using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using UnityEngine;

namespace WHands
{    

      public class WhandCompProps : CompProperties
    {
        public WhandCompProps()
        {
            compClass = typeof(WHands.WhandComp);
        }
          public Vector3 MainHand = Vector3.zero;
          public Vector3 SecHand = Vector3.zero;

             

    }
}

