<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <DamageDef Name="LocalInjuryBase_MTV" Abstract="True">
    <workerClass>DamageWorker_AddInjury</workerClass>
  </DamageDef>
  <DamageDef ParentName="LocalInjuryBase_MTV">
    <defName>Vanya_IgnoreBleed</defName>
    <label>流血</label>
    <externalViolence>true</externalViolence>
    <deathMessage>{0}死于流血。</deathMessage>
    <hediff>Vanya_IgnoreBleed</hediff>
    <hediffSkin>Vanya_IgnoreBleed</hediffSkin>
    <hediffSolid>Crack</hediffSolid>
    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
    <impactSoundType>Slice</impactSoundType>
    <armorCategory>IgnoreArmor</armorCategory>
  </DamageDef>
  <DamageDef ParentName="LocalInjuryBase_MTV">
    <defName>Vanya_IgnoreDiffusion</defName>
    <label>冲击</label>
    <externalViolence>true</externalViolence>
    <deathMessage>{0}被射死了。</deathMessage>
    <hediff>Gunshot</hediff>
    <hediffSkin>Gunshot</hediffSkin>
    <hediffSolid>Crack</hediffSolid>
    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
    <impactSoundType>Slice</impactSoundType>
    <armorCategory>IgnoreArmor</armorCategory>
    <spreadOut>true</spreadOut>
    <isExplosive>true</isExplosive>
    <battleWound>true</battleWound>
    <explosionDamage>20</explosionDamage>
    <explosionBuildingDamageFactor>1000</explosionBuildingDamageFactor>
    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
    <explosionCellMote>Mote_BlastDry</explosionCellMote>
    <explosionColorCenter>(1, 1, 1)</explosionColorCenter>
    <explosionColorEdge>(0.4, 0.9, 1)</explosionColorEdge>
    <soundExplosion>Explosion_Bomb</soundExplosion>
  </DamageDef>
  <DamageDef ParentName="LocalInjuryBase_MTV">
    <defName>Vanya_IgnoreDiffusionEX</defName>
    <label>冲击</label>
    <externalViolence>true</externalViolence>
    <deathMessage>{0}被射死了。</deathMessage>
    <hediff>Gunshot</hediff>
    <hediffSkin>Gunshot</hediffSkin>
    <hediffSolid>Crack</hediffSolid>
    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
    <impactSoundType>Slice</impactSoundType>
    <armorCategory>IgnoreArmor</armorCategory>
    <spreadOut>true</spreadOut>
    <isExplosive>true</isExplosive>
    <battleWound>true</battleWound>
    <explosionDamage>20</explosionDamage>
    <explosionBuildingDamageFactor>10000</explosionBuildingDamageFactor>
    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
    <explosionCellMote>Mote_BlastDry</explosionCellMote>
    <explosionColorCenter>(1, 1, 1)</explosionColorCenter>
    <explosionColorEdge>(0.8, 0.4, 1)</explosionColorEdge>
    <soundExplosion>Explosion_Bomb</soundExplosion>
  </DamageDef>
  <DamageDef ParentName="Flame">
    <defName>Vanya_Burn</defName>
    <label>烧伤</label>
    <workerClass>DamageWorker_AddInjury</workerClass>
    <spreadOut>false</spreadOut>
  </DamageDef>
  <DamageDef ParentName="LocalInjuryBase_MTV">
    <defName>Vanya_MechKiller</defName>
    <label>冲击</label>
    <externalViolence>true</externalViolence>
    <deathMessage>{0}被射死了。</deathMessage>
    <hediff>Gunshot</hediff>
    <hediffSkin>Gunshot</hediffSkin>
    <hediffSolid>Crack</hediffSolid>
    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
    <impactSoundType>Slice</impactSoundType>
    <armorCategory>IgnoreArmor</armorCategory>
    <spreadOut>true</spreadOut>
    <isExplosive>true</isExplosive>
    <battleWound>true</battleWound>
    <explosionDamage>20</explosionDamage>
    <explosionBuildingDamageFactor>1000</explosionBuildingDamageFactor>
    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
    <explosionCellMote>Mote_BlastDry</explosionCellMote>
    <explosionColorCenter>(1, 1, 1)</explosionColorCenter>
    <explosionColorEdge>(0.4, 0.9, 1)</explosionColorEdge>
    <soundExplosion>Explosion_Bomb</soundExplosion>
  </DamageDef>
</Defs>