return {
	ACTIONFAIL =
	{
		SHAVE =
		{
			AWAKEBEEFALO = "他醒着的时候我可不打算那么干",
			GENERIC = "我不能剃掉！",
			NOBITS = "连渣都没剩！",
		},
		STORE =
		{
			GENERIC = "已经满了",
			NOTALLOWED = "那个无法这样做",
			INUSE = "我应该等轮到我。",
		},
		RUMMAGE =
		{	
			GENERIC = "我做不到",
			INUSE = "我应该等轮到我。",	
		},
        COOK =
        {
            GENERIC = "我做不到",
            INUSE = "我应该等轮到我。",
        },
        GIVE =
        {
            DEAD = "也许我会能住这。",
            SLEEPING = "他睡着了。",
            BUSY = "我想我会再试第二次。",
        },
        GIVETOPLAYER = 
        {
        	FULL = "他们的口袋太满了!",
            DEAD = "也许我会能住这。",
            SLEEPING = "他睡着了。",
            BUSY = "我想我会再试第二次。",
    	},
    	GIVEALLTOPLAYER = 
        {
        	FULL = "他们的口袋太满了!",
            DEAD = "也许我会能住这。",
            SLEEPING = "他睡着了。",
            BUSY = "我想我会再试第二次。",
    	},
	},
	ACTIONFAIL_GENERIC = "我做不到",
	ANNOUNCE_ADVENTUREFAIL = "这次没弄好，我必须要再试一次。",
	ANNOUNCE_BEES = "蜜——蜂——！！！！",
	ANNOUNCE_BOOMERANG = "哎！我得看看能不能抓住它！",
	ANNOUNCE_CHARLIE = "这是什么鬼?!",
	ANNOUNCE_CHARLIE_ATTACK = "嗷！有东西咬了我！",
	ANNOUNCE_COLD = "好冷！",
	ANNOUNCE_HOT = "要冰块。。要树荫。。",
	ANNOUNCE_CRAFTING_FAIL = "貌似原材料不够啊。",
	ANNOUNCE_DEERCLOPS = "你是没有机会赢我的。",
	ANNOUNCE_DUSK = "时间不早了。很快就会天黑了。",
	ANNOUNCE_EAT =
	{
		GENERIC = "好吃！",
		PAINFUL = "我觉得不舒服。",
		SPOILED = "呸！真糟糕！",
		STALE = "我想它开始转变了",
		INVALID = "我可不想吃那个。",
		YUCKY = "为什么要吃这么恶心的东西!",
	},
	ANNOUNCE_ENTER_DARK = "太暗了！",
	ANNOUNCE_ENTER_LIGHT = "我又可以看见了！",
	ANNOUNCE_FREEDOM = "我自由了！我终于自由了！",
	ANNOUNCE_HIGHRESEARCH = "我觉得自己真是太聪明了！",
	ANNOUNCE_HOUNDS = "这将会是场屠杀！",
	ANNOUNCE_HUNGRY = "我快要饿死了！",
	ANNOUNCE_HUNT_BEAST_NEARBY = "脚印还很新鲜.那野兽肯定就在附近。",
	ANNOUNCE_HUNT_LOST_TRAIL = "那个野兽的踪迹就到这里了。",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "这湿土无法长时间保留脚印。",
	ANNOUNCE_INV_FULL = "我背不了更多的东西！",
	ANNOUNCE_KNOCKEDOUT = "嗷，我的脑袋！",
	ANNOUNCE_LOWRESEARCH = "我从那儿没学到什么",
	ANNOUNCE_MOSQUITOS = "蔼—！快走开！",
	ANNOUNCE_NODANGERSLEEP = "现在太危险了！",
	ANNOUNCE_NODAYSLEEP = "太刺眼了",
	ANNOUNCE_NODAYSLEEP_CAVE = "我不累。",
	ANNOUNCE_NOHUNGERSLEEP = "太饿了，睡不着。",
	ANNOUNCE_NOSLEEPONFIRE = "在火里睡觉怕是不好吧。",
	ANNOUNCE_NODANGERSIESTA = "现在太危险了！",
	ANNOUNCE_NONIGHTSIESTA = "晚上是用来睡觉，而不是小憩的。",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "我觉得我在这里头可休息不了。",
	ANNOUNCE_NOHUNGERSIESTA = "饿得睡不着。",
	ANNOUNCE_NODANGERAFK = "现在没有时间逃离这场战斗！",
	ANNOUNCE_NO_TRAP = "好吧，挺简单的",
	ANNOUNCE_PECKED = "哎！停下！",
	ANNOUNCE_QUAKE = "这听起来可不太好。",
	ANNOUNCE_RESEARCH = "永远别停止学习！",
	ANNOUNCE_SHELTER = "大树，多谢你保护我免受自然侵害。",
	ANNOUNCE_THORNS = "哇哦!",
	ANNOUNCE_BURNT = "啊呀！好烫！",
	ANNOUNCE_TORCH_OUT = "火快要灭了！",
	ANNOUNCE_TRAP_WENT_OFF = "喔噗嘶",
	ANNOUNCE_UNIMPLEMENTED = "嗷！我觉得它还没准备好呢。",
	ANNOUNCE_WORMHOLE = "头脑正常的人可不会干那事。",
	ANNOUNCE_CANFIX = "\n我觉得我能修好这个！",
	ANNOUNCE_ACCOMPLISHMENT = "我感觉好有成就感！",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "要是我的朋友们现在可以看到我就好了……",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "还饿么，植物？",
	ANNOUNCE_TOOL_SLIP = "哎呀，手滑了!",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "不用怕这可怕的闪电了。",

	ANNOUNCE_DAMP = "哦，H2O。",
	ANNOUNCE_WET = "我的衣服湿透了。",
	ANNOUNCE_WETTER = "水快滚出去！",
	ANNOUNCE_SOAKED = "我已接近饱和点了。",
	
	ANNOUNCE_BECOMEGHOST = "ooOOoooOOOoOooo!!",
	ANNOUNCE_GHOSTDRAIN = "我的人性即将开始溜走。",

	DESCRIBE_SAMECHARACTER = "这里有块镜子吗?",
	
	BATTLECRY =
	{
		GENERIC = "开战吧。",
		PIG = "我是你最可怕的噩梦！",
		PREY = "如你所愿。",
		SPIDER = "这将会是场屠杀！",
		SPIDER_WARRIOR = "现在他们可以死了！",
	},
	COMBAT_QUIT =
	{
		GENERIC = "我肯定让他见识过了！",
		PIG = "这次我放他走",
		PREY = "他速度太快了！",
		SPIDER = "不管怎么说，他真是太恶心了",
		SPIDER_WARRIOR = "嘘……你这个下流的小东西！",
	},
	DESCRIBE =
	{
        PLAYER =
        {
            GENERIC = "It's %s!",
            ATTACKER = "That %s looks shifty...",
            MURDERER = "凶手！",
            REVIVER = "%s，鬼的朋友。",
            GHOST = "%s需要一个救赎之心复活。",
        },
		WILSON = 
		{
			GENERIC = "It's Wilson!",
			ATTACKER = "That Wilson looks shifty...",
			MURDERER = "凶手！",
			REVIVER = "Wilson, friend of ghosts.",
			GHOST = "Wilson could use a heart.",
		},
		WOLFGANG = 
		{
			GENERIC = "It's Wolfgang!",
			ATTACKER = "That Wolfgang looks shifty...",
			MURDERER = "凶手！",
			REVIVER = "Wolfgang, friend of ghosts.",
			GHOST = "Wolfgang could use a heart.",
		},
		WAXWELL = 
		{
			GENERIC = "It's Maxwell!",
			ATTACKER = "That Maxwell looks shifty...",
			MURDERER = "凶手！",
			REVIVER = "Maxwell, friend of ghosts.",
			GHOST = "Maxwell could use a heart.",
		},
		WX78 = 
		{
			GENERIC = "It's WX-78!",
			ATTACKER = "That WX-78 looks shifty...",
			MURDERER = "凶手！",
			REVIVER = "WX-78, friend of ghosts.",
			GHOST = "WX-78 could use a heart.",
		},
		WILLOW = 
		{
			GENERIC = "It's Willow!",
			ATTACKER = "That Willow looks shifty...",
			MURDERER = "凶手！",
			REVIVER = "Willow, friend of ghosts.",
			GHOST = "Willow could use a heart.",
		},
		WENDY = 
		{
			GENERIC = "It's Wendy!",
			ATTACKER = "That Wendy looks shifty...",
			MURDERER = "凶手！",
			REVIVER = "Wendy, friend of ghosts.",
			GHOST = "Wendy could use a heart.",
		},
		WOODIE = 
		{
			GENERIC = "It's Woodie!",
			ATTACKER = "That Woodie looks shifty...",
			MURDERER = "凶手！",
			REVIVER = "Woodie, friend of ghosts.",
			GHOST = "Woodie could use a heart.",
		},
		WICKERBOTTOM = 
		{
			GENERIC = "It's Wickerbottom!",
			ATTACKER = "That Wickerbottom looks shifty...",
			MURDERER = "凶手！",
			REVIVER = "Wickerbottom, friend of ghosts.",
			GHOST = "Wickerbottom could use a heart.",
		},
		WES = 
		{
			GENERIC = "It's Wes!",
			ATTACKER = "That Wes looks shifty...",
			MURDERER = "凶手！",
			REVIVER = "Wes, friend of ghosts.",
			GHOST = "Wes could use a heart.",
		},
		MULTIPLAYER_PORTAL = "It's rickety, but it appears to function. After a fashion...",
		GLOMMER = "大体上。。。还是比较可爱的。",
		GLOMMERFLOWER = 
		{
			GENERIC = "花瓣闪闪发光。",
			DEAD = "花瓣飘落，闪闪发光",
		},
		GLOMMERWINGS = "These would look awesome on a helmet!",
		GLOMMERFUEL = "一股馊味儿。",
		BELL = "叮格灵叮当。",
		STATUEGLOMMER = 
		{	
			GENERIC = "不确定这是什么。",
			EMPTY = "我打烂了它。以科学的名义。",
		},

		WEBBERSKULL = "可怜的小东西。。。该为他举办个体面的葬礼。",
		WORMLIGHT = "看起来很好吃。",
		WORM =
		{
		    PLANT = "看起来挺安全的。",
		    DIRT = "看上去就像是一堆泥巴。",
		    WORM = "这是只蠕虫！",
		},
		MOLE =
		{
			HELD = "没地方剩下可挖了，我的朋友。",
			UNDERGROUND = "有东西在下面，寻找着矿物呢。",
			ABOVEGROUND = "我很乐意搞定这个鼹鼠。。似的东西。",
		},
		MOLEHILL = "What a nice hole in the ground for a home!",
		MOLEHAT = "A wretched stench but excellent visibility.",

		EEL = "可以把这个做成美味的一餐。",
		EEL_COOKED = "闻起来真香！",
		UNAGI = "我自己煮的!",
		EYETURRET = "我希望这不会报应到我身上。",
		EYETURRET_ITEM = "我觉得它正在睡觉。",
		MINOTAURHORN = "哇哦！真高兴它没来撞我！",
		MINOTAURCHEST = "它里面可能会有很神奇的东西，也可能会有很恐怖的东西。",
		THULECITE_PIECES = "一些更小的厚厚的铥矿石。",
		POND_ALGAE = "在池塘里的一些水藻。",
		GREENSTAFF = "这个迟早会有用。",
		POTTEDFERN = "盆子里的蕨类植物。",

		THULECITE = "我想知道这东西从哪里来的？",
		ARMORRUINS = "它那奇怪的光芒。",
		RUINS_BAT = "这东西可真重。",
		RUINSHAT = "Fit for a king. Or me.",
		NIGHTMARE_TIMEPIECE =
		{
		CALM = "一切都好。",
		WARN = "这里正在变得越来越魔幻了。",
		WAXING = "I think it's becoming more concentrated!",
		STEADY = "貌似可以稳得祝",
		WANING = "貌似它正在减少。",
		DAWN = "梦魇就要结束了！",
		NOMAGIC = "这里可没有魔法。",
		},
		BISHOP_NIGHTMARE = "它正在解体！",
		ROOK_NIGHTMARE = "真可怕！",
		KNIGHT_NIGHTMARE = "这是个梦魇！",
		MINOTAUR = "拿东西看起来不是很高兴埃",
		SPIDER_DROPPER = "自己要记住：不要找。",
		NIGHTMARELIGHT = "我想知道那个功能是干什么用的。",
		NIGHTSTICK = "电！",
		GREENGEM = "它闪烁着绿宝石般的光彩。",
		RELIC = "远古家庭用品。",
		RUINS_RUBBLE = "可以修复。",
		MULTITOOL_AXE_PICKAXE = "它太聪明了！",
		ORANGESTAFF = "这个节奏很顺。",
		YELLOWAMULET = "摸起来很暖和。",
		GREENAMULET = "Just when I thought I couldn't get any better.",
		SLURPERPELT = "Doesn't look much different dead.",	

		SLURPER = "毛太多了！",
		SLURPER_PELT = "Doesn't look much different dead.",
		ARMORSLURPER = "一个湿透，多汁但是坚固的组合。",
		ORANGEAMULET = "传送很有用。",
		YELLOWSTAFF = "I put a gem on a stick.",
		YELLOWGEM = "这颗宝石是黄色的。",
		ORANGEGEM = "是一颗橙色宝石。",
		TELEBASE = 
		{
			VALID = "已经准备好出发了。",
			GEMS = "我需要更多地紫色宝石。",
		},
		GEMSOCKET = 
		{
			VALID = "看上去可以了",
			GEMS = "我需要一颗宝石。",
		},
		STAFFLIGHT = "那貌似非常危险。",
	
        ANCIENT_ALTAR = "远古的神秘建筑。",

        ANCIENT_ALTAR_BROKEN = "貌似这东西坏了。",

        ANCIENT_STATUE = "它似乎可以颤动世界的旋律。",

        LICHEN = "只有蓝藻才能在这种光线下生存。",
		CUTLICHEN = "有营养，但是不可长时间保存。",

		CAVE_BANANA = "这东西黏糊糊的。",
		CAVE_BANANA_COOKED = "好吃！",
		CAVE_BANANA_TREE = "它或许可以进行光合作用。",
		ROCKY = "它有着可怕的爪子。",
		
		COMPASS =
		{
			GENERIC="I can't get a reading.",
			N = "北",
			S = "南",
			E = "东",
			W = "西",
			NE = "东北",
			SE = "东南",
			NW = "西北",
			SW = "西南",
		},

		NIGHTMARE_TIMEPIECE =	-- Duplicated
		{
			WAXING = "I think it's becoming more concentrated!",
			STEADY = "貌似可以稳得祝",
			WANING = "貌似它正在减少。",
			DAWN = "梦魇就要结束了！",
			WARN = "这里正在变得越来越魔幻了。",
			CALM = "一切都好。",
			NOMAGIC = "这里可没有魔法。",
		},

		HOUNDSTOOTH="好锋利！",
		ARMORSNURTLESHELL="It sticks to my back.",
		BAT="呃！这太可怕了！",
		BATBAT = "I wonder if I could fly with two of these.",
		BATWING="I hate these things, even when they're dead.",
		BATWING_COOKED="至少它不会再活过来了",
		BEDROLL_FURRY="真是又暖和又舒服",
		BUNNYMAN="I am filled with an irresitable urge to do science.",
		FLOWER_CAVE="是科学的力量让它发光的",
		FLOWER_CAVE_DOUBLE="是科学的力量让它发光的",
		FLOWER_CAVE_TRIPLE="是科学的力量让它发光的",
		GUANO="Another flavour of poop.",
		LANTERN="更具文明气息的光亮",
		LIGHTBULB="不知怎的，它看起来很好吃",
		MANRABBIT_TAIL="I just like holding it.",
		MUSHTREE_TALL  ="那蘑菇太大了~~~",
		MUSHTREE_MEDIUM="这些玩意过去在我的浴室里也长过。",
		MUSHTREE_SMALL ="一个神奇的蘑菇？",
		RABBITHOUSE=
		{
			GENERIC = "那可不是真的胡萝卜",
			BURNT = "这可不算烤萝卜",
		},
		SLURTLE="恶心，真是恶心",
		SLURTLE_SHELLPIECES="没有答案的谜题",
		SLURTLEHAT="I hope it doesn't mess up my hair.",
		SLURTLEHOLE="A den of 'ew'.",
		SLURTLESLIME="要不是有用的话，我才不会去碰呢",
		SNURTLE="他不算很恶心，但还是恶心",
		SPIDER_HIDER="啊！又是蜘蛛！",
		SPIDER_SPITTER="我讨厌蜘蛛！",
		SPIDERHOLE="把有年岁的带子镶在上面。",
		STALAGMITE="在我看起来它像石头。",
		STALAGMITE_FULL="在我看起来它像石头。",
		STALAGMITE_LOW="在我看起来它像石头。",
		STALAGMITE_MED="在我看起来它像石头。",
		STALAGMITE_TALL="石头，石头，石头，石头……",
		STALAGMITE_TALL_FULL="石头，石头，石头，石头……",
		STALAGMITE_TALL_LOW="石头，石头，石头，石头……",
		STALAGMITE_TALL_MED="石头，石头，石头，石头……",

		TURF_CARPETFLOOR = "又是一种新地形",
		TURF_CHECKERFLOOR = "又是一种新地形",
		TURF_DIRT = "又是一种新地形",
		TURF_FOREST = "又是一种新地形",
		TURF_GRASS = "又是一种新地形",
		TURF_MARSH = "又是一种新地形",
		TURF_ROAD = "又是一种新地形",
		TURF_ROCKY = "又是一种新地形",
		TURF_SAVANNA = "又是一种新地形",
		TURF_WOODFLOOR = "又是一种新地形",

		TURF_CAVE="又是一种新地形",
		TURF_FUNGUS="又是一种新地形",
		TURF_SINKHOLE="又是一种新地形",
		TURF_UNDERROCK="又是一种新地形",
		TURF_MUD="又是一种新地形",

		TURF_DECIDUOUS = "又是一种新地形",
		TURF_SANDY = "又是一种新地形",
		TURF_BADLANDS = "又是一种新地形",

		POWCAKE = "I don't know if I'm hungry enough.",
        CAVE_ENTRANCE = 
        {
            GENERIC="I wonder if I could move that rock.",
            OPEN = "我敢打赌在那下面可以发现有各种各样的东西。",
        },
        CAVE_EXIT = "我已经有足够的发现了。",
		MAXWELLPHONOGRAPH = "这些音乐是从那里来的。",
		BOOMERANG = "很有空气动力学特性啊！",
		PIGGUARD = "他看起来不像其他人一样友善。",
		ABIGAIL = "啊，她有一个可爱的小蝴蝶结",
		ADVENTURE_PORTAL = "我不想再一次上当了",
		AMULET = "I feel so safe when I'm wearing it.",
		ANIMAL_TRACK = "食物留下的踪迹。我是指……动物",
		ARMORGRASS = "I hope there are no bugs in this.",
		ARMORMARBLE = "This looks really heavy.",
		ARMORWOOD = "那是一件非常合适的衣服",
		ARMOR_SANITY = "Wearing this makes me feel safe and insecure.",
		ASH =
		{
			GENERIC = "All that's left after fire has done its job.",
			REMAINS_GLOMMERFLOWER = "The flower was consumed by fire when I teleported!",
			REMAINS_EYE_BONE = "The eyebone was consumed by fire when I teleported!",
			REMAINS_THINGIE = "在这个被烧毁前它曾经是某样东西……",
		},
		AXE = "It's my trusty axe.",
		BABYBEEFALO = "哇，太可爱了！",
		BACKPACK = "It's for me to put my stuff in.",
		BACONEGGS = "我自己煮的!",
		BANDAGE = "看似挺干净",
		BASALT = "太坚硬了，穿不过去！",
		BATBAT = "I bet I could fly if I held two of these.",	-- Duplicated
		BEARDHAIR = "I made them with my face.",
		BEARGER = "这熊神烦！",
		BEARGERVEST = "Welcome to hibernation station!",
		ICEPACK = "毛皮能够保温。",
		BEARGER_FUR = "厚皮毛的毯子。",
		BEDROLL_STRAW = "It smells like wet.",
		BEE =
		{
			GENERIC = "遇到蜜蜂或者不遇到蜜蜂",
			HELD = "小心！",
		},
		BEEBOX =
		{
			READY = "好多蜂蜜~~好多蜂蜜~~",
			FULLHONEY = "好多蜂蜜~~好多蜂蜜~~",
			GENERIC = "蜜蜂！",
			NOHONEY = "它是空的",
			SOMEHONEY = "I should wait a bit.",
			BURNT = "怎么糊了？",
		},
		BEEFALO =
		{
			FOLLOWER = "他在安静地跟着",
			GENERIC = "它是一只牛！",
			NAKED = "啊，他看起来很难过",
			SLEEPING = "这些家伙睡得真死",
		},
		BEEFALOHAT = "这玩意可以帮我搞到不少妹子",
		BEEFALOWOOL = "这头牛有狐臭",
		BEEHAT = "This should keep me protected.",
		BEEHIVE = "它忙忙碌碌",
		BEEMINE = "It buzzes when I shake it.",
		BEEMINE_MAXWELL = "瓶装的蚊子！",
		BERRIES = "红色草莓味道最好",
		BERRIES_COOKED = "我认为加热并没让它们变好",
		BERRYBUSH =
		{
			BARREN = "我想它需要施肥",
			WITHERED = "那么热，什么都不长。",
			GENERIC = "红色草莓味道最好",
			PICKED = "或许它们会再长出来？",
		},
		BIGFOOT = "大大大脚。",
		BIRDCAGE =
		{
			GENERIC = "I should put a bird in it.",
			OCCUPIED = "That's my bird!",
			SLEEPING = "啊，他睡着了",
		},
		BIRDTRAP = "给了我净利益！",
		BIRD_EGG = "一个正常的小蛋",
		BIRD_EGG_COOKED = "向阳面真好！",
		BISHOP = "退后，传教士！",
		BLOWDART_FIRE = "这样似乎根本不安全",
		BLOWDART_SLEEP = "不要吸进去",
		BLOWDART_PIPE = "做生日蛋糕之前的热身！",
		BLUEAMULET = "像冰一样冷！",
		BLUEGEM = "它闪着冰冷能量的光",
		BLUEPRINT = "这是科学!",
		BELL_BLUEPRINT = "这是科学!",
		BLUE_CAP = "它很古怪，还有黏性",
		BLUE_CAP_COOKED = "现在不同了……",
		BLUE_MUSHROOM =
		{
			GENERIC = "这是一个蘑菇",
			INGROUND = "它在睡觉。",
			PICKED = "我想知道它会不会长回来？",
		},
		BOARDS = "木板。",
		BOAT = "我就是那样到这里来的吗？",
		BONESHARD = "骨头渣滓。",
		BONESTEW = "我自己煮的!",
		BUGNET = "为了抓虫子",
		BUSHHAT = "有点刺耳",
		BUTTER = "我不能相信它是黄油！",
		BUTTERFLY =
		{
			GENERIC = "蝴蝶，飘过",
			HELD = "现在我抓住你了！",
		},
		BUTTERFLYMUFFIN = "我自己煮的!",
		BUTTERFLYWINGS = "没有这些，它只是黄油",
		BUZZARD = "这秃鹫有点诡异！",
		CACTUS = 
		{
			GENERIC = "有刺但是好吃。",
			PICKED = "刮了皮，但还是有些刺。",
		},
		CACTUS_MEAT_COOKED = "作为甜点的水果串烧。",
		CACTUS_MEAT = "这些刺不能让我吃顿好饭。",
		CACTUS_FLOWER = "多刺植物的美丽花朵",

		COLDFIRE =
		{
			EMBERS = "在火熄灭之前我得加点东西",
			GENERIC = "肯定比黑暗好",
			HIGH = "火要失控了！",
			LOW = "火变得有点小了",
			NORMAL = "好看又舒服",
			OUT = "好吧，已经结束了",
		},
		CAMPFIRE =
		{
			EMBERS = "在火熄灭之前我得加点东西",
			GENERIC = "肯定比黑暗好",
			HIGH = "火要失控了！",
			LOW = "火变得有点小了",
			NORMAL = "好看又舒服",
			OUT = "好吧，已经结束了",
		},
		CANE = "It makes walking seem much easier!",
		CATCOON = "有趣的小家伙。",
		CATCOONDEN = 
		{
			GENERIC = "树墩上有个小洞。",
			EMPTY = "It's owner ran out of lives.",
		},
		CATCOONHAT = "带耳帽！",
		COONTAIL = "感觉它还在抽动。",
		CARROT = "恶心。全是素的",
		CARROT_COOKED = "糊状的",
		CARROT_PLANTED = "地球在创造植物幼苗",
		CARROT_SEEDS = "这是一粒种子",
		WATERMELON_SEEDS = "这是一粒种子",
		CAVE_FERN = "这是个蕨类植物。",
		CHARCOAL = "It's small, dark and smells like burnt wood.",
        CHESSJUNK1 = "一堆棋子。",
        CHESSJUNK2 = "又一堆棋子。",
        CHESSJUNK3 = "更多的棋子。",
		CHESTER = "一只小短腿的...箱子，先生",
		CHESTER_EYEBONE =
		{
			GENERIC = "它看着我。",
			WAITING = "它睡着了",
		},
		COOKEDMANDRAKE = "可怜的小家伙",
		COOKEDMEAT = "Char broiled to perfection.",
		COOKEDMONSTERMEAT = "那样只比生吃的时候好吃一点",
		COOKEDSMALLMEAT = "Now I don't have to worry about getting worms!",
		COOKPOT =
		{
			COOKING_LONG = "这会需要一点时间",
			COOKING_SHORT = "就快好了！",
			DONE = "嗯！它可以吃了！",
			EMPTY = "看着就让我口水直流",
			BURNT = "这锅废了。",
		},
		CORN = "富含果糖！",
		CORN_COOKED = "富含果糖！",
		CORN_SEEDS = "这是一粒种子",
		CROW =
		{
			GENERIC = "好恐怖!",
			HELD = "他在那里并不很快乐",
		},
		CUTGRASS = "割草，为工艺品做准备",
		CUTREEDS = "割芦苇，为手工艺品和业余爱好做准备",
		CUTSTONE = "I've made them seductively smooth.",
		DEADLYFEAST = "一份超级给力的菜肴。",
		DEERCLOPS = "你是没有机会赢我的。",
		DEERCLOPS_EYEBALL = "真是太恶心了",
		EYEBRELLAHAT =	"It will watch over me.",
		DEPLETED_GRASS =
		{
			GENERIC = "好像是一块草地",
		},
		DEVTOOL = "闻起来像培根一样！",
		DEVTOOL_NODEV = "我还不够强壮，无法挥舞它。",
		DIRTPILE = "这是一堆污泥……还是？",
		DIVININGROD =
		{
			COLD = "信号很模糊。",
			GENERIC = "看起来像一种制导装置。",
			HOT = "我控制不住这东西了！",
			WARM = "我正在向正确的方向走呢。",
			WARMER = "I must be getting pretty close.",
		},
		DIVININGRODBASE =
		{
			GENERIC = "我很奇怪它到底能做什么。",
			READY = "看起来我们需要一个更大的钥匙了。",
			UNLOCKED = "Now my machine can work!",
		},
		DIVININGRODSTART = "这个棒子看起来很有用啊！",
		DRAGONFLY = "好一只飞龙！",
		ARMORDRAGONFLY = "烧死你！",
		DRAGON_SCALES = "还热乎。",
		DRAGONFLYCHEST = "除上锁的箱子第二好的东西！",
		LAVASPIT = 
		{
			HOT = "热岩浆！",
			COOL = "I like to call it 'Basaliva'.",
		},
		DRAGONFRUIT = "多么奇异的果实",
		DRAGONFRUIT_COOKED = "Still weird.",
		DRAGONFRUIT_SEEDS = "这是一粒种子",
		DRAGONPIE = "我自己煮的!",
		DRUMSTICK = "I should gobble it.",
		DRUMSTICK_COOKED = "Now it's even tastier.",
		DUG_BERRYBUSH = "我应该种这个",
		DUG_GRASS = "我应该种这个",
		DUG_MARSH_BUSH = "我应该种这个",
		DUG_SAPLING = "我应该种这个",
		DURIAN = "Oh it smells!",
		DURIAN_COOKED = "现在它闻起来更糟了！",
		DURIAN_SEEDS = "这是一粒种子",
		EARMUFFSHAT = "At least my ears won't get cold...",
		EGGPLANT = "它看起来不像一个蛋",
		EGGPLANT_COOKED = "它更没有蛋味了",
		EGGPLANT_SEEDS = "这是一粒种子",
		DECIDUOUSTREE = 
		{
			BURNING = "多么浪费食物。",
			BURNT = "我感觉我可以避免这些。",
			CHOPPED = "接招,自然！",
			POISON = "It looks unhappy about me stealing those Birchnuts!",
			GENERIC = "它在大多数情况下枝叶茂盛。",
		},
		ACORN = 
		{
		    GENERIC = "一定有东西在里面。",
		    PLANTED = "它将很快长成一棵树！",
		},
		ACORN_COOKED = "烤了保鲜。",
		BIRCHNUTDRAKE = "小混账。",
		EVERGREEN =
		{
			BURNING = "多么浪费食物。",
			BURNT = "我感觉我可以避免这些。",
			CHOPPED = "接招,自然！",
			GENERIC = "四季长青。",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "多么浪费食物。",
			BURNT = "我感觉我可以避免这些。",
			CHOPPED = "接招,自然！",
			GENERIC = "这棵夜茉莉没有球果",
		},
		EYEPLANT = "我觉得我被监视了。",
		FARMPLOT =
		{
			GENERIC = "我应该种点庄稼。",
			GROWING = "长啊，植物，长啊！",
			NEEDSFERTILIZER = "我想它需要施肥",
			BURNT = "感觉一堆灰烬上长不出什么东西了。",
		},
		FEATHERHAT = "I AM A BIRD!",
		FEATHER_CROW = "乌鸦羽毛",
		FEATHER_ROBIN = "红雀羽毛",
		FEATHER_ROBIN_WINTER = "雪鸟羽毛",
		FEM_PUPPET = "她被困住了！",
		FIREFLIES =
		{
			GENERIC = "我能抓住它们就好了！",
			HELD = "他们使我的口袋发热！",
		},
		FIREHOUND = "那东西在发光",
		FIREPIT =
		{
			EMBERS = "在火熄灭之前我得加点东西",
			GENERIC = "肯定比黑暗好",
			HIGH = "还好它被封起来了！",
			LOW = "火变得有点小了",
			NORMAL = "好看又舒服",
			OUT = "至少我还能重新开始。",
		},
		COLDFIREPIT =
		{
			EMBERS = "在火熄灭之前我得加点东西",
			GENERIC = "肯定比黑暗好",
			HIGH = "还好它被封起来了！",
			LOW = "火变得有点小了",
			NORMAL = "好看又舒服",
			OUT = "至少我还能重新开始。",
		},
		FIRESTAFF = "我不想搞出太大动静",
		FIRESUPPRESSOR = 
		{	
			ON = "扔！",
			OFF = "扔到的就不烧了。",
			LOWFUEL = "油量有点低。",
		},

		FISH = "现在我要吃上一天",
		FISHINGROD = "钩子，绳子和棍子！",
		FISHSTICKS = "我自己煮的!",
		FISHTACOS = "我自己煮的!",
		FISH_COOKED = "烤好了",
		FLINT = "这是一块非常尖的石头",
		FLOWER = "还挺香。",
		FLOWERHAT = "它很好闻",
		FLOWER_EVIL = "啊！它太邪恶了！",
		FOLIAGE = "一些绿叶植物。",
		FOOTBALLHAT = "我不喜欢运动",
		FROG =
		{
			DEAD = "He's croaked it.",
			GENERIC = "他真可爱！",
			SLEEPING = "啊，看他的睡相！",
		},
		FROGGLEBUNWICH = "我自己煮的!",
		FROGLEGS = "我曾听说它是一道美味",
		FROGLEGS_COOKED = "尝起来像鸡肉",
		FRUITMEDLEY = "我自己煮的!",
		FURTUFT = "黑白的毛。", 
		GEARS = "一堆机械零件",
		GHOST = "如你所愿。",
		GOLDENAXE = "那把斧头挺花哨",
		GOLDENPICKAXE = "嘿，金子实际上不是软的吗？",
		GOLDENPITCHFORK = "我干嘛把干草叉弄这么花哨？",
		GOLDENSHOVEL = "我等不及要挖洞了",
		GOLDNUGGET = "我不能吃它，但它确实闪闪发光",
		GRASS =
		{
			BARREN = "它需要便便",
			WITHERED = "天太热了，这东西不会再长了",
			BURNING = "烧！烧！烧！",
			GENERIC = "是一块草地",
			PICKED = "我在它长的最好的时候把它砍了",
		},
		GREEN_CAP = "它看起来很正常",
		GREEN_CAP_COOKED = "现在不同了……",
		GREEN_MUSHROOM =
		{
			GENERIC = "这是一个蘑菇",
			INGROUND = "它在睡觉。",
			PICKED = "我想知道它会不会长回来？",
		},
		GUNPOWDER = "它看起来像胡椒",
		HAMBAT = "这似乎不卫生",
		HAMMER = "停！是时候了！锤击东西！",
		HEALINGSALVE = "有点儿刺痛感就说明它起作用了",
		HEATROCK =
		{
			FROZEN = "比冰还冷。",
			COLD = "已经冷冰冰的了",
			GENERIC = "我可以在火旁加热一下这个",
			WARM = "这块石头又暖又惹人喜爱！",
			HOT = "美好而暖和！",
		},
		HOME = "一定有人住在这",
		HOMESIGN = 
		{
			GENERIC = "上面写着“你在这儿”",
			BURNT = "看不清曾写过什么。",
		},
		HONEY = "看起来很美味！",
		HONEYCOMB = "蜜蜂曾住在这里",
		HONEYHAM = "我自己煮的!",
		HONEYNUGGETS = "我自己煮的!",
		HORN = "听起来好像那有一个牛牧场",
		HOUND = "你啥都不是，猎犬！",
		HOUNDBONE = "",
		HOUNDMOUND = "I wouldn't want to pick a bone with the owner.",
		ICEBOX = "我控制了冰的力量！",
		ICEHAT = "冷静，小伙。",
		ICEHOUND = "每个季节都有猎犬吗？",
		INSANITYROCK =
		{
			ACTIVE = "接招！",
			INACTIVE = "它看上去更像一座金字塔，而不是方尖碑",
		},
		JAMMYPRESERVES = "我自己煮的!",
		KABOBS = "我自己煮的!",
		KILLERBEE =
		{
			GENERIC = "哦，不！是杀人蜂！",
			HELD = "看起来好像很危险",
		},
		KNIGHT = "去看看怎么回事！",
		KOALEFANT_SUMMER = "非常可口",
		KOALEFANT_WINTER = "它看起来又暖和肉又多",
		KRAMPUS = "这家伙想偷我的东西！",
		KRAMPUS_SACK = "埃它上面全是坎普斯的粘液",
		LEIF = "他很庞大！",
		LEIF_SPARSE = "他很庞大！",
		LIGHTNING_ROD =
		{
			CHARGED = "力量是我的！",
			GENERIC = "I can harness the heavens!",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "'Baaaah' yourself!",
			CHARGED = "它应该不会被雷劈吧。",
		},
		LIGHTNINGGOATHORN = "像个小型避雷针。",
		GOATMILK = "太美味了。",
		LITTLE_WALRUS = "他不会一直可爱又讨人喜欢的",
		LIVINGLOG = "这玩意是活的",
		LOCKEDWES = "Maxwell's statues are trapping him.",
		LOG =
		{
			BURNING = "好烫的木头！",
			GENERIC = "它大，它重，它是木头的",
		},
		LUREPLANT = "太有货了。",
		LUREPLANTBULB = "现在我终于可以建立我第一个肉农场了。",
		MALE_PUPPET = "他被困住了！",
		MANDRAKE =
		{
			DEAD = "A mandrake root has strange powers.",
			GENERIC = "我听到关于那些植物奇怪的事情。",
			PICKED = "别再跟着我了",
		},
		MANDRAKESOUP = "我自己煮的!",
		MANDRAKE_COOKED = "它看起来不再那么奇怪了",
		MARBLE = "酷毙了！",
		MARBLEPILLAR = "我看我能用得上它",
		MARBLETREE = "我不觉得斧子能劈开它",
		MARSH_BUSH =
		{
			BURNING = "烧！烧！烧！",
			GENERIC = "它看起来刺很多",
			PICKED = "That hurt.",
		},
		BURNT_MARSH_BUSH = "",
		MARSH_PLANT = "这是植物",
		MARSH_TREE =
		{
			BURNING = "尖刺和火焰！",
			BURNT = "现在它已经被烧毁了而且到处都是刺。",
			CHOPPED = "现在没那么尖了！",
			GENERIC = "那些刺看起来很尖！",
		},
		MAXWELL = "我讨厌那个家伙。",
		MAXWELLHEAD = "我可以看穿他的毛孔",
		MAXWELLLIGHT = "我很奇怪它们是怎么工作的。",
		MAXWELLLOCK = "看起来就像一个钥匙孔。",
		MAXWELLTHRONE = "他看起来不舒服埃",
		MEAT = "它正一点点变质，但是没问题",
		MEATBALLS = "我自己煮的!",
		MEATRACK =
		{
			DONE = "到吃肉干的时间啦！",
			DRYING = "肉变干需要一定的时间",
			DRYINGINRAIN = "肉在雨中干得慢得多。",
			GENERIC = "我得把肉晒干",
			BURNT = "架子干了。",
		},
		MEAT_DRIED = "够干了。",
		MERM = "闻上去不太对劲儿！",
		MERMHEAD = 
		{
			GENERIC = "真是臭死了，我还要闻一整天",
			BURNT = "烧焦的野兽肉闻起来更糟糕了。",
		},
		MERMHOUSE = 
		{
			GENERIC = "谁会住在这种地方？",
			BURNT = "现在没人住里面，暂时。",
		},
		MINERHAT = "解放双手。",
		MONKEY = "好奇的小家伙。",
		MONKEYBARREL = "那个刚才动了？",
		MONSTERLASAGNA = "我自己煮的!",
		FLOWERSALAD = "一碗菜叶",
        ICECREAM = "我要冰激凌！",
        WATERMELONICLE = "Cryogenic watermlon.",
        TRAILMIX = "丰盛纯天然的零食。",
        HOTCHILI = "辣死啊！",
        GUACAMOLE = "阿伏加德罗的最爱。",
		MONSTERMEAT = "呃，我可不想吃那个。",
		MONSTERMEAT_DRIED = "散发着奇怪味道的肉干。",
		MOOSE = "不太清楚这是啥。",
		MOOSEEGG = "Its contents are like excited electrons trying to escape.",
		MOSSLING = "啊！你肯定不是一个电子。",
		FEATHERFAN = "Down to bring my temperature down.",
		GOOSE_FEATHER = "毛茸茸的！",
		STAFF_TORNADO = "旋转的地狱。",
		MOSQUITO =
		{
			GENERIC = "恶心的小吸血鬼",
			HELD = "嘿，那是我的血吗？",
		},
		MOSQUITOSACK = "It's probably not someone else's blood...",
		MOUND =
		{
			DUG = "I should probably feel bad about that.",
			GENERIC = "我打赌那下面有各种各样的好东西",
		},
		NIGHTLIGHT = "它发出可怕的光",
		NIGHTMAREFUEL = "这玩意儿真疯狂！",
		NIGHTSWORD = "I dreamed it myself!",
		NITRE = "我不是地质学家",
		ONEMANBAND = "I should have added a beefalo bell.",
		PANDORASCHEST = "它里面可能会有很神奇的东西，也可能会有很恐怖的东西。",
		PANFLUTE = "I can serenade the animals.",
		PAPYRUS = "几张纸。",
		PENGUIN = "肯定是春天到了。",
		PERD = "Stupid bird! Stay away from my berries!",
		PEROGIES = "我自己煮的!",
		PETALS = "I showed those flowers who's boss!",
		PETALS_EVIL = "I'm not sure I want to hold these.",
		PHLEGM = "它很厚很柔软。含盐的。",
		PICKAXE = "很形象，不是吗？",
		PIGGYBACK = "I feel kinda bad for that.",
		PIGHEAD = 
		{	
			GENERIC = "看起来像是给野兽的供奉品",
			BURNT = "嘎嘣脆。",
		},
		PIGHOUSE =
		{
			FULL = "我可以看见有个鼻子贴着窗户",
			GENERIC = "这些猪的房子真高档",
			LIGHTSOUT = "快点开门，查水表！我知道你在家！",
			BURNT = "让你再蹦跶！猪！",
		},
		PIGKING = "额，他闻起来臭死了！",
		PIGMAN =
		{
			DEAD = "Someone should tell his family.",
			FOLLOWER = "He's part of my entourage.",
			GENERIC = "他们有点吓着我了",
			GUARD = "He looks serious.",
			WEREPIG = "He's not friendly!",
		},
		PIGSKIN = "这块皮带着尾巴！",
		PIGTENT = "闻起来就像…烧焦了一样~",
		PIGTORCH = "看上去挺惬意",
		PINECONE = 
		{
		    GENERIC = "我能听到里面的小树苗正试图钻出来。",
		    PLANTED = "它将很快长成一棵树！",
		},
		PITCHFORK = "Maxwell might be looking for this.",
		PLANTMEAT = "看起来不是很吸引人。",
		PLANTMEAT_COOKED = "至少现在暖和了。",
		PLANT_NORMAL =
		{
			GENERIC = "枝繁叶茂啊！",
			GROWING = "啊！它长得真慢！",
			READY = "嗯。准备收获了",
			WITHERED = "它被热死了。",
		},
		POMEGRANATE = "它看起来好像外星人的大脑内部",
		POMEGRANATE_COOKED = "高级料理！",
		POMEGRANATE_SEEDS = "这是一粒种子",
		POND = "我看不到底",
		POOP = "我应该装满我的口袋！",
		FERTILIZER = "只是一堆粪。",
		PUMPKIN = "它跟我的头一样大！",
		PUMPKINCOOKIE = "我自己煮的!",
		PUMPKIN_COOKED = "它怎么没有变成一块馅饼呢？",
		PUMPKIN_LANTERN = "真可怕！",
		PUMPKIN_SEEDS = "这是一粒种子",
		PURPLEAMULET = "它在对我低语。",
		PURPLEGEM = "它包含宇宙的奥秘",
		RABBIT =
		{
			GENERIC = "他在寻找胡萝卜",
			HELD = "我没打算吃你，才怪！",
		},
		RABBITHOLE = 
		{
			GENERIC = "那一定通向兔子王国",
			SPRING = "兔子王国这个季节歇业关张。",
		},
		RAINOMETER = 
		{	
			GENERIC = "他能测出天气阴沉的程度",
			BURNT = "测量部件灰飞烟灭了。",
		},
		RAINCOAT = "Keeps the rain where it ought to be. Outside my body.",
		RAINHAT = "It'll mess up my hair, but I'll stay nice and dry.",
		RATATOUILLE = "我自己煮的!",
		RAZOR = "A sharpened rock tied to a stick. Hygienic!",
		REDGEM = "它闪着温暖的光",
		RED_CAP = "闻起来不错",
		RED_CAP_COOKED = "现在不同了……",
		RED_MUSHROOM =
		{
			GENERIC = "这是一个蘑菇",
			INGROUND = "它在睡觉。",
			PICKED = "我想知道它会不会长回来？",
		},
		REEDS =
		{
			BURNING = "这烧的真旺！",
			GENERIC = "一簇芦苇",
			PICKED = "I picked all the useful reeds.",
		},
        RELIC = 
        {
            GENERIC = "远古家庭用品。",
            BROKEN = "这里没什么能做的事情。",
        },
        RUINS_RUBBLE = "可以修复。",
        RUBBLE = "只是碎石砾而已。",
		RESEARCHLAB = 
		{	
			GENERIC = "它把物品分解成他们最基本的化学成分",
			BURNT = "没法拿它做研究了。",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "它甚至比上一个更科学了！",
			BURNT = "丰富的科技没能保证它的存活。",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "我创造了什么？",
			BURNT = "管它是什么，反正烧没了。",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "谁又会给东西起这样的名字呢？",
			BURNT = "就算一把火烧了我也还得给它命名。",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "多么帅气的恶魔啊！",
			BURNT = "再也不能用了。",
		},		RESURRECTIONSTONE = "Such a touching stone.",
		ROBIN =
		{
			GENERIC = "那意味着春天来了吗？",
			HELD = "他喜欢我的口袋",
		},
		ROBIN_WINTER =
		{
			GENERIC = "寒荒之地的生命",
			HELD = "它如此柔软",
		},
		ROBOT_PUPPET = "It's trapped!",
		ROCK_LIGHT =
		{
			GENERIC = "一个陈旧的熔岩坑。",
			OUT = "看起来很脆弱。",
			LOW = "岩浆正在冷却。",
			NORMAL = "好看又舒服",
		},
		ROCK = "我口袋装不下它",
		ROCK_ICE = 
		{
			GENERIC = "A very isolated glacier.",
			MELTED = "Nothing useful until it freezes again.",
		},
		ROCK_ICE_MELTED = "Nothing useful until it freezes again.",
		ICE = "冰，很高兴遇见你。",
		ROCKS = "I can make stuff with these.",
        ROOK = "洗劫了城堡！",
		ROPE = "一些短绳",
		ROTTENEGG = "额！臭死了！",
		SANITYROCK =
		{
			ACTIVE = "那石头看起来太奇怪了！",
			INACTIVE = "它的剩余部分到哪里去了？",
		},
		SAPLING =
		{
			BURNING = "烧！烧！烧！",
			WITHERED = "It might be okay if it was cooler.",
			GENERIC = "小树苗如此可爱！",
			PICKED = "他尝到教训了",
		},
		SEEDS = "每一个都是个迷",
		SEEDS_COOKED = "I cooked all the life out of 'em!",
		SEWING_KIT = "太讨厌了！太他妈的讨厌了！",
		SHOVEL = "地下有很多事发生",
		SILK = "它来自蜘蛛的屁股",
		SKELETON = "还好是他不是我",
		SCORCHED_SKELETON = "毛骨悚然的。",
		SKELETON_PLAYER = "Better him than... wait a minute!",
		SKULLCHEST = "我不确定我想不想打开它。",
		SMALLBIRD =
		{
			GENERIC = "那是一只相当小的鸟",
			HUNGRY = "它看起来饿了",
			STARVING = "它一定很饥饿",
		},
		SMALLMEAT = "一小块动物尸体",
		SMALLMEAT_DRIED = "一小块肉干",
		SPAT = "一个易怒的动物。",
		SPEAR = "那是个尖尖的棒子。",
		SPIDER =
		{
			DEAD = "恶心！",
			GENERIC = "我讨厌蜘蛛",
			SLEEPING = "他醒的时候我最好不要在这里",
		},
		SPIDERDEN = "真粘！",
		SPIDEREGGSACK = "I hope these don't hatch in my pocket.",
		SPIDERGLAND = "它有一股强烈的防腐剂的味道",
		SPIDERHAT = "我希望把蜘蛛的黏性物质全弄出去",
		SPIDERQUEEN = "啊啊啊！那蜘蛛好大！",
		SPIDER_WARRIOR =
		{
			DEAD = "终于摆脱了！",
			GENERIC = "看起来比平常更恶劣",
			SLEEPING = "我应当保持距离",
		},
		SPOILED_FOOD = "那是长满毛毛的腐烂食物",
		STATUEHARP = "What has happened to the head?",
		STATUEMAXWELL = "It really captures his personality.",
		STEELWOOL = "粗糙的金属纤维。",
		STINGER = "看起来很锋利！",
		STRAWHAT = "这玩意可以帮我搞到不少妹子",
		STUFFEDEGGPLANT = "我自己煮的!",
		SUNKBOAT = "It's no use to me out there!",
		SWEATERVEST = "这件背心非常整洁。",
		REFLECTIVEVEST = "快滚吧，毒太阳",
		HAWAIIANSHIRT = "实验室里穿这个可不安全！",
		TAFFY = "我自己煮的!",
		TALLBIRD = "那是一只高大的鸟！",
		TALLBIRDEGG = "它会孵化吗？",
		TALLBIRDEGG_COOKED = "Delicious and nutritional.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Brrrr!",
			GENERIC = "Looks like it's hatching.",
			HOT = "蛋也会出汗？",
			LONG = "我感觉这需要一些时间……",
			SHORT = "它马上就该孵化了",
		},
		TALLBIRDNEST =
		{
			GENERIC = "那真是不一般的蛋！",
			PICKED = "巢是空的",
		},
		TEENBIRD =
		{
			GENERIC = "不是一只很高的鸟",
			HUNGRY = "I'd better find it some food.",
			STARVING = "It has a dangerous look in it's eye.",
		},
		TELEBASE =	-- Duplicated
		{
			VALID = "已经准备好出发了。",
			GEMS = "我需要更多地紫色宝石。",
		},
		GEMSOCKET = -- Duplicated
		{
			VALID = "看上去可以了",
			GEMS = "我需要一颗宝石。",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "有了这个我肯定可以穿越空间和时间！",
			GENERIC = "这好像是跟另一个世界的连接点！",
			LOCKED = "还有一些未解之谜呢。",
			PARTIAL = "Soon, my invention will be complete!",
		},
		TELEPORTATO_BOX = "这或许会控制整个宇宙的极性",
		TELEPORTATO_CRANK = "强壮到足以应付最危险的实验",
		TELEPORTATO_POTATO = "这个金属制的土豆包含强大而又可怕的力量……",
		TELEPORTATO_RING = "一枚可以聚集空间能量的戒指",
		TELESTAFF = "It can show me the world.",
		TENT = 
		{
			GENERIC = "I get crazy when I don't sleep.",
			BURNT = "没东西作铺盖了。",
		},
		SIESTAHUT = 
		{
			GENERIC = "一个适合午睡的地方,安全的远离高温。",
			BURNT = "现在没什么树荫。",
		},
		TENTACLE = "那个看起来很危险",
		TENTACLESPIKE = "它又尖又黏",
		TENTACLESPOTS = "我想这些是它的生殖器",
		TENTACLE_PILLAR = "一个泥坑。",
		TENTACLE_PILLAR_ARM = "小巧而不稳定的武器。",
		TENTACLE_GARDEN = "又一个泥坑。",
		TOPHAT = "这玩意可以帮我搞到不少妹子",
		TORCH = "驱赶黑夜的东西",
		TRANSISTOR = "带电的呜呜乱转的东西。",
		TRAP = "我把它织的很紧",
		TRAP_TEETH = "真是糟糕的意外",
		TRAP_TEETH_MAXWELL = "我可不想踩在那上面！",
		TREASURECHEST = 
		{
			GENERIC = "这是一个迷你旅行箱!",
			BURNT = "箱子被烧毁了。",
		},
		TREASURECHEST_TRAP = "多方便啊！",
		TREECLUMP = "就像有人不允许我去任何地方一样。",
		TRINKET_1 = "全混在一起了。", --Melty Marbles
		TRINKET_2 = "就是个便宜货", --Fake Kazoo
		TRINKET_3 = "结点被困住了。永久性的", --Gord's Knot
		TRINKET_4 = "它一定是某种宗教制品", --Gnome
		TRINKET_5 = "唉，这艘火箭太小了，没法带我离开这里。", --Tiny Rocketship
		TRINKET_6 = "它们运送电力的日子结束了", --Frazzled Wires
		TRINKET_7 = "好久没玩游戏啦!", --Ball and Cup
		TRINKET_8 = "很好。满足了我所有的需求", --Hardened Rubber Bung
		TRINKET_9 = "我本人更喜欢拉链", --Mismatched Buttons
		TRINKET_10 = "真希望我能在用到这些前离开这个世界。", --Second-hand Dentures
		TRINKET_11 = "真是个美丽的谎言。", --Lying Robot
		TRINKET_12 = "我不知道我应该拿这些干燥的触手干什么。", --Dessicated Tentacle
		TRINKET_13 = "它一定是某种宗教制品", --Gnome (female)
		TRUNKVEST_SUMMER = "荒地便装",
		TRUNKVEST_WINTER = "冬季生存装备",
		TRUNK_COOKED = "不知怎的比以前更像鼻子了。",
		TRUNK_SUMMER = "一个轻松轻快的行李箱",
		TRUNK_WINTER = "一个又重又长毛的行李箱",
		TUMBLEWEED = "谁知道那风滚草捡到了什么。",
		TURF_CARPETFLOOR = "出人意料的刺耳",	-- Duplicated
		TURF_CHECKERFLOOR = "这些非常时髦",	-- Duplicated
		TURF_DIRT = "一块土地",	-- Duplicated
		TURF_FOREST = "一块土地",	-- Duplicated
		TURF_GRASS = "一块土地",	-- Duplicated
		TURF_MARSH = "一块土地",	-- Duplicated
		TURF_ROAD = "匆忙修饰的鹅卵石。",	-- Duplicated
		TURF_ROCKY = "一块土地",	-- Duplicated
		TURF_SAVANNA = "一块土地",	-- Duplicated
		TURF_WOODFLOOR = "这些是地板",	-- Duplicated
		TURKEYDINNER = "嗯",
		TWIGS = "它是一堆小树枝",
		UMBRELLA = "这个至少能保护我的头发别被弄湿。",
		GRASS_UMBRELLA = "这个至少能保护我的头发别被弄湿。",
		UNIMPLEMENTED = "貌似还完成呢！可能还是很危险。",
		WAFFLES = "我自己煮的!",
		WALL_HAY = 
		{	
			GENERIC = "嗯。看来只能那样了",
			BURNT = "那样不会有任何好处。",
		},
		WALL_HAY_ITEM = "这个看上去不像是个好主意",
		WALL_STONE = "这堵墙真不错。",
		WALL_STONE_ITEM = "它们让我有安全感",
		WALL_RUINS = "远古城墙的碎片。",
		WALL_RUINS_ITEM = "一片历史的碎片。",
		WALL_WOOD = 
		{
			GENERIC = "尖的！",
			BURNT = "烧没了！",
		},
		WALL_WOOD_ITEM = "木桩！",
		WALL_MOONROCK = "古怪又光滑！",
		WALL_MOONROCK_ITEM = "非常轻,但是出乎意料的粗糙。",
		WALRUS = "海象是天生的捕食者",
		WALRUSHAT = "它身上覆盖了一层海象的毛",
		WALRUS_CAMP =
		{
			EMPTY = "看起来有人在这里扎营",
			GENERIC = "它里面好像温暖又舒适",
		},
		WALRUS_TUSK = "我最终肯定能把它派上用场",
		WARG = "你可能认为，大狗。",
		WASPHIVE = "我看那些蜜蜂都发疯了",
		WATERMELON = "甜得发腻。",
		WATERMELON_COOKED = "温润多汁！",
		WATERMELONHAT = "让汁液淌过你的脸。",
		WETGOOP = "我自己煮的!",
		WINTERHAT = "冬天来的时候，它会有好处的",
		WINTEROMETER = 
		{
			GENERIC = "我是一个科学家。",
			BURNT = "它屈指可数的生命到头了。",
		},
		WORMHOLE =
		{
			GENERIC = "柔软而有波动",
			OPEN = "对科学的好奇心强迫我跳进去",
		},
		WORMHOLE_LIMITED = "啊，那东西看起来比平常更糟糕",
		ACCOMPLISHMENT_SHRINE = "我想要利用它,而且我还想要世界知道我这样做了。",        
		LIVINGTREE = "它是在看我吗？",
		ICESTAFF = "摸起来很凉。",
		REVIVER = "这个世界和那个世界，哪个才是隐世！",
		LIFEINJECTOR = "注射!",
		SKELETON_PLAYER =
		{
			MALE = "%s一定是在和%s做实验的时候死的。",
			FEMALE = "%s一定是在和%s做实验的时候死的。",
			ROBOT = "%s一定是在和%s做实验的时候死的。",
			DEFAULT = "%s一定是在和%s做实验的时候死的。",
		},
		HUMANMEAT = "肉?是肉!我的底线在哪？",
		HUMANMEAT_COOKED = "虽然煮的时候是粉红的，但是烹饪以后就变灰了。",
		HUMANMEAT_DRIED = "让它干燥使它不像是来自人类，可以吗？",
		MOONROCKNUGGET = "那个石头是从月亮上来的。",
	},
	DESCRIBE_GENERIC = "它是某种……东西",
	DESCRIBE_TOODARK = "太暗了，看不清！",
	DESCRIBE_SMOLDERING = "这玩意要烧起来了。",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "嗯……扁嘴巴",
	},
}
