURDERER = "What are you doing!?",
            REVIVER = "Wendy, that was very nice of you.",
            GHOST = "Wendy? Is that you?",
		},
		WOODIE = 
		{
			GENERIC = "It's Woodie.",
            ATTACKER = "I feel like Woodie is scheming something...",
            MURDERER = "What are you doing!?",
            REVIVER = "Woodie, that was very nice of you.",
            GHOST = "Woodie? Is that you?",
		},
		WICKERBOTTOM = 
		{
			GENERIC = "It's Wickerbottom.",
            ATTACKER = "I feel like Wickerbottom is scheming something...",
            MURDERER = "What are you doing!?",
            REVIVER = "Wickerbottom, that was very nice of you.",
            GHOST = "Wickerbottom? Is that you?",
		},
		WES = 
		{
			GENERIC = "It's Wes.",
            ATTACKER = "I feel like Wes is scheming something...",
            MURDERER = "What are you doing!?",
            REVIVER = "Wes, that was very nice of you.",
            GHOST = "Wes? Is that you?",
		},
		MULTIPLAYER_PORTAL = "It's a strange-looking portal... Did I come through here?",
        MIGRATION_PORTAL = {
            GENERIC = "It's a portal to another world. Interesting.",
            OPEN = "Maybe visiting another world would be interesting.",
            FULL = "I don't seem to be able to enter...",
        },
		GLOMMER = "...What's that? It's... sort of cute.",
		GLOMMERFLOWER = 
		{
			GENERIC = "The petals shimmer in the light.",
			DEAD = "The petals droop and shimmer in the light.",
		},
		GLOMMERWINGS = "Cute tiny wings.",
		GLOMMERFUEL = "This smells foul.",
		BELL = "Ding dong.",
		STATUEGLOMMER = 
		{	
			GENERIC = "I'm not sure what that's supposed to be.",
			EMPTY = "It's broken.",
		},

		WEBBERSKULL = "...Rest in peace.",
		WORMLIGHT = "A glowing fruit.",
		WORMLIGHT_LESSER = "An unhealthy looking fruit.",
		WORM =
		{
		    PLANT = "This looks suspicious...",
		    DIRT = "Just looks like a pile of dirt.",
		    WORM = "Worm detected!",
		},
        WORMLIGHT_PLANT = "Looks suspicious.",
		MOLE =
		{
			HELD = "Nowhere left to dig, my friend.",
			UNDERGROUND = "Something's under there, searching for minerals.",
			ABOVEGROUND = "What a cute mole, but I feel an urge to whack it...",
		},
		MOLEHILL = "What a nice hole.",
		MOLEHAT = "It stinks, but useful.",

		EEL = "This will make a delicious meal.",
		EEL_COOKED = "Horosho.",
		UNAGI = "I cooked it myself.",
		EYETURRET = "I hope I don't get its attention.",
		EYETURRET_ITEM = "I think it's sleeping.",
		MINOTAURHORN = "It's sharp.",
		MINOTAURCHEST = "I wonder what's in that chest.",
		THULECITE_PIECES = "It's some smaller chunks of Thulecite.",
		POND_ALGAE = "Some algae by a pond.",
		GREENSTAFF = "This will come in handy.",
		POTTEDFERN = "A fern in a pot.",

		THULECITE = "I wonder where this is from?",
		ARMORRUINS = "It's oddly light.",
		RUINS_BAT = "It has quite a heft to it.",
		RUINSHAT = "It's a nice hat.",
		NIGHTMARE_TIMEPIECE =
		{
            CALM = "All is well.",
            WARN = "Getting pretty magical around here.",
            WAXING = "I think it's becoming more concentrated!",
            STEADY = "It seems to be staying steady.",
            WANING = "Feels like it's receding.",
            DAWN = "The nightmare is almost gone!",
            NOMAGIC = "There's no magic around here.",
		},
		BISHOP_NIGHTMARE = "It's falling apart.",
		ROOK_NIGHTMARE = "Terrifying.",
		KNIGHT_NIGHTMARE = "It's a knightmare.",
		MINOTAUR = "That thing doesn't look happy.",
		SPIDER_DROPPER = "Note to self: Don't look up.",
		NIGHTMARELIGHT = "I wonder what function this served.",
		NIGHTSTICK = "It's electric.",
		GREENGEM = "It's green and gemmy.",
		RELIC = "Ancient household goods.",
		RUINS_RUBBLE = "This can be fixed.",
		MULTITOOL_AXE_PICKAXE = "It's brilliant!",
		ORANGESTAFF = "This beats walking.",
		YELLOWAMULET = "Warm to the touch.",
		GREENAMULET = "Just when I thought I couldn't get any better.",
		SLURPERPELT = "Doesn't look much different dead.",	

		SLURPER = "It's very hairy.",
		SLURPER_PELT = "Doesn't look much different dead.",
		ARMORSLURPER = "It's a very... unsightly suit.",
		ORANGEAMULET = "Teleportation? That's useful.",
		YELLOWSTAFF = "This looks like it would fit...",
		YELLOWGEM = "It's a yellow gem.",
		ORANGEGEM = "It's an orange gem.",
		TELEBASE = 
		{
			VALID = "It's ready to go.",
			GEMS = "It needs more purple gems.",
		},
		GEMSOCKET = 
		{
			VALID = "Looks ready.",
			GEMS = "It needs a gem.",
		},
		STAFFLIGHT = "That seems really dangerous.",
	
        ANCIENT_ALTAR = "An ancient and mysterious structure.",

        ANCIENT_ALTAR_BROKEN = "This seems to be broken.",

        ANCIENT_STATUE = "It seems to throb out of tune with the world.",

        LICHEN = "Only a cyanobacteria could grow in this light.",
		CUTLICHEN = "Nutritious, but it won't last long.",

		CAVE_BANANA = "It's mushy.",
		CAVE_BANANA_COOKED = "Horosho.",
		CAVE_BANANA_TREE = "It's dubiously photosynthetical.",
		ROCKY = "It has terrifying claws.",
		
		COMPASS =
		{
			GENERIC="Which way am I facing?",
			N = "North",
			S = "South",
			E = "East",
			W = "West",
			NE = "Northeast",
			SE = "Southeast",
			NW = "Northwest",
			SW = "Southwest",
		},

		NIGHTMARE_TIMEPIECE =	-- Duplicated
		{
			WAXING = "I think it's becoming more concentrated.",
			STEADY = "It seems to be staying steady.",
			WANING = "Feels like it's receding.",
			DAWN = "The nightmare is almost gone.",
			WARN = "Getting pretty magical around here.",
			CALM = "All is well.",
			NOMAGIC = "There's no magic around here.",
		},

		HOUNDSTOOTH="It's sharp.",
		ARMORSNURTLESHELL="It sticks to my back.",
		BAT="Ah, a bat.",
		BATBAT = "I wonder if I could fly with two of these.",
		BATWING="A bat wing.",
		BATWING_COOKED="Surprisingly delicious.",
        BATCAVE = "A cave full of bats.",
		BEDROLL_FURRY="It's so warm and comfy.",
		BUNNYMAN="I am filled with an irresitable urge to do science.",
		FLOWER_CAVE="It glows.",
		FLOWER_CAVE_DOUBLE="It glows.",
		FLOWER_CAVE_TRIPLE="It glows.",
		GUANO="It's... poop.",
		LANTERN="A more civilized light.",
		LIGHTBULB="It's a lightbulb.",
		MANRABBIT_TAIL="I just like holding it.",
		MUSHTREE_TALL = {
            GENERIC = "That mushroom is large.",
            BLOOM = "You can't tell by looking, but it's smelly.",
        },
		MUSHTREE_MEDIUM = {
            GENERIC = "These are some large mushrooms.",
            BLOOM = "It's blooming...?",
        },
		MUSHTREE_SMALL = {
            GENERIC = "A magic mushroom?",
            BLOOM = "It's trying to reproduce.",
        },
        MUSHTREE_TALL_WEBBED = "The spiders thought this one was important.",
        SPORE_TALL = "It's just drifting around.",
        SPORE_MEDIUM = "It's just drifting around.",
        SPORE_SMALL = "It's just drifting around.",
        SPORE_TALL_INV = "I'll keep a little light in my pocket.",
        SPORE_MEDIUM_INV = "I'll keep a little light in my pocket.",
        SPORE_SMALL_INV = "I'll keep a little light in my pocket.",
		RABBITHOUSE=
		{
			GENERIC = "That's not a real carrot.",
			BURNT = "That's not a real roasted carrot.",
		},
		SLURTLE="Huh.",
		SLURTLE_SHELLPIECES="A puzzle with no solution.",
		SLURTLEHAT="I hope it doesn't mess up my hair.",
		SLURTLEHOLE="It's a den of these weird things.",
		SLURTLESLIME="If it wasn't useful, I wouldn't touch it.",
		SNURTLE="He's less gross, but still gross.",
		SPIDER_HIDER="Spiders!?",
		SPIDER_SPITTER="Giant spiders, huh...",
		SPIDERHOLE="It's encrusted with old webbing.",
		STALAGMITE="Looks like a rock to me.",
		STALAGMITE_FULL="Looks like a rock to me.",
		STALAGMITE_LOW="Looks like a rock to me.",
		STALAGMITE_MED="Looks like a rock to me.",
		STALAGMITE_TALL="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_FULL="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_LOW="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_MED="Rocks, rocks, rocks, rocks...",

		TURF_CARPETFLOOR = "Yet another ground type.",
		TURF_CHECKERFLOOR = "Yet another ground type.",
		TURF_DIRT = "Yet another ground type.",
		TURF_FOREST = "Yet another ground type.",
		TURF_GRASS = "Yet another ground type.",
		TURF_MARSH = "Yet another ground type.",
		TURF_ROAD = "Yet another ground type.",
		TURF_ROCKY = "Yet another ground type.",
		TURF_SAVANNA = "Yet another ground type.",
		TURF_WOODFLOOR = "Yet another ground type.",

		TURF_CAVE="Yet another ground type.",
		TURF_FUNGUS="Yet another ground type.",
		TURF_SINKHOLE="Yet another ground type.",
		TURF_UNDERROCK="Yet another ground type.",
		TURF_MUD="Yet another ground type.",

		TURF_DECIDUOUS = "Yet another ground type.",
		TURF_SANDY = "Yet another ground type.",
		TURF_BADLANDS = "Yet another ground type.",

		POWCAKE = "I don't know if I'm hungry enough.",
        CAVE_ENTRANCE = "I wonder if I could move that rock.",
        CAVE_ENTRANCE_RUINS = "It's probably hiding something.",
        CAVE_ENTRANCE_OPEN = {
            GENERIC = "I don't really want to go in there.",
            OPEN = "I bet there's all sorts of things to discover down there.",
            FULL = "I'll have to wait until someone leaves.",
        },
        CAVE_EXIT = {
            GENERIC = "I'll just stay down here, I suppose.",
            OPEN = "I've had enough discovery for now.",
            FULL = "The surface is too crowded.",
        },
		MAXWELLPHONOGRAPH = "So that's where the music was coming from.",
		BOOMERANG = "Aerodynamical.",
		PIGGUARD = "That looks like an enemy. I'll be cautious.",
		ABIGAIL = "A ghost?",
		ADVENTURE_PORTAL = "A portal...?",
		AMULET = "I feel so safe when I'm wearing it.",
		ANIMAL_TRACK = "Tracks left by an animal.",
		ARMORGRASS = "It's uncomfortable to wear.",
		ARMORMARBLE = "This looks really heavy.",
		ARMORWOOD = "It's uncomfortable to wear.",
		ARMOR_SANITY = "Better be safe than sorry.",
		ASH =
		{
			GENERIC = "All that's left after fire has done its job.",
			REMAINS_GLOMMERFLOWER = "The flower was consumed by fire when I teleported.",
			REMAINS_EYE_BONE = "The eyebone was consumed by fire when I teleported.",
			REMAINS_THINGIE = "This was once something before it got burned...",
		},
		AXE = "It's an axe.",
		BABYBEEFALO = "A baby Beefalo. Cute.",
		BACKPACK = "It's for me to put my stuff in.",
		BACONEGGS = "I cooked it myself.",
		BANDAGE = "First aid.",
		BASALT = "That's too strong to break through.",
		BATBAT = "Can I fly if I hold two of these...?",	-- Duplicated
		BEARDHAIR = "It's beard hair. But, from who...?",
		BEARGER = "That's a dangerous-looking creature.",
		BEARGERVEST = "Welcome to hibernation station.",
		ICEPACK = "The fur keeps the temperature inside stable.",
		BEARGER_FUR = "A mat of thick fur.",
		BEDROLL_STRAW = "It smells damp.",
		BEE =
		{
			GENERIC = "To bee or not to bee.",
			HELD = "Careful.",
		},
		BEEBOX =
		{
			READY = "It's full of honey.",
			FULLHONEY = "It's full of honey.",
			GENERIC = "It's full of bees.",
			NOHONEY = "It's empty.",
			SOMEHONEY = "I should wait a bit.",
			BURNT = "How did it get burned?",
		},
		BEEFALO =
		{
			FOLLOWER = "He's coming along peacefully.",
			GENERIC = "It's a beefalo.",
			NAKED = "Aww, he's so sad.",
			SLEEPING = "These guys are really heavy sleepers.",
		},
		BEEFALOHAT = "What a nice hat.",
		BEEFALOWOOL = "It smells like beefalo tears.",
		BEEHAT = "This should keep me protected.",
		BEEHIVE = "It's buzzing with activity.",
		BEEMINE = "It buzzes when I shake it.",
		BEEMINE_MAXWELL = "Bottled mosquito rage.",
		BERRIES = "I prefer blueberries.",
		BERRIES_COOKED = "I still prefer blueberries, but this will do.",
		BERRYBUSH =
		{
			BARREN = "I think it needs to be fertilized.",
			WITHERED = "Nothing will grow in this heat.",
			GENERIC = "Red berries taste the best.",
			PICKED = "Maybe they'll grow back?",
		},
		BIGFOOT = "What left this giant footprint?",
		BIRDCAGE =
		{
			GENERIC = "I should put a bird in it.",
			OCCUPIED = "That's my bird.",
			SLEEPING = "Ah, he's asleep.",
			HUNGRY = "He seems hungry.",
			STARVING = "He's starving, I really need to feed him soon.",
			DEAD = "Oh no...",
			SKELETON = "...Rest in peace...",
		},
		BIRDTRAP = "Gives me a net advantage.",
		BIRD_EGG = "A small, normal egg.",
		BIRD_EGG_COOKED = "A cooked egg. Horosho.",
		BISHOP = "A bishop.",
		BLOWDART_FIRE = "It's too dangerous.",
		BLOWDART_SLEEP = "Just don't breathe in.",
		BLOWDART_PIPE = "A blowdart pipe.",
		BLUEAMULET = "Cool as ice.",
		BLUEGEM = "It sparkles with cold energy.",
		BLUEPRINT = "It's scientific.",
		BELL_BLUEPRINT = "It's scientific.",
		BLUE_CAP = "It's weird and gooey.",
		BLUE_CAP_COOKED = "It's different now...",
		BLUE_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's sleeping.",
			PICKED = "I wonder if it will come back?",
		},
		BOARDS = "Boards.",
		BOAT = "Is that how I got here?",
		BONESHARD = "Bits of bone.",
		BONESTEW = "I cooked it myself.",
		BUGNET = "Reminds me of that incident with Ikazuchi...",
		BUSHHAT = "It's kind of scratchy.",
		BUTTER = "I can't believe it's butter.",
		BUTTERFLY =
		{
			GENERIC = "It's a butterfly. Pretty.",
			HELD = "Now I have you.",
		},
		BUTTERFLYMUFFIN = "I cooked it myself.",
		BUTTERFLYWINGS = "Beautiful. It's sad the butterfly had to die.",
		BUZZARD = "What a bizarre buzzard.",
		CACTUS = 
		{
			GENERIC = "Sharp but delicious.",
			PICKED = "Deflated, but still spiny.",
		},
		CACTUS_MEAT_COOKED = "Grilled fruit of the desert.",
		CACTUS_MEAT = "There are still some spines between me and a tasty meal.",
		CACTUS_FLOWER = "A pretty flower from a prickly plant.",

		COLDFIRE =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Horosho. That's a beautiful-looking fire.",
			HIGH = "That fire is getting out of hand.",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "The fire is out.",
		},
		CAMPFIRE =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "It's warm.",
			HIGH = "That fire is getting out of hand.",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "The fire is out.",
		},
		CANE = "It makes walking seem much easier.",
		CATCOON = "A playful little thing.",
		CATCOONDEN = 
		{
			GENERIC = "It's a den in a stump.",
			EMPTY = "Its owner ran out of lives.",
		},
		CATCOONHAT = "Ears hat.",
		COONTAIL = "I think it's still swishing.",
		CARROT = "Yuck. It's all vegetabley.",
		CARROT_COOKED = "Mushy.",
		CARROT_PLANTED = "The earth is making plantbabies.",
		CARROT_SEEDS = "It's a seed.",
		WATERMELON_SEEDS = "It's a seed.",
		CAVE_FERN = "It's a fern.",
		CHARCOAL = "It's small, dark and smells like burnt wood.",
        CHESSJUNK1 = "A pile of broken chess pieces.",
        CHESSJUNK2 = "Another pile of broken chess pieces.",
        CHESSJUNK3 = "Even more broken chess pieces.",
		CHESTER = "Otto von Chesterfield, Esq.",
		CHESTER_EYEBONE =
		{
			GENERIC = "It's looking at me.",
			WAITING = "It went to sleep.",
		},
		COOKEDMANDRAKE = "Poor little guy.",
		COOKEDMEAT = "Char broiled to perfection.",
		COOKEDMONSTERMEAT = "That's only somewhat more appetizing than when it was raw.",
		COOKEDSMALLMEAT = "Now I don't have to worry about getting worms.",
		COOKPOT =
		{
			COOKING_LONG = "This is going to take a while.",
			COOKING_SHORT = "It's almost done.",
			DONE = "Mmmmm. It's ready to eat.",
			EMPTY = "It makes me hungry just to look at it.",
			BURNT = "The pot got cooked.",
		},
		CORN = "High in fructose.",
		CORN_COOKED = "High in fructose.",
		CORN_SEEDS = "It's a seed.",
		CROW =
		{
			GENERIC = "Cute.",
			HELD = "He doesn't look very happy.",
		},
		CUTGRASS = "Cut grass, ready for arts and crafts.",
		CUTREEDS = "Cut reeds, ready for crafting and hobbying.",
		CUTSTONE = "I've made them seductively smooth.",
		DEADLYFEAST = "A most potent dish.",
		DEERCLOPS = "It's enormous...!?",
		DEERCLOPS_EYEBALL = "This is really gross.",
		EYEBRELLAHAT =	"It will watch over me.",
		DEPLETED_GRASS =
		{
			GENERIC = "It's probably a tuft of grass.",
		},
		DEVTOOL = "It smells of bacon.",
		DEVTOOL_NODEV = "I'm not strong enough to wield it.",
		DIRTPILE = "It's a pile of dirt... or IS it?",
		DIVININGROD =
		{
			COLD = "The signal is very faint.",
			GENERIC = "It's some kind of homing device.",
			HOT = "This thing's going crazy.",
			WARM = "I'm headed in the right direction.",
			WARMER = "I must be getting pretty close.",
		},
		DIVININGRODBASE =
		{
			GENERIC = "I wonder what it does.",
			READY = "It looks like it needs a large key.",
			UNLOCKED = "Now my machine can work.",
		},
		DIVININGRODSTART = "That rod looks useful.",
		DRAGONFLY = "That's one fly dragon.",
		ARMORDRAGONFLY = "Hot mail.",
		DRAGON_SCALES = "They're still warm.",
		DRAGONFLYCHEST = "Next best thing to a lockbox.",
		LAVASPIT = 
		{
			HOT = "Hot spit.",
			COOL = "I like to call it 'Basaliva'.",
		},

		LAVAE = "Too hot to handle.",
		LAVAE_PET = 
		{
			STARVING = "Poor thing must be starving.",
			HUNGRY = "I hear a tiny stomach grumbling.",
			CONTENT = "It seems happy.",
			GENERIC = "Aww. Who's a good monster?",
		},
		LAVAE_EGG = 
		{
			GENERIC = "I can feel a faint warmth coming from inside.",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "I don't think that egg is warm enough.",
			COMFY = "I never thought I would see a happy egg.",
		},
		LAVAE_TOOTH = "It's an egg tooth.",

		DRAGONFRUIT = "What a weird fruit.",
		DRAGONFRUIT_COOKED = "Still weird.",
		DRAGONFRUIT_SEEDS = "It's a seed.",
		DRAGONPIE = "I cooked it myself.",
		DRUMSTICK = "I should gobble it.",
		DRUMSTICK_COOKED = "Now it's even tastier.",
		DUG_BERRYBUSH = "I should plant this.",
		DUG_GRASS = "I should plant this.",
		DUG_MARSH_BUSH = "I should plant this.",
		DUG_SAPLING = "I should plant this.",
		DURIAN = "Oh it smells.",
		DURIAN_COOKED = "Now it smells even worse.",
		DURIAN_SEEDS = "It's a seed.",
		EARMUFFSHAT = "At least my ears won't get cold...",
		EGGPLANT = "It doesn't look like an egg.",
		EGGPLANT_COOKED = "It's even less eggy.",
		EGGPLANT_SEEDS = "It's a seed.",
		DECIDUOUSTREE = 
		{
			BURNING = "What a waste of wood.",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "Take that, nature.",
			POISON = "It looks unhappy about me stealing those Birchnuts.",
			GENERIC = "It's all Leafy. Most of the time.",
		},
		ACORN = "There's definitely something inside there.",
        ACORN_SAPLING = "It'll be a tree soon.",
		ACORN_COOKED = "Roasted to perfection.",
		BIRCHNUTDRAKE = "A mad little nut.",
		EVERGREEN =
		{
			BURNING = "What a waste of wood.",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "Take that, nature.",
			GENERIC = "It's all Piney.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "What a waste of wood.",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "Take that, nature.",
			GENERIC = "This sad tree has no cones.",
		},
		EYEPLANT = "I think I'm being watched.",
		FARMPLOT =
		{
			GENERIC = "I should try planting some crops.",
			GROWING = "Go plants go.",
			NEEDSFERTILIZER = "I think it needs to be fertilized.",
			BURNT = "I don't think anything will grow in a pile of ash.",
		},
		FEATHERHAT = "The name Phoenix isn't just for show.",
		FEATHER_CROW = "A crow feather.",
		FEATHER_ROBIN = "A redbird feather.",
		FEATHER_ROBIN_WINTER = "A snowbird feather.",
		FEM_PUPPET = "She's trapped.",
		FIREFLIES =
		{
			GENERIC = "If only I could catch them.",
			HELD = "They make my pocket glow.",
		},
		FIREHOUND = "That one is glowy.",
		FIREPIT =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Sure beats darkness.",
			HIGH = "Good thing it's contained.",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "At least I can start it up again.",
		},
		COLDFIREPIT =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Sure beats darkness.",
			HIGH = "Good thing it's contained.",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "At least I can start it up again.",
		},
		FIRESTAFF = "I don't want to set the world on fire.",
		FIRESUPPRESSOR = 
		{	
			ON = "Fling on.",
			OFF = "All quiet on the flinging front.",
			LOWFUEL = "The fuel tank is getting a bit low.",
		},

		FISH = "Horosho. A big catch.",
		FISHINGROD = "Hook, line and stick.",
		FISHSTICKS = "I cooked it myself.",
		FISHTACOS = "I cooked it myself.",
		FISH_COOKED = "Grilled to perfection.",
		FLINT = "It's a very sharp rock.",
		FLOWER = "A small flower. It's pretty.",
        FLOWER_WITHERED = "I don't think it got enough sun.",
		FLOWERHAT = "It's pretty. I don't hate it.",
		FLOWER_EVIL = "Urgh... This flower feels off...",
		FOLIAGE = "Some leafy greens.",
		FOOTBALLHAT = "Horosho. This looks tough.",
		FROG =
		{
			DEAD = "He's croaked it.",
			GENERIC = "A cute little frog.",
			SLEEPING = "Oh, look at him sleep.",
		},
		FROGGLEBUNWICH = "I cooked it myself.",
		FROGLEGS = "I've heard it's a delicacy.",
		FROGLEGS_COOKED = "Tastes like chicken.",
		FRUITMEDLEY = "I cooked it myself.",
		FURTUFT = "Black and white fur.", 
		GEARS = "A pile of mechanical parts.",
		GHOST = "That offends me as a Scientist.",
		GOLDENAXE = "That's one fancy axe.",
		GOLDENPICKAXE = "Hey, isn't gold really soft?",
		GOLDENPITCHFORK = "Why did I even make a pitchfork this fancy?",
		GOLDENSHOVEL = "I can't wait to dig holes.",
		GOLDNUGGET = "Is this gold...? It's shiny...",
		GRASS =
		{
			BARREN = "It needs poop.",
			WITHERED = "It's not going to grow back while it's so hot.",
			BURNING = "That's burning fast.",
			GENERIC = "It's a tuft of grass.",
			PICKED = "It was cut down in the prime of its life.",
		},
		GREEN_CAP = "It seems pretty normal.",
		GREEN_CAP_COOKED = "It's different now...",
		GREEN_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's sleeping.",
			PICKED = "I wonder if it will come back?",
		},
		GUNPOWDER = "It looks like pepper.",
		HAMBAT = "This seems unsanitary.",
		HAMMER = "Stop. Hammer time.",
		HEALINGSALVE = "The secret of the Phoenix is the timing of her repairs.",
		HEATROCK =
		{
			FROZEN = "It's colder than ice.",
			COLD = "That's a cold stone.",
			GENERIC = "I could manipulate its temperature.",
			WARM = "It's quite warm and cuddly... for a rock.",
			HOT = "Nice and toasty hot.",
		},
		HOME = "Someone must live here.",
		HOMESIGN =
		{
			GENERIC = "It says 'You are here'.",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "It says 'Thataway'.",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "It says 'Thataway'.",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		HONEY = "Looks delicious.",
		HONEYCOMB = "Bees used to live in this.",
		HONEYHAM = "I cooked it myself.",
		HONEYNUGGETS = "I cooked it myself.",
		HORN = "It sounds like a beefalo field in there.",
		HOUND = "You ain't nothing, hound dog.",
		HOUNDBONE = "Creepy.",
		HOUNDMOUND = "I wouldn't want to pick a bone with the owner.",
		ICEBOX = "I have harnessed the power of cold.",
		ICEHAT = "Reminds me of Russia.",
		ICEHOUND = "Are there hounds for every season?",
		INSANITYROCK =
		{
			ACTIVE = "TAKE THAT, SANE SELF.",
			INACTIVE = "It's more of a pyramid than an obelisk.",
		},
		JAMMYPRESERVES = "I cooked it myself.",
		KABOBS = "I cooked it myself.",
		KILLERBEE =
		{
			GENERIC = "Oh no. It's a killer bee.",
			HELD = "This seems dangerous.",
		},
		KNIGHT = "Check it out.",
		KOALEFANT_SUMMER = "Adorably delicious.",
		KOALEFANT_WINTER = "It looks warm and full of meat.",
		KRAMPUS = "He's going after my stuff.",
		KRAMPUS_SACK = "It's slimy...",
		LEIF = "He's huge.",
		LEIF_SPARSE = "He's huge.",
		LIGHTNING_ROD =
		{
			CHARGED = "The power is mine.",
			GENERIC = "I can harness the heavens.",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "'Baaaah' yourself.",
			CHARGED = "I don't think it liked being struck by lightning.",
		},
		LIGHTNINGGOATHORN = "It's like a miniature lightning rod.",
		GOATMILK = "It's buzzing with tastiness.",
		LITTLE_WALRUS = "He won't be cute and cuddly forever.",
		LIVINGLOG = "It looks worried.",
		LOG =
		{
			BURNING = "That's some hot wood.",
			GENERIC = "It's big, it's heavy, and it's wood.",
		},
		LUREPLANT = "It's so alluring.",
		LUREPLANTBULB = "Now I can start my very own meat farm.",
		MALE_PUPPET = "He's trapped.",

		MANDRAKE_ACTIVE = "Stop following me.",
		MANDRAKE_PLANTED = "I've heard strange things about those plants.",
		MANDRAKE = "A mandrake root has strange powers.",

		MANDRAKESOUP = "I cooked it myself.",
		MANDRAKE_COOKED = "It doesn't seem so strange anymore.",
		MARBLE = "Fancy.",
		MARBLEPILLAR = "I think I could use that.",
		MARBLETREE = "I don't think an axe will cut it.",
		MARSH_BUSH =
		{
			BURNING = "That's burning fast.",
			GENERIC = "It looks thorny.",
			PICKED = "That hurt.",
		},
		BURNT_MARSH_BUSH = "It's all burnt up.",
		MARSH_PLANT = "It's a plant.",
		MARSH_TREE =
		{
			BURNING = "Spikes and fire.",
			BURNT = "Now it's burnt and spiky.",
			CHOPPED = "Not so spiky now.",
			GENERIC = "Those spikes look sharp.",
		},
		MAXWELL = "That person... Seems dangerous.",
		MAXWELLHEAD = "I can see into his pores.",
		MAXWELLLIGHT = "I wonder how they work.",
		MAXWELLLOCK = "Looks almost like a key hole.",
		MAXWELLTHRONE = "That doesn't look very comfortable.",
		MEAT = "It's a bit gamey, but it'll do.",
		MEATBALLS = "I cooked it myself.",
		MEATRACK =
		{
			DONE = "Jerky time.",
			DRYING = "Meat takes a while to dry.",
			DRYINGINRAIN = "Meat takes even longer to dry in rain.",
			GENERIC = "I should dry some meats.",
			BURNT = "The rack got dried.",
		},
		MEAT_DRIED = "Just jerky enough.",
		MERM = "Smells fishy.",
		MERMHEAD = 
		{
			GENERIC = "It's very stinky...",
			BURNT = "It smells even worse burnt.",
		},
		MERMHOUSE = 
		{
			GENERIC = "Who would live here?",
			BURNT = "Nothing to live in, now.",
		},
		MINERHAT = "This will keep my hands free.",
		MONKEY = "Curious little guy.",
		MONKEYBARREL = "Did that just move?",
		MONSTERLASAGNA = "I cooked it myself.",
		FLOWERSALAD = "A bowl of foliage.",
        ICECREAM = "I scream for ice cream.",
        WATERMELONICLE = "Cryogenic watermelon.",
        TRAILMIX = "A healthy, natural snack.",
        HOTCHILI = "Five alarm.",
        GUACAMOLE = "Avogadro's favorite dish.",
		MONSTERMEAT = "Ugh. I don't think I should eat that.",
		MONSTERMEAT_DRIED = "Strange-smelling jerky.",
		MOOSE = "I don't exactly know what that thing is.",
		MOOSEEGG = "What's this...?",
		MOSSLING = "What's this...?",
		FEATHERFAN = "I need to keep myself cool.",
        MINIFAN = "Somehow the breeze comes out the back twice as fast.",
		GOOSE_FEATHER = "Fluffy.",
		STAFF_TORNADO = "Spinning doom.",
		MOSQUITO =
		{
			GENERIC = "Ugh. Mosquitoes.",
			HELD = "Is that my blood?",
		},
		MOSQUITOSACK = "It's probably not someone else's blood...",
		MOUND =
		{
			DUG = "I should probably feel bad about that.",
			GENERIC = "I bet there's all sorts of good stuff down there.",
		},
		NIGHTLIGHT = "It gives off a spooky light.",
		NIGHTMAREFUEL = "Straight from your nightmares.",
		NIGHTSWORD = "I dreamed it myself.",
		NITRE = "I'm not a geologist.",
		ONEMANBAND = "I should have added a beefalo bell.",
		PANDORASCHEST = "It may contain something fantastic. Or horrible.",
		PANFLUTE = "I can serenade the animals.",
		PAPYRUS = "Some sheets of paper.",
		PENGUIN = "Must be breeding season.",
		PERD = "That's a funny-looking bird. It's looking for berries.",
		PEROGIES = "I cooked it myself.",
		PETALS = "Everything will be okay.",
		PETALS_EVIL = "I'm not sure I want to hold these.",
		PHLEGM = "It's thick and pliable. And salty.",
		PICKAXE = "Classic.",
		PIGGYBACK = "I feel kinda bad for that.",
		PIGHEAD = 
		{	
			GENERIC = "That's a little unsettling...",
			BURNT = "Crispy.",
		},
		PIGHOUSE =
		{
			FULL = "I can see a snout pressed up against the window.",
			GENERIC = "These pigs have pretty fancy houses.",
			LIGHTSOUT = "The lights are out, but something is definitely inside.",
			BURNT = "It's completely burned down.",
		},
		PIGKING = "A very dirty king.",
		PIGMAN =
		{
			DEAD = "...It's... dead...",
			FOLLOWER = "Come, comrade!",
			GENERIC = "Pigmen. They look weird.",
			GUARD = "He looks serious.",
			WEREPIG = "He's not friendly.",
		},
		PIGSKIN = "It still has the tail on it.",
		PIGTENT = "Smells like bacon.",
		PIGTORCH = "Sure looks cozy.",
		PINECONE = "I can hear a tiny tree inside it, trying to get out.",
        PINECONE_SAPLING = "It'll be a tree soon.",
        LUMPY_SAPLING = "How did this tree even reproduce?",
		PITCHFORK = "A mean pitchfork.",
		PLANTMEAT = "That doesn't look very appealing.",
		PLANTMEAT_COOKED = "At least it's warm now.",
		PLANT_NORMAL =
		{
			GENERIC = "Leafy.",
			GROWING = "Guh. It's growing so slowly.",
			READY = "Mmmm. Ready to harvest.",
			WITHERED = "The heat killed it.",
		},
		POMEGRANATE = "It looks like the inside of an alien's brain.",
		POMEGRANATE_COOKED = "Haute Cuisine.",
		POMEGRANATE_SEEDS = "It's a seed.",
		POND = "I can see small little fish. Cute.",
		POOP = "I should fill my pockets.",
		FERTILIZER = "A bucket filled with excrement.",
		PUMPKIN = "It's as big as my head.",
		PUMPKINCOOKIE = "I cooked it myself.",
		PUMPKIN_COOKED = "How did it not turn into a pie?",
		PUMPKIN_LANTERN = "Spooky.",
		PUMPKIN_SEEDS = "It's a seed.",
		PURPLEAMULET = "It's whispering to me...",
		PURPLEGEM = "It contains the mysteries of the universe.",
		RABBIT =
		{
			GENERIC = "He's looking for carrots.",
			HELD = "Is the order a rabbit?",
		},
		RABBITHOLE = 
		{
			GENERIC = "I wonder where how deep the rabbit hole goes.",
			SPRING = "It seems to be closed.",
		},
		RAINOMETER = 
		{	
			GENERIC = "It measures cloudiness.",
			BURNT = "The measuring parts went up in a cloud of smoke.",
		},
		RAINCOAT = "Keeps the rain where it ought to be. Outside my body.",
		RAINHAT = "It'll mess up my hair, but I'll stay nice and dry.",
		RATATOUILLE = "I cooked it myself.",
		RAZOR = "A sharpened rock tied to a stick. Hygienic.",
		REDGEM = "It sparkles with inner warmth.",
		RED_CAP = "It smells funny.",
		RED_CAP_COOKED = "It's different now...",
		RED_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's sleeping.",
			PICKED = "I wonder if it will come back?",
		},
		REEDS =
		{
			BURNING = "It's on fire.",
			GENERIC = "It's a clump of reeds.",
			PICKED = "I picked all the useful reeds.",
		},
        RELIC = 
        {
            GENERIC = "Ancient household goods.",
            BROKEN = "Nothing to work with here.",
        },
        RUINS_RUBBLE = "This can be fixed.",
        RUBBLE = "Just bits and pieces of rock.",
		RESEARCHLAB = 
		{	
			GENERIC = "It breaks down objects into their scientific components.",
			BURNT = "It won't be doing much science now.",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "It's even more science-y than the last one.",
			BURNT = "The extra science didn't keep it alive.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "...What is this?",
			BURNT = "Whatever it was, it's burnt now.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "That's a funny name.",
			BURNT = "Fire doesn't really solve naming issues...",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "A statue that can revive ghosts.",
			BURNT = "Not much use anymore.",
		},		RESURRECTIONSTONE = "I can feel warmth coming from this stone.",
		ROBIN =
		{
			GENERIC = "Does that mean winter is gone?",
			HELD = "He likes my pocket.",
		},
		ROBIN_WINTER =
		{
			GENERIC = "Life in the frozen wastes.",
			HELD = "It's so soft.",
		},
		ROBOT_PUPPET = "It's trapped.",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted-over lava pit.",
			OUT = "Looks fragile.",
			LOW = "The lava's crusting over.",
			NORMAL = "Nice and comfy.",
		},
		ROCK = "It wouldn't fit in my pocket.",
		ROCK_ICE = 
		{
			GENERIC = "A very isolated glacier.",
			MELTED = "Nothing useful until it freezes again.",
		},
		ROCK_ICE_MELTED = "Nothing useful until it freezes again.",
		ICE = "Useful for cooling drinks.",
		ROCKS = "I can build things with these.",
        ROOK = "Storm the castle.",
		ROPE = "Some short lengths of rope.",
		ROTTENEGG = "It's rotten...",
		SANITYROCK =
		{
			ACTIVE = "That's a strange-looking rock...",
			INACTIVE = "Where did the rest of it go?",
		},
		SAPLING =
		{
			BURNING = "That's burning fast.",
			WITHERED = "It's dying...",
			GENERIC = "It's slowly growing.",
			PICKED = "I needed the twigs.",
		},
		SEEDS = "Plant seeds. It's a mystery what it'll grow into.",
		SEEDS_COOKED = "I don't think this will grow into anything.",
		SEWING_KIT = "Sewing, huh. Reminds me of the olden days.",
		SHOVEL = "Let's start digging, shall we?",
		SILK = "It's silk. Maybe it can be used as a string.",
		SKELETON = "...Rest in peace.",
		SCORCHED_SKELETON = "Spooky.",
		SKULLCHEST = "I'm not sure if I want to open it.",
		SMALLBIRD =
		{
			GENERIC = "That's a rather small bird.",
			HUNGRY = "It looks hungry.",
			STARVING = "It must be starving.",
		},
		SMALLMEAT = "A tiny chunk of meat.",
		SMALLMEAT_DRIED = "A little jerky.",
		SPAT = "It's a crusty-looking animal.",
		SPEAR = "That's one pointy stick.",
		SPIDER =
		{
			DEAD = "That's one dead spider.",
			GENERIC = "Giant spiders.",
			SLEEPING = "It's sleeping. Maybe I can sneak past it.",
		},
		SPIDERDEN = "Sticky.",
		SPIDEREGGSACK = "Hopefully these don't hatch while I'm carrying them.",
		SPIDERGLAND = "It has a tangy, antiseptic smell.",
		SPIDERHAT = "I hope I got all of the spider goo out of it.",
		SPIDERQUEEN = "Is that the queen...!? It's huge...",
		SPIDER_WARRIOR =
		{
			DEAD = "Dead.",
			GENERIC = "A dangerous looking spider.",
			SLEEPING = "I should keep my distance.",
		},
		SPOILED_FOOD = "It's a furry ball of rotten food.",
		STATUEHARP = "What has happened to the head?",
		STATUEMAXWELL = "It really captures his personality.",
		STEELWOOL = "Scratchy metal fibers.",
		STINGER = "Looks sharp.",
		STRAWHAT = "What a nice hat.",
		STUFFEDEGGPLANT = "I cooked it myself.",
		SUNKBOAT = "Rest in peace, comrade.",
		SWEATERVEST = "This vest is dapper as all get-out.",
		REFLECTIVEVEST = "Keep off, evil sun.",
		HAWAIIANSHIRT = "It's not lab-safe.",
		TAFFY = "I cooked it myself.",
		TALLBIRD = "That's a tall bird.",
		TALLBIRDEGG = "Will it hatch?",
		TALLBIRDEGG_COOKED = "Delicious and nutritional.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Brrrr.",
			GENERIC = "Looks like it's hatching.",
			HOT = "Are eggs supposed to sweat?",
			LONG = "I have a feeling this is going to take a while...",
			SHORT = "It should hatch any time now.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "That's quite an egg.",
			PICKED = "The nest is empty.",
		},
		TEENBIRD =
		{
			GENERIC = "Not a very tall bird.",
			HUNGRY = "I'd better find it some food.",
			STARVING = "It has a dangerous look in it's eye.",
		},
		TELEBASE =	-- Duplicated
		{
			VALID = "It's ready to go.",
			GEMS = "It needs more purple gems.",
		},
		GEMSOCKET = -- Duplicated
		{
			VALID = "Looks ready.",
			GEMS = "It needs a gem.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "With this I can surely pass through space and time.",
			GENERIC = "This appears to be a nexus to another world.",
			LOCKED = "There's still something missing.",
			PARTIAL = "Soon, my invention will be complete.",
		},
		TELEPORTATO_BOX = "This may control the polarity of the whole universe.",
		TELEPORTATO_CRANK = "Tough enough to handle the most intense experiments.",
		TELEPORTATO_POTATO = "This metal potato contains great and fearful power...",
		TELEPORTATO_RING = "A ring that could focus dimensional energies.",
		TELESTAFF = "It can show me the world.",
		TENT = 
		{
			GENERIC = "Everyone needs sleep.",
			BURNT = "Nothing left to sleep in.",
		},
		SIESTAHUT = 
		{
			GENERIC = "A nice place for an afternoon rest out of the heat.",
			BURNT = "It won't provide much shade now.",
		},
		TENTACLE = "A tentacle. Reminds me of the time we fought Abyssals...",
		TENTACLESPIKE = "It's very sharp.",
		TENTACLESPOTS = "...What are these?",
		TENTACLE_PILLAR = "A slimy pole.",
        TENTACLE_PILLAR_HOLE = "Seems stinky, but worth exploring.",
		TENTACLE_PILLAR_ARM = "Little slippery arms.",
		TENTACLE_GARDEN = "Yet another slimy pole.",
		TOPHAT = "What a nice hat.",
		TORCH = "Something to hold back the night.",
		TRANSISTOR = "It's whirring with electricity.",
		TRAP = "I wove it real tight.",
		TRAP_TEETH = "This is a nasty surprise.",
		TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that.",
		TREASURECHEST = 
		{
			GENERIC = "It's a treasure chest.",
			BURNT = "A burnt treasure chest.",
		},
		TREASURECHEST_TRAP = "How convenient.",
		TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.",
		
		TRINKET_1 = "They are all melted together.", --Melty Marbles
		TRINKET_2 = "It's just a cheap replica.", --Fake Kazoo
		TRINKET_3 = "The knot is stuck. Forever.", --Gord's Knot
		TRINKET_4 = "It must be some kind of religious artifact.", --Gnome
		TRINKET_5 = "Sadly, it's too small for me to escape on.", --Tiny Rocketship
		TRINKET_6 = "Their electricity carrying days are over.", --Frazzled Wires
		TRINKET_7 = "I have no time for fun and games.", --Ball and Cup
		TRINKET_8 = "Great. All of my tub stopping needs are met.", --Hardened Rubber Bung
		TRINKET_9 = "I'm more of a zipper person, myself.", --Mismatched Buttons
		TRINKET_10 = "I hope I get out of here before I need these.", --Second-hand Dentures
		TRINKET_11 = "He whispers beautiful lies to me.", --Lying Robot
		TRINKET_12 = "I'm not sure what I should do with a dessicated tentacle.", --Dessicated Tentacle
		TRINKET_13 = "It must be some kind of religious artifact.", --Gnomette
		TRINKET_14 = "Now if I only had some tea...", -- Leaky Teacup
		TRINKET_15 = "The king's bishop.", -- White Bishop
		TRINKET_16 = "This is the wrong bishop.", -- Black Bishop
		TRINKET_17 = "An ice cream fork.", -- Bent Spork
		TRINKET_18 = "I wonder what it's hiding?", -- Toy Trojan Horse
		TRINKET_19 = "It doesn't spin very well.", -- Unbalanced Top
		TRINKET_20 = "Now I can scratch my back; all my problems are solved.", -- Back Scratcher
		TRINKET_21 = "This egg beater is all bent out of shape.", -- Beaten Beater
		TRINKET_22 = "Sadly, it's not strong enough to be useful for anything.", -- Frayed Yarn
		TRINKET_23 = "I can put my shoes on without help, thanks.", -- Shoe Horn
		TRINKET_24 = "Is it really lucky?", -- Lucky Cat Jar
		TRINKET_25 = "It smells kind of stale.", -- Air Unfreshener
		TRINKET_26 = "Food and a cup. The ultimate survival container.", -- Potato Cup
		TRINKET_27 = "Good, I can hang my clothes up if I ever find a hook.", -- Wire Hanger
		
		TRUNKVEST_SUMMER = "Wilderness casual.",
		TRUNKVEST_WINTER = "Winter survival gear.",
		TRUNK_COOKED = "Somehow even more nasal than before.",
		TRUNK_SUMMER = "A light breezy trunk.",
		TRUNK_WINTER = "A thick, hairy trunk.",
		TUMBLEWEED = "Who knows what that tumbleweed has picked up.",
		TURF_CARPETFLOOR = "It's surprisingly scratchy.",	-- Duplicated
		TURF_CHECKERFLOOR = "These are pretty snazzy.",	-- Duplicated
		TURF_DIRT = "A chunk of ground.",	-- Duplicated
		TURF_FOREST = "A chunk of ground.",	-- Duplicated
		TURF_GRASS = "A chunk of ground.",	-- Duplicated
		TURF_MARSH = "A chunk of ground.",	-- Duplicated
		TURF_ROAD = "Hastily cobbled stones.",	-- Duplicated
		TURF_ROCKY = "A chunk of ground.",	-- Duplicated
		TURF_SAVANNA = "A chunk of ground.",	-- Duplicated
		TURF_WOODFLOOR = "These are floorboards.",	-- Duplicated
		TURKEYDINNER = "Mmmm.",
		TWIGS = "It's a bunch of small twigs.",
		UMBRELLA = "This will keep my hair dry, at least.",
		GRASS_UMBRELLA = "This will keep my hair moderately dry, at least.",
		UNIMPLEMENTED = "It doesn't look finished. It could be dangerous.",
		WAFFLES = "I cooked it myself.",
		WALL_HAY = 
		{	
			GENERIC = "Hmmmm. I guess that'll have to do.",
			BURNT = "That won't do at all.",
		},
		WALL_HAY_ITEM = "This seems like a bad idea.",
		WALL_STONE = "That's a nice wall.",
		WALL_STONE_ITEM = "They make me feel so safe.",
		WALL_RUINS = "An ancient piece of wall.",
		WALL_RUINS_ITEM = "A solid piece of history.",
		WALL_WOOD = 
		{
			GENERIC = "Pointy.",
			BURNT = "Burnt.",
		},
		WALL_WOOD_ITEM = "Pickets.",
		WALL_MOONROCK = "Spacey and smooth.",
		WALL_MOONROCK_ITEM = "Very light but surprisingly tough.",
		WALRUS = "Walruses are natural predators.",
		WALRUSHAT = "It's covered with walrus hairs.",
		WALRUS_CAMP =
		{
			EMPTY = "Looks like somebody was camping here.",
			GENERIC = "It looks warm and cozy inside.",
		},
		WALRUS_TUSK = "I'm sure I'll find a use for it eventually.",
		WARDROBE = 
		{
			GENERIC = "Maybe I can be even more handsome.",
            BURNING = "That's burning fast.",
			BURNT = "So long, style.",
		},
		WARG = "You might be something to reckon with, big dog.",
		WASPHIVE = "I think those bees are mad.",
		WATERMELON = "Sticky sweet.",
		WATERMELON_COOKED = "Juicy and warm.",
		WATERMELONHAT = "Let the juice run down your face.",
		WETGOOP = "I failed...",
		WINTERHAT = "It'll be good for when winter comes.",
		WINTEROMETER = 
		{
			GENERIC = "It's... something.",
			BURNT = "Its measuring days are over.",
		},
		WORMHOLE =
		{
			GENERIC = "It looks dangerous...",
			OPEN = "I think it's a bad idea to jump in...",
		},
		WORMHOLE_LIMITED = "That's a nasty looking wormhole...",
		ACCOMPLISHMENT_SHRINE = "Achievements? That sounds nice.",        
		LIVINGTREE = "Is it watching me?",
		ICESTAFF = "It's cold to the touch.",
		REVIVER = "Maybe I can use this to bring someone back to life...",
		LIFEINJECTOR = "Ura-!",
		SKELETON_PLAYER =
		{
			MALE = "Seems like %s was killed by %s...",
			FEMALE = "Seems like %s was killed by %s...",
			ROBOT = "Seems like %s was killed by %s...",
			DEFAULT = "Seems like %s was killed by %s...",
		},
		HUMANMEAT = "Human flesh...? Ugh...",
		HUMANMEAT_COOKED = "Cooked nice and pink, but still morally gray.",
		HUMANMEAT_DRIED = "I don't think I want to eat this...",
		MOONROCKNUGGET = "That rock came from the moon.",
	},
	DESCRIBE_GENERIC = "I can't describe it...",
	DESCRIBE_TOODARK = "It's too dark.",
	DESCRIBE_SMOLDERING = "It's about to catch fire.",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Horosho.",
	},
}
