<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <BodyPartDef>
    <defName>MechanicalThorax</defName>
    <label>thorax</label>
    <hitPoints>40</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftBlade</defName>
    <label>left blade</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>5</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <spawnThingOnRemoved>ScytherBlade</spawnThingOnRemoved>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightBlade</defName>
    <label>right blade</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>5</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <spawnThingOnRemoved>ScytherBlade</spawnThingOnRemoved>
  </BodyPartDef>

  <BodyPartDef>
    <defName>MechanicalNeck</defName>
    <label>neck</label>
    <hitPoints>30</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Talking</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>MechanicalHead</defName>
    <label>head</label>
    <hitPoints>30</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftSightSensor</defName>
    <label>left sight sensor</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <useDestroyedOutLabel>true</useDestroyedOutLabel>
    <activities>
      <li>Sight_source</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightSightSensor</defName>
    <label>right sight sensor</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <useDestroyedOutLabel>true</useDestroyedOutLabel>
    <activities>
      <li>Sight_source</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftHearingSensor</defName>
    <label>left hearing sensor</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Hearing_source</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightHearingSensor</defName>
    <label>right hearing sensor</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Hearing_source</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>SmellSensor</defName>
    <label>smell sensor</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftMechanicalShoulder</defName>
    <label>left shoulder</label>
    <hitPoints>25</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_way0</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftMechanicalArm</defName>
    <label>left arm</label>
    <hitPoints>30</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_way1</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftMechanicalHand</defName>
    <label>left hand</label>
    <hitPoints>20</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_way2</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftHandMechanicalPinky</defName>
    <label>left pinky</label>
    <hitPoints>7</hitPoints>
    <frostbiteVulnerability>10</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftHandMechanicalMiddleFinger</defName>
    <label>left middle finger</label>
    <hitPoints>7</hitPoints>
    <frostbiteVulnerability>10</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftHandMechanicalIndexFinger</defName>
    <label>left index finger</label>
    <hitPoints>7</hitPoints>
    <frostbiteVulnerability>10</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftHandMechanicalThumb</defName>
    <label>left thumb</label>
    <hitPoints>7</hitPoints>
    <frostbiteVulnerability>10</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightMechanicalShoulder</defName>
    <label>right shoulder</label>
    <hitPoints>25</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_way0</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightMechanicalArm</defName>
    <label>right arm</label>
    <hitPoints>30</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_way1</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightMechanicalHand</defName>
    <label>right hand</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_way2</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightHandMechanicalPinky</defName>
    <label>right pinky</label>
    <hitPoints>7</hitPoints>
    <frostbiteVulnerability>10</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightHandMechanicalMiddleFinger</defName>
    <label>right middle finger</label>
    <hitPoints>7</hitPoints>
    <frostbiteVulnerability>10</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightHandMechanicalIndexFinger</defName>
    <label>right index finger</label>
    <hitPoints>7</hitPoints>
    <frostbiteVulnerability>10</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightHandMechanicalThumb</defName>
    <label>right thumb</label>
    <hitPoints>7</hitPoints>
    <frostbiteVulnerability>10</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftMechanicalLeg</defName>
    <label>left leg</label>
    <hitPoints>30</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Moving_leftWay1</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftMechanicalFoot</defName>
    <label>left foot</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Moving_way2</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightMechanicalLeg</defName>
    <label>right leg</label>
    <hitPoints>30</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Moving_rightWay1</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RightMechanicalFoot</defName>
    <label>right foot</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>2</frostbiteVulnerability>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Moving_way2</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>MechanicalCentipedeBodyFirstRing</defName>
    <label>first body ring</label>
    <hitPoints>100</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Moving_tool</li>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>MechanicalCentipedeBodySecondRing</defName>
    <label>second body ring</label>
    <hitPoints>85</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Moving_tool</li>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>MechanicalCentipedeBodyThirdRing</defName>
    <label>third body ring</label>
    <hitPoints>70</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Moving_tool</li>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>MechanicalCentipedeBodyFourthRing</defName>
    <label>fourth body ring</label>
    <hitPoints>55</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Moving_tool</li>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>MechanicalCentipedeBodyFifthRing</defName>
    <label>fifth body ring</label>
    <hitPoints>40</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Moving_tool</li>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>MechanicalCentipedeBodySixthRing</defName>
    <label>sixth body ring</label>
    <hitPoints>100</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Moving_tool</li>
      <li>Manipulation_tool</li>
    </activities>
  </BodyPartDef>

  <BodyPartDef>
    <defName>ArtificialBrain</defName>
    <label>artificial brain</label>
    <hitPoints>30</hitPoints>
    <oldInjuryBaseChance>0</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <activities>
      <li>Consciousness_brain</li>
    </activities>
  </BodyPartDef>
  
</Defs>