<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <ThingDef Name="ResourceBase_MTV" Abstract="True">
    <thingClass>ThingWithComps</thingClass>
    <category>Item</category>
    <resourceReadoutPriority>Middle</resourceReadoutPriority>
    <useHitPoints>true</useHitPoints>
    <selectable>true</selectable>
    <altitudeLayer>Item</altitudeLayer>
    <stackLimit>75</stackLimit>
    <statBases>
      <Beauty>0</Beauty>
    </statBases>
    <comps>
      <li Class="CompProperties_Forbiddable" />
    </comps>
    <alwaysHaulable>true</alwaysHaulable>
    <drawGUIOverlay>true</drawGUIOverlay>
    <rotatable>false</rotatable>
    <pathCost>15</pathCost>
  </ThingDef>
  <!--Stony-->
  <ThingDef ParentName="ResourceBase_MTV">
    <defName>Vanya_CompCeramic</defName>
    <label>复合陶瓷</label>
    <description>综合了少量稀有金属和石头制成的复合陶瓷，质量轻，易于加工，非常优秀的建材，但是不适合用来制作武器。</description>
    <graphicData>
      <texPath>Vanya/Things/Item/Vanya_CompCeramic</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <color>(240,233,210)</color>
    </graphicData>
    <soundInteract>Stone_Drop</soundInteract>
    <soundDrop>Stone_Drop</soundDrop>
    <useHitPoints>false</useHitPoints>
    <statBases>
      <MarketValue>2.4</MarketValue>
      <SharpDamageMultiplier>0.6</SharpDamageMultiplier>
      <BluntDamageMultiplier>0.8</BluntDamageMultiplier>
      <Beauty>-3</Beauty>
      <Mass>0.6</Mass>
    </statBases>
    <thingCategories>
      <li>ResourcesRaw</li>
    </thingCategories>
    <stuffProps>
      <categories>
        <li>Stony</li>
      </categories>
      <commonality>0.01</commonality>
      <color>(240,233,210)</color>
      <!-- because there are so many stone types -->
      <appearance>Bricks</appearance>
      <statOffsets>
        <Beauty>6</Beauty>
      </statOffsets>
      <statFactors>
        <Beauty>1.8</Beauty>
        <MarketValue>0.4</MarketValue>
        <MaxHitPoints>3.45</MaxHitPoints>
        <Flammability>0</Flammability>
        <WorkToBuild>2.0</WorkToBuild>
        <WorkToMake>1.4</WorkToMake>
        <DoorOpenSpeed>1</DoorOpenSpeed>
        <BedRestEffectiveness>1</BedRestEffectiveness>
        <MeleeWeapon_Cooldown>1.35</MeleeWeapon_Cooldown>
      </statFactors>
      <soundImpactStuff>BulletImpactGround</soundImpactStuff>
      <soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp>
      <soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt>
      <constructEffect>ConstructMetal</constructEffect>
      <smeltable>true</smeltable>
    </stuffProps>
  </ThingDef>
  <!--Metallic-->
  <ThingDef ParentName="ResourceBase_MTV">
    <defName>Vanya_Wolframium</defName>
    <label>钨</label>
    <description>一种硬度密度极高的金属。硬度和熔点远超一般金属.它的物理特性亦使其在作为工具、武器或者护甲用途时表现优异。</description>
    <graphicData>
      <texPath>Vanya/Things/Item/Vanya_Wolframium</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <color>(180,180,180)</color>
    </graphicData>
    <useHitPoints>false</useHitPoints>
    <soundInteract>Metal_Drop</soundInteract>
    <soundDrop>Metal_Drop</soundDrop>
    <statBases>
      <MarketValue>5</MarketValue>
      <Mass>0.1</Mass>
      <SharpDamageMultiplier>1.5</SharpDamageMultiplier>
      <BluntDamageMultiplier>1.0</BluntDamageMultiplier>
    </statBases>
    <thingCategories>
      <li>ResourcesRaw</li>
    </thingCategories>
    <stackLimit>500</stackLimit>
    <smallVolume>true</smallVolume>
    <deepCommonality>0.3</deepCommonality>
    <stuffProps>
      <categories>
        <li>Metallic</li>
      </categories>
      <commonality>0.03</commonality>
      <color>(180,180,180)</color>
      <constructEffect>ConstructMetal</constructEffect>
      <soundImpactStuff>BulletImpactMetal</soundImpactStuff>
      <soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
      <soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
      <statFactors>
        <MaxHitPoints>4.75</MaxHitPoints>
        <WorkToMake>3</WorkToMake>
        <WorkToBuild>3</WorkToBuild>
        <Beauty>1.1</Beauty>
        <Flammability>0.01</Flammability>
        <DoorOpenSpeed>0.95</DoorOpenSpeed>
        <MeleeWeapon_Cooldown>1.1</MeleeWeapon_Cooldown>
      </statFactors>
      <smeltable>true</smeltable>
    </stuffProps>
  </ThingDef>
  <ThingDef ParentName="ResourceBase_MTV">
    <defName>Vanya_Cobalt</defName>
    <label>钴</label>
    <description>钴的物理、化学性质决定了它是生产耐热合金、硬质合金、防腐合金、磁性合金和各种钴盐的重要原料。</description>
    <graphicData>
      <texPath>Vanya/Things/Item/Vanya_Cobalt</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <color>(240,220,230)</color>
    </graphicData>
    <useHitPoints>false</useHitPoints>
    <soundInteract>Metal_Drop</soundInteract>
    <soundDrop>Metal_Drop</soundDrop>
    <statBases>
      <MarketValue>5.4</MarketValue>
      <Mass>0.08</Mass>
      <SharpDamageMultiplier>1.0</SharpDamageMultiplier>
      <BluntDamageMultiplier>1.0</BluntDamageMultiplier>
    </statBases>
    <thingCategories>
      <li>ResourcesRaw</li>
    </thingCategories>
    <stackLimit>500</stackLimit>
    <smallVolume>true</smallVolume>
    <deepCommonality>0.3</deepCommonality>
    <stuffProps>
      <categories>
        <li>Metallic</li>
      </categories>
      <commonality>0.01</commonality>
      <color>(240,220,230)</color>
      <constructEffect>ConstructMetal</constructEffect>
      <soundImpactStuff>BulletImpactMetal</soundImpactStuff>
      <soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
      <soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
      <statFactors>
        <MaxHitPoints>2.1</MaxHitPoints>
        <WorkToMake>3</WorkToMake>
        <WorkToBuild>3</WorkToBuild>
        <Beauty>1.1</Beauty>
        <Flammability>0.03</Flammability>
        <DoorOpenSpeed>1</DoorOpenSpeed>
        <MeleeWeapon_Cooldown>1</MeleeWeapon_Cooldown>
      </statFactors>
      <smeltable>true</smeltable>
    </stuffProps>
  </ThingDef>
  <ThingDef ParentName="ResourceBase_MTV">
    <defName>Vanya_QuantumAlloy</defName>
    <label>量子合金</label>
    <description>机械族科技的终极造物，人类世界从未见过的合金，硬度不算高，韧性也不算好。商人不会给出太高的价格，但是在加工之后这种材料能够发挥惊人的性能。</description>
    <tradeability>Sellable</tradeability>
    <graphicData>
      <texPath>Vanya/Things/Item/Vanya_QuantumAlloy</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <soundInteract>Metal_Drop</soundInteract>
    <soundDrop>Metal_Drop</soundDrop>
    <useHitPoints>false</useHitPoints>
    <statBases>
      <MarketValue>66.6</MarketValue>
      <Mass>0.1</Mass>
      <SharpDamageMultiplier>13</SharpDamageMultiplier>
      <BluntDamageMultiplier>0.6</BluntDamageMultiplier>
    </statBases>
    <thingCategories>
      <li>ResourcesRaw</li>
    </thingCategories>
    <stuffProps>
      <categories>
        <li>Metallic</li>
      </categories>
      <commonality>0.0001</commonality>
      <constructEffect>ConstructMetal</constructEffect>
      <color>(161,213,240)</color>
      <soundImpactStuff>BulletImpactMetal</soundImpactStuff>
      <soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
      <soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
      <statFactors>
        <MaxHitPoints>66.6</MaxHitPoints>
        <Beauty>6.66</Beauty>
        <Flammability>0</Flammability>
        <WorkToMake>6.66</WorkToMake>
        <WorkToBuild>6.66</WorkToBuild>
        <MeleeWeapon_Cooldown>0.16</MeleeWeapon_Cooldown>
        <DoorOpenSpeed>6.66</DoorOpenSpeed>
        <MarketValue>2.33</MarketValue>
        <BedRestEffectiveness>1.67</BedRestEffectiveness>
        <Comfort>1.67</Comfort>
        <ImmunityGainSpeedFactor>1.67</ImmunityGainSpeedFactor>
        <MedicalTendQualityOffset>2</MedicalTendQualityOffset>
      </statFactors>
      <statOffsets>
        <Beauty>6</Beauty>
        <BedRestEffectiveness>0.05</BedRestEffectiveness>
        <Comfort>0.05</Comfort>
        <ImmunityGainSpeedFactor>0.05</ImmunityGainSpeedFactor>
        <MedicalTendQualityOffset>0.05</MedicalTendQualityOffset>
      </statOffsets>
      <smeltable>false</smeltable>
    </stuffProps>
    <comps>
      <li Class="CompProperties_Glower">
        <glowRadius>1</glowRadius>
        <glowColor>(127,255,255,0)</glowColor>
      </li>
    </comps>
  </ThingDef>
  <!--Exotic-->
  <ThingDef ParentName="ResourceBase_MTV">
    <defName>Vanya_tombarthite</defName>
    <label>稀土</label>
    <description>富含有各种稀有元素的矿物，提取加工之后可以有效改变其他材料的特性。</description>
    <graphicData>
      <texPath>Vanya/Things/Item/Vanya_tombarthite</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <stackLimit>10</stackLimit>
    <deepCommonality>0.03</deepCommonality>
    <deepCountPerCell>1</deepCountPerCell>
    <statBases>
      <MaxHitPoints>50</MaxHitPoints>
      <MarketValue>500</MarketValue>
      <Mass>1.5</Mass>
      <Flammability>0.1</Flammability>
      <DeteriorationRate>0</DeteriorationRate>
    </statBases>
    <thingCategories>
      <li>Items</li>
    </thingCategories>
    <tradeTags>
      <li>Exotic</li>
    </tradeTags>
    <resourceReadoutPriority>Middle</resourceReadoutPriority>
  </ThingDef>
  <!--Fabric-->
  <ThingDef ParentName="ResourceBase_MTV">
    <defName>Vanya_Ultraweave</defName>
    <label>极织物</label>
    <description>通过破解机械族加工技术掌握的新型织物制作技术制作的高级织物，多层结构可以有效增强绝缘性和耐热性，缓解冲击力。</description>
    <graphicData>
      <texPath>Vanya/Things/Item/Vanya_Ultraweave</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <statBases>
      <MarketValue>16</MarketValue>
      <Mass>0.038</Mass>
      <Flammability>1.0</Flammability>
      <DeteriorationRate>1.0</DeteriorationRate>
    </statBases>
    <stuffProps>
      <categories>
        <li>Fabric</li>
      </categories>
      <commonality>0.08</commonality>
      <color>(115,91,159)</color>
      <statOffsets>
        <ArmorRating_Blunt>0.03</ArmorRating_Blunt>
        <ArmorRating_Heat>0.05</ArmorRating_Heat>
        <ArmorRating_Electric>0.05</ArmorRating_Electric>
      </statOffsets>
      <statFactors>
        <WorkToMake>1.8</WorkToMake>
        <ArmorRating_Blunt>3.75</ArmorRating_Blunt>
        <ArmorRating_Sharp>2.4</ArmorRating_Sharp>
        <ArmorRating_Heat>4</ArmorRating_Heat>
        <ArmorRating_Electric>4</ArmorRating_Electric>
        <Insulation_Cold>2</Insulation_Cold>
        <Insulation_Heat>1</Insulation_Heat>
      </statFactors>
    </stuffProps>
    <thingCategories>
      <li>Textiles</li>
    </thingCategories>
  </ThingDef>
  <!--Manufactured-->
  <ThingDef ParentName="ResourceBase_MTV">
    <defName>Vanya_InstabEnergon</defName>
    <label>不稳定能量块</label>
    <description>从高等机械体身体中拆取的能量块，凝聚了大量能量，需要通过特定的方式才能释放。</description>
    <graphicData>
      <texPath>Vanya/Things/Item/Vanya_InstabEnergon</texPath>
      <graphicClass>Graphic_StackCount</graphicClass>
    </graphicData>
    <soundInteract>Metal_Drop</soundInteract>
    <soundDrop>Standard_Drop</soundDrop>
    <stackLimit>25</stackLimit>
    <statBases>
      <MaxHitPoints>50</MaxHitPoints>
      <MarketValue>100</MarketValue>
      <Mass>0.2</Mass>
      <Flammability>0.5</Flammability>
      <DeteriorationRate>2</DeteriorationRate>
    </statBases>
    <!--<intricate>true</intricate>-->
    <thingCategories>
      <li>Manufactured</li>
    </thingCategories>
    <comps>
      <li Class="CompProperties_Explosive">
        <explosiveRadius>3.5</explosiveRadius>
        <explosiveDamageType>Bomb</explosiveDamageType>
        <explosiveExpandPerStackcount>0.45</explosiveExpandPerStackcount>
        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
        <wickTicks>
          <min>10</min>
          <max>30</max>
        </wickTicks>
      </li>
      <li Class="CompProperties_Glower">
        <glowRadius>1</glowRadius>
        <glowColor>(255,72,51,0)</glowColor>
      </li>
    </comps>
  </ThingDef>
  <ThingDef ParentName="ResourceBase_MTV">
    <defName>Vanya_WolframiumShell</defName>
    <label>钨芯高爆弹</label>
    <description>将不稳定能量源作为炸药，能够造成大范围伤害。有可能会殉爆。</description>
    <graphicData>
      <texPath>Vanya/Things/Item/Vanya_WolframiumShell</texPath>
      <graphicClass>Graphic_StackCount</graphicClass>
    </graphicData>
    <soundInteract>Metal_Drop</soundInteract>
    <soundDrop>Standard_Drop</soundDrop>
    <tickerType>Normal</tickerType>
    <stackLimit>20</stackLimit>
    <statBases>
      <MaxHitPoints>100</MaxHitPoints>
      <MarketValue>100</MarketValue>
      <Mass>2.75</Mass>
      <Flammability>0.2</Flammability>
      <DeteriorationRate>0</DeteriorationRate>
    </statBases>
    <thingCategories>
      <li>Manufactured</li>
    </thingCategories>
    <comps>
      <li Class="CompProperties_Explosive">
        <explosiveRadius>3.5</explosiveRadius>
        <explosiveDamageType>Bomb</explosiveDamageType>
        <explosiveExpandPerStackcount>0.45</explosiveExpandPerStackcount>
        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
        <wickTicks>
          <min>10</min>
          <max>30</max>
        </wickTicks>
      </li>
      <li Class="CompProperties_Glower">
        <glowRadius>1</glowRadius>
        <glowColor>(255,72,51,0)</glowColor>
      </li>
    </comps>
    <!--<tradeability>Sellable</tradeability>-->
  </ThingDef>
</Defs>