return {
	ACTIONFAIL =
	{
		SHAVE =
		{
			AWAKEBEEFALO = "Now that's something I wouldn't agree to doin'.",
			GENERIC = "Heck no.",
			NOBITS = "Nothin' left to shave here.",
		},
		STORE =
		{
			GENERIC = "No more room in there.",
			NOTALLOWED = "It's not havin' it.",
		},
		RUMMAGE =
		{	
			GENERIC = "Not happenin'.",	
		},
        COOK =
        {
            GENERIC = "Is it broke?",
            TOOFAR = "I oughta get a closer look.",
        },
        GIVE =
        {
		    GENERIC = "That ain't somethin' I ought to be doin'.",
            DEAD = "They wouldn't make use of this ol' thing dead.",
            SLEEPING = "I got a gift waitin' for ya.",
            BUSY = "Not now.",
        },
        WRITE =
        {
            GENERIC = "Heck no.",
        },
		DRAW =
        {
            NOIMAGE = "It's best to use a reference for this kind of work.",
        },
        CHANGEIN =
        {
            GENERIC = "Nah, door's locked.",
            BURNING = "Aw hell.",
        },
        ATTUNE =
        {
            NOHEALTH = "Naahhh...",
        },
		REPAIRBOAT = 
		{
			GENERIC = "No need for repairin' yet.",
		},
		TEACH =
        {
            KNOWN = "Y'all gotta try a lot harder than that to teach me things.",
            CANTLEARN = "That there ain't somethin' I can learn.",
--			WRONGWORLD = "I ain't be standin' in the right world for this here map.",
        },
	},
	ACTIONFAIL_GENERIC = "Heck no.",
	ANNOUNCE_MAGIC_FAIL = "It ain't function in this world.",
	ANNOUNCE_ADVENTUREFAIL = "Being dead just got me mad!",
    ANNOUNCE_MOUNT_LOWHEALTH = "Poor thing needs some health.",
	ANNOUNCE_BEES = "Incomin'!",
	ANNOUNCE_BOOMERANG = "Awww, hell!",
	ANNOUNCE_CHARLIE = "Ah, good night, Irene!",
	ANNOUNCE_CHARLIE_ATTACK = "Ow! That just ain't right!",
	ANNOUNCE_COLD = "I'm freezin'!",
	ANNOUNCE_HOT = "I'm burnin' up.",
	ANNOUNCE_CRAFTING_FAIL = "I'm missin' some important parts.",
	ANNOUNCE_DEERCLOPS = "What in Sam Hill was that?",

	ANNOUNCE_DUSK = "We done already? Now that is a shame.",
	ANNOUNCE_EAT =
	{
		GENERIC = "Cream gravy!",
		PAINFUL = "Boooo!",
		SPOILED = "Well, that sours my milk.",
		STALE = "You're all wore out, boy!",
		INVALID = "Heck no!",
		YUCKY = "Naahhh...",
	},
	ANNOUNCE_ENTER_DARK = "Awww. Hell!",
	ANNOUNCE_ENTER_LIGHT = "Phew, that was close!",
	ANNOUNCE_FREEDOM = "Whoo! I feel fit as a fiddle.",
	ANNOUNCE_HIGHRESEARCH = "Well, I guess that'll do.",
	ANNOUNCE_HOUNDS = "Grab some steel, they're comin'!",
	ANNOUNCE_WORMS = "The ground ain't on auto-pilot no more!",
	ANNOUNCE_SHARX = "Sounds like somethin's lookin' for a feast.",
	ANNOUNCE_HUNGRY = "I'm runnin' low on fuel.",
	ANNOUNCE_HUNT_BEAST_NEARBY = "This beast is about to have a real bad day!",
	ANNOUNCE_HUNT_LOST_TRAIL = "There goes the trail.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "Well, it's been smudged.",
	ANNOUNCE_INV_FULL = "I can't carry any more stuff!",
	ANNOUNCE_KNOCKEDOUT = "Aw, shucks...",
	ANNOUNCE_LOWRESEARCH = "No learnin' happening here.",
	ANNOUNCE_MOSQUITOS = "You're gonna have to sting quicker to take down me.",
    ANNOUNCE_NOWARDROBEONFIRE = "Dammit, fellas!",
    ANNOUNCE_NODANGERGIFT = "Best to take care of the creeps before openin' any gifts.",
	ANNOUNCE_NOMOUNTEDGIFT = "Wouldn't want to hurt the steed, now would we?",
	ANNOUNCE_NODANGERSLEEP = "Best to take care of the creeps before takin' naps.",
	ANNOUNCE_NODAYSLEEP = "No use wastin' the day.",
	ANNOUNCE_NODAYSLEEP_CAVE = "I've had better ideas.",
	ANNOUNCE_NOHUNGERSLEEP = "Not eatin' supper before bed oughta be a crime.",
	ANNOUNCE_NOSLEEPONFIRE = "Sleepin' on flames oughta be the stupidest idea.",
	ANNOUNCE_NODANGERSIESTA = "The enemies nearby will kill me in my sleep.",
	ANNOUNCE_NONIGHTSIESTA = "Can't take a nap a night, I oughta sleep instead.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "No livin' it up down here.",
	ANNOUNCE_NOHUNGERSIESTA = "Starvin' while nappin' will kill ya.",
	ANNOUNCE_NODANGERAFK = "We gotta hold this fort, get goin'!",
	ANNOUNCE_NO_TRAP = "Hell, that was easy.",
	ANNOUNCE_PECKED = "Ah! I'm gonna lay you out!",
	ANNOUNCE_QUAKE = "Incomin'!",
	ANNOUNCE_RESEARCH = "We are riding high!",
	ANNOUNCE_SHELTER = "Much obliged.",
	ANNOUNCE_THORNS = "Aw!",
	ANNOUNCE_BURNT = "Damn, it's burnt up!",
	ANNOUNCE_TORCH_OUT = "Aw, hell.",
	ANNOUNCE_FAN_OUT = "It's gone from my grasps.",
    ANNOUNCE_COMPASS_OUT = "It sure ain't pointing in any direction now.",
	ANNOUNCE_TRAP_WENT_OFF = "Job well done!",
	ANNOUNCE_UNIMPLEMENTED = "That thing ain't ready for touchin'.",
	ANNOUNCE_WORMHOLE = "Now I've seen everything!",
	ANNOUNCE_CANFIX = "\nIt's repairable.",
	ANNOUNCE_ACCOMPLISHMENT = "Nice work.",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "Done and done.",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "It ain't letting me off that easy.",
	ANNOUNCE_TOOL_SLIP = "Dammit.",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Phew, that was close!",

	ANNOUNCE_DAMP = "I'm startin' to get a little sodden.",
	ANNOUNCE_WET = "Damn this water to blazes.",
	ANNOUNCE_WETTER = "It's gettin' a little harder for me to work.",
	ANNOUNCE_SOAKED = "I'm damn near drownin'!",
	
	ANNOUNCE_TREASURE = "Whooowee, would ya look at that!",
	ANNOUNCE_MORETREASURE = "Whoo, look at all that treasure.",
	ANNOUNCE_OTHER_WORLD_TREASURE = "I ain't be standin' in the right world for this here map.",
	ANNOUNCE_OTHER_WORLD_PLANT = "It won't thrive in this place.",

	ANNOUNCE_MESSAGEBOTTLE =
	{
		"Damn thing's smudged.",
	},
	ANNOUNCE_VOLCANO_ERUPT = "Innn-comin'!",
	ANNOUNCE_MAPWRAP_WARN = "Ready! And rarin' to go.",
	ANNOUNCE_MAPWRAP_LOSECONTROL = "Now where'd that damn fog take me to?",
	ANNOUNCE_MAPWRAP_RETURN = "Well, I reckon that's that.",
	ANNOUNCE_CRAB_ESCAPE = "Quick as a hiccup, ain'tcha?",
	ANNOUNCE_TRAWL_FULL = "Net's full!",
	ANNOUNCE_BOAT_DAMAGED = "Aw, shucks.",
	ANNOUNCE_BOAT_SINKING = "Damn, dagnabit!",
	ANNOUNCE_BOAT_SINKING_IMMINENT = "Dagit nagit, nabit dagit!",
	ANNOUNCE_WAVE_BOOST = "Move 'em out!", --Whooooeee!

	ANNOUNCE_WHALE_HUNT_BEAST_NEARBY = "This beast is about to have a real bad day!",
	ANNOUNCE_WHALE_HUNT_LOST_TRAIL = "Looks like it's gettin' away.",
	ANNOUNCE_WHALE_HUNT_LOST_TRAIL_SPRING = "Can't see nothin' in this weather.",
	
	BATTLECRY =
	{
		GENERIC = "Let's do this Texas style.",
		PIG = "Son! I'm gonna blow that dumb look right off your stupid face!",
		PREY = "Y'all gotta run a lot faster than that!",
		SPIDER = "I'm gonna lay you out!",
		SPIDER_WARRIOR = "You done incurred my wrath, son!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "You are a coward and a scoundrel!",
		PIG = "And another thing: you're ugly.",
		PREY = "Quick as a hiccup, ain'tcha?",
		SPIDER = "Slither on back to hell, coward!",
		SPIDER_WARRIOR = "It ain't gettin' any harder for me to kill ya.",
	},
	DESCRIBE =
	{	
		
		--Engineer items
		ESENTRY = "I built that.",
		DISPENSER = "That's from yours truly, son.",
		ETELEPORTER = "We are riding high!",
		ETELEPORTER_EXIT = "Weren't no thing.",
		TF2WRENCH = "This wrench ain't gonna swing itself!",
		GIBUS = "Not bad. Not bad at all.",
		EHARDHAT = "Ain't no hat harder than mine.",
		SCRAP = "Best use this before it rusts away.",
		        
	    WILDBOREGUARD = "You best start prayin', boy.",
		GLOMMER = "I won't let my machines get'cha, lil' feller.",
		GLOMMERFLOWER = 
		{
			GENERIC = "It's kinda pretty.",
			DEAD = "It ain't pretty no more.",
		},
		GLOMMERWINGS = "They won't help ya fly now.",
		GLOMMERFUEL = "Boy, this smells something foul.",
		BELL = "I don't recommend ringin' this thing often.",
		STATUEGLOMMER = 
		{	
			GENERIC = "Is this some kind'a worshipin' statue?",
			EMPTY = "It won't be worshipped no more.",
		},

	    LAVA_POND_ROCK = "That there's just a sharp rock.",
		LAVA_POND_ROCK2 = "That there's just a sharp rock.",
		LAVA_POND_ROCK3 = "That there's just a sharp rock.",
		LAVA_POND_ROCK4 = "That there's just a sharp rock.",
		LAVA_POND_ROCK5 = "That there's just a sharp rock.",
		LAVA_POND_ROCK6 = "That there's just a sharp rock.",
		LAVA_POND_ROCK7 = "That there's just a sharp rock.",
		
		WEBBERSKULL = "Poor little feller, they must've been worn down by this ol'world.",
		WORMLIGHT = "Might make for a good meal.",
		WORMLIGHT_LESSER = "Not much for a fruit.",
		WORM =
		{
		    PLANT = "Heck yes!",
		    DIRT = "This dirt's startin' to smell.",
		    WORM = "Start prayin', boy!",
		},
        WORMLIGHT_PLANT = "Heck yes!",
		MOLE =
		{
			HELD = "Gotcha, blind eyes.",
			UNDERGROUND = "Nobody likes a gold digger.",
			ABOVEGROUND = "You low-down scoundrel.",
		},
		MOLEHILL = "That's no place I'd call home.",
		MOLEHAT = "Shines bright as day!",

		EEL = "Gotcha, stretch!",
		EEL_COOKED = "Seems safe enough to eat now.",
		UNAGI = "Not used to seein' this kind'a dish.",
		EYETURRET = "A much more magical and expensive sentry.",
		EYETURRET_ITEM = "It's hoggin' up space.",
		MINOTAURHORN = "Whew! Close call!",
		MINOTAURCHEST = "Start prayin', boy.",
		THULECITE_PIECES = "Some smaller bits of that thulecite metal.",
		POND_ALGAE = "Just a plant near a pond.",
		GREENSTAFF = "I'll be able to pack up things quicker than a knife fight in a phonebooth!",
		GIFT = "Now that's a heart warmer.",
        GIFTWRAP = "Wrap up some supplies like it's Smissmas.",
		POTTEDFERN = "Ain't that a cute little fern.",

		THULECITE = "What a mighty metal!",
		ARMORRUINS = "Hmm, damn!",
		RUINS_BAT = "Whoo! This'll cut'cha back down to size.",
		RUINSHAT = "Life of Reily!",
		NIGHTMARE_TIMEPIECE =
		{
            CALM = "It's calm at the moment.",
            WARN = "It's startin'!",
            WAXING = "Cowboy up!",
            STEADY = "It's at its peak, boys!",
            WANING = "The magic's still high but it's startin' to get more tame.",
            DAWN = "Nice seeing the back of that one!",
            NOMAGIC = "No more magic 'round here.",
		},
		BISHOP_NIGHTMARE = "That there is just a sad display, boy.",
		ROOK_NIGHTMARE = "You've seen better days, haven'tcha?",
		KNIGHT_NIGHTMARE = "Don't test my mettle, son!",
		MINOTAUR = "You and me, hoss.",
		SPIDER_DROPPER = "Nice try, slim.",
		NIGHTMARELIGHT = "If I ever have the time, I oughta study this thing.",
		NIGHTSTICK = "I am a god!",
		GREENGEM = "Ain't that a beauty.",
		RELIC = "They don't serve much of a purpose nowadays.",
		RUINS_RUBBLE = "With time, this here pile could be brought back to function.",
		MULTITOOL_AXE_PICKAXE = "Not so sure why you couldn't just use em' separately.",
		ORANGESTAFF = "It's just a portable teleporter.",
		YELLOWAMULET = "Well don't that beat all?",
		GREENAMULET = "Now this is somethin' I'd love to wear everyday.",
		SLURPERPELT = "Ya ain't too fast for me and my machines now, are ya? Heh. Are ya?",	

		SLURPER = "I'm gonna lay you out!",
		SLURPER_PELT = "Ya ain't too fast for me and my machines now, are ya? Heh. Are ya?",
		ARMORSLURPER = "That's what ya get!",
		ORANGEAMULET = "Looks like I just got myself a portable teleporter for items.",
		YELLOWSTAFF = "Now let's see how bright this thing can shine.",
		YELLOWGEM = "It's oddly warm for a gem.",
		ORANGEGEM = "It's a much less scientific ingredient for makin' teleporters.",
		OPALSTAFF = "Good for summoning a lil' pocket-sized winter.",
        OPALPRECIOUSGEM = "Now that there's a fancy lil' gem.",
		TELEBASE = 
		{
			VALID = "It's ready.",
			GEMS = "Plant some more purple colored gems here.",
		},
		GEMSOCKET = 
		{
			VALID = "It's ready.",
			GEMS = "It ain't gonna put a gem there itself.",
		},
		STAFFLIGHT = "As bright as a welding flash.",
		STAFFCOLDLIGHT = "A little ball of winter to keep you cold.",
	
        ANCIENT_ALTAR = "Some worship statue for a long gone god.",

        ANCIENT_ALTAR_BROKEN = "It's missing some parts.",

        ANCIENT_STATUE = "Somethin' ain't right with this thing.",

        LICHEN = "This cyanobacteria huggin' fungus must be a wide-spread source of food down here.",
		CUTLICHEN = "Dry and crumbly, not the best feeling.",

		CAVE_BANANA = "They're a bit green.",
		CAVE_BANANA_COOKED = "Must be a delicacy somewhere.",
		CAVE_BANANA_TREE = "Looks like some sorta' trap.",
		ROCKY = "You must be as dumb as a box of rocks.",
		
		COMPASS =
		{
			GENERIC="A little confirmation won't hurt.",
			N = "North.",
			S = "South.",
			E = "East.",
			W = "West.",
			NE = "Northeast.",
			SE = "Southeast.",
			NW = "Northwest.",
			SW = "Southwest.",
		},

		NIGHTMARE_TIMEPIECE =
		{
			WAXING = "Cowboy up!",
			STEADY = "It's at its peak, boys!",
			WANING = "The magic's still high but it's startin' to get more tame.",
			DAWN = "Nice seeing the back of that one!",
			WARN = "It's startin'!",
			CALM = "It's calm at the moment.",
			NOMAGIC = "No more magic 'round here.",
		},

		HOUNDSTOOTH="I could make some nice tools out of this.",
		ARMORSNURTLESHELL="I'm not new to this turtlin' technique.",
		BAT="I used to see these little critters in the caves way back home, albeit less circular.",
		BATBAT = "If ya hit at an angle I bet'cha it'll leave a nice scratch.",
		BATWING="And another thing: you're ugly.",
		BATWING_COOKED="Try not flying near me or my machines and ya won't end up a fine meal.",
        BATCAVE = "Best not to wake 'em.",
		BEDROLL_FURRY="Better than sleepin' on the cold ground.",
		BUNNYMAN="Y'all gotta hop a lot faster than that to get rid of me..",
		FLOWER_CAVE="A light is a light.",
		FLOWER_CAVE_DOUBLE="A light is a light, what can I say?",
		FLOWER_CAVE_TRIPLE="'Preciate the lights, pardner.",
		GUANO="Come on, fellas!",
		LANTERN="Yee-haw!",
		LIGHTBULB="It ain't something I'd prefer to dine upon.",
		MANRABBIT_TAIL="Maybe I oughta fashion this into a nice hat.",
		MUSHTREE_TALL  = "What kinda fungal parasite infected this here tree?",
		MUSHTREE_MEDIUM= "Now aren't you a sight to see.",
		MUSHTREE_SMALL = "I don't recall mushrooms coming in this size.",
		MUSHTREE_TALL = 
		{
            GENERIC = "What kinda fungal parasite infected this here tree?",
            BLOOM = "This shroom's startin' to smell.",
        },
		MUSHTREE_MEDIUM = 
		{
            GENERIC = "Now aren't you a sight to see.",
            BLOOM = "This shroom's startin' to smell.",
        },
		MUSHTREE_SMALL = 
		{
            GENERIC = "I don't recall mushrooms coming in this size.",
            BLOOM = "It smells somethin' foul.",
        },
        MUSHTREE_TALL_WEBBED = "This must be the spider's favorite.",
        SPORE_TALL = "It's just floatin' around.",
        SPORE_MEDIUM = "It's just mindin' its own business.",
        SPORE_SMALL = "Ain't that a cute little spore.",
        SPORE_TALL_INV = "Hope it don't fly outta my pocket.",
        SPORE_MEDIUM_INV = "Lighten up my pocket a bit.",
        SPORE_SMALL_INV = "It might just waltz outta my pocket.",
		RABBITHOUSE=
		{
			GENERIC = "It sure ain't edible.",
			BURNT = "It ain't smell much like a cooked carrot.",
		},
		SLURTLE="You are a whole herd'a ugly.",
		SLURTLE_SHELLPIECES="Something oughta be made from these.",
		SLURTLEHAT="I think I got about all the slime outta it.",
		SLURTLEHOLE="How many nasty things can live in there?",
		SLURTLESLIME="This pile of mucus could work for some feisty improvised ammo.",
		SNURTLE="You poor ugly little thing.",
		SPIDER_HIDER="That shell ain't gonna make it any harder for me to kill ya.",
		SPIDER_SPITTER="Nobody likes a squatter!",
		SPIDERHOLE="Evil critters lurk within that hole.",
		STALAGMITE="Some sorta strange rock formation.",
		STALAGMITE_FULL="Some sorta strange rock formation.",
		STALAGMITE_LOW="Some sorta strange rock formation.",
		STALAGMITE_MED="Some sorta strange rock formation.",
		STALAGMITE_TALL="Another variant of stalagmite.",
		STALAGMITE_TALL_FULL="Another variant of stalagmite.",
		STALAGMITE_TALL_LOW="This variant's a bit low.",
		STALAGMITE_TALL_MED="Another variant of stalagmite.",

		TURF_CARPETFLOOR = "Just another type of ground.",
		TURF_CHECKERFLOOR = "Just another type of ground.",
		TURF_DIRT = "Just another type of ground.",
		TURF_FOREST = "Just another type of ground.",
		TURF_GRASS = "Just another type of ground.",
		TURF_MARSH = "Just another type of ground.",
		TURF_ROAD = "Just another type of ground.",
		TURF_ROCKY = "Just another type of ground.",
		TURF_SAVANNA = "Just another type of ground.",
		TURF_WOODFLOOR = "Just another type of ground.",

		TURF_CAVE="Just another type of ground.",
		TURF_FUNGUS="Just another type of ground.",
		TURF_SINKHOLE="Just another type of ground.",
		TURF_UNDERROCK="Just another type of ground.",
		TURF_MUD="Just another type of ground.",

		TURF_DECIDUOUS = "Just another type of ground.",
		TURF_SANDY = "Just another type of ground.",
		TURF_BADLANDS = "Just another type of ground.",

		POWCAKE = "I don't feel like chowin' down on this thing.",
		CAVE_ENTRANCE = 
        {
            GENERIC="Seems like whatever put that rock there did it for a reason.",
            OPEN = "Move 'em out!",
        },
        CAVE_EXIT = "Seein' some sunlight would do me well.",
        CAVE_ENTRANCE_OPEN = 
        {
            GENERIC = "Grrrrr....",
            OPEN = "Move 'em out!",
        },
        CAVE_EXIT = 
        {
            GENERIC = "Well, not today.",
            OPEN = "Seein' some sunlight would do me well.",
        },
        CAVE_ENTRANCE_RUINS = "Somethin' hides within.",
		MAXWELLPHONOGRAPH = "That's one head-achin' tune.",
		BOOMERANG = "Toss it like a happy camper.",
		PIGGUARD = "Why the anger, pork drippin's?",
		ABIGAIL = "You look a mite tongue-tied, son.",
		ADVENTURE_PORTAL = "The way this door functions has me reconsiderin' my knowledge of psychics.",
		AMULET = "Makes me feel as fit as a fiddle!",
		ANIMAL_TRACK = "It must want me to hunt it down.",
		ARMORGRASS = "It's as comfortable as it is protective. Not much.",
		ARMORMARBLE = "This here ain't gettin' any lighter.",
		ARMORWOOD = "This oughta protect me a little more.",
		ARMOR_SANITY = "This is not doing my mind any favors.",
		ASH =
		{
			GENERIC = "Looks like the fire won the battle with that thing.",
			REMAINS_GLOMMERFLOWER = "Looks like I wasn't destined to keep that flower.",
			REMAINS_EYE_BONE = "Guess they didn't want me to have a companion.",
			REMAINS_THINGIE = "Looks like I wasn't destined to keep this thing.",
		},
		AXE = "Good for choppin' and slicin'",
	    BABYBEEFALO = "Ain't you a cute little thing.",
		BACKPACK = "A good rucksack to keep me company.",
		BACONEGGS = "Makin' bacon!",
		BANDAGE = "Slap a poultice on your wounds.",
		BASALT = "No matter how much ya hit it, it ain't budgin'.",
		BATBAT = "If ya hit at an angle I bet 'cha it'll leave a nice scratch.",
		BEARDHAIR = "These foul clippin's ain't mine.",
		BEARGER = "I'm gonna beat you like a rented mule, boy.",
		BEARGERVEST = "Nice and warm.",
		ICEPACK = "Keeps the food nice and insulated.",
		BEARGER_FUR = "This here pile of thick fur oughta keep you warm by just touchin' it.",
		BEDROLL_STRAW = "Not sure if I'd prefer this or the ground.",
		BEE =
		{
			GENERIC = "All that buzzin's not gonna make ya any stronger.",
			HELD = "Don't go stingin' me now.",
		},
		BEEBOX =
		{
			READY = "It's ready for harvest.",
			FULLHONEY = "I can already taste the honey!",
			GENERIC = "It's one way to store your bees.",
			NOHONEY = "No honey here.",
			SOMEHONEY = "There should be more coming soon.",
			BURNT = "Damn thing went to blazes.",
		},
		BEEFALO =
		{
			FOLLOWER = "It's gettin' along quite well.",
			GENERIC = "Never seen bulls like these before.",
			NAKED = "Poor thing, oughta be freezing by now.",
			SLEEPING = "Don't go sleepin' your life away now.",
		},
		BEEFALOHAT = "Not bad. Not bad at all.",
		BEEFALOWOOL = "Hope it doesn't have any bugs.",
		BEEHAT = "A bee-keeper's hat without the suit.",
		BEESWAX = "Reminds me of home.",
		BEEHIVE = "You can hear the buzzin' for a long distance.",
		BEEMINE = "They're very angry in there.",
		BEEMINE_MAXWELL = "Angry little buggers are eager to get a taste of my blood.",
		BERRIES = "Well, I guess these'll do.",
		BERRIES_COOKED = "They seem the same, just melded together.",
		BERRIES_JUICY = "Best eat them quickly.",
        BERRIES_JUICY_COOKED = "I should keep these close.",
		BERRYBUSH =
		{
			BARREN = "It ain't gonna fertilize itself.",
			WITHERED = "The heat's killin' it.",
			GENERIC = "I usually don't eat berries in their lonesome.",
			PICKED = "Don't get your hopes up.",
			DISEASED = "That thing's lookin' sick.",
			DISEASING = "That there bush is dwindling.",
			BURNING = "It's burnin' up.",
		},
		BIGFOOT = "Keep clear from its path!",
		BIRDCAGE =
		{
			GENERIC = "It'd make more sense to put somethin' in it.",
			OCCUPIED = "Job well done!",
			SLEEPING = "It's resting.",
			HUNGRY = "That bird could use some snackin'.",
			STARVING = "Little feller's starvin'!",
			DEAD = "Aw, shucks.",
			SKELETON = "Best to clean that up.",
		},
		BIRDTRAP = "Now I ought to wait.",
		CAVE_BANANA_BURNT = "No more burnin'.",
		BIRD_EGG = "It's just your average bird egg.",
		BIRD_EGG_COOKED = "Smells like home!",
		BISHOP = "I will send every damn one of you back to robot hell!",
		BLOWDART_FIRE = "Best not to breath this in.",
		BLOWDART_SLEEP = "I don't fancy espionage.",
		BLOWDART_PIPE = "Give 'em a good surprise.",
		BLOWDART_YELLOW = "I ain't one for usin' this all too often.",
		BLUEAMULET = "Now this'll keep ya cooled down.",
		BLUEGEM = "It's mildly cool.",
		BLUEPRINT = "I'm always down for learnin' new things.",
		BELL_BLUEPRINT = "Wonder who wrote this bell blueprint down.",
		BLUE_CAP = "It seems mildly poisonous.",
		BLUE_CAP_COOKED = "Looks like its effects got cooked down.",
		BLUE_MUSHROOM =
		{
			GENERIC = "It's a stubby blue mushroom.",
			INGROUND = "It ain't wanna be bothered.",
			PICKED = "It won't be hidin' no more.",
		},
		BOARDS = "Good for buildin' things.",
--		BOAT = "That don't make a lick of sense.",
		BONESHARD = "Sharps pieces of bone.",
		BONESTEW = "It might have mild choking hazards.",
		BUGNET = "To catch little critters.",
		BUSHHAT = "Ya oughta find a better way of hidin'.",
		BUTTER = "A common ingredient for foods.",
		BUTTERFLY =
		{
			GENERIC = "Looks like it ain't got a care in the world.",
			HELD = "Ain't flutter fast enough.",
		},
		BUTTERFLYMUFFIN = "Not so sure how this worked.",
		BUTTERFLYWINGS = "Won't be fluttering now.",
		BUZZARD = "It'll keep waitin' for my death, and I'll keep survivin'.",
		
		SHADOWDIGGER = "You oughta clone some gun, pardner.",
		
		CACTUS = 
		{
			GENERIC = "That's something only a fool would touch.",
			PICKED = "It ain't worth much more now.",
		},
		CACTUS_MEAT_COOKED = "Hope the needles were cooked out.",
		CACTUS_MEAT = "Putting that anywhere near a mouth would be a death wish.",
		CACTUS_FLOWER = "The one part of the cactus that won't bite.",

		COLDFIRE =
		{
			EMBERS = "The fire's on its way out.",
			GENERIC = "Another satisfied customer.",
			HIGH = "That's what it was made for.",
			LOW = "The fire's runnin' low.",
			NORMAL = "Nice and satisfying.",
			OUT = "Darn.",
		},
		CAMPFIRE =
		{
			EMBERS = "Best put something on that fire.",
			GENERIC = "Better than runnin' around in the dark.",
			HIGH = "A tad much.",
			LOW = "The fire's runnin' out.",
			NORMAL = "Safe and secure.",
			OUT = "Aw, shucks.",
		},
		CANE = "I only got two speeds: Fast and Faster!",
		CATCOON = "Don't let it go catchin' ya tongue now.",
		CATCOONDEN = 
		{
			GENERIC = "Some animal made a home outta this stump.",
			EMPTY = "There's more where that came from!",
		},
		CATCOONHAT = "Hot damn!",
		COONTAIL = "Gotcha, sly cat.",
		CARROT = "That there's food for a rabbit.",
		CARROT_COOKED = "Good for stew.",
		CARROT_PLANTED = "I see a bright future for that little thing.",
		CARROT_SEEDS = "They'd be much better as a full grown carrot.",
		WATERMELON_SEEDS = "For plantin' watermelon.",
		CAVE_FERN = "That's one strange fern.",
		CHARCOAL = "You shouldn't play with fire, son.",

        CHESSJUNK1 = "Robot ain't been built can't get shot.",
        CHESSJUNK2 = "Seems like y'all didn't meet your maker's wishes.",
        CHESSJUNK3 = "Robot ain't been built can't get shot.",
		CHESTER = "I love this little guy.",
		CHESTER_EYEBONE =
		{
			GENERIC = "What'cha starin' at?",
			WAITING = "It's takin' a nap.",
		},
		COOKEDMANDRAKE = "Your delicious sacrifice will be remembered, son.",
		COOKEDMEAT = "Good ol' barbecue.",
		COOKEDMONSTERMEAT = "This ain't anythin' I'd normally barbecue.",
		COOKEDSMALLMEAT = "A nice reward for all that huntin'.",
		COOKPOT =
		{
			COOKING_LONG = "Cookin' takes time.",
			COOKING_SHORT = "It's cookin' up fast.",
			DONE = "Done and done.",
			EMPTY = "Its emptiness mocks me.",
			BURNT = "Guess someone didn't know how to barbecue.",
		},
		CORN = "Best used in corn cakes.",
		CORN_COOKED = "Now it's fit for travellin'.",
		CORN_SEEDS = "Corn seeds.",
		
		CROW =
		{
			GENERIC = "Ya oughta stand back a little more, like from me and my machines.",
			HELD = "Gotcha, corvus!",
		},
		CUTGRASS = "Cuttins ready for makin' things.",
		CUTREEDS = "Reed cuttins ready for makin' things.",
		CUTSTONE = "Some good buildin' materiel right here.",
		DEADLYFEAST = "That's one killer dish.",
		DEER = 
		{
			GENERIC = "It ain't seein' much.",
			ANTLER = "Wonder if its antlers functions as feelers.",
		},
		DEER_ANTLER = "Must've lost this.",
        DEER_GEMMED = "That thing's bein' controlled like a puppet!",
		DEERCLOPS = "What in Sam Hill is that thing?",
		DEERCLOPS_EYEBALL = "That catch your eye, son?",
		EYEBRELLAHAT =	"This oughta keep the rain off my back.",
		DEPLETED_GRASS =
		{
			GENERIC = "It ain't growin' so well.",
		},
		GOGGLESHAT = "Ain't tinted like mine, ain't no good for heavy duty workin'.",
        DESERTHAT = "My own goggles ain't much for dirt blockin' anyhow.",
		DEVTOOL = "Its got a meaty smell to it.",
		DEVTOOL_NODEV = "I didn't want to wield it anyhow.",
		DIRTPILE = "It's a suspicious dirt pile.",
		DIVININGROD =
		{
			COLD = "Best move outta this area, it ain't tracking here.",
			GENERIC = "This oughta help me track down somethin' important.",
			HOT = "It's 'round here!",
			WARM = "Closer, but still ways away.",
			WARMER = "Gettin' close!",
		},
		DIVININGRODBASE =
		{
			GENERIC = "Wonder how it functions.",
			READY = "Only one thing left to do.",
			UNLOCKED = "Now it's ready.",
		},
		DIVININGRODSTART = "I'll be needin' that.",
		DRAGONFLY = "Y'all ready for a brandin'?",
		ARMORDRAGONFLY = "This oughta keep ya nice and protected.",
		DRAGON_SCALES = "Wonder if they'll ever cool off.",
		DRAGONFLYCHEST = "Try touchin' my stuff now, turncoats!",
		LAVASPIT = 
		{
			HOT = "That saliva is some type of molten lava.",
			COOL = "Not so hot now are ya?",
		},

		LAVAE = "Don't try to pet it now.",
		LAVA_POND = "It's runnin' hot.",
		LAVAE_COCOON = "The fire's been put out on this one.",
		LAVAE_PET = 
		{
			STARVING = "The little guy's starving.",
			HUNGRY = "Better feed the little feller.",
			CONTENT = "It's happy at the moment.",
			GENERIC = "It's been tamed.",
		},
		LAVAE_EGG = 
		{
			GENERIC = "It's warmth comes from inside it.",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "I don't think that egg is warm enough.",
			COMFY = "I never thought I would see a happy egg.",
		},
		LAVAE_TOOTH = "It must've broke outta the egg with this.",

        DRAGONFRUIT = "Quite a sharp fruit, ain't it?",
        DRAGONFRUIT_COOKED = "Now the thing's been grilled.",
		DRAGONFRUIT_SEEDS = "Sharp seeds for one sharp fruit.",
		DRAGONPIE = "Whoo, smells as sharp as the fruit.",
		DRUMSTICK = "Try not eatin' this raw.",
		DRUMSTICK_COOKED = "Just like how my father cooked 'em.",
		DUG_BERRYBUSH = "Best to plant this thing.",
		DUG_GRASS = "I'd be happier in the ground now.",
		DUG_MARSH_BUSH = "There's a less of a chance of it poking me in the ground.",
		DUG_SAPLING = "This little tree needs a dirt home.",
		DURIAN = "Whoo! This thing smells foul!",
		DURIAN_COOKED = "I reckon the smell has gotten stronger.",
		DURIAN_SEEDS = "Seeds with a stench.",
		EARMUFFSHAT = "Keep your ears warmed with this.",
		EGGPLANT = "A good ol' eggplant.",
		EGGPLANT_COOKED = "Now that eggplant has been broiled.",
		EGGPLANT_SEEDS = "Seeds for an eggplant.",
		DECIDUOUSTREE = 
		{
			BURNING = "Thing's burnin' down.",
			BURNT = "Well now that is a shame.",
			CHOPPED = "Nice work.",
			POISON = "It might want revenge on me.",
			GENERIC = "Ain't that an excessive amount of leaves, pardner?",
		},
		ACORN = 
		{
		    GENERIC = "This oughta be the toughest nut I've seen.",
		    PLANTED = "It'll grow to be a tree, eventually.",
		},
		ACORN_COOKED = "I reckon it's more edible now.",
		BIRCHNUTDRAKE = "Now someone ain't a happy camper.",
		EVERGREEN =
		{
			BURNING = "The tree's burnin' up.",
			BURNT = "Ain't that a shame.",
			CHOPPED = "That'll cut'cha back down to size.",
			GENERIC = "That there's just your average pine tree.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "Thing's been set a blaze.",
			BURNT = "Nothin' I can do about it now.",
			CHOPPED = "Weren't no thing.",
			GENERIC = "This strange tree ain't got any cones to breed with.",
		},
		EYEPLANT = "Didn't anyone teach ya not to stare?",
		INSPECTSELF = "That there's yours truly.",
		FARMPLOT =
		{
			GENERIC = "Without crops it's just a waste of space.",
			GROWING = "Get growin'!",
			NEEDSFERTILIZER = "This here plot requires fertilization.",
			BURNT = "Ash ain't a good fertilizer.",
		},
		FEATHERHAT = "Birds sure like this beauty.",
		FEATHER_CROW = "A feather from a black bird.",
		FEATHER_ROBIN = "Just a robin feather.",
		FEATHER_ROBIN_WINTER = "A feather of that snow bird.",
		FEATHER_CANARY = "A pretty lil' feather from that canary.",
		FEATHERPENCIL = "Good for writin' down blueprints.",
		FEM_PUPPET = "That there is just a sad display, pardner.",
		FIREFLIES =
		{
			GENERIC = "They'd prefer to be left alone.",
			HELD = "They don't glow as bright in captivity.",
		},
		FIREHOUND = "That dog's on fire.",
		FIREPIT =
		{
			EMBERS = "The fire's on its way out.",
			GENERIC = "Another satisfied customer.",
			HIGH = "It's all fired up!",
			LOW = "The fire's runnin' low.",
			NORMAL = "That's what it was made for.",
			OUT = "Just add some fuel to get it runnin'.",
		},
		COLDFIREPIT =
		{
			EMBERS = "The fire's on its way out.",
			GENERIC = "Another satisfied customer.",
			HIGH = "That's what it was made for.",
			LOW = "The fire's runnin' low.",
			NORMAL = "Nice and cooled.",
			OUT = "It's no thing.",
		},
		FIRESTAFF = "It's runnin' hotter than hell's basement.",
		FIRESUPPRESSOR = 
		{	
			ON = "It's on!",
			OFF = "No flingin' here.",
			LOWFUEL = "The fuel's runnin' low.",
		},

		FISH = "This oughta feed me for a while.",
		FISHINGROD = "To go fishin'.",
		FISHSTICKS = "Smellin' great.",
		FISHTACOS = "Strange, but I'll take it.",
		FISH_COOKED = "Char and broiled perfectly!",
		FLINT = "This oughta help me build more things.",
        FLOWER_WITHERED = "It's seen better days.",
		FLOWER = "This oughta keep my sanity.",
		FLOWERHAT = "Keeps a fresh scent upon my head.",
		FLOWER_EVIL = "What's the point of bein' evil lookin'?",
		FOLIAGE = "Strange purple leaves.",
		FOOTBALLHAT = "I got hats harder than this.",
		FOSSIL_PIECE = "I ain't no archaeologist, but I'll see what I can do.",
        FOSSIL_STALKER =
        {
			GENERIC = "It's a beast in the making.",
			FUNNY = "That's a might humorous.",
			COMPLETE = "Nice work, fellas!",
        },
		STALKER = "I may be new to shadows, but this ain't my first rodeo! Let's win this!", --It ain't gonna know what hit 'em! Though it'll likely be my bullets.
		FROG =
		{
			DEAD = "Frog's a goner.",
			GENERIC = "I'm gonna lay you out!",
			SLEEPING = "Best not to try and wake it.",
		},
		FROGGLEBUNWICH = "This probably don't have the greatest of tastes.",
		FROGLEGS = "Some people might like 'em raw.",
		FROGLEGS_COOKED = "The legends were right.",
		FRUITMEDLEY = "A nice cup of fruits.",
		FURTUFT = "That beast sure ain't missin' it.", 
		GEARS = "Can't work without 'em.",
		GHOST = "Why so vengeful, buzzard bait?",
		GOLDENAXE = "Guess I got the Midas touch.",
		GOLDENPICKAXE = "I don't think mining with gold helps ya find more.",
		GOLDENPITCHFORK = "Now I don't think this was the smartest choice.",
		GOLDENSHOVEL = "Diggin' has never been this expensive.",
		GOLDNUGGET = "It's beautiful.",
		GRASS =
		{
			BARREN = "It needs some fertilizin'.",
			WITHERED = "The heat's not doin' it any favors.",
			BURNING = "It's feelin' the burn.",
			GENERIC = "Those are some large stocks of grass.",
			PICKED = "It ain't growin' no more.",
			DISEASED = "That there plant is strugglin'.",
			DISEASING = "The thing's startin' to turn, maybe there's some hope left.",
		},
		GRASSGEKKO = 
		{
			GENERIC = "What'cha scared of, pardner?",	
			DISEASED = "Not fast enough; not by a damn sight.",
		},
		GREEN_CAP = "It seems pretty poisonous.",
		GREEN_CAP_COOKED = "Looks a might edible now.",
		GREEN_MUSHROOM =
		{
			GENERIC = "That there's just a green mushroom.",
			INGROUND = "It's hidin'.",
			PICKED = "It won't be hidin' no more.",
		},
		GUNPOWDER = "Don't go wasting this.",
		HAMBAT = "Bein' killed with this oughta be an embarrassment.",
		HAMMER = "A good reliable tool for destroyin' what ya built.",
		HEALINGSALVE = "This tonic keeps ya safe.",
		HEATROCK =
		{
			FROZEN = "As cold as an ice cap!",
			COLD = "It's gettin' chilly.",
			GENERIC = "Manipulate its temperature to whatever helps.",
			WARM = "Make me wanna take a nap.",
			HOT = "Feel the burn now!",
		},
		HOME = "Someone must be livin' there.",
		HOMESIGN =
		{
			GENERIC = "It says 'You are here'.",
            UNWRITTEN = "Nothin's written on it.",
			BURNT = "Must've been important, or not at all.",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "Points this way.",
            UNWRITTEN = "Nothin'.",
			BURNT = "It can't point anywhere burnt.",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "Points this way.",
            UNWRITTEN = "Nothin'.",
			BURNT = "It can't point anywhere burnt.",
		},
		HONEY = "Sweetened nectar ready for dressin'!",
		HONEYCOMB = "The bees won't be happy with me handlin' this.",
		HONEYHAM = "Smells like a fine dinner!",
		HONEYNUGGETS = "Great for snackin' while workin'.",
		HORN = "This oughta make a loud call to herd 'em.",
		HOUND = "Git along there, little doggie!",
		HOUNDBONE = "Somethin' didn't survive over here.",
		HOUNDMOUND = "Best not to meddle in their business.",
		ICEBOX = "A nice fridge to keep your food cooled.",
		ICEHAT = "This ain't as heavy as I'd thought it'd be.",
		ICEHOUND = "Get along there, frozen doggie.",
		INSANITYROCK =
		{
			ACTIVE = "Looks smooth, I'd take it with me if I could.",
			INACTIVE = "Try and not to trip over 'em.",
		},
		JAMMYPRESERVES = "They're stickin' to my pockets.",
		KABOBS = "For delicate eatin'.",
		KILLERBEE =
		{
			GENERIC = "Aren't you an angry little feller?",
			HELD = "This is what happens when ya try and meddle with my business.",
		},
		KNIGHT = "Damn robots always meddlin' in my business.",
		KOALEFANT_SUMMER = "You're about to have a real bad day.",
		KOALEFANT_WINTER = "You oughta just hand yourself over, make it easier for the both of us.",
		KRAMPUS = "Don't go meddlin' in my business!",
		KRAMPUS_SACK = "I told ya don't touch that darn thing.",
		LEIF = "That's one angry tree.",
		LEIF_SPARSE = "That tree's gettin' mean.",
		LIGHTNING_ROD =
		{
			CHARGED = "It's charged.",
			GENERIC = "Now this'll keep the lightnin' contained.",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "All that grazing's gonna get ya killed.",
			CHARGED = "It's stronger and angrier than before.",
		},
		LIGHTNINGGOATHORN = "A mini lightning rod oughta to me well.",
		GOATMILK = "It's more electric than usual.",
		LITTLE_WALRUS = "Like father, like son.",
		LIVINGLOG = "It seems frightened. Why don't you speak up, log?",
		LOG =
		{
			BURNING = "The log's runnin' hot.",
			GENERIC = "It's best to be used to make things.",
		},
		LUREPLANT = "That just ain't right.",
		LUREPLANTBULB = "This lure's in my hands now.",
		MALE_PUPPET = "That there is just a sad display, boy.",

		MANDRAKE_ACTIVE = "Mind cuttin' the chatter, son?",
		MANDRAKE_PLANTED = "There's some classic folklore somewhere in those plants.",
		MANDRAKE = "It ain't peepin' any longer.",

		MANDRAKESOUP = "'Pologies, little feller.",
		MANDRAKE_COOKED = "Smells great surprisingly.",
	    MAPSCROLL = "It ain't very useful, yet.",
		MARBLE = "Nice and shiny.",
		MARBLEBEAN = "Do ya just plant it in the ground?",
		MARBLEBEAN_SAPLING = "That's somethin' new.",
        MARBLESHRUB = "That'll about do it.",
		MARBLEPILLAR = "Ain't that a beauty.",
		MARBLETREE = "What's the point of makin' a marble tree?",
		MARSH_BUSH =
		{
			BURNING = "It's a blaze!",
			GENERIC = "That's one sharp lookin' plant.",
			PICKED = "Should've expected that outcome.",
		},
		BURNT_MARSH_BUSH = "Spiky and crumbly.",
		MARSH_PLANT = "Just a plant.",
		MARSH_TREE =
		{
			BURNING = "That's a sight to see.",
			BURNT = "Charred spiky trees are just as eerie.",
			CHOPPED = "Choppin' that weren't nothing.",
			GENERIC = "Gettin' eerie feelings from that tree.",
		},
		MAXWELL = "Oh, ya yellow-bellied gutless coward!",
		MAXWELLHEAD = "Even uglier up close.",
		MAXWELLLIGHT = "They work in ways I cannot understand.",
		MAXWELLLOCK = "It requires a key of some sorts.",
		MAXWELLTHRONE = "That just ain't right.",
		MEAT = "Oughta cook this before eatin'.",
		MEATBALLS = "Time for dinner!",
		MEATRACK =
		{
			DONE = "The jerky's ready!",
			DRYING = "It's best just to let it take its time.",
			DRYINGINRAIN = "The rain ain't helpin'.",
			GENERIC = "Used for dryin' meats for snacks.",
			BURNT = "That part's not supposed to dry.",
		},
		MEAT_DRIED = "Dried just fine.",
		MERM = "You're smellin' awful, fish sticks.",
		MERMHEAD = 
		{
			GENERIC = "That's a bit morbid for my tastes.",
			BURNT = "Now that's not any better.",
		},
		MERMHOUSE = 
		{
			GENERIC = "Some broken and beat shack.",
			BURNT = "Not much has changed, pardner.",
		},
		MINERHAT = "If I wanted a miner hat I oughta just tape a light to my own hat.",
		MONKEY = "Ain't you a curious little feller.",
		MONKEYBARREL = "Somethin's shaking in there.",
		MONSTERLASAGNA = "Not the best outcome of a cookin' session.",
		FLOWERSALAD = "As bland as you'd expect.",
        ICECREAM = "Now that is a cool breeze on a hot day!",
        WATERMELONICLE = "That might not of been the best use of a watermelon slice.",
        TRAILMIX = "A good travel pal.",
        HOTCHILI = "Runs hotter than hell's basement.",
        GUACAMOLE = "Best not eaten alone.",
		MONSTERMEAT = "That ain't somethin' I'd like to eat.",
		MONSTERMEAT_DRIED = "Still ain't something I'd want near my mouth.",
		MOOSE = "You've come to face the wrong Texan tonight, hoss.",
		MOOSEEGG = "Something's eager to get out.",
		MOSSLING = "Angry little electrical creatures, ain't they.",
		FEATHERFAN = "Light as a feather!",
        MINIFAN = "A little pocket fan made of twigs.",
		GOOSE_FEATHER = "Pretty soft for a feather.",
		STAFF_TORNADO = "This oughta bring storms down upon my enemies.",
		MOSQUITO =
		{
			GENERIC = "Stay away from me and my machines.",
			HELD = "Don't try and steal my blood next time, leech.",
		},
		MOSQUITOSACK = "If it ain't someone else's blood it's mine.",
		MOUND =
		{
			DUG = "Sorry, pardner.",
			GENERIC = "Who knows what treasures were buried under there.",
		},
		NIGHTLIGHT = "That's one way to light up the area.",
		NIGHTMAREFUEL = "This gunk's makin' me crazy.",
		NIGHTSWORD = "This oughta slice 'em good, or go right through 'em.",
		NITRE = "May not seem like much, but it sure is useful.",
		ONEMANBAND = "I've never been in a marchin' band.",
		OASISLAKE = 
		{
			GENERIC = "Am I seein' things?",
			EMPTY = "That there's just an oversized sand box.",
		},
		PANDORASCHEST = "Whatever's inside may vary.",
		PANFLUTE = "To go on and get thing's to sleep.",
		PAPYRUS = "Some thin paper sheets, good for writin' down plans.",
		WAXPAPER = "Some waxed paper sheets, pretty protective.",
		PENGUIN = "Why don't you all get along before one of you gets hurt.",
		PERD = "Coward's after my food sources!",
		PEROGIES = "Seems like a fine source of nutrition.",
		PETALS = "Plucked little petals of a flower.",
		PETALS_EVIL = "These petals are pretty mean.",
		PHLEGM = "Nasty and hairy ball of yuck.",
		PICKAXE = "Looks like I'm goin' to the mines.",
		PIGGYBACK = "Do I look like a mule? Carryin' this is a crime for my spine.",
		PIGHEAD = 
		{	
			GENERIC = "It oughta be put there for a reason, right?",
			BURNT = "That just ain't right...",
		},
		PIGHOUSE =
		{
			FULL = "They sure can fit tons of 'em in there.",
			GENERIC = "They don't know the basics of buildin' things.",
			LIGHTSOUT = "They sure as hell don't want any human-folk livin' with 'em.",
			BURNT = "It's better for it to be burnt down, son.",
		},
		PIGKING = "Son, ever try not eatin' your life away?",
		PIGMAN =
		{
			DEAD = "Goodnight, fat boy.",
			FOLLOWER = "Good to see you're makin' use of all that ugly.",
			GENERIC = "I've seen better sides of beef been run over by a combine.",
			GUARD = "You oughta keep the peace, chuckwagon.",
			WEREPIG = "That pig's gettin' mean.",
		},
		PIGSKIN = "Best put it to use before it starts to smell.",
		PIGTENT = "Smells foul.",
		PIGTORCH = "Did nobody ever teach ya how to carve?",
		PINECONE = 
		{
		    GENERIC = "Ready for platin'.",
		    PLANTED = "Trees don't grow in a day, son.",
		},
        LUMPY_SAPLING = "Somethin' ain't right with this.",
		PITCHFORK = "Oughta keep the ground around me nice and reliable.",
		PLANTMEAT = "That ain't no real chunk of meat.",
		PLANTMEAT_COOKED = "Just a bunch'a cooked plant fibres.",
		PLANT_NORMAL =
		{
			GENERIC = "Nice and steady grows the plant.",
			GROWING = "Get growin'!",
			READY = "Plant's ready for harvestin'!",
			WITHERED = "The heat burnt it up.",
		},
		POMEGRANATE = "A nice plump little fruit.",
		POMEGRANATE_COOKED = "The juices are great in this one.",
		POMEGRANATE_SEEDS = "Seeds belonging to a pomegranate.",
		POND = "That's some dirty water.",
		POOP = "Awww, hell.",
		PORTABLECOOKPOT_ITEM = "I appreciate good design.",
		FERTILIZER = "Better to use it and not keep it around.",
		PUMPKIN = "They make for some great decor.",
		PUMPKINCOOKIE = "Smells like my childhood.",
		PUMPKIN_COOKED = "Not much to taste inside of it.",
		PUMPKIN_LANTERN = "Reminds me of some good holiday times.",
		PUMPKIN_SEEDS = "Lil' pumpkin seeds, harmless.",
		PURPLEAMULET = "This makes me feel insane by only touchin' it.",
		PURPLEGEM = "It's quite the sight.",
		RABBIT =
		{
			GENERIC = "Y'all gotta run a lot faster than that.",
			HELD = "Not fast enough; not by a damn sight.",
		},
		RABBITHOLE = 
		{
			GENERIC = "That's just your average jackrabbit hole.",
			SPRING = "They must hate the rain leakin' in.",
		},
		RAINOMETER = 
		{	
			GENERIC = "It measures the clouds. Not sure how useful that'll be.",
			BURNT = "Guess it got too hot for ya.",
		},
		RAINCOAT = "Keep the rain from drenchin' my clothes.",
		RAINHAT = "Wearin' it ain't everything. Heh heh, 'course it's a sight better than drippin'!",
		RATATOUILLE = "Smellin' great over here!",
		RAZOR = "Hope I won't be needin' to use this nasty thing.",
		REDGEM = "This here is one hot gem.",
		RED_CAP = "This one seems pretty poisonous.",
		RED_CAP_COOKED = "Didn't seem to cook everythin' away.",
		RED_MUSHROOM =
		{
			GENERIC = "That there's a red mushroom.",
			INGROUND = "It's hidin'.",
			PICKED = "Can't hide no more.",
		},
		REEDS =
		{
			BURNING = "Them reeds are burnin' up!",
			GENERIC = "That there is just a clump of reeds.",
			PICKED = "Plucked 'em clean.",
		},
        RELIC = 
        {
            GENERIC = "Some ancient household items.",
            BROKEN = "Not much use for it broke.",
        },
        RUINS_RUBBLE = "It's repairable.",
        RUBBLE = "Ruined pieces of somethin'.",
		RESEARCHLAB = 
		{	
			GENERIC = "I'm always happy to learn somethin' new.",
			BURNT = "No help now.",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "This one oughta keep my brain settled.",
			BURNT = "It's not helpin' me anymore.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "This one's pretty magical.",
			BURNT = "Guess magic ain't safe from fire.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "Now that's a tongue twister for ya.",
			BURNT = "Guess it was all hat and no cattle.",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "What's with the tricorn hair style?",
			BURNT = "You won't be livin' again with it burnt.",
		},		
		RESURRECTIONSTONE = "I ain't got time to die!",
		ROBIN =
		{
			GENERIC = "That's just a robin, son.",
			HELD = "Can't fly away fast enough, can ya?",
		},
		ROBIN_WINTER =
		{
			GENERIC = "It must've evolved to live in the snow.",
			HELD = "All them feathers oughta be holdin' ya down.",
		},
		ROBOT_PUPPET = "That there is just a sad display.",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted over pit of lava.",
			OUT = "Looks weak.",
			LOW = "The lava's crustin' over.",
			NORMAL = "Nice and bright.",
		},
		ROCK = "It ain't goin' nowhere.",
		PETRIFIED_TREE = "It's as hard as my hat now.",
		ROCK_ICE = 
		{
			GENERIC = "Didn't know glaciers could pop up here.",
			MELTED = "Just a nasty pile of dirt water.",
		},
		ROCK_ICE_MELTED = "Just a nasty pile of dirt water.",
		ICE = "It's a nice cooled chunk of ice.",
		ROCKS = "You could make some real nice things with these.",
        ROOK = "Giddy up, pardner.",
		ROPE = "It's a fair amount of a rope.",
		ROTTENEGG = "Try not breathin' 'round this foul thing.",
		ROYAL_JELLY = "A bit too gelatinous for my taste.",
        JELLYBEAN = "Makes me feel like a kid in a candy store.",
        SADDLE_BASIC = "This oughta help me ride some cattle.",
		SADDLE_RACE = "Come on, don't let me down now!",
        SADDLE_WAR = "Ride like a rich cowboy!",
        SADDLEHORN = "Manually take off the saddle to ya steed.",
		SALTLICK = "One of the cattle's favorite licks.",
        BRUSH = "Most cattle love brushin'.",
		SANITYROCK =
		{
			ACTIVE = "That there is one strange rock.",
			INACTIVE = "It must be hidin'.",
		},
		SAPLING =
		{
			BURNING = "It's burnin' to blazes.",
			WITHERED = "The heat's cookin' it.",
			GENERIC = "This tiny plant oughta provide some good buildin' materiel.",
			PICKED = "Best not to crowd it while it grows.",
			DISEASED = "That there plant is near death.",
			DISEASING = "Poor lil' plant, I oughta try and nurse it back to health.",
		},

		SEEDS = "Tiny seeds for plantin'.",
		SEEDS_COOKED = "Now they're cooked to a crisp.",
		SEWING_KIT = "This oughta patch things up a bit.",
		SHOVEL = "Ready for diggin'.",
		SILK = "Great for makin' soft things.",
		SKELETON = "Guess they didn't have the will to go on.",
		SCORCHED_SKELETON = "That just ain't right.",
		SKELETON_PLAYER = "Bein' dead just got me mad!",
		SKULLCHEST = "Death's waitin' 'round here.",
		SMALLBIRD =
		{
			GENERIC = "Ain't you a cute little bird.",
			HUNGRY = "It could use some grub.",
			STARVING = "The damn thing's starvin'!",
		},
		SMALLMEAT = "A small meal from a small creature.",
		SMALLMEAT_DRIED = "Bite-sized jerky for trips.",
		SPAT = "I've seen rocks prettier than that thing.",
		SPEAR = "Someone's about to have a real bad day.",
		SPIDER =
		{
			DEAD = "Your sneaky ass just got beat like a mule, son!",
			GENERIC = "Slither on back to hell, coward!",
			SLEEPING = "Now why would ya want to wake somethin' like that?",
		},
		SPIDERDEN = "That's somethin' from hell's basement.",
		SPIDEREGGSACK = "Don't mess up my pockets now.",
		SPIDERGLAND = "Smells bland.",
		SPIDERHAT = "Do I look more fierce wearin' this?",
		SPIDERQUEEN = "How 'bout you crawl back to hell!",
		SPIDER_WARRIOR =
		{
			DEAD = "Goodnight, ya snake.",
			GENERIC = "I'm done playin' games with you, boy.",
			SLEEPING = "Best not to wake 'em.",
		},
		SPOILED_FOOD = "Keep it outta my pockets now.",
		STATUE_MARBLE = 
        {
            GENERIC = "Ain't that a pretty lil' statue.",
            TYPE1 = "I know a couple of cowards that hide behind masks, can't trust 'em.",
            TYPE2 = "These statues are a little off-puttin'.",
            TYPE3 = "Now what purpose does this serve?",
        },
		STATUEHARP = "Must've gave someone some nasty looks.",
		STATUEMAXWELL = "Ya yellow-bellied coward!",
		STEELWOOL = "Good for scracthin' things up.",
		STINGER = "Now that's one sharp stinger.",
		STRAWHAT = "Ehee, yeeeehaaaaw!",
		STUFFEDEGGPLANT = "Stuffed mighty fine.",
		SUNKBOAT = "Best not to try and swim out to get it.",
		SWEATERVEST = "Now this is one fancy get-up.",
		REFLECTIVEVEST = "This'll help keep the rays away.",
		HAWAIIANSHIRT = "For casual travellin'.",
		TAFFY = "A bit too sweet for my tastes.",
		TALLBIRD = "You oughta give up while ya can, stretch.",
		TALLBIRDEGG = "The hand is quicker than the eye!",
		TALLBIRDEGG_COOKED = "This would be great eatin' with some toast.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "The thing's freezin' up.",
			GENERIC = "It'll hatch sometime...",
			HOT = "It's overheating!",
			LONG = "It's takin' its time.",
			SHORT = "I feel it's comin' shortly!",
		},
		TALLBIRDNEST =
		{
			GENERIC = "That's one beauty of an egg!",
			PICKED = "No egg no more.",
		},
		TEENBIRD =
		{
			GENERIC = "It ain't so tall yet.",
			HUNGRY = "It needs some food.",
			STARVING = "It ain't too happy with me.",
		},
		TELEBASE = 
		{
			VALID = "It's ready.",
			GEMS = "Plant some more purple colored gems here.",
		},
		GEMSOCKET = 
		{
			VALID = "It's ready.",
			GEMS = "It ain't gonna put a gem there itself.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "I'll go where no mercenary's gone before!",
			GENERIC = "It best get me outta this place.",
			LOCKED = "It's still missin' bits.",
			PARTIAL = "It's comin' along well!",
		},
		TELEPORTATO_BOX = "Some box for electric charges it seems.",
		TELEPORTATO_CRANK = "It's a basic mechanical crank, as far as I can tell.",
		TELEPORTATO_POTATO = "It doesn't seem to function on its own.",
		TELEPORTATO_RING = "Just a heap of strange wiring.",
		TELESTAFF = "A portable teleporter, hm.",
		TENT = 
		{
			GENERIC = "It's always good to get some rest after workin' hard.",
			BURNT = "No sleeping can be done on soot and ashes.",
		},
		SIESTAHUT = 
		{
			GENERIC = "Good for takin' naps while my machines do the heavy work.",
			BURNT = "Nappin' on soot isn't the brightest of ideas.",
		},
		TENTACLE = "That ain't seem safe to stand near.",
		TENTACLESPIKE = "This oughta pack a hard hit.",
		TENTACLESPOTS = "These must've fell off before it died.",
		TENTACLE_PILLAR = "That's one way to block off an area.",
        TENTACLE_PILLAR_HOLE = "I ain't wanna know what lurks underneath.",
		TENTACLE_PILLAR_ARM = "They're small yet dangerous.",
		TENTACLE_GARDEN = "More nasty things.",
		TOPHAT = "Now this is just dynamite!",
		TORCH = "Keep the darkness away with this here torch.",
		TRANSISTOR = "It's buzzin' with electricity.",
		TRAP = "Nice and tight for trappin'.",
		TRAP_TEETH = "This oughta change someone's day.",
		TRAP_TEETH_MAXWELL = "Son, how about you come out here and fight me like a man.",
		TREASURECHEST = 
		{
			GENERIC = "Keeps things from meddlin' with my stuff.",
			BURNT = "Not good for storing things anymore.",
		},
		TREASURECHEST_TRAP = "An oddly placed chest.",
		TREECLUMP = "It ain't lettin' me through.",
		
		TRINKET_1 = "They're stuck together.",
		TRINKET_2 = "It won't be playing any songs anytime soon.",
		TRINKET_3 = "That's one tight knot.",
		TRINKET_4 = "Just some silly little gnome.",
		TRINKET_5 = "It's made outta plastic.",
		TRINKET_6 = "Such a sad display to see.",
		TRINKET_7 = "Not a very fun game to play around with.",
		TRINKET_8 = "Where in Sam Hill are you gonna get a tub out here?",
		TRINKET_9 = "These colored buttons aren't of much use to me.",
		TRINKET_10 = "Don't tell me I'll need these.",
		TRINKET_11 = "Robots can't be trusted.",
		TRINKET_12 = "Now what would you do with this thing?",
		TRINKET_23 = "Ain't no use broke.",
		
		BISHOP_CHARGE_HIT = "You low-down scoundrel!",
		TRUNKVEST_SUMMER = "Comfy huntin' gear.",
		TRUNKVEST_WINTER = "Keeps me mildly warm durin' winter.",
		TRUNK_COOKED = "It's been broiled well.",
		TRUNK_SUMMER = "This trunk's quite breezy.",
		TRUNK_WINTER = "This one's pretty hairy.",
		TUMBLEWEED = "Blowin' through deserts.",
		TURF_CARPETFLOOR = "Just another type of flooring.",
		TURF_CHECKERFLOOR = "Are they still in style?",
		TURF_DIRT = "Just another type of ground.",
		TURF_FOREST = "Just another type of ground.",
		TURF_GRASS = "Just another type of ground.",
		TURF_MARSH = "Just another type of ground.",
		TURF_ROAD = "Just another type of ground.",
		TURF_ROCKY = "Just another type of ground.",
		TURF_SAVANNA = "Just another type of ground.",
		TURF_WOODFLOOR = "Nice and sturdy floorin'.",
		TURKEYDINNER = "Now this is a meal!",
		TWIGS = "Bunch'a small twigs for craftin'.",
		UMBRELLA = "Keeps the rain from grazin' my top.",
		GRASS_UMBRELLA = "The rains oughta eventually drip through it.",
		UNIMPLEMENTED = "That sure doesn't look finished.",
		WAFFLES = "The syrup shimmers in the light.",
		WALL_HAY = 
		{	
			GENERIC = "We gotta hold this fort.",
			BURNT = "That ain't good.",
		},
		WALL_HAY_ITEM = "Minimal defense.",
		WALL_STONE = "Now that's defense.",
		WALL_STONE_ITEM = "Better put 'em up first.",
		WALL_RUINS = "Ancient wall technology.",
		WALL_RUINS_ITEM = "Pretty expensive wall there.",
		WALL_WOOD = 
		{
			GENERIC = "Nice and sharpened.",
			BURNT = "How does this surprise anyone?",
		},
		WALL_WOOD_ITEM = "Keep spies and whatnot away.",
		WALL_MOONROCK = "This is gettin' strange.",
		WALL_MOONROCK_ITEM = "If it survived a fall down to earth it oughta protect from monsters.",
		FENCE = "Keeps ya fenced in.",
        FENCE_ITEM = "Good for buildin' a fence.",
        FENCE_GATE = "That there is a gate, it opens and closes like it should.",
        FENCE_GATE_ITEM = "Good for buildin' a gate.",
		WALRUS = "Anybody ever tell ya how ugly ya are?",
		WALRUSHAT = "It ain't my style but it'll work.",
		WALRUS_CAMP =
		{
			EMPTY = "Somebody must've planted a base here.",
			GENERIC = "Sure seems nice to have a roof over ya head.",
		},
		WALRUS_TUSK = "It's not the cleanest tooth.",
		WARDROBE = 
		{
			GENERIC = "Maybe I oughta freshen up.",
            BURNING = "It's been set a blaze!",
			BURNT = "No more changin' clothes for now.",
		},
		WARG = "You're one angry doggie , aren't cha?",
		WASPHIVE = "Those little fellers are somethin' mean!",
		WATERBALLOON = "Good for throwin' about during summer.",
		WATERMELON = "Nice and plump.",
		WATERMELON_COOKED = "Now it's just been charred.",
		WATERMELONHAT = "This cannot be sanitary.",
		WETGOOP = "Now that's just plain foul.",
        WHIP = "This'll show the animals who's the sheriff.",
		WINTERHAT = "A nice comfy hat for the cold seasons.",
		WINTEROMETER = 
		{
			GENERIC = "Measure the weather, son.",
			BURNT = "No more measurin' in its future.",
		},

		WORMHOLE =
		{
			GENERIC = "Boy, that looks not very pleasin' to the eye.",
			OPEN = "Knock some sense into your skull before you go jumpin'.",
		},
		WORMHOLE_LIMITED = "Knock some extra sense into ya before going in there.",
		ACCOMPLISHMENT_SHRINE = "A shrine for your grand accomplishments.",  
		LIVINGTREE = "What do you know, tree?",
		ICESTAFF = "Go about and freeze things.",
		
		FLOTSAM = "Ought to fish that out.",

        SUNKEN_BOAT = 
        {
            GENERIC = "What in the blazes are you doing out here?",
            ABANDONED = "Won't be floatin' anytime soon.",
        },
        SUNKEN_BOAT_BURNT = "Can't sail on soot.",
   		SUNKEN_BOAT_TRINKET_1 = "I ain't travel much to care for it.", --sextant
		SUNKEN_BOAT_TRINKET_2 = "Ain't got a use to me in that size.", --toy boat
		SUNKEN_BOAT_TRINKET_3 = "Ain't able to be lit.", --candle
		SUNKEN_BOAT_TRINKET_4 = "Looks like sea-science.", --sea worther
		SUNKEN_BOAT_TRINKET_5 = "My ol' work boots are good 'nough for me.", --boot

		HOUNDFIRE = "Fire!",
		
		--- SW DLC ------------------------------------------------------------------------------------------------
		
--		SUNKBOAT = "",
		BANANAPOP = "Well don't that beat all?",
		BISQUE = "Looks a sight watered down. I won't mind o'course.",
		CEVICHE = "Better than my old mercenary rations.",
		SEAFOODGUMBO = "Ain't tried seafood soup before.",
		SURFNTURF = "Ain't see beauties quite like this down in Bee Cave.",
		SHARKFINSOUP = "They try eatin' me, my machines help me eat 'em instead.",
		LOBSTERDINNER = "Now that's one dynamite dish.",
		LOBSTERBISQUE = "Cream gravy!",
		JELLYOPOP = "Get 'em with a stick and ya ready for chowin'.",

		ANTIVENOM = "Keeps ya safe from sickness.",
		VENOMGLAND = "I sure ain't gland ta see it.",
		BLOWDART_POISON = "This's a coward's weapon.",
		OBSIDIANMACHETE = "Gets ya cuts cooked.",
		SPEARGUN_POISON = "I'd prefer just usin' my machines.",
		OBSIDIANSPEARGUN = "Just get my machines to do the work.",
		LUGGAGECHEST = "Hope ya have helpful kit stored in ya.",
		PIRATIHATITATOR =
		{
			GENERIC = "Now that's a nautical tongue twister for ya.",
			BURNT = "Guess it was all hat and no cattle.",
		},
		COFFEEBEANS = "Taste bland raw.",
		COFFEE = "Takes ya steps up to level 3!",
		COFFEEBEANS_COOKED = "Cookin' does ya wonders.",
		COFFEEBUSH =
		{
			BARREN = "Needs some fertilizin'.",
			WITHERED = "The heat ain't doin' it any favors.",
			GENERIC = "Guess coffee grows on bushes 'round here.",
			PICKED = "It'll be growin' back soon.",
		},
		COFFEEBOT = "I prefer my own machines.",
		MUSSEL = "Could probably get some good eatin' from these.",
		MUSSEL_FARM =
		{
			 GENERIC = "Ya can't hide from machines down there.",
			 STICKPLANTED = "Gotcha caught."
		},

		MUSSEL_STICK = "They just keep comin' and comin' to it.",
		LOBSTER = "My machines gotcha spooked yet?",
		LOBSTERHOLE = "Ain't out right now.",
		SEATRAP = "Lazy fishin'.",
		SAND_CASTLE =
		{
			SAND = "I ought to build a sand sentry next to it.",
			GENERIC = "Guess that'll do."
		},
		BOATREPAIRKIT = "Keeps ya boat able ta float.",

		BALLPHIN = "Well, ain't'cha friendly.",
		BOATCANNON = "'Bout as close as I'll get to a Sentry on my boat.",
		BOTTLELANTERN = "See in the dark with this lil'bottle.",
		BURIEDTREASURE = "Best get to diggin'.",
		BUSH_VINE =
		{
			BURNING = "It's runnin' a bit too hot.",
			BURNT = "Now ain't that a shame.",
			CHOPPED = "Ain't tangled no more.",
			GENERIC = "All tangled up.",
		},
		CAPTAINHAT = "Last time I saw one of these it was burnin'.",
		COCONADE =
		{
			BURNING = "Ought to throw this.",
			GENERIC = "Throw this and I'll be doin' my Sentry's job.",
		},
		CORAL = "It has that dead coral smell.",
		CORALREEF = "Never seen the real thing, ain't it a beaut.",
		CRABHOLE = "That there's a hole for a crabbit.",
		CUTLASS = "This'll make someone have a real bad day.",
		DUBLOON = "Grab that money!",
		FABRIC = "Ain't soft enough for replacin' my overalls.",
		FISHINHOLE = "Lots of fish 'round here.",
		GOLDENMACHETE = "Gonna be cuttin' in style with this.",
		JELLYFISH = "Come here, sissy!",
		JELLYFISH_DEAD = "That wasn't even close.",
		JELLYFISH_COOKED = "The stingin's ain't gonna stop me from eatin' ya, now is it?",
		JELLYFISH_PLANTED = "Guess that'll do.",
		JELLYJERKY = "Well, better dried than jelly.",

		LIMPETROCK =
		{
			GENERIC = "That rock's covered in meals.",
			PICKED = "Rock ain't special without snails.",
		},
		LOGRAFT = "I could probably whip up somethin' better.",
		MACHETE = "Good for cuttin' things.",
		MESSAGEBOTTLEEMPTY = "Nothin' but glass.",
		MOSQUITO_POISON = "It's lookin' sick.",
		OBSIDIANCOCONADE = "Packs a portable sentry punch.",
		OBSIDIANFIREPIT =
		{
			EMBERS = "The fire's reachin' an all time low.",
			GENERIC = "Burnin' right up! Woowee!",
			HIGH = "It's all fired up!",
			LOW = "The fire's lookin' soft.",
			NORMAL = "That's what it was made for.",
			OUT = "Just add some fuel to get it burnin'.",
		},
		OX = "That there's beef.",
		PIRATEHAT = "Blend in with people who love the ocean.",
		RAFT = "Once I draft up some water-proof machinery I can trash this ol'thing.",
		ROWBOAT = "Could use more gun.",
		SAIL = "First steps to gettin' off the islands.",
		SANDBAG_ITEM = "This oughta keep the water in its place.",
		SANDBAG = "Bogs the water down.",
		SEASACK = "This'd make my machines all gunked up.",
		SEASHELL_BEACHED = "Ya pick 'em by the shore.",
		SEAWEED = "Pretty common out here in the sea.",

		SEAWEED_PLANTED = "Ain't shallow waters without 'em.",
		SLOTMACHINE = "I can go for a good gamble 'r two.",
		SNAKE_POISON = "My machines ought to take care of your sickly bite.",
		SNAKESKIN = "That there's the most organic metal.",
		SNAKESKINHAT = "Glad ain't no one around to catch me in this.",
		SOLOFISH = "Get along there, lil'fish-doggy.",
		SPEARGUN = "Nice shootin', Tex.",
		SPOILED_FISH = "That's smellin' mighty foul.",
		SWORDFISH = "Your nose ain't no match for one of my machines.",
		TRIDENT = "Looks ancient.",
		TRINKET_13 = "Ain't a drink for runnin' fast, is it?",
		TRINKET_14 = "I won't be meddlin' with this.",
		TRINKET_15 = "Too small, won't break well over some mother-hubbard's head.",
		TRINKET_16 = "This fall in here with me?",
		TRINKET_17 = "My own work boots are good 'nough.",
		TRINKET_18 = "Looks like a hole got kicked in it.",
		TRINKET_19 = "Ain't sure what it does, don't intend to find out.",
		TURBINE_BLADES = "I'll fancy makin' things with these.",
		TURF_BEACH = "Sand belongs in the ground.",
		TURF_JUNGLE = "Ought to be put in the ground now.",
		VOLCANO_ALTAR =
		{
			GENERIC = "Ain't open just yet.",
			OPEN = "Looks ready for acceptin'.",
		},
		VOLCANO_ALTAR_BROKEN = "Dammit!",
		WHALE_BLUE = "Ya ain't any harder to kill than any ol'mercenary.",
		WHALE_CARCASS_BLUE = "Turnin' foul.",
		WHALE_CARCASS_WHITE = "It's turnin' foul.",

		ARMOR_SNAKESKIN = "It's somethin' to wear, it's got that.",
		CLOTHSAIL = "Crisp 'n' breezy.",
		DUG_COFFEEBUSH = "Ought to plant this.",
		LAVAPOOL = "That's burnin' hot.",
		BAMBOO = "Could be useful for somethin'.",
		AERODYNAMICHAT = "Might as well just wear a target on ya head.",
		POISONHOLE = "Don't wanna be standin' too close to it.",
		BOAT_LANTERN = "Helps ya travel in dark.",
		DEAD_SWORDFISH = "Weren't no thing.",
		LIMPETS = "Is this all I got for eatin'?",
		OBSIDIANAXE = "Don't burn my trees down now.",
		COCONUT = 
		{
		    GENERIC = "This thing ain't gonna open itself.",
		    PLANTED = "It's grownin' somethin' new.",
		},
		COCONUT_COOKED = "Now this's a tropical feast.",
		BERMUDATRIANGLE = "Warps time and puts ya somewhere else.",
		SNAKE = "Ya bite strong but my Sentry bites stronger.",
		SNAKEOIL = "Feel like I got the short end of this deal.",
		ARMORSEASHELL = "This ain't fit for use on the battlefield.",
		SNAKE_FIRE = "Hell's runnin' too hot for ya, stretch?",
		MUSSEL_COOKED = "I ain't used to barbecuing mussels.",

		PACKIM_FISHBONE = "Acts more mechanical than organic-al.",
		PACKIM = "Ya could help me move my gear about.",

		ARMORLIMESTONE = "Too clunky to use practically.",
		TIGERSHARK = "Winning's like science, if you want the steak, you gotta prove it!",
		WOODLEGS_KEY1 = "Is this key in season?",
		WOODLEGS_KEY2 = "Now what will I do with this thing?",
		WOODLEGS_KEY3 = "Seen plenty of keys in my day.",
		WOODLEGS_CAGE = "What'd ya do to get yourself in this situation, son?",
		OBSIDIAN_WORKBENCH = "Been waitin' to see a proper workbench again.",

		NEEDLESPEAR = "This ought to sting like a bullet.",
		LIMESTONE = "Good ol'bone buildin' materiel.",
		DRAGOON = "Ya ain't too fast for me and my machines, are ya? Let's see.",

		ICEMAKER = 
		{
			OUT = "It's outta fuel.",
			VERYLOW = "I recognize the sounds of low fuel miles away.",
			LOW = "Might need to fill it up soon.",
			NORMAL = "Runnin' just fine.",
			HIGH = "My machines are always runnin' high.",
		},

		DUG_BAMBOOTREE = "It belongs in the ground.",
		BAMBOOTREE =
		{
			BURNING = "Burnin' right up.",
			BURNT = "Ain't no use now.",
			CHOPPED = "Another satisfied customer.",
			GENERIC = "Don't see growths like these where I'm from.",
		},
		JUNGLETREE =
		{
			BURNING = "A sight worrisome.",
			BURNT = "It didn't have to come to that, now did it?",
			CHOPPED = "It weren't nothin'.",
			GENERIC = "That tree's lookin' mighty tall.",
		},
		SHARK_GILLS = "Ripped straight from the shark, didn't even see it comin'.",
		TREEGUARD = "You ready to dance, pardner?",
		OBSIDIAN = "That there's one fiery rock.",
		BABYOX = "Fresh into the world, that one.",
		STUNGRAY = "Best not follow me back to my machines, junior.",
		SHARK_FIN = "Winnin's from some shark.",
		FROG_POISON = "That frog's lookin' mean.",
		ARMOUREDBOAT = "Pair it up with some precision-machined steel and then you'll be winnin'.",
		ARMOROBSIDIAN = "Wouldn't wanna mess with the hoss runnin' around with this thing on the battlefield.",
		BIOLUMINESCENCE = "A pretty lil' light.",
		SPEAR_POISON = "Make your enemies weaker, if ya a coward.",
		SPEAR_OBSIDIAN = "This oughta leave a burnin' wound.",
		SNAKEDEN =
		{
			BURNING = "It's runnin' a bit too hot.",
			BURNT = "Now ain't that a shame.",
			CHOPPED = "Ain't tangled no more.",
			GENERIC = "All tangled up.",
		},
		TOUCAN = "All nose and no battle.",
		MESSAGEBOTTLE = "What's left in this bottle?",
		SAND = "Guess I'll just carry 'round some sand in my pockets.",
		SANDHILL = "That there's a pile of sand.",
		PEACOCK = "Pretty fancy, that.",
		VINE = "Could probably wrap stuff up like rope with this.",
		SUPERTELESCOPE = "Lets ya see for a long while.",
		SEAGULL = "Don't get too close to my machines now.",
		SEAGULL_WATER = "Ya ought to park it some place else, junior.",
		PARROT = "I ain't got nothin' for ya.",
		ARMOR_LIFEJACKET = "Can't complain about fashion if ya dead, now can ya?",
		WHALE_BUBBLES = "Let's go make trouble!",
		EARRING = "I'd put it on my belt, not my ears.",
		ARMOR_WINDBREAKER = "Breakin' wind and ya fashion choices.",
		SEAWEED_COOKED = "Ya eat what ya can find.",
		CARGOBOAT = "Moves your gear 'cross the sea.",
		GASHAT = "Keeps the stench outside my nose.",
		ELEPHANTCACTUS = "Mighty fine defense ya got here, son.",
		DUG_ELEPHANTCACTUS = "Protect my machines, don't be pokin' 'em.",
		ELEPHANTCACTUS_ACTIVE = "This cactus's lookin' to poke.",
		ELEPHANTCACTUS_STUMP = "It's weaker than your usual cactus.",
		FEATHERSAIL = "Sail light as a feather!",
		WALL_LIMESTONE_ITEM = "Ought to build these up.",
		JUNGLETREESEED =
        {
            GENERIC = "Is somethin' rattlin' in here?",
            PLANTED = "Get growin'!",
        },
		VOLCANO = "Climbin' that might be the last thing ya do.",
		IRONWIND = "Nothin' Mother Science can't help with.",
		SEAWEED_DRIED = "Lot less soggy now.",
		TELESCOPE = "Keep watch of my machines all the way from the last point.",
		
		DOYDOY = "You are as dumb as ya are cute.",
		DOYDOYBABY = "Look who just revived a species.",
		DOYDOYEGG = "I oughta chow down, let science fix the rest.",
		DOYDOYEGG_CRACKED = "Nah, it's nothin'.",
		DOYDOYFEATHER = "Makes ya feel like a rich cowboy, a guilty one at that.",

		PALMTREE =
		{
			BURNING = "It's burnin' up!",
			BURNT = "Could'a stopped that.",
			CHOPPED = "Now that's how it's done.",
			GENERIC = "Love to pull out my chair and sip a beer under that.",
		},
		PALMLEAF = "Pretty hefty leaf from those palm trees.",
		CHIMINEA = "Keeps ya fires burning.",
		DOUBLE_UMBRELLAHAT = "Ya'd never catch me out in the fields with this.",
		CRAB = 
		{
			GENERIC = "Ain't fast enough for my machines, stretch.",
			HIDDEN = "My machines are waitin' for ya, junior.",
		},
		TRAWLNET = "Capture up some sea goods.",
		TRAWLNETDROPPED = 
		{
			SOON = "Ought to pack it up for now.",
			SOONISH = "Looks like it's wranglin' up some goods.",
			GENERIC = "Best get on the stick.",
		},
		VOLCANO_EXIT = "I'd 'preciate a cool breeze right about now.",
		SHARX = "You'd dead on sight if my machines were at sea.",
		SEASHELL = "Pretty fancy for shore litter.",
		WHALE_BUBBLES = "Let's raise a ruckus!",
		MAGMAROCK = "Looks like a shovel would do it good.",
		MAGMAROCK_GOLD = "My gold tooth's spottin' some friends in there!",
		CORAL_BRAIN_ROCK = "Does this thing think of its own?",
		CORAL_BRAIN = "Don't need no creature tellin' me what to build.",
		SHARKITTEN = "Best kill 'em while they're young.",
		SHARKITTENSPAWNER = 
		{
			GENERIC = "Somethin's sturrin' and purrin' in there.",
			INACTIVE = "Looks like leftovers.",
		},
		LIVINGJUNGLETREE = "Do ya know somethin' I don't, tree?",
		WALLYINTRO_DEBRIS = "Let's turn this around.", --, boys.
		MERMFISHER = "Hope ya don't mind me takin' all your loot.",
        PRIMEAPE = "You lookin' for a rocket to the face, son?",
        PRIMEAPEBARREL = "How 'bout I kick all y'all's tails.",
        REDBARREL = "Looks like a rocket barrel ta knock ya outta your socks.",
        PORTAL_SHIPWRECKED = "A bit too away from science for me to pin-point anything.",
		MARSH_PLANT_TROPICAL = "That there's just a tropical plant.",
		TELEPORTATO_SW_POTATO = "Somethin' tried to make somethin', I could do ya somethin' better.",
		PIKE_SKULL = "Best not to mess around it.",
		PALMLEAF_HUT = "Keeps ya cool.",
		FISH_RAW_SMALL_COOKED = "My appetites heartier than that.",
		LOBSTER_DEAD = "Let's see what I can barbecue with wobster.",
		MERMHOUSE_FISHER = "Smells like, well, fish.",
		WILDBORE = "All hide and no cattle.",
		PIRATEPACK = "Keep ya stuff stored in this pirate container.",
		TUNACAN = "Nice and fresh when ya open it.",
		MOSQUITOSACK_YELLOW = "I ain't gonna be poking this thing.",
		SANDBAGSMALL = "This ought to keep the water in its place.",
		FLUP = "Son, you're lookin' at a future of bullets here soon.",
		OCTOPUSKING = "I appreciate the aesthetics, hoss.",
		OCTOPUSCHEST = "Best not be keepin' any machines underwater.",
		GRASS_WATER = "Ain't that an excessive amount of water?",
		WILDBOREHOUSE = "Ain't somethin' I'd live in.",
		FISH_RAW_SMALL = "Could use a good grillin'.",
		TURF_SWAMP = "Just another type of ground.",
		FLAMEGEYSER = "Stand back and look at the light show.",
		KNIGHTBOAT = "Well I'll be, machines can survive afloat at sea!",
		MANGROVETREE_BURNT = "Guess all that water won't stop a crisp burnin'.",
		TIDAL_PLANT = "That there's a tidal plant.",
		WALL_LIMESTONE = "This and my machines and ya have a winnin' team.",
		FISH_RAW = "Ought to put it on the barbecue first.",
		LOBSTER_DEAD_COOKED = "Grilled 'em good.",
		BLUBBERSUIT = "Can't let anyone see me wearin' this getup, not even myself.",
		BLOWDART_FLUP = "Now you're useful for somethin'.",
		TURF_MEADOW = "Just another type of ground.",
		TURF_VOLCANO = "Plucked straight from the volcano itself.",
		SWEET_POTATO = "Variety in vegetables will do ya fine.",
		SWEET_POTATO_COOKED = "Grilled and ready for eatin'.",
		SWEET_POTATO_PLANTED = "Looks like another fresh vegetable from the earth.",
		SWEET_POTATO_SEEDS = "Seeds for plantin'.",
		BLUBBER = "I wouldn't wanna clean my machines with this.",
		TELEPORTATO_SW_RING = "Looks pretty organic from some strange wiring.",
		TELEPORTATO_SW_BOX = "Must be key to a bigger machine.",
		TELEPORTATO_SW_CRANK = "Why's there grass cuttins strapped to this here crank?",
		TELEPORTATO_SW_BASE = "It's just about ready to take me away from these islands.",
		VOLCANOSTAFF = "This would cause hell on the battlefield.",
		THATCHPACK = "Won't be luggin' this around for long.",
		TURF_DESERTDIRT = "Just another type of ground.",
		SHARK_TEETHHAT = "I don't usually put my enemies parts around myself, leave that to Soldier.",
		TURF_ASH = "It's brushin' off everywhere.",
		TURF_FUNGUS_GREEN = "Just another type of ground.",
		BOAT_TORCH = "Lights the way in the sea.",
		MANGROVETREE = "It sure loves takin' in water.",
		HAIL_ICE = "These are good reasons to keep ya hats hard.",
		TROPICAL_FISH = "That there's one tropical fish.",
		TIDALPOOL = "Soggy leftovers from the tides.",
		WHALE_WHITE = "I'll take 900 pounds of precision-machined steel over a little fella that swims fast!",
		VOLCANO_SHRUB = "That's what happens when ya try to grow in this hell.",
		ROCK_OBSIDIAN = "Ain't no swinging wrench gonna crack that thing.",
		ROCK_CHARCOAL = "Can't tell if this is natural.",
		DRAGOONDEN = "Settin' up in the open where my machines can get'cha is ya first mistake.",
		WILBUR_UNLOCK = "Ya look a lil' sodden, son.",
		WILBUR_CROWN = "Ain't fit, ain't hard.",
		TWISTER = "You're a literal bullet-magnet, pardner.",
		TWISTER_SEAL = "Ya come wreckin' my machines and then ask for forgiveness? Nahh.",
		MAGIC_SEAL = "Science beats magic, it's just a matter of when.",
		SAIL_STICK = "Keeps the wind at ya back with hellish magic.",
		WIND_CONCH = "Don't go castin' this willy-nilly.",
		DRAGOONEGG = "You lookin' to cook, pardner?",
		BUOY = "Keeps the ocean comfy.", 
		TURF_SNAKESKINFLOOR = "That can't feel comfortable on your bare feet.",
        DOYDOYNEST = "Best for placin' doydoy eggs.",
		ARMORCACTUS = "Good defense comes with some good offense.",
		BIGFISHINGROD = "The bigger the more show and the less cattle ya get.",
		BRAINJELLYHAT = "I don't need conflictin' building ideas in my head.",
		COCONUT_HALVED = "Somethin' nutritious is in here somewhere.",
		CRATE = "Anybody have a key anywhere?",
		DEPLETED_BAMBOOTREE = "Lookin' weak.",
		DEPLETED_BUSH_VINE = "It'll be back in action soon 'nough.",
		DEPLETED_GRASS_WATER = "Ain't no use depleted.",
		DOYDOYEGG_COOKED = "Mother Science says this is gonna be a fine meal. Mother Nature? Naahhh...",
		DRAGOONHEART = "Hope Medic doesn't find this thing and try puttin' it inside me.",
		DRAGOONSPIT = "You spit at me you spit at my machines, hoss.",
		DUG_BUSH_VINE = "Might be better suited to the ground now.",
		FRESHFRUITCREPES = "Smells like somethin' back home!",
		KRAKEN = "You're all tentacle and no battle, hoss.",
		KRAKENCHEST = "You cross the boss you take the loss, hoss.",
		KRAKEN_TENTACLE = "Howdy howdy, let's get rowdy!",
		MAGMAROCK_FULL = "Looks like a shovel would do it good.",
		MAGMAROCK_GOLD_FULL = "My gold lovin' tooth's spottin' some friends in there!",
		MONKEYBALL = "Toss this away from my machines.",
		MONSTERTARTARE = "A bit too monster-like for my brunchin'.",
		MUSSELBOUILLABAISE = "Smellin' great!",
		MYSTERYMEAT = "'Bout to have a real sick day.",
		OXHAT = "Now this is a hat fit for a Texan.",
		OX_FLUTE = "Science can't explain everythin', I suppose.",
		OX_HORN = "Mess with the bull, you get the horns.",
		PARROT_PIRATE = "Ya ain't gettin' my gold, stretch.",
		PEG_LEG = "My replacements are always metal.",
		PIRATEGHOST = "Let's get this damn old man to hell!",
		SANDBAGSMALL_ITEM = "Could be bigger than that.",
		SHADOWSKITTISH_WATER = "That's got me spooked.",
		SHIPWRECKED_ENTRANCE = "Howdy.",
		SHIPWRECKED_EXIT = "Off I go to build elsewhere.",
		SNAKESKINSAIL = "Pretty noisy while sailin'.",
		SPEAR_LAUNCHER = "I'd rather use my machines for this kinda work.",
		SWEETPOTATOSOUFFLE = "Pretty fluffy cakes ya got goin' here.",
		SWIMMINGHORROR = "I better get to gettin' on land.",
		TIGEREYE = "The hand is quicker than the eye!",
		TRINKET_20 = "I ain't much for travellin' to put this to proper use.",
		TRINKET_21 = "Ain't got a use to me in that size.",
		TRINKET_22 = "Ain't able to be lit.",
		TURF_FUNGUS_RED = "Just another type of ground.",
		TURF_MAGMAFIELD = "Just another fiery type of ground.",
		TURF_TIDALMARSH = "Just another type of ground.",
		VOLCANO_ALTAR_TOWER = "Can't intimidate me now, hoss.",
		WATERYGRAVE = "Now why would I go meddlin' in their business?",
		WHALE_TRACK = "Can't keep swimmin' from me forever now.",
		WILDBOREHEAD = "That's just plain foul.",
		WOODLEGSBOAT = "Ain't a vessel I'd be floatin' with.",
		WOODLEGSHAT = "That there's a pirate hat.",
		WOODLEGSSAIL = "Can't get more pirate than that.",
		WRECK = "Broken and beat, looks like a losin' streak.",
		INVENTORYGRAVE = "Looks like I ain't the first here.",
        INVENTORYMOUND = "Whoever this was, I got their goods now.",
		LIMPETS_COOKED = "Grilled 'em good.",
		RAWLING = "Ya sure don't mind bein' tossed around, don't 'cha?",
		CALIFORNIAROLL = "Pretty fancy eatin' here.",

	--- 5C DLC ------------------------------------------------------------------------------------------------

        ENCRUSTEDBOAT = "That sure ain't look like it'll float.",
        BABYOX = "Ain't you a cute little thing.",
        BALLPHINHOUSE = "Looks like they're livin' it up.",
        DORSALFIN = "Lil' feller dropped this. I reckon it ain't gettin' it back.",
        NUBBIN = "Could use a hard hat to cover up that there baldness.",
        CORALLARVE = "'Bout as harmless as things come 'round here.",
        RAINBOWJELLYFISH = "Glowin' all sorts'a colors there.",
        RAINBOWJELLYFISH_PLANTED = "Lil' fella brightens up the sea.",
        RAINBOWJELLYFISH_DEAD = "Just a dead lil' jellyfish.",
        RAINBOWJELLYFISH_COOKED = "How many colors ought a food have 'til ya reckon not eatin' it?",
        RAINBOWJELLYJERKY = "That's one tough piece'a'jerky.",
        WALL_ENFORCEDLIMESTONE = "This'll be some good protection.",
        WALL_ENFORCEDLIMESTONE_ITEM = "Well, I ain't gonna question it if it works'n'floats.",
        CROCODOG = "Ya ain't nothin' next to my machines, pardner.",
        POISONCROCODOG = "Oh, ya yellow-bellied gutless coward!",
        WATERCROCODOG = "Ya ain't no problem for my machines, even all wet.",
        QUACKENBEAK = "You look a mite tongue-tied, son.",
        QUACKERINGRAM = "Why don't you all get along before one of you gets hurt.",
    
    --- DLC ------------------------------------------------------------------------------------------------    

        CAVIAR = "That there's some fancy eatin'.",
        CORMORANT = "Ya sure don't smell pretty, son.",

        FISH3 = "Got some nasty eyes on this one.",
        FISH4 = "Look away pardner, it'll be a quick one.",
        FISH5 = "Not your average lookin' catch.",

        FISH3_COOKED = "Wrangled that one up just right.",
        FISH4_COOKED = "See, wasn't so bad now was it?",
        FISH5_COOKED = "Smells like another day of good grillin'!",

        FISH_FARM = 
        {
        	EMPTY = "I'll be needin' some fish eggs.",
			STOCKED = "Got the eggs, now they gotta hatch.",
			ONEFISH = "Looks like my hard work is finally payin' off.",
			TWOFISH = "Now that is real nice!",
			REDFISH = "Woowee! I'm in tall cotton now!",
			BLUEFISH  = "Got a whole heapin' heard down there!",
        },

        ROE = "Those there are fish eggs.",
        ROE_COOKED = "Times like these make ya miss a good barbecuin'.",
        
        SEA_YARD =
       	{
            ON = "Ya don't happen to repair machines too, do ya?",
            OFF = "Reservin' power for later.",
            LOWFUEL = "Fuel's lookin' lower than I'd like there.",
        },

        SEA_CHIMINEA = 
        {
            EMBERS = "Best put somethin' to stoke the fire.",
            GENERIC = "Never thought I'd see a floatin' fire.",
            HIGH = "Couple'a waves oughta tame this one.",
            LOW = "Fire's gettin' low.",
            NORMAL = "Floatin' fire? There's hope for floatin' sentries yet!",
            OUT = "Ain't no more fire left at sea.",
        }, 

        TAR = "That there's a clump of tar.",
        TAR_EXTRACTOR =
        {
            ON = "Machine's runnin' hot.",
            OFF = "It's off.",
            LOWFUEL = "Fuel's lookin' low.",
        },
        TAR_POOL = "I'm seein' some tar deep in that there pool.",

        TARLAMP = "Ain't nothin' simpler.",
        TARSUIT = "I ain't fixin' to wear somethin' like that.",
        TAR_TRAP = "Shoot son, it's as slow as molasses!",

        TROPICALBOUILLABAISSE = "Got another helpin' of fish soup.",

        RESEARCHLAB5 = "Floatin' machinery's lookin' like the future!",
        WATERCHEST = "I wouldn't put my scrap bits out in the waters now.",
		QUACKENDRILL = "Put some tar in ya sea.",
        HARPOON = "Good for slingin'n'stabbin'.",
        MUSSEL_BED = "Ought to plant this somewhere in the ocean.",
	},
	
	DESCRIBE_GENERIC = "It's somethin' strange.",
	DESCRIBE_TOODARK = "There ain't enough light to see!",
	DESCRIBE_SMOLDERING = "That thing's about to be burnt up.",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Booo.",
	},
}