The contents of this folder are converted by the autocompiler. If you wish to do this manually using TEXTool instead, don't use the png provided, and export a new png from the tex first.

V1.2.1
After compiling names_[character].png, open names_[character].xml in a text editor.
Change the Element name to "[character].tex". (Do not change the Texture filename)

Example:
<Atlas>
	<Texture filename="names_kakyoin.tex" />
	<Elements>
		<Element name="kakyoin.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" />
	</Elements>
</Atlas>