<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <ThingDef ParentName="BuildingBase_MTV">
    <defName>Vanya_RodsFromGod</defName>
    <label>上帝之杖</label>
    <description>从轨道坠落的钨棒，会引起地震。</description>
    <category>Building</category>
    <graphicData>
      <texPath>Vanya/Things/Building/Exotic/Vanya_RodsFromGod</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(9,9)</drawSize>
      <shadowData>
        <volume>(0.4,3.5,0.4)</volume>
        <offset>(0,0,0)</offset>
      </shadowData>
    </graphicData>
    <altitudeLayer>Item</altitudeLayer>
    <pathCost>35</pathCost>
    <blockWind>true</blockWind>
    <passability>PassThroughOnly</passability>
    <fillPercent>0.50</fillPercent>
    <size>(1,1)</size>
    <statBases>
      <MaxHitPoints>66600</MaxHitPoints>
      <Flammability>0</Flammability>
      <Beauty>0</Beauty>
      <WorkToBuild>36000</WorkToBuild>
      <Mass>100</Mass>
    </statBases>
    <leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
    <costList>
      <Vanya_Wolframium>1000</Vanya_Wolframium>
    </costList>
    <building>
      <claimable>false</claimable>
      <alwaysDeconstructible>true</alwaysDeconstructible>
    </building>
    <selectable>true</selectable>
    <soundImpactDefault>BulletImpactMetal</soundImpactDefault>
    <drawerType>MapMeshOnly</drawerType>
    <repairEffect>ConstructMetal</repairEffect>
    <castEdgeShadows>false</castEdgeShadows>
    <damageMultipliers>
      <li>
        <damageDef>Bomb</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Bullet</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Arrow</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Cut</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Crush</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Blunt</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Stab</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Scratch</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Bite</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>ToxicBite</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Flame</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Burn</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Frostbite</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Vanya_IgnoreBleed</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Vanya_IgnoreDiffusion</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Vanya_IgnoreDiffusionEX</damageDef>
        <multiplier>0.01</multiplier>
      </li>
      <li>
        <damageDef>Vanya_Burn</damageDef>
        <multiplier>0.01</multiplier>
      </li>
    </damageMultipliers>
    <blockLight>false</blockLight>
    <comps>
      <li Class="CompProperties_Glower">
        <glowRadius>5</glowRadius>
        <glowColor>(255,102,51,0)</glowColor>
      </li>
    </comps>
  </ThingDef>
  <ThingDef ParentName="BuildingBase_MTV" Name="ShipPartBase_MTV" Abstract="True">
    <altitudeLayer>Building</altitudeLayer>
    <pathCost>150</pathCost>
    <blockWind>true</blockWind>
    <passability>Impassable</passability>
    <fillPercent>1.0</fillPercent>
    <size>(5,3)</size>
    <statBases>
      <MaxHitPoints>1600</MaxHitPoints>
      <Flammability>0</Flammability>
      <Beauty>-100</Beauty>
    </statBases>
    <tickerType>Normal</tickerType>
    <leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
    <rotatable>true</rotatable>
    <selectable>true</selectable>
    <neverMultiSelect>true</neverMultiSelect>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <soundImpactDefault>BulletImpactMetal</soundImpactDefault>
    <drawerType>MapMeshOnly</drawerType>
    <repairEffect>ConstructMetal</repairEffect>
    <castEdgeShadows>false</castEdgeShadows>
    <staticSunShadowHeight>1.0</staticSunShadowHeight>
    <forceDebugSpawnable>true</forceDebugSpawnable>
    <building>
      <claimable>false</claimable>
      <soundAmbient>CrashedShipPart_Ambience</soundAmbient>
      <roofCollapseDamageMultiplier>0.2</roofCollapseDamageMultiplier>
    </building>
    <blockLight>false</blockLight>
    <comps>
      <li Class="CompProperties_Glower">
        <glowRadius>5.5</glowRadius>
        <glowColor>(127,255,255,0)</glowColor>
      </li>
    </comps>
  </ThingDef>
  <ThingDef ParentName="ShipPartBase_MTV">
    <defName>Vanya_CrashedBridgePart</defName>
    <label>坠毁的飞船舰桥零件</label>
    <description>一个机械族飞船的舰桥部分，外观看起来还比较完好。</description>
    <thingClass>Building_PsychicEmanator</thingClass>
    <graphicData>
      <texPath>Vanya/Things/Building/Exotic/Vanya_CrashedBridgePart</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(5,3)</drawSize>
    </graphicData>
    <killedLeavings>
      <Vanya_CCAI>1</Vanya_CCAI>
      <Vanya_Wolframium>280</Vanya_Wolframium>
      <Vanya_Cobalt>140</Vanya_Cobalt>
      <Vanya_tombarthite>2</Vanya_tombarthite>
    </killedLeavings>
  </ThingDef>
  <ThingDef ParentName="ShipPartBase_MTV">
    <defName>Vanya_CrashedAssemblerPart</defName>
    <label>坠毁的飞船装配间零件</label>
    <description>一个飞船用来制造各种物品、武器、防具的车间零件，似乎可以在里面找到一些东西。</description>
    <thingClass>Building_PoisonShipPart</thingClass>
    <graphicData>
      <texPath>Vanya/Things/Building/Exotic/Vanya_CrashedAssemblerPart</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(5,3)</drawSize>
    </graphicData>
    <killedLeavings>
      <Vanya_Assembler>1</Vanya_Assembler>
      <Vanya_Wolframium>233</Vanya_Wolframium>
      <Vanya_Cobalt>100</Vanya_Cobalt>
      <Vanya_tombarthite>5</Vanya_tombarthite>
    </killedLeavings>
  </ThingDef>
  <ThingDef ParentName="ShipPartBase_MTV">
    <defName>Vanya_CrashedRefinerPart</defName>
    <label>坠毁的飞船精炼厂零件</label>
    <description>似乎是飞船上用于冶炼金属矿物车间的一部分，好像有些东西保存完好可以拿来使用。</description>
    <thingClass>Building_PoisonShipPart</thingClass>
    <graphicData>
      <texPath>Vanya/Things/Building/Exotic/Vanya_CrashedRefinerPart</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(5,3)</drawSize>
    </graphicData>
    <killedLeavings>
      <Vanya_Refiner>1</Vanya_Refiner>
      <Vanya_Wolframium>233</Vanya_Wolframium>
      <Vanya_Cobalt>100</Vanya_Cobalt>
      <Vanya_tombarthite>5</Vanya_tombarthite>
    </killedLeavings>
  </ThingDef>
</Defs>