return {
	ACTIONFAIL =
	{	
		REPAIR =
        {
            WRONGPIECE = "That doesn't fit there.",
        },
		BUILD=
		{
			MOUNTED = "My arms are too short to reach from here!",
			HASPET = "I already have a pet.",
		},
		SHAVE =
		{
			AWAKEBEEFALO = "I'm not so sure she would appreciate that...",
			GENERIC = "I can't shave that.",
			NOBITS = "I'll leave the beard growing to the men.",
		},
		STORE =
		{
			GENERIC = "There's not enough room.",
			NOTALLOWED = "I shouldn't put it there.",
			INUSE = "No need to crowd.",
		},
		RUMMAGE =
		{	
			GENERIC = "I can't do that.",
			INUSE = "I should wait my turn.",	
		},
		UNLOCK =
        {
        	WRONGKEY = "That isn't right.",
        },
        USEKLAUSSACKKEY =
        {
        	WRONGKEY = "Hm. Didn't work.",
        	KLAUS = "Success!",
        },
		COOK =
        {
            GENERIC = "I can't do that.",
            INUSE = "I should wait my turn.",
            TOOFAR = "It's too far away!",
        },
        GIVE =
        {
            DEAD = "I think I could use it more.",
            SLEEPING = "I'll let them sleep.",
            BUSY = "Let me try in a moment.",
			ABIGAILHEART = "No one should ever lose a sister.",
            GHOSTHEART = "Some things even I can't fix.",
            NOTGEM = "That isn't quite right.",
            WRONGGEM = "Afraid that doesn't go there.",
            NOTSTAFF = "It doesn't fit together like that.",
            MUSHROOMFARM_NEEDSSHROOM = "It doesn't need this.",
            MUSHROOMFARM_NEEDSLOG = "It needs something else.",
            SLOTFULL = "That would be a waste.",
            DUPLICATE = "We already have that one.",
            NOTSCULPTABLE = "We can't sculpt with that.",
            CANTSHADOWREVIVE = "That won't work.",
            WRONGSHADOWFORM = "We'll need to pull it apart and try again.",
        },
        GIVETOPLAYER = 
        {
        	FULL = "They gotta make room, first!",
            DEAD = "I don't think they have much use for this anymore.",
            SLEEPING = "I'll let 'em sleep.",
            BUSY = "They're in the middle of something.",
    	},
    	GIVEALLTOPLAYER = 
        {
        	FULL = "They gotta make room,first!",
            DEAD = "I don't think they have much use for this anymore.",
            SLEEPING = "I'll let 'em sleep.",
            BUSY = "They're in the middle of something.",
    	},
        WRITE =
        {
            GENERIC = "I can't do that.",
            INUSE = "There's no room for me!",
        },
		DRAW =
        {
            NOIMAGE = "I'm not much of an artist.",
        },
		CHANGEIN=
		{
			GENERIC = "No need for costume changes right now.",
			BURNING = "That fashion's a little too hot for me.",
			INUSE = "They're changing before the next act!",
		},
		ATTUNE =
		{
			NOHEALTH = "Oof, not in this state.",
		},
		MOUNT =
		{
			TARGETINCOMBAT = "I'd rather be on my own feet than under its.",
			INUSE = "Shoot, beat me to it.",
		},
		SADDLE =
		{
			TARGETINCOMBAT = "I don't think I even want to ride it right now.",
		},
		TEACH =
        {
            --Recipes/Teacher
            KNOWN = "I already know that.",
            CANTLEARN = "A bit beyond me.",

            --MapRecorder/MapExplorer
            WRONGWORLD = "That won't work here.",
        },
        WRAPBUNDLE =
        {
            EMPTY = "It's empty.",
        },
        PICKUP =
        {
			RESTRICTION = "That's not really my forte.",
        },
	},
	ACTIONFAIL_GENERIC = "That didn't work!",
	ANNOUNCE_DIG_DISEASE_WARNING = "That helped a bit.",
	ANNOUNCE_PICK_DISEASE_WARNING = "That looks off.",
	ANNOUNCE_MOUNT_LOWHEALTH = "You okay there, buddy?",
    LICHEN = "You must be a tough little guy to grow here.",
	
	ANNOUNCE_BECOMEGHOST = "ooOOoooOOOoOooo!!",
	ANNOUNCE_GHOSTDRAIN = "Is this really living...?",
	ANNOUNCE_PETRIFED_TREES = "Please tell me that wasn't the tree.",
	
    ANNOUNCE_NOSLEEPONFIRE = "Fire is good and all at night, but...",
	ANNOUNCE_NODANGERSIESTA = "Now? Of all times?!",
	ANNOUNCE_NONIGHTSIESTA = "I've heard siestas are more of a day thing.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "Not here, no thank you.",
	ANNOUNCE_NOHUNGERSIESTA = "I could use a snack, first.",
	ANNOUNCE_SHELTER = "Finally, being short pays off.",
	ANNOUNCE_BURNT = "This isn't the kind of light I need!",
	ANNOUNCE_TOOL_SLIP = "Ah! I can't get a grip.",
	ANNOUNCE_DAMP = "Not the best replacement for a bath.",
	ANNOUNCE_WET = "Oh, my dress...",
	ANNOUNCE_WETTER = "I hope I don't catch a cold.",
	ANNOUNCE_SOAKED = "This is absolutely miserable.",
	ANNOUNCE_ADVENTUREFAIL = "One way or another...",
	ANNOUNCE_BEES = "This flower needs no pollinating, thank you!",
	ANNOUNCE_BOOMERANG = "Oof! Almost had it.",
	ANNOUNCE_CHARLIE = "NO! I won't let you take me again!",
	ANNOUNCE_CHARLIE_ATTACK = "Please, don't do this!!",
	ANNOUNCE_COLD = "This is much more of a spring dress!",
	ANNOUNCE_HOT = "I feel faint...",
	ANNOUNCE_CRAFTING_FAIL = "I'm afraid I can't do that.",
	ANNOUNCE_DEERCLOPS = "What-.... what was that?",
	ANNOUNCE_CAVEIN = "Watch your head!",
	ANNOUNCE_ANTLION_SINKHOLE = "Earthquake! I think?",
	ANNOUNCE_ANTLION_TRIBUTE =
	{
        "Here you go!",
        "Hope you like it!",
        "Here!",
	},
	ANNOUNCE_DUSK = "It's... almost time.",
	ANNOUNCE_EAT =
	{
		GENERIC = "Mmm!",
		PAINFUL = "Oh! I hope I still have all my teeth.",
		SPOILED = "Eugh, that'll go right through me.",
		STALE = "I should've eaten that sooner.",
		INVALID = "I'm not that desperate.", 
		YUCKY = "Do I look like a waste bin?",
	},
	ANNOUNCE_ENCUMBERED =
    {
        "Hhff!",
        "Why did I make these so... heavy!",
        "This isn't my... strong suit.",
        "Hhngh!",
        "I can do it!",
        "Ooff...",
    },
	ANNOUNCE_SNARED = "Rude!",
	ANNOUNCE_ENTER_DARK = "I feel a change...",
	ANNOUNCE_ENTER_LIGHT = "Thank goodness...",
	ANNOUNCE_FREEDOM = "That's another nightmare I don't want to repeat.",
	ANNOUNCE_HIGHRESEARCH = "Interesting!",
	ANNOUNCE_HOUNDS = "Is that... barking?",
	ANNOUNCE_WORMS = "I'm not the only thing in the darkness.",
	ANNOUNCE_HUNGRY = "I'm absolutely... famished!",
	ANNOUNCE_HUNT_BEAST_NEARBY = "I think it's close!",
	ANNOUNCE_HUNT_LOST_TRAIL = "I don't see anything else.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "The rest is washed away.",
	ANNOUNCE_INV_FULL = "I've no more room.",
	ANNOUNCE_KNOCKEDOUT = "Oh, goodness...",
	ANNOUNCE_LOWRESEARCH = "Simple enough.",
	ANNOUNCE_MOSQUITOS = "Oh! Why couldn't this dress have sleeves?",
	ANNOUNCE_NOWARDROBEONFIRE = "Uh. It's on fire.",
	ANNOUNCE_NODANGERGIFT = "Too dangerous at the moment!",
	ANNOUNCE_NODANGERSLEEP = "Now isn't the time!",
	ANNOUNCE_NODAYSLEEP = "It's far too bright out to sleep.",
	ANNOUNCE_NODAYSLEEP_CAVE = "Whatever's crawling down here isn't ending up on me.",
	ANNOUNCE_NOHUNGERSLEEP = "I can't sleep on an empty stomach.",
	ANNOUNCE_NOSLEEPONFIRE = "Maybe without the fire.",
	ANNOUNCE_NODANGERSIESTA = "But it's not safe!",
	ANNOUNCE_NONIGHTSIESTA = "I'd rather sleep than nap.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "Sleeping down here isn't a good idea.",
	ANNOUNCE_NOHUNGERSIESTA = "I can't nap on an empty stomach.",
	ANNOUNCE_NODANGERAFK = "I'll stay awake!",
	ANNOUNCE_NO_TRAP = "Could have scared me half to death!",
	ANNOUNCE_PECKED = "Ouch! I know, hold on!",
	ANNOUNCE_QUAKE = "Just like home! ...Only underground.",
	ANNOUNCE_RESEARCH = "I feel smarter already!",
	ANNOUNCE_SHELTER = "Ah, that's better.",
	ANNOUNCE_THORNS = "Ow! These gloves are too thin for that.",
	ANNOUNCE_BURNT = "Ow!",
	ANNOUNCE_TORCH_OUT = "Quickly, a new one!",
	ANNOUNCE_FAN_OUT = "It broke.",
    ANNOUNCE_COMPASS_OUT = "It broke.",
	ANNOUNCE_TRAP_WENT_OFF = "Eek!",
	ANNOUNCE_UNIMPLEMENTED = "I know better now than to touch anything unknown here.",
	ANNOUNCE_WORMHOLE = "Ick, I'll never get that smell out.",
	ANNOUNCE_TOWNPORTALTELEPORT = "Thanks for the trip!",
	ANNOUNCE_CANFIX = "\nI think I can fix this!",
	ANNOUNCE_ACCOMPLISHMENT= "I guess I... wait?",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "That was nice, I suppose.",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "It needs a little more help.",
	ANNOUNCE_TOOL_SLIP = "Oops!",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Close to the ground! I get it!",
	ANNOUNCE_TOADESCAPING = "They're escaping!",
	ANNOUNCE_TOADESCAPED = "Gone now.",
	ANNOUNCE_KLAUS_ENRAGE = "They seem mad!",
	ANNOUNCE_KLAUS_UNCHAINED = "That's a surprise!",
	ANNOUNCE_KLAUS_CALLFORHELP = "Aww, they're cute!",
	
	--boarlord event
    ANNOUNCE_REVIVING_CORPSE = "We still need you.",
    ANNOUNCE_REVIVED_OTHER_CORPSE = "Try not to do that again, please.",
    ANNOUNCE_REVIVED_FROM_CORPSE = "It'll take more than that to stop me!",
	
	BATTLECRY =
	{
		GENERIC = "C'mon, let's go, you and me!",
		PIG = "You're not so tough!",
		PREY = "Sorry, but a girl's gotta eat!",
		SPIDER = "I used to squish guys like you back home!",
		SPIDER_WARRIOR = "I've squashed worse than you!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "Hmph. As I thought.",
		PIG = "You're not worth enduring the smell.",
		PREY = "You just wait.",
		SPIDER = "I can't stand the sight of you.",
		SPIDER_WARRIOR = "Yeah, crawl away.",
	},
	DESCRIBE_SAMECHARACTER = "Is that really how I look?!",
	DESCRIBE =
	{
        ANTLION = 
		{
			GENERIC = "They're quite tall.",
			VERYHAPPY = "They look so happy!",
			UNHAPPY = "They don't look happy at all.",
		},
		ANTLIONTRINKET = "What bright colors!",
		SANDSPIKE = "Better avoid those!",
        SANDBLOCK = "It's a neat shape!",
        GLASSSPIKE = "Beautiful but dangerous.",
        GLASSBLOCK = "Fragile.",
		ABIGAIL_FLOWER = 
		{ 
			GENERIC = "What a nice little flower.",
			LONG = "What a nice little flower.",
			MEDIUM = "It's getting antsy.",
			SOON = "Something's coming.",
			HAUNTED_POCKET = "It wants down.",
			HAUNTED_GROUND = "It wants more than water.",
		},
		
		PLAYER =
        {
            GENERIC = "Nice to see you, %s!",
            ATTACKER = "I don't think I trust %s...",
            MURDERER = "You scoundrel!",
            REVIVER = "%s saves us from our inhumanity.",
            GHOST = "%s's looking a little pale.",
			FIRESTARTER = "No wanton destruction, %s.",
        },
		WILSON = 
		{
			GENERIC = "Nice to see you, Wilson!",
			ATTACKER = "I don't think I trust Wilson...",
			MURDERER = "You scoundrel!",
			REVIVER = "Wilson saves us from our inhumanity.",
			GHOST = "Wilson's looking a little pale.",
		},
		WOLFGANG = 
		{
			GENERIC = "Nice to see you, Wolfgang!",
			ATTACKER = "I don't think I trust Wolfgang...",
			MURDERER = "You scoundrel!",
			REVIVER = "Wolfgang saves us from our inhumanity.",
			GHOST = "Wolfgang's looking a little pale.",
		},
		WAXWELL = 
		{
			GENERIC = "Hey Maxy!",
			ATTACKER = "Max, we need to talk.",
			MURDERER = "How could you do this, Maxwel?!",
			REVIVER = "Maxwell, I didn't know you could be such a sweetheart!",
			GHOST = "Well, I wouldn't call him heartless until now.",
		},
		WX78 = 
		{
			GENERIC = "Nice to see you, WX-78!",
			ATTACKER = "I don't think I trust WX-78...",
			MURDERER = "You scoundrel!",
			REVIVER = "WX-78 saves us from our inhumanity.",
			GHOST = "WX-78's looking a little pale.",
		},
		WILLOW = 
		{
			GENERIC = "Nice to see you, Willow!",
			ATTACKER = "I don't think I trust Willow...",
			MURDERER = "You scoundrel!",
			REVIVER = "Willow saves us from our inhumanity.",
			GHOST = "Willow's looking a little pale.",
		},
		WENDY = 
		{
			GENERIC = "Nice to see you, Wendy!",
			ATTACKER = "I don't think I trust Wendy...",
			MURDERER = "You scoundrel!",
			REVIVER = "Wendy saves us from our inhumanity.",
			GHOST = "Wendy's looking a little pale.",
		},
		WOODIE = 
		{
			GENERIC = "Nice to see you, Woodie!",
			ATTACKER = "I don't think I trust Woodie...",
			MURDERER = "You scoundrel!",
			REVIVER = "Woodie saves us from our inhumanity.",
			GHOST = "Woodie's looking a little pale.",
		},
		WICKERBOTTOM = 
		{
			GENERIC = "Nice to see you, Wickerbottom!",
			ATTACKER = "I don't think I trust Wickerbottom...",
			MURDERER = "You scoundrel!",
			REVIVER = "Wickerbottom saves us from our inhumanity.",
			GHOST = "Wickerbottom'slooking a little pale.",
		},
		WES = 
		{
			GENERIC = "Nice to see you, Wes!",
			ATTACKER = "I don't think I trust Wes...",
			MURDERER = "You scoundrel!",
			REVIVER = "Wes saves us from our inhumanity.",
			GHOST = "Wes's looking a little pale.",
		},
		CHARLIE = 
		{
			GENERIC = "Nice to see you, Other-Charlie!",
			ATTACKER = "I don't think I trust Charlie...",
			MURDERER = "You scoundrel!",
			REVIVER = "Charlie saves us from our inhumanity, for once.",
			GHOST = "Charlie's looking a little pale.",
		},
		WINONA = 
		{
			GENERIC = "Good to see you, sis!",
			ATTACKER = "Is that how it's going to be?.",
			MURDERER = "Please stop.",
			REVIVER = "I owe you, %s.",
			GHOST = "I'll help you, %s.",
			FIRESTARTER = "Haven't we lost enough to fires, %s?",
		},
		BERNIE_INACTIVE =
		{
			BROKEN = "Poor little guy, where's the sewing kit.",
			GENERIC = "I had one like you when I was little.",
		},
		
		BERNIE_ACTIVE = "It's moving?!",
		MULTIPLAYER_PORTAL = "Surely, he'll come through there one day.",
		MIGRATION_PORTAL = 
        {
            GENERIC = "Is someone there?",
            OPEN = "I'm going in!",
            FULL = "It's full.",
        },
		GLOMMER = "Oh! You're so CUTE!",
        GLOMMERFLOWER = 
        {
        	GENERIC = "It likes its flowers, too.",
        	DEAD = "Oh no...",
        },
        GLOMMERWINGS = "Oh no, what happened to it?",
        GLOMMERFUEL = "This is less cute.",
        BELL = "What a pretty little chime.",
        STATUEGLOMMER = 
        {	
        	GENERIC = "What is that supposed to be?",
        	EMPTY = "I'll never know.",
    	},
		WEBBERSKULL = "Oh... I should give 'im a proper burial.",
		WORMLIGHT = "It has a nice glow.",
		WORMLIGHT_LESSER = "This one's a bit wilted.",
		WORM =
		{
		    PLANT = "A little plant.",
		    DIRT = "It's dirt.",
		    WORM = "That's a huge worm!",
		},
        WORMLIGHT_PLANT = "Nothing out of the ordinary.",
		MOLE =
		{
			HELD = "It's still a little dazed.",
			UNDERGROUND = "Tunnelling with love.",
			ABOVEGROUND = "Why do I feel I need a hammer?",
		},
		MOLEHILL = "Surely, that isn't for rabbits?",
		MOLEHAT = "This is great for the dark.",
		NIGHTSTICK = "Good mornin' to you!",
		RABBITHOUSE=
		{
			GENERIC = "Is this where the hat leads?",
			BURNT = "I hope no hats lead here.",
		},
		TURF_DECIDUOUS = "I've a little world in my hands.",
		TURF_SANDY = "I've a little world in my hands.",
		TURF_BADLANDS = "I've a little world in my hands.",
		
		LIGHTER = "I almost feel lucky carrying it myself.",
		
		ABIGAIL_FLOWER =
		{
			GENERIC = "It's almost as beautiful as mine.",
			LONG = "I'm getting a weird feeling, here.",
			LONG = "I'm getting a weird feeling, here.",
			MEDIUM = "This isn't the magic I normally assist.",
			SOON = "Something wicked this way comes.",
			HAUNTED_POCKET = "Time to put it back!",
			HAUNTED_GROUND = "Talk about drop-dead gorgeous.",
		},
		
		BOOK_BIRDS = "Why is Max listed under Tallbirds..?",
		BOOK_TENTACLES = "Its detail is so in-depth.",
		BOOK_GARDENING = "I wonder if there's anything on flowers...",
		BOOK_SLEEP = "This'd be a good book for the nightstand.",
		BOOK_BRIMSTONE = "Even Max's book was less foreboding than this.",
		BALLOONS_EMPTY = "We could start a party!",
		LUCY = "This axe is actually kind of... cute?",
		SPEAR_WATHGRITHR = "Pretty mighty for a spear!",
		WAXWELLJOURNAL = "Been a while since I've seen you, hasn't it...?",
	
		BEARGER = "No picnics here, I swear!",
		BEARGERVEST = "It's very cuddly.",
		TREEGUARD = "Great. Now the trees are moving.",
		ICEPACK = "Warm, cold, this fur does it all!",
		BEARGER_FUR = "It's very warm.",
		BIGFOOT = "What large... feet you have!",
		BONESHARD = "It's splintered.",
		BUZZARD = "I hope they're not looking at me.",
		CACTUS = 
		{
			GENERIC = "Looking sharp!",
			PICKED = "It's still sort of sharp?",
		},
		CACTUS_MEAT_COOKED = "It's not beating the heat anymore.",
		CACTUS_MEAT = "Normally I'm not picky, but...",
		CACTUS_FLOWER = "It's prettier without the pricking.",
		COLDFIRE =
		{
			EMBERS = "I need fuel, quickly!",
			GENERIC = "It'll keep Them away.",
			HIGH = "THAT should show Them!",
			LOW = "I'm not comfortable with that.",
			NORMAL = "I should stay close.",
			OUT = "Oh no.",
		},
		CATCOON = "Here, kitty kitty!",
		CATCOONDEN = 
		{
			GENERIC = "A cat tree!",
			EMPTY = "No cats here.",
		},
		CATCOONHAT = "This is so sad.",
		COONTAIL = "Poor little thing...",
		COOKPOT =
		{
			COOKING_LONG = "Patience.",
			COOKING_SHORT = "It's almost ready!",
			DONE = "Worth the wait!",
			EMPTY = "It's been a while, but I can use it!",
			BURNT = "It's a cook or be cooked world.",
		},
		
		COMPASS =
		{
			GENERIC= "Looks like it's just as lost as I am.",
			N = "North.",
			S = "South.",
			E = "East.",
			W = "West.",
			NE = "Northeast.",
			SE = "Southeast.",
			NW = "Northwest.",
			SW = "Southwest.",
		},
		
		EYEBRELLAHAT =	"It's stargazing.",
		GRASSGEKKO =
		{
			GENERIC = "Oh goodness! That was its tail!",
			DISEASED = "Oh dear, seems a little discolored.",
		},
		ARMORDRAGONFLY = "That's some hot armor!",
		DRAGON_SCALES = "High on the heat scale.",
		DRAGONFLYCHEST = "This is a high scale chest.",
		DECIDUOUSTREE = 
		{
			BURNING = "Woops.",
			BURNT = "To a crisp.",
			POISON = "That one's a lot meaner!",
			CHOPPED = "Nothing's going to get better, tree.",
			GENERIC = "Just what I need.",
		},
		ACORN_COOKED = "Not quite chestnuts, but I'll make do.",
		BIRCHNUTDRAKE = "It's completely nuts!",
		FARMPLOT =
		{
			GENERIC = "Oh! I remember gardening.",
			GROWING = "Maybe I can do something in the mean time.",
			NEEDSFERTILIZER = "It can't grow anymore, it needs help.",
			BURNT = "I don't know any flame resistant plants.",
		},
		COLDFIREPIT =
		{
			EMBERS = "It's too low!",
			GENERIC = "My coldest defense against Them.",
			HIGH = "Ah, it's so comfortable.",
			LOW = "Quickly! More fuel!",
			NORMAL = "This should be okay.",
			OUT = "I-it can be started back up, at least?",
		},
		FIRESUPPRESSOR = 
		{	
			ON = "Let the flurry commence!",
			OFF = "I can still hear it in my head.",
			LOWFUEL = "It would be nice to have some ice.",
		},
		ICEHAT = "Gotta keep a cool head.",
		LIGHTNINGGOAT = 
		{
			GENERIC = "I don't want to butt in.",
			CHARGED = "I'm surprised it didn't fall over.",
		},
		LIGHTNINGGOATHORN = "They're very hard-headed.",
		GOATMILK = "It's shockingly delicious.",
		FLOWERSALAD = "I prefer mine worn than eaten.",
        ICECREAM = "I'll try to keep my voice down.",
        WATERMELONICLE = "Sweets to stop the sweat.",
        TRAILMIX = "It's berry nutty.",
        HOTCHILI = "Nothing \"chilly\" about it!",
        GUACAMOLE = "Holy-! *ahem*.",
		MOOSE = "Looks like a northern animal.",
		MOOSEEGG = "There are a lot of dangerous eggs here, huh?",
		MOSSLING = "Aww, look at how fluffy!",
		FEATHERFAN = "Cooling off will be a breeze.",
		MINIFAN = "You gotta appreciate your fans.",
		GOOSE_FEATHER = "As soft as a cloud.",
		STAFF_TORNADO = "This'll leave them winded.",
		PIGHEAD = 
		{	
			GENERIC = "How gruesome!",
			BURNT = "That's not my idea of a barbecue.",
		},
		PIGHOUSE =
		{
			FULL = "I wish I could build that.",
			GENERIC = "Maybe I can move in?",
			LIGHTSOUT = "Please open up, I'm desperate!",
			BURNT = "Now it's good to no one.",
		},
		FERTILIZER = "It'll keep the stench off me.",
		RAINOMETER = 
		{	
			GENERIC = "My personal weather report.",
			BURNT = "There wasn't much rain to measure.",
		},
		RAINCOAT = "I wonder if I can get this in red.",
		RAINHAT = "This would be lovely in red, too.",
		RESEARCHLAB = 
		{	
			GENERIC = "This should help me build all kinds of things.",
			BURNT = "Heat wasn't something I intended to build.",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "Quite the improvement, if I do say so myself.",
			BURNT = "The fire improved with it.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "It looks like I'd find this in that journal...",
			BURNT = "I wish the journal would've burned with it.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "A magician's best tool!",
			BURNT = "I hope the rabbits escaped!",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "Ooh, I hope I don't need it.",
			BURNT = "I really hope I don't need it now.",
		},
		ROCK_ICE = 
		{
			GENERIC = "That won't fit in my glass.",
			MELTED = "Too bad I don't have galoshes.",
		},
		ROCK_ICE_MELTED = "Too bad I don't have galoshes.",
		ICE = "Baby glaciers!",
        REFLECTIVEVEST = "Safety first!",
		HAWAIIANSHIRT = "This is... a new way to wear flowers.",
		TENT = 
		{
			GENERIC = "Can it really keep Them out?",
			BURNT = "It won't keep anyone out, now.",
		},
		SIESTAHUT = 
		{
			GENERIC = "Oh, good. I could use a nap.",
			BURNT = "I guess I don't need a nap.",
		},
		TRANSISTOR = "You know, the thingamabop.",
		TREASURECHEST = 
		{
			GENERIC = "Should I look inside?",
			BURNT = "I shouldn't have done that.",
		},
		TUMBLEWEED = "Tumbling through life.",
		GRASS_UMBRELLA = "Dainty and dry, how convenient.",
		UNIMPLEMENTED = "The world might come crashing down is I touch it.",
		WALL_HAY = 
		{	
			GENERIC = "Some protection is better than none.",
			BURNT = "Now we have none.",
		},
		WALL_WOOD = 
		{
			GENERIC = "This'll keep me safe.",
			BURNT = "It would've kept me safe.",
		},
		WARDROBE = 
		{
			GENERIC = "Time for a costume change!",
            BURNING = "Oh no.",
			BURNT = "Ooh, my dresses...",
		},
		WARG = "He's top dog!",
		WATERMELON = "Like those summer days at home.",
		WATERMELON_COOKED = "Nevermind the water.",
		WATERMELONHAT = "This wasn't my best idea.",
		WINTEROMETER = 
		{
			GENERIC = "I'll keep an eye on that.",
			BURNT = "I'm gonna say it's hot.",
		},
		LIVINGTREE = "Do I say hello?",
		ICESTAFF = "Some things just need to cool off.",
		REVIVER = "It makes the still beat again!",
		LIFEINJECTOR = "Don't look!",
		SKELETON_PLAYER =
		{
			MALE = "%s played his last trick on %s.",
			FEMALE = "%s played her last trick on %s.",
			ROBOT = "%s played its last trick on %s.",
			DEFAULT = "%s played their last trick on %s.",
		},
		HUMANMEAT = "Yup, definitely feeling lunch.",
		HUMANMEAT_COOKED = "Ooooh goodness. *Urp*",
		HUMANMEAT_DRIED = "This is not the preservation I had in mind!",
		MOONROCKNUGGET = "Did it ever play among the stars?",
		WORMLIGHT = "How curious.",
		WORM =
		{
		    PLANT = "Something seems off.",
		    DIRT = "It's getting closer!",
		    WORM = "O-Oh! It's gigantic!",
		},
		EEL = "This isn't a normal fish.",
		EEL_COOKED = "It doesn't smell like fish, at least.",
		UNAGI = "Is it still raw?",
		EYETURRET = "It has a glare worse than daggers.",
		EYETURRET_ITEM = "Where can I put you...",
		MINOTAURHORN = "You were a diligent guardian, to be sure.",
		MINOTAURCHEST = "Its memory will live on.",
		THULECITE_PIECES = "Can these be combined?",
		POND_ALGAE = "Pond plants.",
		GREENSTAFF = "It's like it never happened.",
		POTTEDFERN = "I think it's lovely.",

		THULECITE = "An exceedingly rare but useful material.",
		ARMORRUINS = "Light and strong.",
		RUINS_BAT = "It's not as heavy as you'd think.",
		RUINSHAT = "Something whispers to me.",
		NIGHTMARE_TIMEPIECE = --Keeps track of the nightmare cycle
		{
			CALM = "Silence has fallen.",	--calm phase
			WARN = "Something awakens.",	--Before nightmare
			WAXING = "It grows stronger.", --Nightmare Phase first 33%
			STEADY = "It beats like the heart of a beast.", --Nightmare 33% - 66%
			WANING = "Its heart weakens.", --Nightmare 66% +
			DAWN = "Silence, once again.", --After nightmare
			NOMAGIC = "It's useless here.", --Place with no nightmare cycle.
		},
		BISHOP_NIGHTMARE = "Is it a machine or a hallucination?",
		ROOK_NIGHTMARE = "What a horrifying creature!",
		KNIGHT_NIGHTMARE = "I hope it isn't real.",
		MINOTAUR = "It must be protecting what little is left.",	--Monster in labyrinth
		SPIDER_DROPPER = "Ah!! How many more are there?!",	--White spider that comes from the roof
		NIGHTMARELIGHT = "I wish it were just a bad dream.",	--Lights that activate during nightmare.
		RELIC = "Who could have made this down here?",	--Fixed relic
		RUINS_RUBBLE = "It was probably wonderful, at one point.",	--Broken relic
		MULTITOOL_AXE_PICKAXE = "You'd think I would've thought of it sooner.",	--Works as axe and pickaxe
		GREENGEM = "A wholesome colour.",
		ORANGESTAFF = "Now you see me...",	--Teleports player.
		YELLOWAMULET = "Travelling with speed and light!",	--Emits light, player walks faster.
		GREENAMULET = "This'll make building a lot faster.",	--Reduce cost of crafting

		SLURPER = "Quite an energetic furball, aren't you?",
		SLURPER_PELT = "No wonder it could eat so much!",
		ARMORSLURPER = "I feel a lot less... hungry?",
		ORANGEAMULET = "Gathering should be much simpler.",
		YELLOWSTAFF = "I could always use more light!",
		YELLOWGEM = "It's such a bright color!",
		ORANGEGEM = "What a relaxing color.",
		TELEBASE = 
		{
			VALID = "I can use it now.",
			GEMS = "It needs... something.",
		},
		GEMSOCKET = 
		{
			VALID = "Taken care of.",
			GEMS = "Maybe gems?",
		},
		STAFFLIGHT = "Some are born to be stars.",
       	ANCIENT_ALTAR =
        {
        	WORKING = "It looks very... old.",
        	BROKEN = "Old and decrepit.",
        },
        ANCIENT_ALTAR = "It looks very... old.",
        ANCIENT_ALTAR_BROKEN = "Old and decrepit.",

        ANCIENT_STATUE = "Is that what they looked like?",

		CAVE_BANANA = "Oh! It tastes like ashes?",
		CAVE_BANANA_COOKED = "Cooking doesn't always help.",
		CAVE_BANANA_TREE = "Should those be growing down here?",
		ROCKY = "That isn't a rock...",
		
		HOUNDSTOOTH="As sharp as a needle!",
		ARMORSNURTLESHELL="Not too pretty, but it keeps me safe.",
		BAT="They're like flying, ugly pigs.",
		BATBAT = "Batter up!",
		BATWING="Is there even anything to eat on this?",
		BATWING_COOKED="It looks like chicken, almost.",
		BEDROLL_FURRY="It's like sleeping with bunnies... dead bunnies.",
		BUNNYMAN="He could pull me out of a hat!",
		FLOWER_CAVE="Still wouldn't trade it for my flower.",
		FLOWER_CAVE_DOUBLE="Still wouldn't trade it for my flower.",
		FLOWER_CAVE_TRIPLE="Still wouldn't trade it for my flower.",
		GUANO="Oh, good. More poop.",
		LANTERN="This'll keep Them away.",
		LIGHTBULB="How lovely.",
		MANRABBIT_TAIL="Sorry, bunnyman.",
		MUSHTREE_TALL={
			GENERIC = "Oh, come on!",
			BLOOM = "Ugh, it smells too.",
		},
		MUSHTREE_MEDIUM={
			GENERIC = "This is getting ridiculous.",
			BLOOM = "I hope you growth is stunted.",
		},
		MUSHTREE_SMALL={
			GENERIC = "Really? That grows too?",
			BLOOM = "Atleast they'll be small... for a while.",
		},
		MUSHTREE_TALL_WEBBED = "It could only get worse.",
		SPORE_TALL = "That's one way to brighten your day.",
        SPORE_MEDIUM = "That's one way to brighten your day.",
        SPORE_SMALL = "That's one way to brighten your day.",
        SPORE_TALL_INV = "I'll take all the light I can get.",
        SPORE_MEDIUM_INV = "I'll take all the light I can get.",
        SPORE_SMALL_INV = "I'll take all the light I can get.",
		SLURTLE="Ick, disgusting.",
		SLURTLE_SHELLPIECES="They're still sticky.",
		SLURTLEHAT="Safety first... bathing later.",
		SLURTLEHOLE="I'll just... keep my distance.",
		SLURTLESLIME="It better do something.",
		SNURTLE="Oh, good. Different levels of disgusting.",
		SPIDER_HIDER="This one's harder to squish.",
		SPIDER_SPITTER="Spitting is rude, y'know!",
		SPIDERHOLE="If I get rid of that, I get rid of them.",
		STALAGMITE="I wonder what sort of rocks it has.",
		STALAGMITE_FULL="I wonder what sort of rocks it has.",
		STALAGMITE_LOW="I wonder what sort of rocks it has.",
		STALAGMITE_MED="I wonder what sort of rocks it has.",
		STALAGMITE_TALL="I wonder what sort of rocks it has.",
		STALAGMITE_TALL_FULL="I wonder what sort of rocks it has.",
		STALAGMITE_TALL_LOW="I wonder what sort of rocks it has.",
		STALAGMITE_TALL_MED="I wonder what sort of rocks it has.",

		POWCAKE = "This'll just go right to my hips.",
		CAVE_ENTRACE = "That looks like someone plugged it.",
		CAVE_ENTRANCE_RUINS = "You know, there are better places to go.",
		
		CAVE_ENTRANCE = 
		{
			GENERIC = "That's a descent of madness!",
			OPEN = "I would rather avoid the dark, if I can!",
			FULL = "I'll let them adventure in the dark on their own.",
		},
        CAVE_EXIT = {
			GENERIC = "No more of that!",
			OPEN = "Up and away! Right now!",
			FULL = "Everyone up there needs to MOVE!",
		},

		MAXWELLPHONOGRAPH = "How long has it been playing?",
		BOOMERANG = "Oh, I remember this toy.",
		PIGGUARD = "I'll just be finding my own fire, then.",
		ABIGAIL = "Aww, she has a flower too!",
		ADVENTURE_PORTAL = "I think... I think this is what I'm looking for.",
		AMULET = "I remember seeing this hung up! On a page!",
		ANIMAL_TRACK = "Something big left this.",
		ARMORGRASS = "Better than nothing!",
		ARMORMARBLE = "A little heavy, but I'll manage!",
		ARMORWOOD = "Much better!",
		ARMOR_SANITY = "I can't stand to wear this. Let's make this quick.",
		ASH =
		{
			GENERIC = "I can still use it!",
			REMAINS_GLOMMERFLOWER = "It'll come around again, I hope.",
			REMAINS_EYE_BONE = "Oh, bye little guy.",
			REMAINS_THINGIE = "It was useful while it lasted.",
		},
		AXE = "One step closer to security.",
		BABYBEEFALO = "Ohh!",
		BACKPACK = "Ah! I was running out of space to put things.",
		BACONEGGS = "I make a mean sunny-side up.",
		BANDAGE = "For all those icky booboos.",
		BASALT = "I don't know anyone that could break this!",
		BEARDHAIR = "I don't think I've ever seen him with a beard.",
		BEDROLL_STRAW = "A bed is a bed, no matter how itchy.",
		BEE =
		{
			GENERIC = "A sweet little worker, busy for his queen.",
			HELD = "You could use a new home.",
		},
		BEEBOX =
		{
			FULLHONEY = "I can get it, if I'm careful.",
			GENERIC = "I'll be their new queen.",
			NOHONEY = "I'm sure they're working on it.",
			SOMEHONEY = "Let's wait a little longer.",
			BURNT = "Aw, nuts.",
		},
		BEEFALO =
		{
			FOLLOWER = "Oh, hello!",
			GENERIC = "Gosh, they're huge!",
			NAKED = "And that's why I never became a barber.",
			SLEEPING = "They seem so peaceful.",
			DOMESTICATED = "What a sweet... big guy!",
            ORNERY = "He just needs a little love.",
            RIDER = "Wanna go for a ride?",
            PUDGY = "He's just gotta a little more to love!",
		},
		BEEFALOHAT = "Will this really fool them?",
		BEEFALOWOOL = "This should keep me warm!",
		BEEHAT = "No stinging through this.",
		BEEHIVE = "Honey, I'm here!",
		BEEMINE = "They don't sound too happy.",
		BEEMINE_MAXWELL = "Why is it so... different?",
		BERRIES = "I hope they're safe!",
		BERRIES_COOKED = "They should be fine. I hope.",
		BERRYBUSH =
		{
			BARREN = "It could use some help.",
			WITHERED = "They can't grow in this weather.",
			GENERIC = "They look delicious!",
			PICKED = "I'll come back later.",
			DISEASED = "Even plants get sickly.",
		},
		BERRYBUSH_JUICY =
		{
			BARREN = "Fertilizer should juice it up.",
			WITHERED = "You too, huh?",
			GENERIC = "It'd be wasteful to pick them without need.",
			PICKED = "Good things come to those who wait.",
			DISEASED = "Even plants get sickly.",
		},
		BIRDCAGE =
		{
			GENERIC = "Now for the bird.",
			OCCUPIED = "What should I name it?",
			SLEEPING = "See you in the morning.",
			HUNGRY = "Don't ruffle your feathers, I have food.",
			STARVING = "Polly could use a few crackers.",
			DEAD = "Rest peacefully, little bird.",
			SKELETON = "It's a bird of paradise, now.",
		},
		BIRDTRAP = "There's enough birds to go around.",
		BIRD_EGG = "It's so small.",
		BIRD_EGG_COOKED = "I'm feeling a little scrambled, myself.",
		BISHOP = "Quite the creepy fellow!",
		BLOWDART_FIRE = "I'll be spitting fire! ... or breathing it.",
		BLOWDART_SLEEP = "Mr. Sandman, bring me a dream.",
		BLOWDART_PIPE = "I'll take a shot at firing it.",
		BLUEAMULET = "I'll need a coat with this one.",
		BLUEGEM = "Quite the cool color.",
		BLUEPRINT = "Oh, how useful!",
		BELL_BLUEPRINT = "How... useful?",
		BLUE_CAP = "And what will you do?",
		BLUE_CAP_COOKED = "I hope it's not poison.",
		BLUE_MUSHROOM =
		{
			GENERIC = "I wonder what that's for.",
			INGROUND = "I'll try again later.",
			PICKED = "It'll come back.",
		},
		BOARDS = "Ack! Splinters.",
		BOAT = "It's a nice idea.",
		BONESTEW = "Bone meal?",
		BUGNET = "Tiny bugs only, please.",
		BUSHHAT = "There's room for one more!",
		BUTTER = "Um, fly?",
		BUTTERFLY =
		{
			GENERIC = "Well, aren't you sweet?",
			HELD = "I'll be extra careful.",
		},
		BUTTERFLYMUFFIN = "Ooh, muffins!",
		BUTTERFLYWINGS = "Ah! I'm sorry!",
		CAMPFIRE =
		{
			EMBERS = "I need fuel, quickly!",
			GENERIC = "It'll keep Them away.",
			HIGH = "THAT should show Them!",
			LOW = "I'm not comfortable with that.",
			NORMAL = "I should stay close.",
			OUT = "Oh no.",
		},
		CANE = "Do the pictures add speed?",
		CARROT = "Gotta keep the fluffballs fed!",
		CARROT_COOKED = "The assistant needs feeding, too!",
		CARROT_PLANTED = "I know who'll like those!",
		CARROT_SEEDS = "The fluffballs' favorite seeds.",
		CAVE_FERN = "This would look nice potted.",
		CHARCOAL = "Some day, even the trees must die.",
        CHESSJUNK1 = "Machines?",
        CHESSJUNK2 = "Machines?",
        CHESSJUNK3 = "Machines?",
		CHESTER = "Well, aren't you the sweetest little thing!",
		CHESTER_EYEBONE =
		{
			GENERIC = "Oh! Um... hello?",
			WAITING = "Hmm? Did it fall asleep?",
		},
		COOKEDMANDRAKE = "Sorry...",
		COOKEDMEAT = "Smells good!",
		COOKEDMONSTERMEAT = "Desperate times...",
		COOKEDSMALLMEAT = "It doesn't take much to fill me.",
		CORN = "Not all jokes are this bad.",
		CORN_COOKED = "Too bad there aren't any theatres nearby.",
		CORN_SEEDS = "I'm putting a lot of stalk in these seeds.",
		CROW =
		{
			GENERIC = "You must have flown a long way.",
			HELD = "Oh, hush.",
		},
		LICHEN = "You must be a tough little guy to grow here.",
		CUTLICHEN = "Anything this awful looking is probably nutritious.",
		CUTGRASS = "Not so tall now, are you?",
		CUTREEDS = "What could I use you for?",
		CUTSTONE = "Masonry would be a handy skill right about now.",
		DEADLYFEAST = "Ugh, my stomach is churning.",
		DEERCLOPS = "Dear goodness, it's huge!",
		DEERCLOPS_EYEBALL = "Thankfully, there's only one I have to touch.",
		DEPLETED_GRASS =
		{
			GENERIC = "Grass ought not be so tall.",
		},
		DIRTPILE = "I don't think that's just any mound of dirt.",
		DIVININGROD =
		{
			COLD = "Nothing here.",
			GENERIC = "This'll lead me to him, for sure!",
			HOT = "I'll find you yet!",
			WARM = "Almost!",
			WARMER = "I have GOT to be close!",
		},
		DIVININGRODBASE =
		{
			GENERIC = "How does the rod stay upright?",
			READY = "I have just the thing.",
			UNLOCKED = "Here we go!",
		},
		DIVININGRODSTART = "I'll be seeing a few of these.",
		DRAGONFLY = "A very hot-headed creature.",
		
		HUTCH = "Well, you're a silly little guy!",
        HUTCH_FISHBOWL =
        {
            GENERIC = "Are you the squishy one's buddy?.",
            WAITING = "Where'd your friend go?",
        },

		LAVAE = "What a cute little...bug?.",
		LAVAE_PET = 
		{
			STARVING = "Oh no, it's so hungry!",
			HUNGRY = "I've gotta have food somewhere...",
			CONTENT = "I think its happy, for now.",
			GENERIC = "Hi, sweetie!",
		},
		LAVAE_EGG = 
		{
			GENERIC = "It feels so cuddly warm.",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "It's gonna need more heat than your average egg.",
			COMFY = "Are you nice and cozy?",
		},
		LAVAE_TOOTH = "Is this a tooth?",
		
		LAVASPIT = 
		{
			HOT = "I don't want to step in that.",
			COOL = "I think I can walk near it.",
		},
		
		DRAGONFRUIT = "This one's new.",
		DRAGONFRUIT_COOKED = "It's good!",
		DRAGONFRUIT_SEEDS = "I don't recognize these seeds.",
		DRAGONPIE = "Pie and fruit, what more could you want?",
		DRUMSTICK = "It... smells like berries?",
		DRUMSTICK_COOKED = "Well, the berry taste covers any need for sauce.",
		DUG_BERRYBUSH = "I can plant it now!",
		DUG_BERRYBUSH_JUICY = "You're coming with me.",
		DUG_GRASS = "I can plant it now!",
		DUG_MARSH_BUSH = "I can plant it now!",
		DUG_SAPLING = "I can plant it now!",
		DURIAN = "Ugh! It smells horrible!",
		DURIAN_COOKED = "That just made it stronger!",
		DURIAN_SEEDS = "These seeds smell foul.",
		EARMUFFSHAT = "I've never made rabbits INTO hats.",
		EGGPLANT = "He used to call these things aubergines.",
		EGGPLANT_COOKED = "Now it's more of an aburngine.",
		EGGPLANT_SEEDS = "They're kind of egg-shaped",
		ACORN = 
		{
		    GENERIC = "These are hard to come by here.",
		    PLANTED = "I hope it grows peacefully.",
		},
		EVERGREEN =
		{
			BURNING = "Oh, gosh!",
			BURNT = "That could've gone better.",
			CHOPPED = "Well, at least the stump is shorter.",
			GENERIC = "I've gotten used to things being taller than me.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "Oh, shoot!",
			BURNT = "Ashes to ashes?",
			CHOPPED = "It's better for you this way, tree.",
			GENERIC = "That tree's seen better days.",
		},
		EYEPLANT = "Are they eyes or mouths?",
		FEATHERHAT = "I feel like... a... bird?",
		FEATHER_CROW = "As black as sleep itself.",
		FEATHER_ROBIN = "Quite the fiery color!",
		FEATHER_ROBIN_WINTER = "As white as snow.",
		FEM_PUPPET = "She shouldn't have to suffer...",
		FIREFLIES =
		{
			GENERIC = "If only I could glow.",
			HELD = "I'll keep you safe.",
		},
		FIREHOUND = "Is this some kind of joke?",
		FIREPIT =
		{
			EMBERS = "It's too low!",
			GENERIC = "Light's my only defense against Them.",
			HIGH = "Ah, so comfortable.",
			LOW = "Quickly! More fuel!",
			NORMAL = "This should be okay.",
			OUT = "I-it can be started back up, at least?",
		},
		FIRESTAFF = "Let's see how They like this!",
		FISH = "It's missing something...",
		FISHINGROD = "I'll eat for the night, at least.",
		FISHSTICKS = "I hope I don't swallow any real sticks, though.",
		FISHTACOS = "Ugh, the fish keeps falling out!",
		FISH_COOKED = "It smells a little less... fishy.",
		FLINT = "I think I can make tools from this.",
		FLOWER = { 
			GENERIC = "They're pretty, but not enough to trade mine.",
			ROSE = "It's my... flower...",
		},
		FLOWER_WITHERED = "Goodness, I should have watered it.",
		FLOWERHAT = "It goes lovely with mine!",
		FLOWER_EVIL = "Those are better off under my heel.",
		FOLIAGE = "I suppose I could eat it.",
		FOOTBALLHAT = "There's a reason they wear these!",
		FROG =
		{
			DEAD = "Good riddance.",
			GENERIC = "Eugh, slimy little cretin.",
			SLEEPING = "I'll be quiet.",
		},
		FROGGLEBUNWICH = "Did it just... twitch?",
		FROGLEGS = "This is... different.",
		FROGLEGS_COOKED = "Let me pretend it's chicken.",
		FRUITMEDLEY = "Light and sweet.",
		FURTUFT = "What do I do with these?", 
		GEARS = "Did these belong to a machine?",
		GHOST = "I'm sorry!",
		GOLDENAXE = "At least the tools look nicer.",
		GOLDENPICKAXE = "I feel like this shouldn't... work.",
		GOLDENPITCHFORK = "Do I really need this?",
		GOLDENSHOVEL = "It's a gold digger.",
		GOLDNUGGET = "Not so sure it holds as much value here.",
		GRASS =
		{
			BARREN = "It needs help.",
			WITHERED = "I might wither, too.",
			BURNING = "Oh!",
			GENERIC = "I've heard of tall grass, but...",
			PICKED = "Hmph.",
			DISEASED = "Even plants get sick.",
		},
		GREEN_CAP = "Will it make me shrink?",
		GREEN_CAP_COOKED = "Please don't make me shrink.",
		GREEN_MUSHROOM =
		{
			GENERIC = "Does it do something different?",
			INGROUND = "It's not time.",
			PICKED = "It'll grow back, I think.",
		},
		GUNPOWDER = "It's only a last resort, okay?",
		HAMBAT = "I hope this proves worthy of the food.",
		HAMMER = "It's just working... backwards!",
		HEALINGSALVE = "I used to hate this stuff when I was a kid.",
		HEATROCK =
		{	
			FROZEN = "It's freezing!",
			COLD = "Nice and cold.",
			GENERIC = "The multipurpose stone.",
			WARM = "This is better for these gloves.",
			HOT = "Hot, hot!",
		},
		HOME = "It's where the heart is.",
		HOMESIGN = 
		{
			GENERIC = "I'm sure it says something?",
			UNWRITTEN = "Maybe I could scribble something down.",
			BURNT = "It says nothing now.",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "Point me in the write direction!",
            UNWRITTEN = "Maybe I could scribble something down.",
			BURNT = "It says nothing now.",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "Point me in the write direction!",
            UNWRITTEN = "Maybe I could scribble something down.",
			BURNT = "It says nothing now.",
		},
		HONEY = "Sweet to eat and call your sweetheart!",
		HONEYCOMB = "I could make a new bee home.",
		HONEYHAM = "I couldn't eat this on my own!",
		HONEYNUGGETS = "This is more my size!",
		HORN = "I can call back-up!",
		HOUND = "It'll need more than a muzzle!",
		HOUNDBONE = "If you don't throw them one, they get their own.",
		HOUNDMOUND = "The worst sort of dog door.",
		ICEBOX = "Snowmen could catch frostbite!",
		ICEHOUND = "Someone has a horrible sense of humor.",
		INSANITYROCK =
		{
			ACTIVE = "It's as piercing as my headache.",
			INACTIVE = "I'll try not to trip on that.",
		},
		JAMMYPRESERVES = "I could use some toast.",
		KABOBS = "That's all the nutrients you need in one meal.",
		KILLERBEE =
		{
			GENERIC = "Buzz off!",
			HELD = "Not so nasty now, huh?",
		},
		KNIGHT = "It's like a chess piece.",
		KOALEFANT_SUMMER = "I'm scaring it away!",
		KOALEFANT_WINTER = "I almost didn't see you!",
		KRAMPUS = "Aren't I a little too old for you!?",
		KRAMPUS_SACK = "Oh thank goodness, no children.",
		LEIF = "It looks so sad.",
		LEIF_SPARSE = "Now I feel sad for it.",
		LIGHTNING_ROD =
		{
			CHARGED = "It looks dangerous to stand by, but...",
			GENERIC = "Storms can be dangerous!",
		},
		LITTLE_WALRUS = "Go away, blubbernugget!",
		LIVINGLOG = "I'd feel horrible burning it.",
		LOCKEDWES = "I think he's really in trouble!",
		LOG =
		{
			BURNING = "It's a less efficient campfire.",
			GENERIC = "Perfect fire food.",
		},
		LUREPLANT = "There's nothing I trust about that.",
		LUREPLANTBULB = "I suppose I can plant it again.",
		MALE_PUPPET = "He shouldn't have to suffer...",
		
		MANDRAKE_ACTIVE = "You're an energetic little guy!",
		MANDRAKE_PLANTED = "What a strange plant.",
		MANDRAKE = "Do I cook it?",
	
		MANDRAKESOUP = "Maybe it can be a remedy.",
		MANDRAKE_COOKED = "Sorry, little fellow.",
		MARBLE = "I've seen lovely furniture made from this.",
		MARBLEPILLAR = "How extraordinary!",
		MARBLETREE = "It has a cute sort of whimsy.",
		MARSH_BUSH =
		{
			BURNING = "Can it talk?",
			GENERIC = "Why does it... remind me of someone.",
			PICKED = "Oh, I've made more holes in my gloves...",
		},
		BURNT_MARSH_BUSH = "Too burnt to tell, now.",
		MARSH_PLANT = "What kind is that?",
		MARSH_TREE =
		{
			BURNING = "Fire and spikes... great.",
			BURNT = "It would crumble before it'd poke me.",
			CHOPPED = "Point, Charlie.",
			GENERIC = "Wouldn't want that to fall on me!",
		},
		MAXWELL = "I-it's... him.",
		MAXWELLHEAD = "W-what happened to you?! Max?!",
		MAXWELLLIGHT = "I wish I could make THESE!",
		MAXWELLLOCK = "Does it really... kill?",
		MAXWELLTHRONE = "Oh... Oh no. No...",
		MEAT = "Once I cook it, I bet it'll be great!",
		MEATBALLS = "Just as good without the pasta!",
		MEATRACK =
		{
			DONE = "Looks dry enough to me!",
			DRYING = "This'll be a while.",
			DRYINGINRAIN = "This'll be a looong while.",
			GENERIC = "I can dry just about any kind of meat.",
			BURNT = "It would crumble if I tried anything.",
		},
		MEAT_DRIED = "Portable and long-lasting.",
		MERM = "They offend me and my nose.",
		MERMHEAD = 
		{
			GENERIC = "How barbaric! And the smell!",
			BURNT = "Ugh, you can smell it a mile away.",
		},
		MERMHOUSE = 
		{
			GENERIC = "They're doing better than me, at least.",
			BURNT = "We're about even now.",
		},
		MINERHAT = "Hands free and lit up! Perfect!",
		MONKEY = "They're like toddlers, only... creepier.",
		MONKEYBARREL = "Gosh, that spooked me!",
		MONSTERLASAGNA = "It looks better, but I still don't want to try it.",
		MONSTERMEAT = "Purple isn't a good colour on meat.",
		MONSTERMEAT_DRIED = "Now it looks hairy.",
		MOSQUITO =
		{
			GENERIC = "Oh, bug off!",
			HELD = "One wrong move, and it's my palm!",
		},
		MOSQUITOSACK = "Whose blood is this? WHAT's blood is this?",
		MOUND =
		{
			DUG = "I have this awful feeling in my stomach.",
			GENERIC = "I should leave the resting lie.",
		},
		NIGHTLIGHT = "It's pretty, but... I-I don't like it.",
		NIGHTMAREFUEL = "Never again.",
		NIGHTSWORD = "It's as strong as the night. What a coincidence...",
		NITRE = "What can I use this for?",
		ONEMANBAND = "I've never been much of a musician.",
		PANDORASCHEST = "Maybe there's hope yet.",
		PANFLUTE = "It plays beautifully.",
		PAPYRUS = "I could write myself notes.",
		PENGUIN = "What a fancy feathered fellow.",
		PERD = "It's as hungry as me!",
		PEROGIES = "The filling is a surprise!",
		PETALS = "Oh, I'm so clumsy!",
		PETALS_EVIL = "Clumsy, clumsy me.",
		PHLEGM = "Eugh, why am I holding this?",
		PICKAXE = "It's better at picking rocks than fights.",
		PIGGYBACK = "It's heavy, but I could use the help.",
		PIGKING = "Should I curtsey?",
		PIGMAN =
		{
			DEAD = "He rests in pieces.",
			FOLLOWER = "I could always use an extra hand.",
			GENERIC = "They seem very simple... N-not that that's bad!",
			GUARD = "I wish I had an army taking care of my fire.",
			WEREPIG = "I take back the \"simple\" comment!",
		},
		PIGSKIN = "How gruesome!",
		PIGTENT = "No thank you!",
		PIGTORCH = "I don't think they're sharing.",
		PINECONE = 
		{
		    GENERIC = "I should keep the trees going.",
		    PLANTED = "Grow up big and strong!",
		},
		PITCHFORK = "I can move around ground and... ground.",
		PLANTMEAT = "The most confusing thing I'll ever eat.",
		PLANTMEAT_COOKED = "It looks more meat-like now. I think.",
		PLANT_NORMAL =
		{
			GENERIC = "It's a surprise plant.",
			GROWING = "Almost done?",
			READY = "Ripe for the picking!",
			WITHERED = "The heat ruined the surprise.",
		},
		POMEGRANATE = "I'm already in a sort of Hades.",
		POMEGRANATE_COOKED = "Did she eat it like this, too?",
		POMEGRANATE_SEEDS = "Normally, you eat these.",
		POND = "I wonder what calls it home down there.",
		POOP = "That smell's not leaving these gloves, is it?",
		PUMPKIN = "I can bake something delicious from this.",
		PUMPKINCOOKIE = "A little something for my sweet tooth.",
		PUMPKIN_COOKED = "Not quite a pie, but still good.",
		PUMPKIN_LANTERN = "I feel like a kid again!",
		PUMPKIN_SEEDS = "The seeds are the best part.",
		PURPLEAMULET = "This isn't my kind of jewelry.",
		PURPLEGEM = "It has an elegant, yet ominous color.",
		RABBIT =
		{
			GENERIC = "These little guys used to have the job before me.",
			HELD = "If only I had a proper hat.",
		},
		RABBITHOLE = 
		{
			GENERIC = "It's the dressing room for our fluffy assistants.",
			SPRING = "Show's postponed for now.",
		},
		RATATOUILLE = "That's a unique way to serve vegetables.",
		RAZOR = "...Well it's not for me!",
		REDGEM = "A very lively color!",
		RED_CAP = "Will it make me grow?",
		RED_CAP_COOKED = "Please make me grow.",
		RED_MUSHROOM =
		{
			GENERIC = "I know better than to trust wild mushrooms.",
			INGROUND = "It's too late.",
			PICKED = "It'll grow again.",
		},
		REEDS =
		{
			BURNING = "Oops.",
			GENERIC = "The wind's own instrument.",
			PICKED = "If I need any, I can come back.",
		},
        RELIC = 
        {
            GENERIC = "Someone made a beautiful job of this.",
            BROKEN = "It looks like it was something, once.",
        },
        RUINS_RUBBLE = "Time has taken its course.",
        RUBBLE = "It's just rock, now.",
		RESURRECTIONSTONE = "I hope that did something good.",
		ROBIN =
		{
			GENERIC = "Go bird, go!",
			HELD = "Shh, it's okay!",
		},
		ROBIN_WINTER =
		{
			GENERIC = "What a pretty bird!",
			HELD = "I've got you, don't worry.",
		},
		ROBOT_PUPPET = "It shouldn't have to suffer...",
		ROCK_LIGHT =
		{
			GENERIC = "That's one hot rock!",
			OUT = "It seems cool enough to get by.",
			LOW = "It looks pretty warm over there.",
			NORMAL = "I should stay away!",
		},
		ROCK = "I couldn't lift that even at night.",
		ROCKS = "To what should I dedicate them?",
        ROOK = "I should stay out of its way!",
		ROPE = "Such a pain to make.",
		ROTTENEGG = "Oof, how foul!",
		SADDLE_BASIC = "Now, what's big enough to ride.",
        SADDLE_WAR = "I should stay on more comfortably.",
        SADDLEHORN = "Now its back can breathe.",
		BRUSH = "No harm in a little pampering.",
		SANITYROCK =
		{
			ACTIVE = "I've seen this somewhere before...",
			INACTIVE = "Ugh, my head.",
		},
		SAPLING =
		{
			BURNING = "Oops!",
			WITHERED = "Don't give up!.",
			GENERIC = "I wish I could grow too, tiny tree.",
			PICKED = "Thanks for your help, little tree.",
			DISEASED = "Poor little tree.",
		},
		SEEDS = "Now, onto planting.",
		SEEDS_COOKED = "Eating works too.",
		SEWING_KIT = "Good, I thought my dress was doomed.",
		SHOVEL = "The world is my sandbox.",
		SILK = "Put together, nothing can tear through.",
		SKELETON = "I'm gonna be sick.",
		SKULLCHEST = "I don't think I'm interested in what that has.",
		SMALLBIRD =
		{
			GENERIC = "They're so cute when they're not... big!",
			HUNGRY = "I think it wants food.",
			STARVING = "I'm working on it, don't worry!",
		},
		SMALLMEAT = "Just my size!",
		SMALLMEAT_DRIED = "Bite-sized and long lasting.",
		SPAT = "She's been around for a while, huh?",
		SPEAR = "I'm not much for weapons, but I'll have to be.",
		SPIDER =
		{
			DEAD = "Good. Riddance!",
			GENERIC = "They're so huge here!",
			SLEEPING = "I don't care to wake it.",
		},
		SPIDERDEN = "That's a web I don't want to be dinner to!",
		SPIDEREGGSACK = "Should I burn it or place it...",
		SPIDERGLAND = "It has a sort of medicinal smell.",
		SPIDERHAT = "Aaaugh, I'm WEARING it!",
		SPIDERQUEEN = "They get even bigger?!",
		SPIDER_WARRIOR =
		{
			DEAD = "That'll teach you!",
			GENERIC = "Huge and mean!",
			SLEEPING = "It even hisses in its sleep.",
		},
		SPOILED_FOOD = "I have my limitations, and this is beyond them.",
		STATUEHARP = "I think it looks wonderful, even so.",
		STATUEMAXWELL = "Why does he look so menacing?",
		STEELWOOL = "Now I can really clean off the grime.",
		STINGER = "My skin's met enough of these.",
		STRAWHAT = "It'll certainly keep the sun from my eyes.",
		STUFFEDEGGPLANT = "Ooh, yummy!",
		SUNKBOAT = "Can it still be called a boat?",
		SWEATERVEST = "It's cute on ladies, too.",
		TAFFY = "It sticks to my teeth something awful.",
		TALLBIRD = "Maxw-? Whoops! Nevermind.",
		TALLBIRDEGG = "I feel horrible for taking her baby.",
		TALLBIRDEGG_COOKED = "I feel worse for cooking her baby.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "I think it needs to be warmer.",
			GENERIC = "Mama Charlie, here to help!",
			HOT = "That's too warm for it!",
			LONG = "Life takes time to grow.",
			SHORT = "Gosh, I'll be a mother soon!",
		},
		TALLBIRDNEST =
		{
			GENERIC = "I should leave it alone.",
			PICKED = "Looks like she'll be having a baby.",
		},
		TEENBIRD =
		{
			GENERIC = "You're a lot grumpier than when you were young.",
			HUNGRY = "It wants to eat.",
			STARVING = "It REALLY wants to eat.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "Only one way to find out.",
			GENERIC = "Is this what I need to get to him?",
			LOCKED = "I think it needs a key.",
			PARTIAL = "I think it's incomplete?",
		},
		TELEPORTATO_BOX = "Something's whirring inside!",
		TELEPORTATO_CRANK = "How does this work?",
		TELEPORTATO_POTATO = "What IS this?",
		TELEPORTATO_RING = "This wouldn't belong to those nasty machines, would it?",
		TELESTAFF = "Oh, what places will I go?",
		TENTACLE = "Is it living?",
		TENTACLESPIKE = "The spikes give it that extra umph!",
		TENTACLESPOTS = "I wonder what these spots are.",
		TENTACLE_PILLAR = "There's more?",
		TENTACL_PILLAR_HOLE = "I think that's enough looking down holes for me.",
		TENTACLE_GARDEN = "And where is THAT one coming from?",
        TENTACLE_PILLAR_ARM = "Does it have-? No...",
		TOPHAT = "This would look better on him than me.",
		TORCH = "Any fire will do.",
		TRAP = "Anything that crawls will fit, I think.",
		TRAP_TEETH = "This'll ruin someone's day.",
		TRAP_TEETH_MAXWELL = "I'll pick up my feet!",
		TREASURECHEST_TRAP = "Should I look inside?",
		TREECLUMP = "No going through there.",
		TRINKET_1 = "Well, it would've been fun.",
		TRINKET_10 = "I've got my own chompers, thanks.",
		TRINKET_11 = "I think my hair looks fine!",
		TRINKET_12 = "What is it doing here?",
		TRINKET_2 = "Ooh, I can't even play it.",
		TRINKET_3 = "I've undone some bad knots, but this...",
		TRINKET_4 = "The world is your lawn, gnome.",
		TRINKET_5 = "I might be small enough.",
		TRINKET_6 = "The machines must've dropped this. Good.",
		TRINKET_7 = "I'm so bad at these!",
		TRINKET_8 = "If I had a tub, I wouldn't look like this.",
		TRINKET_9 = "I wish I could repurpose these.",
		TRINKET_10 = "My teeth aren't so bad to want these... yet.",
		TRINKET_11 = "What whas that? You know a way out?",
		TRINKET_12 = "What would I want this for?",
		TRINKET_13 = "What are all these gnomes for?",
		TRINKET_14 = "Max had all sorts of these.",
        TRINKET_15 = "Are you on my side?",
        TRINKET_16 = "We can throw you away.",
        TRINKET_17 = "Atleast now I can eat civilly.",
        TRINKET_18 = "What's this little door for?",
        TRINKET_19 = "What good is this?",
        TRINKET_20 = "Finally, I can reach.",
        TRINKET_21 = "No need to beat myself up over it.",
        TRINKET_22 = "Well, it would've been helpful.",
        TRINKET_23 = "My arms aren't that short.",
        TRINKET_24 = "I'll take any luck I can get.",
        TRINKET_25 = "I don't think finding a pine smell is too hard out here.",
		TRINKET_26 = "What in the world...?",
		TRINKET_27 = "Once I find a change of clothes, I'll come back to it.",
		
		TRUNKVEST_SUMMER = "Sleeveless. Just what I need...",
		TRUNKVEST_WINTER = "At least it's warmer.",
		TRUNK_COOKED = "I've never had steak like this.",
		TRUNK_SUMMER = "I'm sorry it had to die.",
		TRUNK_WINTER = "It was very congested, ick.",

		TURF_CARPETFLOOR = "It's like home...",
		TURF_CHECKERFLOOR = "I could play a life-size game.",
		TURF_DIRT = "Dusty.",
		TURF_FOREST = "There's little bits of roots on the bottom.",
		TURF_GRASS = "There's some grass stuck to it still.",
		TURF_MARSH = "Eugh, it's goopy.",
		TURF_ROAD = "I could make a path!",
		TURF_ROCKY = "It's very rough.",
		TURF_SAVANNA = "No bunnies stuck to it, thankfully.",
		TURF_WOODFLOOR = "I kind of missed the clicking of my heels.",

		TURF_CAVE="Some ground.",
		TURF_FUNGUS="Some ground.",
		TURF_SINKHOLE="Some ground.",
		TURF_UNDERROCK="Some ground.",
		TURF_MUD="Some ground.",

		TURKEYDINNER = "It reminds me of the holidays.",
		TWIGS = "I should stock up",
		UMBRELLA = "This'll solve some of my hair problems.",
		WAFFLES = "Ooh, breakfast!",
		WALL_HAY_ITEM = "I should plan carefully before I put it down.",
		WALL_STONE = "This is more than enough protection!",
		WALL_STONE_ITEM = "I should plan carefully before I put it down.",
		WALL_WOOD_ITEM = "I should plan carefully before I put it down.",
		WALL_RUINS = "What ornate elegance.",
		WALL_RUINS_ITEM = "I should plan carefully before I put it down.",
		WALL_MOONROCK = "Now I can make my own space.",
		WALL_MOONROCK_ITEM = "I should plan carefully before I put it down.",
		WALRUS = "He seems like nasty company.",
		WALRUSHAT = "It has quite the Scottish flair.",
		WALRUS_CAMP =
		{
			EMPTY = "Was someone here?",
			GENERIC = "Where did they get all that ice?",
		},
		WALRUS_TUSK = "How did he eat with this...?",
		WASPHIVE = "Their queen must be a monster.",
		WATERBALLOON = "This is a fun way to cool off!",
		WETGOOP = "It's still useful, I think.",
		WINTERHAT = "It's kind of cute!",
		WHIP = "I could never.",
		WORMHOLE =
		{
			GENERIC = "What is that?",
			OPEN = "Ah! I-is that a mouth?!",
		},
		WORMHOLE_LIMITED = "It looks sickly. I'd rather avoid it.",
		ACCOMPLISHMENT_SHRINE = "What in the world do I need that for?",		
	},
	DESCRIBE_GENERIC = "Hmm.",
	DESCRIBE_TOODARK = "My vision is limited to the light, now.",
	DESCRIBE_SMOLDERING = "Oh no, it's catching fire!",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Oh! I-it's crunchy!",
	},
}