<?xml version="1.0" encoding="utf-8"?>
<StatDefs>
  <StatDef Abstract="True" Name="ButcheryEfficiencyBase">
    <category>PawnWork</category>
    <defaultBaseValue>1</defaultBaseValue>
    <toStringStyle>PercentZero</toStringStyle>
    <capacityFactors>
      <li>
        <capacity>Sight</capacity>
        <weight>0.4</weight>
        <max>1</max>
      </li>
      <li>
        <capacity>Manipulation</capacity>
        <weight>0.9</weight>
        <max>1.2</max>
      </li>
    </capacityFactors>
  </StatDef>
  <StatDef ParentName="ButcheryEfficiencyBase">
    <defName>ButcheryFleshEfficiency</defName>
    <label>butchery efficiency</label>
    <description>Multiplier on the amount of meat produced when butchering flesh creatures.</description>
    <skillNeedFactors>
      <li Class="SkillNeed_BaseBonus">
        <skill>Cooking</skill>
        <baseFactor>0.75</baseFactor>
        <bonusFactor>0.025</bonusFactor>
      </li>
    </skillNeedFactors>
  </StatDef>
  <StatDef ParentName="ButcheryEfficiencyBase">
    <defName>ButcheryMechanoidEfficiency</defName>
    <label>mechanoid disassembly efficiency</label>
    <description>Multiplier on the amount of materials yielded when this person disassembles a dead mechanoid.</description>
    <skillNeedFactors>
      <li Class="SkillNeed_BaseBonus">
        <skill>Crafting</skill>
        <baseFactor>0.75</baseFactor>
        <bonusFactor>0.025</bonusFactor>
      </li>
    </skillNeedFactors>
  </StatDef>
</StatDefs>