new entry "Projectile_StaffOfMagus"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "None"
data "Requirement" "StaffWeapon"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "90"
data "TargetRadius" "13"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d2363d6f-bad6-4912-bf9d-f726a77ed2ea"
data "ChanceToPierce" "100"
data "MaxPierceCount" "2"
data "Icon" "Skill_Unique_StaffOfMagus"
data "DisplayName" "Projectile_StaffOfMagus_DisplayName"
data "DisplayNameRef" "Staff Of Magus"
data "Description" "Projectile_StaffOfMagus_Description"
data "DescriptionRef" "Launch a magical missile from your staff that deals [1] damage."
data "StatsDescription" "Projectile_StaffOfMagus_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Items_Weapons_Prepare_Weapon_Root_01,KeepRot;RS3_FX_Items_Weapons_Prepare_Weapon_Hand_01:Dummy_R_Hand"
data "CastAnimation" "skill_attack_projectile_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Items_Weapons_Cast_Weapon_Root_01;RS3_FX_Items_Weapons_Cast_Weapon_Hand_01:Dummy_R_Hand;RS3_FX_Items_Weapons_Cast_Weapon_Hand_01_Texkey:Dummy_R_Hand:cast"
data "PreviewEffect" "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "Yes"

new entry "Projectile_StaffOfMagus_-1"
type "SkillData"
using "Projectile_StaffOfMagus"
data "Level" "-1"

new entry "Projectile_EnemyStaffOfMagusFire"
type "SkillData"
using "Projectile_StaffOfMagus"
data "IsEnemySkill" "Yes"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "DamageType" "Fire"
data "Template" "ff96a808-cf3d-4e39-92ae-6e7b3adadf26"
data "DisplayName" "Projectile_EnemyStaffOfMagusFire_DisplayName"
data "DisplayNameRef" "Elemental Havoc (Fire)"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Fire_Prepare_Throw_Line_Root_01"
data "CastAnimation" "skill_attack_projectile_01_cast"
data "CastEffect" "RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_L_HandFX"
data "Magic Cost" "0"

new entry "Projectile_EnemyStaffOfMagusFire_-1"
type "SkillData"
using "Projectile_EnemyStaffOfMagusFire"
data "Level" "-1"

new entry "Projectile_EnemyStaffOfMagusWater"
type "SkillData"
using "Projectile_StaffOfMagus"
data "IsEnemySkill" "Yes"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "DamageType" "Water"
data "Template" "07ee4def-a43c-44c3-8ada-769f0ef75a99"
data "DisplayName" "Projectile_EnemyStaffOfMagusWater_DisplayName"
data "DisplayNameRef" "Elemental Havoc (Water)"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Base_01"
data "CastAnimation" "skill_attack_projectile_01_cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Ground_01:root:cast;RS3_FX_Skills_Water_Cast_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "Magic Cost" "0"

new entry "Projectile_EnemyStaffOfMagusWater_-1"
type "SkillData"
using "Projectile_EnemyStaffOfMagusWater"
data "Level" "-1"

new entry "Projectile_EnemyStaffOfMagusAir"
type "SkillData"
using "Projectile_StaffOfMagus"
data "IsEnemySkill" "Yes"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "DamageType" "Air"
data "SkillProperties" "Electrify"
data "Template" "672c53c9-e8fa-4e29-9573-ca5bdd313e38"
data "DisplayName" "Projectile_EnemyStaffOfMagusAir_DisplayName"
data "DisplayNameRef" "Elemental Havoc (Air)"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX"
data "CastAnimation" "skill_attack_projectile_01_cast"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01_Short:Dummy_CastFX:cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyStaffOfMagusAir_-1"
type "SkillData"
using "Projectile_EnemyStaffOfMagusAir"
data "Level" "-1"

new entry "Projectile_EnemyStaffOfMagusEarth"
type "SkillData"
using "Projectile_StaffOfMagus"
data "IsEnemySkill" "Yes"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "DamageType" "Poison"
data "Template" "dd40508c-fa1c-4125-82cc-2b50981aba1a"
data "DisplayName" "Projectile_EnemyStaffOfMagusEarth_DisplayName"
data "DisplayNameRef" "Elemental Havoc (Earth)"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Root_01;RS3_FX_Skills_Earth_PoisonDart_Prepare_01_OLD"
data "CastAnimation" "skill_attack_projectile_01_cast"
data "CastEffect" "RS3_FX_Char_Creatures_Alan_Poison_Cast_01:Dummy_CastFX"
data "Magic Cost" "0"

new entry "Projectile_EnemyStaffOfMagusEarth_-1"
type "SkillData"
using "Projectile_EnemyStaffOfMagusEarth"
data "Level" "-1"

new entry "Projectile_FlareStart"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,2;Ignite;CreateSurface,1,,Fire"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd730"
data "Icon" "Skill_Fire_FlareStart"
data "DisplayName" "Projectile_FlareStart_DisplayName"
data "DisplayNameRef" "Flare"
data "Description" "Projectile_FlareStart_Description"
data "DescriptionRef" "Cast magical heat that does [1] damage."
data "StatsDescription" "Projectile_FlareStart_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br>Warm makes target a bit less resistant to fire spells but more resistant to water spells.<br>Can burn targets that are already warm. Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_FlareStart_-1"
type "SkillData"
using "Projectile_FlareStart"
data "Level" "-1"

new entry "Projectile_EnemyFlare"
type "SkillData"
using "Projectile_FlareStart"
data "ForGameMaster" "No"
data "ExplodeRadius" "1"
data "Template" "3c3db23b-0c45-47ea-b3c2-aa2afe749248"
data "DisplayName" "Projectile_EnemyFlare_DisplayName"
data "DisplayNameRef" "Burning Blaze"
data "PrepareEffect" "RS3_FX_Char_Creatures_Fire_Slug_Fire_Prepare_02;RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyFlare_-1"
type "SkillData"
using "Projectile_EnemyFlare"
data "Level" "-1"

new entry "Projectile_EnemyFlare_Beetle"
type "SkillData"
using "Projectile_FlareStart"
data "ForGameMaster" "No"
data "ActionPoints" "2"
data "Cooldown" "1"
data "ExplodeRadius" "1"
data "Template" "3c3db23b-0c45-47ea-b3c2-aa2afe749248"
data "DisplayName" "Projectile_EnemyFlare_Beetle_DisplayName"
data "DisplayNameRef" "Burning Blaze"
data "PrepareEffect" "RS3_FX_Char_Creatures_Fire_Slug_Fire_Prepare_02;RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyFlare_Beetle_-1"
type "SkillData"
using "Projectile_EnemyFlare_Beetle"
data "Level" "-1"

new entry "Projectile_InfectiousFlame"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Master"
data "ActionPoints" "3"
data "Cooldown" "6"
data "Damage Multiplier" "150"
data "Damage Range" "15"
data "DamageType" "Fire"
data "SkillProperties" "NECROFIRE,100,2;Ignite;CreateSurface,1,,FireCursed,100;"
data "TargetRadius" "13"
data "AreaRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "ForkingConditions" "Enemy;!Dead;!Tagged:BLOCK_FORK"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "5d5b0745-8a45-462c-9f58-a8cbdd980774"
data "MaxForkCount" "1"
data "ForkLevels" "5"
data "ForkChance" "100"
data "Icon" "Skill_Fire_EpidemicOfFire"
data "DisplayName" "Projectile_InfectiousFlame_DisplayName"
data "DisplayNameRef" "Epidemic Of Fire"
data "Description" "Projectile_InfectiousFlame_Description"
data "DescriptionRef" "|Send a cursed flame that will split on impact up to [1] times, dealing [2] damage and leaving a cursed fire surface behind.|"
data "StatsDescriptionParams" "ForkLevels;Damage"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_beam_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Beam_Fire_Hand_01:Dummy_CastFX:cast"
data "MemorizationRequirements" ""
data "Memory Cost" "2"
data "Magic Cost" "2"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_InfectiousFlame_-1"
type "SkillData"
using "Projectile_InfectiousFlame"
data "Level" "-1"

new entry "Projectile_EnemyInfectiousFlame"
type "SkillData"
using "Projectile_InfectiousFlame"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Projectile_EnemyInfectiousFlame_-1"
type "SkillData"
using "Projectile_EnemyInfectiousFlame"
data "Level" "-1"

new entry "Projectile_EnemyInfectiousFlame_Ooze"
type "SkillData"
using "Projectile_InfectiousFlame"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Template" "75a49c4f-9412-4be0-ad94-b243e9207caa"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Beam_Fire_Hand_01:Dummy_BodyFX:cast"
data "Memory Cost" "0"

new entry "Projectile_EnemyInfectiousFlame_Ooze_-1"
type "SkillData"
using "Projectile_EnemyInfectiousFlame_Ooze"
data "Level" "-1"

new entry "Projectile_EnemyInfectiousFlame_Adrama"
type "SkillData"
using "Projectile_InfectiousFlame"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Beam_Fire_Hand_01:Dummy_CastFX:cast"
data "Memory Cost" "0"

new entry "Projectile_EnemyInfectiousFlame_Adrama_-1"
type "SkillData"
using "Projectile_EnemyInfectiousFlame_Adrama"
data "Level" "-1"

new entry "Projectile_IncarnateInfectiousFlame"
type "SkillData"
using "Projectile_InfectiousFlame"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "CastAnimation" "skill_cast_beam_air_01_cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_IncarnateInfectiousFlame_-1"
type "SkillData"
using "Projectile_IncarnateInfectiousFlame"
data "Level" "-1"

new entry "Projectile_EnemyInfectiousFlame_Puppet"
type "SkillData"
using "Projectile_InfectiousFlame"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Memory Cost" "0"

new entry "Projectile_EnemyInfectiousFlame_Puppet_-1"
type "SkillData"
using "Projectile_EnemyInfectiousFlame_Puppet"
data "Level" "-1"

new entry "Projectile_ChainHeal"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "CHAIN_HEAL,100,0"
data "TargetRadius" "13"
data "AreaRadius" "13"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "Character"
data "ForkingConditions" "!Dead&((!Enemy&!DamagedOnHeal)|(Enemy&DamagedOnHeal))&!Tagged:BLOCK_FORK"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "17952a32-a819-4a85-bde7-8ca17777a425"
data "MaxForkCount" "1"
data "ForkLevels" "4"
data "ForkChance" "100"
data "Icon" "Skill_Water_ChainHeal"
data "DisplayName" "Projectile_ChainHeal_DisplayName"
data "DisplayNameRef" "Healing Ritual"
data "Description" "Projectile_ChainHeal_Description"
data "DescriptionRef" "|Shoot a bolt of healing energy that will jump to nearby allies.|"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02"
data "CastAnimation" "skill_cast_beam_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Hand_02:Dummy_CastFX"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_ChainHeal_-1"
type "SkillData"
using "Projectile_ChainHeal"
data "Level" "-1"

new entry "Projectile_EnemyChainHeal"
type "SkillData"
using "Projectile_ChainHeal"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyChainHeal_-1"
type "SkillData"
using "Projectile_EnemyChainHeal"
data "Level" "-1"

new entry "Projectile_ChainHeal_Horrorsleep"
type "SkillData"
using "Projectile_ChainHeal"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "2"
data "Damage Multiplier" "100"
data "Damage Range" "15"
data "DamageType" "Magic"
data "SkillProperties" "MADNESS,100,1;"
data "ForkingConditions" "Enemy;!Dead"
data "DisplayName" "Projectile_ChainHeal_Horrorsleep_DisplayName"
data "DisplayNameRef" "Maddening Ritual"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_ChainHeal_Horrorsleep_-1"
type "SkillData"
using "Projectile_ChainHeal_Horrorsleep"
data "Level" "-1"

new entry "Projectile_IncarnateChainHeal"
type "SkillData"
using "Projectile_ChainHeal"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_IncarnateChainHeal_-1"
type "SkillData"
using "Projectile_IncarnateChainHeal"
data "Level" "-1"

new entry "Projectile_EnemyChainHeal_Mothertree"
type "SkillData"
using "Projectile_ChainHeal"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Tier" "None"
data "Requirement" "None"
data "ActionPoints" "1"
data "Cooldown" "2"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyChainHeal_Mothertree_-1"
type "SkillData"
using "Projectile_EnemyChainHeal_Mothertree"
data "Level" "-1"

new entry "Projectile_IceFan"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Novice"
data "ActionPoints" "3"
data "Cooldown" "4"
data "Damage Multiplier" "40"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "Freeze;CHILLED,100,1;CreateSurface,1,,WaterFrozen,25;"
data "TargetRadius" "13"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "AmountOfTargets" "3"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "eb968750-60ed-4dff-9f66-f55ee86426fe"
data "Icon" "Skill_Water_IceFan"
data "DisplayName" "Projectile_IceFan_DisplayName"
data "DisplayNameRef" "|Ice Fan|"
data "Description" "Projectile_IceFan_Description"
data "DescriptionRef" "|Shoot icy shards in a cone in front of you. Each deals [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Water_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Water_Prepare_Earth_Root_01,KeepRot:Dummy_Root:root01"
data "CastAnimation" "skill_cast_ground_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Ground_Earth_Root_01"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_IceFan_-1"
type "SkillData"
using "Projectile_IceFan"
data "Level" "-1"

new entry "Projectile_EnemyIceFan"
type "SkillData"
using "Projectile_IceFan"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Projectile_EnemyIceFan_-1"
type "SkillData"
using "Projectile_EnemyIceFan"
data "Level" "-1"

new entry "Projectile_DimensionalBolt"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "1"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "70"
data "Damage Range" "10"
data "DamageType" "Chaos"
data "SkillProperties" "CreateSurface,1,,DamageType"
data "TargetRadius" "13"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "6770f065-df9b-4a0b-a6cb-bfa5e5c28c0e"
data "Icon" "Skill_Summoning_DimensionalBolt"
data "DisplayName" "Projectile_DimensionalBolt_DisplayName"
data "DisplayNameRef" "|Dimensional Bolt|"
data "Description" "Projectile_DimensionalBolt_Description"
data "DescriptionRef" "|Shoot a volatile bolt that deals [1] damage of random type and creates corresponding surface.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Divine_Root_01,KeepRot;RS3_FX_Skills_Void_Prepare_Divine_Hand_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_beam_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Divine_Cast_Hand_01:Dummy_CastFX"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_DimensionalBolt_-1"
type "SkillData"
using "Projectile_DimensionalBolt"
data "Level" "-1"

new entry "Projectile_IncarnateRangedAttack"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "115"
data "Damage Range" "10"
data "TargetRadius" "13"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "{DamageType}[None]3da8116b-5af7-4940-9d02-d5d289168564 [Fire]ecdb61db-7c28-4917-ac1b-ccbfaf23a331 [Water]019229b6-5741-4aeb-b4fc-c4a3bf2758fb [Air]434846a8-9a5e-4df2-b9c4-66bb24e80379 [Earth]b0602050-0259-4df0-852b-9aaed547de5c  [Poison]dc9aa8b4-04d9-47ba-9bb1-5c480f1b978c"
data "Icon" "Skill_Summoning_IncarnateProjectileAttack"
data "DisplayName" "Projectile_IncarnateRangedAttack_DisplayName"
data "DisplayNameRef" "|Incarnate Ranged Attack|"
data "Description" "Projectile_IncarnateRangedAttack_Description"
data "DescriptionRef" "|Throw a projectile that deals [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "{DamageType}[None]RS3_FX_Char_Creature_ElementalDevil_Blood_Prepare_Throw_01:Dummy_L_HandFX [Fire]RS3_FX_Char_Creature_ElementalDevil_Fire_Prepare_Throw_01:Dummy_L_HandFX [Water]RS3_FX_Char_Creature_ElementalDevil_Water_Prepare_Throw_01:Dummy_L_HandFX [Air]RS3_FX_Char_Creature_ElementalDevil_Air_Prepare_Throw_01:Dummy_L_HandFX [Earth]RS3_FX_Char_Creature_ElementalDevil_Oil_Prepare_Throw_01:Dummy_L_HandFX [Poison]RS3_FX_Char_Creature_ElementalDevil_Poison_Prepare_Throw_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_throw_arc_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "{DamageType}[None]RS3_FX_Char_Creature_ElementalDevil_Blood_Cast_Throw_01:Dummy_L_HandFX [Fire]RS3_FX_Char_Creature_ElementalDevil_Fire_Cast_Throw_01:Dummy_L_HandFX [Water]RS3_FX_Char_Creature_ElementalDevil_Water_Cast_Throw_01:Dummy_L_HandFX [Air]RS3_FX_Char_Creature_ElementalDevil_Air_Cast_Throw_01:Dummy_L_HandFX [Earth]RS3_FX_Char_Creature_ElementalDevil_Oil_Cast_Throw_01:Dummy_L_HandFX [Poison]RS3_FX_Char_Creature_ElementalDevil_Poison_Cast_Throw_01:Dummy_L_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_IncarnateRangedAttack_-1"
type "SkillData"
using "Projectile_IncarnateRangedAttack"
data "Level" "-1"

new entry "Projectile_AcidSpores"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Master"
data "ActionPoints" "3"
data "Cooldown" "5"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,3;CreateSurface,2,,PoisonCloudCursed,100;"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "AmountOfTargets" "5"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "50"
data "Template" "4b8c42c0-9bd9-4d40-8a7d-de5dbc6b4343"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Earth_DeadlySpores"
data "DisplayName" "Projectile_AcidSpores_DisplayName"
data "DisplayNameRef" "|Acid Spores|"
data "Description" "Projectile_AcidSpores_Description"
data "DescriptionRef" "|Shoot spores full of corrosive acid, dealing [1] damage in total.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01_Poison,KeepRot,Detach:root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_02:Dummy_L_Hand,Dummy_R_Hand"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01_Texkey:Dummy_CastFX:cast"
data "MemorizationRequirements" ""
data "Memory Cost" "2"
data "Magic Cost" "2"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_AcidSpores_-1"
type "SkillData"
using "Projectile_AcidSpores"
data "Level" "-1"

new entry "Projectile_EnemyAcidSpores"
type "SkillData"
using "Projectile_AcidSpores"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Memory Cost" "0"

new entry "Projectile_EnemyAcidSpores_-1"
type "SkillData"
using "Projectile_EnemyAcidSpores"
data "Level" "-1"

new entry "Projectile_EnemyAcidSpores_Puppet"
type "SkillData"
using "Projectile_AcidSpores"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Memory Cost" "0"

new entry "Projectile_EnemyAcidSpores_Puppet_-1"
type "SkillData"
using "Projectile_EnemyAcidSpores_Puppet"
data "Level" "-1"

new entry "Projectile_IncarnateAcidSpores"
type "SkillData"
using "Projectile_AcidSpores"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Projectile_IncarnateAcidSpores_-1"
type "SkillData"
using "Projectile_IncarnateAcidSpores"
data "Level" "-1"

new entry "Projectile_PlantAcidSpore"
type "SkillData"
using "Projectile_AcidSpores"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "3"
data "Cooldown" "2"
data "Damage Multiplier" "100"
data "ExplodeRadius" "3"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "DisplayName" "Projectile_PlantAcidSpore_DisplayName"
data "DisplayNameRef" "|Acid Spore|"
data "Description" "Projectile_PlantAcidSpore_Description"
data "DescriptionRef" "|Shoot spore full of corrosive acid, dealing [1] damage in total.|"
data "PrepareEffect" "RS3_FX_Char_Creatures_BigFlower_Poison_Prepare_01,Detach"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creatures_BigFlower_Poison_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_PlantAcidSpore_-1"
type "SkillData"
using "Projectile_PlantAcidSpore"
data "Level" "-1"

new entry "Projectile_ChainLightning"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Adept"
data "ActionPoints" "3"
data "Cooldown" "5"
data "Damage Multiplier" "150"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Electrify;SHOCKED,100,2"
data "TargetRadius" "13"
data "AreaRadius" "8"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "ForkingConditions" "Enemy;!Dead;!Tagged:BLOCK_FORK"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "9fa753e9-cee7-4f5f-9283-422fa6f321e4"
data "MaxForkCount" "1"
data "ForkLevels" "8"
data "ForkChance" "100"
data "Icon" "Skill_Air_ChainLightning"
data "DisplayName" "Projectile_ChainLightning_DisplayName"
data "DisplayNameRef" "Chain Lightning"
data "Description" "Projectile_ChainLightning_Description"
data "DescriptionRef" "Shoot a stunning bolt of lightning that forks up to [2] times in a [3] radius and deals [1] damage to each target."
data "StatsDescription" "Projectile_ChainLightning_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br>Stunned makes target unable to move or act.<br>Can target some surfaces and clouds to electrify them."
data "StatsDescriptionParams" "Damage;ForkLevels;AreaRadius;TargetRadius"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_beam_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast"
data "PreviewEffect" "RS3_FX_UI_Target_Projectile_Air_01"
data "MemorizationRequirements" ""
data "Memory Cost" "2"
data "Magic Cost" "1"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_ChainLightning_-1"
type "SkillData"
using "Projectile_ChainLightning"
data "Level" "-1"

new entry "Projectile_EnemyChainLightning"
type "SkillData"
using "Projectile_ChainLightning"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Memory Cost" "0"

new entry "Projectile_EnemyChainLightning_-1"
type "SkillData"
using "Projectile_EnemyChainLightning"
data "Level" "-1"

new entry "Projectile_EnemyChainLightning_Puppet"
type "SkillData"
using "Projectile_ChainLightning"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Memory Cost" "0"
data "Magic Cost" "1"

new entry "Projectile_EnemyChainLightning_Puppet_-1"
type "SkillData"
using "Projectile_EnemyChainLightning_Puppet"
data "Level" "-1"

new entry "Projectile_EnemyChainLightning_Lucian"
type "SkillData"
using "Projectile_ChainLightning"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "3"
data "Cooldown" "3"
data "DisplayName" "Projectile_EnemyChainLightning_Lucian_DisplayName"
data "DisplayNameRef" "Lightning Cascade"
data "Memory Cost" "0"
data "Magic Cost" "1"

new entry "Projectile_EnemyChainLightning_Lucian_-1"
type "SkillData"
using "Projectile_EnemyChainLightning_Lucian"
data "Level" "-1"

new entry "Projectile_ThrowDust"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Novice"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "75"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "BLIND,100,1;CreateSurface,2,,None"
data "TargetRadius" "13"
data "AreaRadius" "2"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "c7389c71-98cf-495d-80d2-d43293d69df7"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Skillcrafting_Earth_ThrowDust"
data "DisplayName" "Projectile_ThrowDust_DisplayName"
data "DisplayNameRef" "|Throw Dust|"
data "Description" "Projectile_ThrowDust_Description"
data "DescriptionRef" "|Throw dust at the enemy, blinding them and dealing [1] damage. Clears surfaces and clouds when targeted at the ground|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_throw_line_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_line_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_03,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_03:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_throw_line_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Rogue_ThrowDust_Cast_01:Dummy_CastFX:cast"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_ThrowDust_-1"
type "SkillData"
using "Projectile_ThrowDust"
data "Level" "-1"

new entry "Projectile_EnemyThrowDust"
type "SkillData"
using "Projectile_ThrowDust"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Projectile_EnemyThrowDust_-1"
type "SkillData"
using "Projectile_EnemyThrowDust"
data "Level" "-1"

new entry "Projectile_DustBlast"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "BLIND,100,2;CreateSurface,2,,None"
data "TargetRadius" "13"
data "AreaRadius" "2"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "AmountOfTargets" "100"
data "AutoAim" "Yes"
data "TargetConditions" "Character;NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "c7389c71-98cf-495d-80d2-d43293d69df7"
data "Icon" "Skill_Skillcrafting_Earth_DustBlast"
data "DisplayName" "Projectile_DustBlast_DisplayName"
data "DisplayNameRef" "|Dust Blast|"
data "Description" "Projectile_DustBlast_Description"
data "DescriptionRef" "|Throw dust at all enemies in range, blinding them and dealing [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Root_02,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Hand_02:Dummy_CastFX"
data "CastAnimation" "skill_cast_self_air_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Aoe_Earth_Cast_01:root:cast"
data "MemorizationRequirements" ""
data "Memory Cost" "2"
data "Magic Cost" "1"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_DustBlast_-1"
type "SkillData"
using "Projectile_DustBlast"
data "Level" "-1"

new entry "Projectile_EnemyDustBlast"
type "SkillData"
using "Projectile_DustBlast"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Projectile_EnemyDustBlast_-1"
type "SkillData"
using "Projectile_EnemyDustBlast"
data "Level" "-1"

new entry "Projectile_EnemyDustBlast_Scarecrow"
type "SkillData"
using "Projectile_DustBlast"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Root_02,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Hand_02:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_earth_01_cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Aoe_Earth_Cast_01:root:cast"
data "Memory Cost" "0"

new entry "Projectile_EnemyDustBlast_Scarecrow_-1"
type "SkillData"
using "Projectile_EnemyDustBlast_Scarecrow"
data "Level" "-1"

new entry "Projectile_SpinWeb"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Polymorph"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "1"
data "SkillProperties" "CreateSurface,3,,Web;WEB,100,1"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "412fb7f6-ade7-4c52-91f6-860c91b47da6"
data "Icon" "Skill_Polymorph_SpinWeb"
data "DisplayName" "Projectile_SpinWeb_DisplayName"
data "DisplayNameRef" "|Spin Web|"
data "Description" "Projectile_SpinWeb_Description"
data "DescriptionRef" "|Create web surfaces in an area that entangle anyone who walks on it.|"
data "PrepareAnimationInit" "skill_prepare_throw_line_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_line_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Throw_Line_Root_01;RS3_FX_Skills_Totem_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_throw_line_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Throw_Line_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Totem_Cast_Throw_Line_Dummy_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_SpinWeb_-1"
type "SkillData"
using "Projectile_SpinWeb"
data "Level" "-1"

new entry "Projectile_EnemySpinWeb"
type "SkillData"
using "Projectile_SpinWeb"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Projectile_EnemySpinWeb_-1"
type "SkillData"
using "Projectile_EnemySpinWeb"
data "Level" "-1"

new entry "Projectile_EnemyInsectSpinWeb"
type "SkillData"
using "Projectile_EnemySpinWeb"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "CreateSurface,1,,Web;WEB,100,1"

new entry "Projectile_EnemyInsectSpinWeb_-1"
type "SkillData"
using "Projectile_EnemyInsectSpinWeb"
data "Level" "-1"

new entry "Projectile_LaunchOilBlob"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "6"
data "Damage Multiplier" "70"
data "Damage Range" "0"
data "DamageType" "Earth"
data "TargetRadius" "13"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "5b390063-d203-4ce7-9a7a-7263257f1f62"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Polymorph_SummonOilBlob"
data "DisplayName" "Projectile_LaunchOilBlob_DisplayName"
data "DisplayNameRef" "|Summon Oil Blob|"
data "Description" "Projectile_LaunchOilBlob_Description"
data "DescriptionRef" "|Throw an Oil Blob at target point, dealing [1] damage in the area. Oil Blob deals earth damage with melee attacks and leaves an oil puddle on death.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_02:Dummy_R_Hand;RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_02,KeepRot,Detach:root"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_02:Dummy_R_HandFX"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"
data "SpawnObject" "e61da3a2-6dfd-4f2e-8f62-6bfbddb5a7f9"
data "SpawnLifetime" "3"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Projectile_LaunchOilBlob_-1"
type "SkillData"
using "Projectile_LaunchOilBlob"
data "Level" "-1"

new entry "Projectile_EnemyLaunchOilBlob"
type "SkillData"
using "Projectile_LaunchOilBlob"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Projectile_EnemyLaunchOilBlob_-1"
type "SkillData"
using "Projectile_EnemyLaunchOilBlob"
data "Level" "-1"

new entry "Projectile_LaunchPoisonSlug"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "2"
data "Cooldown" "6"
data "Damage Multiplier" "100"
data "Damage Range" "0"
data "DamageType" "Poison"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04fd81b9-1f2b-4638-916c-f998fea44096"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Portrait_Summons_ElementalOoze_A"
data "DisplayName" "Projectile_LaunchPoisonSlug_DisplayName"
data "DisplayNameRef" "Summon Margaret"
data "Description" "Projectile_LaunchPoisonSlug_Description"
data "DescriptionRef" "|Summon a poisonous slug at the target point. The slug can barf poison at your enemies.|"
data "StatsDescription" "Projectile_LaunchPoisonSlug_StatsDescription"
data "StatsDescriptionRef" "A Black Ring alchemist, Margaret tripped and fell into a barrel of cursed wine intended for the Divine. She emerged marinated in toxic ooze - and highly suggestible. She's cursed to obey any who can bear her odious presence. Margaret leaves her mark (a poison trail) wherever she goes and dissolves into a quivering puddle of toxic ooze upon death."
data "StatsDescriptionParams" "TargetRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Rogue_Prepare_Throw_Line_Root_01"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Rogue_Throw_Cast_Hand_01:Dummy_R_HandFX"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"
data "SpawnObject" "7ecb0aa4-376f-4e9a-99d6-6eff900c3c77"
data "SpawnLifetime" "3"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Projectile_LaunchPoisonSlug_-1"
type "SkillData"
using "Projectile_LaunchPoisonSlug"
data "Level" "-1"

new entry "Projectile_EnemyLaunchPoisonSlug"
type "SkillData"
using "Projectile_LaunchPoisonSlug"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Projectile_EnemyLaunchPoisonSlug_-1"
type "SkillData"
using "Projectile_EnemyLaunchPoisonSlug"
data "Level" "-1"

new entry "Projectile_LaunchExplosiveTrap"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "ActionPoints" "1"
data "Cooldown" "3"
data "TargetRadius" "13"
data "DeathType" "Physical"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "a6add828-d6fa-47d1-a61b-a02360173c7f"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Skillcrafting_Fire_ExplosiveTrap"
data "DisplayName" "Projectile_LaunchExplosiveTrap_DisplayName"
data "DisplayNameRef" "|Throw Explosive Trap|"
data "Description" "Projectile_LaunchExplosiveTrap_Description"
data "DescriptionRef" "|Throw an explosive trap at target location. Trap takes a turn to activate. When active, trap will explode when a character approaches it.|"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Root_01,KeepRot,Detach;RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Hand_Trap_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Rogue_Cast_Throw_Arc_Hand_Trap_01:Dummy_R_HandFX"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"
data "SpawnObject" "b563cfc6-e0e2-4371-8f95-333dfeb168e5"

new entry "Projectile_LaunchExplosiveTrap_-1"
type "SkillData"
using "Projectile_LaunchExplosiveTrap"
data "Level" "-1"

new entry "Projectile_EnemyLaunchExplosiveTrap"
type "SkillData"
using "Projectile_LaunchExplosiveTrap"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Projectile_EnemyLaunchExplosiveTrap_-1"
type "SkillData"
using "Projectile_EnemyLaunchExplosiveTrap"
data "Level" "-1"

new entry "Projectile_DeployMassTraps"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "ActionPoints" "3"
data "Cooldown" "5"
data "TargetRadius" "13"
data "DeathType" "Physical"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "AmountOfTargets" "4"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "a6add828-d6fa-47d1-a61b-a02360173c7f"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Skillcrafting_Fire_DeployMassTraps"
data "DisplayName" "Projectile_DeployMassTraps_DisplayName"
data "DisplayNameRef" "|Deploy Mass Traps|"
data "Description" "Projectile_DeployMassTraps_Description"
data "DescriptionRef" "|Throw an [1] explosive traps at target locations. Each trap takes a turn to activate. When active, trap will explode when a character approaches it.|"
data "StatsDescriptionParams" "AmountOfTargets"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Root_01,KeepRot,Detach;RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Hand_Trap_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Rogue_Cast_Throw_Arc_Hand_Trap_01:Dummy_R_HandFX"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "MemorizationRequirements" ""
data "Memory Cost" "2"
data "Magic Cost" "1"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"
data "SpawnObject" "8d82440e-0520-458b-8954-af73521fb100"

new entry "Projectile_DeployMassTraps_-1"
type "SkillData"
using "Projectile_DeployMassTraps"
data "Level" "-1"

new entry "Projectile_EnemyDeployMassTraps"
type "SkillData"
using "Projectile_DeployMassTraps"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Projectile_EnemyDeployMassTraps_-1"
type "SkillData"
using "Projectile_EnemyDeployMassTraps"
data "Level" "-1"

new entry "Projectile_TrapLaunched"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Cooldown" "0"
data "Damage Multiplier" "200"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,1;Ignite;Melt"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "DeathType" "Incinerate"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "59711330-c573-47a8-a64c-4838c8f59b76"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapLaunched_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapLaunched_-1"
type "SkillData"
using "Projectile_TrapLaunched"
data "Level" "-1"

new entry "Projectile_Flight"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Polymorph"
data "ActionPoints" "1"
data "Cooldown" "1"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d9f085d4-8da8-4fe7-8190-cdf8ec46c453"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Polymorph_Flight"
data "DisplayName" "Projectile_Flight_DisplayName"
data "DisplayNameRef" "|Flight|"
data "Description" "Projectile_Flight_Description"
data "DescriptionRef" "|Fly to destination|"
data "PrepareAnimationInit" "skill_prepare_flight_01_start"
data "PrepareAnimationLoop" "skill_prepare_flight_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Flight_Root_01"
data "CastAnimation" "skill_jump_flight_start"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Jump_Flight_Start_Root_01"
data "Requirements" "!Immobile"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "MovingObject" "Caster"
data "OverrideMinAP" "No"

new entry "Projectile_Flight_-1"
type "SkillData"
using "Projectile_Flight"
data "Level" "-1"

new entry "Projectile_EnemyFlight"
type "SkillData"
using "Projectile_Flight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Projectile_EnemyFlight_-1"
type "SkillData"
using "Projectile_EnemyFlight"
data "Level" "-1"

new entry "Projectile_EnemyFlight_Ooze"
type "SkillData"
using "Projectile_Flight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "CreateSurface,2,,Oil"
data "Template" "179179fc-b618-4708-8ad7-47085dc5d7cc"
data "DisplayName" "Projectile_EnemyFlight_Ooze_DisplayName"
data "DisplayNameRef" "Oil Splatter"
data "PrepareEffect" "RS3_FX_Char_Creature_ElementalOoze_Oil_Jump_Prepare_01"
data "CastEffect" "RS3_FX_Char_Creature_ElementalOoze_Oil_Jump_Cast_01"

new entry "Projectile_EnemyFlight_Ooze_-1"
type "SkillData"
using "Projectile_EnemyFlight_Ooze"
data "Level" "-1"

new entry "Projectile_EnemyFlight_Ooze_Fire"
type "SkillData"
using "Projectile_Flight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "CreateSurface,2,,Fire"
data "Template" "006de1b6-789e-41db-a44b-35b1a9027f3a"
data "DisplayName" "Projectile_EnemyFlight_Ooze_Fire_DisplayName"
data "DisplayNameRef" "Leaping Flames"
data "PrepareEffect" "RS3_FX_Char_Creature_ElementalOoze_Fire_Jump_Prepare_01"
data "CastEffect" "RS3_FX_Char_Creature_ElementalOoze_Fire_Jump_Cast_01"

new entry "Projectile_EnemyFlight_Ooze_Fire_-1"
type "SkillData"
using "Projectile_EnemyFlight_Ooze_Fire"
data "Level" "-1"

new entry "Projectile_EnemyFlight_Ooze_Poison"
type "SkillData"
using "Projectile_Flight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "CreateSurface,2,,PoisonCursed"
data "Template" "151dfe0d-c5e3-428c-a625-42158bfb5676"
data "DisplayName" "Projectile_EnemyFlight_Ooze_Poison_DisplayName"
data "DisplayNameRef" "|Caustic Leap|"
data "PrepareEffect" "RS3_FX_Char_Creature_ElementalOoze_Poison_Jump_Prepare_01"
data "CastEffect" "RS3_FX_Char_Creature_ElementalOoze_Poison_Jump_Cast_01"

new entry "Projectile_EnemyFlight_Ooze_Poison_-1"
type "SkillData"
using "Projectile_EnemyFlight_Ooze_Poison"
data "Level" "-1"

new entry "Projectile_InsectFlight"
type "SkillData"
using "Projectile_Flight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Char_Creatures_Giant_Insect_Air_Prepare_Flight_01"
data "CastEffect" "RS3_FX_Char_Creatures_Giant_Insect_Air_Jump_Flight_Start_01"

new entry "Projectile_InsectFlight_-1"
type "SkillData"
using "Projectile_InsectFlight"
data "Level" "-1"

new entry "Projectile_CondorFlight"
type "SkillData"
using "Projectile_Flight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Icon" "Skill_Familiar_CondorFlight"
data "PrepareEffect" "RS3_FX_Char_Creatures_Giant_Insect_Air_Prepare_Flight_01"
data "CastEffect" "RS3_FX_Char_Creatures_Giant_Insect_Air_Jump_Flight_Start_01"

new entry "Projectile_CondorFlight_-1"
type "SkillData"
using "Projectile_CondorFlight"
data "Level" "-1"

new entry "Projectile_VampireBatFlight"
type "SkillData"
using "Projectile_Flight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"

new entry "Projectile_VampireBatFlight_-1"
type "SkillData"
using "Projectile_VampireBatFlight"
data "Level" "-1"

new entry "Projectile_SpiderlingFlight"
type "SkillData"
using "Projectile_Flight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "TargetRadius" "8"
data "DisplayName" "Projectile_SpiderlingFlight_DisplayName"
data "DisplayNameRef" "Tiny Leap"

new entry "Projectile_SpiderlingFlight_-1"
type "SkillData"
using "Projectile_SpiderlingFlight"
data "Level" "-1"

new entry "Projectile_CatFlight"
type "SkillData"
using "Projectile_Flight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "1"
data "Cooldown" "1"
data "TargetRadius" "8"
data "Template" "06acdb78-8f95-467d-ab00-c813fbf8e12d"
data "Icon" "Skill_Summoning_Jump"
data "DisplayName" "Projectile_CatFlight_DisplayName"
data "DisplayNameRef" "|Feline Leap|"
data "Description" "Projectile_CatFlight_Description"
data "DescriptionRef" "|Jump to destination point.|"
data "StatsDescription" "Projectile_CatFlight_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "PrepareEffect" "RS3_FX_Char_Animals_Cat_A_Prepare_Flight_01"
data "CastEffect" "RS3_FX_Char_Animals_Cat_A_Jump_Flight_Start_Root_01"

new entry "Projectile_CatFlight_-1"
type "SkillData"
using "Projectile_CatFlight"
data "Level" "-1"

new entry "Projectile_DragonFlight"
type "SkillData"
using "Projectile_Flight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "TargetRadius" "28"
data "Template" "d997eb7b-c13d-456a-b77c-ab830d1bcd5f"
data "PrepareEffect" "Empty"
data "CastEffect" "RS3_FX_Char_Creature_Dragon_Jump_Flight_Start_Root_01,detach:Dummy_Root"

new entry "Projectile_DragonFlight_-1"
type "SkillData"
using "Projectile_DragonFlight"
data "Level" "-1"

new entry "Projectile_Multishot"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Novice"
data "Requirement" "RangedWeapon"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Damage Multiplier" "60"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "AmountOfTargets" "3"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "3c7a5298-2613-4710-bd53-2cf80fc28709"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Ranger_Multishot"
data "DisplayName" "Projectile_Multishot_DisplayName"
data "DisplayNameRef" "Barrage"
data "Description" "Projectile_Multishot_Description"
data "DescriptionRef" "Fire multiple arrows in a straight line, each dealing [1] damage."
data "StatsDescription" "Projectile_Multishot_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br>Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Prepare_Weapon_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Weapon_ArrowFX_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "shoot"
data "CastEffect" "RS3_FX_Skills_Divine_Attack_Multi_Root_Cast_01:Dummy_Root:cast;RS3_FX_Skills_Divine_Attack_Multi_ArrowFX_Cast_01:Dummy_ArrowFX:cast;RS3_FX_Skills_Divine_Attack_Multi_ArrowFX_Cast_02:Dummy_ArrowFX:cast02"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Multishot_-1"
type "SkillData"
using "Projectile_Multishot"
data "Level" "-1"

new entry "Projectile_EnemyMultishot"
type "SkillData"
using "Projectile_Multishot"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Projectile_EnemyMultishot_-1"
type "SkillData"
using "Projectile_EnemyMultishot"
data "Level" "-1"

new entry "Projectile_SkyShot"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Adept"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "SkillProperties" "AlwaysHighGround"
data "TargetRadius" "20"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "8710f960-5ebc-442e-926b-0ff8d7dbcee4"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Ranger_SkyShot"
data "DisplayName" "Projectile_SkyShot_DisplayName"
data "DisplayNameRef" "|Sky Shot|"
data "Description" "Projectile_SkyShot_Description"
data "DescriptionRef" "|Jumps vertically and shoots from high in the air, gaining LOS, range and damage bonuses for superior height. Deals [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Weapon_Root_SkyShot_01,KeepRot:Dummy_Root;RS3_FX_Skills_Fire_Prepare_Weapon_ArrowFX_SkyShot_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_power_01_cast"
data "CastTextEvent" "shoot"
data "CastEffect" "RS3_FX_Skills_Fire_Attack_Power_Root_SkyShot_Cast_01,KeepRot:Dummy_Root:combatcomment;RS3_FX_Skills_Fire_Attack_Power_Root_SkyShot_Contact_01,KeepRot:Dummy_Root:contact;RS3_FX_Skills_Fire_Attack_Power_BodyFX_SkyShot_Cast_01,KeepRot:Dummy_BodyFX:combatcomment"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"
data "HeightOffset" "190"

new entry "Projectile_SkyShot_-1"
type "SkillData"
using "Projectile_SkyShot"
data "Level" "-1"

new entry "Projectile_EnemySkyShot"
type "SkillData"
using "Projectile_SkyShot"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Projectile_EnemySkyShot_-1"
type "SkillData"
using "Projectile_EnemySkyShot"
data "Level" "-1"

new entry "Projectile_IceShardStart"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "Freeze;CHILLED,100,2;CreateSurface,2,,WaterFrozen,25;"
data "TargetRadius" "13"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "100"
data "Template" "ad83147c-4993-4f31-be07-ff36cd09b23e"
data "Icon" "Skill_Water_IceShardStart"
data "DisplayName" "Projectile_IceShardStart_DisplayName"
data "DisplayNameRef" "Ice Shard"
data "Description" "Projectile_IceShardStart_Description"
data "DescriptionRef" "Shoot a chilling shard of ice that deals [1] damage."
data "StatsDescription" "Projectile_IceShardStart_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br>Chilled makes target less resistant to water spells, but a bit more resistant to fire spells. Chilled has a negative impact on movement. Chilled targets that get chilled again, turn frozen.<br>Can target terrain to create ice surface or freeze water."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Earth_Root_01"
data "CastAnimation" "skill_cast_target_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_WinterBlast_Hand_Cast_001:Dummy_R_HandFX;RS3_FX_Skills_Water_IceSpellHand_Cast_001:Dummy_CastFX:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_IceShardStart_-1"
type "SkillData"
using "Projectile_IceShardStart"
data "Level" "-1"

new entry "Projectile_EnemyIceShard"
type "SkillData"
using "Projectile_IceShardStart"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Air_Root_01:Dummy_Root;RS3_FX_Skills_Water_IceSpellHand_Prepare_001:Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Skills_Water_Ice_Shout_Ground_01;RS3_FX_Skills_Water_IceSpellHand_Prepare_001:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Water_WinterBlast_Base_CastTarget_001"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyIceShard_-1"
type "SkillData"
using "Projectile_EnemyIceShard"
data "Level" "-1"

new entry "Projectile_SlaneIceShard"
type "SkillData"
using "Projectile_IceShardStart"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Template" "238cd0c3-49e1-43cb-b2dc-597ea923ee0f"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Air_Root_01:Dummy_Root;RS3_FX_Skills_Water_IceSpellHand_Prepare_001:Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Skills_Water_Ice_Shout_Ground_01;RS3_FX_Skills_Water_IceSpellHand_Prepare_001:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Water_WinterBlast_Base_CastTarget_001"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_SlaneIceShard_-1"
type "SkillData"
using "Projectile_SlaneIceShard"
data "Level" "-1"

new entry "Projectile_ArrowSpray"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Adept"
data "Requirement" "RangedWeapon"
data "ActionPoints" "3"
data "Cooldown" "5"
data "Damage Multiplier" "40"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "60"
data "Template" "aa064c1a-6bfd-4a3d-9522-8caa1940891e"
data "Icon" "Skill_Ranger_ArrowSpray"
data "DisplayName" "Projectile_ArrowSpray_DisplayName"
data "DisplayNameRef" "Arrow Spray"
data "Description" "Projectile_ArrowSpray_Description"
data "DescriptionRef" "Fire 16 arrows in a [1] degree arc. Each arrow deals [2] damage."
data "StatsDescription" "Projectile_ArrowSpray_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Angle;Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Weapon_ArrowSpray_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_ArrowSpray_ArrowFX_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_flurry_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Attack_Precision_Cast_ArrowSpray_ArrowFX_01:Dummy_ArrowFX:cast;RS3_FX_Skills_Air_Attack_Precision_Cast_ArrowSpray_SFX_01:root:StartShoot"
data "MemorizationRequirements" ""
data "Memory Cost" "2"
data "Magic Cost" "1"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_ArrowSpray_-1"
type "SkillData"
using "Projectile_ArrowSpray"
data "Level" "-1"

new entry "Projectile_EnemyArrowSpray"
type "SkillData"
using "Projectile_ArrowSpray"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "CastTextEvent" "cast"
data "Memory Cost" "0"

new entry "Projectile_EnemyArrowSpray_-1"
type "SkillData"
using "Projectile_EnemyArrowSpray"
data "Level" "-1"

new entry "Projectile_Fireball"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Novice"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,2;Ignite;CreateSurface,3,,Fire,100"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "DeathType" "Incinerate"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "Skill_Fire_Fireball"
data "DisplayName" "Projectile_Fireball_DisplayName"
data "DisplayNameRef" "|Fireball|"
data "Description" "Projectile_Fireball_Description"
data "DescriptionRef" "|Send a fiery sphere that will explode and deal [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Fireball_-1"
type "SkillData"
using "Projectile_Fireball"
data "Level" "-1"

new entry "Projectile_EnemyFireball"
type "SkillData"
using "Projectile_Fireball"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyFireball_-1"
type "SkillData"
using "Projectile_EnemyFireball"
data "Level" "-1"

new entry "Projectile_IncarnateFireball"
type "SkillData"
using "Projectile_Fireball"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_IncarnateFireball_-1"
type "SkillData"
using "Projectile_IncarnateFireball"
data "Level" "-1"

new entry "Projectile_EnemyFireball_Witch"
type "SkillData"
using "Projectile_Fireball"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Cooldown" "2"
data "Damage Multiplier" "140"
data "SkillProperties" "NECROFIRE,100,3;Ignite;CreateSurface,3,,FireCursed,100"
data "ExplodeRadius" "4"
data "ForkingConditions" "Enemy;!Dead"
data "ProjectileCount" "2"
data "MaxForkCount" "1"
data "ForkLevels" "5"
data "ForkChance" "100"
data "DisplayName" "Projectile_EnemyFireball_Witch_DisplayName"
data "DisplayNameRef" "Burning Anger"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyFireball_Witch_-1"
type "SkillData"
using "Projectile_EnemyFireball_Witch"
data "Level" "-1"

new entry "Projectile_EnemyFireball_Cursed"
type "SkillData"
using "Projectile_Fireball"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "SkillProperties" "NECROFIRE,100,3;Ignite;CreateSurface,3,,FireCursed,100"
data "DisplayName" "Projectile_EnemyFireball_Cursed_DisplayName"
data "DisplayNameRef" "|Cursed Fireball|"

new entry "Projectile_EnemyFireball_Cursed_-1"
type "SkillData"
using "Projectile_EnemyFireball_Cursed"
data "Level" "-1"

new entry "Projectile_EnemyFireball_Cursed_Insect"
type "SkillData"
using "Projectile_Fireball"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "NECROFIRE,100,3;Ignite;CreateSurface,3,,FireCursed,100"
data "DisplayName" "Projectile_EnemyFireball_Cursed_Insect_DisplayName"
data "DisplayNameRef" "|Cursed Fireball|"
data "PrepareEffect" "RS3_FX_Char_Creatures_Giant_Insect_Fire_Prepare_01_Root,KeepRot;RS3_FX_Char_Creatures_Giant_Insect_Fire_Prepare_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_CastFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_CastFX"

new entry "Projectile_EnemyFireball_Cursed_Insect_-1"
type "SkillData"
using "Projectile_EnemyFireball_Cursed_Insect"
data "Level" "-1"

new entry "Projectile_EnemyFireball_Newt"
type "SkillData"
using "Projectile_Fireball"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "3"
data "Damage Multiplier" "150"
data "SkillProperties" "BURNING,100,2;Ignite;CreateSurface,1,,Fire,100"
data "AreaRadius" "1"
data "ExplodeRadius" "1"
data "DisplayName" "Projectile_EnemyFireball_Newt_DisplayName"
data "DisplayNameRef" "Spitfire"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_CastFX"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_CastFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_CastFX"

new entry "Projectile_EnemyFireball_Newt_-1"
type "SkillData"
using "Projectile_EnemyFireball_Newt"
data "Level" "-1"

new entry "Projectile_Quest_Fireball_Bomb"
type "SkillData"
using "Projectile_Fireball"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Damage Multiplier" "200"
data "SkillProperties" "BURNING,100,3;Ignite;CreateSurface,7,,Fire,100"
data "AreaRadius" "7"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_Quest_Fireball_Bomb_-1"
type "SkillData"
using "Projectile_Quest_Fireball_Bomb"
data "Level" "-1"

new entry "Projectile_Quest_Fireball_Bomb_Cursed"
type "SkillData"
using "Projectile_Fireball"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Damage Multiplier" "250"
data "SkillProperties" "NECROFIRE,100,2;Ignite;Curse;CreateSurface,10,2,FireCloudCursed,100"
data "AreaRadius" "10"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_Quest_Fireball_Bomb_Cursed_-1"
type "SkillData"
using "Projectile_Quest_Fireball_Bomb_Cursed"
data "Level" "-1"

new entry "Projectile_EnemyDragon_Air"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Air"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "SHOCKED,100,2;Electrify"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "DeathType" "Electrocution"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "de1ea024-3ec1-47b5-b522-ee9efcaa2387"
data "Icon" "Skill_Fire_Fireball"
data "DisplayName" "Projectile_EnemyDragon_Air_DisplayName"
data "DisplayNameRef" "Lightning Ball"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Char_Creature_Dragon_Prepare_Fire_01_Dummy_Air:Dummy_CastFX"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creature_Dragon_Cast_LightningBall_01:Dummy_CastFX"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyDragon_Air_-1"
type "SkillData"
using "Projectile_EnemyDragon_Air"
data "Level" "-1"

new entry "Projectile_FlamingDaggers"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "3"
data "AIFlags" "CanNotTargetFrozen"
data "Damage Multiplier" "25"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;CreateSurface,1,,Fire,100;BURNING,100,2;"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "AmountOfTargets" "3"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "75"
data "Template" "23e91774-9d06-4003-822e-419582ef2615"
data "Icon" "Skill_Fire_FlamingDaggers"
data "DisplayName" "Projectile_FlamingDaggers_DisplayName"
data "DisplayNameRef" "Searing Daggers"
data "Description" "Projectile_FlamingDaggers_Description"
data "DescriptionRef" "|Shoot three flaming daggers in a row, each setting Warm. Deals a total of [1] damage|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_throw_line_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_line_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Fire_Prepare_Throw_Line_Root_01,Detach,KeepRot"
data "CastAnimation" "skill_cast_throw_line_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Throw_Line_Hand_01:Dummy_L_HandFX"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_FlamingDaggers_-1"
type "SkillData"
using "Projectile_FlamingDaggers"
data "Level" "-1"

new entry "Projectile_EnemyFlamingDaggers"
type "SkillData"
using "Projectile_FlamingDaggers"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyFlamingDaggers_-1"
type "SkillData"
using "Projectile_EnemyFlamingDaggers"
data "Level" "-1"

new entry "Projectile_PyroclasticRock"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "85"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "CreateSurface,2,,Oil,100"
data "TargetRadius" "13"
data "AreaRadius" "2"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "!Dead"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ed6395ed-3172-4017-b6c2-70f954ada2a0"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Earth_PyroclasticRock"
data "DisplayName" "Projectile_PyroclasticRock_DisplayName"
data "DisplayNameRef" "Fossil Strike"
data "Description" "Projectile_PyroclasticRock_Description"
data "DescriptionRef" "|Lob a giant rock filled with sticky oil that will deal [1] damage on landing.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil,KeepRot,Detach:Dummy_Root:root01"
data "CastAnimation" "skill_cast_target_earth_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Target_Earth_Root_01"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_PyroclasticRock_-1"
type "SkillData"
using "Projectile_PyroclasticRock"
data "Level" "-1"

new entry "Projectile_EnemyPyroclasticRock"
type "SkillData"
using "Projectile_PyroclasticRock"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Template" "0ac5f236-3328-4a48-b1cd-a6e9065bbdf4"
data "Memory Cost" "0"

new entry "Projectile_EnemyPyroclasticRock_-1"
type "SkillData"
using "Projectile_EnemyPyroclasticRock"
data "Level" "-1"

new entry "Projectile_IncarnatePyroclasticRock"
type "SkillData"
using "Projectile_PyroclasticRock"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Template" "0ac5f236-3328-4a48-b1cd-a6e9065bbdf4"
data "Memory Cost" "0"

new entry "Projectile_IncarnatePyroclasticRock_-1"
type "SkillData"
using "Projectile_IncarnatePyroclasticRock"
data "Level" "-1"

new entry "Projectile_MolespitterPyroclasticRock"
type "SkillData"
using "Projectile_PyroclasticRock"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "SkillProperties" "CreateSurface,2,,OilCursed,100"
data "Template" "0ac5f236-3328-4a48-b1cd-a6e9065bbdf4"
data "DisplayName" "Projectile_MolespitterPyroclasticRock_DisplayName"
data "DisplayNameRef" "Oil Phlegm"
data "PrepareEffect" "RS3_FX_Char_Creatures_Molespitter_Earth_Prepare_01_Root,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil,KeepRot,Detach:Dummy_Root"
data "CastEffect" "RS3_FX_Char_Creatures_Molespitter_Earth_Cast_01_Root"
data "Memory Cost" "0"

new entry "Projectile_MolespitterPyroclasticRock_-1"
type "SkillData"
using "Projectile_MolespitterPyroclasticRock"
data "Level" "-1"

new entry "Projectile_TrollPyroclasticRock"
type "SkillData"
using "Projectile_PyroclasticRock"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Template" "0ac5f236-3328-4a48-b1cd-a6e9065bbdf4"
data "CastEffect" "RS3_FX_Char_Creatures_Troll_Earth_Cast_01_Root:Dummy_Root:cast"
data "Memory Cost" "0"

new entry "Projectile_TrollPyroclasticRock_-1"
type "SkillData"
using "Projectile_TrollPyroclasticRock"
data "Level" "-1"

new entry "Projectile_PyroclasticEruption"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Master"
data "ActionPoints" "3"
data "Cooldown" "5"
data "Damage Multiplier" "300"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "CreateSurface,3,,Oil,100"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "AmountOfTargets" "100"
data "AutoAim" "Yes"
data "TargetConditions" "Character;NonSelf;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ed6395ed-3172-4017-b6c2-70f954ada2a0"
data "Icon" "Skill_Earth_PyroclasticEruption"
data "DisplayName" "Projectile_PyroclasticEruption_DisplayName"
data "DisplayNameRef" "|Pyroclastic Eruption|"
data "Description" "Projectile_PyroclasticEruption_Description"
data "DescriptionRef" "|Oil-filled rocks are sent at all enemies in the area.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot:Dummy_Root,Detach:root01"
data "CastAnimation" "skill_cast_ground_earth_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01_Addon_PyroclasticEruption:Dummy_Root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01;KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01_Addon_PyroclasticEruption:Dummy_CastFX:cast;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01_TextKey_PyroclasticEruption:Dummy_Root:cast"
data "MemorizationRequirements" ""
data "Memory Cost" "3"
data "Magic Cost" "3"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_PyroclasticEruption_-1"
type "SkillData"
using "Projectile_PyroclasticEruption"
data "Level" "-1"

new entry "Projectile_EnemyPyroclasticEruption"
type "SkillData"
using "Projectile_PyroclasticEruption"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Projectile_EnemyPyroclasticEruption_-1"
type "SkillData"
using "Projectile_EnemyPyroclasticEruption"
data "Level" "-1"

new entry "Projectile_LightningBolt"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "90"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Electrify;SHOCKED,100,2"
data "TargetRadius" "13"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "9fa753e9-cee7-4f5f-9283-422fa6f321e4"
data "Icon" "Skill_Air_LightningBolt"
data "DisplayName" "Projectile_LightningBolt_DisplayName"
data "DisplayNameRef" "|Lightning Bolt|"
data "Description" "Projectile_LightningBolt_Description"
data "DescriptionRef" "|Lightning Bolt will damage up to 2 enemies for [1] damage|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_CastFX"
data "CastAnimation" "skill_cast_beam_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_SFX_01:Dummy_CastFX"
data "PreviewEffect" "RS3_FX_Skills_Air_Target_Lightning_01"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_LightningBolt_-1"
type "SkillData"
using "Projectile_LightningBolt"
data "Level" "-1"

new entry "Projectile_EnemyLightningBolt"
type "SkillData"
using "Projectile_LightningBolt"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyLightningBolt_-1"
type "SkillData"
using "Projectile_EnemyLightningBolt"
data "Level" "-1"

new entry "Projectile_IncarnateLightningBolt"
type "SkillData"
using "Projectile_LightningBolt"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_IncarnateLightningBolt_-1"
type "SkillData"
using "Projectile_IncarnateLightningBolt"
data "Level" "-1"

new entry "Projectile_InsectLightningBolt"
type "SkillData"
using "Projectile_LightningBolt"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Template" "60ab51a9-836a-4039-b62b-ad00212a27ee"
data "PrepareEffect" "RS3_FX_Char_Creatures_Giant_Insect_Lightning_Prepare_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01_Short:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_InsectLightningBolt_-1"
type "SkillData"
using "Projectile_InsectLightningBolt"
data "Level" "-1"

new entry "Projectile_EnemyLightningBolt_Frog"
type "SkillData"
using "Projectile_EnemyLightningBolt"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Template" "60ab51a9-836a-4039-b62b-ad00212a27ee"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01_Short:Dummy_CastFX:cast"

new entry "Projectile_EnemyLightningBolt_Frog_-1"
type "SkillData"
using "Projectile_EnemyLightningBolt_Frog"
data "Level" "-1"

new entry "Projectile_Quest_HannagLightningbolt"
type "SkillData"
using "Projectile_LightningBolt"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "AddRangeFromAbility" "2"
data "Template" "a43234d5-edfa-4dda-9b55-8f5f687a312a"

new entry "Projectile_Quest_HannagLightningbolt_-1"
type "SkillData"
using "Projectile_Quest_HannagLightningbolt"
data "Level" "-1"

new entry "Projectile_Superconductor"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Master"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "SHOCKED,100,1"
data "TargetRadius" "8"
data "AreaRadius" "5"
data "DeathType" "Electrocution"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "AmountOfTargets" "100"
data "AutoAim" "Yes"
data "TargetConditions" "Character;NonSelf;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "54cd2cc9-e841-4792-a7eb-bf518141e77b"
data "MaxForkCount" "1"
data "ForkLevels" "1"
data "ForkChance" "100"
data "Icon" "Skill_Air_Superconductor"
data "DisplayName" "Projectile_Superconductor_DisplayName"
data "DisplayNameRef" "|Superconductor|"
data "Description" "Projectile_Superconductor_Description"
data "DescriptionRef" "|Target is immune to Stun. Air damage received is instead spread in aoe with electric arcs.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Ground_03"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Ground_03"
data "PreviewEffect" "RS3_FX_UI_Target_Projectile_Air_01"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Superconductor_-1"
type "SkillData"
using "Projectile_Superconductor"
data "Level" "-1"

new entry "Projectile_EnemySuperconductor"
type "SkillData"
using "Projectile_Superconductor"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Projectile_EnemySuperconductor_-1"
type "SkillData"
using "Projectile_EnemySuperconductor"
data "Level" "-1"

new entry "Projectile_EnemySuperconductor_Lucian"
type "SkillData"
using "Projectile_Superconductor"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Damage Multiplier" "160"
data "DisplayName" "Projectile_EnemySuperconductor_Lucian_DisplayName"
data "DisplayNameRef" "Lightning Cascade"
data "Memory Cost" "0"

new entry "Projectile_EnemySuperconductor_Lucian_-1"
type "SkillData"
using "Projectile_EnemySuperconductor_Lucian"
data "Level" "-1"

new entry "Projectile_PiercingShot"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Adept"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Damage Multiplier" "100"
data "DamageType" "Piercing"
data "TargetRadius" "13"
data "AreaRadius" "30"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "ForkingConditions" "Enemy;!Dead;!Tagged:BLOCK_FORK"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "f7b99d29-b5e5-48e1-8b5e-edfdea850267"
data "ChanceToPierce" "100"
data "MaxPierceCount" "10"
data "Icon" "Skill_Ranger_PiercingShot"
data "DisplayName" "Projectile_PiercingShot_DisplayName"
data "DisplayNameRef" "|Piercing Shot|"
data "Description" "Projectile_PiercingShot_Description"
data "DescriptionRef" "|Fire an arrow that will pierce enemies that it passes through, ignoring physical armor, dealing [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Weapon_PiercingShot_Root_01:Dummy_BodyFX;RS3_FX_Skills_Air_Prepare_Weapon_PiercingShot_ArrowFX_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_PiercingShot_-1"
type "SkillData"
using "Projectile_PiercingShot"
data "Level" "-1"

new entry "Projectile_EnemyPiercingShot"
type "SkillData"
using "Projectile_PiercingShot"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyPiercingShot_-1"
type "SkillData"
using "Projectile_EnemyPiercingShot"
data "Level" "-1"

new entry "Projectile_Snipe"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Adept"
data "Requirement" "RangedWeapon"
data "ActionPoints" "3"
data "Cooldown" "5"
data "Damage Multiplier" "115"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "7461f661-3274-4efa-b8f3-e39760872071"
data "Icon" "Skill_Ranger_Snipe"
data "DisplayName" "Projectile_Snipe_DisplayName"
data "DisplayNameRef" "|Snipe|"
data "Description" "Projectile_Snipe_Description"
data "DescriptionRef" "|Heavy attack that deals [1] damage. Double damage if done from stealth.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Weapon_Snipe_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_Snipe_ArrowFX_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Attack_Precision_Cast_Snipe_ArrowFX_01:Dummy_ArrowFX:cast;RS3_FX_Skills_Air_Attack_Precision_Cast_Snipe_Root_01,KeepRot:Dummy_Root:cast"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"
data "Stealth Damage Multiplier" "150"

new entry "Projectile_Snipe_-1"
type "SkillData"
using "Projectile_Snipe"
data "Level" "-1"

new entry "Projectile_EnemySnipe"
type "SkillData"
using "Projectile_Snipe"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemySnipe_-1"
type "SkillData"
using "Projectile_EnemySnipe"
data "Level" "-1"

new entry "Projectile_Ricochet"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Starter"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "90"
data "TargetRadius" "13"
data "AreaRadius" "5"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "ForkingConditions" "Enemy;!Dead;!Tagged:BLOCK_FORK"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "8faf6a61-260e-4f11-b99a-03817de5f49b"
data "IgnoreVisionBlock" "Yes"
data "MaxForkCount" "1"
data "ForkLevels" "2"
data "ForkChance" "100"
data "Icon" "Skill_Ranger_Ricochet"
data "DisplayName" "Projectile_Ricochet_DisplayName"
data "DisplayNameRef" "Ricochet"
data "Description" "Projectile_Ricochet_Description"
data "DescriptionRef" "Fire a normal arrow that deals [3] damage and then forks off to the next target up to [1] times within [2]."
data "StatsDescriptionParams" "ForkLevels;AreaRadius;Damage;TargetRadius"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Weapon_Ricochet_Root_01:Dummy_BodyFX;RS3_FX_Skills_Air_Prepare_Weapon_Ricochet_ArrowFX_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Attack_Precision_Ricochet_ArrowFX_01:Dummy_ArrowFX:cast"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Ricochet_-1"
type "SkillData"
using "Projectile_Ricochet"
data "Level" "-1"

new entry "Projectile_EnemyRicochet"
type "SkillData"
using "Projectile_Ricochet"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Projectile_EnemyRicochet_-1"
type "SkillData"
using "Projectile_EnemyRicochet"
data "Level" "-1"

new entry "Projectile_BallisticShot"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Adept"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "4"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "100"
data "TargetRadius" "13"
data "AreaRadius" "5"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "0a28ff7c-7da7-4737-8f23-cb89c20eaad0"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Ranger_BallisticShot"
data "DisplayName" "Projectile_BallisticShot_DisplayName"
data "DisplayNameRef" "|Ballistic Shot|"
data "Description" "Projectile_BallisticShot_Description"
data "DescriptionRef" "|A shot that deals [1] and receives [2]% bonus damage per 1m distance to target.|"
data "StatsDescriptionParams" "Damage;Distance Damage Multiplier"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Weapon_BallisticShot_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_BallisticShot_ArrowFX_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"
data "Distance Damage Multiplier" "5"

new entry "Projectile_BallisticShot_-1"
type "SkillData"
using "Projectile_BallisticShot"
data "Level" "-1"

new entry "Projectile_EnemyBallisticShot"
type "SkillData"
using "Projectile_BallisticShot"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Projectile_EnemyBallisticShot_-1"
type "SkillData"
using "Projectile_EnemyBallisticShot"
data "Level" "-1"

new entry "Projectile_ThrowingKnife"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Starter"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "85"
data "SkillProperties" "CanBackstab"
data "TargetRadius" "8"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "716d243a-5f5b-40ce-aa7e-3369c1c4deca"
data "Icon" "Skill_Rogue_ThrowingKnife"
data "DisplayName" "Projectile_ThrowingKnife_DisplayName"
data "DisplayNameRef" "|Throwing Knife|"
data "Description" "Projectile_ThrowingKnife_Description"
data "DescriptionRef" "|Throw a knife at the opponent, dealing [1] damage. Can backstab!|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01,Detach"
data "CastAnimation" "skill_attack_projectile_02_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Cast_Weapon_Hand_01:Dummy_CastFX:cast"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "DivideDamage" "Yes"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "Yes"

new entry "Projectile_ThrowingKnife_-1"
type "SkillData"
using "Projectile_ThrowingKnife"
data "Level" "-1"

new entry "Projectile_EnemyThrowingKnife"
type "SkillData"
using "Projectile_ThrowingKnife"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "1"
data "Memory Cost" "0"

new entry "Projectile_EnemyThrowingKnife_-1"
type "SkillData"
using "Projectile_EnemyThrowingKnife"
data "Level" "-1"

new entry "Projectile_Quest_ThrowingKnife_Braccus"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "Ability" "None"
data "Tier" "None"
data "Requirement" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "1"
data "TargetRadius" "12"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "b7d995d6-479e-46c6-b061-6ff152ccd630"
data "Icon" "Skill_Rogue_ThrowingKnife"
data "DisplayName" "Projectile_Quest_ThrowingKnife_Braccus_DisplayName"
data "DisplayNameRef" "|Throwing Knife|"
data "Description" "Projectile_Quest_ThrowingKnife_Braccus_Description"
data "DescriptionRef" "|Throw a knife at the opponent, dealing [1] damage. Can backstab!|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01"
data "CastAnimation" "skill_attack_projectile_02_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Cast_Weapon_Hand_01:Dummy_CastFX:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "DivideDamage" "Yes"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "Yes"

new entry "Projectile_Quest_ThrowingKnife_Braccus_-1"
type "SkillData"
using "Projectile_Quest_ThrowingKnife_Braccus"
data "Level" "-1"

new entry "Projectile_FanOfKnives"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Adept"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "3"
data "Cooldown" "2"
data "Damage Multiplier" "100"
data "SkillProperties" "CanBackstab"
data "TargetRadius" "8"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "AmountOfTargets" "100"
data "AutoAim" "Yes"
data "TargetConditions" "Character;NonSelf;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "716d243a-5f5b-40ce-aa7e-3369c1c4deca"
data "Icon" "Skill_Rogue_FanOfKnives"
data "DisplayName" "Projectile_FanOfKnives_DisplayName"
data "DisplayNameRef" "| Fan of Knives |"
data "Description" "Projectile_FanOfKnives_Description"
data "DescriptionRef" "|Launch a dagger at every enemy around you. Can backstab. |"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Weapon_Root_02:Dummy_Root;RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_attack_round_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Cast_Attack_Round_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Void_Cast_Attack_Round_Hand_01_Texkey:Dummy_L_HandFX,Dummy_R_HandFX:cast;RS3_FX_Skills_Void_Cast_Attack_Round_Root_01:Dummy_BodyFX:cast"
data "MemorizationRequirements" ""
data "Memory Cost" "2"
data "Magic Cost" "1"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "Yes"

new entry "Projectile_FanOfKnives_-1"
type "SkillData"
using "Projectile_FanOfKnives"
data "Level" "-1"

new entry "Projectile_EnemyFanOfKnives"
type "SkillData"
using "Projectile_FanOfKnives"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Projectile_EnemyFanOfKnives_-1"
type "SkillData"
using "Projectile_EnemyFanOfKnives"
data "Level" "-1"

new entry "Projectile_Chloroform"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Magic"
data "SkillProperties" "SLEEPING,100,1"
data "TargetRadius" "13"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "93f5bc0a-50e1-4481-94d2-ed9a0148d257"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Rogue_Chloroform"
data "DisplayName" "Projectile_Chloroform_DisplayName"
data "DisplayNameRef" "|Chloroform|"
data "Description" "Projectile_Chloroform_Description"
data "DescriptionRef" "|Destroy [1] and then set Sleeping|"
data "StatsDescription" "Projectile_Chloroform_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Throw_Arc_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Water_Prepare_Throw_Arc_Root_01,Detach"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Throw_Arc_Hand_01:Dummy_R_HandFX"
data "PreviewEffect" "RS3_FX_Skills_Water_Impact_Throw_Arc_Root_01"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"
data "Stealth" "Yes"

new entry "Projectile_Chloroform_-1"
type "SkillData"
using "Projectile_Chloroform"
data "Level" "-1"

new entry "Projectile_EnemyChloroform"
type "SkillData"
using "Projectile_Chloroform"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyChloroform_-1"
type "SkillData"
using "Projectile_EnemyChloroform"
data "Level" "-1"

new entry "Projectile_Mark"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "MARKED,100,3"
data "TargetRadius" "13"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "69dd1edc-3eeb-48a4-b20e-464cc6a12153"
data "Icon" "Skill_Ranger_Mark"
data "DisplayName" "Projectile_Mark_DisplayName"
data "DisplayNameRef" "|Mark|"
data "Description" "Projectile_Mark_Description"
data "DescriptionRef" "|Target is marked, decreasing it's Dodge. Prevents from going invisible.|"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Ranger_Prepare_Hand_02:Dummy_R_Hand;RS3_FX_Skills_Ranger_Prepare_Throw_Arc_Root_01,KeepRot:root"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Ranger_Cast_Throw_Hand_01:Dummy_R_HandFX"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"

new entry "Projectile_Mark_-1"
type "SkillData"
using "Projectile_Mark"
data "Level" "-1"

new entry "Projectile_EnemyMark"
type "SkillData"
using "Projectile_Mark"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyMark_-1"
type "SkillData"
using "Projectile_EnemyMark"
data "Level" "-1"

new entry "Projectile_BouncingShield"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Novice"
data "Requirement" "ShieldWeapon"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Damage" "SourceShieldPhysicalArmor"
data "Damage Multiplier" "75"
data "Damage Range" "10"
data "DamageType" "Physical"
data "TargetRadius" "13"
data "AreaRadius" "5"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "ForkingConditions" "Enemy;!Dead;!Tagged:BLOCK_FORK"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "822697db-cf97-4cd3-9a5e-aecb532d0374"
data "MaxForkCount" "1"
data "ForkLevels" "1"
data "ForkChance" "100"
data "Icon" "Skill_Warrior_BouncingShield"
data "DisplayName" "Projectile_BouncingShield_DisplayName"
data "DisplayNameRef" "|Bouncing Shield|"
data "Description" "Projectile_BouncingShield_Description"
data "DescriptionRef" "|Throw shield at an enemy. Shield bounces to up to two targets, each time dealing it's maximum armor value ([1] damage).|"
data "StatsDescriptionParams" "Damage;AreaRadius"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01,Detach"
data "CastAnimation" "skill_attack_projectile_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Cast_Weapon_Hand_01:Dummy_CastFX:cast"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"

new entry "Projectile_BouncingShield_-1"
type "SkillData"
using "Projectile_BouncingShield"
data "Level" "-1"

new entry "Projectile_EnemyBouncingShield"
type "SkillData"
using "Projectile_BouncingShield"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Projectile_EnemyBouncingShield_-1"
type "SkillData"
using "Projectile_EnemyBouncingShield"
data "Level" "-1"

new entry "Projectile_Quest_BouncingShield_Braccus"
type "SkillData"
using "Projectile_BouncingShield"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Damage Multiplier" "1"

new entry "Projectile_Quest_BouncingShield_Braccus_-1"
type "SkillData"
using "Projectile_Quest_BouncingShield_Braccus"
data "Level" "-1"

new entry "Projectile_LaunchBomber"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Master"
data "ActionPoints" "2"
data "Cooldown" "6"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "736f7963-df4e-41e3-9425-95421686a04c"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Rogue_WindUpToy"
data "DisplayName" "Projectile_LaunchBomber_DisplayName"
data "DisplayNameRef" "Wind-up Toy"
data "Description" "Projectile_LaunchBomber_Description"
data "DescriptionRef" "|Summon a mechanical bomber at  the target point. The bomber can explode, dealing fire damage and producing a fire surface.|"
data "StatsDescription" "Projectile_LaunchBomber_StatsDescription"
data "StatsDescriptionRef" "Can be cast while invisible or sneaking. Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Hand_Toy_01:Dummy_R_Hand;RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Root_01,KeepRot,Detach"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Rogue_Cast_Throw_Arc_Hand_Toy_01:Dummy_R_HandFX"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"
data "Stealth" "Yes"
data "SpawnObject" "6f8db517-f1af-4b47-b095-f239fd2293d0"
data "SpawnLifetime" "3"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Projectile_LaunchBomber_-1"
type "SkillData"
using "Projectile_LaunchBomber"
data "Level" "-1"

new entry "Projectile_EnemyLaunchBomber"
type "SkillData"
using "Projectile_LaunchBomber"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Projectile_EnemyLaunchBomber_-1"
type "SkillData"
using "Projectile_EnemyLaunchBomber"
data "Level" "-1"

new entry "Projectile_ARX_EnemyLaunchBomber_TheDoctor"
type "SkillData"
using "Projectile_LaunchBomber"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "1"
data "Cooldown" "0"
data "ExplodeRadius" "0"
data "Template" "8b286ccf-f17a-4c47-b115-dd32fbda436f"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "SpawnObject" "8ceca177-d9b5-41da-b75a-97014882145b"

new entry "Projectile_ARX_EnemyLaunchBomber_TheDoctor_-1"
type "SkillData"
using "Projectile_ARX_EnemyLaunchBomber_TheDoctor"
data "Level" "-1"

new entry "Projectile_EnemySuicideBomberExplosion"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "ActionPoints" "3"
data "Cooldown" "0"
data "Damage Multiplier" "200"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,3;Ignite;CreateSurface,4,,Fire,100"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ed7dbc63-eccb-4d2d-a353-089f76b65828"
data "Icon" "unknown"
data "DisplayName" "Projectile_EnemySuicideBomberExplosion_DisplayName"
data "DisplayNameRef" "Detonation"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" ""
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" ""
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemySuicideBomberExplosion_-1"
type "SkillData"
using "Projectile_EnemySuicideBomberExplosion"
data "Level" "-1"

new entry "Projectile_EnemyGreenVoidlingExplosion"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "3"
data "Cooldown" "0"
data "Damage Multiplier" "200"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "ACID,100,3;CreateSurface,3,,PoisonCursed,100"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "12758bed-b638-4fc7-94ac-5141a667cef0"
data "Icon" "unknown"
data "DisplayName" "Projectile_EnemyGreenVoidlingExplosion_DisplayName"
data "DisplayNameRef" "Fluorescent Detonation"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" ""
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" ""
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyGreenVoidlingExplosion_-1"
type "SkillData"
using "Projectile_EnemyGreenVoidlingExplosion"
data "Level" "-1"

new entry "Projectile_EnemyRaanaarHoundExplosion"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "3"
data "Cooldown" "0"
data "Damage Multiplier" "200"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "MUTED,100,3;CreateSurface,3,,WaterFrozenCursed,100"
data "TargetRadius" "13"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "917f158f-7314-4111-84ab-a52d23820a4b"
data "Icon" "unknown"
data "DisplayName" "Projectile_EnemyRaanaarHoundExplosion_DisplayName"
data "DisplayNameRef" "Wrath of the Eternals"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" ""
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" ""
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyRaanaarHoundExplosion_-1"
type "SkillData"
using "Projectile_EnemyRaanaarHoundExplosion"
data "Level" "-1"

new entry "Projectile_EnemySpiderlingExplosion"
type "SkillData"
using "Projectile_EnemyGreenVoidlingExplosion"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "350"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "ACID,100,3;CreateSurface,2,,PoisonCursed,60"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "2d719c2a-17f8-4cd3-8f32-dd52f4e945b9"
data "Icon" "unknown"
data "DisplayName" "Projectile_EnemySpiderlingExplosion_DisplayName"
data "DisplayNameRef" "Acidic Explosion"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" ""
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" ""
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemySpiderlingExplosion_-1"
type "SkillData"
using "Projectile_EnemySpiderlingExplosion"
data "Level" "-1"

new entry "Projectile_EnemyCakeBomberExplosion"
type "SkillData"
using "Projectile_EnemySuicideBomberExplosion"
data "ForGameMaster" "No"
data "ActionPoints" "1"
data "Damage" "AverageLevelDamge"
data "Damage Multiplier" "300"
data "Template" "ed7dbc63-eccb-4d2d-a353-089f76b65828"

new entry "Projectile_EnemyCakeBomberExplosion_-1"
type "SkillData"
using "Projectile_EnemyCakeBomberExplosion"
data "Level" "-1"

new entry "Projectile_EnemyCorpseExplosion"
type "SkillData"
using "Projectile_EnemySuicideBomberExplosion"
data "ForGameMaster" "No"
data "Ability" "None"
data "DamageType" "Physical"
data "SkillProperties" "DISEASED,100,1;CreateSurface,2,,Blood,60"
data "DeathType" "Explode"
data "ExplodeRadius" "3"
data "Template" "ae731186-df2d-460c-979e-e1c4f98dc60d"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" ""
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Combat_CorpseExplosion_Blood_01_Medium"

new entry "Projectile_EnemyCorpseExplosion_-1"
type "SkillData"
using "Projectile_EnemyCorpseExplosion"
data "Level" "-1"

new entry "Projectile_PoisonDartStart"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,3;CreateSurface,1,,Poison,100"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "82c728a8-acfc-4da4-8e7e-b7481217a4be"
data "Icon" "Skill_Earth_PoisonDart"
data "DisplayName" "Projectile_PoisonDartStart_DisplayName"
data "DisplayNameRef" "Magical Poison Dart"
data "Description" "Projectile_PoisonDartStart_Description"
data "DescriptionRef" "Cast a magical poisonous dart that does [1] damage."
data "StatsDescription" "Projectile_PoisonDartStart_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br>Poisoned deals poison damage over time.<br>Can target terrain to create ooze surface."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "PrepareAnimationInit" "skill_prepare_throw_line_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_line_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_throw_line_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_Cast_01:Dummy_CastFX:cast"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_PoisonDartStart_-1"
type "SkillData"
using "Projectile_PoisonDartStart"
data "Level" "-1"

new entry "Projectile_EnemyPoisonDart"
type "SkillData"
using "Projectile_PoisonDartStart"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Template" "82c728a8-acfc-4da4-8e7e-b7481217a4be"
data "PrepareEffect" "RS3_FX_Char_Creatures_Giant_Insect_Poison_Prepare_01:Dummy_CastFX"
data "CastEffect" "RS3_FX_Char_Creatures_BigFlower_Poison_Cast_01:Dummy_CastFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyPoisonDart_-1"
type "SkillData"
using "Projectile_EnemyPoisonDart"
data "Level" "-1"

new entry "Projectile_EnemyPoisonDart_Alan"
type "SkillData"
using "Projectile_PoisonDartStart"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Template" "97991424-a546-4f65-b2cb-d79a1653d350"
data "PrepareEffect" "RS3_FX_Char_Creatures_Alan_Poison_Prepare_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_01:Dummy_CastFX"
data "CastEffect" "RS3_FX_Char_Creatures_Alan_Poison_Cast_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_EnemyPoisonDart_Alan_-1"
type "SkillData"
using "Projectile_EnemyPoisonDart_Alan"
data "Level" "-1"

new entry "Projectile_IncarnatePoisonDart"
type "SkillData"
using "Projectile_PoisonDartStart"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Template" "97991424-a546-4f65-b2cb-d79a1653d350"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Projectile_IncarnatePoisonDart_-1"
type "SkillData"
using "Projectile_IncarnatePoisonDart"
data "Level" "-1"

new entry "Projectile_PinDown"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Starter"
data "Requirement" "RangedWeapon"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Damage Multiplier" "120"
data "SkillProperties" "CRIPPLED,100,1;"
data "TargetRadius" "13"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "94fffa55-51bf-482d-9b57-a5d116ef831b"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Skill_Ranger_PinDown"
data "DisplayName" "Projectile_PinDown_DisplayName"
data "DisplayNameRef" "|Pin Down|"
data "Description" "Projectile_PinDown_Description"
data "DescriptionRef" "|Deal [1] damage and Cripple target character.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Weapon_ArrowFx_01,Detach:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"

new entry "Projectile_PinDown_-1"
type "SkillData"
using "Projectile_PinDown"
data "Level" "-1"

new entry "Projectile_EnemyPinDown"
type "SkillData"
using "Projectile_PinDown"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Projectile_EnemyPinDown_-1"
type "SkillData"
using "Projectile_EnemyPinDown"
data "Level" "-1"

new entry "Projectile_EnemyDrillwormSpit"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "200"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "PETRIFIED,100,2;DISEASED,100,4"
data "TargetRadius" "40"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "Character;NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "58162768-00dd-4f39-8f86-fef2f01be523"
data "Icon" "Skill_Earth_DeadlySpores"
data "DisplayName" "Projectile_EnemyDrillwormSpit_DisplayName"
data "DisplayNameRef" "Earth Corruption"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Prepare_Earth_Dummy_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_target_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Cast_Target_Earth_Dummy_01:Dummy_CastFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyDrillwormSpit_-1"
type "SkillData"
using "Projectile_EnemyDrillwormSpit"
data "Level" "-1"

new entry "Projectile_EnemyPoisonball"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,3;CreateSurface,2,,Poison,100"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "11a33973-1a4c-4184-a620-d5ecde7d57cf"
data "Icon" "Skill_Ranger_PoisonArrow"
data "DisplayName" "Projectile_EnemyPoisonball_DisplayName"
data "DisplayNameRef" "Poisonball"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Char_Animals_Frog_A_Poison_Prepare_02"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creatures_Salamander_Poison_Cast_01:Dummy_CastFX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyPoisonball_-1"
type "SkillData"
using "Projectile_EnemyPoisonball"
data "Level" "-1"

new entry "Projectile_EnemyPoisonball_Troll"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,3;CreateSurface,2,,Poison,100"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "11a33973-1a4c-4184-a620-d5ecde7d57cf"
data "Icon" "Skill_Ranger_PoisonArrow"
data "DisplayName" "Projectile_EnemyPoisonball_Troll_DisplayName"
data "DisplayNameRef" "Poisonball"
data "PrepareAnimationInit" "skill_prepare_lash_01_start"
data "PrepareAnimationLoop" "skill_prepare_lash_01_loop"
data "PrepareEffect" "RS3_FX_Char_Creatures_Giant_Insect_Poison_Prepare_01:Dummy_CastFX;RS3_FX_Char_Creature_ElementalDevil_Poison_Prepare_Throw_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_lash_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creature_Troll_Poison_Cast_Throw_01:Dummy_R_HandFX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyPoisonball_Troll_-1"
type "SkillData"
using "Projectile_EnemyPoisonball_Troll"
data "Level" "-1"

new entry "Projectile_EnemyFrogPoisonBall"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "CreateSurface,2,,Poison,100;TargetCreateSurface,2,,Poison,100"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "7ec098d1-6125-4252-a4f6-33b8f9962299"
data "Icon" "Skill_Ranger_PoisonArrow"
data "DisplayName" "Projectile_EnemyFrogPoisonBall_DisplayName"
data "DisplayNameRef" "Salty Mucus"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "RS3_FX_Char_Animals_Frog_A_Poison_Prepare_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Animals_Frog_A_Poison_Projectile_Cast_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyFrogPoisonBall_-1"
type "SkillData"
using "Projectile_EnemyFrogPoisonBall"
data "Level" "-1"

new entry "Projectile_EnemyVWPoisonBall"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Corrosive"
data "SkillProperties" "CreateSurface,2,,PoisonCursed,100;TargetCreateSurface,2,,PoisonCursed,100"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "7ec098d1-6125-4252-a4f6-33b8f9962299"
data "Icon" "Skill_Ranger_PoisonArrow"
data "DisplayName" "Projectile_EnemyVWPoisonBall_DisplayName"
data "DisplayNameRef" "Dissolving Mucus"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "PrepareEffect" "RS3_FX_Char_Creatures_Giant_Insect_Poison_Prepare_01_Root;RS3_FX_Char_Creatures_Giant_Insect_Poison_Prepare_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Animals_Frog_A_Poison_Projectile_Cast_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyVWPoisonBall_-1"
type "SkillData"
using "Projectile_EnemyVWPoisonBall"
data "Level" "-1"

new entry "Projectile_EnemyPoisonball_Acid"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Damage Multiplier" "200"
data "Damage Range" "10"
data "DamageType" "Corrosive"
data "SkillProperties" "ACID,100,2;CreateSurface,2,,PoisonCursed,100"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "11a33973-1a4c-4184-a620-d5ecde7d57cf"
data "Icon" "Skill_Ranger_PoisonArrow"
data "DisplayName" "Projectile_EnemyPoisonball_Acid_DisplayName"
data "DisplayNameRef" "Dissolving Mucus"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Char_Animals_Frog_A_Poison_Prepare_02"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creatures_Salamander_Poison_Cast_01:Dummy_CastFX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyPoisonball_Acid_-1"
type "SkillData"
using "Projectile_EnemyPoisonball_Acid"
data "Level" "-1"

new entry "Projectile_Quest_Poisonball_Bomb"
type "SkillData"
using "Projectile_EnemyPoisonball"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "POISONED,100,3;CreateSurface,5,,PoisonCloud,100"
data "AreaRadius" "5"

new entry "Projectile_Quest_Poisonball_Bomb_-1"
type "SkillData"
using "Projectile_Quest_Poisonball_Bomb"
data "Level" "-1"

new entry "Projectile_EnemyEarthShard"
type "SkillData"
using "Projectile_EnemyStaffOfMagusEarth"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "Requirement" "None"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "PETRIFIED,20,2"
data "TargetRadius" "13"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "100"
data "Template" "5c9b1055-630f-4398-a2d7-ae65e4dd0415"
data "ChanceToPierce" "0"
data "MaxPierceCount" "1"
data "Icon" "Skill_Water_IceShardStart"
data "DisplayName" "Projectile_EnemyEarthShard_DisplayName"
data "DisplayNameRef" "Earth Shard"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "CastAnimation" "skill_cast_target_earth_01_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyEarthShard_-1"
type "SkillData"
using "Projectile_EnemyEarthShard"
data "Level" "-1"

new entry "Projectile_EnemyEarthShard_Scarecrow_Single"
type "SkillData"
using "Projectile_EnemyStaffOfMagusEarth"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "Requirement" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Earth"
data "TargetRadius" "13"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "100"
data "Template" "0c98f40a-cd62-45db-b43e-deb3c35658bb"
data "ChanceToPierce" "0"
data "MaxPierceCount" "1"
data "Icon" "Skill_Water_IceShardStart"
data "DisplayName" "Projectile_EnemyEarthShard_Scarecrow_Single_DisplayName"
data "DisplayNameRef" "Earth Shard"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01:Dummy_CastFX:foot01"
data "CastAnimation" "skill_cast_target_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_CastFX;RS3_FX_Skills_Earth_Cast_Earth_Hand_01:Dummy_CastFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyEarthShard_Scarecrow_Single_-1"
type "SkillData"
using "Projectile_EnemyEarthShard_Scarecrow_Single"
data "Level" "-1"

new entry "Projectile_EnemyEarthShard_Scarecrow"
type "SkillData"
using "Projectile_EnemyStaffOfMagusEarth"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "Requirement" "None"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Earth"
data "TargetRadius" "13"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "ForkingConditions" "Enemy;!Dead"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "2"
data "ProjectileDelay" "100"
data "Template" "0c98f40a-cd62-45db-b43e-deb3c35658bb"
data "ChanceToPierce" "0"
data "MaxPierceCount" "1"
data "MaxForkCount" "1"
data "ForkLevels" "5"
data "ForkChance" "100"
data "Icon" "Skill_Water_IceShardStart"
data "DisplayName" "Projectile_EnemyEarthShard_Scarecrow_DisplayName"
data "DisplayNameRef" "Lapidation"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01:Dummy_CastFX:foot01"
data "CastAnimation" "skill_cast_target_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_CastFX;RS3_FX_Skills_Earth_Cast_Earth_Hand_01:Dummy_CastFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyEarthShard_Scarecrow_-1"
type "SkillData"
using "Projectile_EnemyEarthShard_Scarecrow"
data "Level" "-1"

new entry "Projectile_EnemyTurtleBubbles"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "1"
data "Cooldown" "2"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "WET,100,1;CreateSurface,1,,Water,100"
data "TargetRadius" "13"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "3"
data "ProjectileDelay" "300"
data "Template" "f9ac4646-243c-4793-b34f-77ab8c79d31c"
data "Icon" "Skill_Water_IceShardStart"
data "DisplayName" "Projectile_EnemyTurtleBubbles_DisplayName"
data "DisplayNameRef" "Turtle Kiss"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Base_01"
data "CastAnimation" "skill_cast_beam_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Animals_Turtle_Bubbles_Cast_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "DivideDamage" "Yes"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyTurtleBubbles_-1"
type "SkillData"
using "Projectile_EnemyTurtleBubbles"
data "Level" "-1"

new entry "Projectile_EnemyFrog_Air"
type "SkillData"
using "Projectile_StaffOfMagus"
data "IsEnemySkill" "Yes"
data "Ability" "Air"
data "Requirement" "None"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "DamageType" "Air"
data "Template" "60ab51a9-836a-4039-b62b-ad00212a27ee"
data "DisplayName" "Projectile_EnemyFrog_Air_DisplayName"
data "DisplayNameRef" "Charged Phlegm"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_beam_air_01_cast"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast"
data "Magic Cost" "0"

new entry "Projectile_EnemyFrog_Air_-1"
type "SkillData"
using "Projectile_EnemyFrog_Air"
data "Level" "-1"

new entry "Projectile_EnemyMessengerOwl"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "TargetRadius" "15"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "No"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ac8871bf-b2bb-432b-bff2-6ee2c3bd5c85"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_EnemyMessengerOwl_DisplayName"
data "DisplayNameRef" "Messenger Owl"
data "PrepareAnimationInit" "cast_self_start"
data "PrepareAnimationLoop" "cast_self_loop"
data "CastAnimation" "cast_self_cast"
data "CastTextEvent" "cast"
data "Memory Cost" "0"

new entry "Projectile_EnemyMessengerOwl_-1"
type "SkillData"
using "Projectile_EnemyMessengerOwl"
data "Level" "-1"

new entry "Projectile_EnemyHoundDart"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,3;CreateSurface,1,,Poison,100;TargetCreateSurface,1,,Poison,100"
data "TargetRadius" "13"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ccc65936-9f90-4253-8369-270c0b4992e7"
data "Icon" "Skill_Ranger_PoisonArrow"
data "DisplayName" "Projectile_EnemyHoundDart_DisplayName"
data "DisplayNameRef" "Doggy Dart"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Char_Animals_Dog_A_DoggyDart_Prepare_01"
data "CastAnimation" "skill_attack_power_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Animals_Dog_A_DoggyDart_Cast_01"
data "Memory Cost" "0"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyHoundDart_-1"
type "SkillData"
using "Projectile_EnemyHoundDart"
data "Level" "-1"

new entry "Projectile_EnemyHoundDart_Fire"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Ranger"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,2;Ignite;CreateSurface,1,,Fire,100"
data "TargetRadius" "13"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "9ed3c555-d1c8-418c-ad27-22f147145148"
data "Icon" "Skill_Ranger_PoisonArrow"
data "DisplayName" "Projectile_EnemyHoundDart_Fire_DisplayName"
data "DisplayNameRef" "Flaming Doggy Dart"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_01"
data "CastAnimation" "skill_attack_power_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Animals_Dog_A_DoggyDart_Cast_01"
data "Memory Cost" "0"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyHoundDart_Fire_-1"
type "SkillData"
using "Projectile_EnemyHoundDart_Fire"
data "Level" "-1"

new entry "Projectile_EnemyBeetleDart"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "130"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "CreateSurface,1,,Blood,100;TargetCreateSurface,1,,Blood,100"
data "TargetRadius" "13"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "866b5b38-bfc3-452f-87e6-7fecf38892dc"
data "Icon" "Skill_Ranger_PoisonArrow"
data "DisplayName" "Projectile_EnemyBeetleDart_DisplayName"
data "DisplayNameRef" "Coagulated Spit"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Char_Animals_Beetle_A_Target_Blood_Prepare_01,KeepRot;"
data "CastAnimation" "skill_attack_power_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Animals_Beetle_A_Target_Blood_Cast_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyBeetleDart_-1"
type "SkillData"
using "Projectile_EnemyBeetleDart"
data "Level" "-1"

new entry "Projectile_EnemyBeetleDart_Poison"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "130"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "CreateSurface,1,,Poison,100;TargetCreateSurface,1,,Poison,100"
data "TargetRadius" "13"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "f2d5c247-4553-4022-a1c4-a62ab53d314f"
data "Icon" "Skill_Ranger_PoisonArrow"
data "DisplayName" "Projectile_EnemyBeetleDart_Poison_DisplayName"
data "DisplayNameRef" "Toxic Spit"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_throw_line_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_Cast_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyBeetleDart_Poison_-1"
type "SkillData"
using "Projectile_EnemyBeetleDart_Poison"
data "Level" "-1"

new entry "Projectile_EnemyVoidShard"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "3"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Physical"
data "TargetRadius" "13"
data "DeathType" "Physical"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "db532f3f-3d94-41a3-a3dc-4c43c4a898c7"
data "Icon" "itemUnknown"
data "DisplayName" "Projectile_EnemyVoidShard_DisplayName"
data "DisplayNameRef" "Void Shard"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Divine_Root_02,KeepRot"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Divine_Cast_Root_01;RS3_FX_Skills_Void_Divine_Cast_Hand_01:Jaw_Bone:cast"
data "Memory Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyVoidShard_-1"
type "SkillData"
using "Projectile_EnemyVoidShard"
data "Level" "-1"

new entry "Projectile_EnemyFire_Alan"
type "SkillData"
using "Projectile_StaffOfMagus"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "Requirement" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "DamageType" "Fire"
data "TargetRadius" "20"
data "DeathType" "Incinerate"
data "Template" "ff96a808-cf3d-4e39-92ae-6e7b3adadf26"
data "DisplayName" "Projectile_EnemyFire_Alan_DisplayName"
data "DisplayNameRef" "Harbinger's Wrath"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Throw_Line_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Prepare_Throw_Line_Root_01"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastEffect" "RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX"
data "Magic Cost" "0"

new entry "Projectile_EnemyFire_Alan_-1"
type "SkillData"
using "Projectile_EnemyFire_Alan"
data "Level" "-1"

new entry "Projectile_EnemyBloodSpit"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "160"
data "Damage Range" "10"
data "DamageType" "Magic"
data "SkillProperties" "CreateSurface,1,,BloodCursed,100;CURSED,20,2"
data "TargetRadius" "13"
data "DeathType" "Physical"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d47cf2f9-c38d-459c-aeeb-8356b0f877b2"
data "Icon" "unknown"
data "DisplayName" "Projectile_EnemyBloodSpit_DisplayName"
data "DisplayNameRef" "Blood Spit"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyBloodSpit_-1"
type "SkillData"
using "Projectile_EnemyBloodSpit"
data "Level" "-1"

new entry "Projectile_EnemyBloodSpit_Heart"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "160"
data "Damage Range" "10"
data "DamageType" "Magic"
data "SkillProperties" "CreateSurface,1,,BloodCursed,100;CURSED,20,2"
data "TargetRadius" "13"
data "DeathType" "Physical"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d47cf2f9-c38d-459c-aeeb-8356b0f877b2"
data "Icon" "unknown"
data "DisplayName" "Projectile_EnemyBloodSpit_Heart_DisplayName"
data "DisplayNameRef" "Blood Spit"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_BloodStorm_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_Root_01"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creatures_ElementalBlood_Blood_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyBloodSpit_Heart_-1"
type "SkillData"
using "Projectile_EnemyBloodSpit_Heart"
data "Level" "-1"

new entry "Projectile_EnemyOilSpit"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "180"
data "Damage Range" "10"
data "DamageType" "Magic"
data "SkillProperties" "CreateSurface,1,,OilCursed,100;CURSED,20,2"
data "TargetRadius" "13"
data "DeathType" "Physical"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "e34bf76c-87df-4c1c-bbb4-bc48a046ac5b"
data "Icon" "unknown"
data "DisplayName" "Projectile_EnemyOilSpit_DisplayName"
data "DisplayNameRef" "Oil Spit"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil;RS3_FX_Skills_Earth_Prepare_Shout_Root_01"
data "CastAnimation" "skill_cast_aoe_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01_Addon_Oil:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyOilSpit_-1"
type "SkillData"
using "Projectile_EnemyOilSpit"
data "Level" "-1"

new entry "Projectile_EnemyBloodSpit_Explo"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "250"
data "Damage Range" "10"
data "DamageType" "Magic"
data "SkillProperties" "CreateSurface,1,,BloodCursed,100;CURSED,20,2"
data "TargetRadius" "13"
data "AreaRadius" "4"
data "DeathType" "Physical"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d47cf2f9-c38d-459c-aeeb-8356b0f877b2"
data "Icon" "unknown"
data "DisplayName" "Projectile_EnemyBloodSpit_Explo_DisplayName"
data "DisplayNameRef" "Blood Explosion"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Combat_CorpseExplosion_Blood_01_Medium"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyBloodSpit_Explo_-1"
type "SkillData"
using "Projectile_EnemyBloodSpit_Explo"
data "Level" "-1"

new entry "Projectile_EnemyMadnessSquall_Explosion"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "70"
data "Damage Range" "5"
data "DamageType" "Magic"
data "SkillProperties" "MADNESS,100,2;CreateSurface,1,,BloodCursed,100;"
data "TargetRadius" "13"
data "AreaRadius" "4"
data "DeathType" "Physical"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d47cf2f9-c38d-459c-aeeb-8356b0f877b2"
data "Icon" "unknown"
data "DisplayName" "Projectile_EnemyMadnessSquall_Explosion_DisplayName"
data "DisplayNameRef" "| Madness Squall |"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Combat_CorpseExplosion_Blood_01_Medium"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyMadnessSquall_Explosion_-1"
type "SkillData"
using "Projectile_EnemyMadnessSquall_Explosion"
data "Level" "-1"

new entry "Projectile_Quest_KrakenRay"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "140"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "CreateSurface,4,,FireCursed,100;BURNING,20,2"
data "TargetRadius" "22"
data "AreaRadius" "4"
data "DeathType" "Incinerate"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "8c66e261-b981-4b6c-8938-3783f7d73c18"
data "IgnoreVisionBlock" "Yes"
data "Icon" "unknown"
data "DisplayName" "Projectile_Quest_KrakenRay_DisplayName"
data "DisplayNameRef" "Primordial Fire"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Hand_04:Dummy_FX_01"
data "CastAnimation" "skill_cast_beam_fire_01_cast"
data "CastTextEvent" "beamcast"
data "CastEffect" "RS3_FX_Char_Creatures_KrakenRay_Cast_MouthFire_02:Dummy_CastFX;RS3_FX_Char_Creatures_KrakenRay_Cast_MouthFire_01:Dummy_CastFX:beamcast;RS3_FX_Char_Creatures_KrakenRay_Cast_HeadLightOrange_01:Dummy_FX_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Quest_KrakenRay_-1"
type "SkillData"
using "Projectile_Quest_KrakenRay"
data "Level" "-1"

new entry "Projectile_Quest_KrakenRay_Poison"
type "SkillData"
using "Projectile_Quest_KrakenRay"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "DamageType" "Poison"
data "SkillProperties" "CreateSurface,4,,PoisonCursed,100;POISONED,20,2"
data "Template" "9bb14a2b-d931-4a41-ba21-7b24fe3cc490"
data "DisplayName" "Projectile_Quest_KrakenRay_Poison_DisplayName"
data "DisplayNameRef" "Breath from the Depths"
data "PrepareEffect" ""
data "CastEffect" "RS3_FX_Char_Creatures_KrakenRay_Cast_MouthPoison_02:Dummy_CastFX;RS3_FX_Char_Creatures_KrakenRay_Cast_MouthPoison_01:Dummy_CastFX:precast;RS3_FX_Char_Creatures_KrakenRay_Cast_HeadLightGreen_01:Dummy_FX_01"

new entry "Projectile_Quest_KrakenRay_Poison_-1"
type "SkillData"
using "Projectile_Quest_KrakenRay_Poison"
data "Level" "-1"

new entry "Projectile_Quest_KrakenRay_Lightning"
type "SkillData"
using "Projectile_Quest_KrakenRay"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "DamageType" "Air"
data "SkillProperties" "CreateSurface,4,,WaterCloudElectrified,100;SHOCKED,20,2"
data "Template" "ca8138e1-d20d-4897-848f-2aecee4d068a"
data "DisplayName" "Projectile_Quest_KrakenRay_Lightning_DisplayName"
data "DisplayNameRef" "Immemorial Thunder"
data "PrepareEffect" "RS3_FX_Char_Creatures_Giant_Insect_Lightning_Prepare_01:Dummy_FX_01"
data "CastEffect" "RS3_FX_Char_Creatures_KrakenRay_Cast_MouthLightning_01B:Dummy_CastFX;RS3_FX_Char_Creatures_KrakenRay_Cast_MouthLightning_01:Dummy_CastFX:beamcast;RS3_FX_Char_Creatures_KrakenRay_Cast_MouthLightning_02:Dummy_CastFX:precast;RS3_FX_Char_Creatures_KrakenRay_Cast_HeadLightLightning_01:Dummy_FX_01"

new entry "Projectile_Quest_KrakenRay_Lightning_-1"
type "SkillData"
using "Projectile_Quest_KrakenRay_Lightning"
data "Level" "-1"

new entry "Projectile_Quest_KrakenRay_Water"
type "SkillData"
using "Projectile_Quest_KrakenRay"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "DamageType" "Water"
data "SkillProperties" "CreateSurface,4,,WaterCursed,100;WET,100,2"
data "Template" "19fc296e-f62d-407a-a8a0-a6818efe32dd"
data "DisplayName" "Projectile_Quest_KrakenRay_Water_DisplayName"
data "DisplayNameRef" "Abyssal Waters"
data "PrepareEffect" ""
data "CastEffect" "RS3_FX_Char_Creatures_KrakenRay_Cast_MouthWater_02:Dummy_CastFX;RS3_FX_Char_Creatures_KrakenRay_Cast_MouthWater_01:Dummy_CastFX:precast;RS3_FX_Char_Creatures_KrakenRay_Cast_HeadLightBlue_01:Dummy_FX_01"

new entry "Projectile_Quest_KrakenRay_Water_-1"
type "SkillData"
using "Projectile_Quest_KrakenRay_Water"
data "Level" "-1"

new entry "Projectile_QUEST_Grenade_Lute"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "No"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "TargetRadius" "1"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "Yes"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "48310d65-6877-4859-b17e-a154bee2439c"
data "Icon" "Item_WPN_Tool_Lute_A"
data "DisplayName" "Projectile_QUEST_Grenade_Lute_DisplayName"
data "DisplayNameRef" "| Lute  |"
data "Description" "Projectile_QUEST_Grenade_Lute_Description"
data "DescriptionRef" "| Play the Lute |"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "CastAnimation" "Guitarsmash_01"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_MagicalLute_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "57f30440-3140-4a23-881f-a6fc7dba8e2e"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"
data "SpawnLifetime" "-1"

new entry "Projectile_QUEST_Grenade_Lute_-1"
type "SkillData"
using "Projectile_QUEST_Grenade_Lute"
data "Level" "-1"

new entry "Projectile_QUEST_Grenade_MagicalLute"
type "SkillData"
using "Projectile_QUEST_Grenade_Lute"
data "ForGameMaster" "No"
data "SkillProperties" "CreateSurface,1,,Fire,100;"
data "Template" "67bdfb88-1fd4-4eba-8968-f017894e37fc"
data "DisplayName" "Projectile_QUEST_Grenade_MagicalLute_DisplayName"
data "DisplayNameRef" "| Magical Lute  |"
data "MovingObject" "07fa3c7c-3c9e-40ed-ac45-bfb9058db28c"
data "ProjectileType" "Grenade"

new entry "Projectile_QUEST_Grenade_MagicalLute_-1"
type "SkillData"
using "Projectile_QUEST_Grenade_MagicalLute"
data "Level" "-1"

new entry "Projectile_Grenade_ArmorPiercing"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "TargetRadius" "13"
data "DeathType" "Piercing"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d646f7cb-689f-4110-bbd4-27104e62daf0"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_ArmorPiercing"
data "DisplayName" "Projectile_Grenade_ArmorPiercing_DisplayName"
data "DisplayNameRef" "Armor-Piercing Grenade"
data "Description" "Projectile_Grenade_ArmorPiercing_Description"
data "DescriptionRef" "Releases shards that do [1] damage and that may break armour, in a radius of [2]!"
data "StatsDescriptionParams" "Damage;ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_ArmorPiercing_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_ArmorPiercing_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "e057dc4a-3921-4740-a5ac-a4ca6a7a32f7"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_ArmorPiercing_-1"
type "SkillData"
using "Projectile_Grenade_ArmorPiercing"
data "Level" "-1"

new entry "Projectile_Grenade_Nailbomb"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "BLEEDING,100,3"
data "TargetRadius" "13"
data "DeathType" "Physical"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "7c3561a5-5b02-4832-a15d-fd95f926866b"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Nailbomb"
data "DisplayName" "Projectile_Grenade_Nailbomb_DisplayName"
data "DisplayNameRef" "Nailbomb Grenade"
data "Description" "Projectile_Grenade_Nailbomb_Description"
data "DescriptionRef" "An explosive filled with nails that do [1] damage and may inflict bleeding to everyone in a [2] radius."
data "StatsDescriptionParams" "Damage;ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_NailBomb_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_NailBomb_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "c2dac4cd-724b-4179-b72b-84e0d9ffa7a1"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_Nailbomb_-1"
type "SkillData"
using "Projectile_Grenade_Nailbomb"
data "Level" "-1"

new entry "Projectile_Grenade_Flashbang"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "BLIND,100,2"
data "TargetRadius" "13"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ea29a749-de0b-44a8-acb8-f23799da7076"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Flashbang"
data "DisplayName" "Projectile_Grenade_Flashbang_DisplayName"
data "DisplayNameRef" "Flashbang Grenade"
data "Description" "Projectile_Grenade_Flashbang_Description"
data "DescriptionRef" "A flashbang can inflict blind in a [1] radius."
data "StatsDescriptionParams" "ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_FlashBang_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_FlashBang_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "a71888d9-9d3f-4004-96c3-bbc1a158c3f6"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_Flashbang_-1"
type "SkillData"
using "Projectile_Grenade_Flashbang"
data "Level" "-1"

new entry "Projectile_Grenade_Molotov"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,3;CreateSurface,2,,Fire,100;"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "f9cca685-1e6a-45d8-bcaa-b27dbbf4b70f"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Molotov"
data "DisplayName" "Projectile_Grenade_Molotov_DisplayName"
data "DisplayNameRef" "Molotov Grenade"
data "Description" "Projectile_Grenade_Molotov_Description"
data "DescriptionRef" "This harmless looking bottle deals [1] damage in a [2] radius."
data "StatsDescriptionParams" "Damage;ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Molotov_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Molotov_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "5208b121-64fa-4704-8924-c61c576e1ac5"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_Molotov_-1"
type "SkillData"
using "Projectile_Grenade_Molotov"
data "Level" "-1"

new entry "Projectile_Grenade_CursedMolotov"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Damage Multiplier" "120"
data "Damage Range" "30"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,3;CreateSurface,2,,FireCursed,100;"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "f9cca685-1e6a-45d8-bcaa-b27dbbf4b70f"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Molotov"
data "DisplayName" "Projectile_Grenade_CursedMolotov_DisplayName"
data "DisplayNameRef" "Cursed Firestorm Grenade"
data "Description" "Projectile_Grenade_CursedMolotov_Description"
data "DescriptionRef" "This cursed bottle deals [1] damage in a [2] radius and creates a cursed fire surface."
data "StatsDescriptionParams" "Damage;ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Molotov_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Molotov_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "4f63b088-f686-4e09-8c0f-16df6504f0ea"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_CursedMolotov_-1"
type "SkillData"
using "Projectile_Grenade_CursedMolotov"
data "Level" "-1"

new entry "Projectile_Grenade_Love"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "CHARMED,100,2"
data "TargetRadius" "13"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "9303b480-a822-4970-af22-05a7fb7de183"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Love"
data "DisplayName" "Projectile_Grenade_Love_DisplayName"
data "DisplayNameRef" "Love Grenade"
data "Description" "Projectile_Grenade_Love_Description"
data "DescriptionRef" "Will try to charm all in a [1] radius."
data "StatsDescription" "Projectile_Grenade_Love_StatsDescription"
data "StatsDescriptionRef" "Charmed status temporarily turns a target's allegiance around."
data "StatsDescriptionParams" "ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Love_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Love_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "22cd2247-45d7-432c-93bd-782777af3b33"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_Love_-1"
type "SkillData"
using "Projectile_Grenade_Love"
data "Level" "-1"

new entry "Projectile_Grenade_MindMaggot"
type "SkillData"
using "Projectile_Grenade_Love"
data "ForGameMaster" "No"
data "SkillProperties" "CHARMED,100,4"
data "ExplodeRadius" "8"
data "Template" "9762e2d5-f94e-42a8-beab-fab1228ee3af"
data "Icon" "Item_GRN_MindMaggots"
data "DisplayName" "Projectile_Grenade_MindMaggot_DisplayName"
data "DisplayNameRef" "Mind Maggot Grenade"
data "PrepareEffect" "RS3_FX_Skills_Grenades_MindMaggot_Prepare_01:Dummy_R_Hand"
data "CastEffect" "RS3_FX_Skills_Grenades_MindMaggot_Cast_01:Dummy_R_Hand"
data "MovingObject" "2b8f5417-b1f4-4978-983b-a59dc67d903f"
data "ProjectileType" "Grenade"

new entry "Projectile_Grenade_MindMaggot_-1"
type "SkillData"
using "Projectile_Grenade_MindMaggot"
data "Level" "-1"

new entry "Projectile_Grenade_ChemicalWarfare"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "DISEASED,100,4"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "b40a9e6c-bfe3-40f0-ba06-5eee6a1cc597"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_ChemicalWarfare"
data "DisplayName" "Projectile_Grenade_ChemicalWarfare_DisplayName"
data "DisplayNameRef" "Chemical Warfare Grenade"
data "Description" "Projectile_Grenade_ChemicalWarfare_Description"
data "DescriptionRef" "|Reduces Magic Armour by [1] and sets Diseased, which reduces Constitution and damage.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Poison_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Poison_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "bdff5d65-29ef-425c-9096-a119e4de228f"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_ChemicalWarfare_-1"
type "SkillData"
using "Projectile_Grenade_ChemicalWarfare"
data "Level" "-1"

new entry "Projectile_Grenade_Terror"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "FEAR,100,1"
data "TargetRadius" "13"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ee9bdfef-95c1-4cc2-9322-2950f57b8ff7"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Terror"
data "DisplayName" "Projectile_Grenade_Terror_DisplayName"
data "DisplayNameRef" "Terror Grenade"
data "Description" "Projectile_Grenade_Terror_Description"
data "DescriptionRef" "A grenade so terrific, it can scare off enemies in a [1] radius."
data "StatsDescriptionParams" "ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Terror_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Terror_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "cbdc1f53-1acf-4288-bdb2-3ab085d27f29"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_Terror_-1"
type "SkillData"
using "Projectile_Grenade_Terror"
data "Level" "-1"

new entry "Projectile_Grenade_Ice"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Freeze;CHILLED,100,2;CreateSurface,2,,WaterFrozen,25;"
data "TargetRadius" "13"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "a4814907-719c-4b8d-a969-f03877b583f9"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Ice"
data "DisplayName" "Projectile_Grenade_Ice_DisplayName"
data "DisplayNameRef" "Frost Grenade"
data "Description" "Projectile_Grenade_Ice_Description"
data "DescriptionRef" "This grenade unleashes a chemical reaction that does [1] damage in a [2] radius and can freeze all in range."
data "StatsDescription" "Projectile_Grenade_Ice_StatsDescription"
data "StatsDescriptionRef" "Frozen makes target unable to move or act, but target gains armor and fire resistance."
data "StatsDescriptionParams" "Damage;ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Frost_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Frost_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "a16947e3-5f2f-42c7-b05b-7cdaeb204d28"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_Ice_-1"
type "SkillData"
using "Projectile_Grenade_Ice"
data "Level" "-1"

new entry "Projectile_Grenade_BlessedIce"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "CreateSurface,2,,WaterFrozenBlessed,100;"
data "TargetRadius" "13"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "a4814907-719c-4b8d-a969-f03877b583f9"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Ice"
data "DisplayName" "Projectile_Grenade_BlessedIce_DisplayName"
data "DisplayNameRef" "Blessed Ice Grenade"
data "Description" "Projectile_Grenade_BlessedIce_Description"
data "DescriptionRef" "This grenade creates a blessed ice surface."
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Frost_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Frost_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "4b70b9dc-ac99-415c-bfc8-15cd6dc9aa7d"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_BlessedIce_-1"
type "SkillData"
using "Projectile_Grenade_BlessedIce"
data "Level" "-1"

new entry "Projectile_Grenade_Holy"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "HolyGrenadeHeal,100,1"
data "TargetRadius" "13"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "574d658a-9e22-4f91-a0fd-8be4b69fac04"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Holy"
data "DisplayName" "Projectile_Grenade_Holy_DisplayName"
data "DisplayNameRef" "Holy Hand Grenade"
data "Description" "Projectile_Grenade_Holy_Description"
data "DescriptionRef" "The Holy Hand Grenade will significantly heal everyone in a [1] radius."
data "StatsDescriptionParams" "ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Healing_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Healing_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "f7ecad76-b074-4164-a99f-9262d3cd66db"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_Holy_-1"
type "SkillData"
using "Projectile_Grenade_Holy"
data "Level" "-1"

new entry "Projectile_Grenade_Tremor"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "Damage Range" "20"
data "DamageType" "Earth"
data "SkillProperties" "KNOCKED_DOWN,100,1"
data "TargetRadius" "13"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "c15527ac-ed8e-4b9d-b0a0-32cc9a1ff680"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Tremor"
data "DisplayName" "Projectile_Grenade_Tremor_DisplayName"
data "DisplayNameRef" "Tremor Grenade"
data "Description" "Projectile_Grenade_Tremor_Description"
data "DescriptionRef" "A grenade that magically induces seismicity, causing [1] damage to all within a [2] range."
data "StatsDescription" "Projectile_Grenade_Tremor_StatsDescription"
data "StatsDescriptionRef" "Knockdown makes target unable to move or act."
data "StatsDescriptionParams" "Damage;ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Stone_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Stone_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "220f7257-faa9-4bc4-903b-ae52765948ea"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_Tremor_-1"
type "SkillData"
using "Projectile_Grenade_Tremor"
data "Level" "-1"

new entry "Projectile_Grenade_Taser"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "SHOCKED,100,2;Electrify"
data "TargetRadius" "13"
data "DeathType" "Electrocution"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "6f83fa7a-5cba-4709-8400-0ca0a13bb09b"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_Taser"
data "DisplayName" "Projectile_Grenade_Taser_DisplayName"
data "DisplayNameRef" "Taser Grenade"
data "Description" "Projectile_Grenade_Taser_Description"
data "DescriptionRef" "Stun targets in a [2] radius and deal [1] damage to them."
data "StatsDescription" "Projectile_Grenade_Taser_StatsDescription"
data "StatsDescriptionRef" "Stunned makes target unable to move or act."
data "StatsDescriptionParams" "Damage;ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Shock_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Shock_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "29373e1d-5f91-490e-89dd-747042a1d6c7"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_Taser_-1"
type "SkillData"
using "Projectile_Grenade_Taser"
data "Level" "-1"

new entry "Projectile_Grenade_WaterBalloon"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "CreateSurface,3,,Water,100;Douse;WET,100,2"
data "TargetRadius" "13"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "7db32a66-52f5-4e01-87e8-1acc15cdff37"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_WaterBalloon"
data "DisplayName" "Projectile_Grenade_WaterBalloon_DisplayName"
data "DisplayNameRef" "Water Balloon"
data "Description" "Projectile_Grenade_WaterBalloon_Description"
data "DescriptionRef" "Creates a small water surface with a [1] radius."
data "StatsDescriptionParams" "ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_WaterBalloon_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_WaterBalloon_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "ee4b83e0-b2dc-4880-a974-af7742e6e960"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_WaterBalloon_-1"
type "SkillData"
using "Projectile_Grenade_WaterBalloon"
data "Level" "-1"

new entry "Projectile_Grenade_WaterBlessedBalloon"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "CreateSurface,3,,WaterBlessed,100;Douse;WET,100,2"
data "TargetRadius" "13"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "7db32a66-52f5-4e01-87e8-1acc15cdff37"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_WaterBalloon"
data "DisplayName" "Projectile_Grenade_WaterBlessedBalloon_DisplayName"
data "DisplayNameRef" "Blessed Water Balloon"
data "Description" "Projectile_Grenade_WaterBlessedBalloon_Description"
data "DescriptionRef" "Creates a small blessed water surface with a [1] radius."
data "StatsDescriptionParams" "ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_WaterBalloon_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_WaterBalloon_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "40ce7ae0-d0a9-4d76-b638-4bbd2814075f"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_WaterBlessedBalloon_-1"
type "SkillData"
using "Projectile_Grenade_WaterBlessedBalloon"
data "Level" "-1"

new entry "Projectile_Grenade_SmokeBomb"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "CreateSurface,3,,SmokeCloud,100;"
data "TargetRadius" "13"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "!Character;!Item;!Dead"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "593601b9-4a1a-4b6d-8e27-73a96865619b"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_SmokeBomb"
data "DisplayName" "Projectile_Grenade_SmokeBomb_DisplayName"
data "DisplayNameRef" "Smoke Grenade"
data "Description" "Projectile_Grenade_SmokeBomb_Description"
data "DescriptionRef" "Creates a smoke curtain with a 4m radius."
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_Smoke_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_Smoke_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "0c16cc46-26f9-4c07-b334-7905a10591ea"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_SmokeBomb_-1"
type "SkillData"
using "Projectile_Grenade_SmokeBomb"
data "Level" "-1"

new entry "Projectile_Grenade_MustardGas"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "CreateSurface,2,,PoisonCloud,100;POISONED,100,2"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "40eb6b5d-43a3-458a-95bf-c3156869c005"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_MustardGas"
data "DisplayName" "Projectile_Grenade_MustardGas_DisplayName"
data "DisplayNameRef" "Poison Cloud Grenade"
data "Description" "Projectile_Grenade_MustardGas_Description"
data "DescriptionRef" "Creates a poison cloud with a 4m radius."
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_MustardGas_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_MustardGas_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "2cba3327-1650-4749-89ce-daeb6139aa17"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_MustardGas_-1"
type "SkillData"
using "Projectile_Grenade_MustardGas"
data "Level" "-1"

new entry "Projectile_Grenade_OilFlask"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "CreateSurface,2,,Oil,100"
data "TargetRadius" "13"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "No"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "6373ac9c-7ad4-4e61-8d2f-3031ee96832f"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_OilFlask"
data "DisplayName" "Projectile_Grenade_OilFlask_DisplayName"
data "DisplayNameRef" "Oil Flask"
data "Description" "Projectile_Grenade_OilFlask_Description"
data "DescriptionRef" "Creates a small oil puddle with a 1m radius."
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_OilFlask_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_OilFlask_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "54b64fbb-86bf-4f8d-a5c3-a25eac3f8d9d"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_OilFlask_-1"
type "SkillData"
using "Projectile_Grenade_OilFlask"
data "Level" "-1"

new entry "Projectile_Grenade_BlessedOilFlask"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "CreateSurface,2,,OilBlessed,100"
data "TargetRadius" "13"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "6373ac9c-7ad4-4e61-8d2f-3031ee96832f"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_OilFlask"
data "DisplayName" "Projectile_Grenade_BlessedOilFlask_DisplayName"
data "DisplayNameRef" "Blessed Oil Flask"
data "Description" "Projectile_Grenade_BlessedOilFlask_Description"
data "DescriptionRef" "Creates a blessed oil puddle with a 1m radius."
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_OilFlask_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_OilFlask_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "d44fa069-7708-4c0f-a924-f66a75802113"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_BlessedOilFlask_-1"
type "SkillData"
using "Projectile_Grenade_BlessedOilFlask"
data "Level" "-1"

new entry "Projectile_Grenade_PoisonFlask"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "CreateSurface,2,,Poison,100;POISONED,100,2"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "f0c082a2-e600-4aed-821b-72d82d068e15"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_PoisonFlask"
data "DisplayName" "Projectile_Grenade_PoisonFlask_DisplayName"
data "DisplayNameRef" "Poison Flask"
data "Description" "Projectile_Grenade_PoisonFlask_Description"
data "DescriptionRef" "Creates a small ooze surface with a 1m radius."
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_PoisonFlask_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_PoisonFlask_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "6409a204-1ad0-4082-89b9-1edca837da2a"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_PoisonFlask_-1"
type "SkillData"
using "Projectile_Grenade_PoisonFlask"
data "Level" "-1"

new entry "Projectile_Grenade_CursedPoisonFlask"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "Damage Range" "30"
data "DamageType" "Poison"
data "SkillProperties" "CreateSurface,2,,PoisonCursed,100;POISONED,100,2"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "f0c082a2-e600-4aed-821b-72d82d068e15"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_GRN_PoisonFlask"
data "DisplayName" "Projectile_Grenade_CursedPoisonFlask_DisplayName"
data "DisplayNameRef" "Cursed Poison Flask"
data "Description" "Projectile_Grenade_CursedPoisonFlask_Description"
data "DescriptionRef" "Creates a cursed poison surface and deals [1] damage."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_PoisonFlask_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastAnimationCheck" "Distance"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_PoisonFlask_Cast_01:Dummy_R_Hand"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "No"
data "MovingObject" "f216b8d2-4158-4ce6-b8c9-15e920a6add4"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"

new entry "Projectile_Grenade_CursedPoisonFlask_-1"
type "SkillData"
using "Projectile_Grenade_CursedPoisonFlask"
data "Level" "-1"

new entry "Projectile_Quest_Arx_Groom_CursedPoisonFlask"
type "SkillData"
using "Projectile_Grenade_CursedPoisonFlask"
data "ForGameMaster" "No"
data "Cooldown" "1"

new entry "Projectile_Quest_Arx_Groom_CursedPoisonFlask_-1"
type "SkillData"
using "Projectile_Quest_Arx_Groom_CursedPoisonFlask"
data "Level" "-1"

new entry "Projectile_FireArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,1;Ignite;CreateSurface,2,,Fire,100;"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "9ed3c555-d1c8-418c-ad27-22f147145148"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Fire_A"
data "DisplayName" "Projectile_FireArrow_DisplayName"
data "DisplayNameRef" "Fire Arrow"
data "Description" "Projectile_FireArrow_Description"
data "DescriptionRef" "Burn stuff. Deals [1] damage."
data "StatsDescription" "Projectile_FireArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Fire_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Fire_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_FireArrow_-1"
type "SkillData"
using "Projectile_FireArrow"
data "Level" "-1"

new entry "Projectile_ExplosionArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,1;TargetCreateSurface,1,,ExplosionCloud,100;Ignite;CreateSurface,2,,Fire,100;"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d24ae62b-a02a-4c2c-8057-8037d3caf851"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Explosive_A"
data "DisplayName" "Projectile_ExplosionArrow_DisplayName"
data "DisplayNameRef" "Explosive Arrow"
data "Description" "Projectile_ExplosionArrow_Description"
data "DescriptionRef" "Does [1] damage to all within [2] from impact."
data "StatsDescription" "Projectile_ExplosionArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage;ExplodeRadius"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Explosive_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Explosive_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_ExplosionArrow_-1"
type "SkillData"
using "Projectile_ExplosionArrow"
data "Level" "-1"

new entry "Projectile_FreezingArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "DamageType" "Water"
data "SkillProperties" "Freeze;CHILLED,100,2;CreateSurface,2,,WaterFrozen,25;"
data "TargetRadius" "13"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "c93629e4-021d-4e24-b128-45011e11ab1f"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Freezing_A"
data "DisplayName" "Projectile_FreezingArrow_DisplayName"
data "DisplayNameRef" "Freezing Arrow"
data "Description" "Projectile_FreezingArrow_Description"
data "DescriptionRef" "Can freeze a target and does [1] damage."
data "StatsDescription" "Projectile_FreezingArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Freezing_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Freezing_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_FreezingArrow_-1"
type "SkillData"
using "Projectile_FreezingArrow"
data "Level" "-1"

new entry "Projectile_WaterArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "DamageType" "Water"
data "SkillProperties" "WET,100,2;CreateSurface,2,,Water,100;Douse"
data "TargetRadius" "13"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "690f3594-c53e-425b-a2a0-26ad710587d4"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Water_A"
data "DisplayName" "Projectile_WaterArrow_DisplayName"
data "DisplayNameRef" "Water Arrow"
data "Description" "Projectile_WaterArrow_Description"
data "DescriptionRef" "Puts out fires or deals [1] damage."
data "StatsDescription" "Projectile_WaterArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Water_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Water_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_WaterArrow_-1"
type "SkillData"
using "Projectile_WaterArrow"
data "Level" "-1"

new entry "Projectile_CursedFireArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "Damage Range" "30"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,1;Ignite;CreateSurface,2,,FireCursed,100;"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "9ed3c555-d1c8-418c-ad27-22f147145148"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Fire_A"
data "DisplayName" "Projectile_CursedFireArrow_DisplayName"
data "DisplayNameRef" "Cursed Fire Arrow"
data "Description" "Projectile_CursedFireArrow_Description"
data "DescriptionRef" "Burn stuff. Deals [1] damage. Creates cursed fire surface."
data "StatsDescription" "Projectile_CursedFireArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Fire_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Fire_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_CursedFireArrow_-1"
type "SkillData"
using "Projectile_CursedFireArrow"
data "Level" "-1"

new entry "Projectile_BlessedWaterArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "SkillProperties" "HEALING,100,2;CreateSurface,2,,WaterBlessed,100;Douse"
data "TargetRadius" "13"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "690f3594-c53e-425b-a2a0-26ad710587d4"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Water_A"
data "DisplayName" "Projectile_BlessedWaterArrow_DisplayName"
data "DisplayNameRef" "Blessed Water Arrow"
data "Description" "Projectile_BlessedWaterArrow_Description"
data "DescriptionRef" "Puts out fires, heals characters, creates blessed water surfaces."
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Water_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Water_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_BlessedWaterArrow_-1"
type "SkillData"
using "Projectile_BlessedWaterArrow"
data "Level" "-1"

new entry "Projectile_SlowDownArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "DamageType" "Physical"
data "SkillProperties" "SLOWED,100,2"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "259313de-afd3-4d26-81eb-e7c747ab2869"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Slowdown_A"
data "DisplayName" "Projectile_SlowDownArrow_DisplayName"
data "DisplayNameRef" "Sticky Arrow"
data "Description" "Projectile_SlowDownArrow_Description"
data "DescriptionRef" "Slows down a target and deals [1] damage."
data "StatsDescription" "Projectile_SlowDownArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Slowdown_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Slowdown_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_SlowDownArrow_-1"
type "SkillData"
using "Projectile_SlowDownArrow"
data "Level" "-1"

new entry "Projectile_StunningArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "DamageType" "Air"
data "SkillProperties" "Electrify;SHOCKED,100,1"
data "TargetRadius" "13"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "7948db18-90ec-4863-9407-346f8e428701"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Stunning_A"
data "DisplayName" "Projectile_StunningArrow_DisplayName"
data "DisplayNameRef" "Stunning Arrow"
data "Description" "Projectile_StunningArrow_Description"
data "DescriptionRef" "Stuns a target. Deals [1] damage when targeted at a character."
data "StatsDescription" "Projectile_StunningArrow_StatsDescription"
data "StatsDescriptionRef" "Stunned makes target unable to move or act.<br>Damage dealt depends on your weapon's damage rating.<br>Can target some surfaces and clouds to electrify them."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Stunning_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Stunning_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_StunningArrow_-1"
type "SkillData"
using "Projectile_StunningArrow"
data "Level" "-1"

new entry "Projectile_SteamCloudArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "DamageType" "Water"
data "SkillProperties" "CreateSurface,3,,WaterCloud,100;WET,100,2;Douse"
data "TargetRadius" "13"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "eb9ca525-e430-4d8a-a4aa-f1edb7e3a5d6"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Steam_Cloud_A"
data "DisplayName" "Projectile_SteamCloudArrow_DisplayName"
data "DisplayNameRef" "Steam Arrow"
data "Description" "Projectile_SteamCloudArrow_Description"
data "DescriptionRef" "Creates a steam cloud. When targeting a character, deals [1] damage."
data "StatsDescription" "Projectile_SteamCloudArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_SteamCloud_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_SteamCloud_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_SteamCloudArrow_-1"
type "SkillData"
using "Projectile_SteamCloudArrow"
data "Level" "-1"

new entry "Projectile_SmokescreenArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "0"
data "DamageType" "None"
data "SkillProperties" "CreateSurface,3,,SmokeCloud"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "71d30aee-40d8-4cad-b7d4-87eb6502ca37"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_SmokeScreen_A"
data "DisplayName" "Projectile_SmokescreenArrow_DisplayName"
data "DisplayNameRef" "Smokescreen Arrow"
data "Description" "Projectile_SmokescreenArrow_Description"
data "DescriptionRef" "Target terrain to create a smokescreen. Deals no damage."
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_SmokeScreen_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_SmokeScreen_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_SmokescreenArrow_-1"
type "SkillData"
using "Projectile_SmokescreenArrow"
data "Level" "-1"

new entry "Projectile_StaticCloudArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "DamageType" "Air"
data "SkillProperties" "CreateSurface,2,,WaterCloudElectrified,100;Electrify"
data "TargetRadius" "13"
data "DeathType" "Electrocution"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "b99a0c6a-a244-4bc8-8a84-e0c74b47696d"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Static_Cloud_A"
data "DisplayName" "Projectile_StaticCloudArrow_DisplayName"
data "DisplayNameRef" "Static Cloud Arrow"
data "Description" "Projectile_StaticCloudArrow_Description"
data "DescriptionRef" "Creates a static cloud that sets Stun. When targeting a character, deals [1] damage."
data "StatsDescription" "Projectile_StaticCloudArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_StaticCloud_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_StaticCloud_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_StaticCloudArrow_-1"
type "SkillData"
using "Projectile_StaticCloudArrow"
data "Level" "-1"

new entry "Projectile_SilverArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "200"
data "DamageType" "Corrosive"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "cd16cdc6-16ca-42ea-960e-d6ee53c0e7cc"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Silver_A"
data "DisplayName" "Projectile_SilverArrow_DisplayName"
data "DisplayNameRef" "Silver Arrow"
data "Description" "Projectile_SilverArrow_Description"
data "DescriptionRef" "Destroys [1]."
data "StatsDescription" "Projectile_SilverArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Silver_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Silver_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_SilverArrow_-1"
type "SkillData"
using "Projectile_SilverArrow"
data "Level" "-1"

new entry "Projectile_BleedingArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "DamageType" "Physical"
data "SkillProperties" "BLEEDING,100,3"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "b4a29e32-46e5-4a2f-b461-0a3bc923b447"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Bleeding_A"
data "DisplayName" "Projectile_BleedingArrow_DisplayName"
data "DisplayNameRef" "Bleeding Arrow"
data "Description" "Projectile_BleedingArrow_Description"
data "DescriptionRef" "Inflicts bleeding and deals [1] damage."
data "StatsDescription" "Projectile_BleedingArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_BleedingArrow_-1"
type "SkillData"
using "Projectile_BleedingArrow"
data "Level" "-1"

new entry "Projectile_KnockedOutArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "DamageType" "Physical"
data "SkillProperties" "KNOCKED_DOWN,100,1"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "a9e3a64d-a1fb-4e8b-a090-408f02786707"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_KO_A"
data "DisplayName" "Projectile_KnockedOutArrow_DisplayName"
data "DisplayNameRef" "Knock Out Arrow"
data "Description" "Projectile_KnockedOutArrow_Description"
data "DescriptionRef" "Can knock down a target and deals [1] damage."
data "StatsDescription" "Projectile_KnockedOutArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_KnockDown_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_KnockDown_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_KnockedOutArrow_-1"
type "SkillData"
using "Projectile_KnockedOutArrow"
data "Level" "-1"

new entry "Projectile_PoisonedCloudArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,2;CreateSurface,2,,PoisonCloud,100;"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "91b0be70-974d-4106-aa2d-ef644c2e6e5e"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Poison_Cloud_A"
data "DisplayName" "Projectile_PoisonedCloudArrow_DisplayName"
data "DisplayNameRef" "Poison Cloud Arrow"
data "Description" "Projectile_PoisonedCloudArrow_Description"
data "DescriptionRef" "Creates a poisonous cloud. When targeting a character, deals [1] damage."
data "StatsDescription" "Projectile_PoisonedCloudArrow_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_PoisonCloud_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_PoisonCloud_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_PoisonedCloudArrow_-1"
type "SkillData"
using "Projectile_PoisonedCloudArrow"
data "Level" "-1"

new entry "Projectile_CharmingArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "0"
data "DamageType" "Physical"
data "SkillProperties" "CHARMED,100,1"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "3716a9c9-8cc8-4b13-99dd-f832c30ea5bd"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Charming_A"
data "DisplayName" "Projectile_CharmingArrow_DisplayName"
data "DisplayNameRef" "Charming Arrow"
data "Description" "Projectile_CharmingArrow_Description"
data "DescriptionRef" "Charms a target."
data "StatsDescription" "Projectile_CharmingArrow_StatsDescription"
data "StatsDescriptionRef" "Charmed status temporarily turns a target's allegiance around."
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Charming_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Charming_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_CharmingArrow_-1"
type "SkillData"
using "Projectile_CharmingArrow"
data "Level" "-1"

new entry "Projectile_PoisonArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "70"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,3;CreateSurface,2,,Poison,100"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Poison_A"
data "DisplayName" "Projectile_PoisonArrow_DisplayName"
data "DisplayNameRef" "Poison Arrow"
data "Description" "Projectile_PoisonArrow_Description"
data "DescriptionRef" "Can poison a target. Does [1] damage."
data "StatsDescription" "Projectile_PoisonArrow_StatsDescription"
data "StatsDescriptionRef" "Poisoned deals poison damage over time.<br>Can target terrain to create ooze surface.<br>Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Arrow_Poison_Prepare_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Arrow_Poison_Cast_01:Dummy_ArrowFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_PoisonArrow_-1"
type "SkillData"
using "Projectile_PoisonArrow"
data "Level" "-1"

new entry "Projectile_DebuffAllArrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "RangedWeapon"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "DamageType" "Magic"
data "SkillProperties" "CONSUME,100,-1,SKILLBOOST_DebuffAll"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "IgnoreVisionBlock" "Yes"
data "Icon" "Item_WPN_Arrow_Debuf_All_A"
data "DisplayName" "Projectile_DebuffAllArrow_DisplayName"
data "DisplayNameRef" "Cursing Arrow"
data "Description" "Projectile_DebuffAllArrow_Description"
data "DescriptionRef" "Lowers all of your target's primary stats. Does [1] damage."
data "StatsDescription" "Projectile_DebuffAllArrow_StatsDescription"
data "StatsDescriptionRef" "Duration: 2 turns<br>Strength: [2]<br>Dexterity: [3]<br>Intelligence: [4]<br>Constitution: [5]<br>Speed: [6]<br>Perception: [7]<br>Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage;Potion:SKILLBOOST_DebuffAll:Strength;Potion:SKILLBOOST_DebuffAll:Dexterity;Potion:SKILLBOOST_DebuffAll:Intelligence;Potion:SKILLBOOST_DebuffAll:Constitution;Potion:SKILLBOOST_DebuffAll:Speed;Potion:SKILLBOOST_DebuffAll:Perception"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Arrow"
data "OverrideMinAP" "No"

new entry "Projectile_DebuffAllArrow_-1"
type "SkillData"
using "Projectile_DebuffAllArrow"
data "Level" "-1"

new entry "Projectile_TrapEarthballNoIgnite"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "5"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Burning,0,2;Melt"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ed6395ed-3172-4017-b6c2-70f954ada2a0"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapEarthballNoIgnite_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Memory Cost" "1"

new entry "Projectile_TrapEarthballNoIgnite_-1"
type "SkillData"
using "Projectile_TrapEarthballNoIgnite"
data "Level" "-1"

new entry "Projectile_QuestLightningThrow"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Air"
data "TargetRadius" "13"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "9fa753e9-cee7-4f5f-9283-422fa6f321e4"
data "Icon" "Skill_Air_LightningBolt"
data "DisplayName" "Projectile_QuestLightningThrow_DisplayName"
data "DisplayNameRef" "Lightning Tag"
data "Description" "Projectile_QuestLightningThrow_Description"
data "DescriptionRef" "|The Mad Witch uses this in her games.|"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_LightningBolt_Cast_01:Dummy_R_Handfx"
data "PreviewEffect" "RS3_FX_UI_Target_Projectile_Air_01"
data "Memory Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_QuestLightningThrow_-1"
type "SkillData"
using "Projectile_QuestLightningThrow"
data "Level" "-1"

new entry "Projectile_TrapNoxiousBulbPoofAir"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "STUNNED,100,1;"
data "TargetRadius" "13"
data "DeathType" "Electrocution"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "39fb507e-68b1-448e-8424-ed6ba4461dde"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapNoxiousBulbPoofAir_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapNoxiousBulbPoofAir_-1"
type "SkillData"
using "Projectile_TrapNoxiousBulbPoofAir"
data "Level" "-1"

new entry "Projectile_TrapNoxiousBulbPoofEarth"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Earth"
data "SkillProperties" "SLOWED,100,2;CreateSurface,4,,SmokeCloud,100;Contaminate,100,3"
data "TargetRadius" "13"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "f60a9ff8-410c-4469-bf07-e75918c99bbb"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapNoxiousBulbPoofEarth_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapNoxiousBulbPoofEarth_-1"
type "SkillData"
using "Projectile_TrapNoxiousBulbPoofEarth"
data "Level" "-1"

new entry "Projectile_TrapNoxiousBulbExplodeAir"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "STUNNED,100,1;Electrify"
data "TargetRadius" "13"
data "DeathType" "Electrocution"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "26f0eea1-5559-4347-80d7-9a84b949e587"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapNoxiousBulbExplodeAir_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapNoxiousBulbExplodeAir_-1"
type "SkillData"
using "Projectile_TrapNoxiousBulbExplodeAir"
data "Level" "-1"

new entry "Projectile_TrapNoxiousBulbExplodeEarth"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Earth"
data "SkillProperties" "SLOWED,100,2;CreateSurface,4,,SmokeCloud,100;Contaminate,100,6"
data "TargetRadius" "13"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "34391d85-fd4f-449d-bd0a-3624e53be089"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapNoxiousBulbExplodeEarth_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapNoxiousBulbExplodeEarth_-1"
type "SkillData"
using "Projectile_TrapNoxiousBulbExplodeEarth"
data "Level" "-1"

new entry "Projectile_TrapNoxiousBulbPoofFire"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,3;Ignite;CreateSurface,2,,Fire,100"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "48b678d4-20f7-4b53-b02c-06843ffd9ec2"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapNoxiousBulbPoofFire_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapNoxiousBulbPoofFire_-1"
type "SkillData"
using "Projectile_TrapNoxiousBulbPoofFire"
data "Level" "-1"

new entry "Projectile_TrapNoxiousBulbPoofPoison"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,3;CreateSurface,2,,PoisonCloud,100"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "11c427f2-0526-43fd-a32c-8d07cae9bc76"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapNoxiousBulbPoofPoison_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapNoxiousBulbPoofPoison_-1"
type "SkillData"
using "Projectile_TrapNoxiousBulbPoofPoison"
data "Level" "-1"

new entry "Projectile_TrapNoxiousBulbExplodeFire"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,3;Ignite;CreateSurface,7,,Fire,100"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "f85f6c46-51f8-4b4a-8eb7-fd30ea296c18"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapNoxiousBulbExplodeFire_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapNoxiousBulbExplodeFire_-1"
type "SkillData"
using "Projectile_TrapNoxiousBulbExplodeFire"
data "Level" "-1"

new entry "Projectile_TrapNoxiousBulbExplodePoison"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,3;CreateSurface,7,,PoisonCloud,100"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "39d305c9-ff46-4776-a404-33120a56828b"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapNoxiousBulbExplodePoison_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapNoxiousBulbExplodePoison_-1"
type "SkillData"
using "Projectile_TrapNoxiousBulbExplodePoison"
data "Level" "-1"

new entry "Projectile_TrapFireball"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "300"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,0,2;Ignite;Melt"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "59711330-c573-47a8-a64c-4838c8f59b76"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapFireball_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapFireball_-1"
type "SkillData"
using "Projectile_TrapFireball"
data "Level" "-1"

new entry "Projectile_TrapFireballMine"
type "SkillData"
using "Projectile_TrapFireball"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Template" "d6601696-eff8-4f9b-8f0f-741b58eb51d6"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"

new entry "Projectile_TrapFireballMine_-1"
type "SkillData"
using "Projectile_TrapFireballMine"
data "Level" "-1"

new entry "Projectile_TrapFireballMinePiercing"
type "SkillData"
using "Projectile_TrapFireballMine"
data "ForGameMaster" "No"
data "DamageType" "Piercing"
data "SkillProperties" "BURNING,0,2;Ignite;Melt;CreateSurface,1,,Fire,100"
data "ExplodeRadius" "3"
data "Template" "d6601696-eff8-4f9b-8f0f-741b58eb51d6"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"

new entry "Projectile_TrapFireballMinePiercing_-1"
type "SkillData"
using "Projectile_TrapFireballMinePiercing"
data "Level" "-1"

new entry "Projectile_TrapFireballNoIgnite"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,0,2;Melt"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "59711330-c573-47a8-a64c-4838c8f59b76"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapFireballNoIgnite_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapFireballNoIgnite_-1"
type "SkillData"
using "Projectile_TrapFireballNoIgnite"
data "Level" "-1"

new entry "Projectile_TrapFireballMineNoIgnite"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,0,2;Melt"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d6601696-eff8-4f9b-8f0f-741b58eb51d6"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapFireballMineNoIgnite_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapFireballMineNoIgnite_-1"
type "SkillData"
using "Projectile_TrapFireballMineNoIgnite"
data "Level" "-1"

new entry "Projectile_TrapFireballMineWallNoIgnite"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,0,2;Melt"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "2fda4216-74de-4955-b1af-8b7c3fcec2af"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapFireballMineWallNoIgnite_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapFireballMineWallNoIgnite_-1"
type "SkillData"
using "Projectile_TrapFireballMineWallNoIgnite"
data "Level" "-1"

new entry "Projectile_TrapFireballWithSurface"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,3;Ignite;Melt;CreateSurface,2,,Fire,100"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "59711330-c573-47a8-a64c-4838c8f59b76"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapFireballWithSurface_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapFireballWithSurface_-1"
type "SkillData"
using "Projectile_TrapFireballWithSurface"
data "Level" "-1"

new entry "Projectile_TrapFireballMineWithSurface"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,3;Ignite;CreateSurface,2,,Fire,100"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d6601696-eff8-4f9b-8f0f-741b58eb51d6"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapFireballMineWithSurface_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapFireballMineWithSurface_-1"
type "SkillData"
using "Projectile_TrapFireballMineWithSurface"
data "Level" "-1"

new entry "Projectile_TrapChainLightning"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "Electrify;STUNNED,100,1"
data "TargetRadius" "13"
data "AreaRadius" "7"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;NonSelf"
data "ForkingConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "434846a8-9a5e-4df2-b9c4-66bb24e80379"
data "MaxForkCount" "1"
data "ForkLevels" "5"
data "ForkChance" "100"
data "Icon" "Skill_Air_ChainLightning"
data "DisplayName" "Projectile_TrapChainLightning_DisplayName"
data "DisplayNameRef" "Chain Lightning"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapChainLightning_-1"
type "SkillData"
using "Projectile_TrapChainLightning"
data "Level" "-1"

new entry "Projectile_TrapFlare"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,4;Ignite;CreateSurface,1,,Fire,100"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "3"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "Skill_Fire_Flare"
data "DisplayName" "Projectile_TrapFlare_DisplayName"
data "DisplayNameRef" "Flare"
data "PrepareAnimationInit" "skill_flare_start"
data "PrepareAnimationLoop" "skill_flare_loop"
data "CastAnimation" "skill_flare_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapFlare_-1"
type "SkillData"
using "Projectile_TrapFlare"
data "Level" "-1"

new entry "Projectile_TrapOldFireball"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,3;Ignite;CreateSurface,2,,Fire,100"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Projectile_TrapOldFireball_DisplayName"
data "DisplayNameRef" "Fireball"
data "PrepareAnimationInit" "cast_target_start"
data "PrepareAnimationLoop" "cast_target_loop"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapOldFireball_-1"
type "SkillData"
using "Projectile_TrapOldFireball"
data "Level" "-1"

new entry "Projectile_TrapBlitzBolt"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "300"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "Electrify;STUNNED,100,1"
data "TargetRadius" "13"
data "DeathType" "Electrocution"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "434846a8-9a5e-4df2-b9c4-66bb24e80379"
data "MaxForkCount" "4"
data "ForkLevels" "1"
data "ForkChance" "50"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_TrapBlitzBolt_DisplayName"
data "DisplayNameRef" "Lightning"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapBlitzBolt_-1"
type "SkillData"
using "Projectile_TrapBlitzBolt"
data "Level" "-1"

new entry "Projectile_TrapIceShard"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "300"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "Freeze;CreateSurface,1,,WaterFrozen,25;FROZEN,70,1"
data "TargetRadius" "13"
data "AreaRadius" "10"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ad83147c-4993-4f31-be07-ff36cd09b23e"
data "ChanceToPierce" "100"
data "MaxPierceCount" "2"
data "Icon" "Skill_Water_IceShard_Piercing"
data "DisplayName" "Projectile_TrapIceShard_DisplayName"
data "DisplayNameRef" "Ice Blast"
data "PrepareAnimationInit" "skill_iceshard_start"
data "PrepareAnimationLoop" "skill_iceshard_loop"
data "CastAnimation" "skill_iceshard_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapIceShard_-1"
type "SkillData"
using "Projectile_TrapIceShard"
data "Level" "-1"

new entry "Projectile_TrapDeadlySpores"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "300"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,4;CreateSurface,1,,Poison,100"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "5"
data "ProjectileDelay" "0"
data "Template" "400d8dc3-32e6-4381-9407-b9ce59274a25"
data "Icon" "Skill_Earth_DeadlySpores"
data "DisplayName" "Projectile_TrapDeadlySpores_DisplayName"
data "DisplayNameRef" "Deadly Spores"
data "PrepareAnimationInit" "skill_poisondart_start"
data "PrepareAnimationLoop" "skill_poisondart_loop"
data "CastAnimation" "skill_poisondart_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapDeadlySpores_-1"
type "SkillData"
using "Projectile_TrapDeadlySpores"
data "Level" "-1"

new entry "Projectile_TrapPoisonDart"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "300"
data "Damage Range" "20"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,4;CreateSurface,1,,Poison,100"
data "TargetRadius" "13"
data "AreaRadius" "10"
data "DeathType" "Acid"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "100"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "Icon" "Skill_Earth_PoisonDart"
data "DisplayName" "Projectile_TrapPoisonDart_DisplayName"
data "DisplayNameRef" "Poison Dart"
data "PrepareAnimationInit" "skill_prepare_throw_line_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_line_01_loop"
data "CastAnimation" "skill_cast_throw_line_01_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapPoisonDart_-1"
type "SkillData"
using "Projectile_TrapPoisonDart"
data "Level" "-1"

new entry "Projectile_TrapSpikedFloor"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "300"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "BLEEDING,100,1"
data "TargetRadius" "13"
data "AreaRadius" "1"
data "DeathType" "Physical"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "0e51de36-757f-4cdf-afba-fe93e42143ad"
data "Icon" "unknown"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TrapSpikedFloor_-1"
type "SkillData"
using "Projectile_TrapSpikedFloor"
data "Level" "-1"

new entry "Projectile_TurretFire"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "CreateSurface,4,,Fire,100"
data "TargetRadius" "100"
data "AreaRadius" "0"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "ForkChance" "0"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_TurretFire_DisplayName"
data "DisplayNameRef" "Fire attack [T]"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TurretFire_-1"
type "SkillData"
using "Projectile_TurretFire"
data "Level" "-1"

new entry "Projectile_TurretAir"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Air"
data "SkillProperties" "CreateSurface,4,,WaterElectrified,100"
data "TargetRadius" "100"
data "AreaRadius" "0"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "434846a8-9a5e-4df2-b9c4-66bb24e80379"
data "ForkChance" "0"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_TurretAir_DisplayName"
data "DisplayNameRef" "Air attack [T]"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TurretAir_-1"
type "SkillData"
using "Projectile_TurretAir"
data "Level" "-1"

new entry "Projectile_TurretWater"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Water"
data "SkillProperties" "CreateSurface,4,,WaterFrozen,25;"
data "TargetRadius" "100"
data "AreaRadius" "0"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "ad83147c-4993-4f31-be07-ff36cd09b23e"
data "ForkChance" "0"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_TurretWater_DisplayName"
data "DisplayNameRef" "Water attack [T]"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TurretWater_-1"
type "SkillData"
using "Projectile_TurretWater"
data "Level" "-1"

new entry "Projectile_TurretEarth"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "Damage Range" "20"
data "DamageType" "Earth"
data "SkillProperties" "CreateSurface,4,,Poison,100"
data "TargetRadius" "100"
data "AreaRadius" "0"
data "DeathType" "Acid"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "81ca2cac-87aa-4a69-8054-106528dda87c"
data "ForkChance" "0"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_TurretEarth_DisplayName"
data "DisplayNameRef" "Earth attack [T]"
data "PrepareAnimationInit" "skill_blitzbolt_start"
data "PrepareAnimationLoop" "skill_blitzbolt_loop"
data "CastAnimation" "skill_blitzbolt_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TurretEarth_-1"
type "SkillData"
using "Projectile_TurretEarth"
data "Level" "-1"

new entry "Projectile_TurretPiercingShot"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "Damage Multiplier" "150"
data "Damage Range" "20"
data "DamageType" "Piercing"
data "TargetRadius" "13"
data "AreaRadius" "30"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "1e6bdd1f-a102-4085-893e-8a77f921fa7e"
data "ChanceToPierce" "100"
data "MaxPierceCount" "10"
data "Icon" "Skill_Ranger_PiercingShot"
data "DisplayName" "Projectile_TurretPiercingShot_DisplayName"
data "DisplayNameRef" "|Piercing Shot|"
data "Description" "Projectile_TurretPiercingShot_Description"
data "DescriptionRef" "|Fire an arrow that will pierce enemies that it passes through, ignoring physical armor, dealing [1] damage.|"
data "StatsDescription" "Projectile_TurretPiercingShot_StatsDescription"
data "StatsDescriptionRef" "Damage dealt depends on your weapon's damage rating."
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TurretPiercingShot_-1"
type "SkillData"
using "Projectile_TurretPiercingShot"
data "Level" "-1"

new entry "Projectile_TurretBallistaShot"
type "SkillData"
using "Projectile_TurretPiercingShot"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Damage Multiplier" "1500"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Template" "e410a39b-aaba-4665-99df-038439614a14"

new entry "Projectile_TurretBallistaShot_-1"
type "SkillData"
using "Projectile_TurretBallistaShot"
data "Level" "-1"

new entry "Projectile_TurretBallistaShot_LadyVengeance"
type "SkillData"
using "Projectile_TurretBallistaShot"
data "ForGameMaster" "No"
data "Damage Multiplier" "300"

new entry "Projectile_TurretBallistaShot_LadyVengeance_-1"
type "SkillData"
using "Projectile_TurretBallistaShot_LadyVengeance"
data "Level" "-1"

new entry "Projectile_TotemKillingSpell"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "0"
data "Damage Multiplier" "10000"
data "Damage Range" "0"
data "DamageType" "None"
data "TargetRadius" "40"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "434846a8-9a5e-4df2-b9c4-66bb24e80379"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_TotemKillingSpell_DisplayName"
data "DisplayNameRef" "Heavenly Strike"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_TotemKillingSpell_16"
type "SkillData"
using "Projectile_TotemKillingSpell"
data "Level" "16"

new entry "Projectile_Quest_RC_MIL_WinterBuff"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "SkillProperties" "WATER_IMMUNITY,100,3;HEAL,100, 3; MAGIC_SHELL,100,3;"
data "TargetRadius" "13"
data "AreaRadius" "0"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "3adad18b-8b8f-4330-b6d9-b3899a3f3e5d"
data "Icon" "unknown"
data "DisplayName" "Projectile_Quest_RC_MIL_WinterBuff_DisplayName"
data "DisplayNameRef" "Blessing of Winter"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Quest_RC_MIL_WinterBuff_-1"
type "SkillData"
using "Projectile_Quest_RC_MIL_WinterBuff"
data "Level" "-1"

new entry "Projectile_Quest_RC_MIL_AutumnBuff"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "SkillProperties" "AIR_IMMUNITY,100,3;ETHEREAL_SOLES,100,3;"
data "TargetRadius" "13"
data "AreaRadius" "0"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "9fa753e9-cee7-4f5f-9283-422fa6f321e4"
data "Icon" "unknown"
data "DisplayName" "Projectile_Quest_RC_MIL_AutumnBuff_DisplayName"
data "DisplayNameRef" "Blessing of Autumn"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Quest_RC_MIL_AutumnBuff_-1"
type "SkillData"
using "Projectile_Quest_RC_MIL_AutumnBuff"
data "Level" "-1"

new entry "Projectile_Quest_RC_MIL_SpringBuff"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "SkillProperties" "RAGE,100,3;EVADING,100 3; REGENERATION,100,3; FORTIFIED,100,3 ; EARTH_IMMUNITY,100,3;"
data "TargetRadius" "13"
data "AreaRadius" "0"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d47cf2f9-c38d-459c-aeeb-8356b0f877b2"
data "Icon" "unknown"
data "DisplayName" "Projectile_Quest_RC_MIL_SpringBuff_DisplayName"
data "DisplayNameRef" "Blessing of Spring"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Quest_RC_MIL_SpringBuff_-1"
type "SkillData"
using "Projectile_Quest_RC_MIL_SpringBuff"
data "Level" "-1"

new entry "Projectile_Quest_RC_MIL_SummerBuff"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "SkillProperties" "FIRE_IMMUNITY,100,3; HASTED,100,3; CLEAR_MINDED,100,3;"
data "TargetRadius" "13"
data "AreaRadius" "0"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "4e826aea-e44c-45b7-b220-5f4562e33227"
data "Icon" "unknown"
data "DisplayName" "Projectile_Quest_RC_MIL_SummerBuff_DisplayName"
data "DisplayNameRef" "Blessing of Summer"
data "CastTextEvent" "cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Quest_RC_MIL_SummerBuff_-1"
type "SkillData"
using "Projectile_Quest_RC_MIL_SummerBuff"
data "Level" "-1"

new entry "Projectile_Quest_SourceLichKill"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "Damage Range" "0"
data "DamageType" "None"
data "SkillProperties" "DYING,100,-1,DoT"
data "TargetRadius" "13"
data "AreaRadius" "15"
data "DeathType" "DoT"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "Tagged:RC_DW_SOURCELICHTARGET"
data "ForkingConditions" "Tagged:RC_DW_SOURCELICHTARGET"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "dd40508c-fa1c-4125-82cc-2b50981aba1a"
data "MaxForkCount" "3"
data "ForkLevels" "1"
data "ForkChance" "100"
data "Icon" "Skill_Air_BlitzBolt"
data "DisplayName" "Projectile_Quest_SourceLichKill_DisplayName"
data "DisplayNameRef" "|Lethal Strike|"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_GP_Projectiles_TrailPoison_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_SlimeBall_Impact_01:Dummy_L_HandFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Quest_SourceLichKill_-1"
type "SkillData"
using "Projectile_Quest_SourceLichKill"
data "Level" "-1"

new entry "Projectile_Quest_CoS_PortalMaster_Channeling"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "Air"
data "TargetRadius" "13"
data "DeathType" "Electrocution"
data "ExplodeRadius" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "434846a8-9a5e-4df2-b9c4-66bb24e80379"
data "Icon" "unknown"
data "DisplayName" "Projectile_Quest_CoS_PortalMaster_Channeling_DisplayName"
data "DisplayNameRef" "| Call from the Depths |"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Water_01,KeepRot"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Water_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Water_Hand_01,detach:Dummy_CastFX:cast"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Quest_CoS_PortalMaster_Channeling_-1"
type "SkillData"
using "Projectile_Quest_CoS_PortalMaster_Channeling"
data "Level" "-1"

new entry "Projectile_Quest_CoS_PortalMaster_SummonBlob"
type "SkillData"
using "Projectile_EnemyLaunchOilBlob"
data "ForGameMaster" "No"
data "Damage Multiplier" "70"
data "Damage Range" "0"
data "DamageType" "Water"
data "DeathType" "FrozenShatter"
data "Template" "22708805-1128-47bc-90c7-a58928e91d17"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_02:Dummy_R_Hand;RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_02,KeepRot:root"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_02:Dummy_R_HandFX"
data "SpawnObject" "2c50293c-50d7-44ce-bc02-6e805d0fa10c"
data "SpawnLifetime" "5"

new entry "Projectile_Quest_CoS_PortalMaster_SummonBlob_-1"
type "SkillData"
using "Projectile_Quest_CoS_PortalMaster_SummonBlob"
data "Level" "-1"

new entry "Projectile_EnemyTotemFire"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;BURNING,100,1;"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "Yes"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "4e826aea-e44c-45b7-b220-5f4562e33227"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Fire_Cast_01:Dummy_CastFX_Fire"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyTotemFire_-1"
type "SkillData"
using "Projectile_EnemyTotemFire"
data "Level" "-1"

new entry "Projectile_EnemyTotemAir"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Air"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Electrify;"
data "TargetRadius" "13"
data "DeathType" "Electrocution"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "e6d896aa-1a2a-4b76-808f-5aff63e5130c"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Lightning_Cast_01:Dummy_CastFX_Lightning"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyTotemAir_-1"
type "SkillData"
using "Projectile_EnemyTotemAir"
data "Level" "-1"

new entry "Projectile_EnemyTotemWood"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Ranger"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Physical"
data "TargetRadius" "13"
data "DeathType" "Arrow"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "f17f6dbb-bdee-47dd-9c3a-beafa52c5115"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Wood_Cast_01:Dummy_CastFX_Fire"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyTotemWood_-1"
type "SkillData"
using "Projectile_EnemyTotemWood"
data "Level" "-1"

new entry "Projectile_EnemyTotemPoison"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,1"
data "TargetRadius" "13"
data "DeathType" "Acid"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "c5bedba4-2d1e-4e7f-8513-a2af57238810"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Poison_Cast_01:Dummy_CastFX_Poison"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyTotemPoison_-1"
type "SkillData"
using "Projectile_EnemyTotemPoison"
data "Level" "-1"

new entry "Projectile_EnemyTotemWater"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "WET,100,1"
data "TargetRadius" "13"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "3adad18b-8b8f-4330-b6d9-b3899a3f3e5d"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Water_Cast_01:Dummy_CastFX_Ice"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyTotemWater_-1"
type "SkillData"
using "Projectile_EnemyTotemWater"
data "Level" "-1"

new entry "Projectile_EnemyTotemOil"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "SLOWED,100,1"
data "TargetRadius" "13"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "00aaf396-71e6-475d-82ca-fb656d9c3b5c"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Oil_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyTotemOil_-1"
type "SkillData"
using "Projectile_EnemyTotemOil"
data "Level" "-1"

new entry "Projectile_EnemyTotemBlood"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "BLEEDING,100,1"
data "TargetRadius" "13"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "d47cf2f9-c38d-459c-aeeb-8356b0f877b2"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyTotemBlood_-1"
type "SkillData"
using "Projectile_EnemyTotemBlood"
data "Level" "-1"

new entry "Projectile_EnemyTotemBone"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "125"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "BLEEDING,100,1"
data "TargetRadius" "13"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "8a7f6929-6eda-4d33-bb2e-ec993bb92b02"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_EnemyTotemBone_-1"
type "SkillData"
using "Projectile_EnemyTotemBone"
data "Level" "-1"

new entry "Projectile_Status_FlamingTongue"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;CreateSurface,1,,Fire,100;BURNING,100,1;"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "0"
data "ProjectileDelay" "0"
data "Template" "e1a63cee-a709-4a46-9166-9f79eeecca43"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Fire_Cast_01:Dummy_CastFX_Fire"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Status_FlamingTongue_-1"
type "SkillData"
using "Projectile_Status_FlamingTongue"
data "Level" "-1"

new entry "Projectile_Status_HealingTear"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "0"
data "SkillProperties" "HEALING,100,3"
data "TargetRadius" "13"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "607d6b1c-a0f0-47d0-bdbf-18b550c646de"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Water_Cast_01:Dummy_CastFX_Ice"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Status_HealingTear_-1"
type "SkillData"
using "Projectile_Status_HealingTear"
data "Level" "-1"

new entry "Projectile_Status_DemonFist"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "CreateSurface,1,,Blood,100"
data "TargetRadius" "13"
data "DeathType" "Piercing"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "e2f0ca83-7a46-4f39-b021-d325b5161cd5"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Status_DemonFist_-1"
type "SkillData"
using "Projectile_Status_DemonFist"
data "Level" "-1"

new entry "Projectile_Status_Spark"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;"
data "TargetRadius" "13"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "7ed68803-59b4-462c-9193-5f21cb545c3e"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Status_Spark_-1"
type "SkillData"
using "Projectile_Status_Spark"
data "Level" "-1"

new entry "Projectile_Status_GreaterSpark"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;"
data "TargetRadius" "13"
data "AreaRadius" "6"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character;Enemy;NonSelf"
data "ForkingConditions" "Enemy;!Dead;!Tagged:BLOCK_FORK"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "7ed68803-59b4-462c-9193-5f21cb545c3e"
data "MaxForkCount" "1"
data "ForkLevels" "2"
data "ForkChance" "100"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Status_GreaterSpark_-1"
type "SkillData"
using "Projectile_Status_GreaterSpark"
data "Level" "-1"

new entry "Projectile_Quest_EnemyLaunchVoidlingHatchlingForward"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Tier" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Damage Multiplier" "100"
data "Damage Range" "0"
data "DamageType" "Physical"
data "TargetRadius" "13"
data "DeathType" "Physical"
data "ExplodeRadius" "1"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "a6184794-e667-40f3-a65e-272cc7391a3f"
data "Icon" "unknown"
data "DisplayName" "Projectile_Quest_EnemyLaunchVoidlingHatchlingForward_DisplayName"
data "DisplayNameRef" "|Summon Voidling|"
data "Description" "Projectile_Quest_EnemyLaunchVoidlingHatchlingForward_Description"
data "DescriptionRef" "|Throw a Voidling forward|"
data "PrepareAnimationInit" "skill_summon_void_01_start"
data "PrepareAnimationLoop" "skill_summon_void_01_loop"
data "CastAnimation" "skill_summon_void_01_cast"
data "CastTextEvent" "cast"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Quest_EnemyLaunchVoidlingHatchlingForward_-1"
type "SkillData"
using "Projectile_Quest_EnemyLaunchVoidlingHatchlingForward"
data "Level" "-1"

new entry "Projectile_VileBurst_Explosion"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "200"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "CreateSurface,3,,Blood,100;"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "DeathType" "Physical"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "0"
data "ProjectileDelay" "0"
data "Template" "3da8116b-5af7-4940-9d02-d5d289168564"
data "Icon" "unknown"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_VileBurst_Explosion_-1"
type "SkillData"
using "Projectile_VileBurst_Explosion"
data "Level" "-1"

new entry "Projectile_FlamingCrescendo_Explosion"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "200"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;CreateSurface,3,,Fire,100;BURNING,100,1;"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "DeathType" "Incinerate"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "0"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "unknown"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_FlamingCrescendo_Explosion_-1"
type "SkillData"
using "Projectile_FlamingCrescendo_Explosion"
data "Level" "-1"

new entry "Projectile_CorpseExplosion_Explosion"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "250"
data "Damage Range" "10"
data "DamageType" "Physical"
data "TargetRadius" "13"
data "AreaRadius" "4"
data "DeathType" "Physical"
data "ExplodeRadius" "4"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "0"
data "ProjectileDelay" "0"
data "Template" "3da8116b-5af7-4940-9d02-d5d289168564"
data "Icon" "unknown"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_CorpseExplosion_Explosion_-1"
type "SkillData"
using "Projectile_CorpseExplosion_Explosion"
data "Level" "-1"

new entry "Projectile_Talent_Unstable"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage" "SourceMaximumVitality"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "Douse;CreateSurface,3,,BloodCloud,100;"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "DeathType" "Physical"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "0"
data "ProjectileDelay" "0"
data "Template" "3da8116b-5af7-4940-9d02-d5d289168564"
data "Icon" "unknown"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Talent_Unstable_-1"
type "SkillData"
using "Projectile_Talent_Unstable"
data "Level" "-1"

new entry "Projectile_LivingBomb_Explosion"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "300"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;CreateSurface,3,,Fire,100;"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "DeathType" "Incinerate"
data "ExplodeRadius" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "0"
data "ProjectileDelay" "0"
data "Template" "04bdf5e2-3c6a-4711-b516-1a275ccbd720"
data "Icon" "unknown"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_LivingBomb_Explosion_-1"
type "SkillData"
using "Projectile_LivingBomb_Explosion"
data "Level" "-1"

new entry "Projectile_Kraken_LaunchUndead1"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Summoning"
data "Tier" "None"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "TargetRadius" "25"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "6"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "2e4f0744-4d15-44de-9519-7acb59aa8871"
data "IgnoreVisionBlock" "Yes"
data "Icon" "unknown"
data "DisplayName" "Projectile_Kraken_LaunchUndead1_DisplayName"
data "DisplayNameRef" "|Undead Spit|"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creatures_Kraken_Cast_MouthVoidSpit_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "ProjectileType" "Grenade"
data "OverrideMinAP" "No"
data "SpawnObject" "3c0e092f-4a55-4722-8baa-775815d0de7a"
data "SpawnLifetime" "-1"
data "AiCalculationSkillOverride" "Target_Kraken_DummyTargetSkill_Physical"

new entry "Projectile_Kraken_LaunchUndead1_-1"
type "SkillData"
using "Projectile_Kraken_LaunchUndead1"
data "Level" "-1"

new entry "Projectile_Kraken_LaunchUndead2"
type "SkillData"
using "Projectile_Kraken_LaunchUndead1"
data "ForGameMaster" "No"
data "SpawnObject" "58b94be4-8131-481e-8e45-1d5ea463f340"
data "AiCalculationSkillOverride" "Target_Kraken_DummyTargetSkill_Death"

new entry "Projectile_Kraken_LaunchUndead2_-1"
type "SkillData"
using "Projectile_Kraken_LaunchUndead2"
data "Level" "-1"

new entry "Projectile_Kraken_LaunchUndead3"
type "SkillData"
using "Projectile_Kraken_LaunchUndead1"
data "ForGameMaster" "No"
data "SpawnObject" "eb9e5c15-642b-40e8-9bc1-ff51fbe31a9a"
data "AiCalculationSkillOverride" "Target_Kraken_DummyTargetSkill_Poison"

new entry "Projectile_Kraken_LaunchUndead3_-1"
type "SkillData"
using "Projectile_Kraken_LaunchUndead3"
data "Level" "-1"

new entry "Projectile_Kraken_LaunchUndead4"
type "SkillData"
using "Projectile_Kraken_LaunchUndead1"
data "ForGameMaster" "No"
data "SpawnObject" "8745d96f-2a38-4146-a94c-dcbdbc0d746b"
data "AiCalculationSkillOverride" "Target_Kraken_DummyTargetSkill_Physical_LongRange"

new entry "Projectile_Kraken_LaunchUndead4_-1"
type "SkillData"
using "Projectile_Kraken_LaunchUndead4"
data "Level" "-1"

new entry "Projectile_Kraken_LaunchUndead5"
type "SkillData"
using "Projectile_Kraken_LaunchUndead1"
data "ForGameMaster" "No"
data "SpawnObject" "ee2d548c-40e2-4d1b-8068-a7ccd4d28125"
data "AiCalculationSkillOverride" "Target_Kraken_DummyTargetSkill_Fire"

new entry "Projectile_Kraken_LaunchUndead5_-1"
type "SkillData"
using "Projectile_Kraken_LaunchUndead5"
data "Level" "-1"

new entry "Projectile_Kraken_LaunchUndead_Sallow"
type "SkillData"
using "Projectile_Kraken_LaunchUndead1"
data "ForGameMaster" "No"
data "SpawnObject" "780e8918-bf16-4251-a5ed-7d69514dc690"
data "AiCalculationSkillOverride" "Target_Kraken_DummyTargetSkill_Isbeil"

new entry "Projectile_Kraken_LaunchUndead_Sallow_-1"
type "SkillData"
using "Projectile_Kraken_LaunchUndead_Sallow"
data "Level" "-1"

new entry "Projectile_Kraken_LaunchUndead_Isbeil"
type "SkillData"
using "Projectile_Kraken_LaunchUndead1"
data "ForGameMaster" "No"
data "SpawnObject" "15f02cd2-a37b-4a93-ab14-7a7a438f5c61"
data "AiCalculationSkillOverride" "Target_Kraken_DummyTargetSkill_Isbeil"

new entry "Projectile_Kraken_LaunchUndead_Isbeil_-1"
type "SkillData"
using "Projectile_Kraken_LaunchUndead_Isbeil"
data "Level" "-1"

new entry "Projectile_Kraken_LaunchUndead_Hannag"
type "SkillData"
using "Projectile_Kraken_LaunchUndead1"
data "ForGameMaster" "No"
data "SpawnObject" "f4fdc82c-6954-48b4-aa93-466126ef3360"
data "AiCalculationSkillOverride" "Target_Kraken_DummyTargetSkill_Fire"

new entry "Projectile_Kraken_LaunchUndead_Hannag_-1"
type "SkillData"
using "Projectile_Kraken_LaunchUndead_Hannag"
data "Level" "-1"

new entry "Projectile_Kraken_LaunchUndead_Kemm"
type "SkillData"
using "Projectile_Kraken_LaunchUndead1"
data "ForGameMaster" "No"
data "SpawnObject" "ae51e51a-2771-4e23-b719-58bf2795ad5f"
data "AiCalculationSkillOverride" "Target_Kraken_DummyTargetSkill_Isbeil"

new entry "Projectile_Kraken_LaunchUndead_Kemm_-1"
type "SkillData"
using "Projectile_Kraken_LaunchUndead_Kemm"
data "Level" "-1"

new entry "Projectile_Quest_ExecuteMeistr"
type "SkillData"
data "SkillType" "Projectile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Tier" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "100"
data "Damage Range" "0"
data "DamageType" "Chaos"
data "TargetRadius" "12"
data "DeathType" "Physical"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "ForceTarget" "No"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "6770f065-df9b-4a0b-a6cb-bfa5e5c28c0e"
data "Icon" "unknown"
data "DisplayName" "Projectile_Quest_ExecuteMeistr_DisplayName"
data "DisplayNameRef" "|Dimensional Bolt|"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Divine_Root_01,KeepRot;RS3_FX_Skills_Void_Prepare_Divine_Hand_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_beam_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Divine_Cast_Hand_01:Dummy_CastFX"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "ProjectileTerrainOffset" "Yes"
data "OverrideMinAP" "No"

new entry "Projectile_Quest_ExecuteMeistr_-1"
type "SkillData"
using "Projectile_Quest_ExecuteMeistr"
data "Level" "-1"

new entry "ProjectileStrike_HailStrike"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Starter"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Damage Multiplier" "40"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "CreateSurface,1,,WaterFrozen,25;CHILLED,100,2;Douse"
data "TargetRadius" "13"
data "AreaRadius" "1"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "1"
data "StrikeCount" "3"
data "StrikeDelay" "150"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "OverrideSkillLevel" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "TargetProjectiles" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "0"
data "Height" "15"
data "SingleSource" "No"
data "Template" "c25210e0-36a3-4f0d-ac28-8c885d66db39"
data "Icon" "Skill_Water_HailStrike"
data "DisplayName" "ProjectileStrike_HailStrike_DisplayName"
data "DisplayNameRef" "|Hail Strike|"
data "Description" "ProjectileStrike_HailStrike_Description"
data "DescriptionRef" "|Ice pellets fall from the sky, chilling enemies and dealing [1] damage. Creates Ice surface when targeted at the ground.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot,Detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_aoe_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_AoE_Air_Root_01_Snow,KeepRot"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Distribution" "Edge"
data "Shuffle" "No"
data "PreviewStrikeHits" "Yes"

new entry "ProjectileStrike_HailStrike_-1"
type "SkillData"
using "ProjectileStrike_HailStrike"
data "Level" "-1"

new entry "ProjectileStrike_EnemyHailStrike"
type "SkillData"
using "ProjectileStrike_HailStrike"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "ProjectileStrike_EnemyHailStrike_-1"
type "SkillData"
using "ProjectileStrike_EnemyHailStrike"
data "Level" "-1"

new entry "ProjectileStrike_InsectHailStrike"
type "SkillData"
using "ProjectileStrike_HailStrike"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Char_Creatures_Giant_Insect_Ice_Prepare_01_Root,Detach;RS3_FX_Char_Creatures_Giant_Insect_Ice_Prepare_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastEffect" "RS3_FX_Char_Creatures_Giant_Insect_Ice_Cast_01_Root"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "ProjectileStrike_InsectHailStrike_-1"
type "SkillData"
using "ProjectileStrike_InsectHailStrike"
data "Level" "-1"

new entry "ProjectileStrike_Quest_IceStrike"
type "SkillData"
using "ProjectileStrike_HailStrike"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Tier" "None"
data "Damage Multiplier" "100"
data "AreaRadius" "3"
data "StrikeCount" "5"
data "StrikeDelay" "100"
data "Template" "4df4e4fa-65bf-424a-b0dd-16787471a918"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" ""
data "CastAnimation" "noprepare"
data "CastEffect" ""
data "Distribution" "Normal"

new entry "ProjectileStrike_Quest_IceStrike_-1"
type "SkillData"
using "ProjectileStrike_Quest_IceStrike"
data "Level" "-1"

new entry "ProjectileStrike_RainOfArrows"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Adept"
data "Requirement" "RangedWeapon"
data "ActionPoints" "3"
data "Cooldown" "2"
data "Damage Multiplier" "100"
data "TargetRadius" "13"
data "AreaRadius" "5"
data "DeathType" "Arrow"
data "ExplodeRadius" "2"
data "StrikeCount" "16"
data "StrikeDelay" "50"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "Yes"
data "TargetConditions" "Enemy"
data "OverrideSkillLevel" "No"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "TargetProjectiles" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "0"
data "Height" "15"
data "SingleSource" "No"
data "Template" "08a0ee7a-4437-4728-8551-17d5c6ab276e"
data "Icon" "Skill_Ranger_ArrowStorm"
data "DisplayName" "ProjectileStrike_RainOfArrows_DisplayName"
data "DisplayNameRef" "Arrow Storm"
data "Description" "ProjectileStrike_RainOfArrows_Description"
data "DescriptionRef" "|[1] arrows will fall from the sky in target area, each dealing [2] damage.|"
data "StatsDescriptionParams" "StrikeCount;Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Weapon_ArrowStorm_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_ArrowStorm_ArrowFX_01:Dummy_ArrowFX"
data "CastAnimation" "skill_attack_aoe_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Attack_Aoe_Cast_ArrowStorm_ArrowFX_01:Dummy_ArrowFX:cast;RS3_FX_Skills_Air_Attack_Aoe_Cast_ArrowStorm_SFX_01:root:sfx"
data "PreviewEffect" "RS3_FX_UI_Target_Projectile_Water_01"
data "MemorizationRequirements" ""
data "Memory Cost" "3"
data "Magic Cost" "3"
data "Distribution" "Normal"
data "Shuffle" "No"

new entry "ProjectileStrike_RainOfArrows_-1"
type "SkillData"
using "ProjectileStrike_RainOfArrows"
data "Level" "-1"

new entry "ProjectileStrike_EnemyRainOfArrows"
type "SkillData"
using "ProjectileStrike_RainOfArrows"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "ProjectileStrike_EnemyRainOfArrows_-1"
type "SkillData"
using "ProjectileStrike_EnemyRainOfArrows"
data "Level" "-1"

new entry "ProjectileStrike_MeteorShower"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Adept"
data "ActionPoints" "4"
data "Cooldown" "4"
data "Damage Multiplier" "35"
data "Damage Range" "5"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;CreateSurface,3,,Fire,100"
data "TargetRadius" "13"
data "AreaRadius" "5"
data "DeathType" "Incinerate"
data "ExplodeRadius" "3"
data "StrikeCount" "25"
data "StrikeDelay" "80"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "Yes"
data "OverrideSkillLevel" "Yes"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "TargetProjectiles" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "0"
data "Height" "15"
data "SingleSource" "No"
data "Template" "fc8c57f9-e17f-465a-849f-ec8c52039cd2"
data "Icon" "Skill_Fire_MeteorShower"
data "DisplayName" "ProjectileStrike_MeteorShower_DisplayName"
data "DisplayNameRef" "Meteor Shower"
data "Description" "ProjectileStrike_MeteorShower_Description"
data "DescriptionRef" "[3] fireballs come crashing from the sky. Each does [1] damage to enemies within a [2] range from impact."
data "StatsDescription" "ProjectileStrike_MeteorShower_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br>Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds."
data "StatsDescriptionParams" "Damage;ExplodeRadius;StrikeCount;TargetRadius"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Aoe_Root_01;RS3_FX_Skills_Fire_Prepare_Fire_Hand_04:Dummy_CastFX"
data "CastAnimation" "skill_cast_aoe_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Aoe_Root_01"
data "MemorizationRequirements" ""
data "Memory Cost" "3"
data "Magic Cost" "3"
data "Distribution" "Normal"
data "Shuffle" "No"

new entry "ProjectileStrike_MeteorShower_-1"
type "SkillData"
using "ProjectileStrike_MeteorShower"
data "Level" "-1"

new entry "ProjectileStrike_EnemyMeteorShower"
type "SkillData"
using "ProjectileStrike_MeteorShower"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "ProjectileStrike_EnemyMeteorShower_-1"
type "SkillData"
using "ProjectileStrike_EnemyMeteorShower"
data "Level" "-1"

new entry "ProjectileStrike_EnemyMeteorShower_Adrama"
type "SkillData"
using "ProjectileStrike_MeteorShower"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Aoe_Root_01;RS3_FX_Skills_Fire_Prepare_Fire_Hand_04:Dummy_R_Hand,Dummy_L_Hand"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Aoe_Root_01;RS3_FX_Skills_Fire_Cast_Ground_Fire_Hand_01:Dummy_R_Hand,Dummy_L_Hand"
data "Memory Cost" "0"

new entry "ProjectileStrike_EnemyMeteorShower_Adrama_-1"
type "SkillData"
using "ProjectileStrike_EnemyMeteorShower_Adrama"
data "Level" "-1"

new entry "ProjectileStrike_EnemyMeteorShower_CombatMeteorScript"
type "SkillData"
using "ProjectileStrike_EnemyMeteorShower"
data "ForGameMaster" "No"
data "Template" "9e8e797a-ca55-4841-9401-90f110229489"

new entry "ProjectileStrike_EnemyMeteorShower_CombatMeteorScript_-1"
type "SkillData"
using "ProjectileStrike_EnemyMeteorShower_CombatMeteorScript"
data "Level" "-1"

new entry "ProjectileStrike_EnemyMeteorShower_Windego"
type "SkillData"
using "ProjectileStrike_MeteorShower"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "StrikeCount" "6"
data "Memory Cost" "0"
data "Magic Cost" "1"

new entry "ProjectileStrike_EnemyMeteorShower_Windego_-1"
type "SkillData"
using "ProjectileStrike_EnemyMeteorShower_Windego"
data "Level" "-1"

new entry "ProjectileStrike_EnemyMeteorShower_Alan"
type "SkillData"
using "ProjectileStrike_MeteorShower"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "3"
data "Cooldown" "4"
data "StrikeCount" "6"
data "Memory Cost" "0"
data "Magic Cost" "1"

new entry "ProjectileStrike_EnemyMeteorShower_Alan_-1"
type "SkillData"
using "ProjectileStrike_EnemyMeteorShower_Alan"
data "Level" "-1"

new entry "ProjectileStrike_Quest_FireStrike"
type "SkillData"
using "ProjectileStrike_MeteorShower"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Tier" "None"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "AreaRadius" "3"
data "StrikeCount" "5"
data "StrikeDelay" "100"
data "ForceTarget" "No"
data "Angle" "0"
data "SingleSource" "No"
data "Template" "b4d92739-6ff5-43dc-bb79-a70f1851d0d6"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" ""
data "CastAnimation" "noprepare"
data "CastEffect" ""
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Distribution" "Normal"

new entry "ProjectileStrike_Quest_FireStrike_-1"
type "SkillData"
using "ProjectileStrike_Quest_FireStrike"
data "Level" "-1"

new entry "ProjectileStrike_Quest_Volcano_CaveIn"
type "SkillData"
using "ProjectileStrike_MeteorShower"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Tier" "None"
data "SkillProperties" "Ignite;CreateSurface,1,,Lava,100"
data "TargetRadius" "3"
data "AreaRadius" "2"
data "ExplodeRadius" "1"
data "StrikeCount" "14"
data "StrikeDelay" "90"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Angle" "0"
data "DisplayName" "ProjectileStrike_Quest_Volcano_CaveIn_DisplayName"
data "DisplayNameRef" "Lava Eruption"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" ""
data "CastAnimation" "noprepare"
data "CastEffect" ""
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "ProjectileStrike_Quest_Volcano_CaveIn_-1"
type "SkillData"
using "ProjectileStrike_Quest_Volcano_CaveIn"
data "Level" "-1"

new entry "ProjectileStrike_HailAttack"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Adept"
data "ActionPoints" "4"
data "Cooldown" "4"
data "Damage Multiplier" "25"
data "Damage Range" "5"
data "DamageType" "Water"
data "SkillProperties" "Freeze;CreateSurface,3,,WaterFrozen,25;CHILLED,100,1;Douse"
data "TargetRadius" "13"
data "AreaRadius" "5"
data "DeathType" "FrozenShatter"
data "ExplodeRadius" "4"
data "StrikeCount" "20"
data "StrikeDelay" "150"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "Yes"
data "OverrideSkillLevel" "Yes"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "TargetProjectiles" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "0"
data "Height" "15"
data "SingleSource" "No"
data "Template" "f0a72ee9-8d00-4cf5-a626-a7dd77d57ee6"
data "Icon" "Skill_Water_HailStorm"
data "DisplayName" "ProjectileStrike_HailAttack_DisplayName"
data "DisplayNameRef" "Hail Attack"
data "Description" "ProjectileStrike_HailAttack_Description"
data "DescriptionRef" "[3] ice shards rain from the sky, each doing [1] damage to enemies within [4] range from impact."
data "StatsDescription" "ProjectileStrike_HailAttack_StatsDescription"
data "StatsDescriptionRef" "Range: [4]<br>Frozen makes target unable to move or act, but target gains armor and fire resistance.<br>Can target terrain to create ice surface or freeze water."
data "StatsDescriptionParams" "Damage;ExplodeRadius;StrikeCount;TargetRadius"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_aoe_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_AoE_Air_Root_02_Snow,KeepRot"
data "MemorizationRequirements" ""
data "Memory Cost" "3"
data "Magic Cost" "3"
data "Distribution" "Normal"
data "Shuffle" "No"

new entry "ProjectileStrike_HailAttack_-1"
type "SkillData"
using "ProjectileStrike_HailAttack"
data "Level" "-1"

new entry "ProjectileStrike_EnemyHailAttack"
type "SkillData"
using "ProjectileStrike_HailAttack"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Memory Cost" "0"

new entry "ProjectileStrike_EnemyHailAttack_-1"
type "SkillData"
using "ProjectileStrike_EnemyHailAttack"
data "Level" "-1"

new entry "ProjectileStrike_EnemyHailAttack_Puppet"
type "SkillData"
using "ProjectileStrike_HailAttack"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "3"
data "Cooldown" "2"
data "Memory Cost" "0"
data "Magic Cost" "2"

new entry "ProjectileStrike_EnemyHailAttack_Puppet_-1"
type "SkillData"
using "ProjectileStrike_EnemyHailAttack_Puppet"
data "Level" "-1"

new entry "ProjectileStrike_Grenade_ClusterBomb"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "ForGameMaster" "No"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "AIFlags" "CanNotTargetFrozen"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "CreateSurface,1,,Fire,100;TargetCreateSurface,1,,Fire,100;Ignite;BURNING,100,2"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "StrikeCount" "6"
data "StrikeDelay" "200"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "OverrideSkillLevel" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "TargetProjectiles" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "15"
data "Height" "10"
data "SingleSource" "No"
data "Template" "e54dfec1-2666-4f63-a58f-239908a96dd9"
data "Icon" "Item_GRN_ClusterBomb"
data "DisplayName" "ProjectileStrike_Grenade_ClusterBomb_DisplayName"
data "DisplayNameRef" "Cluster Grenade"
data "Description" "ProjectileStrike_Grenade_ClusterBomb_Description"
data "DescriptionRef" "Throw a grenade into the air where it will explode into six multiple balls of fiery mayhem and rain down again, dealing [1] damage or creating fire surfaces in a [2] radius."
data "StatsDescription" "ProjectileStrike_Grenade_ClusterBomb_StatsDescription"
data "StatsDescriptionRef" "Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds."
data "StatsDescriptionParams" "Damage;AreaRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_ClusterBomb_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_ClusterBomb_Cast_01:Dummy_R_Hand:cast"
data "Magic Cost" "0"
data "ProjectileType" "Grenade"
data "Distribution" "Random"
data "Shuffle" "No"

new entry "ProjectileStrike_Grenade_ClusterBomb_-1"
type "SkillData"
using "ProjectileStrike_Grenade_ClusterBomb"
data "Level" "-1"

new entry "ProjectileStrike_Grenade_CursedClusterBomb"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "ForGameMaster" "No"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "0"
data "AIFlags" "CanNotTargetFrozen"
data "Damage Multiplier" "120"
data "Damage Range" "30"
data "DamageType" "Fire"
data "SkillProperties" "CreateSurface,1,,FireCursed,100;TargetCreateSurface,1,,FireCursed,100;Ignite;BURNING,100,2"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "DeathType" "Incinerate"
data "ExplodeRadius" "1"
data "StrikeCount" "6"
data "StrikeDelay" "200"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "OverrideSkillLevel" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "TargetProjectiles" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "15"
data "Height" "10"
data "SingleSource" "No"
data "Template" "e54dfec1-2666-4f63-a58f-239908a96dd9"
data "Icon" "Item_GRN_ClusterBomb"
data "DisplayName" "ProjectileStrike_Grenade_CursedClusterBomb_DisplayName"
data "DisplayNameRef" "Cursed Cluster Grenade"
data "Description" "ProjectileStrike_Grenade_CursedClusterBomb_Description"
data "DescriptionRef" "Throw a cursed fire grenade into the air. It will explode there and bring down cursed mayhem unto all, dealing [1] damage or creating cursed fire surfaces in a [2] radius."
data "StatsDescriptionParams" "Damage;AreaRadius"
data "PrepareAnimationInit" "skill_prepare_throw_arc_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_arc_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Grenades_ClusterBomb_Prepare_01:Dummy_R_Hand"
data "CastAnimation" "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Grenades_ClusterBomb_Cast_01:Dummy_R_Hand:cast"
data "Magic Cost" "0"
data "ProjectileType" "Grenade"
data "Distribution" "Random"
data "Shuffle" "No"

new entry "ProjectileStrike_Grenade_CursedClusterBomb_-1"
type "SkillData"
using "ProjectileStrike_Grenade_CursedClusterBomb"
data "Level" "-1"

new entry "ProjectileStrike_EnemyShatteredStone"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "KNOCKED_DOWN,100,2"
data "TargetRadius" "13"
data "AreaRadius" "6"
data "DeathType" "PetrifiedShatter"
data "ExplodeRadius" "2"
data "StrikeCount" "10"
data "StrikeDelay" "350"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Enemy"
data "OverrideSkillLevel" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "TargetProjectiles" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "15"
data "Height" "10"
data "SingleSource" "No"
data "Template" "5c9b1055-630f-4398-a2d7-ae65e4dd0415"
data "Icon" "Skill_Earth_BoulderDash"
data "DisplayName" "ProjectileStrike_EnemyShatteredStone_DisplayName"
data "DisplayNameRef" "Shattered Stone"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_aoe_air_01_cast"
data "CastTextEvent" "cast"
data "Magic Cost" "0"

new entry "ProjectileStrike_EnemyShatteredStone_-1"
type "SkillData"
using "ProjectileStrike_EnemyShatteredStone"
data "Level" "-1"

new entry "ProjectileStrike_DazingBolt"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Novice"
data "ActionPoints" "3"
data "Cooldown" "4"
data "Damage Multiplier" "120"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "SHOCKED,100,1;Electrify"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "DeathType" "Electrocution"
data "ExplodeRadius" "3"
data "StrikeCount" "1"
data "StrikeDelay" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "Character"
data "OverrideSkillLevel" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "TargetProjectiles" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "0"
data "Height" "15"
data "SingleSource" "Yes"
data "Template" "e8c38580-5fe3-49eb-b826-fbdc4aa39b98"
data "Icon" "Skill_Air_DazingBolt"
data "DisplayName" "ProjectileStrike_DazingBolt_DisplayName"
data "DisplayNameRef" "|Dazing Bolt|"
data "Description" "ProjectileStrike_DazingBolt_Description"
data "DescriptionRef" "|Electric bolt falls from the sky, dealing [1] damage to characters and items in the area. Sets status Shocked, which reduces Turn AP by 1.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_L_HandFX"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Distribution" "EdgeCenter"
data "Shuffle" "No"
data "PreviewStrikeHits" "Yes"

new entry "ProjectileStrike_DazingBolt_-1"
type "SkillData"
using "ProjectileStrike_DazingBolt"
data "Level" "-1"

new entry "ProjectileStrike_EnemyDazingBolt"
type "SkillData"
using "ProjectileStrike_DazingBolt"
data "IsEnemySkill" "Yes"

new entry "ProjectileStrike_EnemyDazingBolt_-1"
type "SkillData"
using "ProjectileStrike_EnemyDazingBolt"
data "Level" "-1"

new entry "ProjectileStrike_Quest_LightningStrike"
type "SkillData"
using "ProjectileStrike_DazingBolt"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Tier" "None"
data "Damage Multiplier" "200"
data "SkillProperties" "STUNNED,100,1;"
data "AreaRadius" "3"
data "ExplodeRadius" "3"
data "StrikeCount" "5"
data "StrikeDelay" "100"
data "SingleSource" "No"
data "Template" "e4ebc290-6085-4859-985e-bbc126fda681"
data "DisplayName" "ProjectileStrike_Quest_LightningStrike_DisplayName"
data "DisplayNameRef" "| Lightning Storm |"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" ""
data "CastAnimation" "noprepare"
data "CastEffect" ""
data "Distribution" "Normal"

new entry "ProjectileStrike_Quest_LightningStrike_-1"
type "SkillData"
using "ProjectileStrike_Quest_LightningStrike"
data "Level" "-1"

new entry "ProjectileStrike_Stormbolt_Lightning"
type "SkillData"
data "SkillType" "ProjectileStrike"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Air"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "200"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "STUNNED,100,1;Electrify"
data "TargetRadius" "13"
data "AreaRadius" "2"
data "DeathType" "Electrocution"
data "ExplodeRadius" "2"
data "StrikeCount" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "Yes"
data "TargetConditions" "Enemy"
data "OverrideSkillLevel" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "TargetProjectiles" "Yes"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Angle" "0"
data "Height" "15"
data "SingleSource" "Yes"
data "Template" "3a5af147-4147-4bcf-809c-641201f6fa80"
data "Icon" "unknown"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_L_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Distribution" "EdgeCenter"
data "Shuffle" "No"
data "PreviewStrikeHits" "No"

new entry "ProjectileStrike_Stormbolt_Lightning_-1"
type "SkillData"
using "ProjectileStrike_Stormbolt_Lightning"
data "Level" "-1"

new entry "ProjectileStrike_Stormbolt_Fire"
type "SkillData"
using "ProjectileStrike_Stormbolt_Lightning"
data "ForGameMaster" "No"
data "Ability" "Fire"
data "AIFlags" "CanNotUse"
data "DamageType" "Fire"
data "SkillProperties" "CreateSurface,1,,Fire"
data "DeathType" "Incinerate"
data "TargetConditions" "Enemy"
data "Template" "37027365-9fcf-492a-9018-777739c33e7f"

new entry "ProjectileStrike_Stormbolt_Fire_-1"
type "SkillData"
using "ProjectileStrike_Stormbolt_Fire"
data "Level" "-1"

new entry "ProjectileStrike_Stormbolt_Water"
type "SkillData"
using "ProjectileStrike_Stormbolt_Lightning"
data "ForGameMaster" "No"
data "Ability" "Water"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "0"
data "SkillProperties" "HEALING,100,2"
data "TargetConditions" "Ally;!DamagedOnHeal"
data "Template" "9f0cf560-63e4-4c86-879b-132be73e9223"

new entry "ProjectileStrike_Stormbolt_Water_-1"
type "SkillData"
using "ProjectileStrike_Stormbolt_Water"
data "Level" "-1"

new entry "ProjectileStrike_Stormbolt_Ice"
type "SkillData"
using "ProjectileStrike_Stormbolt_Lightning"
data "ForGameMaster" "No"
data "Ability" "Water"
data "AIFlags" "CanNotUse"
data "DamageType" "Water"
data "SkillProperties" "CHILLED,100,1;CreateSurface,1,,WaterFrozen"
data "DeathType" "FrozenShatter"
data "TargetConditions" "Enemy"
data "Template" "cb3087a8-c10e-40f1-b7a7-37b472602b97"

new entry "ProjectileStrike_Stormbolt_Ice_-1"
type "SkillData"
using "ProjectileStrike_Stormbolt_Ice"
data "Level" "-1"

new entry "ProjectileStrike_Stormbolt_Oil"
type "SkillData"
using "ProjectileStrike_Stormbolt_Lightning"
data "ForGameMaster" "No"
data "Ability" "Earth"
data "AIFlags" "CanNotUse"
data "DamageType" "Earth"
data "SkillProperties" "CreateSurface,1,,Oil"
data "DeathType" "PetrifiedShatter"
data "TargetConditions" "Enemy"
data "Template" "9ccd2b67-6032-463a-a54d-fad4ae67e9b1"

new entry "ProjectileStrike_Stormbolt_Oil_-1"
type "SkillData"
using "ProjectileStrike_Stormbolt_Oil"
data "Level" "-1"

new entry "ProjectileStrike_Stormbolt_Poison"
type "SkillData"
using "ProjectileStrike_Stormbolt_Lightning"
data "ForGameMaster" "No"
data "Ability" "Earth"
data "AIFlags" "CanNotUse"
data "DamageType" "Poison"
data "SkillProperties" "CreateSurface,1,,Poison"
data "DeathType" "Acid"
data "TargetConditions" "Enemy"
data "Template" "606d814b-0980-46e2-8226-13d2a3c651ce"

new entry "ProjectileStrike_Stormbolt_Poison_-1"
type "SkillData"
using "ProjectileStrike_Stormbolt_Poison"
data "Level" "-1"

new entry "ProjectileStrike_Stormbolt_Blood"
type "SkillData"
using "ProjectileStrike_Stormbolt_Lightning"
data "ForGameMaster" "No"
data "Ability" "Death"
data "AIFlags" "CanNotUse"
data "DamageType" "Physical"
data "SkillProperties" "CreateSurface,1,,Blood;Douse;DISEASED,100,2;DECAYING_TOUCH,100,2"
data "DeathType" "DoT"
data "TargetConditions" "Enemy"
data "Template" "71f2352f-bd73-4494-a6f9-58b14b794f8a"

new entry "ProjectileStrike_Stormbolt_Blood_-1"
type "SkillData"
using "ProjectileStrike_Stormbolt_Blood"
data "Level" "-1"

new entry "ProjectileStrike_Quest_CaveIn"
type "SkillData"
using "ProjectileStrike_EnemyShatteredStone"
data "Damage Multiplier" "150"
data "TargetRadius" "4"
data "ExplodeRadius" "2"
data "StrikeCount" "20"
data "StrikeDelay" "100"
data "TargetConditions" "Character"
data "Angle" "0"
data "Height" "10"
data "Template" "d2b89d85-c075-4c75-b332-ae561574a0bd"
data "DisplayName" "ProjectileStrike_Quest_CaveIn_DisplayName"
data "DisplayNameRef" "| Cave In |"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" ""
data "CastAnimation" "noprepare"
data "CastEffect" ""

new entry "ProjectileStrike_Quest_CaveIn_-1"
type "SkillData"
using "ProjectileStrike_Quest_CaveIn"
data "Level" "-1"

new entry "Target_SourceVampirism"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Source"
data "ActionPoints" "1"
data "Cooldown" "2"
data "SkillProperties" "DRAIN,100,0,,0,0"
data "TargetRadius" "4"
data "AddWeaponRange" "No"
data "DeathType" "Explode"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "(CanGiveSP;NonSelf)|Tagged:SHRIEKER|Spirit"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Source_SourceVampirism"
data "DisplayName" "Target_SourceVampirism_DisplayName"
data "DisplayNameRef" "Source Vampirism"
data "Description" "Target_SourceVampirism_Description"
data "DescriptionRef" "Consume a corpse to gain a Source Point, or steal a Source Point from a living character."
data "StatsDescription" "Target_SourceVampirism_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_beam_soul_01_cast"
data "CastSelfAnimation" "skill_cast_beam_soul_01_cast"
data "CastTextEvent" "vampirism"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01"
data "BeamEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end"

new entry "Target_SourceVampirism_-1"
type "SkillData"
using "Target_SourceVampirism"
data "Level" "-1"

new entry "Target_EnemySourceVampirism"
type "SkillData"
using "Target_SourceVampirism"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemySourceVampirism_-1"
type "SkillData"
using "Target_EnemySourceVampirism"
data "Level" "-1"

new entry "Target_EnemySourceVampirism_Alan"
type "SkillData"
using "Target_SourceVampirism"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01:Dummy_BodyFX"

new entry "Target_EnemySourceVampirism_Alan_-1"
type "SkillData"
using "Target_EnemySourceVampirism_Alan"
data "Level" "-1"

new entry "Target_EnemySourceVampirism_Werewolf"
type "SkillData"
using "Target_SourceVampirism"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_L_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01"
data "BeamEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_L_HandFX:Dummy_BodyFX:start:end"

new entry "Target_EnemySourceVampirism_Werewolf_-1"
type "SkillData"
using "Target_EnemySourceVampirism_Werewolf"
data "Level" "-1"

new entry "Target_EnemySourceVampirism_Witch"
type "SkillData"
using "Target_SourceVampirism"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01_Small:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_CastFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01"
data "BeamEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_CastFX:Dummy_BodyFX:start:end"

new entry "Target_EnemySourceVampirism_Witch_-1"
type "SkillData"
using "Target_EnemySourceVampirism_Witch"
data "Level" "-1"

new entry "Target_EnemySourceDisruption"
type "SkillData"
using "Target_SourceVampirism"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Icon" "Skill_Source_SourceDisruptor"
data "DisplayName" "Target_EnemySourceDisruption_DisplayName"
data "DisplayNameRef" "Purge"

new entry "Target_EnemySourceDisruption_-1"
type "SkillData"
using "Target_EnemySourceDisruption"
data "Level" "-1"

new entry "Target_EnemySourceVampirism_Eternal"
type "SkillData"
using "Target_SourceVampirism"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "0"
data "TargetRadius" "15"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "DisplayName" "Target_EnemySourceVampirism_Eternal_DisplayName"
data "DisplayNameRef" "Thirst of the Eternals"

new entry "Target_EnemySourceVampirism_Eternal_-1"
type "SkillData"
using "Target_EnemySourceVampirism_Eternal"
data "Level" "-1"

new entry "Target_EnemySourceVampirism_Mordus"
type "SkillData"
using "Target_SourceVampirism"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "TargetRadius" "15"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "(NonSelf;Dead;CanExplode)"
data "DisplayName" "Target_EnemySourceVampirism_Mordus_DisplayName"
data "DisplayNameRef" "Mord'Akaim's Touch"

new entry "Target_EnemySourceVampirism_Mordus_-1"
type "SkillData"
using "Target_EnemySourceVampirism_Mordus"
data "Level" "-1"

new entry "Target_EnemySourceVampirism_CorpseOnly"
type "SkillData"
using "Target_SourceVampirism"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "TargetRadius" "15"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "(NonSelf;Dead;CanExplode)"
data "DisplayName" "Target_EnemySourceVampirism_CorpseOnly_DisplayName"
data "DisplayNameRef" "Source Vampirism"

new entry "Target_EnemySourceVampirism_CorpseOnly_-1"
type "SkillData"
using "Target_EnemySourceVampirism_CorpseOnly"
data "Level" "-1"

new entry "Target_DialogSourceVampirism"
type "SkillData"
using "Target_SourceVampirism"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Cooldown" "0"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_DialogSourceVampirism_-1"
type "SkillData"
using "Target_DialogSourceVampirism"
data "Level" "-1"

new entry "Target_SourceDisruption"
type "SkillData"
using "Target_SourceVampirism"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "TargetRadius" "15"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Icon" "Skill_Source_SourceDisruptor"
data "DisplayName" "Target_SourceDisruption_DisplayName"
data "DisplayNameRef" "Purge"

new entry "Target_SourceDisruption_-1"
type "SkillData"
using "Target_SourceDisruption"
data "Level" "-1"

new entry "Target_FaceRipper"
type "SkillData"
using "Target_SourceVampirism"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "EXPLODE,100,1;"
data "TargetRadius" "4"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "!Player&CanExplode&Dead&(Tagged:HUMAN|Tagged:ELF|Tagged:LIZARD|Tagged:DWARF)&!Tagged:UNDEAD"
data "Icon" "Skill_FaceRipper"
data "DisplayName" "Target_FaceRipper_DisplayName"
data "DisplayNameRef" "|Face Ripper|"
data "Description" "Target_FaceRipper_Description"
data "DescriptionRef" "|Procure a ripped off face that can be used for shapeshifting.|"

new entry "Target_FaceRipper_-1"
type "SkillData"
using "Target_FaceRipper"
data "Level" "-1"

new entry "Target_AntiResurrection"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Source"
data "ActionPoints" "1"
data "Cooldown" "2"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "(Tagged:COMPANION|Tagged:AVATAR);Dead;!Tagged:BLOCK_RESURRECTION"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Annihilate"
data "DisplayName" "Target_AntiResurrection_DisplayName"
data "DisplayNameRef" "|Annihilate|"
data "Description" "Target_AntiResurrection_Description"
data "DescriptionRef" "|A spell that destroys character's body once and for all, preventing resurrection|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast"

new entry "Target_AntiResurrection_-1"
type "SkillData"
using "Target_AntiResurrection"
data "Level" "-1"

new entry "Target_ConsumeCorpse"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "2"
data "Cooldown" "3"
data "SkillProperties" "EXPLODE,100,1;SELF:CONSUME_CORPSE,100,1;"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "DeathType" "Explode"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "Dead"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_BonePile_DevourCorpse"
data "DisplayName" "Target_ConsumeCorpse_DisplayName"
data "DisplayNameRef" "| Devour Corpse |"
data "Description" "Target_ConsumeCorpse_Description"
data "DescriptionRef" "| Devour a corpse for sustainance |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Hand_01:Dummy_CastFX"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast"

new entry "Target_ConsumeCorpse_-1"
type "SkillData"
using "Target_ConsumeCorpse"
data "Level" "-1"

new entry "Target_BonePileConsumeCorpse"
type "SkillData"
using "Target_ConsumeCorpse"
data "ForGameMaster" "No"
data "SkillProperties" "EXPLODE,100,1;SELF:CONSUME_CORPSE,100,1;SELF:BONE_PILE,100,3"
data "TargetRadius" "3"
data "TargetConditions" "Dead;CanExplode"
data "Description" "Target_BonePileConsumeCorpse_Description"
data "DescriptionRef" "| Devour a fresh corpse to restore Vitality and receive Damage buff |"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_02"
data "CastEffect" "RS3_FX_Char_Animals_Spider_Cast_Voodoo_Purple_Root_01;RS3_FX_Char_Animals_Spider_Cast_Voodoo_Purple_01:Dummy_CastFX"

new entry "Target_BonePileConsumeCorpse_-1"
type "SkillData"
using "Target_BonePileConsumeCorpse"
data "Level" "-1"

new entry "Target_EnemyDemonicConsume"
type "SkillData"
using "Target_ConsumeCorpse"
data "ForGameMaster" "No"
data "SkillProperties" "EXPLODE,100,1,Projectile_CorpseExplosion_Explosion;SELF:CONSUME_CORPSE,100,1;SELF:DEMONIC_CORPSE_CONSUME,100,3"
data "TargetRadius" "2"
data "TargetConditions" "Dead;CanExplode"
data "Description" "Target_EnemyDemonicConsume_Description"
data "DescriptionRef" "| Devour a fresh corpse to restore Vitality and receive Damage buff |"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_03"
data "CastEffect" "RS3_FX_Char_Animals_Spider_Cast_Voodoo_Purple_Root_01;RS3_FX_Char_Animals_Spider_Cast_Voodoo_Purple_01:Dummy_CastFX"

new entry "Target_EnemyDemonicConsume_-1"
type "SkillData"
using "Target_EnemyDemonicConsume"
data "Level" "-1"

new entry "Target_HeavyAttack"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "125"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "DeathType" "Physical"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_TwoHandedLightAttack"
data "DisplayName" "Target_HeavyAttack_DisplayName"
data "DisplayNameRef" "|All In|"
data "Description" "Target_HeavyAttack_Description"
data "DescriptionRef" "|Perform a heavy attack that deals [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Items_Weapons_Prepare_Weapon_Root_01,KeepRot;RS3_FX_Items_Weapons_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_attack_power_01_cast"
data "CastSelfAnimation" "skill_attack_power_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Items_Weapons_Cast_Weapon_AllIn_Self_01:Dummy_BodyFX;RS3_FX_Items_Weapons_Cast_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "TargetEffect" "RS3_FX_Items_Weapons_Impact_Weapon_AllIn_Root_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Items_Weapons_Impact_Weapon_AllIn_Root_01:root:cast"
data "OverrideMinAP" "Yes"

new entry "Target_HeavyAttack_-1"
type "SkillData"
using "Target_HeavyAttack"
data "Level" "-1"

new entry "Target_DualWieldingAttack"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "3"
data "Cooldown" "1"
data "Damage Multiplier" "41"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "DeathType" "Physical"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_TwoHandedLightAttack"
data "DisplayName" "Target_DualWieldingAttack_DisplayName"
data "DisplayNameRef" "|Flurry|"
data "Description" "Target_DualWieldingAttack_Description"
data "DescriptionRef" "|Perform a three quick attacks, each dealing [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Items_Weapons_Prepare_Weapon_Root_01,KeepRot;RS3_FX_Items_Weapons_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_attack_multi_01_cast"
data "CastSelfAnimation" "skill_attack_multi_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Items_Weapons_Cast_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Items_Weapons_Cast_Weapon_Root_01:root"
data "TargetEffect" "RS3_FX_Items_Weapons_Impact_Weapon_Flurry_Root_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Items_Weapons_Impact_Weapon_Flurry_Root_01:root:cast"
data "OverrideMinAP" "Yes"

new entry "Target_DualWieldingAttack_-1"
type "SkillData"
using "Target_DualWieldingAttack"
data "Level" "-1"

new entry "Target_SingleHandedAttack"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "Damage Multiplier" "90"
data "DamageType" "Physical"
data "SkillProperties" "KNOCKED_DOWN,100,1"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "DeathType" "Physical"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_SuckerPunch"
data "DisplayName" "Target_SingleHandedAttack_DisplayName"
data "DisplayNameRef" "|Sucker Punch|"
data "Description" "Target_SingleHandedAttack_Description"
data "DescriptionRef" "|An unexpected blow, that deals [1] damage and knocks down target.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Items_Weapons_Prepare_Weapon_Root_01,KeepRot;RS3_FX_Items_Weapons_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_attack_offhand_01_cast"
data "CastSelfAnimation" "skill_attack_offhand_01_cast"
data "CastTextEvent" "hit"
data "CastEffect" "RS3_FX_Items_Weapons_Cast_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Items_Weapons_Cast_Weapon_Root_01:root"
data "TargetEffect" "RS3_FX_Items_Weapons_Impact_Weapon_Flurry_Root_01:root:cast"
data "OverrideMinAP" "Yes"

new entry "Target_SingleHandedAttack_-1"
type "SkillData"
using "Target_SingleHandedAttack"
data "Level" "-1"

new entry "Target_Bless"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Source"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "BLESSED,100,2;Bless"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "1"
data "TargetConditions" "!Tagged:BLOCK_BLESS"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Source_Bless"
data "DisplayName" "Target_Bless_DisplayName"
data "DisplayNameRef" "|Bless|"
data "Description" "Target_Bless_Description"
data "DescriptionRef" "|Bless target character or surface|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Prepare_Divine_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_R_HandFX:hand02"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_Cast_Aoe_Divine_Root_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Divine_Bless_Impact_01"
data "TargetGroundEffect" "RS3_FX_Skills_Divine_Bless_Impact_01"

new entry "Target_Bless_-1"
type "SkillData"
using "Target_Bless"
data "Level" "-1"

new entry "Target_EnemyBless"
type "SkillData"
using "Target_Bless"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Memory Cost" "0"

new entry "Target_EnemyBless_-1"
type "SkillData"
using "Target_EnemyBless"
data "Level" "-1"

new entry "Target_EnemyBless_Alexandar"
type "SkillData"
using "Target_Bless"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "SkillProperties" "BLESSED,100,2;Bless;REGENERATION,100,0"
data "AreaRadius" "5"
data "AddWeaponRange" "Yes"
data "Memory Cost" "0"
data "DisplayName" "Target_EnemyBless_Alexandar_DisplayName"
data "DisplayNameRef" "Alexandar's Blessing"
data "CastEffect" "RS3_FX_Skills_Divine_Shout_Cast_01"
data "TargetEffect" "RS3_FX_Skills_Divine_MassBless_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Divine_MassBless_Impact_01:root:cast"

new entry "Target_EnemyBless_Alexandar_-1"
type "SkillData"
using "Target_EnemyBless_Alexandar"
data "Level" "-1"

new entry "Target_EnemyBless_Lucian"
type "SkillData"
using "Target_Bless"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Cooldown" "2"
data "SkillProperties" "BLESSED,100,2;Bless;"
data "AreaRadius" "7"
data "AddWeaponRange" "Yes"
data "Memory Cost" "0"
data "TargetConditions" "Ally"
data "DisplayName" "Target_EnemyBless_Lucian_DisplayName"
data "DisplayNameRef" "Heaven's Blessing"
data "CastEffect" "RS3_FX_Skills_Divine_Shout_Cast_01"
data "TargetEffect" "RS3_FX_Skills_Divine_MassBless_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Divine_MassBless_Impact_01:root:cast"

new entry "Target_EnemyBless_Lucian_-1"
type "SkillData"
using "Target_EnemyBless_Lucian"
data "Level" "-1"

new entry "Target_Curse"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Source"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "CURSED,100,2;Curse"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Source_Curse"
data "DisplayName" "Target_Curse_DisplayName"
data "DisplayNameRef" "|Curse|"
data "Description" "Target_Curse_Description"
data "DescriptionRef" "|Curse target character or surface|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01_Old,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01_Old:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast"

new entry "Target_Curse_-1"
type "SkillData"
using "Target_Curse"
data "Level" "-1"

new entry "Target_EnemyCurse"
type "SkillData"
using "Target_Curse"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyCurse_-1"
type "SkillData"
using "Target_EnemyCurse"
data "Level" "-1"

new entry "Target_EnemyCurse_Alan"
type "SkillData"
using "Target_Curse"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01_Big,KeepRot:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_Prepare_Hand_01:Dummy_L_HandFX"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01_Old:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Hand_02:Dummy_L_HandFX"

new entry "Target_EnemyCurse_Alan_-1"
type "SkillData"
using "Target_EnemyCurse_Alan"
data "Level" "-1"

new entry "Target_EnemyCurse_Werewolf"
type "SkillData"
using "Target_Curse"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01_Big,KeepRot:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_Prepare_Hand_01:Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01_Old:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Hand_02:Dummy_R_HandFX"

new entry "Target_EnemyCurse_Werewolf_-1"
type "SkillData"
using "Target_EnemyCurse_Werewolf"
data "Level" "-1"

new entry "Target_EnemyCurse_Witch"
type "SkillData"
using "Target_Curse"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01_Old,KeepRot:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01_Old:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Hand_02:Dummy_R_HandFX,Dummy_L_HandFX"

new entry "Target_EnemyCurse_Witch_-1"
type "SkillData"
using "Target_EnemyCurse_Witch"
data "Level" "-1"

new entry "Target_TentacleLash"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "125"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "DISARMED,100,1"
data "TargetRadius" "8"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "DeathType" "Physical"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_TentacleLash"
data "DisplayName" "Target_TentacleLash_DisplayName"
data "DisplayNameRef" "|Tentacle Lash|"
data "Description" "Target_TentacleLash_Description"
data "DescriptionRef" "|Lash out at the opponent, deak [1] damage and Disarm them.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_lash_01_start"
data "PrepareAnimationLoop" "skill_prepare_lash_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_CastFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Totem_Prepare_Lash_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_cast_lash_01_cast"
data "CastSelfAnimation" "skill_cast_lash_01_cast"
data "CastTextEvent" "hit"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Lash_Root_01"
data "TargetEffect" "RS3_FX_Skills_Totem_Lash_Impact_Root_01:root:hit"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Lash_Impact_Root_01:root:hit"
data "SkillEffect" "86ef9adf-0c9c-4d84-ae49-4840c9a6e9de:Dummy_R_TentacleFX"

new entry "Target_TentacleLash_-1"
type "SkillData"
using "Target_TentacleLash"
data "Level" "-1"

new entry "Target_EnemyTentacleLash"
type "SkillData"
using "Target_TentacleLash"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyTentacleLash_-1"
type "SkillData"
using "Target_EnemyTentacleLash"
data "Level" "-1"

new entry "Target_FireWhip"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Adept"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Damage Multiplier" "120"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,1;BLIND,100,1;Ignite;Melt"
data "TargetRadius" "8"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "DeathType" "Incinerate"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Fire_FlireWhip"
data "DisplayName" "Target_FireWhip_DisplayName"
data "DisplayNameRef" "|Fire Whip|"
data "Description" "Target_FireWhip_Description"
data "DescriptionRef" "|Long range single target attack that deals [1] damage, leaving the target Blind and Burning.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_lash_01_start"
data "PrepareAnimationLoop" "skill_prepare_lash_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot"
data "CastAnimation" "skill_cast_lash_01_cast"
data "CastSelfAnimation" "skill_cast_lash_01_cast"
data "CastTextEvent" "hit"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_FireWhip_Root_01"
data "TargetEffect" "RS3_FX_Skills_Fire_Impact_02:root:hit"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_Impact_02:root:hit"
data "SkillEffect" "b40cb293-c547-4f8a-91c3-36d5c422c8fd:Dummy_R_TentacleFX"

new entry "Target_FireWhip_-1"
type "SkillData"
using "Target_FireWhip"
data "Level" "-1"

new entry "Target_EnemyFireWhip"
type "SkillData"
using "Target_FireWhip"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyFireWhip_-1"
type "SkillData"
using "Target_EnemyFireWhip"
data "Level" "-1"

new entry "Target_BurnMyEyes"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "CLEAR_MINDED,100,3"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Fire_BurnMyEyes"
data "DisplayName" "Target_BurnMyEyes_DisplayName"
data "DisplayNameRef" "|Burn My Eyes|"
data "Description" "Target_BurnMyEyes_Description"
data "DescriptionRef" "|Target gains Clear-Minded, which increases Strength, Finesse and Intelligence by [1] and Wits by [2]. Removes Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged.|"
data "StatsDescriptionParams" "Potion:Stats_ClearMinded:Strength;Potion:Stats_ClearMinded:Wits"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Prepare_Touch_Hands_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_Cast_Target_Touch_R_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Cast_Target_Touch_cast_01:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Divine_Burnmyeye_Impact_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Divine_Burnmyeye_Impact_NeckFX_01:Dummy_NeckFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Divine_Burnmyeye_Impact_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Divine_Burnmyeye_Impact_NeckFX_01:Dummy_NeckFX:cast"

new entry "Target_BurnMyEyes_-1"
type "SkillData"
using "Target_BurnMyEyes"
data "Level" "-1"

new entry "Target_EnemyBurnMyEyes"
type "SkillData"
using "Target_BurnMyEyes"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyBurnMyEyes_-1"
type "SkillData"
using "Target_EnemyBurnMyEyes"
data "Level" "-1"

new entry "Target_Haste"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "HASTED,100,2;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Fire_Haste"
data "DisplayName" "Target_Haste_DisplayName"
data "DisplayNameRef" "|Haste|"
data "Description" "Target_Haste_Description"
data "DescriptionRef" "|Set Hasted on target character. Haste increases movement speed by 2m per AP and gives an additional [2] AP per turn. Clears Slowed and Crippled.|"
data "StatsDescription" "Target_Haste_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius;Potion:Stats_Hasted:APStart"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Divine_Root_02,KeepRot;RS3_FX_Skills_Fire_Prepare_Divine_Hand_01:Dummy_R_Hand;RS3_FX_Skills_Fire_Prepare_Divine_Hand_02:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Aoe_Divine_Hand_02:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast"

new entry "Target_Haste_-1"
type "SkillData"
using "Target_Haste"
data "Level" "-1"

new entry "Target_EnemyHaste"
type "SkillData"
using "Target_Haste"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyHaste_-1"
type "SkillData"
using "Target_EnemyHaste"
data "Level" "-1"

new entry "Target_EnemyHaste_Wolf"
type "SkillData"
using "Target_Haste"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Divine_Root_02,KeepRot;RS3_FX_Skills_Fire_Prepare_Divine_Hand_01:Dummy_CastFX"
data "CastEffect" "RS3_FX_Char_Animals_Wolf_Fire_Cast_Aoe_Divine_01:Dummy_CastFX"

new entry "Target_EnemyHaste_Wolf_-1"
type "SkillData"
using "Target_EnemyHaste_Wolf"
data "Level" "-1"

new entry "Target_EnemyVoidHowl"
type "SkillData"
using "Target_Haste"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "1"
data "SkillProperties" "VOIDHOWL,100,4"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;Ally;Tagged:RC_BF_THREEALTARS_WOLF"
data "DisplayName" "Target_EnemyVoidHowl_DisplayName"
data "DisplayNameRef" "Void Howl"
data "Description" "Target_EnemyVoidHowl_Description"
data "DescriptionRef" "|Set Void Howl on a target|"

new entry "Target_EnemyVoidHowl_-1"
type "SkillData"
using "Target_EnemyVoidHowl"
data "Level" "-1"

new entry "Target_TimeWarp"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "ActionPoints" "2"
data "Cooldown" "-1"
data "AIFlags" "CanNotUse"
data "SkillProperties" "EXTRA_TURN,100,1"
data "TargetRadius" "4"
data "AddWeaponRange" "No"
data "Requirements" "Combat"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "1"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_TimeWarp"
data "DisplayName" "Target_TimeWarp_DisplayName"
data "DisplayNameRef" "|Time Warp|"
data "Description" "Target_TimeWarp_Description"
data "DescriptionRef" "|Target a character. Whenever this character ends a turn in combat, they immideately get a free turn.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Divine_Root_03,KeepRot"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Divine_Cast_Hand_02:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Void_Divine_Impact_Root_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Void_Divine_Impact_Root_01:root:cast"

new entry "Target_TimeWarp_-1"
type "SkillData"
using "Target_TimeWarp"
data "Level" "-1"

new entry "Target_EnemyTimeWarp"
type "SkillData"
using "Target_TimeWarp"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyTimeWarp_-1"
type "SkillData"
using "Target_EnemyTimeWarp"
data "Level" "-1"

new entry "Target_RangedInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "INF_RANGED,100,-1"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Summoning_RangedInfusion"
data "DisplayName" "Target_RangedInfusion_DisplayName"
data "DisplayNameRef" "|Ranged Infusion|"
data "Description" "Target_RangedInfusion_Description"
data "DescriptionRef" "|Unlocks ranged attack on the Incarnate. Increases Magic Armour by [1].|"
data "StatsDescriptionParams" "Potion:Stats_Infusion_Ranged:MagicArmor"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Air_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Ranged_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Fire_Hand_01:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Air_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Air_01:root:cast"

new entry "Target_RangedInfusion_-1"
type "SkillData"
using "Target_RangedInfusion"
data "Level" "-1"

new entry "Target_PowerInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "INF_POWER,100,-1"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Summoning_PowerInfusion"
data "DisplayName" "Target_PowerInfusion_DisplayName"
data "DisplayNameRef" "|Power Infusion|"
data "Description" "Target_PowerInfusion_Description"
data "DescriptionRef" "|Incarnate learns Whirlwind and a Rush skill. Increases Physical Armour by [1].|"
data "StatsDescriptionParams" "Potion:Stats_Infusion_Power:Armor"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Fire_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Power_Root_01:root;RS3_FX_Skills_Totem_Cast_Target_Totem_Shadow_Hand_01,detach:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Fire_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Fire_01:root:cast"

new entry "Target_PowerInfusion_-1"
type "SkillData"
using "Target_PowerInfusion"
data "Level" "-1"

new entry "Target_ShadowInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "INF_SHADOW,100,-1"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Summoning_ShadowInfusion"
data "DisplayName" "Target_ShadowInfusion_DisplayName"
data "DisplayNameRef" "|Shadow Infusion|"
data "Description" "Target_ShadowInfusion_Description"
data "DescriptionRef" "|Shadow Infusion description|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Crystals_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Root_Shadow_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Shadow_Root_01:root;RS3_FX_Skills_Totem_Cast_Target_Totem_Shadow_Hand_01,detach:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Shadow_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Shadow_01:Dummy_BodyFX:cast"
data "BeamEffect" "RS3_FX_GP_Beams_ShadowBeam_01:Dummy_CastFX:Dummy_BodyFX:cast"

new entry "Target_ShadowInfusion_-1"
type "SkillData"
using "Target_ShadowInfusion"
data "Level" "-1"

new entry "Target_WarpInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "INF_WARP,100,-1"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Summoning_WarpInfusion"
data "DisplayName" "Target_WarpInfusion_DisplayName"
data "DisplayNameRef" "|Warp Infusion|"
data "Description" "Target_WarpInfusion_Description"
data "DescriptionRef" "|Warp Infusion description|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Crystals_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Root_Void_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Void_Root_01:root;RS3_FX_Skills_Totem_Cast_Target_Totem_Void_Hand_01,detach:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Void_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Void_01:Dummy_BodyFX:cast"
data "BeamEffect" "RS3_FX_GP_Beams_VoidBeam_01:Dummy_CastFX:Dummy_BodyFX:cast"

new entry "Target_WarpInfusion_-1"
type "SkillData"
using "Target_WarpInfusion"
data "Level" "-1"

new entry "Target_FireInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "TARGET:IF(Tagged:INCARNATE_S):INF_FIRE,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_FIRE_G,100,-1;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Fire_FireInfusion"
data "DisplayName" "Target_FireInfusion_DisplayName"
data "DisplayNameRef" "|Fire Infusion|"
data "Description" "Target_FireInfusion_Description"
data "DescriptionRef" "|Fire Infusion description|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Fire_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Fire_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Fire_Hand_02,detach:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Fire_02:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Fire_02:Dummy_BodyFX:cast"
data "BeamEffect" "RS3_FX_GP_Beams_FireBeam_01:Dummy_CastFX:Dummy_BodyFX:cast"

new entry "Target_FireInfusion_-1"
type "SkillData"
using "Target_FireInfusion"
data "Level" "-1"

new entry "Target_IceInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "TARGET:IF(Tagged:INCARNATE_S):INF_BLESSED_ICE,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_BLESSED_ICE_G,100,-1;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Water_BlessedIceInfusion"
data "DisplayName" "Target_IceInfusion_DisplayName"
data "DisplayNameRef" "|Ice Infusion|"
data "Description" "Target_IceInfusion_Description"
data "DescriptionRef" "|Ice Infusion description|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Ice_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Ice_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Ice_Hand_01,detach:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Ice_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Ice_01:Dummy_BodyFX:cast"
data "BeamEffect" "RS3_FX_GP_Beams_IceBeam_01:Dummy_CastFX:Dummy_BodyFX:cast"

new entry "Target_IceInfusion_-1"
type "SkillData"
using "Target_IceInfusion"
data "Level" "-1"

new entry "Target_ElectricInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "TARGET:IF(Tagged:INCARNATE_S):INF_ELECTRIC,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_ELECTRIC_G,100,-1;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Air_ElectricInfusion"
data "DisplayName" "Target_ElectricInfusion_DisplayName"
data "DisplayNameRef" "|Electric Infusion|"
data "Description" "Target_ElectricInfusion_Description"
data "DescriptionRef" "|Electric Infusion description|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Lightning_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Lightning_Root_01:root"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Lightning_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Lightning_01:Dummy_BodyFX:cast"
data "BeamEffect" "RS3_FX_GP_Beams_LightningArc_01:Dummy_CastFX:Dummy_BodyFX:cast"

new entry "Target_ElectricInfusion_-1"
type "SkillData"
using "Target_ElectricInfusion"
data "Level" "-1"

new entry "Target_PoisonInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "TARGET:IF(Tagged:INCARNATE_S):INF_POISON,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_POISON_G,100,-1;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Earth_PoisonInfusion"
data "DisplayName" "Target_PoisonInfusion_DisplayName"
data "DisplayNameRef" "|Poison Infusion|"
data "Description" "Target_PoisonInfusion_Description"
data "DescriptionRef" "|Poison Infusion description|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Poison_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Poison_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Poison_Hand_01,detach:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Poison_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Poison_01:Dummy_BodyFX:cast"
data "BeamEffect" "RS3_FX_GP_Beams_PoisonBeam_01:Dummy_CastFX:Dummy_BodyFX:cast"

new entry "Target_PoisonInfusion_-1"
type "SkillData"
using "Target_PoisonInfusion"
data "Level" "-1"

new entry "Target_NecrofireInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "TARGET:IF(Tagged:INCARNATE_S):INF_NECROFIRE,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_NECROFIRE_G,100,-1;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Fire_NecroFireinfusion"
data "DisplayName" "Target_NecrofireInfusion_DisplayName"
data "DisplayNameRef" "|Necrofire Infusion|"
data "Description" "Target_NecrofireInfusion_Description"
data "DescriptionRef" "|Necrofire Infusion description|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_NecroFire_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_NecroFire_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_NecroFire_Hand_01,detach:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_NecroFire_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_NecroFire_01:Dummy_BodyFX:cast"
data "BeamEffect" "RS3_FX_GP_Beams_NecroFireBeam_01:Dummy_CastFX:Dummy_BodyFX:cast"

new entry "Target_NecrofireInfusion_-1"
type "SkillData"
using "Target_NecrofireInfusion"
data "Level" "-1"

new entry "Target_WaterInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "TARGET:IF(Tagged:INCARNATE_S):INF_WATER,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_WATER_G,100,-1;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Water_WaterInfusion"
data "DisplayName" "Target_WaterInfusion_DisplayName"
data "DisplayNameRef" "|Water Infusion|"
data "Description" "Target_WaterInfusion_Description"
data "DescriptionRef" "|Water Infusion description|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Water_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Water_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Water_Hand_01,detach:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Water_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Water_01:Dummy_BodyFX:cast"
data "BeamEffect" "RS3_FX_GP_Beams_WaterBeam_01:Dummy_CastFX:Dummy_BodyFX:cast"

new entry "Target_WaterInfusion_-1"
type "SkillData"
using "Target_WaterInfusion"
data "Level" "-1"

new entry "Target_AcidInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "TARGET:IF(Tagged:INCARNATE_S):INF_ACID,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_ACID_G,100,-1;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Earth_AcidInfusion"
data "DisplayName" "Target_AcidInfusion_DisplayName"
data "DisplayNameRef" "|Acid Infusion|"
data "Description" "Target_AcidInfusion_Description"
data "DescriptionRef" "|Acid Infusion description|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Acid_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Acid_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Poison_Hand_01,detach:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Acid_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_Acid_01:Dummy_BodyFX:cast"
data "BeamEffect" "RS3_FX_GP_Beams_AcidBeam_01:Dummy_CastFX:Dummy_BodyFX:cast"

new entry "Target_AcidInfusion_-1"
type "SkillData"
using "Target_AcidInfusion"
data "Level" "-1"

new entry "Target_CursedElectricInfusion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "TARGET:IF(Tagged:INCARNATE_S):INF_CURSED_ELECTRIC,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_CURSED_ELECTRIC_G,100,-1;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "TargetConditions" "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Air_CursedElectricInfusion"
data "DisplayName" "Target_CursedElectricInfusion_DisplayName"
data "DisplayNameRef" "|Cursed Electric Infusion|"
data "Description" "Target_CursedElectricInfusion_Description"
data "DescriptionRef" "|Cursed Electric Infusion description|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_CursedLightning_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_CursedLightning_Root_01:root"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_CursedLightning_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Target_Root_CursedLightning_01:Dummy_BodyFX:cast"
data "BeamEffect" "RS3_FX_GP_Beams_CursedLightningArc_01:Dummy_CastFX:Dummy_BodyFX:cast"

new entry "Target_CursedElectricInfusion_-1"
type "SkillData"
using "Target_CursedElectricInfusion"
data "Level" "-1"

new entry "Target_Harmony"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Novice"
data "ActionPoints" "2"
data "Cooldown" "3"
data "SkillProperties" "TARGET:AOEBOOST:HARMONY,100,0;TARGET:AOEBOOST:HARMONY_MA,100,0"
data "TargetRadius" "13"
data "AreaRadius" "5"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "AoEConditions" "Character;Ally;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Summoning_Harmony"
data "DisplayName" "Target_Harmony_DisplayName"
data "DisplayNameRef" "|Harmony|"
data "Description" "Target_Harmony_Description"
data "DescriptionRef" "|Target character regenerates vitality and magic armor depending on number of allied characters and totems around them.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_AoE_Divine_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Totem_Prepare_AoE_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Totem_Prepare_AoE_Divine_Hand_02:Dummy_L_HandFX:hand02"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_AoE_Divine_Root_01,KeepRot:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Harmony_BodyFX_01:Dummy_BodyFX:cast;RS3_FX_Skills_Totem_Impact_Harmony_01:Dummy_Root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Harmony_01:Dummy_Root:cast"

new entry "Target_Harmony_-1"
type "SkillData"
using "Target_Harmony"
data "Level" "-1"

new entry "Target_EnemyHarmony"
type "SkillData"
using "Target_Harmony"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyHarmony_-1"
type "SkillData"
using "Target_EnemyHarmony"
data "Level" "-1"

new entry "Target_SoulMate"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "HEAL_SHARING,100,2"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Summoning_SoulMate"
data "DisplayName" "Target_SoulMate_DisplayName"
data "DisplayNameRef" "|Soul Mate|"
data "Description" "Target_SoulMate_Description"
data "DescriptionRef" "|Target character receives half of healing and Armour restoration that you receive. Clears Frozen, Stunned, Knocked Down and Petrified.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_beam_soul_01_cast"
data "CastSelfAnimation" "skill_cast_beam_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_02:Dummy_CastFX:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_02"
data "TargetEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_02,FaceSource:Dummy_BodyFX:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_02,FaceSource"
data "TargetGroundEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_02,FaceSource:Dummy_BodyFX:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_02,FaceSource"
data "CleanseStatuses" "FROZEN;STUNNED;PETRIFIED;KNOCKED_DOWN"
data "StatusClearChance" "100"

new entry "Target_SoulMate_-1"
type "SkillData"
using "Target_SoulMate"
data "Level" "-1"

new entry "Target_EnemySoulMate"
type "SkillData"
using "Target_SoulMate"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemySoulMate_-1"
type "SkillData"
using "Target_EnemySoulMate"
data "Level" "-1"

new entry "Target_MaddeningSong"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "ActionPoints" "2"
data "Cooldown" "5"
data "AIFlags" "CanNotUse"
data "SkillProperties" "MADNESS,100,1"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "1"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Origins_MaddeningSong"
data "DisplayName" "Target_MaddeningSong_DisplayName"
data "DisplayNameRef" "|Maddening Song|"
data "Description" "Target_MaddeningSong_Description"
data "DescriptionRef" "|Characters in target area become Mad, attacking nearest character.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Voodoo_MaddeningSong_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_MaddeningSong_Impact_01:root:cast"

new entry "Target_MaddeningSong_-1"
type "SkillData"
using "Target_MaddeningSong"
data "Level" "-1"

new entry "Target_Challenge"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "5"
data "AIFlags" "CanNotUse"
data "SkillProperties" "CHALLENGE,100,3"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Warrior_Challenge"
data "DisplayName" "Target_Challenge_DisplayName"
data "DisplayNameRef" "|Challenge|"
data "Description" "Target_Challenge_Description"
data "DescriptionRef" "|Mark target enemy. If they die in the next 3 turns, you are healed and receive damage and armor bonus. If target survives, their Vitality is healed to full and caster receives damage.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Blood_Shout_Root_01"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastSelfAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Blood_Shout_Root_01;RS3_FX_Skills_Voodoo_Cast_Challenge_Icon_01:Dummy_OverheadFX:shout"

new entry "Target_Challenge_-1"
type "SkillData"
using "Target_Challenge"
data "Level" "-1"

new entry "Target_EnemyChallenge"
type "SkillData"
using "Target_Challenge"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyChallenge_-1"
type "SkillData"
using "Target_EnemyChallenge"
data "Level" "-1"

new entry "Target_Sabotage"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "ActionPoints" "1"
data "Cooldown" "1"
data "AIFlags" "CanNotUse"
data "SkillProperties" "Sabotage,1"
data "TargetRadius" "4"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Fire_Sabotage"
data "DisplayName" "Target_Sabotage_DisplayName"
data "DisplayNameRef" "|Sabotage|"
data "Description" "Target_Sabotage_Description"
data "DescriptionRef" "|If target character is carriyng grenades or arrows, a random one explodes in their inventory.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_Sabotage_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_Sabotage_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Voodoo_Cast_Sabotage_SFX_01:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Sabotage_Impact_Root_01,FaceSource:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Sabotage_Impact_Root_01,FaceSource:Dummy_BodyFX:cast"

new entry "Target_Sabotage_-1"
type "SkillData"
using "Target_Sabotage"
data "Level" "-1"

new entry "Target_EnemySabotage"
type "SkillData"
using "Target_Sabotage"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemySabotage_-1"
type "SkillData"
using "Target_EnemySabotage"
data "Level" "-1"

new entry "Target_MassSabotage"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "Sabotage,2"
data "TargetRadius" "13"
data "AreaRadius" "10"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Fire_MassSabotage"
data "DisplayName" "Target_MassSabotage_DisplayName"
data "DisplayNameRef" "|Mass Sabotage|"
data "Description" "Target_MassSabotage_Description"
data "DescriptionRef" "|Explode two random grenades or arrows in inventories of every enemy in target circle.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_MassSabotage_01,KeepRot:Dummy_Root;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_Sabotage_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Hand_MassSabotage_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Hand_MassSabotage_02:Dummy_R_HandFX,Dummy_L_HandFX:cast;RS3_FX_Skills_Voodoo_Cast_MassSabotage_SFX_01:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_MassSabotage_Impact_Root_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_MassSabotage_Impact_Root_01:root:cast"

new entry "Target_MassSabotage_-1"
type "SkillData"
using "Target_MassSabotage"
data "Level" "-1"

new entry "Target_EnemyMassSabotage"
type "SkillData"
using "Target_MassSabotage"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyMassSabotage_-1"
type "SkillData"
using "Target_EnemyMassSabotage"
data "Level" "-1"

new entry "Target_Farsight"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Master"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "FARSIGHT,100,3"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Ranger_Farsight"
data "DisplayName" "Target_Farsight_DisplayName"
data "DisplayNameRef" "|Farsight|"
data "Description" "Target_Farsight_Description"
data "DescriptionRef" "|Target character's ranged attacks and skills have increased range.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_Cast_Aoe_Farsight_Hand_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Divine_Farsight_Cast_Root_01:root:cast"

new entry "Target_Farsight_-1"
type "SkillData"
using "Target_Farsight"
data "Level" "-1"

new entry "Target_EnemyFarsight"
type "SkillData"
using "Target_Farsight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyFarsight_-1"
type "SkillData"
using "Target_EnemyFarsight"
data "Level" "-1"

new entry "Target_EvasiveManeuver"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "EVADING,100,1"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Air_UncannyEvasion"
data "DisplayName" "Target_EvasiveManeuver_DisplayName"
data "DisplayNameRef" "|Uncanny Evasion|"
data "Description" "Target_EvasiveManeuver_Description"
data "DescriptionRef" "|Your Dodging is increased by 100% and Movement Speed is increased by 20%.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Ground_01;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Root_01,KeepRot"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Hand_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Sfx_01:Dummy_Root:sfx"
data "TargetEffect" "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_01:root:cast"

new entry "Target_EvasiveManeuver_-1"
type "SkillData"
using "Target_EvasiveManeuver"
data "Level" "-1"

new entry "Target_EnemyEvasiveManeuver"
type "SkillData"
using "Target_EvasiveManeuver"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyEvasiveManeuver_-1"
type "SkillData"
using "Target_EnemyEvasiveManeuver"
data "Level" "-1"

new entry "Target_StripResistance"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Master"
data "ActionPoints" "3"
data "Cooldown" "5"
data "Damage Multiplier" "150"
data "Damage Range" "10"
data "DamageType" "Magic"
data "SkillProperties" "NULL_RESISTANCE,100,2"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_StripResistance"
data "DisplayName" "Target_StripResistance_DisplayName"
data "DisplayNameRef" "|Strip Resistance|"
data "Description" "Target_StripResistance_Description"
data "DescriptionRef" "|Reduce target's Magic Armour by [1]. Set status that halves resistances.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_02,KeepRot:root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_03:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Curse_Hand_02:Dummy_L_HandFX"
data "TargetEffect" "RS3_FX_Skills_Voodoo_StripResistances_Impact_01:Dummy_BodyFX"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_StripResistances_Impact_01:Dummy_BodyFX"

new entry "Target_StripResistance_-1"
type "SkillData"
using "Target_StripResistance"
data "Level" "-1"

new entry "Target_EnemyStripResistance"
type "SkillData"
using "Target_StripResistance"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyStripResistance_-1"
type "SkillData"
using "Target_EnemyStripResistance"
data "Level" "-1"

new entry "Target_CleanseWounds"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "CLEANSE_WOUNDS,100,1;TargetCreateSurface,1,,Water"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Water_CleanseWounds"
data "DisplayName" "Target_CleanseWounds_DisplayName"
data "DisplayNameRef" "|Cleanse Wounds|"
data "Description" "Target_CleanseWounds_Description"
data "DescriptionRef" "|Heal target and create a water puddle under them. Remove Burning, Diseased, Decaying Touch, Poisoned and Bleeding.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Water_Hand_02:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Hand_03:Dummy_R_HandFX;RS3_FX_Skills_Water_Cast_Hand_Textkey_01:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Water_Divine_Impact_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Water_Divine_Impact_01:Dummy_BodyFX:cast"
data "CleanseStatuses" "BURNING;DECAYING_TOUCH;DISEASED;POISONED;BLEEDING;"
data "StatusClearChance" "100"

new entry "Target_CleanseWounds_-1"
type "SkillData"
using "Target_CleanseWounds"
data "Level" "-1"

new entry "Target_EnemyCleanseWounds"
type "SkillData"
using "Target_CleanseWounds"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyCleanseWounds_-1"
type "SkillData"
using "Target_EnemyCleanseWounds"
data "Level" "-1"

new entry "Target_EnemyCleanseWounds_Troll"
type "SkillData"
using "Target_CleanseWounds"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Water_Prepare_Water_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_self_earth_01_cast"
data "CastSelfAnimation" "skill_cast_self_earth_01_cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Hand_03:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Hand_Textkey_01:Dummy_CastFX:cast"

new entry "Target_EnemyCleanseWounds_Troll_-1"
type "SkillData"
using "Target_EnemyCleanseWounds_Troll"
data "Level" "-1"

new entry "Target_VampiricHunger"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "VAMPIRISM,100,2"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Water_VampiricHunger"
data "DisplayName" "Target_VampiricHunger_DisplayName"
data "DisplayNameRef" "|Vampiric Hunger|"
data "Description" "Target_VampiricHunger_Description"
data "DescriptionRef" "|Set Vampiric Hunger on target character, adding [1]% Life Steal for 2 turns. Life Steal heals you proportionate to your damage dealt to Vitality. |"
data "StatsDescriptionParams" "Potion:Stats_Vampirism:LifeSteal"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_HandFX_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHunger_Root_01;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHunger_Hand_01:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_VampiricHunder_Impact_Root_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_VampiricHunder_Impact_Root_01:Dummy_BodyFX:cast"

new entry "Target_VampiricHunger_-1"
type "SkillData"
using "Target_VampiricHunger"
data "Level" "-1"

new entry "Target_EnemyVampiricHunger"
type "SkillData"
using "Target_VampiricHunger"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyVampiricHunger_-1"
type "SkillData"
using "Target_EnemyVampiricHunger"
data "Level" "-1"

new entry "Target_VacuumTouch"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "ActionPoints" "1"
data "Cooldown" "5"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "SUFFOCATING,100,2;MUTED,100,1"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Air_VacuumTouch"
data "DisplayName" "Target_VacuumTouch_DisplayName"
data "DisplayNameRef" "|Vacuum Touch|"
data "Description" "Target_VacuumTouch_Description"
data "DescriptionRef" "|Deal [1] damage. Set Suffocation and Silence on target.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Touch_Root_02;RS3_FX_Skills_Air_Prepare_Touch_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Touch_Hand_01_Addon:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_Target_Touch_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01;RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Target_Touch_Hand_01:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Air_Lightning_Target_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Air_Lightning_Target_01:root:cast"

new entry "Target_VacuumTouch_-1"
type "SkillData"
using "Target_VacuumTouch"
data "Level" "-1"

new entry "Target_EnemyVacuumTouch"
type "SkillData"
using "Target_VacuumTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyVacuumTouch_-1"
type "SkillData"
using "Target_EnemyVacuumTouch"
data "Level" "-1"

new entry "Target_EnemyVacuumTouch_Heart"
type "SkillData"
using "Target_VacuumTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Touch_Root_02;RS3_FX_Skills_Air_Prepare_Touch_Hand_01:Dummy_CastFX;RS3_FX_Skills_Air_Prepare_Touch_Hand_01_Addon:Dummy_CastFX"
data "CastEffect" "RS3_FX_Skills_Air_Cast_Target_Touch_Hand_02:Dummy_CastFX;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01;RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_CastFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Target_Touch_Hand_01:Dummy_CastFX:cast"

new entry "Target_EnemyVacuumTouch_Heart_-1"
type "SkillData"
using "Target_EnemyVacuumTouch_Heart"
data "Level" "-1"

new entry "Target_EnemyVacuum_SilentMonk"
type "SkillData"
using "Target_VacuumTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "TargetRadius" "13"
data "Memory Cost" "0"
data "DisplayName" "Target_EnemyVacuum_SilentMonk_DisplayName"
data "DisplayNameRef" "Silencing Stare"

new entry "Target_EnemyVacuum_SilentMonk_-1"
type "SkillData"
using "Target_EnemyVacuum_SilentMonk"
data "Level" "-1"

new entry "Target_CorrosiveTouch"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "ActionPoints" "1"
data "Cooldown" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Corrosive"
data "SkillProperties" "ACID,100,2"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Earth_CorrosiveTouch"
data "DisplayName" "Target_CorrosiveTouch_DisplayName"
data "DisplayNameRef" "|Corrosive Touch|"
data "Description" "Target_CorrosiveTouch_Description"
data "DescriptionRef" "|Reduce target's Physical Armour by [1], set Acid.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02_Texkey:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast"

new entry "Target_CorrosiveTouch_-1"
type "SkillData"
using "Target_CorrosiveTouch"
data "Level" "-1"

new entry "Target_EnemyCorrosiveTouch"
type "SkillData"
using "Target_CorrosiveTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyCorrosiveTouch_-1"
type "SkillData"
using "Target_EnemyCorrosiveTouch"
data "Level" "-1"

new entry "Target_EnemyCorrosiveTouch_Heart"
type "SkillData"
using "Target_CorrosiveTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_CastFX"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02_Texkey:Dummy_CastFX:cast"

new entry "Target_EnemyCorrosiveTouch_Heart_-1"
type "SkillData"
using "Target_EnemyCorrosiveTouch_Heart"
data "Level" "-1"

new entry "Target_EnemyCorrosiveTouch_Dog"
type "SkillData"
using "Target_CorrosiveTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_CastFX"
data "CastAnimation" "attack1"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02_Texkey:Dummy_CastFX:cast"

new entry "Target_EnemyCorrosiveTouch_Dog_-1"
type "SkillData"
using "Target_EnemyCorrosiveTouch_Dog"
data "Level" "-1"

new entry "Target_Quest_SummonTheDoctor"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "0"
data "TargetRadius" "13"
data "AreaRadius" "4"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Portrait_Creatures_PurgedDragon_A"
data "DisplayName" "Target_Quest_SummonTheDoctor_DisplayName"
data "DisplayNameRef" "| Summon the Doctor |"
data "Description" "Target_Quest_SummonTheDoctor_Description"
data "DescriptionRef" "|Summons the doctor|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastSelfAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "TargetEffect" "RS3_FX_Skills_Fire_Impact_Aoe_Voodoo_Root_01:Dummy_Root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_Impact_Aoe_Voodoo_Root_01:Dummy_Root:cast"

new entry "Target_Fireblood"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "FIREBLOOD,100,3;TargetCreateSurface,1,,Fire"
data "TargetRadius" "13"
data "AreaRadius" "4"
data "AddWeaponRange" "No"
data "DeathType" "Incinerate"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Fire_FireBlood"
data "DisplayName" "Target_Fireblood_DisplayName"
data "DisplayNameRef" "|Fireblood|"
data "Description" "Target_Fireblood_Description"
data "DescriptionRef" "|Enemies in target area will bleed fire when hit. Create a small fire surface beneath each target.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01,detach:root;RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01_Texkey,detach:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01,detach:root;RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01_Texkey,detach:root:cast"

new entry "Target_Fireblood_-1"
type "SkillData"
using "Target_Fireblood"
data "Level" "-1"

new entry "Target_EnemyFireblood"
type "SkillData"
using "Target_Fireblood"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyFireblood_-1"
type "SkillData"
using "Target_EnemyFireblood"
data "Level" "-1"

new entry "Target_SpontaneousCombustion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Novice"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "75"
data "Damage Range" "20"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;Melt;COMBUSTION,100,0"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "DeathType" "Incinerate"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Fire_SpontaneousCombustion"
data "DisplayName" "Target_SpontaneousCombustion_DisplayName"
data "DisplayNameRef" "|Spontaneous Combustion|"
data "Description" "Target_SpontaneousCombustion_Description"
data "DescriptionRef" "|Deal [1] damage around target character. If the character has Burning or Necrofire statuses, the damage gets a bonus for each turn of duration left.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Fire_SpontaneousCombustion_Impact_Root_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_SpontaneousCombustion_Impact_Root_01:root:cast"

new entry "Target_SpontaneousCombustion_-1"
type "SkillData"
using "Target_SpontaneousCombustion"
data "Level" "-1"

new entry "Target_EnemySpontCombustion"
type "SkillData"
using "Target_SpontaneousCombustion"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemySpontCombustion_-1"
type "SkillData"
using "Target_EnemySpontCombustion"
data "Level" "-1"

new entry "Target_WinterBlast"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Novice"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "110"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "CHILLED,100,2;Freeze;Douse;"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "FrozenShatter"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Water_WinterBlast"
data "DisplayName" "Target_WinterBlast_DisplayName"
data "DisplayNameRef" "|Winter Blast|"
data "Description" "Target_WinterBlast_Description"
data "DescriptionRef" "|Deal [1] and set Chilled status on characters in the area. Freeze blood and water surfaces.|"
data "StatsDescriptionParams" "Damage;AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Target_Voodoo_Root_01_Snow"
data "TargetEffect" "RS3_FX_Skills_Water_WinterBlast_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Water_WinterBlast_Impact_01:root:cast"

new entry "Target_WinterBlast_-1"
type "SkillData"
using "Target_WinterBlast"
data "Level" "-1"

new entry "Target_EnemyWinterBlast"
type "SkillData"
using "Target_WinterBlast"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyWinterBlast_-1"
type "SkillData"
using "Target_EnemyWinterBlast"
data "Level" "-1"

new entry "Target_PressureSpike"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "3"
data "Damage Multiplier" "70"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "Condense;Douse;"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Air_PressureSpike"
data "DisplayName" "Target_PressureSpike_DisplayName"
data "DisplayNameRef" "|Pressure Spike|"
data "Description" "Target_PressureSpike_Description"
data "DescriptionRef" "|Condense all cloud surfaces in the area. Deal air damage to enemies, douse fire.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Air_Root_01,KeepRot;RS3_FX_Skills_Air_Prepare_Air_Dummy_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_aoe_water_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_AoE_Water_Root_01"
data "TargetEffect" "RS3_FX_Skills_Air_Impact_PressureSpike_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Air_Impact_PressureSpike_01:root:cast"

new entry "Target_PressureSpike_-1"
type "SkillData"
using "Target_PressureSpike"
data "Level" "-1"

new entry "Target_EnemyPressureSpike"
type "SkillData"
using "Target_PressureSpike"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyPressureSpike_-1"
type "SkillData"
using "Target_EnemyPressureSpike"
data "Level" "-1"

new entry "Target_Squall"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "ActionPoints" "2"
data "Cooldown" "5"
data "Damage" "AverageLevelDamge"
data "Damage Multiplier" "125"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "BLIND,100,1"
data "TargetRadius" "13"
data "AreaRadius" "4"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "1"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Origins_BlindingSquall"
data "DisplayName" "Target_Squall_DisplayName"
data "DisplayNameRef" "|Blinding Squall|"
data "Description" "Target_Squall_Description"
data "DescriptionRef" "|Strong wind deals [1] damage to characters in target area and sets Blind|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Air_Dummy_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_aoe_air_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_AoE_Air_Root_01:Dummy_Root;RS3_FX_Skills_Air_Cast_AoE_Air_Dummy_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Cast_AoE_Air_Dummy_01:Dummy_R_HandFX"
data "TargetEffect" "RS3_FX_Skills_Air_Squall_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Air_Squall_Impact_01:root:cast"

new entry "Target_Squall_-1"
type "SkillData"
using "Target_Squall"
data "Level" "-1"

new entry "Target_Restoration"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "REGENERATION,100,2;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Water_Restoration"
data "DisplayName" "Target_Restoration_DisplayName"
data "DisplayNameRef" "|Restoration|"
data "Description" "Target_Restoration_Description"
data "DescriptionRef" "|Restore vitality for target character. Cure Poisoned, Bleeding.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02"
data "CastAnimation" "skill_cast_self_water_01_cast"
data "CastSelfAnimation" "skill_cast_self_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Self_Water_Root_01;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_R_HandFX"
data "TargetEffect" "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast"

new entry "Target_Restoration_-1"
type "SkillData"
using "Target_Restoration"
data "Level" "-1"

new entry "Target_EnemyRestoration"
type "SkillData"
using "Target_Restoration"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyRestoration_-1"
type "SkillData"
using "Target_EnemyRestoration"
data "Level" "-1"

new entry "Target_IncarnateRestoration"
type "SkillData"
using "Target_Restoration"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_IncarnateRestoration_-1"
type "SkillData"
using "Target_IncarnateRestoration"
data "Level" "-1"

new entry "Target_EnemyRestoration_Horrorsleep"
type "SkillData"
using "Target_Restoration"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "2"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Magic"
data "SkillProperties" "MADNESS,40,2;"
data "Magic Cost" "0"
data "DisplayName" "Target_EnemyRestoration_Horrorsleep_DisplayName"
data "DisplayNameRef" "Trepanation"

new entry "Target_EnemyRestoration_Horrorsleep_-1"
type "SkillData"
using "Target_EnemyRestoration_Horrorsleep"
data "Level" "-1"

new entry "Target_FrostyShell"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "MAGIC_SHELL,100,3;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Water_FrostyShell"
data "DisplayName" "Target_FrostyShell_DisplayName"
data "DisplayNameRef" "Armour of Frost"
data "Description" "Target_FrostyShell_Description"
data "DescriptionRef" "Ice forms a defensive barrier around the target, increasing their Magic Armour by [1]. Also cures the statuses Burning, Stunned, Petrified, Diseased, Cursed, and Decaying."
data "StatsDescriptionParams" "Potion:Stats_MagicShell:MagicArmor"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Water_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Water_Prepare_Earth_Root_01,KeepRot:Dummy_Root:root01"
data "CastAnimation" "skill_cast_self_earth_01_cast"
data "CastSelfAnimation" "skill_cast_self_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Self_Earth_Root_01:Dummy_Root:hand01;RS3_FX_Skills_Water_Cast_Self_Earth_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Water_Cast_Self_Earth_Hand_01:Dummy_R_HandFX:hand01"
data "TargetEffect" "RS3_FX_Skills_Water_FrostyShell_Impact_Root_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Water_FrostyShell_Impact_Root_01:root:cast"

new entry "Target_FrostyShell_-1"
type "SkillData"
using "Target_FrostyShell"
data "Level" "-1"

new entry "Target_EnemyFrostyShell"
type "SkillData"
using "Target_FrostyShell"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyFrostyShell_-1"
type "SkillData"
using "Target_EnemyFrostyShell"
data "Level" "-1"

new entry "Target_DeathsDoor"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Adept"
data "ActionPoints" "3"
data "Cooldown" "5"
data "SkillProperties" "DEATH_RESIST,100,2;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Decay_LivingOnTheEdge"
data "DisplayName" "Target_DeathsDoor_DisplayName"
data "DisplayNameRef" "|DeathsDoor|"
data "Description" "Target_DeathsDoor_Description"
data "DescriptionRef" "|Your Vitality cannot be reduced below 1 point.|"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_LivingEdge_Hand_02:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LivingEdge_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LivingEdge_Hand_Loop_01:Dummy_R_Hand"
data "CastAnimation" "skill_cast_target_soul_01_cast"
data "CastSelfAnimation" "skill_cast_target_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Target_Cast_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_Hand_03:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_Hand_02:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Soul_LivingEdge_Impact_01,FaceSource:Dummy_BodyFX:cast"

new entry "Target_DeathsDoor_-1"
type "SkillData"
using "Target_DeathsDoor"
data "Level" "-1"

new entry "Target_EnemyDeathsDoor"
type "SkillData"
using "Target_DeathsDoor"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyDeathsDoor_-1"
type "SkillData"
using "Target_EnemyDeathsDoor"
data "Level" "-1"

new entry "Target_KneeBreaker"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Adept"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "2"
data "Cooldown" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "SkillProperties" "DAMAGE_ON_MOVE,100,2,,75;"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Rogue_KneeBreaker"
data "DisplayName" "Target_KneeBreaker_DisplayName"
data "DisplayNameRef" "|Knee Breaker|"
data "Description" "Target_KneeBreaker_Description"
data "DescriptionRef" "|Deal [1] to target character. Set a status that deals them piercing damage when they try to walk.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Purple_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastSelfAnimation" "skill_attack_precision_01_cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Attack_Precision_Purple_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Voodoo_Attack_Precision_Purple_Hand_01:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Voodoo_KneeBreaker_TargetEffect_01:Dummy_BodyFX:cast"

new entry "Target_KneeBreaker_-1"
type "SkillData"
using "Target_KneeBreaker"
data "Level" "-1"

new entry "Target_EnemyKneeBreaker"
type "SkillData"
using "Target_KneeBreaker"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyKneeBreaker_-1"
type "SkillData"
using "Target_EnemyKneeBreaker"
data "Level" "-1"

new entry "Target_DemonicBargain"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "1"
data "SkillProperties" "DEMONIC_BARGAIN,100,-1;"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_DemonicBargain"
data "DisplayName" "Target_DemonicBargain_DisplayName"
data "DisplayNameRef" "|Demonic Bargain|"
data "Description" "Target_DemonicBargain_Description"
data "DescriptionRef" "|Exchange life percentages with target.|"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Soul_Prepare_Soul_Touch_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Soul_Touch_Hand_01:Dummy_CastFX:cast;RS3_FX_Skills_Soul_Cast_Soul_Touch_Hand_01_Precast:Dummy_R_HandFX;RS3_FX_Skills_Soul_Exchange_Aftercast_Root_01:Dummy_BodyFX:cast"
data "TargetEffect" "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast"

new entry "Target_DemonicBargain_-1"
type "SkillData"
using "Target_DemonicBargain"
data "Level" "-1"

new entry "Target_EnemyDemonicBargain"
type "SkillData"
using "Target_DemonicBargain"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyDemonicBargain_-1"
type "SkillData"
using "Target_EnemyDemonicBargain"
data "Level" "-1"

new entry "Target_EnemyDemonicMadness"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "70"
data "Damage Range" "2"
data "SkillProperties" "MADNESS,100,2;CreateSurface,1,,BloodCursed,100;"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "IsMelee" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_DemonicBargain"
data "DisplayName" "Target_EnemyDemonicMadness_DisplayName"
data "DisplayNameRef" "| Demonic Madness |"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Root_01;RS3_FX_Skills_Prepare_Voodoo_DominateMind_Hand_01:Dummy_CastFX;RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Hand_01:Dummy_R_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast"

new entry "Target_EnemyDemonicMadness_-1"
type "SkillData"
using "Target_EnemyDemonicMadness"
data "Level" "-1"

new entry "Target_EnemyDemonicMadness_Heart"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "70"
data "Damage Range" "2"
data "SkillProperties" "MADNESS,100,2;CreateSurface,1,,BloodCursed,100;"
data "TargetRadius" "15"
data "AddWeaponRange" "No"
data "IsMelee" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_DemonicBargain"
data "DisplayName" "Target_EnemyDemonicMadness_Heart_DisplayName"
data "DisplayNameRef" "| Demonic Madness |"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Root_01;RS3_FX_Skills_Prepare_Voodoo_DominateMind_Hand_01:Dummy_CastFX;RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Hand_01:Dummy_OverheadFX"
data "CastAnimation" "skill_cast_ground_earth_01_cast"
data "CastSelfAnimation" "skill_cast_ground_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Curse_Hand_02:Dummy_OverheadFX"
data "TargetEffect" "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast"

new entry "Target_EnemyDemonicMadness_Heart_-1"
type "SkillData"
using "Target_EnemyDemonicMadness_Heart"
data "Level" "-1"

new entry "Target_SleepingArms"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Master"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "SkillProperties" "DISARMED,100,2;"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Rogue_SleepingArms"
data "DisplayName" "Target_SleepingArms_DisplayName"
data "DisplayNameRef" "|Sleeping Arms|"
data "Description" "Target_SleepingArms_Description"
data "DescriptionRef" "|Deal [1] damage and set Atrophy: target can't use weapons or weapon skills anymore|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Root_02,KeepRot:Dummy_Root"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastSelfAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Attack_Precision_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01"
data "TargetEffect" "RS3_FX_Skills_Voodoo_SleepingArms_HandImpact_01:Dummy_L_HandFX,Dummy_R_HandFX:cast;RS3_FX_Skills_Voodoo_SleepingArms_HandImpact_01:Dummy_BodyFX:cast"

new entry "Target_SleepingArms_-1"
type "SkillData"
using "Target_SleepingArms"
data "Level" "-1"

new entry "Target_EnemySleepingArms"
type "SkillData"
using "Target_SleepingArms"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemySleepingArms_-1"
type "SkillData"
using "Target_EnemySleepingArms"
data "Level" "-1"

new entry "Target_CryogenicStasis"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "4"
data "SkillProperties" "PERMAFROST,100,1;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;!Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Water_CryogenicStasis"
data "DisplayName" "Target_CryogenicStasis_DisplayName"
data "DisplayNameRef" "|Cryogenic Stasis|"
data "Description" "Target_CryogenicStasis_Description"
data "DescriptionRef" "|Ice forms a defensive barrier around target character, making the target character immume to all damage, and heals over time.|"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Root_01_WaterFrost,KeepRot,Detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_WaterFrost:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_ground_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Cone_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand"
data "TargetEffect" "RS3_FX_Skills_Water_Cast_Ground_Fire_Root_02:Dummy_Root;RS3_FX_Skills_Water_Cast_Ground_Fire_Root_02_Texkey:Dummy_Root:cast"

new entry "Target_CryogenicStasis_-1"
type "SkillData"
using "Target_CryogenicStasis"
data "Level" "-1"

new entry "Target_EnemyCryogenicStasis"
type "SkillData"
using "Target_CryogenicStasis"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyCryogenicStasis_-1"
type "SkillData"
using "Target_EnemyCryogenicStasis"
data "Level" "-1"

new entry "Target_Fortify"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "FORTIFIED,100,3"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Earth_BelovedByNature"
data "DisplayName" "Target_Fortify_DisplayName"
data "DisplayNameRef" "Fortify"
data "Description" "Target_Fortify_Description"
data "DescriptionRef" "Increases and fills a character's maximum Physical Armour by [1]. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning."
data "StatsDescriptionParams" "Potion:Stats_Fortified:Armor"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01"
data "CastAnimation" "skill_cast_self_earth_01_cast"
data "CastSelfAnimation" "skill_cast_self_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Self_Earth_Root_01:root"
data "TargetEffect" "RS3_FX_Skills_Earth_TargetEffect_Fortify_Root_01,KeepRot:Dummy_Root:cast"

new entry "Target_Fortify_-1"
type "SkillData"
using "Target_Fortify"
data "Level" "-1"

new entry "Target_EnemyFortify"
type "SkillData"
using "Target_Fortify"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Self_Earth_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Self_Earth_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Earth_Cast_Self_Earth_Root_01,KeepRot:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Earth_TargetEffect_Fortify_Root_01,KeepRot:Dummy_Root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Earth_TargetEffect_Fortify_Root_01,KeepRot:Dummy_Root:cast"

new entry "Target_EnemyFortify_-1"
type "SkillData"
using "Target_EnemyFortify"
data "Level" "-1"

new entry "Target_EnemyFortify_Shambling"
type "SkillData"
using "Target_Fortify"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Char_Creatures_Shambling_Earth_Prepare_01_Root,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Self_Earth_Root_01,KeepRot:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Earth_TargetEffect_Fortify_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Char_Creatures_Shambling_Earth_Cast_01_Root:Dummy_Root:cast"

new entry "Target_EnemyFortify_Shambling_-1"
type "SkillData"
using "Target_EnemyFortify_Shambling"
data "Level" "-1"

new entry "Target_RockSpikes"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Novice"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "CRIPPLED,100,1;CreateSurface,3,,Oil"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "PetrifiedShatter"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Earth_RockSpikes"
data "DisplayName" "Target_RockSpikes_DisplayName"
data "DisplayNameRef" "Impalement"
data "Description" "Target_RockSpikes_Description"
data "DescriptionRef" "|Rock Spikes strike all characters, crippling them and dealing [1] damage. Creates an oil puddle in the area.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil,KeepRot,Detach:Dummy_Root:root01;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01_Oil:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01_Oil:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_ground_earth_01_cast"
data "CastSelfAnimation" "skill_cast_ground_earth_01_cast"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01_Addon_Oil:Dummy_Root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01_Addon_Oil:Dummy_R_HandFX:cast;RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01_Addon_Oil:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Earth_RockSpikes_01,detach:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Earth_RockSpikes_01,detach:root:cast"

new entry "Target_RockSpikes_-1"
type "SkillData"
using "Target_RockSpikes"
data "Level" "-1"

new entry "Target_EnemyRockSpikes"
type "SkillData"
using "Target_RockSpikes"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01"

new entry "Target_EnemyRockSpikes_-1"
type "SkillData"
using "Target_EnemyRockSpikes"
data "Level" "-1"

new entry "Target_EnemyTurtleRockSpikes"
type "SkillData"
using "Target_RockSpikes"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01:Leg_R_Front_Foot_Bone:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Foot_01:Leg_L_Front_Foot_Bone:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01"

new entry "Target_EnemyTurtleRockSpikes_-1"
type "SkillData"
using "Target_EnemyTurtleRockSpikes"
data "Level" "-1"

new entry "Target_PetrifyingTouch"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "75"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "PETRIFIED,100,1"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "DeathType" "PetrifiedShatter"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Earth_Metamorph"
data "DisplayName" "Target_PetrifyingTouch_DisplayName"
data "DisplayNameRef" "|Petrifying Touch|"
data "Description" "Target_PetrifyingTouch_Description"
data "DescriptionRef" "|Turn a nearby target to stone, incapacitating it. Deal [1]. Removes Bleeding, Burning, Poisoned, Crippled.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Touch_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Target_Touch_Dummy_01:Dummy_CastFX"
data "TargetEffect" "RS3_FX_Skills_PetrifyingTouch_Impact_Root_01:Dummy_Root:cast"
data "CleanseStatuses" "BURNING;POISONED;CRIPPLED;BLEEDING;"
data "StatusClearChance" "100"

new entry "Target_PetrifyingTouch_-1"
type "SkillData"
using "Target_PetrifyingTouch"
data "Level" "-1"

new entry "Target_EnemyPetrifyingTouch"
type "SkillData"
using "Target_PetrifyingTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Earth_Hand_01:Dummy_R_HandFX:cast"

new entry "Target_EnemyPetrifyingTouch_-1"
type "SkillData"
using "Target_EnemyPetrifyingTouch"
data "Level" "-1"

new entry "Target_ShockingTouch"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "SHOCKED,100,2;Electrify"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "DeathType" "Electrocution"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Air_ShockingTouch"
data "DisplayName" "Target_ShockingTouch_DisplayName"
data "DisplayNameRef" "Shocking Touch"
data "Description" "Target_ShockingTouch_Description"
data "DescriptionRef" "Electrify a target at an arm's distance. Deals [2] damage."
data "StatsDescription" "Target_ShockingTouch_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br>Stunned makes target unable to move or act."
data "StatsDescriptionParams" "TargetRadius;Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Touch_Root_01;RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_Target_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01;RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Target_Touch_Hand_01:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Air_Lightning_Target_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Air_Lightning_Target_01:root:cast"

new entry "Target_ShockingTouch_-1"
type "SkillData"
using "Target_ShockingTouch"
data "Level" "-1"

new entry "Target_EnemyShockingTouch"
type "SkillData"
using "Target_ShockingTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Air_Prepare_Touch_Root_01"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01"

new entry "Target_EnemyShockingTouch_-1"
type "SkillData"
using "Target_EnemyShockingTouch"
data "Level" "-1"

new entry "Target_InsectShockingTouch"
type "SkillData"
using "Target_ShockingTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Air_Prepare_Touch_Root_01"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01"

new entry "Target_InsectShockingTouch_-1"
type "SkillData"
using "Target_InsectShockingTouch"
data "Level" "-1"

new entry "Target_EnemyBurningTouch"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,3"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "DeathType" "Incinerate"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Fire_BurningTouch"
data "DisplayName" "Target_EnemyBurningTouch_DisplayName"
data "DisplayNameRef" "Burning Touch"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX"
data "TargetEffect" "RS3_FX_Skills_Fire_Target_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_Target_01"

new entry "Target_EnemyBurningTouch_-1"
type "SkillData"
using "Target_EnemyBurningTouch"
data "Level" "-1"

new entry "Target_EnemyFreezingTouch"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "FROZEN,100,2"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "DeathType" "FrozenShatter"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Water_FreezingTouch"
data "DisplayName" "Target_EnemyFreezingTouch_DisplayName"
data "DisplayNameRef" "Freezing Touch"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_IceSpellHand_Prepare_001:Dummy_R_HandFX;RS3_FX_Skills_Water_HailStrike_Base_Prepare_001,Detach"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_WinterBlast_Hand_Cast_001:Dummy_R_HandFX;RS3_FX_Skills_Water_IceSpellHand_Cast_001:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Water_WinterBlast_Base_CastTarget_001:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Water_WinterBlast_Base_CastTarget_001:root:cast"

new entry "Target_EnemyFreezingTouch_-1"
type "SkillData"
using "Target_EnemyFreezingTouch"
data "Level" "-1"

new entry "Target_InsectFreezingTouch"
type "SkillData"
using "Target_EnemyFreezingTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Target_InsectFreezingTouch_-1"
type "SkillData"
using "Target_InsectFreezingTouch"
data "Level" "-1"

new entry "Target_DecayingTouch"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "DECAYING_TOUCH,100,2"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "DeathType" "Piercing"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Decay_DecayingTouch"
data "DisplayName" "Target_DecayingTouch_DisplayName"
data "DisplayNameRef" "Decaying Touch"
data "Description" "Target_DecayingTouch_Description"
data "DescriptionRef" "|Deal [1] damage to target character. Make the target decay, so that it will take damage from healing.|"
data "StatsDescription" "Target_DecayingTouch_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br>Decay makes healing spells and potions do damage on target."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Touch_Decay_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Decay_Root_01,KeepRot"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Decaying_Hand_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Decaying_Hand_01:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Decaying_Impact_01:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_Decaying_Impact_01:root:cast"

new entry "Target_DecayingTouch_-1"
type "SkillData"
using "Target_DecayingTouch"
data "Level" "-1"

new entry "Target_EnemyDecayingTouch"
type "SkillData"
using "Target_DecayingTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyDecayingTouch_-1"
type "SkillData"
using "Target_EnemyDecayingTouch"
data "Level" "-1"

new entry "Target_EnemyDecayingTouch_Heart"
type "SkillData"
using "Target_DecayingTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Touch_Decay_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Decay_Root_01,KeepRot"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Decaying_Hand_02:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Decaying_Hand_01:Dummy_CastFX:cast"

new entry "Target_EnemyDecayingTouch_Heart_-1"
type "SkillData"
using "Target_EnemyDecayingTouch_Heart"
data "Level" "-1"

new entry "Target_DemonicStare"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage" "AverageLevelDamge"
data "Damage Multiplier" "100"
data "Damage Range" "0"
data "DamageType" "Magic"
data "SkillProperties" "SELF:OnHit:DemonicStareHeal,100,2;"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "1"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Origins_DemonicStare"
data "DisplayName" "Target_DemonicStare_DisplayName"
data "DisplayNameRef" "|Demonic Stare|"
data "Description" "Target_DemonicStare_Description"
data "DescriptionRef" "Drain [1] from target character and gain that amount for yourself."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Target_Touch_Hand_01:Dummy_CastFX:touch;RS3_FX_Skills_Voodoo_Cast_Target_Touch_Root_01:Dummy_Root:cast"
data "TargetEffect" "RS3_FX_Skills_Voodoo_DemonicStare_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_DemonicStare_Impact_01:root:cast"

new entry "Target_DemonicStare_-1"
type "SkillData"
using "Target_DemonicStare"
data "Level" "-1"

new entry "Target_DeathWish"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Novice"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "DEATH_WISH,100,2"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Decay_DeathWish"
data "DisplayName" "Target_DeathWish_DisplayName"
data "DisplayNameRef" "|Death Wish|"
data "Description" "Target_DeathWish_Description"
data "DescriptionRef" "|Target character receives a damage bonus equal to % of their missing hp, but also receives physical damage each turn.|"
data "StatsDescriptionParams" "Weapon:Damage_DeathWish:Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_Root_02;RS3_FX_Soul_Prepare_Soul_Hand_03:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_soul_01_cast"
data "CastSelfAnimation" "skill_cast_target_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Soul_Overlay_01;RS3_FX_Skills_Soul_Cast_Soul_Hand_01:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Soul_Cast_Soul_Impact_Root_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Soul_Cast_Soul_Impact_Root_01:root:cast"

new entry "Target_DeathWish_-1"
type "SkillData"
using "Target_DeathWish"
data "Level" "-1"

new entry "Target_EnemyDeathWish"
type "SkillData"
using "Target_DeathWish"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyDeathWish_-1"
type "SkillData"
using "Target_EnemyDeathWish"
data "Level" "-1"

new entry "Target_EnemyDeathWish_Dog"
type "SkillData"
using "Target_DeathWish"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_02"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Soul_Overlay_01;RS3_FX_Skills_Soul_Cast_Soul_Hand_01:Dummy_CastFX:cast"

new entry "Target_EnemyDeathWish_Dog_-1"
type "SkillData"
using "Target_EnemyDeathWish_Dog"
data "Level" "-1"

new entry "Target_GraspOfTheStarved"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "5"
data "Damage Multiplier" "300"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "CRIPPLED,100,2"
data "TargetRadius" "13"
data "AreaRadius" "6"
data "AddWeaponRange" "No"
data "DeathType" "Piercing"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "TargetConditions" "Character;NonSelf;!Ally;(InSurface:SurfaceBlood|InSurface:SurfaceBloodCloud)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Decay_GraspOfTheStarved"
data "DisplayName" "Target_GraspOfTheStarved_DisplayName"
data "DisplayNameRef" "|Grasp Of The Starved|"
data "Description" "Target_GraspOfTheStarved_Description"
data "DescriptionRef" "|Undead hands rise from underground in target area, attacking enemy characters that stand in blood surfaces. Deals [1] damage to each character and sets Crippled|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_GraspStarved_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_GraspStarved_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Decaying_GraspStarved_Impact_01:Dummy_Root"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_Decaying_GraspStarved_Impact_01:Dummy_Root"
data "IgnoreVisionBlock" "Yes"

new entry "Target_GraspOfTheStarved_-1"
type "SkillData"
using "Target_GraspOfTheStarved"
data "Level" "-1"

new entry "Target_EnemyGraspOfTheStarved"
type "SkillData"
using "Target_GraspOfTheStarved"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyGraspOfTheStarved_-1"
type "SkillData"
using "Target_EnemyGraspOfTheStarved"
data "Level" "-1"

new entry "Target_ShacklesOfPain"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "SHACKLES_OF_PAIN,100,3"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Decay_ShacklesOfPain"
data "DisplayName" "Target_ShacklesOfPain_DisplayName"
data "DisplayNameRef" "Shackles Of Pain"
data "Description" "Target_ShacklesOfPain_Description"
data "DescriptionRef" "Mark a target that will receive all of the damage you receive."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Root_01,KeepRot;RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_beam_soul_01_cast"
data "CastSelfAnimation" "skill_cast_beam_soul_01_cast"
data "CastTextEvent" "vampirism"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_02:Dummy_R_HandFX:vampirism"
data "TargetEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Lights_Target_01:root:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Lights_Target_01:root:vampirism"
data "BeamEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Beam_02:Dummy_R_HandFX:Dummy_BodyFX:cast:vampirism;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_BeamBreak_01:Dummy_R_HandFX:Dummy_BodyFX:vampirism"

new entry "Target_ShacklesOfPain_-1"
type "SkillData"
using "Target_ShacklesOfPain"
data "Level" "-1"

new entry "Target_EnemyShacklesOfPain"
type "SkillData"
using "Target_ShacklesOfPain"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyShacklesOfPain_-1"
type "SkillData"
using "Target_EnemyShacklesOfPain"
data "Level" "-1"

new entry "Target_EnemyShacklesOfPain_LowVolume"
type "SkillData"
using "Target_EnemyShacklesOfPain"
data "ForGameMaster" "No"
data "PrepareEffect" "RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Root_01_LowVolume,KeepRot;RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Hand_01_LowVolume:Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Root_01_LowVolume,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_01_LowVolume:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_02_LowVolume:Dummy_R_HandFX:vampirism"

new entry "Target_EnemyShacklesOfPain_LowVolume_-1"
type "SkillData"
using "Target_EnemyShacklesOfPain_LowVolume"
data "Level" "-1"

new entry "Target_EnemyDeepDwellerShacklesOfPain"
type "SkillData"
using "Target_ShacklesOfPain"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "CastAnimation" "skill_cast_target_touch_01_cast"

new entry "Target_EnemyDeepDwellerShacklesOfPain_-1"
type "SkillData"
using "Target_EnemyDeepDwellerShacklesOfPain"
data "Level" "-1"

new entry "Target_MosquitoSwarm"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "SELF:OnHit:VAMPIRIC_TOUCH,100,2;BLEEDING,100,2"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Decay_MosquitoSwarm"
data "DisplayName" "Target_MosquitoSwarm_DisplayName"
data "DisplayNameRef" "|Mosquito Swarm|"
data "Description" "Target_MosquitoSwarm_Description"
data "DescriptionRef" "|Unleash a swarm of giant mosquitos to suck the blood out of your enemies, dealing [1] damage and healing yourself.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach:Dummy_Root"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Swarm_Root_01:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast"

new entry "Target_MosquitoSwarm_-1"
type "SkillData"
using "Target_MosquitoSwarm"
data "Level" "-1"

new entry "Target_EnemyMosquitoSwarm"
type "SkillData"
using "Target_MosquitoSwarm"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyMosquitoSwarm_-1"
type "SkillData"
using "Target_EnemyMosquitoSwarm"
data "Level" "-1"

new entry "Target_EnemyMosquitoSwarm_Special"
type "SkillData"
using "Target_MosquitoSwarm"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "1"
data "Damage Multiplier" "70"
data "SkillProperties" "DISEASED,100,2"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "DisplayName" "Target_EnemyMosquitoSwarm_Special_DisplayName"
data "DisplayNameRef" "Crawling Kiss"

new entry "Target_EnemyMosquitoSwarm_Special_-1"
type "SkillData"
using "Target_EnemyMosquitoSwarm_Special"
data "Level" "-1"

new entry "Target_IncarnateMosquitoSwarm"
type "SkillData"
using "Target_MosquitoSwarm"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_IncarnateMosquitoSwarm_-1"
type "SkillData"
using "Target_IncarnateMosquitoSwarm"
data "Level" "-1"

new entry "Target_CripplingBlow"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Starter"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "115"
data "SkillProperties" "CRIPPLED,100,1"
data "TargetRadius" "1"
data "AreaRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "DeathType" "Physical"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Warrior_CripplingBlow"
data "DisplayName" "Target_CripplingBlow_DisplayName"
data "DisplayNameRef" "Crippling Blow"
data "Description" "Target_CripplingBlow_Description"
data "DescriptionRef" "Cripple the target and all enemies around it. Deals [1] weapon damage."
data "StatsDescription" "Target_CripplingBlow_StatsDescription"
data "StatsDescriptionRef" "|Crippled status prevents target from walking or running.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Root_01"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastSelfAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Attack_Precision_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Attack_Precision_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Impact_Attack_Precision_01:Dummy_BodyFX:cast"

new entry "Target_CripplingBlow_-1"
type "SkillData"
using "Target_CripplingBlow"
data "Level" "-1"

new entry "Target_EnemyCripplingBlow"
type "SkillData"
using "Target_CripplingBlow"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyCripplingBlow_-1"
type "SkillData"
using "Target_EnemyCripplingBlow"
data "Level" "-1"

new entry "Target_InsectCripplingBlow"
type "SkillData"
using "Target_CripplingBlow"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Prepare_02"
data "CastEffect" "RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Precision_01:Dummy_Root;RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"

new entry "Target_InsectCripplingBlow_-1"
type "SkillData"
using "Target_InsectCripplingBlow"
data "Level" "-1"

new entry "Target_EnemyCripplingBlow_Shambling"
type "SkillData"
using "Target_CripplingBlow"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Root_01"
data "CastEffect" "RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Precision_01:Dummy_Root;RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Hand_01:Dummy_CastFX"

new entry "Target_EnemyCripplingBlow_Shambling_-1"
type "SkillData"
using "Target_EnemyCripplingBlow_Shambling"
data "Level" "-1"

new entry "Target_EnemyCripplingBlow_Wolf"
type "SkillData"
using "Target_CripplingBlow"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Root_01"
data "CastEffect" "RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Precision_01:Dummy_Root;RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Hand_01:Dummy_CastFX"

new entry "Target_EnemyCripplingBlow_Wolf_-1"
type "SkillData"
using "Target_EnemyCripplingBlow_Wolf"
data "Level" "-1"

new entry "Target_Enrage"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "5"
data "AIFlags" "IgnoreDebuff"
data "SkillProperties" "ENRAGED,100,1"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Warrior_Enrage"
data "DisplayName" "Target_Enrage_DisplayName"
data "DisplayNameRef" "|Enrage|"
data "Description" "Target_Enrage_Description"
data "DescriptionRef" "|Target character becomes enraged, giving them guaranteed critical strikes and increased movement speed at the cost of decreased resistances and Dodge.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Shout_Root_01"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastSelfAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Shout_Cast_01:root:cast"
data "TargetEffect" "RS3_FX_Skills_Fire_Shout_Target_01"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_Shout_Target_01"

new entry "Target_Enrage_-1"
type "SkillData"
using "Target_Enrage"
data "Level" "-1"

new entry "Target_EnemyEnrage"
type "SkillData"
using "Target_Enrage"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyEnrage_-1"
type "SkillData"
using "Target_EnemyEnrage"
data "Level" "-1"

new entry "Target_EnemyEnrage_Wolf"
type "SkillData"
using "Target_Enrage"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyEnrage_Wolf_-1"
type "SkillData"
using "Target_EnemyEnrage_Wolf"
data "Level" "-1"

new entry "Target_Overpower"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Master"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "150"
data "SkillProperties" "OVERPOWER,100,1;KNOCKED_DOWN,100,1"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "DeathType" "Physical"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "3"
data "Magic Cost" "1"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Warrior_Overpower"
data "DisplayName" "Target_Overpower_DisplayName"
data "DisplayNameRef" "|Overpower|"
data "Description" "Target_Overpower_Description"
data "DescriptionRef" "|Deal  [1] damage. If your Physical Armor is higher than opponents, destroy all their Physical Armor. Set Knock Down|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Skills_Warrior_Prepare_Weapon_Root_01;RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Weapon_Body_01:Dummy_BodyFX"
data "CastAnimation" "skill_attack_power_01_cast"
data "CastSelfAnimation" "skill_attack_power_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_SubEffects_FireTrail_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Warrior_Cast_Attack_Power_Root_01;RS3_FX_Skills_Earth_Attack_Power_01_Cast_Root_01:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Earth_Impact_Attack_Power_Root_01:Dummy_Root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Earth_Impact_Attack_Power_Root_01:Dummy_Root:cast"

new entry "Target_Overpower_-1"
type "SkillData"
using "Target_Overpower"
data "Level" "-1"

new entry "Target_EnemyOverpower"
type "SkillData"
using "Target_Overpower"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyOverpower_-1"
type "SkillData"
using "Target_EnemyOverpower"
data "Level" "-1"

new entry "Target_EnemyOverpower_Werewolf"
type "SkillData"
using "Target_Overpower"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Char_Creatures_Nightmare_Werewolf_Prepare_Attack_Power_01:Dummy_L_HandFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastEffect" "RS3_FX_SubEffects_FireTrail_02:Dummy_L_HandFX;RS3_FX_Char_Creatures_Nightmare_Werewolf_Attack_Power_01:Dummy_L_HandFX"

new entry "Target_EnemyOverpower_Werewolf_-1"
type "SkillData"
using "Target_EnemyOverpower_Werewolf"
data "Level" "-1"

new entry "Target_SerratedEdge"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Novice"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "DamageType" "Piercing"
data "SkillProperties" "BLEEDING,100,3"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "DeathType" "Piercing"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Rogue_SerratedEdge"
data "DisplayName" "Target_SerratedEdge_DisplayName"
data "DisplayNameRef" "Sawtooth Knife"
data "Description" "Target_SerratedEdge_Description"
data "DescriptionRef" "|Pierce enemy physical armor and deal [1] damage. Set Bleeding if enemy has no Physical Armor.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastSelfAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Attack_Precision_Blood_Hand_01:Dummy_FX_01,Dummy_FX_01"
data "TargetEffect" "RS3_FX_Skills_Voodoo_SawtoothKnife_TargetEffect_01:Dummy_BodyFX:cast"

new entry "Target_SerratedEdge_-1"
type "SkillData"
using "Target_SerratedEdge"
data "Level" "-1"

new entry "Target_EnemySerratedEdge"
type "SkillData"
using "Target_SerratedEdge"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemySerratedEdge_-1"
type "SkillData"
using "Target_EnemySerratedEdge"
data "Level" "-1"

new entry "Target_WolfBite"
type "SkillData"
using "Target_SerratedEdge"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Requirement" "None"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Icon" "Skill_Origins_WolfBite"
data "DisplayName" "Target_WolfBite_DisplayName"
data "DisplayNameRef" "|Rending Bite|"
data "Description" "Target_WolfBite_Description"
data "DescriptionRef" "|Sink your fangs into the enemy, dealing [1] damage and setting Bleeding.|"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_DummyFX_02:Dummy_CastFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_Root_01,KeepRot:Dummy_Root"
data "CastEffect" "RS3_FX_Skills_Voodoo_Attack_Precision_Blood_Hand_01:Dummy_CastFX"

new entry "Target_WolfBite_-1"
type "SkillData"
using "Target_WolfBite"
data "Level" "-1"

new entry "Target_CorruptedBlade"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Novice"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "3"
data "Cooldown" "4"
data "Damage Multiplier" "115"
data "SkillProperties" "DECAYING_TOUCH,100,2;DISEASED,100,2"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "DeathType" "Piercing"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Rogue_CorruptedBlade"
data "DisplayName" "Target_CorruptedBlade_DisplayName"
data "DisplayNameRef" "|Corrupted Blade|"
data "Description" "Target_CorruptedBlade_Description"
data "DescriptionRef" "|Dagger attack that deals [1] and sets Decay and Diseased.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastSelfAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Attack_Precision_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01"
data "TargetEffect" "RS3_FX_Skills_Voodoo_CorruptedBlade_TargetEffect_01:Dummy_BodyFX:cast"

new entry "Target_CorruptedBlade_-1"
type "SkillData"
using "Target_CorruptedBlade"
data "Level" "-1"

new entry "Target_EnemyCorruptedBlade"
type "SkillData"
using "Target_CorruptedBlade"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyCorruptedBlade_-1"
type "SkillData"
using "Target_EnemyCorruptedBlade"
data "Level" "-1"

new entry "Target_EnemyCorruptedBlade_Gheist"
type "SkillData"
using "Target_CorruptedBlade"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Root_01,KeepRot:Dummy_Root"
data "CastEffect" "RS3_FX_Skills_Voodoo_Attack_Precision_Decay_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"

new entry "Target_EnemyCorruptedBlade_Gheist_-1"
type "SkillData"
using "Target_EnemyCorruptedBlade_Gheist"
data "Level" "-1"

new entry "Target_IncarnateCorruptedBlade"
type "SkillData"
using "Target_CorruptedBlade"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Requirement" "None"
data "Memory Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Root_01,KeepRot:Dummy_Root"
data "CastEffect" "RS3_FX_Skills_Voodoo_Attack_Precision_Decay_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"

new entry "Target_IncarnateCorruptedBlade_-1"
type "SkillData"
using "Target_IncarnateCorruptedBlade"
data "Level" "-1"

new entry "Target_TerrifyingCruelty"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Master"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "3"
data "Cooldown" "4"
data "Damage Multiplier" "110"
data "SkillProperties" "BLEEDING,100,3;FEAR,100,1"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "DeathType" "Piercing"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Rogue_TerrifyingCruelty"
data "DisplayName" "Target_TerrifyingCruelty_DisplayName"
data "DisplayNameRef" "|Terrifying Cruelty|"
data "Description" "Target_TerrifyingCruelty_Description"
data "DescriptionRef" "|Dagger attack that deals [1] damage and sets Bleeding and Fear on all enemies in a small radius.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastSelfAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Attack_Precision_Curse_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_TerrifyingCruelty_TargetEffect_Root_01:Dummy_Root:cast"
data "TargetEffect" "RS3_FX_Skills_Voodoo_TerrifyingCruelty_TargetEffect_01:Dummy_OverheadFX:cast"

new entry "Target_TerrifyingCruelty_-1"
type "SkillData"
using "Target_TerrifyingCruelty"
data "Level" "-1"

new entry "Target_EnemyTerrifyingCruelty"
type "SkillData"
using "Target_TerrifyingCruelty"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyTerrifyingCruelty_-1"
type "SkillData"
using "Target_EnemyTerrifyingCruelty"
data "Level" "-1"

new entry "Target_EnemyTerrifyingCruelty_Gheist"
type "SkillData"
using "Target_TerrifyingCruelty"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_DummyFX_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_Root_01,KeepRot:Dummy_Root"
data "CastEffect" "RS3_FX_Skills_Voodoo_Attack_Precision_Curse_DummyFX_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_TerrifyingCruelty_TargetEffect_Root_01:Dummy_Root:cast"

new entry "Target_EnemyTerrifyingCruelty_Gheist_-1"
type "SkillData"
using "Target_EnemyTerrifyingCruelty_Gheist"
data "Level" "-1"

new entry "Target_GagOrder"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Adept"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "3"
data "Cooldown" "4"
data "Damage Multiplier" "90"
data "DamageType" "Magic"
data "SkillProperties" "MUTED,100,1"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "DeathType" "Piercing"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Rogue_GagOrder"
data "DisplayName" "Target_GagOrder_DisplayName"
data "DisplayNameRef" "|Gag Order|"
data "Description" "Target_GagOrder_Description"
data "DescriptionRef" "|Reduce target's Magic Armour by [1]. Silence target|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_GagOrder_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastSelfAnimation" "skill_attack_precision_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Attack_Precision_Curse_GagOrder_DummyFX_01:Dummy_FX_01,Dummy_FX_01"
data "TargetEffect" "RS3_FX_Skills_Voodoo_GagOrder_TargetEffect_NeckFX_01:Dummy_NeckFX:cast"

new entry "Target_GagOrder_-1"
type "SkillData"
using "Target_GagOrder"
data "Level" "-1"

new entry "Target_EnemyGagOrder"
type "SkillData"
using "Target_GagOrder"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyGagOrder_-1"
type "SkillData"
using "Target_EnemyGagOrder"
data "Level" "-1"

new entry "Target_EnemyGagOrder_Gheist"
type "SkillData"
using "Target_GagOrder"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_GagOrder_DummyFX_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_Root_01,KeepRot:Dummy_Root"
data "CastEffect" "RS3_FX_Skills_Voodoo_Attack_Precision_Curse_GagOrder_DummyFX_01:Dummy_R_HandFX,Dummy_L_HandFX"

new entry "Target_EnemyGagOrder_Gheist_-1"
type "SkillData"
using "Target_EnemyGagOrder_Gheist"
data "Level" "-1"

new entry "Target_FirstAid"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "FIRST_AID,100,0;RESTED,100,1;"
data "TargetRadius" "4"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;!Dead"
data "Icon" "Skill_Ranger_FirstAid"
data "DisplayName" "Target_FirstAid_DisplayName"
data "DisplayNameRef" "First Aid"
data "Description" "Target_FirstAid_Description"
data "DescriptionRef" "Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned. Heals target for [2]."
data "StatsDescription" "Target_FirstAid_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius;StatusData:FIRST_AID:HealAmount"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02"
data "CastAnimation" "skill_cast_self_water_01_cast"
data "CastSelfAnimation" "skill_cast_self_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Self_Water_Root_01;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_R_HandFX"
data "TargetEffect" "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast"
data "CleanseStatuses" "BURNING;POISONED;CRIPPLED;BLEEDING;DISARMED;KNOCKED_DOWN;MUTED;DISEASED"
data "StatusClearChance" "100"

new entry "Target_FirstAid_-1"
type "SkillData"
using "Target_FirstAid"
data "Level" "-1"

new entry "Target_FirstAidEnemy"
type "SkillData"
using "Target_FirstAid"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_FirstAidEnemy_-1"
type "SkillData"
using "Target_FirstAidEnemy"
data "Level" "-1"

new entry "Target_ReactionShot"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Novice"
data "Requirement" "RangedWeapon"
data "ActionPoints" "1"
data "Cooldown" "2"
data "SkillProperties" "REACTION_SHOT,100,1"
data "TargetRadius" "13"
data "AreaRadius" "4"
data "Requirements" "Combat"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Ranger_ReactionShot"
data "DisplayName" "Target_ReactionShot_DisplayName"
data "DisplayNameRef" "|Reaction Shot|"
data "Description" "Target_ReactionShot_Description"
data "DescriptionRef" "|Until your next turn, you will reflexively shoot at enemies moving in target area.|"
data "StatsDescription" "Target_ReactionShot_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Hand_03:Dummy_R_HandFX:hand02;RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_attack_aoe_01_cast"
data "CastSelfAnimation" "skill_attack_aoe_01_cast"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Self_Water_ReactionShot_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Self_Water_ReactionShot_Root_01,KeepRot:Dummy_Root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_Impact_ReactionShot_01:root:cast"

new entry "Target_ReactionShot_-1"
type "SkillData"
using "Target_ReactionShot"
data "Level" "-1"

new entry "Target_EnemyReactionShot"
type "SkillData"
using "Target_ReactionShot"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyReactionShot_-1"
type "SkillData"
using "Target_EnemyReactionShot"
data "Level" "-1"

new entry "Target_Condense"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "Oilify"
data "TargetRadius" "13"
data "AreaRadius" "2"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Earth_OilSpring"
data "DisplayName" "Target_Condense_DisplayName"
data "DisplayNameRef" "|Oil Condenser|"
data "Description" "Target_Condense_Description"
data "DescriptionRef" "|Turn water and blood surfaces into Oil. Remove Stun from characters.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Shout_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_cast_ground_fire_01_cast"
data "CastSelfAnimation" "skill_cast_ground_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Condense_Cast_Root_01:root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_02:root:cast"
data "TargetEffect" "RS3_FX_Skills_Earth_Condense_Target_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Earth_Condense_Target_01:root:cast"
data "CleanseStatuses" "STUNNED;SHOCKED"
data "StatusClearChance" "100"

new entry "Target_Condense_-1"
type "SkillData"
using "Target_Condense"
data "Level" "-1"

new entry "Target_EnemyCondense"
type "SkillData"
using "Target_Condense"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyCondense_-1"
type "SkillData"
using "Target_EnemyCondense"
data "Level" "-1"

new entry "Target_Vaporize"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "Vaporize"
data "TargetRadius" "13"
data "AreaRadius" "2"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Air_Vaporize"
data "DisplayName" "Target_Vaporize_DisplayName"
data "DisplayNameRef" "|Vaporize|"
data "Description" "Target_Vaporize_Description"
data "DescriptionRef" "|Vaporize ground surfaces into clouds. Doesn't work on Oil, Ice or Lava.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_ground_fire_01_cast"
data "CastSelfAnimation" "skill_cast_ground_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_R_HandFX"
data "TargetEffect" "RS3_FX_Skills_Air_Vaporize_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Air_Vaporize_Impact_01:root:cast"
data "CleanseStatuses" "PETRIFIED;FROZEN;"
data "StatusClearChance" "100"

new entry "Target_Vaporize_-1"
type "SkillData"
using "Target_Vaporize"
data "Level" "-1"

new entry "Target_EnemyVaporize"
type "SkillData"
using "Target_Vaporize"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyVaporize_-1"
type "SkillData"
using "Target_EnemyVaporize"
data "Level" "-1"

new entry "Target_ElementalArrowheads"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "SELF:IF(Surface:Fire):ARROWHEAD_FIRE,100,2;SELF:IF(Surface:Water&!Surface:Electrified):ARROWHEAD_WATER,100,2;SELF:IF(Surface:Blood&!Surface:Electrified):ARROWHEAD_BLOOD,100,2;SELF:IF(Surface:Electrified):ARROWHEAD_ELECTRIC,100,2;SELF:IF(Surface:Poison):ARROWHEAD_POISON,100,2;SELF:IF(Surface:Oil):ARROWHEAD_OIL,100,2;SELF:IF(Surface:Lava):ARROWHEAD_FIRE,100,2;"
data "TargetRadius" "3"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Surface:Fire|Surface:Water|Surface:Blood|Surface:Poison|Surface:Oil|Surface:Lava"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Ranger_ElementalArrowheads"
data "DisplayName" "Target_ElementalArrowheads_DisplayName"
data "DisplayNameRef" "|Elemental Arrowheads|"
data "Description" "Target_ElementalArrowheads_Description"
data "DescriptionRef" "|Target Surface in melee radius. You gain status that add elemental damage for one turn will deal damage corresponding to the surface you targeted.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_ElementalArrowheads_Prepare_Root_01,KeepRot:root;RS3_FX_Skills_Air_ElementalArrowheads_Prepare_LRHandFX_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_ground_fire_01_cast"
data "CastSelfAnimation" "skill_cast_ground_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_ElementalArrowheads_Cast_CastFX_01:Dummy_L_HandFX,Dummy_R_HandFX:cast;RS3_FX_Skills_Air_ElementalArrowheads_Cast_01_DummyFX_01:Dummy_ArrowFX:cast"
data "TargetEffect" "RS3_FX_Skills_Air_ElementalArrowheads_TargetEffect_01,FaceSource:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Air_ElementalArrowheads_TargetEffect_01,FaceSource:Dummy_BodyFX:cast"
data "OverrideMinAP" "Yes"

new entry "Target_ElementalArrowheads_-1"
type "SkillData"
using "Target_ElementalArrowheads"
data "Level" "-1"

new entry "Target_EnemyElementalArrowheads"
type "SkillData"
using "Target_ElementalArrowheads"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyElementalArrowheads_-1"
type "SkillData"
using "Target_EnemyElementalArrowheads"
data "Level" "-1"

new entry "Target_BlessedSmokeCloud"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "CreateSurface,3,,SmokeCloudBlessed,100"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Air_Skillcrafting_BlessedSmokeCloud"
data "DisplayName" "Target_BlessedSmokeCloud_DisplayName"
data "DisplayNameRef" "|Blessed Smoke Cloud|"
data "Description" "Target_BlessedSmokeCloud_Description"
data "DescriptionRef" "|Conjure a cloud of thick blessed smoke that makes characters Invisible.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Air_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_aoe_water_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_water_01_cast"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Skills_Air_Cast_AoE_Water_Root_02"
data "TargetEffect" "RS3_FX_Skills_Air_Impact_BlessedCloud_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Air_Impact_BlessedCloud_01:root:cast"

new entry "Target_BlessedSmokeCloud_-1"
type "SkillData"
using "Target_BlessedSmokeCloud"
data "Level" "-1"

new entry "Target_EnemyBlessedSmokeCloud"
type "SkillData"
using "Target_BlessedSmokeCloud"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyBlessedSmokeCloud_-1"
type "SkillData"
using "Target_EnemyBlessedSmokeCloud"
data "Level" "-1"

new entry "Target_BlackShroud"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "CreateSurface,3,,SmokeCloudCursed,100"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Decay_BlackShroud"
data "DisplayName" "Target_BlackShroud_DisplayName"
data "DisplayNameRef" "|Black Shroud|"
data "Description" "Target_BlackShroud_Description"
data "DescriptionRef" "|Create a cloud of cursed smoke in an area, applying Suffocating and Blind statuses to all characters inside.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand"
data "CastAnimation" "skill_cast_aoe_water_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_water_01_cast"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_BlackShroud_SFX_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01_Texkey:Dummy_Root:cast"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Impact_BlackShroud_01"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_Impact_BlackShroud_01"

new entry "Target_BlackShroud_-1"
type "SkillData"
using "Target_BlackShroud"
data "Level" "-1"

new entry "Target_EnemyBlackShroud"
type "SkillData"
using "Target_BlackShroud"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyBlackShroud_-1"
type "SkillData"
using "Target_EnemyBlackShroud"
data "Level" "-1"

new entry "Target_Windwalker"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "6"
data "SkillProperties" "WIND_WALKER,100,2"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Air_WindWalker"
data "DisplayName" "Target_Windwalker_DisplayName"
data "DisplayNameRef" "|Erratic Wisp|"
data "Description" "Target_Windwalker_Description"
data "DescriptionRef" "|Cause target character to teleport in random direction each time when they are attacked. Increases Air Resistance by [1]%. |"
data "StatsDescriptionParams" "Potion:Stats_WindWalker:AirResistance"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Wind_Prepare_Ground_01;RS3_FX_Skills_Air_Prepare_Divine_Root_01,KeepRot"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_Aoe_Divine_Hand_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Air_Cast_Aoe_Divine_Target_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Air_Cast_Aoe_Divine_Target_01:root:cast"

new entry "Target_Windwalker_-1"
type "SkillData"
using "Target_Windwalker"
data "Level" "-1"

new entry "Target_EnemyWindWalker"
type "SkillData"
using "Target_Windwalker"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyWindWalker_-1"
type "SkillData"
using "Target_EnemyWindWalker"
data "Level" "-1"

new entry "Target_Fatality"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Adept"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "2"
data "Cooldown" "-1"
data "Damage Multiplier" "140"
data "SkillProperties" "TryKill,100,1,,20;"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "DeathType" "Explode"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "3"
data "Magic Cost" "3"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Rogue_MortalBlow"
data "DisplayName" "Target_Fatality_DisplayName"
data "DisplayNameRef" "Mortal Blow"
data "Description" "Target_Fatality_Description"
data "DescriptionRef" "|Deal [1] damage. Damage is doubled if you are sneaking or invisible. Target is killed instantly if it is below 10% Vitality.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Weapon_Hand_03:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01,Detach"
data "CastAnimation" "skill_attack_power_01_cast"
data "CastSelfAnimation" "skill_attack_power_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Cast_Power Attack_Root_01;RS3_FX_Skills_Void_Cast_Power Attack_Cast_Root_01:root:cast;RS3_FX_Skills_Void_Cast_Power Attack_Dummy_01:Dummy_FX_01,Dummy_FX_01"
data "TargetEffect" "RS3_FX_Skills_Void_Power_Attack_Impact_01,FaceSource:Dummy_BodyFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Void_Power_Attack_Impact_01,FaceSource:Dummy_BodyFX:cast"
data "Stealth Damage Multiplier" "200"

new entry "Target_Fatality_-1"
type "SkillData"
using "Target_Fatality"
data "Level" "-1"

new entry "Target_EnemyFatality"
type "SkillData"
using "Target_Fatality"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyFatality_-1"
type "SkillData"
using "Target_EnemyFatality"
data "Level" "-1"

new entry "Target_Flurry"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Adept"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "4"
data "Cooldown" "6"
data "Damage Multiplier" "50"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Warrior_Onslaught"
data "DisplayName" "Target_Flurry_DisplayName"
data "DisplayNameRef" "Onslaught"
data "Description" "Target_Flurry_Description"
data "DescriptionRef" "|Attack 5 times with astonishing speed, each hit dealing [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Weapon_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_attack_flurry_01_cast"
data "CastSelfAnimation" "skill_attack_flurry_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Attack_Flurry_Root_01:Dummy_Root;RS3_FX_Skills_Air_Attack_Flurry_Root_Textkey_01:Dummy_Root:cast;RS3_FX_Skills_Air_Attack_Flurry_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Air_Attack_Flurry_Hand_01:Dummy_L_HandFX"

new entry "Target_Flurry_-1"
type "SkillData"
using "Target_Flurry"
data "Level" "-1"

new entry "Target_EnemyFlurry"
type "SkillData"
using "Target_Flurry"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyFlurry_-1"
type "SkillData"
using "Target_EnemyFlurry"
data "Level" "-1"

new entry "Target_DaggersDrawn"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Novice"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "4"
data "Cooldown" "6"
data "Damage Multiplier" "55"
data "TargetRadius" "1"
data "AddWeaponRange" "Yes"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Rogue_DaggersDrawn"
data "DisplayName" "Target_DaggersDrawn_DisplayName"
data "DisplayNameRef" "Daggers Drawn"
data "Description" "Target_DaggersDrawn_Description"
data "DescriptionRef" "|Erupt with a barrage of 5 stabs, each dealing [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Weapon_Root_02;RS3_FX_Skills_Fire_Prepare_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand"
data "CastAnimation" "skill_attack_flurry_01_cast"
data "CastSelfAnimation" "skill_attack_flurry_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Attack_Power_Root_01;RS3_FX_Skills_Fire_Cast_Attack_Power_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Fire_Impact_Attack_Power_Root_01_Addon:root:cast"
data "TargetEffect" "RS3_FX_Skills_Fire_Impact_Attack_Power_Root_01:root:cast"

new entry "Target_DaggersDrawn_-1"
type "SkillData"
using "Target_DaggersDrawn"
data "Level" "-1"

new entry "Target_EnemyDaggersDrawn"
type "SkillData"
using "Target_DaggersDrawn"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyDaggersDrawn_-1"
type "SkillData"
using "Target_EnemyDaggersDrawn"
data "Level" "-1"

new entry "Target_TargetedOilSurface"
type "SkillData"
using "Target_Condense"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "CreateSurface,3,,Oil,100;TargetCreateSurface,3,,Oil,100"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Earth_OilSurface"
data "DisplayName" "Target_TargetedOilSurface_DisplayName"
data "DisplayNameRef" "Midnight Oil"
data "Description" "Target_TargetedOilSurface_Description"
data "DescriptionRef" "Create an oil surface."
data "StatsDescription" "Target_TargetedOilSurface_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br>Oil slows characters down and can be set on fire."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "CastAnimation" "skill_cast_ground_earth_01_cast"
data "CastSelfAnimation" "skill_cast_ground_earth_01_cast"
data "CastTextEvent" "cast"

new entry "Target_TargetedOilSurface_-1"
type "SkillData"
using "Target_TargetedOilSurface"
data "Level" "-1"

new entry "Target_EnemyTargetedOilSurface"
type "SkillData"
using "Target_TargetedOilSurface"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyTargetedOilSurface_-1"
type "SkillData"
using "Target_EnemyTargetedOilSurface"
data "Level" "-1"

new entry "Target_EnemyTargetedFireSurface_Lucian"
type "SkillData"
using "Target_TargetedOilSurface"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Damage Multiplier" "180"
data "DamageType" "Fire"
data "SkillProperties" "CreateSurface,3,,Fire,100;TargetCreateSurface,3,,Fire,100"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "DisplayName" "Target_EnemyTargetedFireSurface_Lucian_DisplayName"
data "DisplayNameRef" "Scorch"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_ground_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "TargetEffect" "RS3_FX_Skills_Fire_Impact_Scorch_01,detach:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_Impact_Scorch_01,detach:root:cast"

new entry "Target_EnemyTargetedFireSurface_Lucian_-1"
type "SkillData"
using "Target_EnemyTargetedFireSurface_Lucian"
data "Level" "-1"

new entry "Target_InvisibilityTarget"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Air"
data "ActionPoints" "2"
data "Cooldown" "8"
data "SkillProperties" "INVISIBLE,100,5"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "1"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Air_InvisibleTarget"
data "DisplayName" "Target_InvisibilityTarget_DisplayName"
data "DisplayNameRef" "Make Invisible"
data "Description" "Target_InvisibilityTarget_Description"
data "DescriptionRef" "Set Invisible status on a target."
data "StatsDescription" "Target_InvisibilityTarget_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br>When you are invisible, enemies cannot see you or target you directly.<br>Invisibility breaks when casting or attacking, or when detected."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"

new entry "Target_InvisibilityTarget_-1"
type "SkillData"
using "Target_InvisibilityTarget"
data "Level" "-1"

new entry "Target_EnemyInvisibilityTarget"
type "SkillData"
using "Target_InvisibilityTarget"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyInvisibilityTarget_-1"
type "SkillData"
using "Target_EnemyInvisibilityTarget"
data "Level" "-1"

new entry "Target_Equalize"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Master"
data "ActionPoints" "3"
data "Cooldown" "5"
data "AIFlags" "CanNotUse"
data "SkillProperties" "Equalize,All"
data "TargetRadius" "13"
data "AreaRadius" "5"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_Equalize"
data "DisplayName" "Target_Equalize_DisplayName"
data "DisplayNameRef" "|Equalize|"
data "Description" "Target_Equalize_Description"
data "DescriptionRef" "|Vitality and Armour percentages of characters in target area are summed up and redistributed equally.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_AoE_Divine_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Totem_Prepare_AoE_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Totem_Prepare_AoE_Divine_Hand_02:Dummy_L_HandFX:hand02"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_AoE_Divine_Root_01,KeepRot:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Totem_Impact_Harmony_BodyFX_01:Dummy_BodyFX:cast;RS3_FX_Skills_Totem_Impact_Harmony_01:Dummy_Root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Totem_Impact_Harmony_01:Dummy_Root:cast"

new entry "Target_Equalize_-1"
type "SkillData"
using "Target_Equalize"
data "Level" "-1"

new entry "Target_BanishSummon"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "2"
data "Cooldown" "10"
data "Damage Range" "0"
data "DamageType" "None"
data "SkillProperties" "DYING,100,-1,DoT"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Summon"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Source_BanishSummon"
data "DisplayName" "Target_BanishSummon_DisplayName"
data "DisplayNameRef" "Destroy Summon"
data "Description" "Target_BanishSummon_Description"
data "DescriptionRef" "Deal immense damage to a summoned creature."
data "StatsDescription" "Target_BanishSummon_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_icewall_start"
data "PrepareAnimationLoop" "skill_icewall_loop"
data "CastAnimation" "skill_icewall_cast"
data "CastSelfAnimation" "skill_icewall_cast"
data "CastTextEvent" "cast"

new entry "Target_BanishSummon_-1"
type "SkillData"
using "Target_BanishSummon"
data "Level" "-1"

new entry "Target_EnemyBanishSummon"
type "SkillData"
using "Target_BanishSummon"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyBanishSummon_-1"
type "SkillData"
using "Target_EnemyBanishSummon"
data "Level" "-1"

new entry "Target_EnemyResurrect"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "2"
data "Cooldown" "4"
data "SkillProperties" "Resurrect,100,20"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Source_Resurrect"
data "DisplayName" "Target_EnemyResurrect_DisplayName"
data "DisplayNameRef" "Resurrection"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand"
data "CastAnimation" "skill_cast_target_soul_01_cast"
data "CastSelfAnimation" "skill_cast_target_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast"
data "TargetEffect" "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX"

new entry "Target_EnemyResurrect_-1"
type "SkillData"
using "Target_EnemyResurrect"
data "Level" "-1"

new entry "Target_EnemyMassResurrect"
type "SkillData"
using "Target_EnemyResurrect"
data "ForGameMaster" "No"
data "AreaRadius" "5"
data "DisplayName" "Target_EnemyMassResurrect_DisplayName"
data "DisplayNameRef" "Clay Embrace"

new entry "Target_ChickenResurrect"
type "SkillData"
using "Target_EnemyResurrect"
data "ForGameMaster" "No"
data "ActionPoints" "1"
data "Cooldown" "1"
data "SkillProperties" "Resurrect,100,100"
data "TargetRadius" "5"
data "TargetConditions" "Dead&Tagged:VOIDWOKEN&Tagged:CHICKEN"
data "DisplayName" "Target_ChickenResurrect_DisplayName"
data "DisplayNameRef" "Cock-a-doodle-doo"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_CastFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_CastFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast"

new entry "Target_EnemyResurrect_Alan"
type "SkillData"
using "Target_EnemyResurrect"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Requirement" "None"
data "ActionPoints" "1"
data "Cooldown" "2"
data "SkillProperties" "Resurrect,100,100"
data "TargetRadius" "20"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Source_Resurrect"
data "DisplayName" "Target_EnemyResurrect_Alan_DisplayName"
data "DisplayNameRef" "Harbinger's Forgiveness"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_soul_01_cast"
data "CastSelfAnimation" "skill_cast_target_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX,Dummy_R_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast"
data "TargetEffect" "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX"

new entry "Target_EnemyResurrect_Alan_-1"
type "SkillData"
using "Target_EnemyResurrect_Alan"
data "Level" "-1"

new entry "Target_EnemyResurrect_Alexandar"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "2"
data "Cooldown" "3"
data "SkillProperties" "Resurrect,100,60"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Source_Resurrect"
data "DisplayName" "Target_EnemyResurrect_Alexandar_DisplayName"
data "DisplayNameRef" "Resurrection"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand"
data "CastAnimation" "skill_cast_target_soul_01_cast"
data "CastSelfAnimation" "skill_cast_target_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast"
data "TargetEffect" "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX"

new entry "Target_EnemyResurrect_Alexandar_-1"
type "SkillData"
using "Target_EnemyResurrect_Alexandar"
data "Level" "-1"

new entry "Target_EnemyTargetedDamageBoost"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "CONSUME,100,-1,SKILLBOOST_TargetedDamageBoost"
data "TargetRadius" "8"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Source_BoostDamage"
data "DisplayName" "Target_EnemyTargetedDamageBoost_DisplayName"
data "DisplayNameRef" "Oath Of Desecration"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast"

new entry "Target_EnemyTargetedDamageBoost_-1"
type "SkillData"
using "Target_EnemyTargetedDamageBoost"
data "Level" "-1"

new entry "Target_EnemyImmolate"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Damage Multiplier" "150"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,4"
data "TargetRadius" "13"
data "AreaRadius" "2"
data "AddWeaponRange" "No"
data "DeathType" "Incinerate"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Fire_Immolate"
data "DisplayName" "Target_EnemyImmolate_DisplayName"
data "DisplayNameRef" "Immolation"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Char_Creatures_Fire_Slug_Fire_Prepare_01"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_Hand;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Fire_SpontaneousCombustion_Impact_Root_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_SpontaneousCombustion_Impact_Root_01:root:cast"

new entry "Target_EnemyImmolate_-1"
type "SkillData"
using "Target_EnemyImmolate"
data "Level" "-1"

new entry "Target_EnemyMarkOfDeath"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "2"
data "Cooldown" "4"
data "SkillProperties" "MARK_OF_DEATH,100,3"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Source_Blind"
data "DisplayName" "Target_EnemyMarkOfDeath_DisplayName"
data "DisplayNameRef" "Mark of Death"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"

new entry "Target_EnemyMarkOfDeath_-1"
type "SkillData"
using "Target_EnemyMarkOfDeath"
data "Level" "-1"

new entry "Target_Silence"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Cooldown" "4"
data "SkillProperties" "MUTED,100,2"
data "TargetRadius" "13"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Source_Silence"
data "DisplayName" "Target_Silence_DisplayName"
data "DisplayNameRef" "Mute"
data "Description" "Target_Silence_Description"
data "DescriptionRef" "Silence a target."
data "StatsDescription" "Target_Silence_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br>Mute status prevents a character from using any spells or scrolls."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_throw_line_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_line_01_loop"
data "CastAnimation" "skill_cast_throw_line_01_cast"
data "CastTextEvent" "cast"

new entry "Target_Silence_-1"
type "SkillData"
using "Target_Silence"
data "Level" "-1"

new entry "Target_EnemySilence"
type "SkillData"
using "Target_Silence"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "1"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemySilence_-1"
type "SkillData"
using "Target_EnemySilence"
data "Level" "-1"

new entry "Target_Charm"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Master"
data "ActionPoints" "3"
data "Cooldown" "5"
data "SkillProperties" "CHARMED,100,2"
data "TargetRadius" "13"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Summoning_DominateMind"
data "DisplayName" "Target_Charm_DisplayName"
data "DisplayNameRef" "|Dominate Mind|"
data "Description" "Target_Charm_Description"
data "DescriptionRef" "|Charm target non-allied character, causing them to joing your side in combat for the duration of the status.|"
data "StatsDescription" "Target_Charm_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br>Charmed status temporarily turns a target's allegiance around."
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Prepare_Voodoo_DominateMind_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_DominateMind_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Cast_Target_Voodoo_DominateMind_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Cast_Target_Voodoo_DominateMind_Hand_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Voodoo_DominateMind_Impact_Root_01:root:cast;RS3_FX_Skills_Voodoo_DominateMind_Impact_StatusFx_01,facesource:Dummy_StatusFX:cast"

new entry "Target_Charm_-1"
type "SkillData"
using "Target_Charm"
data "Level" "-1"

new entry "Target_EnemyCharm"
type "SkillData"
using "Target_Charm"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Prepare_Voodoo_DominateMind_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Prepare_Voodoo_DominateMind_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastEffect" "RS3_FX_Skills_Cast_Target_Voodoo_DominateMind_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root;RS3_FX_Skills_Cast_Target_Voodoo_DominateMind_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX:cast"

new entry "Target_EnemyCharm_-1"
type "SkillData"
using "Target_EnemyCharm"
data "Level" "-1"

new entry "Target_VoidwokenCharm"
type "SkillData"
using "Target_Charm"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "TargetConditions" "Tagged:VOIDWOKEN"
data "DisplayName" "Target_VoidwokenCharm_DisplayName"
data "DisplayNameRef" "| Control Voidwoken |"
data "Description" "Target_VoidwokenCharm_Description"
data "DescriptionRef" "| Charm target voidwoken. |"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_CharmVoid_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_CharmVoid_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_CharmVoid_Hand_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Impact_CharmVoid_Root_01,facesource:Dummy_StatusFX:cast"

new entry "Target_VoidwokenCharm_-1"
type "SkillData"
using "Target_VoidwokenCharm"
data "Level" "-1"

new entry "Target_Quest_DemonicPossession"
type "SkillData"
using "Target_Charm"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Cooldown" "0"
data "SkillProperties" "DEMONIC_POSSESSION,100,-1"
data "TargetRadius" "30"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "DisplayName" "Target_Quest_DemonicPossession_DisplayName"
data "DisplayNameRef" "|Demonic Possession|"
data "PrepareEffect" ""
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creature_Demon_Caster_Cast_Possession_Root_01"
data "TargetEffect" "RS3_FX_Char_Creature_Demon_Caster_Impact_Possession_Dummy_01:Dummy_StatusFX:cast"
data "IgnoreVisionBlock" "Yes"

new entry "Target_Quest_DemonicPossession_-1"
type "SkillData"
using "Target_Quest_DemonicPossession"
data "Level" "-1"

new entry "Target_Quest_DemonicPossession_Kill"
type "SkillData"
using "Target_Quest_DemonicPossession"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" ""
data "PrepareEffect" ""
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creature_Demon_Caster_Cast_Possession_Root_01"
data "TargetEffect" "RS3_FX_Char_Creature_Demon_Caster_Impact_Possession_Dummy_01:Dummy_StatusFX:cast"

new entry "Target_Quest_DemonicPossession_Kill_-1"
type "SkillData"
using "Target_Quest_DemonicPossession_Kill"
data "Level" "-1"

new entry "Target_UnlockMagic"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "1"
data "AIFlags" "CanNotUse"
data "SkillProperties" "UNLOCK,100,1,,50"
data "TargetRadius" "2"
data "IsMelee" "Yes"
data "CanTargetCharacters" "No"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Magic Cost" "0"
data "TargetConditions" "Locked"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Ranger_Unlock"
data "DisplayName" "Target_UnlockMagic_DisplayName"
data "DisplayNameRef" "Unlock Magic"
data "Description" "Target_UnlockMagic_Description"
data "DescriptionRef" "Unlock a magically locked door or container."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_throw_line_01_start"
data "PrepareAnimationLoop" "skill_prepare_throw_line_01_loop"
data "CastAnimation" "skill_cast_throw_line_01_cast"
data "CastTextEvent" "cast"

new entry "Target_UnlockMagic_-1"
type "SkillData"
using "Target_UnlockMagic"
data "Level" "-1"

new entry "Target_Infect"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Novice"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "INFECTIOUS_DISEASED,100,2"
data "TargetRadius" "13"
data "DeathType" "Piercing"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Decay_Infect"
data "DisplayName" "Target_Infect_DisplayName"
data "DisplayNameRef" "Infect"
data "Description" "Target_Infect_Description"
data "DescriptionRef" "|Deal [1]. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Poison_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Poison_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Poison_Root_01,KeepRot:root"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Impact_Target_Voodoo_Root_01:root:cast"

new entry "Target_Infect_-1"
type "SkillData"
using "Target_Infect"
data "Level" "-1"

new entry "Target_EnemyInfect"
type "SkillData"
using "Target_Infect"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyInfect_-1"
type "SkillData"
using "Target_EnemyInfect"
data "Level" "-1"

new entry "Target_EnemyInfest"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "2"
data "SkillProperties" "INFESTED,100,2"
data "TargetRadius" "13"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf;!Tagged:INFESTED;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Rogue_CrawlingInfestation"
data "DisplayName" "Target_EnemyInfest_DisplayName"
data "DisplayNameRef" "|Infest|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Poison_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Poison_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Poison_Root_01,KeepRot:root"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Impact_Target_Voodoo_Root_01:root:cast"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Target_EnemyInfest_-1"
type "SkillData"
using "Target_EnemyInfest"
data "Level" "-1"

new entry "Target_ChickenTouch"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "6"
data "SkillProperties" "CHICKEN,100,2"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;NonSelf;!Tagged:TOTEM;!Tagged:CHICKENTOUCH_IMMUNE"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_ChickenTouch"
data "DisplayName" "Target_ChickenTouch_DisplayName"
data "DisplayNameRef" "| Chicken Touch |"
data "Description" "Target_ChickenTouch_Description"
data "DescriptionRef" "| Turn target character into a chicken. |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Touch_Root_01:root;RS3_FX_Skills_Totem_Prepare_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Chicken_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "touch"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Impact_Target_Touch_Root_01:Dummy_R_HandFX:touch;RS3_FX_Skills_Totem_Impact_Target_Touch_Root_01_Addon_Feathers:Dummy_R_HandFX:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_Decaying_Impact_01:root:cast"

new entry "Target_ChickenTouch_-1"
type "SkillData"
using "Target_ChickenTouch"
data "Level" "-1"

new entry "Target_EnemyChickenTouch"
type "SkillData"
using "Target_ChickenTouch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Target_EnemyChickenTouch_-1"
type "SkillData"
using "Target_EnemyChickenTouch"
data "Level" "-1"

new entry "Target_FlamingCrescendo"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Master"
data "ActionPoints" "2"
data "Cooldown" "5"
data "AIFlags" "CanNotUse"
data "SkillProperties" "FLAMING_CRESCENDO,100,3"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Fire_FlamingCrescendo"
data "DisplayName" "Target_FlamingCrescendo_DisplayName"
data "DisplayNameRef" "|Flaming Crescendo|"
data "Description" "Target_FlamingCrescendo_Description"
data "DescriptionRef" "|Curse the target to explode in 3 turns or on death.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_02:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_FireBlood_Impact_Root_01:root:cast"

new entry "Target_FlamingCrescendo_-1"
type "SkillData"
using "Target_FlamingCrescendo"
data "Level" "-1"

new entry "Target_EnemyFlamingCrescendo"
type "SkillData"
using "Target_FlamingCrescendo"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Target_EnemyFlamingCrescendo_-1"
type "SkillData"
using "Target_EnemyFlamingCrescendo"
data "Level" "-1"

new entry "Target_LivingBomb"
type "SkillData"
using "Target_FlamingCrescendo"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Tier" "None"
data "Cooldown" "1"
data "SkillProperties" "LIVING_BOMB,100,2"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Icon" "unknown"
data "DisplayName" "Target_LivingBomb_DisplayName"
data "DisplayNameRef" "Fiery Malediction"

new entry "Target_LivingBomb_-1"
type "SkillData"
using "Target_LivingBomb"
data "Level" "-1"

new entry "Target_ArcaneStitch"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Adept"
data "ActionPoints" "3"
data "Cooldown" "4"
data "SkillProperties" "ARCANE_STITCH"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Water_ArcaneStitch"
data "DisplayName" "Target_ArcaneStitch_DisplayName"
data "DisplayNameRef" "|Arcane Stitch|"
data "Description" "Target_ArcaneStitch_Description"
data "DescriptionRef" "|Fully restore target character's Magic Armour.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_Cast_Aoe_Farsight_Hand_01:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Divine_Cast_Aoe_Divine_Root_02:root:cast"

new entry "Target_ArcaneStitch_-1"
type "SkillData"
using "Target_ArcaneStitch"
data "Level" "-1"

new entry "Target_EnemyArcaneStitch"
type "SkillData"
using "Target_ArcaneStitch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyArcaneStitch_-1"
type "SkillData"
using "Target_EnemyArcaneStitch"
data "Level" "-1"

new entry "Target_EnemyArcaneStitch_Puppet"
type "SkillData"
using "Target_ArcaneStitch"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Memory Cost" "0"
data "Magic Cost" "2"

new entry "Target_EnemyArcaneStitch_Puppet_-1"
type "SkillData"
using "Target_EnemyArcaneStitch_Puppet"
data "Level" "-1"

new entry "Target_WormTremor"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Adept"
data "ActionPoints" "3"
data "Cooldown" "5"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "ENTANGLED,100,2"
data "TargetRadius" "13"
data "AreaRadius" "4"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character;"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Earth_WormTremor"
data "DisplayName" "Target_WormTremor_DisplayName"
data "DisplayNameRef" "|Worm Tremor|"
data "Description" "Target_WormTremor_Description"
data "DescriptionRef" "|Horrible worms crawl out of the earth, attaching to every character in the area, preventing them from moving or teleporting and dealing poison damage each turn. Deals [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Decay_Root_01_Worms,KeepRot,Detach:Dummy_Root"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Decay_Root_01_Worms;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Decay_Root_TextKey_01_Worms:Dummy_Root:cast"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Impact_WormTremor_Root_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_Impact_WormTremor_Root_01:root:cast"

new entry "Target_WormTremor_-1"
type "SkillData"
using "Target_WormTremor"
data "Level" "-1"

new entry "Target_EnemyWormTremor"
type "SkillData"
using "Target_WormTremor"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyWormTremor_-1"
type "SkillData"
using "Target_EnemyWormTremor"
data "Level" "-1"

new entry "Target_EnemyWormTremor_MotherTree"
type "SkillData"
using "Target_WormTremor"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "1"
data "Cooldown" "2"
data "Memory Cost" "0"
data "TargetConditions" "Character;Enemy"
data "DisplayName" "Target_EnemyWormTremor_MotherTree_DisplayName"
data "DisplayNameRef" "Grasp of the Mother Tree"

new entry "Target_EnemyWormTremor_MotherTree_-1"
type "SkillData"
using "Target_EnemyWormTremor_MotherTree"
data "Level" "-1"

new entry "Target_CorpseExplosion"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "TARGET:EXPLODE,100,1,Projectile_CorpseExplosion_Explosion"
data "TargetRadius" "13"
data "AreaRadius" "4"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Dead;CanExplode"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Fire_CorpseExplosion"
data "DisplayName" "Target_CorpseExplosion_DisplayName"
data "DisplayNameRef" "|Corpse Explosion|"
data "Description" "Target_CorpseExplosion_Description"
data "DescriptionRef" "|Target corpse or a character with Zombie explodes.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast"
data "PositionEffect" "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast"

new entry "Target_CorpseExplosion_-1"
type "SkillData"
using "Target_CorpseExplosion"
data "Level" "-1"

new entry "Target_EnemyCorpseExplosion"
type "SkillData"
using "Target_CorpseExplosion"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyCorpseExplosion_-1"
type "SkillData"
using "Target_EnemyCorpseExplosion"
data "Level" "-1"

new entry "Target_EnemyCorpseExplosion_Bat"
type "SkillData"
using "Target_CorpseExplosion"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_CastFX"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_CastFX:cast"

new entry "Target_EnemyCorpseExplosion_Bat_-1"
type "SkillData"
using "Target_EnemyCorpseExplosion_Bat"
data "Level" "-1"

new entry "Target_EnemyCorpseExplosion_Heart"
type "SkillData"
using "Target_CorpseExplosion"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_CastFX"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_CastFX:cast"

new entry "Target_EnemyCorpseExplosion_Heart_-1"
type "SkillData"
using "Target_EnemyCorpseExplosion_Heart"
data "Level" "-1"

new entry "Target_MasterOfSparks"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "SPARK_MASTER,100,3"
data "TargetRadius" "13"
data "AreaRadius" "5"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Skillcrafting_Fire_MasterOfSparks"
data "DisplayName" "Target_MasterOfSparks_DisplayName"
data "DisplayNameRef" "|Master Of Sparks|"
data "Description" "Target_MasterOfSparks_Description"
data "DescriptionRef" "|Target receives Master Sparkstriker status that causes any enemies damaged by your melee attacks or skills based on your weapon to spawn Sparks at all nearby enemies.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Touch_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Fire_Prepare_Touch_Root_01"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Root_01:Dummy_Root;RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Root_01_Texkey:Dummy_Root:cast"
data "TargetEffect" "RS3_FX_Skills_Fire_Impact_Aoe_Voodoo_Root_01:Dummy_Root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Fire_Impact_Aoe_Voodoo_Root_01:Dummy_Root:cast"

new entry "Target_MasterOfSparks_-1"
type "SkillData"
using "Target_MasterOfSparks"
data "Level" "-1"

new entry "Target_EnemyMasterOfSparks"
type "SkillData"
using "Target_MasterOfSparks"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyMasterOfSparks_-1"
type "SkillData"
using "Target_EnemyMasterOfSparks"
data "Level" "-1"

new entry "Target_BloodBubble"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "BLOOD_BUBBLE,100,0"
data "TargetRadius" "13"
data "AreaRadius" "2"
data "AddWeaponRange" "No"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Decay_BloodBubble"
data "DisplayName" "Target_BloodBubble_DisplayName"
data "DisplayNameRef" "|Blood Bubble|"
data "Description" "Target_BloodBubble_Description"
data "DescriptionRef" "|Consume all blood surfaces around you, then restore Vitality proportionally to area of consumed surfaces.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Root_01;RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Root_01;RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Hand_01:Dummy_R_HandFX"
data "TargetEffect" "RS3_FX_Skills_Voodoo_BloodBubble_Impact_01:Dummy_Root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_BloodBubble_Impact_01:Dummy_Root:cast"
data "AmountOfTargets" "1"

new entry "Target_BloodBubble_-1"
type "SkillData"
using "Target_BloodBubble"
data "Level" "-1"

new entry "Target_EnemyBloodBubble"
type "SkillData"
using "Target_BloodBubble"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Target_EnemyBloodBubble_-1"
type "SkillData"
using "Target_EnemyBloodBubble"
data "Level" "-1"

new entry "Target_EnemyBloodBubble_Heart"
type "SkillData"
using "Target_BloodBubble"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Root_01;RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Hand_01:Dummy_CastFX"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Hand_01:Dummy_CastFX;"

new entry "Target_EnemyBloodBubble_Heart_-1"
type "SkillData"
using "Target_EnemyBloodBubble_Heart"
data "Level" "-1"

new entry "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "CONSUME,100,-1,SKILLBOOST_TreatPoisoning"
data "TargetRadius" "0"
data "IsMelee" "Yes"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "TargetConditions" "Self"
data "Icon" "Item_CON_Potion_A_Purple_Mini"
data "DisplayName" "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_DisplayName"
data "DisplayNameRef" "Antidote Potion"
data "Description" "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_Description"
data "DescriptionRef" "Cures poison."
data "StatsDescription" "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_StatsDescription"
data "StatsDescriptionRef" "Target gains 100% poison resistance for 2 turns."
data "FXScale" "100"
data "CleanseStatuses" "POISONED"
data "StatusClearChance" "100"
data "Autocast" "Yes"

new entry "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_5"
type "SkillData"
using "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning"
data "Level" "5"

new entry "Target_Quest_PurgeCharacter"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Source"
data "ActionPoints" "1"
data "Cooldown" "0"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "DeathType" "Explode"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Void_SourceVampirism"
data "DisplayName" "Target_Quest_PurgeCharacter_DisplayName"
data "DisplayNameRef" "Purge"
data "Description" "Target_Quest_PurgeCharacter_Description"
data "DescriptionRef" "|Purge target character of any intrinsic Source|"
data "StatsDescription" "Target_Quest_PurgeCharacter_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_beam_soul_01_cast"
data "CastSelfAnimation" "skill_cast_beam_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01"
data "BeamEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end"

new entry "Target_Quest_PurgeCharacter_-1"
type "SkillData"
using "Target_Quest_PurgeCharacter"
data "Level" "-1"

new entry "Target_Quest_MassPurgingDevice"
type "SkillData"
using "Target_Quest_PurgeCharacter"
data "Requirement" "RangedWeapon"
data "Damage" "0"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "AddWeaponRange" "Yes"
data "CanTargetTerrain" "Yes"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX"
data "CastAnimation" "skill_attack_precision_01_cast"
data "CastSelfAnimation" "skill_attack_precision_01_cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Beam_MassPurgingDevice_Cast_01:Dummy_BodyFX:cast"
data "TargetEffect" "RS3_FX_Skills_Soul_Cast_Beam_MassPurgingDevice_Target_01:Dummy_BodyFX;RS3_FX_Skills_Soul_Cast_Beam_MassPurgingDevice_Target_02:Dummy_BodyFX:cast"
data "BeamEffect" "RS3_FX_Skills_Soul_Cast_Beam_MassPurgingDevice_01,detachSource:Dummy_BodyFX:Dummy_BodyFX:start:end;RS3_FX_Skills_Soul_Cast_Beam_MassPurgingDevice_02,detachTarget:Dummy_BodyFX:Dummy_BodyFX:cast:end"

new entry "Target_Quest_MassPurgingDevice_-1"
type "SkillData"
using "Target_Quest_MassPurgingDevice"
data "Level" "-1"

new entry "Target_Quest_CorneredSourcerer_LavaPortal"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "3"
data "Damage Multiplier" "500"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "CreateSurface,1,,Lava;TargetCreateSurface,1,,Lava"
data "TargetRadius" "100"
data "AddWeaponRange" "No"
data "DeathType" "Incinerate"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Fire_CreateLava"
data "DisplayName" "Target_Quest_CorneredSourcerer_LavaPortal_DisplayName"
data "DisplayNameRef" "|Lava Portal|"
data "Description" "Target_Quest_CorneredSourcerer_LavaPortal_Description"
data "DescriptionRef" "|Open a portal to a plane full of lava|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_L_HandFX:cast"
data "TargetEffect" "RS3_FX_GP_ScriptedEvent_HannagPortal_01_Lava:root:cast"
data "TargetGroundEffect" "RS3_FX_GP_ScriptedEvent_HannagPortal_01_Lava:root:cast"

new entry "Target_Quest_CorneredSourcerer_LavaPortal_-1"
type "SkillData"
using "Target_Quest_CorneredSourcerer_LavaPortal"
data "Level" "-1"

new entry "Target_Cannibalize"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "1"
data "SkillProperties" "DYING,100,-1,DoT;SELF:CannibalizeHeal,100,2;"
data "TargetRadius" "13"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Summon&Ally&!Dead"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Summoning_Cannibalize"
data "DisplayName" "Target_Cannibalize_DisplayName"
data "DisplayNameRef" "| Cannibalize |"
data "Description" "Target_Cannibalize_Description"
data "DescriptionRef" "| Eat friendly summon and regen health |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Impact_Cannibalize_01_Texkey:Dummy_Root:cast"

new entry "Target_Cannibalize_-1"
type "SkillData"
using "Target_Cannibalize"
data "Level" "-1"

new entry "Target_EnemyCannibalize"
type "SkillData"
using "Target_Cannibalize"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemyCannibalize_-1"
type "SkillData"
using "Target_EnemyCannibalize"
data "Level" "-1"

new entry "Target_Supercharge"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "SUPERCHARGE,100,2"
data "TargetRadius" "13"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Summon&!Dead"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Summoning_Supercharge"
data "DisplayName" "Target_Supercharge_DisplayName"
data "DisplayNameRef" "| Supercharge|"
data "Description" "Target_Supercharge_Description"
data "DescriptionRef" "| Target summon deals [1] more base damage during its next turn, but then dies. |"
data "StatsDescriptionParams" "Potion:Stats_Supercharge:DamageBoost"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Lightning_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_target_totem_01_cast"
data "CastSelfAnimation" "skill_cast_target_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Lightning_Root_01"
data "TargetEffect" "RS3_FX_GP_Impacts_Air_LightningBolt_Vertical_01:root:cast"
data "TargetGroundEffect" "RS3_FX_GP_Impacts_Air_LightningBolt_Vertical_01:root:cast"

new entry "Target_Supercharge_-1"
type "SkillData"
using "Target_Supercharge"
data "Level" "-1"

new entry "Target_EnemySupercharge"
type "SkillData"
using "Target_Supercharge"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Target_EnemySupercharge_-1"
type "SkillData"
using "Target_EnemySupercharge"
data "Level" "-1"

new entry "Target_CondorPeck"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "DamageType" "Piercing"
data "SkillProperties" "BLIND,100,1"
data "TargetRadius" "2"
data "IsMelee" "Yes"
data "DeathType" "Piercing"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "!Dead"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Familiar_CondorStrike"
data "DisplayName" "Target_CondorPeck_DisplayName"
data "DisplayNameRef" "| Peck |"
data "Description" "Target_CondorPeck_Description"
data "DescriptionRef" "| Peck and claw at the target, dealing [1] damage and setting Blind. |"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Char_Creatures_Condor_Prepare_Warrior_01_Root,Detach;RS3_FX_Char_Creatures_Condor_Prepare_Warrior_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creatures_Condor_Cast_Warrior_01:Dummy_CastFX;RS3_FX_Char_Creatures_Condor_Cast_Warrior_01_Root"
data "TargetEffect" "RS3_FX_Char_Creatures_Condor_Impact_Warrior_01"

new entry "Target_CondorPeck_-1"
type "SkillData"
using "Target_CondorPeck"
data "Level" "-1"

new entry "Target_Terrify"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage" "AverageLevelDamge"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Magic"
data "SkillProperties" "FEAR,100,2"
data "TargetRadius" "13"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Familiar_Terrify"
data "DisplayName" "Target_Terrify_DisplayName"
data "DisplayNameRef" "| Terrify |"
data "Description" "Target_Terrify_Description"
data "DescriptionRef" "| Reduce target enemy's Magic Armour by [1]. They are Terrified for 2 turns |"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_02_start"
data "PrepareAnimationLoop" "skill_prepare_shout_02_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Shout_Terrify_Root_01:Dummy_Root"
data "CastAnimation" "skill_cast_shout_02_cast"
data "CastSelfAnimation" "skill_cast_shout_02_cast"
data "CastTextEvent" "castdemon"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Shout_Terrify_Root_01:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Impact_Shout_Terrify_Root_01,FaceSource:Dummy_BodyFX"

new entry "Target_Terrify_-1"
type "SkillData"
using "Target_Terrify"
data "Level" "-1"

new entry "Target_EnemyTerrify_Dragon"
type "SkillData"
using "Target_Terrify"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "PrepareEffect" ""
data "CastAnimation" "skill_cast_shout_02_cast"
data "CastSelfAnimation" "skill_cast_shout_02_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creature_Dragon_Cast_DragonTerrify_01:Dummy_CastFX:cast"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Impact_Shout_Terrify_Root_01,FaceSource:Dummy_BodyFX:cast"

new entry "Target_EnemyTerrify_Dragon_-1"
type "SkillData"
using "Target_EnemyTerrify_Dragon"
data "Level" "-1"

new entry "Target_Apportation"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Master"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "Pickup,,,RS3_FX_Skills_Air_Apportation_Item_Impact_01"
data "TargetRadius" "8"
data "AreaRadius" "4"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "No"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "CanPickup"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Air_Apportation"
data "DisplayName" "Target_Apportation_DisplayName"
data "DisplayNameRef" "| Apportation |"
data "Description" "Target_Apportation_Description"
data "DescriptionRef" "| Transport pickupable items in target area to your inventory |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_FreeFall_Prepare_01:root;RS3_FX_Skills_Air_FreeFall_Prepare_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_FreeFall_Cast_01:Dummy_R_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Air_Apportation_Impact_01,detach"
data "TargetGroundEffect" "RS3_FX_Skills_Air_Apportation_Impact_01,detach"

new entry "Target_Apportation_-1"
type "SkillData"
using "Target_Apportation"
data "Level" "-1"

new entry "Target_Quest_Possess"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "SkillProperties" "POSSESSED,100,-1"
data "TargetRadius" "25"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "unknown"
data "DisplayName" "Target_Quest_Possess_DisplayName"
data "DisplayNameRef" "Possess"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_beam_soul_01_cast"
data "CastSelfAnimation" "skill_cast_beam_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01"
data "BeamEffect" "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end"

new entry "Target_Quest_Possess_-1"
type "SkillData"
using "Target_Quest_Possess"
data "Level" "-1"

new entry "Target_NULLSKILL"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "999"
data "Cooldown" "999"
data "AIFlags" "CanNotUse"
data "TargetRadius" "0"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"

new entry "Target_NULLSKILL_-1"
type "SkillData"
using "Target_NULLSKILL"
data "Level" "-1"

new entry "Target_DummyTargetSkill"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Warrior"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "125"
data "Damage Range" "10"
data "DamageType" "Physical"
data "TargetRadius" "15"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_TentacleLash"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_lash_01_start"
data "PrepareAnimationLoop" "skill_prepare_lash_01_loop"
data "CastAnimation" "skill_cast_lash_01_cast"
data "CastSelfAnimation" "skill_cast_lash_01_cast"
data "CastTextEvent" "hit"

new entry "Target_DummyTargetSkill_-1"
type "SkillData"
using "Target_DummyTargetSkill"
data "Level" "-1"

new entry "Target_DummyTargetSkill_Fire"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Warrior"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "125"
data "Damage Range" "10"
data "DamageType" "Fire"
data "TargetRadius" "15"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_TentacleLash"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_lash_01_start"
data "PrepareAnimationLoop" "skill_prepare_lash_01_loop"
data "CastAnimation" "skill_cast_lash_01_cast"
data "CastSelfAnimation" "skill_cast_lash_01_cast"
data "CastTextEvent" "hit"

new entry "Target_DummyTargetSkill_Fire_-1"
type "SkillData"
using "Target_DummyTargetSkill_Fire"
data "Level" "-1"

new entry "Target_DummyTargetSkill_Water"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Warrior"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "125"
data "Damage Range" "10"
data "DamageType" "Water"
data "TargetRadius" "15"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_TentacleLash"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_lash_01_start"
data "PrepareAnimationLoop" "skill_prepare_lash_01_loop"
data "CastAnimation" "skill_cast_lash_01_cast"
data "CastSelfAnimation" "skill_cast_lash_01_cast"
data "CastTextEvent" "hit"

new entry "Target_DummyTargetSkill_Water_-1"
type "SkillData"
using "Target_DummyTargetSkill_Water"
data "Level" "-1"

new entry "Target_DummyTargetSkill_Air"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Warrior"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "125"
data "Damage Range" "10"
data "DamageType" "Air"
data "TargetRadius" "15"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_TentacleLash"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_lash_01_start"
data "PrepareAnimationLoop" "skill_prepare_lash_01_loop"
data "CastAnimation" "skill_cast_lash_01_cast"
data "CastSelfAnimation" "skill_cast_lash_01_cast"
data "CastTextEvent" "hit"

new entry "Target_DummyTargetSkill_Air_-1"
type "SkillData"
using "Target_DummyTargetSkill_Air"
data "Level" "-1"

new entry "Target_DummyTargetSkill_Earth"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Warrior"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "125"
data "Damage Range" "10"
data "DamageType" "Earth"
data "TargetRadius" "15"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "NonSelf;"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_TentacleLash"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_lash_01_start"
data "PrepareAnimationLoop" "skill_prepare_lash_01_loop"
data "CastAnimation" "skill_cast_lash_01_cast"
data "CastSelfAnimation" "skill_cast_lash_01_cast"
data "CastTextEvent" "hit"

new entry "Target_DummyTargetSkill_Earth_-1"
type "SkillData"
using "Target_DummyTargetSkill_Earth"
data "Level" "-1"

new entry "Target_Kraken_DummyTargetSkill_Physical"
type "SkillData"
using "Target_DummyTargetSkill"
data "ForGameMaster" "No"
data "Ability" "Source"
data "Damage Multiplier" "175"
data "Damage Range" "0"
data "DamageType" "Physical"
data "TargetRadius" "20"
data "AreaRadius" "4"

new entry "Target_Kraken_DummyTargetSkill_Physical_-1"
type "SkillData"
using "Target_Kraken_DummyTargetSkill_Physical"
data "Level" "-1"

new entry "Target_Kraken_DummyTargetSkill_Fire"
type "SkillData"
using "Target_DummyTargetSkill"
data "ForGameMaster" "No"
data "Ability" "Fire"
data "Damage Multiplier" "175"
data "Damage Range" "0"
data "DamageType" "Fire"
data "SkillProperties" "TargetCreateSurface,4,,Fire;BURNING,30,3;TargetCreateSurface,2,,OilBlessed"
data "TargetRadius" "20"
data "AreaRadius" "4"

new entry "Target_Kraken_DummyTargetSkill_Fire_-1"
type "SkillData"
using "Target_Kraken_DummyTargetSkill_Fire"
data "Level" "-1"

new entry "Target_Kraken_DummyTargetSkill_Poison"
type "SkillData"
using "Target_DummyTargetSkill"
data "ForGameMaster" "No"
data "Damage Multiplier" "175"
data "Damage Range" "0"
data "DamageType" "Poison"
data "SkillProperties" "TargetCreateSurface,4,,Poison;POISONED,30,3;TargetCreateSurface,2,,OilBlessed"
data "TargetRadius" "20"
data "AreaRadius" "4"

new entry "Target_Kraken_DummyTargetSkill_Poison_-1"
type "SkillData"
using "Target_Kraken_DummyTargetSkill_Poison"
data "Level" "-1"

new entry "Target_Kraken_DummyTargetSkill_Physical_LongRange"
type "SkillData"
using "Target_DummyTargetSkill"
data "ForGameMaster" "No"
data "Damage Multiplier" "175"
data "Damage Range" "0"
data "DamageType" "Physical"
data "SkillProperties" "TargetCreateSurface,5,,OilBlessed"
data "TargetRadius" "20"
data "AreaRadius" "7"

new entry "Target_Kraken_DummyTargetSkill_Physical_LongRange_-1"
type "SkillData"
using "Target_Kraken_DummyTargetSkill_Physical_LongRange"
data "Level" "-1"

new entry "Target_Kraken_DummyTargetSkill_Death"
type "SkillData"
using "Target_DummyTargetSkill"
data "ForGameMaster" "No"
data "Damage Multiplier" "175"
data "Damage Range" "0"
data "DamageType" "Physical"
data "SkillProperties" "TargetCreateSurface,4,,Blood;TargetCreateSurface,2,,OilBlessed"
data "TargetRadius" "20"
data "AreaRadius" "4"

new entry "Target_Kraken_DummyTargetSkill_Death_-1"
type "SkillData"
using "Target_Kraken_DummyTargetSkill_Death"
data "Level" "-1"

new entry "Target_Kraken_DummyTargetSkill_Sallow"
type "SkillData"
using "Target_DummyTargetSkill"
data "ForGameMaster" "No"
data "Ability" "Death"
data "Damage Multiplier" "175"
data "Damage Range" "0"
data "DamageType" "Physical"
data "SkillProperties" "PLAGUE,100,7"
data "TargetRadius" "20"
data "AreaRadius" "5"

new entry "Target_Kraken_DummyTargetSkill_Sallow_-1"
type "SkillData"
using "Target_Kraken_DummyTargetSkill_Sallow"
data "Level" "-1"

new entry "Target_Kraken_DummyTargetSkill_Isbeil"
type "SkillData"
using "Target_DummyTargetSkill"
data "ForGameMaster" "No"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "SkillProperties" "FORTIFIED,30,3;HASTED,30,3;TargetCreateSurface,2,,FireBlessed"
data "TargetRadius" "20"
data "AreaRadius" "4"

new entry "Target_Kraken_DummyTargetSkill_Isbeil_-1"
type "SkillData"
using "Target_Kraken_DummyTargetSkill_Isbeil"
data "Level" "-1"

new entry "Target_Quest_ARX_BloodVialKill"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Cooldown" "0"
data "SkillProperties" "DYING,100,-1,DoT"
data "TargetRadius" "20"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Rogue_Fatality"
data "DisplayName" "Target_Quest_ARX_BloodVialKill_DisplayName"
data "DisplayNameRef" "| Blood Vial Kill Command |"
data "Description" "Target_Quest_ARX_BloodVialKill_Description"
data "DescriptionRef" "| Instantly kill a character If you have a blood vial of that character |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Swarm_Root_01:Dummy_Root"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast"
data "TargetGroundEffect" "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast"

new entry "Target_Quest_ARX_BloodVialKill_-1"
type "SkillData"
using "Target_Quest_ARX_BloodVialKill"
data "Level" "-1"

new entry "Target_Debug_KillCommand"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Cooldown" "0"
data "SkillProperties" "DYING,100,-1,DoT"
data "TargetRadius" "20"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Rogue_Fatality"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_touch_start"
data "PrepareAnimationLoop" "cast_touch_loop"
data "CastAnimation" "cast_touch_cast"
data "CastSelfAnimation" "cast_touch_cast"
data "CastTextEvent" "cast"

new entry "Target_Debug_KillCommand_-1"
type "SkillData"
using "Target_Debug_KillCommand"
data "Level" "-1"

new entry "Target_Item_ReplenishSource"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "2"
data "Damage Range" "10"
data "SkillProperties" "CONSUME,100,-1,SKILLBOOST_ReplenishSource"
data "TargetRadius" "13"
data "AddWeaponRange" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetConditions" "Character|Tagged:CAN_RECEIVE_SOURCE"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Source_ReplenishSource"
data "DisplayName" "Target_Item_ReplenishSource_DisplayName"
data "DisplayNameRef" "|Replenish Source|"
data "Description" "Target_Item_ReplenishSource_Description"
data "DescriptionRef" "|Draw Source from your amulet.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand"
data "CastAnimation" "skill_cast_target_soul_01_cast"
data "CastSelfAnimation" "skill_cast_target_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Hand_01_Texkey:Dummy_R_Hand:cast"
data "TargetEffect" "RS3_FX_Skills_Soul_Impact_ReplenishSource_01:Dummy_Root:cast;RS3_FX_Skills_Soul_Impact_ReplenishSource_BodyFX_01:Dummy_BodyFX:cast"

new entry "Target_Item_ReplenishSource_-1"
type "SkillData"
using "Target_Item_ReplenishSource"
data "Level" "-1"

new entry "Target_BloatedCorpse"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "Summon,40c6a905-74c3-4d89-9ffe-d3493a22cabd,10,-,Target_DummyTargetSkill;EXPLODE,100,1"
data "TargetRadius" "13"
data "MemorizationRequirements" ""
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "No"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetConditions" "Dead;!Item"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Decay_RaiseBloatedCorpse"
data "DisplayName" "Target_BloatedCorpse_DisplayName"
data "DisplayNameRef" "| Raise Bloated Corpse |"
data "Description" "Target_BloatedCorpse_Description"
data "DescriptionRef" "|Target an intact corpse to raise a bloated cadaver that fight's for you. It can explode in a cloud of blood and Physical damage.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_target_voodoo_01_cast"
data "CastSelfAnimation" "skill_cast_target_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Root_01;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Impact_Voodo_BloatedCorpse_01:root:cast"

new entry "Target_BloatedCorpse_-1"
type "SkillData"
using "Target_BloatedCorpse"
data "Level" "-1"

new entry "Target_EnemyBloatedCorpse"
type "SkillData"
using "Target_BloatedCorpse"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Target_EnemyBloatedCorpse_-1"
type "SkillData"
using "Target_EnemyBloatedCorpse"
data "Level" "-1"

new entry "Target_EnemyBloatedCorpse_Dog"
type "SkillData"
using "Target_BloatedCorpse"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Root_01;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Hand_01:Dummy_CastFX"

new entry "Target_EnemyBloatedCorpse_Dog_-1"
type "SkillData"
using "Target_EnemyBloatedCorpse_Dog"
data "Level" "-1"

new entry "Target_Quest_ARX_FishBarrel"
type "SkillData"
data "SkillType" "Target"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "TargetRadius" "2"
data "AddWeaponRange" "No"
data "IsMelee" "Yes"
data "CanTargetCharacters" "No"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Earth_Metamorph"
data "DisplayName" "Target_Quest_ARX_FishBarrel_DisplayName"
data "DisplayNameRef" "|The Doctor's Fish|"
data "Description" "Target_Quest_ARX_FishBarrel_Description"
data "DescriptionRef" "|Notify the doctor that his fish is available|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Touch_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_target_touch_01_cast"
data "CastSelfAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Target_Touch_Dummy_01:Dummy_CastFX"
data "TargetEffect" "RS3_FX_Skills_PetrifyingTouch_Impact_Root_01:Dummy_Root:cast"
data "CleanseStatuses" "BURNING;POISONED;CRIPPLED;BLEEDING;"
data "StatusClearChance" "100"

new entry "Target_Quest_ARX_FishBarrel_-1"
type "SkillData"
using "Target_Quest_ARX_FishBarrel"
data "Level" "-1"

new entry "Cone_RadialBlowback"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Air"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Range" "17"
data "Angle" "90"
data "DeathType" "DoT"
data "SurfaceType" "Sentinel"
data "IgnoreCursed" "Yes"
data "SurfaceStatusChance" "0"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "Icon" "Skill_Air_RadialBlowback"
data "DisplayName" "Cone_RadialBlowback_DisplayName"
data "DisplayNameRef" "|Radial Blowback|"
data "Description" "Cone_RadialBlowback_Description"
data "DescriptionRef" "|Push back all characters in a cone and clear surfaces.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_winterbreath_start"
data "PrepareAnimationLoop" "skill_winterbreath_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01"
data "CastAnimation" "skill_winterbreath_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Wind_Prepare_Ground_01;RS3_FX_Skills_Air_RadialBlowback_Cast_01:Dummy_CastFX:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "PushDistance" "8"

new entry "Cone_RadialBlowback_-1"
type "SkillData"
using "Cone_RadialBlowback"
data "Level" "-1"

new entry "Cone_CondorGust"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Air"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "70"
data "Damage Range" "10"
data "DamageType" "Air"
data "Range" "7"
data "Angle" "60"
data "DeathType" "DoT"
data "SurfaceType" "None"
data "IgnoreCursed" "Yes"
data "SurfaceStatusChance" "0"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "TargetConditions" "!Dead;!Ally"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Familiar_CondorGust"
data "DisplayName" "Cone_CondorGust_DisplayName"
data "DisplayNameRef" "| Gust |"
data "Description" "Cone_CondorGust_Description"
data "DescriptionRef" "| Deal [1] damage and clear surfaces, that are not cursed, in a cone. |"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01"
data "CastAnimation" "skill_cast_cone_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creatures_Condor_Cast_Air_Gust_01_Root:Dummy_CastFX:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"

new entry "Cone_CondorGust_-1"
type "SkillData"
using "Cone_CondorGust"
data "Level" "-1"

new entry "Cone_Flamebreath"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "3"
data "Damage" "AverageLevelDamge"
data "Damage Multiplier" "75"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;BURNING,100,2"
data "Range" "7"
data "Angle" "35"
data "DeathType" "Incinerate"
data "SurfaceType" "Fire"
data "SurfaceStatusChance" "100"
data "SurfaceGrowStep" "4"
data "SurfaceGrowInterval" "15"
data "TargetConditions" "!Dead"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Fire_FlameBreath"
data "DisplayName" "Cone_Flamebreath_DisplayName"
data "DisplayNameRef" "Dragon's Blaze"
data "Description" "Cone_Flamebreath_Description"
data "DescriptionRef" "|Breathe flames in a cone, dealing [1] damage to all non-allied characters and leaving fire clouds behind.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Hand_02:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_cone_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Flamebreath_Fire_01:Dummy_OverheadFX;RS3_FX_Skills_Fire_Flamebreath_CastHands_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "BackStart" "8"
data "FrontOffset" "1"

new entry "Cone_Flamebreath_-1"
type "SkillData"
using "Cone_Flamebreath"
data "Level" "-1"

new entry "Cone_EnemyFlamebreath"
type "SkillData"
using "Cone_Flamebreath"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_EnemyFlamebreath_-1"
type "SkillData"
using "Cone_EnemyFlamebreath"
data "Level" "-1"

new entry "Cone_EnemyFlamebreath_Salamander"
type "SkillData"
using "Cone_Flamebreath"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "PrepareAnimationInit" "skill_winterbreath_start"
data "PrepareAnimationLoop" "skill_winterbreath_loop"
data "PrepareEffect" "RS3_FX_Char_Creatures_Giant_Insect_Fire_Prepare_01:Dummy_CastFX"
data "CastAnimation" "skill_winterbreath_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Animals_Salamander_Cast_Flamebreath_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_EnemyFlamebreath_Salamander_-1"
type "SkillData"
using "Cone_EnemyFlamebreath_Salamander"
data "Level" "-1"

new entry "Cone_EnemyFrostbreath"
type "SkillData"
using "Cone_Flamebreath"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "DamageType" "Water"
data "SkillProperties" "Freeze;FROZEN,100,1"
data "DeathType" "FrozenShatter"
data "SurfaceType" "WaterFrozen"
data "Icon" "Skill_Water_WinterBreath"
data "DisplayName" "Cone_EnemyFrostbreath_DisplayName"
data "DisplayNameRef" "|Frost Breath|"
data "Description" "Cone_EnemyFrostbreath_Description"
data "DescriptionRef" "|Let loose an icy wind, freezing enemies in place and dealing [1]|"
data "StatsDescriptionParams" "Damage"
data "PrepareEffect" "RS3_FX_Char_Creature_AbyssalVoid_Prepare_FrostBreath_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastEffect" "RS3_FX_Char_Creature_AbyssalVoid_Cast_FrostBreath_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Char_Creature_AbyssalVoid_Cast_FrostBreath_Root_01:Dummy_Root:cast;RS3_FX_Char_Creature_AbyssalVoid_Cast_FrostBreath_Dummy_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_EnemyFrostbreath_-1"
type "SkillData"
using "Cone_EnemyFrostbreath"
data "Level" "-1"

new entry "Cone_EnemyDragonBreath"
type "SkillData"
using "Cone_Flamebreath"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Range" "20"
data "Angle" "40"
data "SurfaceGrowStep" "23"
data "PrepareEffect" "RS3_FX_Char_Creature_Dragon_Prepare_Fire_01_Dummy:Dummy_CastFX"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01:Dummy_Root;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01_Dummy_Fire:Dummy_CastFX:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01_Fire:Dummy_Root:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01_End:Dummy_Root:castend"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "BackStart" "15"
data "FrontOffset" "5"

new entry "Cone_EnemyDragonBreath_-1"
type "SkillData"
using "Cone_EnemyDragonBreath"
data "Level" "-1"

new entry "Cone_EnemyDragonBreath_Ice"
type "SkillData"
using "Cone_EnemyDragonBreath"
data "ForGameMaster" "No"
data "DamageType" "Water"
data "SkillProperties" "Freeze;FROZEN,100,1"
data "DeathType" "FrozenShatter"
data "SurfaceType" "WaterFrozen"
data "DisplayName" "Cone_EnemyDragonBreath_Ice_DisplayName"
data "DisplayNameRef" "Frost Breath"
data "Description" "Cone_EnemyDragonBreath_Ice_Description"
data "DescriptionRef" "Unleash an icy wind, freezing enemies in place and dealing [1]."
data "PrepareEffect" "RS3_FX_Char_Creature_Dragon_Prepare_Fire_01_Dummy_Ice:Dummy_CastFX"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01:Dummy_Root;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01_Dummy:Dummy_CastFX:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01:Dummy_Root:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01_End:Dummy_Root:castend"

new entry "Cone_EnemyDragonBreath_Ice_-1"
type "SkillData"
using "Cone_EnemyDragonBreath_Ice"
data "Level" "-1"

new entry "Cone_EnemyDragonBreath_Air"
type "SkillData"
using "Cone_EnemyDragonBreath"
data "ForGameMaster" "No"
data "DamageType" "Air"
data "SkillProperties" "Electrify;SHOCKED,100,1"
data "DeathType" "Electrocution"
data "SurfaceType" "WaterCloudElectrified"
data "DisplayName" "Cone_EnemyDragonBreath_Air_DisplayName"
data "DisplayNameRef" "Thunder Breath"
data "PrepareEffect" "RS3_FX_Char_Creature_Dragon_Prepare_Fire_01_Dummy_Air:Dummy_CastFX"
data "CastEffect" "RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01:Dummy_Root;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01_Dummy_Air:Dummy_CastFX:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01_Air:Dummy_Root:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01_End:Dummy_Root:castend"

new entry "Cone_EnemyDragonBreath_Air_-1"
type "SkillData"
using "Cone_EnemyDragonBreath_Air"
data "Level" "-1"

new entry "Cone_EnemyEnweb"
type "SkillData"
using "Cone_Flamebreath"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "Cooldown" "1"
data "Damage Multiplier" "50"
data "DamageType" "Physical"
data "SkillProperties" "WEB,100,1"
data "DeathType" "Physical"
data "SurfaceType" "Web"
data "DisplayName" "Cone_EnemyEnweb_DisplayName"
data "DisplayNameRef" "Entangling Breath"
data "Description" "Cone_EnemyEnweb_Description"
data "DescriptionRef" "Entangle your foes in your mighty, arachnean breath, dealing [1]."
data "PrepareEffect" ""
data "CastEffect" "RS3_FX_Char_Animals_Spider_A_Cone_Enweb_Cast_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_EnemyEnweb_-1"
type "SkillData"
using "Cone_EnemyEnweb"
data "Level" "-1"

new entry "Cone_GroundSmash"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Starter"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "90"
data "SkillProperties" "KNOCKED_DOWN,100,1"
data "Range" "10"
data "Angle" "25"
data "DeathType" "Physical"
data "SurfaceType" "None"
data "IgnoreCursed" "Yes"
data "SurfaceStatusChance" "0"
data "SurfaceGrowStep" "10"
data "SurfaceGrowInterval" "5"
data "TargetConditions" "!Dead;!Ally"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Warrior_GroundSmash"
data "DisplayName" "Cone_GroundSmash_DisplayName"
data "DisplayNameRef" "Battle Stomp"
data "Description" "Cone_GroundSmash_Description"
data "DescriptionRef" "|Smash your weapon into the ground, damaging all non-allied characters in a cone in front of you for [1] damage and knocking them down. Clears non-cursed surfaces and clouds.|"
data "StatsDescription" "Cone_GroundSmash_StatsDescription"
data "StatsDescriptionRef" "Cone angle: [2]<br>Length: [3]"
data "StatsDescriptionParams" "Damage;Angle;Range;"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Weapon_Body_01:Dummy_BodyFX"
data "CastAnimation" "skill_attack_power_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Warrior_GroundSmash_Cast_01:Dummy_CastFX:cast;RS3_FX_SubEffects_FireTrail_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Earth_Attack_Power_01_Cast_Root_01:Dummy_Root"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "MemorizationRequirements" ""
data "BackStart" "12"
data "OverrideMinAP" "Yes"

new entry "Cone_GroundSmash_-1"
type "SkillData"
using "Cone_GroundSmash"
data "Level" "-1"

new entry "Cone_EnemyGroundSmash"
type "SkillData"
using "Cone_GroundSmash"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_EnemyGroundSmash_-1"
type "SkillData"
using "Cone_EnemyGroundSmash"
data "Level" "-1"

new entry "Cone_EnemyGroundSmash_Troll"
type "SkillData"
using "Cone_GroundSmash"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Char_Creatures_Troll_Prepare_Attack_Power_01:Dummy_L_HandFX;RS3_FX_Char_Creatures_Troll_Prepare_Attack_Power_02:Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Skills_Warrior_GroundSmash_Cast_01:Dummy_CastFX:cast;RS3_FX_SubEffects_FireTrail_02:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Char_Creatures_Nightmare_Werewolf_Attack_Power_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_EnemyGroundSmash_Troll_-1"
type "SkillData"
using "Cone_EnemyGroundSmash_Troll"
data "Level" "-1"

new entry "Cone_EnemyGroundSmash_Dragon"
type "SkillData"
using "Cone_GroundSmash"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Range" "15"
data "PrepareEffect" "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Char_Creatures_Troll_Prepare_Attack_Power_01:Dummy_L_HandFX;RS3_FX_Char_Creatures_Troll_Prepare_Attack_Power_02:Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Char_Creature_Dragon_Cast_GroundSmash_01:Dummy_CastFX:cast;RS3_FX_SubEffects_FireTrail_02:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Char_Creatures_Nightmare_Werewolf_Attack_Power_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_EnemyGroundSmash_Dragon_-1"
type "SkillData"
using "Cone_EnemyGroundSmash_Dragon"
data "Level" "-1"

new entry "Cone_EnemyGroundSmash_Statue"
type "SkillData"
using "Cone_GroundSmash"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Damage Multiplier" "120"
data "DisplayName" "Cone_EnemyGroundSmash_Statue_DisplayName"
data "DisplayNameRef" "|Shock Wave|"

new entry "Cone_EnemyGroundSmash_Statue_-1"
type "SkillData"
using "Cone_EnemyGroundSmash_Statue"
data "Level" "-1"

new entry "Cone_SteamLance"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Master"
data "ActionPoints" "2"
data "Cooldown" "3"
data "SkillProperties" "Douse;STEAM_LANCE,100,3;"
data "Range" "13"
data "Angle" "25"
data "SurfaceType" "WaterCloudBlessed"
data "SurfaceStatusChance" "100"
data "SurfaceGrowStep" "4"
data "SurfaceGrowInterval" "15"
data "TargetConditions" "Character;!Dead;Ally"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Water_SteamLance"
data "DisplayName" "Cone_SteamLance_DisplayName"
data "DisplayNameRef" "Steam Lance"
data "Description" "Cone_SteamLance_Description"
data "DescriptionRef" "|Shoot a thin torrent of blessed steam in front of you. Set Regeneration on allies.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Fire_Root_01:Dummy_Root;RS3_FX_Skills_Water_Prepare_Fire_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_beam_fire_01_cast"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Beam_Fire_Dummy_01:Dummy_CastFX:cast"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "MemorizationRequirements" ""
data "BackStart" "12"

new entry "Cone_SteamLance_-1"
type "SkillData"
using "Cone_SteamLance"
data "Level" "-1"

new entry "Cone_EnemySteamLance"
type "SkillData"
using "Cone_SteamLance"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Cone_EnemySteamLance_-1"
type "SkillData"
using "Cone_EnemySteamLance"
data "Level" "-1"

new entry "Cone_IncarnateSteamLance"
type "SkillData"
using "Cone_SteamLance"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Cone_IncarnateSteamLance_-1"
type "SkillData"
using "Cone_IncarnateSteamLance"
data "Level" "-1"

new entry "Cone_CorrosiveSpray"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Corrosive"
data "SkillProperties" "ACID,100,2;DISARMED,100,1"
data "Range" "7"
data "Angle" "35"
data "SurfaceType" "PoisonCursed"
data "SurfaceStatusChance" "100"
data "SurfaceGrowStep" "4"
data "SurfaceGrowInterval" "15"
data "TargetConditions" "Character;!Dead"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Skillcrafting_Earth_CorrosiveSpray"
data "DisplayName" "Cone_CorrosiveSpray_DisplayName"
data "DisplayNameRef" "|Corrosive Spray|"
data "Description" "Cone_CorrosiveSpray_Description"
data "DescriptionRef" "|Reduce Physical Armour on targets in a cone by [1], set Acid and Disarmed.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_cone_fire_01_cast"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Cone_Poison_01:Dummy_OverheadFX"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "MemorizationRequirements" ""
data "BackStart" "8"

new entry "Cone_CorrosiveSpray_-1"
type "SkillData"
using "Cone_CorrosiveSpray"
data "Level" "-1"

new entry "Cone_EnemyCorrosiveSpray"
type "SkillData"
using "Cone_CorrosiveSpray"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Cone_EnemyCorrosiveSpray_-1"
type "SkillData"
using "Cone_EnemyCorrosiveSpray"
data "Level" "-1"

new entry "Cone_EnemyCorrosiveSpray_Ooze"
type "SkillData"
using "Cone_CorrosiveSpray"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot:Dummy_Root"
data "CastEffect" "RS3_FX_Char_Creature_ElementalOoze_Cast_Cone_Poison_02:Dummy_OverheadFX"

new entry "Cone_EnemyCorrosiveSpray_Ooze_-1"
type "SkillData"
using "Cone_EnemyCorrosiveSpray_Ooze"
data "Level" "-1"

new entry "Cone_IncarnateCorrosiveSpray"
type "SkillData"
using "Cone_CorrosiveSpray"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Cone_IncarnateCorrosiveSpray_-1"
type "SkillData"
using "Cone_IncarnateCorrosiveSpray"
data "Level" "-1"

new entry "Cone_EnemyCorrosiveSpray_Beetle"
type "SkillData"
using "Cone_CorrosiveSpray"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "DisplayName" "Cone_EnemyCorrosiveSpray_Beetle_DisplayName"
data "DisplayNameRef" "Corrosive Saliva"
data "Memory Cost" "1"
data "Magic Cost" "0"

new entry "Cone_EnemyCorrosiveSpray_Beetle_-1"
type "SkillData"
using "Cone_EnemyCorrosiveSpray_Beetle"
data "Level" "-1"

new entry "Cone_Shatter"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Adept"
data "ActionPoints" "4"
data "Cooldown" "6"
data "Damage Multiplier" "150"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "TryKill,100,1,FROZEN,10;FROZEN,100,1;"
data "Range" "8"
data "Angle" "45"
data "DeathType" "FrozenShatter"
data "SurfaceType" "WaterFrozen"
data "SurfaceStatusChance" "100"
data "SurfaceGrowStep" "4"
data "SurfaceGrowInterval" "15"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "No"
data "Icon" "Skill_Water_Shatter"
data "DisplayName" "Cone_Shatter_DisplayName"
data "DisplayNameRef" "|Deep Freeze|"
data "Description" "Cone_Shatter_Description"
data "DescriptionRef" "|Characters in the cone that are Frozen and below 50% Vitality shatter and instantly die. Otherwise they receive [1] damage and get Frozen.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_cone_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Cone_Air_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Water_Cast_Cone_Air_Root_01:Dummy_Root:cast;RS3_FX_Skills_Water_Cast_Cone_Air_Dummy_01:Dummy_CastFX:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "MemorizationRequirements" ""
data "BackStart" "8"

new entry "Cone_Shatter_-1"
type "SkillData"
using "Cone_Shatter"
data "Level" "-1"

new entry "Cone_EnemyShatter"
type "SkillData"
using "Cone_Shatter"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Cone_EnemyShatter_-1"
type "SkillData"
using "Cone_EnemyShatter"
data "Level" "-1"

new entry "Cone_SilencingStare"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "2"
data "SkillProperties" "MUTED,100,1;"
data "Range" "13"
data "Angle" "30"
data "DeathType" "Physical"
data "SurfaceType" "Sentinel"
data "SurfaceStatusChance" "0"
data "SurfaceGrowStep" "10"
data "SurfaceGrowInterval" "5"
data "TargetConditions" "Character;!Dead;Enemy"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "No"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Decay_SilencingStare"
data "DisplayName" "Cone_SilencingStare_DisplayName"
data "DisplayNameRef" "|Silencing Stare|"
data "Description" "Cone_SilencingStare_Description"
data "DescriptionRef" "|Silence enemies in a cone in front of you.|"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_02:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_cone_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Curse_Cone_Hand_01:Dummy_OverheadFX:cast;RS3_FX_Skills_Voodoo_Cast_Curse_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Cone_Root_01:Dummy_OverheadFX"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "MemorizationRequirements" ""
data "BackStart" "0"

new entry "Cone_SilencingStare_-1"
type "SkillData"
using "Cone_SilencingStare"
data "Level" "-1"

new entry "Cone_EnemySilencingStare"
type "SkillData"
using "Cone_SilencingStare"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Cone_EnemySilencingStare_-1"
type "SkillData"
using "Cone_EnemySilencingStare"
data "Level" "-1"

new entry "Cone_EnemySilencingStare_Wolf"
type "SkillData"
using "Cone_SilencingStare"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_02:Dummy_CastFX"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Curse_Cone_Hand_01:Dummy_OverheadFX:cast;RS3_FX_Skills_Voodoo_Cast_Curse_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Cone_Root_01:Dummy_OverheadFX"
data "Memory Cost" "0"

new entry "Cone_EnemySilencingStare_Wolf_-1"
type "SkillData"
using "Cone_EnemySilencingStare_Wolf"
data "Level" "-1"

new entry "Cone_EnemySilencingStare_Bat"
type "SkillData"
using "Cone_SilencingStare"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_02:Dummy_CastFX"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Curse_Cone_Hand_01:Dummy_OverheadFX:cast;RS3_FX_Skills_Voodoo_Cast_Curse_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Cone_Root_01:Dummy_OverheadFX"
data "Memory Cost" "0"

new entry "Cone_EnemySilencingStare_Bat_-1"
type "SkillData"
using "Cone_EnemySilencingStare_Bat"
data "Level" "-1"

new entry "Cone_EnemySilencingStare_LowVolume"
type "SkillData"
using "Cone_EnemySilencingStare"
data "ForGameMaster" "No"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Root_01_LowVolume,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_02_LowVolume:Dummy_L_HandFX"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Curse_Cone_Hand_01:Dummy_OverheadFX:cast;RS3_FX_Skills_Voodoo_Cast_Curse_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Cone_Root_01_LowVolume:Dummy_OverheadFX"
data "Memory Cost" "0"

new entry "Cone_EnemySilencingStare_LowVolume_-1"
type "SkillData"
using "Cone_EnemySilencingStare_LowVolume"
data "Level" "-1"

new entry "Cone_EnemyCharm"
type "SkillData"
using "Cone_SilencingStare"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "CHARMED,100,2"
data "DisplayName" "Cone_EnemyCharm_DisplayName"
data "DisplayNameRef" "Lure of the Eight-legged Wonder"
data "Description" "Cone_EnemyCharm_Description"
data "DescriptionRef" "|Charms enemies in a cone in front of you.|"
data "PrepareEffect" "RS3_FX_Char_Animals_Spider_A_Cone_EnemyCharm_Prepare_01:Dummy_StatusFX"
data "CastEffect" "RS3_FX_Char_Animals_Spider_A_Cone_EnemyCharm_Cast_01:Dummy_CastFX:cast"
data "Memory Cost" "0"

new entry "Cone_EnemyCharm_-1"
type "SkillData"
using "Cone_EnemyCharm"
data "Level" "-1"

new entry "Cone_EnemyOozeSpray"
type "SkillData"
using "Cone_CorrosiveSpray"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,2"
data "Range" "10"
data "Angle" "45"
data "DeathType" "Acid"
data "SurfaceType" "Poison"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyOozeSpray_DisplayName"
data "DisplayNameRef" "Ooze Spray"
data "Description" "Cone_EnemyOozeSpray_Description"
data "DescriptionRef" "|Spit poison in front of you, dealing [1] damage.|"
data "StatsDescription" "Cone_EnemyOozeSpray_StatsDescription"
data "StatsDescriptionRef" "Cone angle: [3]<br>Length: [2]"
data "StatsDescriptionParams" "Damage;Angle;Range"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01"
data "CastAnimation" "skill_cast_beam_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_EnemyOozeSpray_-1"
type "SkillData"
using "Cone_EnemyOozeSpray"
data "Level" "-1"

new entry "Cone_Enemy_WaterSpit"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "WET,100,5;Douse"
data "Range" "10"
data "Angle" "45"
data "DeathType" "FrozenShatter"
data "SurfaceType" "Water"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_Enemy_WaterSpit_DisplayName"
data "DisplayNameRef" "Salty Water"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_oozespray_start"
data "PrepareAnimationLoop" "skill_oozespray_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Base_01"
data "CastAnimation" "cast_target_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Ground_01:root:cast;RS3_FX_Char_Animals_Frog_B_Cone_Water_Projectile_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_Enemy_WaterSpit_-1"
type "SkillData"
using "Cone_Enemy_WaterSpit"
data "Level" "-1"

new entry "Cone_Enemy_WaterSpit_Troll"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "WET,100,5;Douse"
data "Range" "10"
data "Angle" "45"
data "DeathType" "FrozenShatter"
data "SurfaceType" "Water"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_Enemy_WaterSpit_Troll_DisplayName"
data "DisplayNameRef" "Salty Water"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Base_01;RS3_FX_Skills_Water_Prepare_Water_Hand_02:Dummy_CastFX"
data "CastAnimation" "skill_cast_aoe_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creature_Troll_Cast_Cone_Water_01:Dummy_CastFX:cast;RS3_FX_Skills_Water_Cast_Hand_03:Dummy_CastFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_Enemy_WaterSpit_Troll_-1"
type "SkillData"
using "Cone_Enemy_WaterSpit_Troll"
data "Level" "-1"

new entry "Cone_EnemyDrillwormBreath"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Damage Multiplier" "250"
data "Damage Range" "10"
data "DamageType" "Piercing"
data "SkillProperties" "CURSED,25,1;CreateSurface,2,,OilCursed"
data "Range" "10"
data "Angle" "30"
data "DeathType" "Piercing"
data "SurfaceType" "Oil"
data "SurfaceStatusChance" "75"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_EnemyDrillwormBreath_DisplayName"
data "DisplayNameRef" "Worm Mucus"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_winterbreath_start"
data "PrepareAnimationLoop" "skill_winterbreath_loop"
data "CastAnimation" "skill_winterbreath_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Cast_Cone_Earth_Dummy_01:Dummy_CastFX:cast"
data "CastEffectTextEvent" "cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_EnemyDrillwormBreath_-1"
type "SkillData"
using "Cone_EnemyDrillwormBreath"
data "Level" "-1"

new entry "Cone_EnemyDeathFogBreath"
type "SkillData"
using "Cone_SilencingStare"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "CreateSurface,2,,Deathfog"
data "Range" "4"
data "Angle" "45"
data "DeathType" "Physical"
data "SurfaceType" "Deathfog"
data "SurfaceStatusChance" "100"
data "SurfaceGrowStep" "10"
data "SurfaceGrowInterval" "50"
data "TargetConditions" "!Dead"
data "DisplayName" "Cone_EnemyDeathFogBreath_DisplayName"
data "DisplayNameRef" "Death Breath"
data "CastEffect" "RS3_FX_Skills_Rogue_Throw_Cast_Hand_01:Dummy_R_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_EnemyDeathFogBreath_-1"
type "SkillData"
using "Cone_EnemyDeathFogBreath"
data "Level" "-1"

new entry "Cone_EnemyCursedOilSpray_Quest"
type "SkillData"
using "Cone_EnemyDrillwormBreath"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Range" "18"
data "Angle" "35"

new entry "Cone_EnemyCursedOilSpray_Quest_-1"
type "SkillData"
using "Cone_EnemyCursedOilSpray_Quest"
data "Level" "-1"

new entry "Cone_Quest_TreasuryOfTheOne_TurretCone"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "75"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "PETRIFIED,100,2"
data "Range" "10"
data "Angle" "45"
data "DeathType" "PetrifiedShatter"
data "SurfaceType" "Oil"
data "SurfaceStatusChance" "75"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_Quest_TreasuryOfTheOne_TurretCone_DisplayName"
data "DisplayNameRef" "Petrification Pressure"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_winterbreath_start"
data "PrepareAnimationLoop" "skill_winterbreath_loop"
data "CastAnimation" "skill_winterbreath_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Cast_Cone_Earth_Dummy_01:Dummy_CastFX:cast"
data "CastEffectTextEvent" "cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_Quest_TreasuryOfTheOne_TurretCone_-1"
type "SkillData"
using "Cone_Quest_TreasuryOfTheOne_TurretCone"
data "Level" "-1"

new entry "Cone_Quest_QsLaboratory_DiseaseTurret"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "25"
data "Damage Range" "0"
data "DamageType" "Poison"
data "SkillProperties" "DISEASED,100,1"
data "Range" "10"
data "Angle" "45"
data "DeathType" "Acid"
data "SurfaceType" "Sentinel"
data "IgnoreCursed" "Yes"
data "SurfaceStatusChance" "0"
data "SurfaceGrowStep" "10"
data "SurfaceGrowInterval" "5"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_Quest_QsLaboratory_DiseaseTurret_DisplayName"
data "DisplayNameRef" "Unknown gas"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01"
data "CastAnimation" "skill_cast_beam_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_Quest_QsLaboratory_DiseaseTurret_-1"
type "SkillData"
using "Cone_Quest_QsLaboratory_DiseaseTurret"
data "Level" "-1"

new entry "Cone_Quest_QsLaboratory_SpiritVisionTurret"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Source"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "Magic"
data "SkillProperties" "SPIRIT_VISION, 100,1"
data "Range" "10"
data "Angle" "45"
data "SurfaceType" "Sentinel"
data "IgnoreCursed" "Yes"
data "SurfaceStatusChance" "0"
data "SurfaceGrowStep" "10"
data "SurfaceGrowInterval" "5"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_Quest_QsLaboratory_SpiritVisionTurret_DisplayName"
data "DisplayNameRef" "Unknown gas"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01"
data "CastAnimation" "skill_cast_beam_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Warrior_GroundSmash_Cast_01:Dummy_CastFX:cast;RS3_FX_Skills_Warrior_Ribbon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Warrior_Cast_Attack_Power_Root_01"
data "CastEffectTextEvent" "cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_Quest_QsLaboratory_SpiritVisionTurret_-1"
type "SkillData"
using "Cone_Quest_QsLaboratory_SpiritVisionTurret"
data "Level" "-1"

new entry "Cone_Quest_QsLaboratory_MustardGasTurret"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,1"
data "Range" "10"
data "Angle" "45"
data "DeathType" "Acid"
data "SurfaceType" "PoisonCloudCursed"
data "SurfaceStatusChance" "50"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Earth_OozeSpray"
data "DisplayName" "Cone_Quest_QsLaboratory_MustardGasTurret_DisplayName"
data "DisplayNameRef" "Ooze Spray"
data "Description" "Cone_Quest_QsLaboratory_MustardGasTurret_Description"
data "DescriptionRef" "|Spit poison in front of you, dealing [1] damage.|"
data "StatsDescription" "Cone_Quest_QsLaboratory_MustardGasTurret_StatsDescription"
data "StatsDescriptionRef" "Cone angle: [3]<br>Length: [2]"
data "StatsDescriptionParams" "Damage;Angle;Range"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01"
data "CastAnimation" "skill_cast_beam_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Cone_Quest_QsLaboratory_MustardGasTurret_-1"
type "SkillData"
using "Cone_Quest_QsLaboratory_MustardGasTurret"
data "Level" "-1"

new entry "Cone_Quest_DispelIllusion"
type "SkillData"
data "SkillType" "Cone"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Tier" "None"
data "ActionPoints" "3"
data "Cooldown" "4"
data "SkillProperties" "CLEANSE:INVISIBLE;"
data "Range" "13"
data "Angle" "45"
data "DeathType" "Physical"
data "SurfaceType" "Sentinel"
data "SurfaceStatusChance" "0"
data "SurfaceGrowStep" "10"
data "SurfaceGrowInterval" "5"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Decay_SilencingStare"
data "DisplayName" "Cone_Quest_DispelIllusion_DisplayName"
data "DisplayNameRef" "| Dispel Illusion |"
data "Description" "Cone_Quest_DispelIllusion_Description"
data "DescriptionRef" "|Removes Invisibility and Illusions set by the Sallow Man|"
data "PrepareAnimationInit" "skill_winterbreath_start"
data "PrepareAnimationLoop" "skill_winterbreath_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01"
data "CastAnimation" "skill_winterbreath_cast"
data "CastTextEvent" "cast"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "BackStart" "0"

new entry "Cone_Quest_DispelIllusion_-1"
type "SkillData"
using "Cone_Quest_DispelIllusion"
data "Level" "-1"

new entry "Zone_LaserRay"
type "SkillData"
data "SkillType" "Zone"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Adept"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Damage Multiplier" "150"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;Melt;BURNING,100,2"
data "DeathType" "Incinerate"
data "SurfaceType" "FireCloud"
data "SurfaceStatusChance" "100"
data "SurfaceGrowStep" "2"
data "SurfaceGrowInterval" "12"
data "TargetConditions" "!Dead;"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Fire_LaserRay"
data "DisplayName" "Zone_LaserRay_DisplayName"
data "DisplayNameRef" "|Laser Ray|"
data "Description" "Zone_LaserRay_Description"
data "DescriptionRef" "|Line of intense heat that deals [1] damage to characters and leaves fire clouds behind.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Divine_Root_03,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Divine_Overhead_01,KeepRot:Dummy_OverheadFX"
data "CastAnimation" "skill_cast_beam_fire_01_cast"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Beam_Divine_01:Dummy_OverheadFX;RS3_FX_GP_Beams_LaserRay_Beam_01,Beam:Dummy_OverheadFX,Dummy_Custom_Anim;RS3_FX_Skills_Fire_Cast_LaserRay_Attachment_01:Dummy_Custom_Anim"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "MemorizationRequirements" ""
data "Shape" "Square"
data "BackStart" "8"
data "FrontOffset" "1"
data "Range" "20"
data "Base" "1"

new entry "Zone_LaserRay_-1"
type "SkillData"
using "Zone_LaserRay"
data "Level" "-1"

new entry "Zone_EnemyLaserRay"
type "SkillData"
using "Zone_LaserRay"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Zone_EnemyLaserRay_-1"
type "SkillData"
using "Zone_EnemyLaserRay"
data "Level" "-1"

new entry "Zone_EnemyLaserRayCursed"
type "SkillData"
using "Zone_EnemyLaserRay"
data "ForGameMaster" "No"
data "SkillProperties" "NECROFIRE,100,2;"
data "SurfaceType" "FireCursed"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Zone_EnemyLaserRayCursed_-1"
type "SkillData"
using "Zone_EnemyLaserRayCursed"
data "Level" "-1"

new entry "Zone_EnemyAutomatonElectricRay"
type "SkillData"
using "Zone_LaserRay"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Air"
data "Damage Multiplier" "200"
data "Damage Range" "12"
data "DamageType" "Air"
data "SkillProperties" "SHOCKED,100,2"
data "DeathType" "Electrocution"
data "SurfaceType" "WaterCloudElectrified"
data "SurfaceGrowStep" "2"
data "SurfaceGrowInterval" "12"
data "DisplayName" "Zone_EnemyAutomatonElectricRay_DisplayName"
data "DisplayNameRef" "|Electric Ray|"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Air_Root_03,KeepRot:Dummy_Root"
data "CastEffect" "RS3_FX_Skills_Air_Cast_Beam_Air_01_Root;RS3_FX_Skills_Air_Cast_Beam_Air_01:Dummy_CastFX;RS3_FX_GP_Beams_LaserRay_Beam_Lightning_01,Beam:Dummy_CastFX,Dummy_Custom_Anim;RS3_FX_Skills_Air_Cast_LaserRay_Attachment_Lightning_01:Dummy_Custom_Anim"

new entry "Zone_EnemyAutomatonElectricRay_-1"
type "SkillData"
using "Zone_EnemyAutomatonElectricRay"
data "Level" "-1"

new entry "Zone_EnemyAutomatonFireRay"
type "SkillData"
using "Zone_LaserRay"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Damage Multiplier" "200"
data "Damage Range" "12"
data "SurfaceGrowStep" "2"
data "SurfaceGrowInterval" "12"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_04,KeepRot:Dummy_Root"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Beam_Fire_01_Root;RS3_FX_Skills_Fire_Cast_Beam_Fire_01:Dummy_CastFX;RS3_FX_GP_Beams_LaserRay_Beam_Orange_01,Beam:Dummy_CastFX,Dummy_Custom_Anim;RS3_FX_Skills_Fire_Cast_LaserRay_Attachment_Orange_01:Dummy_Custom_Anim"

new entry "Zone_EnemyAutomatonFireRay_-1"
type "SkillData"
using "Zone_EnemyAutomatonFireRay"
data "Level" "-1"

new entry "Zone_SlugRay"
type "SkillData"
using "Zone_LaserRay"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SurfaceGrowStep" "2"
data "SurfaceGrowInterval" "12"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_04,KeepRot:Dummy_Root"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Beam_Fire_01_Root;RS3_FX_Skills_Fire_Cast_Beam_Fire_01:Dummy_CastFX;RS3_FX_GP_Beams_LaserRay_Beam_Orange_01,Beam:Dummy_CastFX,Dummy_Custom_Anim;RS3_FX_Skills_Fire_Cast_LaserRay_Attachment_Orange_01:Dummy_Custom_Anim"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Zone_SlugRay_-1"
type "SkillData"
using "Zone_SlugRay"
data "Level" "-1"

new entry "Zone_TrapSpikedWall"
type "SkillData"
data "SkillType" "Zone"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Tier" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "Damage" "AverageLevelDamge"
data "Damage Multiplier" "400"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "BLEEDING,100,1"
data "DeathType" "Physical"
data "SurfaceType" "Sentinel"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "unknown"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Shape" "Square"
data "BackStart" "0"
data "FrontOffset" "0"
data "Range" "2"
data "Base" "1"

new entry "Zone_TrapSpikedWall_-1"
type "SkillData"
using "Zone_TrapSpikedWall"
data "Level" "-1"

new entry "Zone_Quest_EnemyTentacleSweep"
type "SkillData"
data "SkillType" "Zone"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Tier" "None"
data "Requirement" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Damage" "AverageLevelDamge"
data "Damage Multiplier" "2000"
data "Damage Range" "10"
data "DamageType" "Physical"
data "DeathType" "Physical"
data "SurfaceType" "Poison"
data "SurfaceStatusChance" "100"
data "SurfaceGrowStep" "10"
data "SurfaceGrowInterval" "5"
data "TargetConditions" "!Dead; !Tagged:VOIDWOKEN"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "unknown"
data "DisplayName" "Zone_Quest_EnemyTentacleSweep_DisplayName"
data "DisplayNameRef" "|Tentacle Smash|"
data "Description" "Zone_Quest_EnemyTentacleSweep_Description"
data "DescriptionRef" "|TENTACLE SMASH!|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "CastAnimation" "skill_attack_power_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creatures_Tentacle_Kraken_A_Attack_Impact_01:Dummy_CastFX:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Shape" "Square"
data "BackStart" "0"
data "FrontOffset" "2"
data "Range" "5"
data "Base" "3"

new entry "Zone_Quest_EnemyTentacleSweep_-1"
type "SkillData"
using "Zone_Quest_EnemyTentacleSweep"
data "Level" "-1"

new entry "Zone_Quest_EnemyTentacleSweep_BelowDeck"
type "SkillData"
using "Zone_Quest_EnemyTentacleSweep"
data "CastEffect" "RS3_FX_Char_Creatures_Tentacle_Kraken_A_Attack_Impact_02:Dummy_FX"

new entry "Zone_Quest_EnemyTentacleSweep_BelowDeck_-1"
type "SkillData"
using "Zone_Quest_EnemyTentacleSweep_BelowDeck"
data "Level" "-1"

new entry "MultiStrike_BlinkStrike"
type "SkillData"
data "SkillType" "MultiStrike"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Novice"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "70"
data "TargetRadius" "8"
data "AreaRadius" "10"
data "DeathType" "Physical"
data "MaxAttacks" "2"
data "NextAttackChance" "100"
data "NextAttackChanceDivider" "1"
data "EndPosRadius" "0"
data "JumpDelay" "300"
data "MemorizationRequirements" ""
data "TargetConditions" "Character;NonSelf;Enemy;!Tagged:BLOCK_FORK"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Warrior_BlinkStrike"
data "DisplayName" "MultiStrike_BlinkStrike_DisplayName"
data "DisplayNameRef" "Blitz Attack"
data "Description" "MultiStrike_BlinkStrike_Description"
data "DescriptionRef" "|Jump from one target to the other, hitting maximum [1] targets, dealing [2] damage.  Additional targets after first one are chosen randomly in a [3] radius.|"
data "StatsDescriptionParams" "MaxAttacks;Damage;AreaRadius"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Warrior_BlinkStrike_Prepare_01"
data "CastAnimation" "skill_attack_flurry_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Warrior_BlinkStrike_Cast_01:root:cast"
data "MaleImpactEffects" "RS3_FX_Skills_Warrior_BlinkStrike_Impact_01"
data "FemaleImpactEffects" "RS3_FX_Skills_Warrior_BlinkStrike_Impact_01"
data "ReappearEffect" "RS3_FX_Skills_Warrior_BlinkStrike_Reappear_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "OverrideMinAP" "Yes"

new entry "MultiStrike_BlinkStrike_-1"
type "SkillData"
using "MultiStrike_BlinkStrike"
data "Level" "-1"

new entry "MultiStrike_EnemyBlinkStrike"
type "SkillData"
using "MultiStrike_BlinkStrike"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "MultiStrike_EnemyBlinkStrike_-1"
type "SkillData"
using "MultiStrike_EnemyBlinkStrike"
data "Level" "-1"

new entry "MultiStrike_Vault"
type "SkillData"
data "SkillType" "MultiStrike"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Starter"
data "Requirement" "DaggerWeapon"
data "ActionPoints" "1"
data "Cooldown" "3"
data "Damage Multiplier" "85"
data "SkillProperties" "AlwaysBackstab"
data "TargetRadius" "8"
data "DeathType" "Physical"
data "MaxAttacks" "1"
data "NextAttackChance" "100"
data "NextAttackChanceDivider" "1"
data "EndPosRadius" "2"
data "JumpDelay" "300"
data "MemorizationRequirements" ""
data "TargetConditions" "Character;NonSelf;!Tagged:BLOCK_FORK"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Icon" "Skill_Rogue_Vault"
data "DisplayName" "MultiStrike_Vault_DisplayName"
data "DisplayNameRef" "|Vault|"
data "Description" "MultiStrike_Vault_Description"
data "DescriptionRef" "|Jump over the enemy, landing behind their back and backstabbing them for [1] damage.|"
data "StatsDescriptionParams" "Damage"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Rogue_Vault_Prepare_Root_01,KeepRot,Detach"
data "CastAnimation" "skill_attack_flurry_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Rogue_Vault_Cast_Overlay_01;RS3_FX_Skills_Rogue_Vault_Cast_Root_01:root:cast"
data "MaleImpactEffects" "RS3_FX_Skills_Rogue_Vault_Impact_01"
data "FemaleImpactEffects" "RS3_FX_Skills_Rogue_Vault_Impact_01"
data "ReappearEffect" "RS3_FX_Skills_Rogue_Vault_Reappear_Root_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "OverrideMinAP" "Yes"

new entry "MultiStrike_Vault_-1"
type "SkillData"
using "MultiStrike_Vault"
data "Level" "-1"

new entry "MultiStrike_EnemyVault"
type "SkillData"
using "MultiStrike_Vault"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "MultiStrike_EnemyVault_-1"
type "SkillData"
using "MultiStrike_EnemyVault"
data "Level" "-1"

new entry "MultiStrike_EnemyVault_ArenaChampion"
type "SkillData"
using "MultiStrike_Vault"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "1"
data "Cooldown" "1"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "MultiStrike_EnemyVault_ArenaChampion_-1"
type "SkillData"
using "MultiStrike_EnemyVault_ArenaChampion"
data "Level" "-1"

new entry "Quake_Earthquake"
type "SkillData"
data "SkillType" "Quake"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Adept"
data "ActionPoints" "3"
data "Cooldown" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "KNOCKED_DOWN,100,1"
data "TotalSurfaceCells" "50"
data "AreaRadius" "13"
data "TargetConditions" "Enemy|Item"
data "OverrideSkillLevel" "No"
data "SurfaceMinSpawnRadius" "4000"
data "DeathType" "DoT"
data "ShockWaveDuration" "1000"
data "MinSurfaces" "8"
data "MaxSurfaces" "8"
data "SurfaceType" "Oil"
data "SurfaceGrowStep" "1"
data "SurfaceGrowInterval" "10"
data "SurfaceStatusChance" "100"
data "Icon" "Skill_Earth_Earthquake"
data "DisplayName" "Quake_Earthquake_DisplayName"
data "DisplayNameRef" "Earthquake"
data "Description" "Quake_Earthquake_Description"
data "DescriptionRef" "|Deal  [1] damage and Knock Down enemy characters in the area around you. Creates [2] oil surfaces randomly in the radius.|"
data "StatsDescriptionParams" "Damage;MinSurfaces"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Shout_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Shout_Earthquake_Root_01:Dummy_Root:cast;RS3_FX_Skills_Earth_Cast_Shout_Earthquake_Root_02:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "MemorizationRequirements" ""

new entry "Quake_Earthquake_-1"
type "SkillData"
using "Quake_Earthquake"
data "Level" "-1"

new entry "Quake_EnemyEarthquake"
type "SkillData"
using "Quake_Earthquake"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Quake_EnemyEarthquake_-1"
type "SkillData"
using "Quake_EnemyEarthquake"
data "Level" "-1"

new entry "Quake_EnemyEarthquake_Bear"
type "SkillData"
using "Quake_Earthquake"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Shout_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Root_01;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01:Dummy_CastFX"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Shout_Earthquake_Root_01:Dummy_Root:cast;RS3_FX_Skills_Earth_Cast_Earth_Hand_01:Dummy_CastFX:cast;RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_CastFX;RS3_FX_Char_Animals_Bear_Shout_Cast_01_Root"
data "Memory Cost" "0"

new entry "Quake_EnemyEarthquake_Bear_-1"
type "SkillData"
using "Quake_EnemyEarthquake_Bear"
data "Level" "-1"

new entry "Storm_Lightning"
type "SkillData"
data "SkillType" "Storm"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Master"
data "ActionPoints" "4"
data "Cooldown" "5"
data "TargetRadius" "17"
data "AreaRadius" "10"
data "TargetConditions" "NonSelf;Enemy"
data "OverrideSkillLevel" "No"
data "DeathType" "Explode"
data "HitRadius" "1"
data "Lifetime" "2"
data "MinHitsPerTurn" "6"
data "MaxHitsPerTurn" "6"
data "HitDelay" "0"
data "MemorizationRequirements" ""
data "Icon" "Skill_Air_ThunderStorm"
data "DisplayName" "Storm_Lightning_DisplayName"
data "DisplayNameRef" "|Thunder Storm|"
data "Description" "Storm_Lightning_Description"
data "DescriptionRef" "|Storm rages in target area, hitting enemies with lightning bolts|"
data "FXScale" "120"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Air_ThunderStorm_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Air_ThunderStorm_BodyFX_01,KeepRot:Dummy_BodyFX"
data "CastAnimation" "skill_cast_aoe_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_Cast_01:Dummy_L_HandFX,Dummy_R_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Air_Target_Lightning_01"
data "StormEffect" "RS3_FX_Skills_Air_Impact_ThunderStorm_01"
data "Memory Cost" "3"
data "Magic Cost" "3"
data "ProjectileSkills" "ProjectileStrike_Stormbolt_Lightning"

new entry "Storm_Lightning_-1"
type "SkillData"
using "Storm_Lightning"
data "Level" "-1"

new entry "Storm_EnemyLightning"
type "SkillData"
using "Storm_Lightning"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Storm_EnemyLightning_-1"
type "SkillData"
using "Storm_EnemyLightning"
data "Level" "-1"

new entry "Storm_EnemyLightning_MotherTree"
type "SkillData"
using "Storm_EnemyLightning"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "3"
data "Cooldown" "3"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Storm_EnemyLightning_MotherTree_-1"
type "SkillData"
using "Storm_EnemyLightning_MotherTree"
data "Level" "-1"

new entry "Storm_Ethereal"
type "SkillData"
data "SkillType" "Storm"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Adept"
data "ActionPoints" "4"
data "Cooldown" "5"
data "TargetRadius" "17"
data "AreaRadius" "10"
data "TargetConditions" "NonSelf;Enemy"
data "OverrideSkillLevel" "No"
data "DeathType" "Explode"
data "HitRadius" "1"
data "Lifetime" "2"
data "MinHitsPerTurn" "6"
data "MaxHitsPerTurn" "6"
data "HitDelay" "0"
data "MemorizationRequirements" ""
data "Icon" "Skill_Summoning_EtherealStorm"
data "DisplayName" "Storm_Ethereal_DisplayName"
data "DisplayNameRef" "|Ethereal Storm|"
data "Description" "Storm_Ethereal_Description"
data "DescriptionRef" "|Unpredictable projectiles from distant planes strike down in target area, dealing random elemental damage.|"
data "FXScale" "120"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_EtherealStorm_Prepare_Root_01:root;RS3_FX_Skills_Void_EtherealStorm_Prepare_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_L_HandFX:hand02"
data "CastAnimation" "skill_cast_aoe_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Cast_AoE_Air_EtherealStorm_Root_01,KeepRot:Dummy_BodyFX:cast"
data "TargetEffect" "RS3_FX_Skills_Air_Target_Lightning_01"
data "StormEffect" "RS3_FX_Skills_Void_EtherealStorm_EnviroFX_01"
data "Memory Cost" "3"
data "Magic Cost" "3"
data "ProjectileSkills" "ProjectileStrike_Stormbolt_Fire;ProjectileStrike_Stormbolt_Water;ProjectileStrike_Stormbolt_Ice;ProjectileStrike_Stormbolt_Oil;ProjectileStrike_Stormbolt_Poison"

new entry "Storm_Ethereal_-1"
type "SkillData"
using "Storm_Ethereal"
data "Level" "-1"

new entry "Storm_Blood"
type "SkillData"
data "SkillType" "Storm"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Master"
data "ActionPoints" "4"
data "Cooldown" "5"
data "SkillProperties" "Bloodify"
data "TargetRadius" "17"
data "AreaRadius" "10"
data "TargetConditions" "NonSelf;Enemy"
data "OverrideSkillLevel" "No"
data "DeathType" "Explode"
data "HitRadius" "1"
data "Lifetime" "2"
data "MinHitsPerTurn" "6"
data "MaxHitsPerTurn" "6"
data "HitDelay" "0"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Water_BloodStorm"
data "DisplayName" "Storm_Blood_DisplayName"
data "DisplayNameRef" "| Blood Storm |"
data "Description" "Storm_Blood_Description"
data "DescriptionRef" "|The sky is weeping bloody tears. Bolts of coagulated blood fall on enemy characters in the area, setting Disease and Decaying Touch. Turns all water into blood in the area.|
|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_BloodStorm_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Voodoo_BloodStorm_BodyFX_01,KeepRot:Dummy_BodyFX"
data "CastAnimation" "skill_cast_aoe_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Voodoo_BloodStorm_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Voodoo_BloodStorm_Hand_01_Texkey:Dummy_L_HandFX,Dummy_R_HandFX:cast"
data "TargetEffect" "RS3_FX_Skills_Air_Target_Lightning_01"
data "StormEffect" "RS3_FX_Skills_Voodoo_Impact_BloodStorm_01"
data "Memory Cost" "3"
data "Magic Cost" "3"
data "ProjectileSkills" "ProjectileStrike_Stormbolt_Blood"

new entry "Storm_Blood_-1"
type "SkillData"
using "Storm_Blood"
data "Level" "-1"

new entry "Storm_EnemyBlood"
type "SkillData"
using "Storm_Blood"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Storm_EnemyBlood_-1"
type "SkillData"
using "Storm_EnemyBlood"
data "Level" "-1"

new entry "Rush_BatteringRam"
type "SkillData"
data "SkillType" "Rush"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Starter"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "2"
data "Cooldown" "5"
data "Damage Multiplier" "50"
data "SkillProperties" "KNOCKED_DOWN,100,1"
data "DeathType" "Physical"
data "TargetRadius" "12"
data "HitRadius" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "TargetConditions" "!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "ContinueOnKill" "No"
data "Icon" "Skill_Warrior_BatteringRam"
data "DisplayName" "Rush_BatteringRam_DisplayName"
data "DisplayNameRef" "Battering Ram"
data "Description" "Rush_BatteringRam_Description"
data "DescriptionRef" "Rush forward in a straight line, to a point far away, hitting all enemies in your path with [1] damage."
data "StatsDescription" "Rush_BatteringRam_StatsDescription"
data "StatsDescriptionRef" "Range: [2]"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_rush_01_start"
data "PrepareAnimationLoop" "skill_prepare_rush_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Rush_Root_01"
data "CastAnimation" "skill_cast_rush_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_BatteringRam_Cast_Body_01:Dummy_CastFX;RS3_FX_Skills_Air_BatteringRam_Cast_Root_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetHitEffect" "RS3_FX_Skills_Air_BatteringRam_Impact_01"
data "StartTextEvent" "move_start"
data "StopTextEvent" "move_stop"
data "Requirements" "!Immobile"
data "MemorizationRequirements" ""
data "OverrideMinAP" "Yes"

new entry "Rush_BatteringRam_-1"
type "SkillData"
using "Rush_BatteringRam"
data "Level" "-1"

new entry "Rush_EnemyBatteringRam"
type "SkillData"
using "Rush_BatteringRam"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Rush_EnemyBatteringRam_-1"
type "SkillData"
using "Rush_EnemyBatteringRam"
data "Level" "-1"

new entry "Rush_EnemyTurtleBatteringRam"
type "SkillData"
using "Rush_BatteringRam"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareAnimationInit" "skill_prepare_rush_01_start"
data "PrepareAnimationLoop" "skill_prepare_rush_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01:Leg_R_Front_Foot_Bone:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Foot_01:Leg_L_Front_Foot_Bone:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01"
data "CastEffect" "RS3_FX_Char_Animals_Turtle_BatteringRam_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Rush_EnemyTurtleBatteringRam_-1"
type "SkillData"
using "Rush_EnemyTurtleBatteringRam"
data "Level" "-1"

new entry "Rush_IncarnateBatteringRam"
type "SkillData"
using "Rush_BatteringRam"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Icon" "Skill_Summoning_IncarnateRush"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Rush_IncarnateBatteringRam_-1"
type "SkillData"
using "Rush_IncarnateBatteringRam"
data "Level" "-1"

new entry "Rush_SlugBatteringRam"
type "SkillData"
using "Rush_BatteringRam"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "SkillProperties" "BURNING,100,1;CreateSurface,1,,Fire"
data "DeathType" "Incinerate"
data "DisplayName" "Rush_SlugBatteringRam_DisplayName"
data "DisplayNameRef" "|Slug Rush|"
data "Description" "Rush_SlugBatteringRam_Description"
data "DescriptionRef" "|Rush forward, dealing [1] damage to enemies and leaving a fire trail.|"
data "PrepareEffect" "RS3_FX_Char_Creatures_Fire_Slug_Prepare_Rush_01"
data "CastEffect" "RS3_FX_Char_Creatures_Fire_Slug_BatteringRam_Cast_01;RS3_FX_Char_Creatures_Fire_Slug_BatteringRam_Cast_Body_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetHitEffect" "RS3_FX_Char_Creatures_Fire_Slug_BatteringRam_Impact_01"

new entry "Rush_SlugBatteringRam_-1"
type "SkillData"
using "Rush_SlugBatteringRam"
data "Level" "-1"

new entry "Rush_EnemyBatteringRam_Demons"
type "SkillData"
using "Rush_EnemyBatteringRam"
data "ForGameMaster" "No"
data "Cooldown" "1"
data "Damage Multiplier" "200"
data "DisplayName" "Rush_EnemyBatteringRam_Demons_DisplayName"
data "DisplayNameRef" "Demonic Ram"
data "PrepareEffect" "RS3_FX_Char_Creatures_Fire_Slug_Prepare_Rush_01"
data "CastEffect" "RS3_FX_Char_Creatures_Ghoul_BatteringRam_Cast_01;RS3_FX_Char_Creatures_Fire_Slug_BatteringRam_Cast_Body_01"
data "TargetHitEffect" "RS3_FX_Char_Creatures_Fire_Slug_BatteringRam_Impact_01"

new entry "Rush_EnemyBatteringRam_Demons_-1"
type "SkillData"
using "Rush_EnemyBatteringRam_Demons"
data "Level" "-1"

new entry "Rush_BullRush"
type "SkillData"
using "Rush_BatteringRam"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Polymorph"
data "Tier" "Starter"
data "Requirement" "None"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Damage Multiplier" "75"
data "SkillProperties" "BLEEDING,100,1"
data "DeathType" "Piercing"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Icon" "Skill_Polymorph_BullRush"
data "DisplayName" "Rush_BullRush_DisplayName"
data "DisplayNameRef" "|Bull Rush|"
data "Description" "Rush_BullRush_Description"
data "DescriptionRef" "|Rush at your enemies, dealing [1] damage and setting Bleeding.|"
data "StatsDescriptionParams" "Damage;TargetRadius"
data "PrepareAnimationInit" "skill_prepare_rush_01_start"
data "PrepareAnimationLoop" "skill_prepare_rush_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Rush_Root_01:root"
data "CastAnimation" "skill_cast_rush_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Rush_Body_01:Dummy_CastFX;RS3_FX_Skills_Totem_Cast_Rush_Root_01:root"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetHitEffect" "RS3_FX_Skills_Totem_Impact_Rush_01"
data "Requirements" "!Immobile"
data "OverrideMinAP" "No"

new entry "Rush_BullRush_-1"
type "SkillData"
using "Rush_BullRush"
data "Level" "-1"

new entry "Rush_EnemyBullRush"
type "SkillData"
using "Rush_BullRush"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Rush_EnemyBullRush_-1"
type "SkillData"
using "Rush_EnemyBullRush"
data "Level" "-1"

new entry "Jump_CloakAndDagger"
type "SkillData"
data "SkillType" "Jump"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "4"
data "TargetRadius" "13"
data "Damage On Jump" "No"
data "Damage On Landing" "No"
data "Icon" "Skill_Rogue_CloakAndDagger"
data "DisplayName" "Jump_CloakAndDagger_DisplayName"
data "DisplayNameRef" "Cloak And Dagger"
data "Description" "Jump_CloakAndDagger_Description"
data "DescriptionRef" "|Teleport without breaking sneaking.|"
data "StatsDescription" "Jump_CloakAndDagger_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Rogue_CloakDagger_Prepare_01,Detach:root"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Skills_Rogue_CloakDagger_Cast_Overlay_01;RS3_FX_Skills_Rogue_CloakDagger_Cast_01:root:teleport_start"
data "PreviewEffect" "RS3_FX_UI_TargetPreviewer_Void_01"
data "LandingEffect" "RS3_FX_Skills_Rogue_CloakDagger_Land_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Requirements" "!Immobile"
data "MemorizationRequirements" ""
data "Stealth" "Yes"

new entry "Jump_CloakAndDagger_-1"
type "SkillData"
using "Jump_CloakAndDagger"
data "Level" "-1"

new entry "Jump_EnemyCloakAndDagger"
type "SkillData"
using "Jump_CloakAndDagger"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Jump_EnemyCloakAndDagger_-1"
type "SkillData"
using "Jump_EnemyCloakAndDagger"
data "Level" "-1"

new entry "Jump_EnemyCrocodileJump"
type "SkillData"
using "Jump_CloakAndDagger"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Cooldown" "1"
data "TargetRadius" "16"
data "DisplayName" "Jump_EnemyCrocodileJump_DisplayName"
data "DisplayNameRef" "Scale-Portation"
data "PrepareEffect" "RS3_FX_Skills_Air_FreeFall_Prepare_01"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Char_Animals_Crocodile_A_ScalePortation_Disappear_01;RS3_FX_Char_Animals_Crocodile_A_ScalePortation_Disappear_Overlay_01"
data "LandingEffect" ""
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Jump_EnemyCrocodileJump_-1"
type "SkillData"
using "Jump_EnemyCrocodileJump"
data "Level" "-1"

new entry "Jump_TacticalRetreat"
type "SkillData"
data "SkillType" "Jump"
data "ForGameMaster" "Yes"
data "Ability" "Ranger"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "SELF:HASTED,100,1"
data "TargetRadius" "13"
data "Damage On Jump" "No"
data "Damage On Landing" "No"
data "Icon" "Skill_Ranger_TacticalRetreat"
data "DisplayName" "Jump_TacticalRetreat_DisplayName"
data "DisplayNameRef" "Tactical Retreat"
data "Description" "Jump_TacticalRetreat_Description"
data "DescriptionRef" "|Apply Haste to yourself, then teleport away from danger. |"
data "StatsDescription" "Jump_TacticalRetreat_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_BodyFX;RS3_FX_Skills_Air_Wind_Prepare_Ground_01:Dummy_BodyFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_CastFX;RS3_FX_Skills_Air_Lightning_Overlay_Loop_01"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Skills_Air_Wind_Cast_Ground_02:root:cast;RS3_FX_Skills_Air_Wind_TakeOff_01:Dummy_Root:teleport_start;RS3_FX_Skills_Air_Wind_Landing_01:Dummy_Root:teleport_end"
data "PreviewEffect" "RS3_FX_UI_TargetPreviewer_Air_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Requirements" "!Immobile"
data "MemorizationRequirements" ""

new entry "Jump_TacticalRetreat_-1"
type "SkillData"
using "Jump_TacticalRetreat"
data "Level" "-1"

new entry "Jump_EnemyTacticalRetreat"
type "SkillData"
using "Jump_TacticalRetreat"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Jump_EnemyTacticalRetreat_-1"
type "SkillData"
using "Jump_EnemyTacticalRetreat"
data "Level" "-1"

new entry "Jump_EnemyTacticalRetreat_Mordus"
type "SkillData"
using "Jump_TacticalRetreat"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "1"
data "SkillProperties" "KNOCKED_DOWN,50,1"
data "TargetRadius" "16"
data "HitRadius" "4"
data "DeathType" "Physical"
data "DisplayName" "Jump_EnemyTacticalRetreat_Mordus_DisplayName"
data "DisplayNameRef" "Mordus's Hammer"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Jump_EnemyTacticalRetreat_Mordus_-1"
type "SkillData"
using "Jump_EnemyTacticalRetreat_Mordus"
data "Level" "-1"

new entry "Jump_EnemyTacticalRetreat_Frog"
type "SkillData"
using "Jump_TacticalRetreat"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "3"
data "TargetRadius" "20"
data "DisplayName" "Jump_EnemyTacticalRetreat_Frog_DisplayName"
data "DisplayNameRef" "Amphibian Leap"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Jump_EnemyTacticalRetreat_Frog_-1"
type "SkillData"
using "Jump_EnemyTacticalRetreat_Frog"
data "Level" "-1"

new entry "Jump_IncarnateJump"
type "SkillData"
using "Jump_TacticalRetreat"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Jump_IncarnateJump_-1"
type "SkillData"
using "Jump_IncarnateJump"
data "Level" "-1"

new entry "Jump_PhoenixDive"
type "SkillData"
data "SkillType" "Jump"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "CreateSurface,2,,Fire,100,1;"
data "TargetRadius" "13"
data "HitRadius" "2"
data "DeathType" "Incinerate"
data "Damage On Jump" "No"
data "Damage On Landing" "Yes"
data "Icon" "Skill_Warrior_PhoenixDive"
data "DisplayName" "Jump_PhoenixDive_DisplayName"
data "DisplayNameRef" "Phoenix Dive"
data "Description" "Jump_PhoenixDive_Description"
data "DescriptionRef" "|Become immune to fire for 1 turn and leap toward the target position, dealing fire damage and creating a fire surface upon landing.|"
data "StatsDescription" "Jump_PhoenixDive_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Skills_Warrior_PhoenixDive_Cast_01:root:teleport_start"
data "PreviewEffect" "RS3_FX_UI_TargetPreviewer_Fire_01"
data "LandingEffect" "RS3_FX_Skills_Warrior_PhoenixDive_Land_01:root:teleport_end"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Requirements" "!Immobile"
data "MemorizationRequirements" ""

new entry "Jump_PhoenixDive_-1"
type "SkillData"
using "Jump_PhoenixDive"
data "Level" "-1"

new entry "Jump_EnemyPhoenixDive"
type "SkillData"
using "Jump_PhoenixDive"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Jump_EnemyPhoenixDive_-1"
type "SkillData"
using "Jump_EnemyPhoenixDive"
data "Level" "-1"

new entry "Jump_AutomatonJetJump"
type "SkillData"
using "Jump_PhoenixDive"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Cooldown" "3"
data "TargetRadius" "15"
data "DisplayName" "Jump_AutomatonJetJump_DisplayName"
data "DisplayNameRef" "|Jet Jump|"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Jump_AutomatonJetJump_-1"
type "SkillData"
using "Jump_AutomatonJetJump"
data "Level" "-1"

new entry "Jump_TitanDive"
type "SkillData"
using "Jump_PhoenixDive"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "Cooldown" "1"
data "DisplayName" "Jump_TitanDive_DisplayName"
data "DisplayNameRef" "Titan Stride"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Jump_TitanDive_-1"
type "SkillData"
using "Jump_TitanDive"
data "Level" "-1"

new entry "Jump_DragonDive"
type "SkillData"
using "Jump_PhoenixDive"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "0"
data "Cooldown" "1"
data "SkillProperties" "KNOCKED_DOWN,80,1;"
data "TargetRadius" "25"
data "HitRadius" "4"
data "DisplayName" "Jump_DragonDive_DisplayName"
data "DisplayNameRef" "|Dragon Swoop|"
data "PrepareEffect" ""
data "CastEffect" "RS3_FX_Char_Creature_Dragon_DragonDive_Cast_01:root:teleport_start:root:teleport_start"
data "LandingEffect" "RS3_FX_Char_Creature_Dragon_DragonDive_Land_01:root:teleport_end"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Jump_DragonDive_-1"
type "SkillData"
using "Jump_DragonDive"
data "Level" "-1"

new entry "Jump_EnemyCurseDive"
type "SkillData"
data "SkillType" "Jump"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "2"
data "SkillProperties" "CURSED,100,3;Curse"
data "TargetRadius" "40"
data "HitRadius" "5"
data "Damage On Jump" "No"
data "Damage On Landing" "Yes"
data "Icon" "Skill_Fire_Phoenix_Dive"
data "DisplayName" "Jump_EnemyCurseDive_DisplayName"
data "DisplayNameRef" "Void Glide"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Char_Enemies_CurseDive_Prepare_Root_01,KeepRot"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Char_Enemies_CurseDive_Cast_Root_01"
data "PreviewEffect" "RS3_FX_UI_Targeter_03"
data "LandingEffect" "RS3_FX_Char_Enemies_CurseDive_Landing_Root_01,KeepRot:root:teleport_end"
data "Requirements" "!Immobile"

new entry "Jump_EnemyCurseDive_-1"
type "SkillData"
using "Jump_EnemyCurseDive"
data "Level" "-1"

new entry "Jump_EnemyCursedSmokeDive"
type "SkillData"
using "Jump_PhoenixDive"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "2"
data "SkillProperties" "CURSED,100,2;Curse;CreateSurface,2,,SmokeCloudCursed;"
data "TargetRadius" "15"
data "HitRadius" "5"
data "Damage On Jump" "No"
data "Damage On Landing" "Yes"
data "Icon" "Skill_Fire_Phoenix_Dive"
data "DisplayName" "Jump_EnemyCursedSmokeDive_DisplayName"
data "DisplayNameRef" "Void Glide"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Void_Root_01,KeepRot"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Skills_Void_Cast_VoidGlide_Overlay_01"
data "PreviewEffect" "RS3_FX_UI_Targeter_03"
data "LandingEffect" "RS3_FX_Skills_Void_Cast_VoidGlide_Root_01,KeepRot:root:teleport_end"

new entry "Jump_EnemyCursedSmokeDive_-1"
type "SkillData"
using "Jump_EnemyCursedSmokeDive"
data "Level" "-1"

new entry "Jump_EnemyCurseDive_Alan"
type "SkillData"
data "SkillType" "Jump"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "1"
data "SkillProperties" "CURSED,100,3;Curse"
data "TargetRadius" "40"
data "HitRadius" "5"
data "Damage On Jump" "No"
data "Damage On Landing" "Yes"
data "Icon" "Skill_Fire_Phoenix_Dive"
data "DisplayName" "Jump_EnemyCurseDive_Alan_DisplayName"
data "DisplayNameRef" "Harbinger's Step"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Void_Root_01,KeepRot"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Skills_Void_Cast_VoidGlide_Overlay_01"
data "PreviewEffect" "RS3_FX_UI_Targeter_03"
data "LandingEffect" "RS3_FX_Char_Creatures_Alan_Jump_Cast_01,KeepRot:root:cast"
data "Requirements" "!Immobile"

new entry "Jump_EnemyCurseDive_Alan_-1"
type "SkillData"
using "Jump_EnemyCurseDive_Alan"
data "Level" "-1"

new entry "Jump_EnemyCurseDive_Braccus"
type "SkillData"
using "Jump_EnemyCurseDive"
data "ForGameMaster" "No"
data "Ability" "None"
data "Cooldown" "1"
data "TargetRadius" "70"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Void_Root_01,KeepRot"
data "CastEffect" "RS3_FX_Skills_Void_Cast_VoidGlide_Overlay_01:root"
data "LandingEffect" "RS3_FX_Skills_Void_Cast_VoidGlide_Root_01,KeepRot:root:cast"

new entry "Jump_EnemyCurseDive_Braccus_-1"
type "SkillData"
using "Jump_EnemyCurseDive_Braccus"
data "Level" "-1"

new entry "Jump_EnemyCurseDive_Kraken"
type "SkillData"
using "Jump_EnemyCurseDive"
data "ForGameMaster" "No"
data "Ability" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "TargetRadius" "70"
data "DisplayName" "Jump_EnemyCurseDive_Kraken_DisplayName"
data "DisplayNameRef" "Dimensional Dive"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" ""
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Char_Creatures_Kraken_Air_Teleport_Overlays_01"
data "LandingEffect" "RS3_FX_Char_Creatures_Head_Kraken_A_Spawn_VoidSplashEmerge_02, Detach:root:teleport_end"
data "Requirements" ""

new entry "Jump_EnemyCurseDive_Kraken_-1"
type "SkillData"
using "Jump_EnemyCurseDive_Kraken"
data "Level" "-1"

new entry "Jump_EnemyDrillwormBurrow"
type "SkillData"
data "SkillType" "Jump"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Damage Multiplier" "200"
data "SkillProperties" "KNOCKED_DOWN,100,1"
data "TargetRadius" "40"
data "HitRadius" "5"
data "DeathType" "Physical"
data "Damage On Jump" "No"
data "Damage On Landing" "Yes"
data "Icon" "Skill_Fire_Phoenix_Dive"
data "DisplayName" "Jump_EnemyDrillwormBurrow_DisplayName"
data "DisplayNameRef" "Drillworm Burrow"
data "StatsDescription" "Jump_EnemyDrillwormBurrow_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Root_01:root:cast"
data "PreviewEffect" "RS3_FX_UI_TargetPreviewer_Void_01"
data "LandingEffect" "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Landing_Root_01"

new entry "Jump_EnemyDrillwormBurrow_-1"
type "SkillData"
using "Jump_EnemyDrillwormBurrow"
data "Level" "-1"

new entry "Jump_BonePileBurrow"
type "SkillData"
data "SkillType" "Jump"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Cooldown" "3"
data "TargetRadius" "13"
data "Damage On Jump" "No"
data "Damage On Landing" "No"
data "Icon" "Skill_BonePile_Jump_BonePileBurrow"
data "DisplayName" "Jump_BonePileBurrow_DisplayName"
data "DisplayNameRef" "|Burrow|"
data "Description" "Jump_BonePileBurrow_Description"
data "DescriptionRef" "|Surprise your enemies by emerging from under ground at target position.|"
data "StatsDescription" "Jump_BonePileBurrow_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Root_01:root:cast"
data "PreviewEffect" "RS3_FX_UI_Targeter_03"
data "LandingEffect" "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Landing_Root_01"

new entry "Jump_BonePileBurrow_-1"
type "SkillData"
using "Jump_BonePileBurrow"
data "Level" "-1"

new entry "Jump_EnemySpiderBurrow"
type "SkillData"
using "Jump_BonePileBurrow"
data "ForGameMaster" "No"
data "ActionPoints" "1"
data "Cooldown" "2"
data "Icon" "Skill_BonePile_Jump_BonePileBurrow"
data "DisplayName" "Jump_EnemySpiderBurrow_DisplayName"
data "DisplayNameRef" "|Burrow|"
data "Description" "Jump_EnemySpiderBurrow_Description"
data "DescriptionRef" "|Surprise your enemies by emerging from under ground at target position.|"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "skill_cast_ground_earth_01_cast"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Root_01:root:cast"
data "PreviewEffect" "RS3_FX_UI_Targeter_03"
data "LandingEffect" "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Landing_Root_01"

new entry "Jump_EnemySpiderBurrow_-1"
type "SkillData"
using "Jump_EnemySpiderBurrow"
data "Level" "-1"

new entry "Jump_EnemyBeetleJump"
type "SkillData"
data "SkillType" "Jump"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "2"
data "TargetRadius" "15"
data "Damage On Jump" "No"
data "Damage On Landing" "No"
data "Icon" "Skill_Rogue_CloakAndDagger"
data "DisplayName" "Jump_EnemyBeetleJump_DisplayName"
data "DisplayNameRef" "Carrion Wing"
data "Description" "Jump_EnemyBeetleJump_Description"
data "DescriptionRef" "|Teleport without breaking sneaking.|"
data "StatsDescription" "Jump_EnemyBeetleJump_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Rogue_CloakDagger_Prepare_01"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Skills_Rogue_CloakDagger_Cast_01:root:cast"
data "PreviewEffect" "RS3_FX_UI_TargetPreviewer_Void_01"
data "LandingEffect" "RS3_FX_Skills_Rogue_CloakDagger_Land_01"
data "Requirements" "!Immobile"

new entry "Jump_EnemyBeetleJump_-1"
type "SkillData"
using "Jump_EnemyBeetleJump"
data "Level" "-1"

new entry "Jump_EnemyVoidGlide"
type "SkillData"
data "SkillType" "Jump"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "1"
data "TargetRadius" "30"
data "Damage On Jump" "No"
data "Damage On Landing" "No"
data "Icon" "Skill_Ranger_TacticalRetreat"
data "DisplayName" "Jump_EnemyVoidGlide_DisplayName"
data "DisplayNameRef" "Void Glide"
data "Description" "Jump_EnemyVoidGlide_Description"
data "DescriptionRef" "|Apply Haste to yourself, then teleport away from danger. |"
data "StatsDescription" "Jump_EnemyVoidGlide_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Void_Root_01,KeepRot"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "CastEffect" "RS3_FX_Skills_Void_Cast_VoidGlide_Overlay_01:root"
data "PreviewEffect" "RS3_FX_UI_Targeter_03"
data "LandingEffect" "RS3_FX_Skills_Void_Cast_VoidGlide_Root_01,KeepRot:root:cast"
data "Memory Cost" "0"
data "Requirements" "!Immobile"

new entry "Jump_EnemyVoidGlide_-1"
type "SkillData"
using "Jump_EnemyVoidGlide"
data "Level" "-1"

new entry "Jump_CatJump"
type "SkillData"
data "SkillType" "Jump"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "1"
data "TargetRadius" "30"
data "Damage On Jump" "No"
data "Damage On Landing" "No"
data "Icon" "Skill_Summoning_Jump"
data "DisplayName" "Jump_CatJump_DisplayName"
data "DisplayNameRef" "| Jump |"
data "Description" "Jump_CatJump_Description"
data "DescriptionRef" "| Jump to higher ground |"
data "StatsDescription" "Jump_CatJump_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "CastAnimation" "skill_cast_target_air_01_cast"
data "CastTextEvent" "cast"
data "TeleportTextEvent" "teleport"
data "PreviewEffect" "RS3_FX_UI_Targeter_03"
data "Memory Cost" "0"
data "Requirements" "!Immobile"

new entry "Jump_CatJump_-1"
type "SkillData"
using "Jump_CatJump"
data "Level" "-1"

new entry "Tornado_Air"
type "SkillData"
data "SkillType" "Tornado"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "ActionPoints" "2"
data "Cooldown" "10"
data "TargetRadius" "13"
data "HitRadius" "2"
data "RandomPoints" "5"
data "DeathType" "Physical"
data "SurfaceType" "None"
data "SurfaceRadius" "3"
data "SurfaceLifetime" "0"
data "SurfaceStatusChance" "100"
data "PointsMaxOffset" "4"
data "MemorizationRequirements" ""
data "Icon" "Skill_Air_Tornado"
data "DisplayName" "Tornado_Air_DisplayName"
data "DisplayNameRef" "Tornado"
data "Description" "Tornado_Air_Description"
data "DescriptionRef" "Removes surfaces from the battlefield, reveals invisible characters and clears Warm, Burning and Hastened."
data "StatsDescription" "Tornado_Air_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]"
data "StatsDescriptionParams" "HitRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Air_Tornado_Root_01,KeepRot,Detach:root;RS3_FX_Skills_Air_Prepare_Air_Tornado_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_cone_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_Cast_01:Dummy_L_HandFX,Dummy_R_HandFX:cast"
data "TargetEffect" "RS3_FX_UI_TargetPreviewer_Air_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CleanseStatuses" "INVISIBLE;BURNING;SLOWED"
data "StatusClearChance" "100"

new entry "Tornado_Air_-1"
type "SkillData"
using "Tornado_Air"
data "Level" "-1"

new entry "Tornado_EnemyAir"
type "SkillData"
using "Tornado_Air"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Tornado_EnemyAir_-1"
type "SkillData"
using "Tornado_EnemyAir"
data "Level" "-1"

new entry "Wall_LivingWall"
type "SkillData"
data "SkillType" "Wall"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Master"
data "ActionPoints" "2"
data "Cooldown" "5"
data "TargetRadius" "13"
data "MaxDistance" "7"
data "Lifetime" "2"
data "GrowSpeed" "5"
data "GrowTimeout" "0"
data "SurfaceType" "PoisonCloud"
data "TotalSurfaceCells" "4"
data "SurfaceGrowStep" "4"
data "SurfaceGrowInterval" "1"
data "SurfaceStatusChance" "100"
data "Icon" "Skill_Earth_LivingWall"
data "DisplayName" "Wall_LivingWall_DisplayName"
data "DisplayNameRef" "|Living Wall|"
data "Description" "Wall_LivingWall_Description"
data "DescriptionRef" "|Vines block path in target area, perform a poison attack on anybody that gets close.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Totem_Root_01,KeepRot,Detach:Dummy_Root"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Summon_Totem_Root_01:Dummy_Root"
data "SourceTargetEffect" "RS3_FX_UI_Target_LivingWall_Mesh_01"
data "TargetTargetEffect" "RS3_FX_UI_Target_LivingWall_Mesh_01"
data "Template1" "b8ed8d67-2217-4005-9501-25ad2ea872c4"
data "Template2" "7e71045c-52f4-4cc1-85ce-86dc69d21a22"
data "Template3" "d6d6019b-3b23-4e99-aced-942661d395e9"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "MemorizationRequirements" ""
data "PreviewEffect" "RS3_FX_UI_Target_LivingWall_Mesh_01"

new entry "Wall_LivingWall_-1"
type "SkillData"
using "Wall_LivingWall"
data "Level" "-1"

new entry "Teleportation_FreeFall"
type "SkillData"
data "SkillType" "Teleportation"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Physical"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetRadius" "13"
data "AreaRadius" "13"
data "DeathType" "Physical"
data "HitRadius" "1"
data "Height" "5"
data "Acceleration" "20000"
data "TeleportDelay" "500"
data "TargetConditions" "!Grounded;AllowDead"
data "TeleportSelf" "No"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "MemorizationRequirements" ""
data "Icon" "Skill_Air_Teleport"
data "DisplayName" "Teleportation_FreeFall_DisplayName"
data "DisplayNameRef" "Teleportation"
data "Description" "Teleportation_FreeFall_Description"
data "DescriptionRef" "Throw an item or character up high and drop it to the ground, dealing [1] damage."
data "StatsDescription" "Teleportation_FreeFall_StatsDescription"
data "StatsDescriptionRef" "Target range: [2]<br>Target can be moved [3] away from its position.<br><br>Select item or character first, then select its destination."
data "StatsDescriptionParams" "Damage;AreaRadius;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_FreeFall_Prepare_01:root;RS3_FX_Skills_Air_FreeFall_Prepare_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_FreeFall_Cast_01:Dummy_R_HandFX:cast"
data "PreviewEffect" "RS3_FX_UI_TargetPreviewer_Void_01"
data "DisappearEffect" "RS3_FX_Skills_Air_FreeFall_Disappear_01,Detach;RS3_FX_Skills_Air_FreeFall_Disappear_Overlay_01"
data "ReappearEffect" "RS3_FX_Skills_Air_FreeFall_Reappear_01"
data "OverrideSkillLevel" "Yes"

new entry "Teleportation_FreeFall_4"
type "SkillData"
using "Teleportation_FreeFall"
data "Level" "4"

new entry "Teleportation_EnemyFreeFall"
type "SkillData"
using "Teleportation_FreeFall"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TeleportSelf" "No"

new entry "Teleportation_EnemyFreeFall_-1"
type "SkillData"
using "Teleportation_EnemyFreeFall"
data "Level" "-1"

new entry "Teleportation_EnemyFreeFall_Werewolf"
type "SkillData"
using "Teleportation_FreeFall"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "TeleportSelf" "No"
data "CastEffect" "RS3_FX_Skills_Air_FreeFall_Cast_01:Dummy_L_HandFX:cast"

new entry "Teleportation_EnemyInsectBurrow"
type "SkillData"
using "Teleportation_FreeFall"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "1"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetRadius" "17"
data "AreaRadius" "17"
data "TargetConditions" "Character"
data "TeleportSelf" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Air_Teleportation"
data "DisplayName" "Teleportation_EnemyInsectBurrow_DisplayName"
data "DisplayNameRef" "Burrow"
data "PrepareAnimationInit" "skill_prepare_earth_start"
data "PrepareAnimationLoop" "skill_prepare_earth_loop"
data "CastAnimation" "skill_cast_teleport_air_01_cast"
data "CastTextEvent" "cast"

new entry "Teleportation_EnemyInsectBurrow_-1"
type "SkillData"
using "Teleportation_EnemyInsectBurrow"
data "Level" "-1"

new entry "Teleportation_EnemyGrab"
type "SkillData"
using "Teleportation_FreeFall"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "1"
data "Damage Multiplier" "0"
data "Damage Range" "0"
data "DamageType" "None"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetRadius" "17"
data "AreaRadius" "17"
data "TargetConditions" "Character"
data "TeleportSelf" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "Icon" "Skill_Air_FeatherFall"
data "DisplayName" "Teleportation_EnemyGrab_DisplayName"
data "DisplayNameRef" "Grab"
data "CastAnimation" "Grab"

new entry "Teleportation_EnemyGrab_-1"
type "SkillData"
using "Teleportation_EnemyGrab"
data "Level" "-1"

new entry "Teleportation_Netherswap"
type "SkillData"
data "SkillType" "Teleportation"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "3"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetRadius" "13"
data "AreaRadius" "13"
data "HitRadius" "1"
data "Height" "5"
data "Acceleration" "20000"
data "TeleportDelay" "500"
data "TargetConditions" "(Character|Dead);!Grounded"
data "TeleportSelf" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Air_NetherSwap"
data "DisplayName" "Teleportation_Netherswap_DisplayName"
data "DisplayNameRef" "Netherswap"
data "Description" "Teleportation_Netherswap_Description"
data "DescriptionRef" "Make two characters switch places. One of the characters can be you."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Netherswap_Prepare_Root_01:root;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_L_HandFX:hand02"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "PreviewEffect" "RS3_FX_UI_TargetPreviewer_Void_01"
data "DisappearEffect" "RS3_FX_Skills_Void_Netherswap_Disappear_Root_01,Detach;RS3_FX_Skills_Void_Netherswap_Disappear_Overlay_01"
data "ReappearEffect" "RS3_FX_Skills_Void_Netherswap_Reappear_01"

new entry "Teleportation_Netherswap_-1"
type "SkillData"
using "Teleportation_Netherswap"
data "Level" "-1"

new entry "Teleportation_EnemyNetherswap"
type "SkillData"
using "Teleportation_Netherswap"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TeleportSelf" "No"

new entry "Teleportation_EnemyNetherswap_-1"
type "SkillData"
using "Teleportation_EnemyNetherswap"
data "Level" "-1"

new entry "Teleportation_EnemyNetherswap_Heart"
type "SkillData"
using "Teleportation_Netherswap"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TeleportSelf" "No"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Divine_Hand_01;RS3_FX_Skills_Void_Netherswap_Prepare_Root_01:root;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_01;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_CastFX;"

new entry "Teleportation_EnemyNetherswap_Heart_-1"
type "SkillData"
using "Teleportation_EnemyNetherswap_Heart"
data "Level" "-1"

new entry "Teleportation_ForcePush"
type "SkillData"
data "SkillType" "Teleportation"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetRadius" "13"
data "AreaRadius" "13"
data "HitRadius" "1"
data "Height" "5"
data "Acceleration" "20000"
data "TeleportDelay" "500"
data "TargetConditions" "NonSelf;!Grounded"
data "TeleportSelf" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Icon" "Skill_Air_RadialBlowback"
data "DisplayName" "Teleportation_ForcePush_DisplayName"
data "DisplayNameRef" "|Force Push|"
data "Description" "Teleportation_ForcePush_Description"
data "DescriptionRef" "|Force push a character|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "ForceMove" "Yes"

new entry "Teleportation_ForcePush_-1"
type "SkillData"
using "Teleportation_ForcePush"
data "Level" "-1"

new entry "Teleportation_SwapGround"
type "SkillData"
data "SkillType" "Teleportation"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "2"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetRadius" "13"
data "AreaRadius" "13"
data "HitRadius" "3"
data "TeleportDelay" "500"
data "TeleportSelf" "No"
data "TeleportSurface" "Yes"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "MemorizationRequirements" ""
data "Icon" "Skill_Polymorph_SwapGround"
data "DisplayName" "Teleportation_SwapGround_DisplayName"
data "DisplayNameRef" "|Swap Ground"
data "Description" "Teleportation_SwapGround_Description"
data "DescriptionRef" "|Target two circular areas. Swap surfaces and clouds.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Divine_Root_03,KeepRot"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Divine_Cast_Hand_03:Dummy_L_HandFX:cast"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "DisappearEffect" "RS3_FX_Skills_Void_SwapGround_Impact_Root_01"
data "ReappearEffect" "RS3_FX_Skills_Void_SwapGround_Impact_Root_01"

new entry "Teleportation_SwapGround_-1"
type "SkillData"
using "Teleportation_SwapGround"
data "Level" "-1"

new entry "Teleportation_ResurrectScroll"
type "SkillData"
data "SkillType" "Teleportation"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "6"
data "Cooldown" "8"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetRadius" "13"
data "AreaRadius" "13"
data "TeleportDelay" "500"
data "SkillProperties" "Resurrect,500,20;"
data "TargetConditions" "Player;Dead;!Tagged:BLOCK_RESURRECTION"
data "TeleportSelf" "No"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Icon" "Skill_Source_Resurrect"
data "DisplayName" "Teleportation_ResurrectScroll_DisplayName"
data "DisplayNameRef" "Resuscitate"
data "Description" "Teleportation_ResurrectScroll_Description"
data "DescriptionRef" "Resurrect a dead ally to 20% of its vitality at a location within [2]."
data "StatsDescription" "Teleportation_ResurrectScroll_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius;AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand"
data "CastAnimation" "skill_cast_target_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "DisappearEffect" "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01"
data "ReappearEffect" "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX"
data "IgnoreVisionBlock" "Yes"

new entry "Teleportation_ResurrectScroll_-1"
type "SkillData"
using "Teleportation_ResurrectScroll"
data "Level" "-1"

new entry "Teleportation_LastRites"
type "SkillData"
data "SkillType" "Teleportation"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "No"
data "Ability" "Death"
data "Tier" "Master"
data "ActionPoints" "3"
data "Cooldown" "-1"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "TargetRadius" "13"
data "AreaRadius" "13"
data "TeleportDelay" "500"
data "SkillProperties" "SELF:OnHit:CONSUME,100,0,Stats_LastRites;Resurrect,100,100;"
data "TargetConditions" "Player;Dead;!Tagged:BLOCK_RESURRECTION"
data "TeleportSelf" "No"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "MemorizationRequirements" ""
data "Icon" "Skill_Decay_LastRites"
data "DisplayName" "Teleportation_LastRites_DisplayName"
data "DisplayNameRef" "|Last Rites|"
data "Description" "Teleportation_LastRites_Description"
data "DescriptionRef" "|Sacrifice your lifeblood to bring an ally back to life. Deals [1] damage to you, resurrects target character with maximum Vitality.|"
data "StatsDescriptionParams" "Potion:Stats_LastRites:Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand"
data "CastAnimation" "skill_cast_target_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast"
data "PreviewEffect" "RS3_FX_UI_TargetPreviewer_Soul_01"
data "DisappearEffect" "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01"

new entry "Teleportation_LastRites_-1"
type "SkillData"
using "Teleportation_LastRites"
data "Level" "-1"

new entry "Teleportation_EnemyFeatherFall"
type "SkillData"
data "SkillType" "Teleportation"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Air"
data "ActionPoints" "1"
data "Cooldown" "5"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetRadius" "15"
data "AreaRadius" "15"
data "HitRadius" "1"
data "Height" "5"
data "Acceleration" "20000"
data "TeleportDelay" "500"
data "TargetConditions" "!Grounded"
data "TeleportSelf" "No"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "Icon" "Skill_Air_FeatherFall"
data "DisplayName" "Teleportation_EnemyFeatherFall_DisplayName"
data "DisplayNameRef" "Feather Drop"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_Hand;RS3_FX_Skills_Air_Wind_Prepare_Ground_01;RS3_FX_Skills_Air_SigilDecal_01"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Wind_Cast_Hand_Horizontal_01:Dummy_R_Hand:cast"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "DisappearEffect" "RS3_FX_Skills_Air_FreeFall_Disappear_01"
data "ReappearEffect" "RS3_FX_Skills_Air_FreeFall_Reappear_01"

new entry "Teleportation_EnemyFeatherFall_-1"
type "SkillData"
using "Teleportation_EnemyFeatherFall"
data "Level" "-1"

new entry "Teleportation_EnemyMagisterTorturerTeleport"
type "SkillData"
using "Teleportation_EnemyFeatherFall"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "0"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "TargetRadius" "20"
data "TeleportSelf" "No"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"

new entry "Teleportation_EnemyMagisterTorturerTeleport_-1"
type "SkillData"
using "Teleportation_EnemyMagisterTorturerTeleport"
data "Level" "-1"

new entry "Teleportation_EnemyFeatherFallSelf_SkeletonMage"
type "SkillData"
using "Teleportation_EnemyFeatherFall"
data "ForGameMaster" "Yes"
data "Cooldown" "1"
data "TargetConditions" "Self;!Grounded"
data "TeleportSelf" "Yes"
data "DisplayName" "Teleportation_EnemyFeatherFallSelf_SkeletonMage_DisplayName"
data "DisplayNameRef" "Feather Drop"
data "PrepareEffect" "RS3_FX_Skills_Air_FreeFall_Prepare_01:root;RS3_FX_Skills_Air_FreeFall_Prepare_Hand_01:Dummy_L_HandFX"
data "CastEffect" "RS3_FX_Skills_Air_FreeFall_Cast_01:Dummy_R_HandFX:cast"
data "PreviewEffect" "RS3_FX_Skills_Air_FreeFall_Preview_Target_01"

new entry "Teleportation_EnemyFeatherFallSelf_SkeletonMage_-1"
type "SkillData"
using "Teleportation_EnemyFeatherFallSelf_SkeletonMage"
data "Level" "-1"

new entry "Teleportation_EnemyFeatherFallSelf_Lucian"
type "SkillData"
using "Teleportation_EnemyFeatherFall"
data "ForGameMaster" "No"
data "Cooldown" "1"
data "TargetConditions" "Self;!Grounded"
data "TeleportSelf" "Yes"
data "DisplayName" "Teleportation_EnemyFeatherFallSelf_Lucian_DisplayName"
data "DisplayNameRef" "Translocate"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Cast_Translocate_Root_01"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" ""
data "PreviewEffect" "RS3_FX_Skills_Air_FreeFall_Preview_Target_01"
data "DisappearEffect" ""
data "ReappearEffect" "RS3_FX_Skills_Divine_Impact_Translocate_Root_01"

new entry "Teleportation_EnemyFeatherFallSelf_Lucian_-1"
type "SkillData"
using "Teleportation_EnemyFeatherFallSelf_Lucian"
data "Level" "-1"

new entry "Teleportation_EnemyResurrect"
type "SkillData"
data "SkillType" "Teleportation"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "Tier" "None"
data "Requirement" "None"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "AreaRadius" "13"
data "TeleportDelay" "500"
data "SkillProperties" "Resurrect,100,20"
data "TargetConditions" "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION"
data "TeleportSelf" "No"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "DisplayName" "Teleportation_EnemyResurrect_DisplayName"
data "DisplayNameRef" "Resurrection"
data "Description" "Teleportation_EnemyResurrect_Description"
data "DescriptionRef" "Resurrect a dead ally to 20% of its vitality at a location within [2]."
data "StatsDescription" "Teleportation_EnemyResurrect_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius;AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand"
data "CastAnimation" "skill_cast_target_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "DisappearEffect" "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01"
data "ReappearEffect" "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX"
data "IgnoreVisionBlock" "Yes"

new entry "Teleportation_EnemyResurrect_-1"
type "SkillData"
using "Teleportation_EnemyResurrect"
data "Level" "-1"

new entry "Teleportation_EnemyResurrect_Werewolf"
type "SkillData"
data "SkillType" "Teleportation"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "Tier" "None"
data "Requirement" "None"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "AreaRadius" "13"
data "TeleportDelay" "500"
data "SkillProperties" "Resurrect,100,20"
data "TargetConditions" "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION"
data "TeleportSelf" "No"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"
data "CanTargetTerrain" "Yes"
data "DisplayName" "Teleportation_EnemyResurrect_Werewolf_DisplayName"
data "DisplayNameRef" "Resurrection"
data "Description" "Teleportation_EnemyResurrect_Werewolf_Description"
data "DescriptionRef" "Resurrect a dead ally to 20% of its vitality at a location within [2]."
data "StatsDescription" "Teleportation_EnemyResurrect_Werewolf_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius;AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand"
data "CastAnimation" "skill_cast_target_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_L_HandFX:cast"
data "PreviewEffect" "RS3_FX_UI_Targeter_03_Owner"
data "DisappearEffect" "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01"
data "ReappearEffect" "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX"
data "IgnoreVisionBlock" "Yes"

new entry "Teleportation_EnemyResurrect_Werewolf_-1"
type "SkillData"
using "Teleportation_EnemyResurrect_Werewolf"
data "Level" "-1"

new entry "Teleportation_EnemyResurrect_Chicken"
type "SkillData"
using "Teleportation_EnemyResurrect"
data "ForGameMaster" "No"
data "ActionPoints" "1"
data "Cooldown" "1"
data "AreaRadius" "5"
data "SkillProperties" "Resurrect,100,100"
data "TargetConditions" "Dead&Tagged:VOIDWOKEN&Tagged:CHICKEN"
data "DisplayName" "Teleportation_EnemyResurrect_Chicken_DisplayName"
data "DisplayNameRef" "Cock-a-doodle-doo"

new entry "Teleportation_EnemyResurrect_Chicken_-1"
type "SkillData"
using "Teleportation_EnemyResurrect_Chicken"
data "Level" "-1"

new entry "Teleportation_EnemyResurrect_Alan"
type "SkillData"
using "Teleportation_EnemyResurrect"
data "ForGameMaster" "No"
data "ActionPoints" "1"
data "Cooldown" "2"
data "SkillProperties" "Resurrect,100,100"
data "DisplayName" "Teleportation_EnemyResurrect_Alan_DisplayName"
data "DisplayNameRef" "Harbinger's Forgiveness"

new entry "Teleportation_EnemyResurrect_Alan_-1"
type "SkillData"
using "Teleportation_EnemyResurrect_Alan"
data "Level" "-1"

new entry "Teleportation_EnemyResurrect_Alexandar"
type "SkillData"
using "Teleportation_EnemyResurrect"
data "ForGameMaster" "No"
data "ActionPoints" "2"
data "Cooldown" "3"
data "SkillProperties" "Resurrect,100,100"

new entry "Teleportation_EnemyResurrect_Alexandar_-1"
type "SkillData"
using "Teleportation_EnemyResurrect_Alexandar"
data "Level" "-1"

new entry "Rain_Water"
type "SkillData"
data "SkillType" "Rain"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "6"
data "Lifetime" "1"
data "SurfaceType" "Water"
data "SurfaceStatusChance" "100"
data "SkillProperties" "WET,100,1;"
data "TargetRadius" "8"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "AreaRadius" "10"
data "TotalSurfaceCells" "250"
data "SurfaceGrowStep" "10"
data "SurfaceGrowInterval" "100"
data "MemorizationRequirements" ""
data "Icon" "Skill_Water_Rain"
data "DisplayName" "Rain_Water_DisplayName"
data "DisplayNameRef" "Rain"
data "Description" "Rain_Water_Description"
data "DescriptionRef" "Create water surfaces."
data "StatsDescription" "Rain_Water_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]<br>Duration: [2]<br>Creates water puddles on terrain, douses fires, and makes characters wet. Wet makes target less resistant to air spells but more resistant to fire spells."
data "StatsDescriptionParams" "AreaRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Root_01,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_aoe_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_AoE_Water_Root_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "RainEffect" "RS3_FX_Environment_Rain_01"
data "ConsequencesStartTime" "1000"

new entry "Rain_Water_-1"
type "SkillData"
using "Rain_Water"
data "Level" "-1"

new entry "Rain_EnemyWater"
type "SkillData"
using "Rain_Water"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Rain_EnemyWater_-1"
type "SkillData"
using "Rain_EnemyWater"
data "Level" "-1"

new entry "Rain_EnemyWater_Blessed"
type "SkillData"
using "Rain_EnemyWater"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SurfaceType" "PoisonBlessed"
data "SkillProperties" ""
data "DisplayName" "Rain_EnemyWater_Blessed_DisplayName"
data "DisplayNameRef" "Sap Rain"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot:Dummy_Root"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "RainEffect" "RS3_FX_Environment_Rain_HolyPoison_01"

new entry "Rain_EnemyWater_Blessed_-1"
type "SkillData"
using "Rain_EnemyWater_Blessed"
data "Level" "-1"

new entry "Rain_Blood"
type "SkillData"
data "SkillType" "Rain"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "ActionPoints" "2"
data "Cooldown" "5"
data "Lifetime" "1"
data "SurfaceType" "Blood"
data "SurfaceStatusChance" "100"
data "SkillProperties" "BLEEDING,100,2;Douse"
data "TargetRadius" "8"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "AreaRadius" "10"
data "TotalSurfaceCells" "120"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "150"
data "MemorizationRequirements" ""
data "Icon" "Skill_Decay_BloodRain"
data "DisplayName" "Rain_Blood_DisplayName"
data "DisplayNameRef" "Rain Of Blood"
data "Description" "Rain_Blood_Description"
data "DescriptionRef" "|Create blood surfaces. Set Bleeding to enemies.|"
data "StatsDescription" "Rain_Blood_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]<br>Duration: [2]"
data "StatsDescriptionParams" "AreaRadius;Lifetime"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_aoe_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_AoE_Water_Root_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "RainEffect" "RS3_FX_Environment_Rain_Blood_01"
data "ConsequencesStartTime" "1000"

new entry "Rain_Blood_-1"
type "SkillData"
using "Rain_Blood"
data "Level" "-1"

new entry "Rain_EnemyBlood"
type "SkillData"
using "Rain_Blood"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Rain_EnemyBlood_-1"
type "SkillData"
using "Rain_EnemyBlood"
data "Level" "-1"

new entry "Rain_EnemyFire"
type "SkillData"
using "Rain_Blood"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "SurfaceType" "Fire"
data "SkillProperties" "BURNING,100,2;"
data "DisplayName" "Rain_EnemyFire_DisplayName"
data "DisplayNameRef" "Rain of Fire"
data "Description" "Rain_EnemyFire_Description"
data "DescriptionRef" "|Create fire surfaces. Set Burning to enemies.|"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Root_01;RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "RainEffect" "RS3_FX_Environment_Rain_Fire_01"

new entry "Rain_EnemyFire_-1"
type "SkillData"
using "Rain_EnemyFire"
data "Level" "-1"

new entry "Rain_Oil"
type "SkillData"
data "SkillType" "Rain"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "1"
data "Cooldown" "5"
data "Lifetime" "2"
data "SurfaceType" "Oil"
data "SurfaceStatusChance" "100"
data "SkillProperties" "OILED,100,1"
data "TargetRadius" "8"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "AreaRadius" "10"
data "TotalSurfaceCells" "120"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "150"
data "Icon" "Skill_Earth_OilRain"
data "DisplayName" "Rain_Oil_DisplayName"
data "DisplayNameRef" "|Oil Rain|"
data "Description" "Rain_Oil_Description"
data "DescriptionRef" "|Call down an Oil Rain, that sets Oiled on all characters and produces Oil puddles.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "CastAnimation" "skill_cast_aoe_water_01_cast"
data "CastTextEvent" "cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "RainEffect" "RS3_FX_Environment_Rain_Oil_01"
data "ConsequencesStartTime" "1000"

new entry "Rain_Oil_-1"
type "SkillData"
using "Rain_Oil"
data "Level" "-1"

new entry "Rain_EnemyBlood_Windego"
type "SkillData"
using "Rain_EnemyBlood"
data "ForGameMaster" "No"
data "ActionPoints" "1"
data "Cooldown" "2"
data "SurfaceType" "BloodCursed"
data "SkillProperties" "BLEEDING,100,2"
data "AreaRadius" "20"
data "TotalSurfaceCells" "300"
data "DisplayName" "Rain_EnemyBlood_Windego_DisplayName"
data "DisplayNameRef" "|Void Rain|"

new entry "Rain_EnemyBlood_Windego_-1"
type "SkillData"
using "Rain_EnemyBlood_Windego"
data "Level" "-1"

new entry "Summon_EnemyDemon_Doctor"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Template" "e829ed95-ed08-44aa-86e9-27c7a0d218be"
data "TargetRadius" "15"
data "SummonCount" "1"
data "DisplayName" "Summon_EnemyDemon_Doctor_DisplayName"
data "DisplayNameRef" "Forbidden Ritual"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Blood_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_EnemyDemon_Doctor_-1"
type "SkillData"
using "Summon_EnemyDemon_Doctor"
data "Level" "-1"

new entry "Summon_EnemyDog_Doctor"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Template" "10f48fce-4e3a-4f8a-9e04-a827f70aa451"
data "TargetRadius" "15"
data "SummonCount" "1"
data "DisplayName" "Summon_EnemyDog_Doctor_DisplayName"
data "DisplayNameRef" "Dark Howl"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Blood_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_EnemyDog_Doctor_-1"
type "SkillData"
using "Summon_EnemyDog_Doctor"
data "Level" "-1"

new entry "Summon_EnemyHeart_Doctor"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Template" "3bb9691a-6857-453e-8857-770bf9fcd7bf"
data "TargetRadius" "15"
data "SummonCount" "1"
data "DisplayName" "Summon_EnemyHeart_Doctor_DisplayName"
data "DisplayNameRef" "Demonic Blood"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Blood_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_EnemyHeart_Doctor_-1"
type "SkillData"
using "Summon_EnemyHeart_Doctor"
data "Level" "-1"
data "CastAnimation" "skill_cast_summon_totem_01_cast"

new entry "Summon_FireSlug"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "No"
data "Ability" "Fire"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "6"
data "AIFlags" "CanNotUse"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "MemorizationRequirements" ""
data "Memory Cost" "2"
data "Magic Cost" "1"
data "Template" "163befcc-d8f6-4c3a-ba1d-536d1f7568bc"
data "TargetRadius" "13"
data "SummonCount" "1"
data "Icon" "Skill_Fire_SummonFireSlug"
data "DisplayName" "Summon_FireSlug_DisplayName"
data "DisplayNameRef" "|Summon Fire Slug|"
data "Description" "Summon_FireSlug_Description"
data "DescriptionRef" "|Fire slug can rush at enemies, leaving a fire trail and burn them with a powerful ray.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_03,KeepRot,Detach"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Fire_Summon_Impact_01"
data "TargetEffect" "RS3_FX_UI_TargetPreviewer_Fire_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_FireSlug_-1"
type "SkillData"
using "Summon_FireSlug"
data "Level" "-1"

new entry "Summon_EnemyWaterSlug"
type "SkillData"
using "Summon_FireSlug"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Water"
data "ActionPoints" "2"
data "Cooldown" "1"
data "AIFlags" ""
data "Lifetime" "2"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Template" "b4fc88e6-1e7f-425e-b901-0be379f19168"
data "DisplayName" "Summon_EnemyWaterSlug_DisplayName"
data "DisplayNameRef" "Furious Tide"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Base_01"
data "CastEffect" "RS3_FX_Skills_Water_Ice_Shout_Ground_02"
data "TargetCastEffect" "RS3_FX_Skills_Water_Ice_Cast_Ground_01"
data "TargetEffect" "RS3_FX_UI_Target_Projectile_Water_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill_Fire"

new entry "Summon_EnemyWaterSlug_-1"
type "SkillData"
using "Summon_EnemyWaterSlug"
data "Level" "-1"

new entry "Summon_EnemyPoisonSlug"
type "SkillData"
using "Summon_FireSlug"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "5"
data "AIFlags" ""
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Template" "7ecb0aa4-376f-4e9a-99d6-6eff900c3c77"
data "DisplayName" "Summon_EnemyPoisonSlug_DisplayName"
data "DisplayNameRef" "|Summon Poison Ooze|"
data "FXScale" "100"
data "PrepareAnimationInit" "cast_long_start"
data "PrepareAnimationLoop" "cast_long_loop"
data "PrepareEffect" "RS3_FX_Char_Animals_Frog_A_Poison_Prepare_02;RS3_FX_Char_Animals_Frog_A_Poison_Prepare_Hand_01:Dummy_R_HandFX,Dummy_R_HandFX"
data "CastAnimation" "cast_long_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Animals_Frog_A_Poison_Projectile_Cast_01"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Char_Animals_Frog_A_Impact_Summon_Poison_01"

new entry "Summon_EnemyPoisonSlug_-1"
type "SkillData"
using "Summon_EnemyPoisonSlug"
data "Level" "-1"

new entry "Summon_EnemyTotem_Fire_Witch"
type "SkillData"
using "Summon_FireSlug"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Fire"
data "Cooldown" "1"
data "AIFlags" ""
data "Memory Cost" "0"
data "Magic Cost" "1"
data "Template" "d5f3bad4-ca92-42a7-bf9e-046b1356c88a"
data "TargetRadius" "13"
data "SummonCount" "1"
data "DisplayName" "Summon_EnemyTotem_Fire_Witch_DisplayName"
data "DisplayNameRef" "Alice's Puppet"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_03,KeepRot"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Fire_Summon_Impact_01"
data "TargetEffect" "RS3_FX_UI_TargetPreviewer_Fire_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill_Fire"

new entry "Summon_EnemyTotem_Fire_Witch_-1"
type "SkillData"
using "Summon_EnemyTotem_Fire_Witch"
data "Level" "-1"

new entry "Summon_ArtilleryPlant"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Adept"
data "ActionPoints" "3"
data "Cooldown" "6"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "MemorizationRequirements" ""
data "Memory Cost" "2"
data "Magic Cost" "1"
data "Template" "e63a712f-fc87-4469-8848-fd8941043afd"
data "TargetRadius" "13"
data "SummonCount" "1"
data "Icon" "Skill_Earth_PoisonousPlantMonster"
data "DisplayName" "Summon_ArtilleryPlant_DisplayName"
data "DisplayNameRef" "Summon Plant Monster"
data "Description" "Summon_ArtilleryPlant_Description"
data "DescriptionRef" "|Plant can lob acidic spores and emit cursed poison clouds.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Totem_Root_01,KeepRot,Detach:Dummy_Root"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Summon_Totem_Root_01:Dummy_Root"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "RS3_FX_UI_TargetPreviewer_Earth_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_ArtilleryPlant_-1"
type "SkillData"
using "Summon_ArtilleryPlant"
data "Level" "-1"

new entry "Summon_EnemyArtilleryPlant"
type "SkillData"
using "Summon_ArtilleryPlant"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Summon_EnemyArtilleryPlant_-1"
type "SkillData"
using "Summon_EnemyArtilleryPlant"
data "Level" "-1"

new entry "Summon_EnemyShamblingMound_Caster"
type "SkillData"
using "Summon_ArtilleryPlant"
data "ForGameMaster" "No"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Template" "2f186634-36bb-45c7-b773-999cf364e5e6"
data "DisplayName" "Summon_EnemyShamblingMound_Caster_DisplayName"
data "DisplayNameRef" "Summon Hungry Flower"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Poison_01"

new entry "Summon_EnemyShamblingMound_Caster_-1"
type "SkillData"
using "Summon_EnemyShamblingMound_Caster"
data "Level" "-1"

new entry "Summon_EnemyShamblingMound_Ranger"
type "SkillData"
using "Summon_ArtilleryPlant"
data "ForGameMaster" "No"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Template" "c1f626d0-00f3-4759-916c-d2ba23d64f62"
data "DisplayName" "Summon_EnemyShamblingMound_Ranger_DisplayName"
data "DisplayNameRef" "Summon Spiky Trunk"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Poison_01"

new entry "Summon_EnemyShamblingMound_Ranger_-1"
type "SkillData"
using "Summon_EnemyShamblingMound_Ranger"
data "Level" "-1"

new entry "Summon_EnemyShamblingMound_Melee"
type "SkillData"
using "Summon_ArtilleryPlant"
data "ForGameMaster" "No"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Template" "a972c01f-0e42-4103-ae7b-6012b97bea6b"
data "DisplayName" "Summon_EnemyShamblingMound_Melee_DisplayName"
data "DisplayNameRef" "Summon Poisonous Trunk"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Poison_01"

new entry "Summon_EnemyShamblingMound_Melee_-1"
type "SkillData"
using "Summon_EnemyShamblingMound_Melee"
data "Level" "-1"

new entry "Summon_LordWithermoore"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "3"
data "Cooldown" "5"
data "Lifetime" "15"
data "SummonLevel" "-1"
data "Magic Cost" "0"
data "Template" "26f10a2d-910c-42ed-b629-9a3ce550c1f7"
data "TargetRadius" "13"
data "SummonCount" "1"
data "DisplayName" "Summon_LordWithermoore_DisplayName"
data "DisplayNameRef" "Summon Withermoore"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "TargetEffect" "FX_GP_Target_WitchCraft_A"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_LordWithermoore_-1"
type "SkillData"
using "Summon_LordWithermoore"
data "Level" "-1"

new entry "Summon_EnemySourceHound"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "5"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "0"
data "Template" "ccc00638-6958-4c9d-804b-898ccc225074"
data "TargetRadius" "13"
data "SummonCount" "1"
data "DisplayName" "Summon_EnemySourceHound_DisplayName"
data "DisplayNameRef" "Summon Source Hound"
data "Description" "Summon_EnemySourceHound_Description"
data "DescriptionRef" "Summon a Source Hound."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_DogRedFaction_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Summon_Totem_DogRedFaction_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01"
data "TargetEffect" "RS3_FX_Skills_Totem_Target_Ancestral_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_EnemySourceHound_-1"
type "SkillData"
using "Summon_EnemySourceHound"
data "Level" "-1"

new entry "Summon_EnemyRaanaarHound"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "0"
data "Template" "25389fc0-74b5-4860-825c-e77438b90a6d"
data "TargetRadius" "13"
data "SummonCount" "1"
data "DisplayName" "Summon_EnemyRaanaarHound_DisplayName"
data "DisplayNameRef" "Summon Eternal Stalker"
data "Description" "Summon_EnemyRaanaarHound_Description"
data "DescriptionRef" "Summon an Eternal Stalker, construct of mind, Source, and time."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_GuardDog_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Summon_Totem_GuardDog_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01"
data "TargetEffect" "RS3_FX_Skills_Totem_Target_Ancestral_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_EnemyRaanaarHound_-1"
type "SkillData"
using "Summon_EnemyRaanaarHound"
data "Level" "-1"

new entry "Summon_EnemyZombie"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "0"
data "Template" "e8d0e651-5ef1-4106-ac54-1a0d26ab7d56"
data "TargetRadius" "15"
data "SummonCount" "1"
data "DisplayName" "Summon_EnemyZombie_DisplayName"
data "DisplayNameRef" "Undead Assistance"
data "Description" "Summon_EnemyZombie_Description"
data "DescriptionRef" "Summon a Walking Corpse."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Blood_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_EnemyZombie_-1"
type "SkillData"
using "Summon_EnemyZombie"
data "Level" "-1"

new entry "Summon_EnemySkeleton"
type "SkillData"
using "Summon_EnemyZombie"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "0"
data "Template" "af3afd16-e67c-40a1-be8f-bd3bc1dbfd15"
data "DisplayName" "Summon_EnemySkeleton_DisplayName"
data "DisplayNameRef" "Dusty Bones"
data "Description" "Summon_EnemySkeleton_Description"
data "DescriptionRef" "Summon a Skeleton."
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_Hand,Dummy_R_Hand"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_02"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01"

new entry "Summon_EnemySkeleton_-1"
type "SkillData"
using "Summon_EnemySkeleton"
data "Level" "-1"

new entry "Summon_EnemySkeleton_Strong"
type "SkillData"
using "Summon_EnemySkeleton"
data "ForGameMaster" "No"
data "Cooldown" "0"
data "Template" "18e05116-e841-4300-aec0-2afd8d45801f"
data "DisplayName" "Summon_EnemySkeleton_Strong_DisplayName"
data "DisplayNameRef" "Iron Bones"
data "Description" "Summon_EnemySkeleton_Strong_Description"
data "DescriptionRef" "Summon a Fiery Protector."
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_Hand,Dummy_R_Hand"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_02"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01"

new entry "Summon_EnemySkeleton_Strong_-1"
type "SkillData"
using "Summon_EnemySkeleton_Strong"
data "Level" "-1"

new entry "Summon_EnemySkeleton_Regular"
type "SkillData"
using "Summon_EnemySkeleton"
data "ForGameMaster" "No"
data "Template" "cd5050f5-35f1-4ea8-854c-cd4a7147ec7a"
data "DisplayName" "Summon_EnemySkeleton_Regular_DisplayName"
data "DisplayNameRef" "Dusty Bones"
data "Description" "Summon_EnemySkeleton_Regular_Description"
data "DescriptionRef" "Summon a Skeleton."
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_Hand,Dummy_R_Hand"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_02"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01"

new entry "Summon_EnemySkeleton_Regular_-1"
type "SkillData"
using "Summon_EnemySkeleton_Regular"
data "Level" "-1"

new entry "Summon_EnemySkeleton_Weak"
type "SkillData"
using "Summon_EnemySkeleton"
data "ForGameMaster" "No"
data "Template" "ab3cb85c-159d-4555-9b24-fdd53979eeeb"
data "DisplayName" "Summon_EnemySkeleton_Weak_DisplayName"
data "DisplayNameRef" "Dusty Bones"
data "Description" "Summon_EnemySkeleton_Weak_Description"
data "DescriptionRef" "Summon a Skeleton."
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_Hand,Dummy_R_Hand"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_02"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01"

new entry "Summon_EnemySkeleton_Weak_-1"
type "SkillData"
using "Summon_EnemySkeleton_Weak"
data "Level" "-1"

new entry "Summon_EnemyZombie_Blood"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "0"
data "Template" "b05cb86e-df79-41a4-92c2-b6820bf23093"
data "TargetRadius" "15"
data "SummonCount" "1"
data "DisplayName" "Summon_EnemyZombie_Blood_DisplayName"
data "DisplayNameRef" "Bloodied Mouth"
data "Description" "Summon_EnemyZombie_Blood_Description"
data "DescriptionRef" "Summon a Blood Corpse."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Blood_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_EnemyZombie_Blood_-1"
type "SkillData"
using "Summon_EnemyZombie_Blood"
data "Level" "-1"

new entry "Summon_Quest_SummonNewt"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "2"
data "Cooldown" "6"
data "AIFlags" "CanNotUse"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Memory Cost" "2"
data "Magic Cost" "0"
data "Template" "1918aa0e-862e-4f53-8656-7f579658222a"
data "TargetRadius" "13"
data "SummonCount" "1"
data "Icon" "Skill_Summoning_SummonNewt"
data "DisplayName" "Summon_Quest_SummonNewt_DisplayName"
data "DisplayNameRef" "| Summon Newt |"
data "Description" "Summon_Quest_SummonNewt_Description"
data "DescriptionRef" "|Summons a Newt that helps you in combat |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Dragon_Young_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Dragon_Young_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01"
data "TargetEffect" "RS3_FX_Skills_Totem_Target_Ancestral_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_Quest_SummonNewt_-1"
type "SkillData"
using "Summon_Quest_SummonNewt"
data "Level" "-1"

new entry "Summon_Cat"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "2"
data "Cooldown" "6"
data "AIFlags" "CanNotUse"
data "Lifetime" "10"
data "SummonLevel" "-1"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Template" "4f7cdf30-0d44-44d2-bcf2-91850728107d"
data "TargetRadius" "13"
data "SummonCount" "1"
data "Icon" "Skill_Summoning_SummonCat"
data "DisplayName" "Summon_Cat_DisplayName"
data "DisplayNameRef" "| Summon Cat Familiar |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Cat_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Cat_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01"
data "TargetEffect" "RS3_FX_Skills_Totem_Target_Ancestral_01"

new entry "Summon_Cat_-1"
type "SkillData"
using "Summon_Cat"
data "Level" "-1"

new entry "Summon_Condor"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "2"
data "Cooldown" "6"
data "AIFlags" "CanNotUse"
data "Lifetime" "10"
data "SummonLevel" "-1"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Template" "0441f88d-4a0a-40ec-ac69-3a4fe7906cdf"
data "TargetRadius" "13"
data "SummonCount" "1"
data "Icon" "Skill_Summoning_SummonCondor"
data "DisplayName" "Summon_Condor_DisplayName"
data "DisplayNameRef" "| Summon Condor Familiar |"
data "Description" "Summon_Condor_Description"
data "DescriptionRef" "| Summons a condor that will aid you in combat |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_SwenBird_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_SwenBird_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01"
data "TargetEffect" "RS3_FX_Skills_Totem_Target_Ancestral_01"

new entry "Summon_Condor_-1"
type "SkillData"
using "Summon_Condor"
data "Level" "-1"

new entry "Summon_TotemFromSurface"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "1"
data "Lifetime" "3"
data "SummonLevel" "-1"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Template" "98be4473-a55a-495a-adac-0bda6dc69343"
data "TemplateOverride" "Summon"
data "Totem" "Yes"
data "TargetRadius" "13"
data "SummonCount" "1"
data "Icon" "Skill_Summoning_TotemFromSurface"
data "DisplayName" "Summon_TotemFromSurface_DisplayName"
data "DisplayNameRef" "|Elemental Totem|"
data "Description" "Summon_TotemFromSurface_Description"
data "DescriptionRef" "|Summon a totem that matches the element of surface under it. The totem will shoot a projectile at nearest enemy in sight each turn.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01_Nebula,KeepRot,Detach"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01:Dummy_Root"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "{TargetSurfaceType}[None]RS3_FX_Skills_Totem_Impact_Summon_Default_01 [Blood]RS3_FX_Skills_Totem_Impact_Summon_Blood_01 [Water]RS3_FX_Skills_Totem_Impact_Summon_Ice_01 [WaterElectrified]RS3_FX_Skills_Totem_Impact_Summon_Lightning_01 [BloodElectrified]RS3_FX_Skills_Totem_Impact_Summon_Lightning_01 [Fire]RS3_FX_Skills_Totem_Impact_Summon_Fire_01 [Oil]RS3_FX_Skills_Totem_Impact_Summon_Oil_01 [Poison]RS3_FX_Skills_Totem_Impact_Summon_Poison_01"
data "TargetEffect" "RS3_FX_Skills_Totem_Target_Nebula_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_TotemFromSurface_-1"
type "SkillData"
using "Summon_TotemFromSurface"
data "Level" "-1"

new entry "Summon_EnemyTotemFromSurface"
type "SkillData"
using "Summon_TotemFromSurface"
data "IsEnemySkill" "Yes"

new entry "Summon_EnemyTotemFromSurface_-1"
type "SkillData"
using "Summon_EnemyTotemFromSurface"
data "Level" "-1"

new entry "Summon_BonePile"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Adept"
data "ActionPoints" "3"
data "Cooldown" "5"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "MemorizationRequirements" ""
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Template" "2a923cb8-beeb-48be-9a3a-5da981b1e3fe"
data "TargetRadius" "13"
data "SummonCount" "1"
data "Icon" "Skill_Decay_RaiseBonePile"
data "DisplayName" "Summon_BonePile_DisplayName"
data "DisplayNameRef" "| Raise Bone Pile |"
data "Description" "Summon_BonePile_Description"
data "DescriptionRef" "|Raise a walking pile of bones. It can consume corpses to restore Vitality and receive a stacking Damage buff.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_02"
data "TargetEffect" "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_BonePile_-1"
type "SkillData"
using "Summon_BonePile"
data "Level" "-1"

new entry "Summon_EnemyBonePile"
type "SkillData"
using "Summon_BonePile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Summon_EnemyBonePile_-1"
type "SkillData"
using "Summon_EnemyBonePile"
data "Level" "-1"

new entry "Summon_EnemyBoneTroll"
type "SkillData"
using "Summon_BonePile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "99"
data "Lifetime" "99"
data "Template" "7b341ac9-127b-428b-af44-69a6c736d899"
data "DisplayName" "Summon_EnemyBoneTroll_DisplayName"
data "DisplayNameRef" "| Raise Kedelon the Bone Crusher |"
data "Description" "Summon_EnemyBoneTroll_Description"
data "DescriptionRef" "| Summon a Bone Crusher. |"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_02"

new entry "Summon_EnemyBoneTroll_-1"
type "SkillData"
using "Summon_EnemyBoneTroll"
data "Level" "-1"

new entry "Summon_EnemyBoneTroll_Dog"
type "SkillData"
using "Summon_BonePile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "99"
data "Lifetime" "99"
data "Template" "7b341ac9-127b-428b-af44-69a6c736d899"
data "DisplayName" "Summon_EnemyBoneTroll_Dog_DisplayName"
data "DisplayNameRef" "| Raise Kedelon the Bone Crusher |"
data "Description" "Summon_EnemyBoneTroll_Dog_Description"
data "DescriptionRef" "| Summon a Bone Crusher. |"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_CastFX"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_CastFX"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_02"

new entry "Summon_EnemyBoneTroll_Dog_-1"
type "SkillData"
using "Summon_EnemyBoneTroll_Dog"
data "Level" "-1"

new entry "Summon_EnemyBoneTroll_Mini"
type "SkillData"
using "Summon_BonePile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "99"
data "Lifetime" "99"
data "Template" "26839544-96a5-436c-8bed-cfa7c0a1737b"
data "DisplayName" "Summon_EnemyBoneTroll_Mini_DisplayName"
data "DisplayNameRef" "| Raise Bone Smasher |"
data "Description" "Summon_EnemyBoneTroll_Mini_Description"
data "DescriptionRef" "| Summon a Bone Smasher |"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_02"

new entry "Summon_EnemyBoneTroll_Mini_-1"
type "SkillData"
using "Summon_EnemyBoneTroll_Mini"
data "Level" "-1"

new entry "Summon_EnemySkeleton_Archer"
type "SkillData"
using "Summon_BonePile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "0"
data "Template" "088fc6e5-5ea0-498c-974b-d509d39b544b"
data "DisplayName" "Summon_EnemySkeleton_Archer_DisplayName"
data "DisplayNameRef" "| Raise Skeleton Archer |"
data "Description" "Summon_EnemySkeleton_Archer_Description"
data "DescriptionRef" "| Rasies Skeleton Archer. |"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_CastFX"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_02"

new entry "Summon_EnemySkeleton_Archer_-1"
type "SkillData"
using "Summon_EnemySkeleton_Archer"
data "Level" "-1"

new entry "Summon_EnemySkeleton_Archer_Dog"
type "SkillData"
using "Summon_BonePile"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Lifetime" "5"
data "SummonLevel" "-1"
data "Magic Cost" "0"
data "Template" "088fc6e5-5ea0-498c-974b-d509d39b544b"
data "DisplayName" "Summon_EnemySkeleton_Archer_Dog_DisplayName"
data "DisplayNameRef" "| Raise Skeleton Archer |"
data "Description" "Summon_EnemySkeleton_Archer_Dog_Description"
data "DescriptionRef" "| Rasies Skeleton Archer. |"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_CastFX"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_02"

new entry "Summon_EnemySkeleton_Archer_Dog_-1"
type "SkillData"
using "Summon_EnemySkeleton_Archer_Dog"
data "Level" "-1"

new entry "Summon_BloodHeart"
type "SkillData"
using "Summon_EnemyHeart_Doctor"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Cooldown" "2"
data "Lifetime" "3"
data "SummonLevel" "-1"
data "Magic Cost" "0"
data "Template" "3bb9691a-6857-453e-8857-770bf9fcd7bf"
data "TargetRadius" "13"
data "SummonCount" "1"
data "Icon" "Skill_Fire_FlamingTotem"
data "DisplayName" "Summon_BloodHeart_DisplayName"
data "DisplayNameRef" "Summon Parasitic Heart"
data "Description" "Summon_BloodHeart_Description"
data "DescriptionRef" "Summon a level [1] Parasitic Heart in a [2] radius for [3]"
data "StatsDescription" "Summon_BloodHeart_StatsDescription"
data "StatsDescriptionRef" "|WRITE DESCRIPTION HERE|"
data "StatsDescriptionParams" "SummonLevel;TargetRadius;Lifetime"
data "FXScale" "100"

new entry "Summon_BloodHeart_-1"
type "SkillData"
using "Summon_BloodHeart"
data "Level" "-1"

new entry "Summon_Incarnate"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "6"
data "AIFlags" "CanNotUse"
data "Lifetime" "10"
data "SummonLevel" "-1"
data "MemorizationRequirements" ""
data "SkillProperties" "TARGET:IF(Tagged:INCARNATE_S&(InSurface:SurfaceFire|InSurface:SurfaceLava)):INF_FIRE,100,-1;TARGET:IF(InSurface:SurfaceWater&Tagged:INCARNATE_S):INF_WATER,100,-1;TARGET:IF(InSurface:SurfaceBlood&Tagged:INCARNATE_S):INF_BLOOD,100,-1;TARGET:IF(Tagged:INCARNATE_S&(InSurface:SurfaceWaterElectrified|InSurface:SurfaceBloodElectrified)):INF_ELECTRIC,100,-1;TARGET:IF(InSurface:SurfacePoison&Tagged:INCARNATE_S):INF_POISON,100,-1;TARGET:IF(InSurface:SurfaceOil&Tagged:INCARNATE_S):INF_OIL,100,-1;TARGET:IF(Tagged:INCARNATE_G&(InSurface:SurfaceFire|InSurface:SurfaceLava)):INF_FIRE_G,100,-1;TARGET:IF(InSurface:SurfaceWater&Tagged:INCARNATE_G):INF_WATER_G,100,-1;TARGET:IF(InSurface:SurfaceBlood&Tagged:INCARNATE_G):INF_BLOOD_G,100,-1;TARGET:IF(Tagged:INCARNATE_G&(InSurface:SurfaceWaterElectrified|InSurface:SurfaceBloodElectrified)):INF_ELECTRIC_G,100,-1;TARGET:IF(InSurface:SurfacePoison&Tagged:INCARNATE_G):INF_POISON_G,100,-1;TARGET:IF(InSurface:SurfaceOil&Tagged:INCARNATE_G):INF_OIL_G,100,-1;"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Template" "118d7359-b7d5-41ea-8c55-86ce27afceba"
data "TemplateAdvanced" "13f9314d-e744-4dc5-acf2-c6bf77a04892"
data "TemplateOverride" "13f9314d-e744-4dc5-acf2-c6bf77a04892"
data "TargetRadius" "13"
data "SummonCount" "1"
data "Icon" "Skill_Summoning_SummonIncarnate"
data "DisplayName" "Summon_Incarnate_DisplayName"
data "DisplayNameRef" "| Summon Incarnate |"
data "Description" "Summon_Incarnate_Description"
data "DescriptionRef" "| Summon your personal demon that you can upgrade with Infusions.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01_Nebula,KeepRot,Detach"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01_Nebula:Dummy_Root"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "{TargetSurfaceType}[None]RS3_FX_Skills_Totem_Impact_Summon_Default_01 [Blood]RS3_FX_Skills_Totem_Impact_Summon_Blood_01 [Water]RS3_FX_Skills_Totem_Impact_Summon_Ice_01 [WaterElectrified]RS3_FX_Skills_Totem_Impact_Summon_Lightning_01 [BloodElectrified]RS3_FX_Skills_Totem_Impact_Summon_Lightning_01 [Fire]RS3_FX_Skills_Totem_Impact_Summon_Fire_01 [Oil]RS3_FX_Skills_Totem_Impact_Summon_Oil_01 [Poison]RS3_FX_Skills_Totem_Impact_Summon_Poison_01"
data "TargetEffect" "RS3_FX_Skills_Totem_Target_Nebula_01"

new entry "Summon_Incarnate_-1"
type "SkillData"
using "Summon_Incarnate"
data "Level" "-1"

new entry "Summon_SoulWolf"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "Yes"
data "ActionPoints" "3"
data "Cooldown" "6"
data "Lifetime" "10"
data "SummonLevel" "-1"
data "Magic Cost" "1"
data "Template" "53f49a2d-36a1-4c47-8cef-91c0f3ae0ef9"
data "TargetRadius" "13"
data "SummonCount" "1"
data "Icon" "Skill_Origins_SoulWolf"
data "DisplayName" "Summon_SoulWolf_DisplayName"
data "DisplayNameRef" "| Summon Soul Wolf |"
data "Description" "Summon_SoulWolf_Description"
data "DescriptionRef" "| Ifan summons his trusty Soul Wolf, that can howl and bite enemies.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Wolf_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Summon_Totem_Wolf_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01"
data "TargetEffect" "RS3_FX_Skills_Totem_Target_Ancestral_01"
data "AiCalculationSkillOverride" "Target_DummyTargetSkill"

new entry "Summon_SoulWolf_-1"
type "SkillData"
using "Summon_SoulWolf"
data "Level" "-1"

new entry "Summon_EnemySoulWolf"
type "SkillData"
using "Summon_SoulWolf"
data "IsEnemySkill" "Yes"

new entry "Summon_EnemySoulWolf_-1"
type "SkillData"
using "Summon_EnemySoulWolf"
data "Level" "-1"

new entry "Summon_PlanarGateway"
type "SkillData"
data "SkillType" "Summon"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "6"
data "AIFlags" "CanNotUse"
data "Lifetime" "10"
data "SummonLevel" "-1"
data "MemorizationRequirements" ""
data "Memory Cost" "2"
data "Magic Cost" "1"
data "Template" "29bc7b40-03b3-4582-89db-4d6849a12f59"
data "Totem" "Yes"
data "LinkTeleports" "Yes"
data "TargetRadius" "13"
data "SummonCount" "2"
data "Icon" "Skill_Summoning_PlanarGateway"
data "DisplayName" "Summon_PlanarGateway_DisplayName"
data "DisplayNameRef" "| Planar Gateway |"
data "Description" "Summon_PlanarGateway_Description"
data "DescriptionRef" "| Conjure two linked gateways that allow any character to instantly travel between them. |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_Crystals_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Root_Void_01,KeepRot,Detach"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Target_Totem_Void_Root_02:root"
data "CastEffectTextEvent" "cast"
data "TargetCastEffect" "RS3_FX_Skills_Totem_Impact_Summon_Void_01"
data "TargetEffect" "RS3_FX_Skills_Totem_VoidTotem_Preview_Target_01"

new entry "Summon_PlanarGateway_-1"
type "SkillData"
using "Summon_PlanarGateway"
data "Level" "-1"

new entry "Shout_BanishSelf"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "0"
data "Cooldown" "0"
data "SkillProperties" "SELF:DYING,100,-1,DoT"
data "DeathType" "Explode"
data "TargetConditions" "Self;Summon"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Earth_Contamination"
data "DisplayName" "Shout_BanishSelf_DisplayName"
data "DisplayNameRef" "| Banish |"
data "Description" "Shout_BanishSelf_Description"
data "DescriptionRef" "|Instantly kill this summon, allowing you to summon another creature instead|"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_BanishSelf_-1"
type "SkillData"
using "Shout_BanishSelf"
data "Level" "-1"

new entry "Shout_SpiritVision"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Source"
data "ActionPoints" "1"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "SkillProperties" "SPIRIT_VISION, 100, 10"
data "AreaRadius" "20"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Source_SpiritVision"
data "DisplayName" "Shout_SpiritVision_DisplayName"
data "DisplayNameRef" "|Spirit Vision|"
data "Description" "Shout_SpiritVision_Description"
data "DescriptionRef" "|Your eyes pierce the veil of the Hall of Echoes|"
data "FXScale" "50"
data "PrepareAnimationInit" "noprepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_01:Dummy_R_Hand"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_SpiritVision_Overlay_01:root;RS3_FX_Skills_Soul_Cast_Ghosts_Root_01:root:cast;RS3_FX_Skills_Soul_Cast_Soul_Self_Head_01:Dummy_CastFX:cast"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_SpiritVision_-1"
type "SkillData"
using "Shout_SpiritVision"
data "Level" "-1"

new entry "Shout_SpiritForm_Lucian"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Source"
data "ActionPoints" "2"
data "Cooldown" "3"
data "SkillProperties" "INVULNERABLE,100,2;MUTED,100,2;REGENERATION,100,2"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Source_SpiritVision"
data "DisplayName" "Shout_SpiritForm_Lucian_DisplayName"
data "DisplayNameRef" "Spirit Form"
data "FXScale" "50"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Prepare_Soul_Self_Hand_01:Dummy_R_Hand"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_Cast_SpiritForm_Overlay_01:root;RS3_FX_Skills_Divine_Cast_Ghosts_Root_01:root:cast;RS3_FX_Skills_Divine_Cast_Soul_Self_Head_01:Dummy_CastFX:cast"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_SpiritForm_Lucian_-1"
type "SkillData"
using "Shout_SpiritForm_Lucian"
data "Level" "-1"

new entry "Shout_GlobalCooling"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "3"
data "Damage Multiplier" "30"
data "Damage Range" "10"
data "DamageType" "Water"
data "SkillProperties" "CHILLED,100,3;Freeze;Douse;"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "DeathType" "FrozenShatter"
data "TargetConditions" "Character;NonSelf;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Water_GlobalCooling"
data "DisplayName" "Shout_GlobalCooling_DisplayName"
data "DisplayNameRef" "|Global Cooling|"
data "Description" "Shout_GlobalCooling_Description"
data "DescriptionRef" "|Set Chilled on enemies around you and deal [1] damage. Freeze all susceptible surfaces.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_aoe_water_01_cast"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Skills_Water_Impact_Aoe_Water_01:root:cast"
data "CastEffectTextEvent" "cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_GlobalCooling_-1"
type "SkillData"
using "Shout_GlobalCooling"
data "Level" "-1"

new entry "Shout_EnemyGlobalCooling"
type "SkillData"
using "Shout_GlobalCooling"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyGlobalCooling_-1"
type "SkillData"
using "Shout_EnemyGlobalCooling"
data "Level" "-1"

new entry "Shout_Quest_RiverDaughterFreezing"
type "SkillData"
using "Shout_GlobalCooling"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Damage Multiplier" "100"
data "Damage Range" "12"
data "DamageType" "Water"
data "SkillProperties" "CHILLED,100,3;Freeze;Douse;SELF:TargetCreateSurface,12,-1,WaterFrozenCursed"
data "AreaRadius" "15"
data "DisplayName" "Shout_Quest_RiverDaughterFreezing_DisplayName"
data "DisplayNameRef" "|Ghostly freezing wrath|"
data "FXScale" "150"

new entry "Shout_Quest_RiverDaughterFreezing_-1"
type "SkillData"
using "Shout_Quest_RiverDaughterFreezing"
data "Level" "-1"

new entry "Shout_IceBreaker"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "Ability" "Water"
data "Tier" "Master"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "Shatter,100,,100"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Water_IceBreaker"
data "DisplayName" "Shout_IceBreaker_DisplayName"
data "DisplayNameRef" "|Ice Breaker|"
data "Description" "Shout_IceBreaker_Description"
data "DescriptionRef" "|A chain rection that causes ice tiles to explode with water damage and set Knock Down and turn into water puddles.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Fire_Root_01:Dummy_Root;RS3_FX_Skills_Water_Prepare_Fire_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_ground_fire_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Ground_Fire_Hand_01_Steam:Dummy_R_HandFX;RS3_FX_Skills_Water_Cast_Ground_Fire_Root_01_Texkey:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CleanseStatuses" "FROZEN"
data "StatusClearChance" "100"
data "CanTargetCharacters" "No"
data "CanTargetItems" "No"

new entry "Shout_IceBreaker_-1"
type "SkillData"
using "Shout_IceBreaker"
data "Level" "-1"

new entry "Shout_EnemyIcebreaker"
type "SkillData"
using "Shout_IceBreaker"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Shout_EnemyIcebreaker_-1"
type "SkillData"
using "Shout_EnemyIcebreaker"
data "Level" "-1"

new entry "Shout_Contamination"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "3"
data "Damage Multiplier" "55"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "POISONED,100,2;Contaminate"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "DeathType" "Acid"
data "TargetConditions" "Enemy|(Ally&Undead)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Earth_Contamination"
data "DisplayName" "Shout_Contamination_DisplayName"
data "DisplayNameRef" "|Contamination|"
data "Description" "Shout_Contamination_Description"
data "DescriptionRef" "|Deal [1] damage and set Poisoned to enemies around you. Turn water and blood surfaces and clouds into poison.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_Textkey_01:Dummy_Root:cast;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_L_HandFX"
data "HitEffect" "RS3_FX_Skills_Earth_Contamination_Impact_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Contamination_-1"
type "SkillData"
using "Shout_Contamination"
data "Level" "-1"

new entry "Shout_EnemyContamination"
type "SkillData"
using "Shout_Contamination"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyContamination_-1"
type "SkillData"
using "Shout_EnemyContamination"
data "Level" "-1"

new entry "Shout_EnemyContamination_Shambling"
type "SkillData"
using "Shout_Contamination"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_Textkey_01:Dummy_Root:cast;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_CastFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyContamination_Shambling_-1"
type "SkillData"
using "Shout_EnemyContamination_Shambling"
data "Level" "-1"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_CastFX"

new entry "Shout_FavourableWind"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "6"
data "SkillProperties" "FAVOURABLE_WIND_AURA,100,3"
data "AreaRadius" "8"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Air_FavourableWind"
data "DisplayName" "Shout_FavourableWind_DisplayName"
data "DisplayNameRef" "|Favourable Wind|"
data "Description" "Shout_FavourableWind_Description"
data "DescriptionRef" "|An aura that helps you and your allies move faster|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Skills_Air_Wind_Prepare_Ground_01"
data "CastAnimation" "skill_cast_self_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Wind_Cast_Ground_01"
data "CastEffectTextEvent" "cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_FavourableWind_-1"
type "SkillData"
using "Shout_FavourableWind"
data "Level" "-1"

new entry "Shout_EnemyFavourableWind"
type "SkillData"
using "Shout_FavourableWind"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyFavourableWind_-1"
type "SkillData"
using "Shout_EnemyFavourableWind"
data "Level" "-1"

new entry "Shout_ElectricFence"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Master"
data "ActionPoints" "2"
data "Cooldown" "4"
data "AIFlags" "IgnoreBuff"
data "Damage Multiplier" "220"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "SELF:AIR_IMMUNITY,100,1;SELF:TargetCreateSurface,4,,WaterCloudElectrifiedCursed,100,1;SHOCKED,100,2;"
data "AreaRadius" "4"
data "AddWeaponRange" "No"
data "DeathType" "Electrocution"
data "TargetConditions" "Character;NonSelf;!Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Air_ElectricFence"
data "DisplayName" "Shout_ElectricFence_DisplayName"
data "DisplayNameRef" "|Electric Fence|"
data "Description" "Shout_ElectricFence_Description"
data "DescriptionRef" "|Deal [1] damage to enemies around you and create cursed static clouds on the edge of the area of effect|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_CastFX;RS3_FX_Skills_Air_Prepare_Flight_Root_01"
data "CastAnimation" "skill_cast_ground_air_01_cast"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Cast_Ground_02"
data "CastEffectTextEvent" "cast"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_ElectricFence_-1"
type "SkillData"
using "Shout_ElectricFence"
data "Level" "-1"

new entry "Shout_EnemyElectricFence"
type "SkillData"
using "Shout_ElectricFence"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyElectricFence_-1"
type "SkillData"
using "Shout_EnemyElectricFence"
data "Level" "-1"

new entry "Shout_IncarnateElectricFence"
type "SkillData"
using "Shout_ElectricFence"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_IncarnateElectricFence_-1"
type "SkillData"
using "Shout_IncarnateElectricFence"
data "Level" "-1"

new entry "Shout_BlindingRadiance"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "90"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "SELF:BLINDING_RADIANCE,100,1;"
data "AreaRadius" "5"
data "DeathType" "Electrocution"
data "TargetConditions" "Character;NonSelf;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Air_BlindingRadiance"
data "DisplayName" "Shout_BlindingRadiance_DisplayName"
data "DisplayNameRef" "|Blinding Radiance|"
data "Description" "Shout_BlindingRadiance_Description"
data "DescriptionRef" "|Enemies around you receive [1] damage. You receive a status that turns enemies in [2]m radius Blind.|"
data "StatsDescriptionParams" "Damage;Potion:BLINDING_RADIANCE:AuraRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Prepare_Divine_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_BlindingRadiance_Cast_Root_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_BlindingRadiance_-1"
type "SkillData"
using "Shout_BlindingRadiance"
data "Level" "-1"

new entry "Shout_EnemyBlindingRadiance"
type "SkillData"
using "Shout_BlindingRadiance"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyBlindingRadiance_-1"
type "SkillData"
using "Shout_EnemyBlindingRadiance"
data "Level" "-1"

new entry "Shout_FleshSacrifice"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "None"
data "ActionPoints" "0"
data "Cooldown" "5"
data "SkillProperties" "FLESH_SACRIFICE,100,2;SELF:TargetCreateSurface,1,,Blood,100;"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Decay_FleshSacrifice"
data "DisplayName" "Shout_FleshSacrifice_DisplayName"
data "DisplayNameRef" "|Flesh Sacrifice|"
data "Description" "Shout_FleshSacrifice_Description"
data "DescriptionRef" "|Receive free 1 AP and [2] damage boost at the cost of [1] Constitution.|"
data "StatsDescriptionParams" "Potion:Stats_Flesh_Sacrifice:Constitution;Potion:Stats_Flesh_Sacrifice:DamageBoost"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Voodoo_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Totem_Prepare_Voodoo_WoodTotem_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX"
data "CastAnimation" "skill_cast_self_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Voodoo_Elves_Head_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Hand_01:Dummy_L_Hand;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Root_01:root"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_FleshSacrifice_-1"
type "SkillData"
using "Shout_FleshSacrifice"
data "Level" "-1"

new entry "Shout_EnemyFleshSacrifice"
type "SkillData"
using "Shout_FleshSacrifice"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyFleshSacrifice_-1"
type "SkillData"
using "Shout_EnemyFleshSacrifice"
data "Level" "-1"

new entry "Shout_EnemyVileBurst"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "1"
data "Cooldown" "-1"
data "Damage Multiplier" "200"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "SELF:TargetCreateSurface,3,,Blood,100;SELF:DYING,100,-1,DoT"
data "AreaRadius" "3"
data "DeathType" "Physical"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_BloatedCorpse_VileBurst"
data "DisplayName" "Shout_EnemyVileBurst_DisplayName"
data "DisplayNameRef" "|Vile Burst|"
data "Description" "Shout_EnemyVileBurst_Description"
data "DescriptionRef" "|Bloated corpse explodes, dealing [1] damage to all characters around it.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Root_01"
data "CastAnimation" "skill_cast_self_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Char_Creature_ElementalOoze_Blood_Explosion_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_EnemyVileBurst_-1"
type "SkillData"
using "Shout_EnemyVileBurst"
data "Level" "-1"

new entry "Shout_Whirlwind"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Novice"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "100"
data "AreaRadius" "3"
data "AddWeaponRange" "Yes"
data "TargetConditions" "!Ally;!Dead"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "UseWeaponProperties" "Yes"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Warior_WhirlWind"
data "DisplayName" "Shout_Whirlwind_DisplayName"
data "DisplayNameRef" "Whirlwind"
data "Description" "Shout_Whirlwind_Description"
data "DescriptionRef" "Perform a whirlwind attack, hitting enemies around you for [1] damage."
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Weapon_Root_01;RS3_FX_Skills_Fire_Prepare_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand"
data "CastAnimation" "skill_attack_round_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Attack_Round_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Fire_Cast_Attack_Round_Root_01:Dummy_Root:cast"
data "WeaponBones" "Bone_Whirlwind_WPN_A;Bone_Whirlwind_WPN_B;Bone_Whirlwind_WPN_C;Bone_Whirlwind_WPN_D;Bone_Whirlwind_WPN_E"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Whirlwind_-1"
type "SkillData"
using "Shout_Whirlwind"
data "Level" "-1"

new entry "Shout_EnemyWhirlwind"
type "SkillData"
using "Shout_Whirlwind"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "CastEffect" "RS3_FX_Skills_Warrior_Whirlwind_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyWhirlwind_-1"
type "SkillData"
using "Shout_EnemyWhirlwind"
data "Level" "-1"

new entry "Shout_IncarnateWhirlwind"
type "SkillData"
using "Shout_Whirlwind"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Icon" "Skill_Summoning_IncarnateWhirlwind"
data "CastEffect" "RS3_FX_Skills_Warrior_Whirlwind_Cast_01"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_IncarnateWhirlwind_-1"
type "SkillData"
using "Shout_IncarnateWhirlwind"
data "Level" "-1"

new entry "Shout_EnemyDragonWhirlwind"
type "SkillData"
using "Shout_Whirlwind"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Requirement" "None"
data "AreaRadius" "9"
data "DisplayName" "Shout_EnemyDragonWhirlwind_DisplayName"
data "DisplayNameRef" "|Whirlwing|"
data "CastEffect" "RS3_FX_Char_Creature_Dragon_Cast_DragonWhirlwind_01:Dummy_Root:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyDragonWhirlwind_-1"
type "SkillData"
using "Shout_EnemyDragonWhirlwind"
data "Level" "-1"

new entry "Shout_Adrenaline"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Rogue"
data "Tier" "Starter"
data "ActionPoints" "0"
data "Cooldown" "4"
data "SkillProperties" "ADRENALINE,100,-1,,2,2"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Requirements" "Combat"
data "MemorizationRequirements" ""
data "Icon" "Skill_Rogue_Adrenaline"
data "DisplayName" "Shout_Adrenaline_DisplayName"
data "DisplayNameRef" "Adrenaline"
data "Description" "Shout_Adrenaline_Description"
data "DescriptionRef" "Borrow Action Points from your next turn."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Shout_Root_01"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Lightning_Shout_01:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Stealth" "Yes"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Adrenaline_-1"
type "SkillData"
using "Shout_Adrenaline"
data "Level" "-1"

new entry "Shout_EnemyAdrenaline"
type "SkillData"
using "Shout_Adrenaline"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyAdrenaline_-1"
type "SkillData"
using "Shout_EnemyAdrenaline"
data "Level" "-1"

new entry "Shout_InsectAdrenaline"
type "SkillData"
using "Shout_Adrenaline"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_InsectAdrenaline_-1"
type "SkillData"
using "Shout_InsectAdrenaline"
data "Level" "-1"

new entry "Shout_PlayDead"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "None"
data "ActionPoints" "0"
data "Cooldown" "6"
data "AIFlags" "CanNotUse"
data "SkillProperties" "PLAY_DEAD,100,3"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Racial_PlayDead"
data "DisplayName" "Shout_PlayDead_DisplayName"
data "DisplayNameRef" "|Play Dead|"
data "Description" "Shout_PlayDead_Description"
data "DescriptionRef" "|Fool enemies into thinking you kicked the bucket. Any action will cancel the status.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_03:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_soul_01_cast"
data "CastTextEvent" "cast"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "Stealth" "Yes"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_PlayDead_-1"
type "SkillData"
using "Shout_PlayDead"
data "Level" "-1"

new entry "Shout_Ignition"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Starter"
data "ActionPoints" "1"
data "Cooldown" "2"
data "Damage Multiplier" "40"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "BURNING,100,2;Ignite;Melt"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "DeathType" "Incinerate"
data "TargetConditions" "Character;NonSelf;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Fire_Ignition"
data "DisplayName" "Shout_Ignition_DisplayName"
data "DisplayNameRef" "|Ignition|"
data "Description" "Shout_Ignition_Description"
data "DescriptionRef" "|Set enemy characters on fire around you and deal [1] damage. Ignite all susceptible surfaces.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_fire_01_start"
data "PrepareAnimationLoop" "skill_prepare_fire_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Prepare_Fire_Root_01"
data "CastAnimation" "skill_cast_ground_fire_01_cast"
data "CastTextEvent" "castsurface"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Ground_Fire_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Ground_Fire_Root_01:root:cast;RS3_FX_Skills_Fire_Cast_FireOverlay_01:Dummy_CastFX"
data "HitEffect" "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Ignition_-1"
type "SkillData"
using "Shout_Ignition"
data "Level" "-1"

new entry "Shout_EnemyIgnition"
type "SkillData"
using "Shout_Ignition"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyIgnition_-1"
type "SkillData"
using "Shout_EnemyIgnition"
data "Level" "-1"

new entry "Shout_EnemyIgnition_Newt"
type "SkillData"
using "Shout_Ignition"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_01"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Ground_Fire_Root_01:root:cast;RS3_FX_Skills_Fire_Cast_FireOverlay_01:Dummy_CastFX"
data "Memory Cost" "0"

new entry "Shout_EnemyIgnition_Newt_-1"
type "SkillData"
using "Shout_EnemyIgnition_Newt"
data "Level" "-1"

new entry "Shout_EnemyIgnition_Troll"
type "SkillData"
using "Shout_Ignition"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Char_Creatures_Troll_Prepare_Fire_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Prepare_Fire_Root_01"
data "CastEffect" "RS3_FX_Char_Creatures_Troll_Cast_Fire_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Ground_Fire_Root_01:root:cast;RS3_FX_Skills_Fire_Cast_FireOverlay_01:Dummy_CastFX"
data "Memory Cost" "0"

new entry "Shout_EnemyIgnition_Troll_-1"
type "SkillData"
using "Shout_EnemyIgnition_Troll"
data "Level" "-1"

new entry "Shout_Taunt"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "4"
data "SkillProperties" "TAUNTED,100,1"
data "AreaRadius" "4"
data "TargetConditions" "Character;NonSelf;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Warrior_Taunt"
data "DisplayName" "Shout_Taunt_DisplayName"
data "DisplayNameRef" "Taunt"
data "Description" "Shout_Taunt_Description"
data "DescriptionRef" "Taunt the enemy. Provoke and tease them so that they want to attack you."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Curse_Shout_Root_01;RS3_FX_Skills_Voodoo_Prepare_Taunt_Root_01"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Curse_Shout_Root_01;RS3_FX_Skills_Voodoo_Cast_Taunt_Icon_01:Dummy_OverheadFX:shout"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_Taunt_-1"
type "SkillData"
using "Shout_Taunt"
data "Level" "-1"

new entry "Shout_WolfTaunt"
type "SkillData"
using "Shout_Taunt"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "TAUNTED,100,1"
data "Icon" "Skill_Origins_WolfHowl"
data "DisplayName" "Shout_WolfTaunt_DisplayName"
data "DisplayNameRef" "|Howl|"
data "PrepareEffect" "RS3_FX_Char_Animals_Wolf_Prepare_Taunt_Root_01;RS3_FX_Skills_Voodoo_Prepare_Taunt_Root_01"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_WolfTaunt_-1"
type "SkillData"
using "Shout_WolfTaunt"
data "Level" "-1"

new entry "Shout_EnemyTaunt"
type "SkillData"
using "Shout_Taunt"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "TAUNTED,100,1"
data "PrepareEffect" "RS3_FX_Char_Animals_Wolf_Prepare_Taunt_Root_01;RS3_FX_Skills_Voodoo_Prepare_Taunt_Root_01"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyTaunt_-1"
type "SkillData"
using "Shout_EnemyTaunt"
data "Level" "-1"

new entry "Shout_IncarnateTaunt"
type "SkillData"
using "Shout_Taunt"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "TAUNTED,100,1"
data "PrepareEffect" "RS3_FX_Char_Animals_Wolf_Prepare_Taunt_Root_01;RS3_FX_Skills_Voodoo_Prepare_Taunt_Root_01"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_IncarnateTaunt_-1"
type "SkillData"
using "Shout_IncarnateTaunt"
data "Level" "-1"

new entry "Shout_EnemyMassShacklesOfPain"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "1"
data "Cooldown" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Magic"
data "SkillProperties" "SHACKLES_OF_PAIN,100,-1"
data "AreaRadius" "25"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "unknown"
data "DisplayName" "Shout_EnemyMassShacklesOfPain_DisplayName"
data "DisplayNameRef" "|Mass Shackles of Pain|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Root_01,KeepRot"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Curse_Shout_Root_03"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_EnemyMassShacklesOfPain_-1"
type "SkillData"
using "Shout_EnemyMassShacklesOfPain"
data "Level" "-1"

new entry "Shout_EtherealSoles"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Rogue"
data "ActionPoints" "1"
data "Cooldown" "6"
data "SkillProperties" "ETHEREAL_SOLES,100,3"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Rogue_WingedFeet"
data "DisplayName" "Shout_EtherealSoles_DisplayName"
data "DisplayNameRef" "Levitate"
data "Description" "Shout_EtherealSoles_Description"
data "DescriptionRef" "Makes yourself immune to surfaces, as if you were floating."
data "FXScale" "100"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Air_Root_01,KeepRot;RS3_FX_Skills_Air_Prepare_Air_Dummy_01"
data "CastAnimation" "skill_airshield_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_Ground_Air_Dummy_01;RS3_FX_Skills_Air_Lightning_Cast_Vertical_01:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Stealth" "Yes"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_EtherealSoles_-1"
type "SkillData"
using "Shout_EtherealSoles"
data "Level" "-1"

new entry "Shout_EnemyEtherealSoles"
type "SkillData"
using "Shout_EtherealSoles"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyEtherealSoles_-1"
type "SkillData"
using "Shout_EnemyEtherealSoles"
data "Level" "-1"

new entry "Shout_ChameleonSkin"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "6"
data "SkillProperties" "INVISIBLE,100,2"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Polymorph_ChameleonSkin"
data "DisplayName" "Shout_ChameleonSkin_DisplayName"
data "DisplayNameRef" "Chameleon Skin"
data "Description" "Shout_ChameleonSkin_Description"
data "DescriptionRef" "Become one with the shadows."
data "StatsDescription" "Shout_ChameleonSkin_StatsDescription"
data "StatsDescriptionRef" "Breaks when casting or attacking."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Stealth" "Yes"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_ChameleonSkin_-1"
type "SkillData"
using "Shout_ChameleonSkin"
data "Level" "-1"

new entry "Shout_EnemyChameleonSkin"
type "SkillData"
using "Shout_ChameleonSkin"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyChameleonSkin_-1"
type "SkillData"
using "Shout_EnemyChameleonSkin"
data "Level" "-1"

new entry "Shout_IncarnateChameleonSkin"
type "SkillData"
using "Shout_ChameleonSkin"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "Memory Cost" "0"

new entry "Shout_IncarnateChameleonSkin_-1"
type "SkillData"
using "Shout_IncarnateChameleonSkin"
data "Level" "-1"

new entry "Shout_EnemyChameleonSkin_PurgedDaughter"
type "SkillData"
using "Shout_ChameleonSkin"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Cooldown" "2"

new entry "Shout_EnemyChameleonSkin_PurgedDaughter_-1"
type "SkillData"
using "Shout_EnemyChameleonSkin_PurgedDaughter"
data "Level" "-1"

new entry "Shout_InvisibilitySelfRogue"
type "SkillData"
using "Shout_ChameleonSkin"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Rogue"
data "ActionPoints" "2"
data "Cooldown" "10"
data "SkillProperties" "INVISIBLE,100,3"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Rogue_WalkInShadows"
data "DisplayName" "Shout_InvisibilitySelfRogue_DisplayName"
data "DisplayNameRef" "Walk In Shadows"
data "Description" "Shout_InvisibilitySelfRogue_Description"
data "DescriptionRef" "Become one with the shadows."
data "StatsDescription" "Shout_InvisibilitySelfRogue_StatsDescription"
data "StatsDescriptionRef" "Breaks when casting or attacking."
data "FXScale" "100"
data "CastTextEvent" "cast"
data "Memory Cost" "2"
data "Magic Cost" "0"
data "Stealth" "Yes"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_InvisibilitySelfRogue_-1"
type "SkillData"
using "Shout_InvisibilitySelfRogue"
data "Level" "-1"

new entry "Shout_InvisibilitySelf"
type "SkillData"
using "Shout_ChameleonSkin"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Air"
data "ActionPoints" "4"
data "Cooldown" "7"
data "SkillProperties" "INVISIBLE,100,2"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Air_InvisibleSelf"
data "DisplayName" "Shout_InvisibilitySelf_DisplayName"
data "DisplayNameRef" "Invisibility"
data "Description" "Shout_InvisibilitySelf_Description"
data "DescriptionRef" "Become invisible for a short while."
data "StatsDescription" "Shout_InvisibilitySelf_StatsDescription"
data "StatsDescriptionRef" "Breaks when casting or attacking."
data "FXScale" "100"
data "CastTextEvent" "cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "Stealth" "Yes"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_InvisibilitySelf_-1"
type "SkillData"
using "Shout_InvisibilitySelf"
data "Level" "-1"

new entry "Shout_ChainPull"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Warrior"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;NonSelf;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_ChainPull"
data "DisplayName" "Shout_ChainPull_DisplayName"
data "DisplayNameRef" "|Chain pull|"
data "Description" "Shout_ChainPull_Description"
data "DescriptionRef" "|Pull characters towards you.|"
data "StatsDescription" "Shout_ChainPull_StatsDescription"
data "StatsDescriptionRef" "Range: [1]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_silence_start"
data "PrepareAnimationLoop" "skill_silence_loop"
data "PrepareEffect" "RS3_FX_Skills_Warrior_ChainPull_Prepare_01"
data "CastAnimation" "skill_silence_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Warrior_ChainPull_Cast_01"
data "HitEffect" "RS3_FX_Skills_Warrior_ChainPull_Impact_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "PushDistance" "-1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"
data "PushPullEffect" "RS3_FX_Skills_Warrior_ChainPull_Beam_01"

new entry "Shout_ChainPull_-1"
type "SkillData"
using "Shout_ChainPull"
data "Level" "-1"

new entry "Shout_QUEST_PlayLute"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "6"
data "SkillProperties" "ENCOURAGED,100,3"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Warrior_Inspire"
data "DisplayName" "Shout_QUEST_PlayLute_DisplayName"
data "DisplayNameRef" "Encourage"
data "Description" "Shout_QUEST_PlayLute_Description"
data "DescriptionRef" "| Play The lute and encurage your allies |"
data "StatsDescription" "Shout_QUEST_PlayLute_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br>Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution stats by 1."
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "Play_Lute_01_Prepare"
data "PrepareAnimationLoop" "noprepare"
data "PrepareEffect" "RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX"
data "CastAnimation" "Play_Lute_01_Cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_Shout_Cast_01:Dummy_Root:cast ; RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_QUEST_PlayLute_-1"
type "SkillData"
using "Shout_QUEST_PlayLute"
data "Level" "-1"

new entry "Shout_QUEST_PlayLute_Bless"
type "SkillData"
using "Shout_QUEST_PlayLute"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "ENCOURAGED,100,3;BLESSED,100,5"
data "Description" "Shout_QUEST_PlayLute_Bless_Description"
data "DescriptionRef" "| Play The lute and encurage and Bless your allies |"
data "CastEffect" "RS3_FX_Skills_Water_Ice_Shout_Ground_01:Dummy_Root:cast; RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_QUEST_PlayLute_Bless_-1"
type "SkillData"
using "Shout_QUEST_PlayLute_Bless"
data "Level" "-1"

new entry "Shout_QUEST_PlayLute_Heal"
type "SkillData"
using "Shout_QUEST_PlayLute"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "ENCOURAGED,100,3;HEALING,100,5"
data "Description" "Shout_QUEST_PlayLute_Heal_Description"
data "DescriptionRef" "| Play The lute and encurage and Heal your allies |"
data "CastEffect" "RS3_FX_Skills_Water_Ice_Shout_Ground_01:Dummy_Root:cast; RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_QUEST_PlayLute_Heal_-1"
type "SkillData"
using "Shout_QUEST_PlayLute_Heal"
data "Level" "-1"

new entry "Shout_QUEST_PlayLute_Haste"
type "SkillData"
using "Shout_QUEST_PlayLute"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "ENCOURAGED,100,3;HASTED,100,5"
data "Description" "Shout_QUEST_PlayLute_Haste_Description"
data "DescriptionRef" "| Play The lute and encurage and Haste your allies |"
data "CastEffect" "RS3_FX_Skills_Water_Ice_Shout_Ground_01:Dummy_Root:cast; RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_QUEST_PlayLute_Haste_-1"
type "SkillData"
using "Shout_QUEST_PlayLute_Haste"
data "Level" "-1"

new entry "Shout_InspireStart"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "6"
data "SkillProperties" "ENCOURAGED,100,3"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Inspire"
data "DisplayName" "Shout_InspireStart_DisplayName"
data "DisplayNameRef" "Encourage"
data "Description" "Shout_InspireStart_Description"
data "DescriptionRef" "Encourage allies around you, increasing their primary attributes."
data "StatsDescription" "Shout_InspireStart_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br>Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution stats by 1."
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Prepare_Shout_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_Shout_Cast_01:Dummy_Root:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_InspireStart_-1"
type "SkillData"
using "Shout_InspireStart"
data "Level" "-1"

new entry "Shout_EnemyInspire"
type "SkillData"
using "Shout_InspireStart"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyInspire_-1"
type "SkillData"
using "Shout_EnemyInspire"
data "Level" "-1"

new entry "Shout_WolfHowl"
type "SkillData"
using "Shout_InspireStart"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "DisplayName" "Shout_WolfHowl_DisplayName"
data "DisplayNameRef" "|Feral Howl|"

new entry "Shout_WolfHowl_-1"
type "SkillData"
using "Shout_WolfHowl"
data "Level" "-1"

new entry "Shout_NullResistanceStart"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "2"
data "Cooldown" "6"
data "SkillProperties" "NULL_RESISTANCE,100,3"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Source_NullifyResistance"
data "DisplayName" "Shout_NullResistanceStart_DisplayName"
data "DisplayNameRef" "Lower Resistances"
data "Description" "Shout_NullResistanceStart_Description"
data "DescriptionRef" "Decreases all elemental resistances of enemies around you."
data "StatsDescription" "Shout_NullResistanceStart_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]<br>Fire, Earth, Air and Water resistances get a 20% penalty."
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_NullResistanceStart_-1"
type "SkillData"
using "Shout_NullResistanceStart"
data "Level" "-1"

new entry "Shout_EnemyNullResistance"
type "SkillData"
using "Shout_NullResistanceStart"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyNullResistance_-1"
type "SkillData"
using "Shout_EnemyNullResistance"
data "Level" "-1"

new entry "Shout_CauseFear"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "2"
data "Cooldown" "4"
data "SkillProperties" "FEAR,100,2"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Source_Fear"
data "DisplayName" "Shout_CauseFear_DisplayName"
data "DisplayNameRef" "Horrific Scream"
data "Description" "Shout_CauseFear_Description"
data "DescriptionRef" "Make enemies around you cower and flee."
data "StatsDescription" "Shout_CauseFear_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]"
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_02,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "HitEffect" "RS3_FX_Skills_Source_Fear_HitEffect_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_CauseFear_-1"
type "SkillData"
using "Shout_CauseFear"
data "Level" "-1"

new entry "Shout_EnemyFear"
type "SkillData"
using "Shout_CauseFear"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyFear_-1"
type "SkillData"
using "Shout_EnemyFear"
data "Level" "-1"

new entry "Shout_EnemyFear_Scarecrow"
type "SkillData"
using "Shout_CauseFear"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "2"
data "AreaRadius" "10"
data "DisplayName" "Shout_EnemyFear_Scarecrow_DisplayName"
data "DisplayNameRef" "Scarecrow's Wail"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyFear_Scarecrow_-1"
type "SkillData"
using "Shout_EnemyFear_Scarecrow"
data "Level" "-1"

new entry "Shout_EnemyFear_Wolf"
type "SkillData"
using "Shout_CauseFear"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Prepare_Voodoo_Prepare_Hand_01:Dummy_CastFX"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyFear_Wolf_-1"
type "SkillData"
using "Shout_EnemyFear_Wolf"
data "Level" "-1"

new entry "Shout_EnemyCauseMadness"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "MADNESS,100,2;CreateSurface,1,,FireCursed,100;"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Source_Fear"
data "DisplayName" "Shout_EnemyCauseMadness_DisplayName"
data "DisplayNameRef" "| Demonic Madness Shout |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "HitEffect" "RS3_FX_Skills_Source_Fear_HitEffect_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_EnemyCauseMadness_-1"
type "SkillData"
using "Shout_EnemyCauseMadness"
data "Level" "-1"

new entry "Shout_Deafen"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage" "AverageLevelDamge"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Magic"
data "SkillProperties" "DEAF,100,2"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_DeafeningShout"
data "DisplayName" "Shout_Deafen_DisplayName"
data "DisplayNameRef" "|Deafening Shriek|"
data "Description" "Shout_Deafen_Description"
data "DescriptionRef" "|Remove [2] from enemies around you and set Deaf, reducing Wits, Accuracy and Dodging.|"
data "StatsDescription" "Shout_Deafen_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]"
data "StatsDescriptionParams" "AreaRadius;Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Curse_Shout_Root_02"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Curse_Shout_Root_02:root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Deafen_-1"
type "SkillData"
using "Shout_Deafen"
data "Level" "-1"

new entry "Shout_EnemyDeafen"
type "SkillData"
using "Shout_Deafen"
data "ForGameMaster" "No"
data "Memory Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_EnemyDeafen_-1"
type "SkillData"
using "Shout_EnemyDeafen"
data "Level" "-1"

new entry "Shout_ElementalTortoise"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Warrior"
data "Requirement" "ShieldWeapon"
data "ActionPoints" "0"
data "Cooldown" "4"
data "SkillProperties" "ElementalTortoise,200,-1"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_ElementalTortoise"
data "DisplayName" "Shout_ElementalTortoise_DisplayName"
data "DisplayNameRef" "Elemental Tortoise"
data "Description" "Shout_ElementalTortoise_Description"
data "DescriptionRef" "Improve elemental resistances, but movement is slowed. (Toggle Stance)"
data "StatsDescription" "Shout_ElementalTortoise_StatsDescription"
data "StatsDescriptionRef" "Fire resistance: +[1]%<br>Water resistance: +[2]%<br>Air resistance: +[3]%<br>Earth resistance: +[4%]<br>Movement Speed: [5]%<br><br>Lasts until cancelled or replaced by another stance.  Requires a shield."
data "StatsDescriptionParams" "Potion:SKILLBOOST_ElementalTortoise:FireResistance;Potion:SKILLBOOST_ElementalTortoise:WaterResistance;Potion:SKILLBOOST_ElementalTortoise:AirResistance;Potion:SKILLBOOST_ElementalTortoise:EarthResistance;Potion:SKILLBOOST_ElementalTortoise:MovementSpeedBoost"
data "FXScale" "100"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_ElementalTortoise_-1"
type "SkillData"
using "Shout_ElementalTortoise"
data "Level" "-1"

new entry "Shout_RecoverArmour"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Requirement" "ShieldWeapon"
data "ActionPoints" "2"
data "Cooldown" "3"
data "SkillProperties" "SHIELDED_PHYSICAL,100,0;SHIELDED_MAGIC,100,0;"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Shield"
data "DisplayName" "Shout_RecoverArmour_DisplayName"
data "DisplayNameRef" "| Recover Armour |"
data "Description" "Shout_RecoverArmour_Description"
data "DescriptionRef" "| Regain Physical and Magical Armour of your shield. |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Items_Weapons_Prepare_Weapon_Root_01,KeepRot;RS3_FX_Items_Weapons_Prepare_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand"
data "CastAnimation" "skill_attack_stance_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Items_Weapons_Cast_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Items_Weapons_Cast_Weapon_Root_01:root;RS3_FX_Items_Weapons_Cast_Weapon_RecoverArmour_01:Dummy_OverheadFX:appear;RS3_FX_Items_Weapons_Impact_Weapon_RecoverArmour_01_Texkey:root:impact"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_RecoverArmour_-1"
type "SkillData"
using "Shout_RecoverArmour"
data "Level" "-1"

new entry "Shout_BarbedCoat"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Warrior"
data "Requirement" "ShieldWeapon"
data "ActionPoints" "0"
data "Cooldown" "4"
data "SkillProperties" "BarbedCoat,200,-1"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Warrior_BarbedCoat"
data "DisplayName" "Shout_BarbedCoat_DisplayName"
data "DisplayNameRef" "Barbed Wire"
data "Description" "Shout_BarbedCoat_Description"
data "DescriptionRef" "Reflect melee damage inflicted to you, but less chance to hit. (Toggle Stance)"
data "StatsDescription" "Shout_BarbedCoat_StatsDescription"
data "StatsDescriptionRef" "Enemies attacking you with melee weapons will take half the damage they deal to you as piercing damage.<br>Your chance to hit: [1]%<br>You may start bleeding as you activate this stance.<br><br>Lasts until cancelled or replaced by another stance. Requires a shield."
data "StatsDescriptionParams" "Potion:SKILLBOOST_BarbedCoat:ChanceToHitBoost"
data "FXScale" "100"
data "PrepareEffect" "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Warrior_Prepare_Weapon_Root_01"
data "CastAnimation" "skill_stance_cast"
data "CastTextEvent" "cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_BarbedCoat_-1"
type "SkillData"
using "Shout_BarbedCoat"
data "Level" "-1"

new entry "Shout_DeflectiveBarrier"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Master"
data "Requirement" "ShieldWeapon"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "SELF:DEFLECTING,100,3"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "MemorizationRequirements" ""
data "Icon" "Skill_Warrior_DeflectiveBarrier"
data "DisplayName" "Shout_DeflectiveBarrier_DisplayName"
data "DisplayNameRef" "|Deflective Barrier|"
data "Description" "Shout_DeflectiveBarrier_Description"
data "DescriptionRef" "|Projectiles that hit you or explode in a 2m radius around you are reflected back at caster. Restores Physical Armour.|"
data "StatsDescriptionParams" "Potion:Stats_Deflecting:Armor"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_03"
data "CastAnimation" "skill_attack_stance_01_cast"
data "CastTextEvent" "castshield"
data "CastEffect" "RS3_FX_Skills_Void_Cast_Attack_Stance_Root_01:Dummy_Root;RS3_FX_Skills_Void_Cast_Attack_Stance_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Void_Cast_Attack_Stance_Dummy_01:Dummy_ShieldSkillFX:castshield"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_DeflectiveBarrier_-1"
type "SkillData"
using "Shout_DeflectiveBarrier"
data "Level" "-1"

new entry "Shout_EnemyDeflectiveBarrier"
type "SkillData"
using "Shout_DeflectiveBarrier"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyDeflectiveBarrier_-1"
type "SkillData"
using "Shout_EnemyDeflectiveBarrier"
data "Level" "-1"

new entry "Shout_GuardianAngel"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "6"
data "SkillProperties" "GUARDIAN_ANGEL_AURA,100,2;"
data "AreaRadius" "4"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Warrior_GuardianAngel"
data "DisplayName" "Shout_GuardianAngel_DisplayName"
data "DisplayNameRef" "|Guardian Angel|"
data "Description" "Shout_GuardianAngel_Description"
data "DescriptionRef" "|Allies in melee range redirect [1]% of recieved damage to you.|"
data "StatsDescriptionParams" "StatusData:GUARDIAN_ANGEL:DamagePercentage"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Prepare_Shout_Root_03,KeepRot:Dummy_Root"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_Cast_Shout_GuardianAngel_Root_01:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_GuardianAngel_-1"
type "SkillData"
using "Shout_GuardianAngel"
data "Level" "-1"

new entry "Shout_EnemyGuardianAngel"
type "SkillData"
using "Shout_GuardianAngel"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyGuardianAngel_-1"
type "SkillData"
using "Shout_EnemyGuardianAngel"
data "Level" "-1"

new entry "Shout_ThickOfTheFight"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Warrior"
data "Tier" "Master"
data "ActionPoints" "2"
data "Cooldown" "4"
data "SkillProperties" "SELF:AOEBOOST:THICK_OF_THE_FIGHT,100,2"
data "AreaRadius" "4"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "AoEConditions" "Character;!Dead;!Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Warrior_ThickOfTheFight"
data "DisplayName" "Shout_ThickOfTheFight_DisplayName"
data "DisplayNameRef" "|Thick of the fight|"
data "Description" "Shout_ThickOfTheFight_Description"
data "DescriptionRef" "|Gain damage boost for every nearby character.|"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Prepare_Shout_Root_02,KeepRot:Dummy_Root"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_Cast_Shout_ThickOfTheFight_Root_01:Dummy_Root:cast"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_ThickOfTheFight_-1"
type "SkillData"
using "Shout_ThickOfTheFight"
data "Level" "-1"

new entry "Shout_EnemyThickOfTheFight"
type "SkillData"
using "Shout_ThickOfTheFight"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"

new entry "Shout_EnemyThickOfTheFight_-1"
type "SkillData"
using "Shout_EnemyThickOfTheFight"
data "Level" "-1"

new entry "Shout_Invulnerability"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "ActionPoints" "6"
data "Cooldown" "-1"
data "SkillProperties" "INVULNERABLE,100,2"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Source_Invulnerability"
data "DisplayName" "Shout_Invulnerability_DisplayName"
data "DisplayNameRef" "Invulnerability"
data "Description" "Shout_Invulnerability_Description"
data "DescriptionRef" "Make yourself invulnerable."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX:cast"
data "Memory Cost" "3"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Invulnerability_-1"
type "SkillData"
using "Shout_Invulnerability"
data "Level" "-1"

new entry "Shout_EnemyInvulnerability"
type "SkillData"
using "Shout_Invulnerability"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "2"
data "Cooldown" "5"

new entry "Shout_EnemyInvulnerability_-1"
type "SkillData"
using "Shout_EnemyInvulnerability"
data "Level" "-1"

new entry "Shout_EnemyInvulnerability_Quest"
type "SkillData"
using "Shout_Invulnerability"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "0"
data "Cooldown" "0"
data "SkillProperties" "INVULNERABLE,100,4"
data "DisplayName" "Shout_EnemyInvulnerability_Quest_DisplayName"
data "DisplayNameRef" "Greater Invulnerability"

new entry "Shout_EnemyInvulnerability_Quest_-1"
type "SkillData"
using "Shout_EnemyInvulnerability_Quest"
data "Level" "-1"

new entry "Shout_Quest_LadyVengeanceBoon"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "6"
data "SkillProperties" "LADY_VENGEANCE,100,5"
data "AreaRadius" "80"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;NonSelf;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Inspire"
data "DisplayName" "Shout_Quest_LadyVengeanceBoon_DisplayName"
data "DisplayNameRef" "Vengeance"
data "Description" "Shout_Quest_LadyVengeanceBoon_Description"
data "DescriptionRef" "Encourage allies around you, increasing their primary attributes."
data "StatsDescription" "Shout_Quest_LadyVengeanceBoon_StatsDescription"
data "StatsDescriptionRef" "Range: [1]<br>Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution stats by 1."
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Soul_Prepare_Shout_Root_01"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_ScriptedEvent_SoulShout_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "IgnoreVisionBlock" "Yes"

new entry "Shout_Quest_LadyVengeanceBoon_-1"
type "SkillData"
using "Shout_Quest_LadyVengeanceBoon"
data "Level" "-1"

new entry "Shout_Quest_ReanimateUndead"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "0"
data "Cooldown" "3"
data "AreaRadius" "10"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Source_Fear"
data "DisplayName" "Shout_Quest_ReanimateUndead_DisplayName"
data "DisplayNameRef" "| Reanimate Dead |"
data "Description" "Shout_Quest_ReanimateUndead_Description"
data "DescriptionRef" "Make enemies around you cower and flee."
data "StatsDescription" "Shout_Quest_ReanimateUndead_StatsDescription"
data "StatsDescriptionRef" "Radius: [1]"
data "StatsDescriptionParams" "AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "HitEffect" "RS3_FX_Skills_Source_Fear_HitEffect_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Quest_ReanimateUndead_-1"
type "SkillData"
using "Shout_Quest_ReanimateUndead"
data "Level" "-1"

new entry "Shout_Quest_DallisDragonForm"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "SkillProperties" "DALLISDRAGON,100,10,a91e4406-36a5-4b54-bffc-10158af95c78,0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Mask_TurnIntoHuman"
data "DisplayName" "Shout_Quest_DallisDragonForm_DisplayName"
data "DisplayNameRef" "| Turn Into a Dragon |"
data "Description" "Shout_Quest_DallisDragonForm_Description"
data "DescriptionRef" "Change into the form of a dragon, switching racial talents, skills and tags."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Prepare_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Cast_Root_01,Detach:root;RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Dragon_Cast_Root_01,Detach:root"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Quest_DallisDragonForm_-1"
type "SkillData"
using "Shout_Quest_DallisDragonForm"
data "Level" "-1"

new entry "Shout_Quest_DallisDragonForm_Combat"
type "SkillData"
using "Shout_Quest_DallisDragonForm"
data "ForGameMaster" "No"
data "SkillProperties" "DALLISDRAGON_COMBAT,100,-1,2dc14505-a3a3-4770-8dde-451f6ce2369e,0;DALLIS_TRANSFORMRESTORE,100,0"
data "CastAnimation" "transform_from_lizard"

new entry "Shout_Quest_DallisDragonForm_Combat_-1"
type "SkillData"
using "Shout_Quest_DallisDragonForm_Combat"
data "Level" "-1"

new entry "Shout_Quest_LureTheKraken"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "0"
data "Cooldown" "0"
data "AIFlags" "CanNotUse"
data "SkillProperties" "SOURCE_BLAST,100,1"
data "AreaRadius" "10"
data "AddWeaponRange" "No"
data "TargetConditions" "Character"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Inspire"
data "DisplayName" "Shout_Quest_LureTheKraken_DisplayName"
data "DisplayNameRef" "| Source Blast |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Prepare_Divine_Shout_Root_01,KeepRot;RS3_FX_Skills_Void_Prepare_Void_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Void_Divine_Cast_Shout_Root_01:root:cast;RS3_FX_Skills_Void_Cast_Void_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "IgnoreVisionBlock" "Yes"

new entry "Shout_Quest_LureTheKraken_-1"
type "SkillData"
using "Shout_Quest_LureTheKraken"
data "Level" "-1"

new entry "Shout_Quest_FireImmunityAura"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "FIRE_IMMUNITY_AURA,100,4"
data "AreaRadius" "10"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Fire_FlamingTongues"
data "DisplayName" "Shout_Quest_FireImmunityAura_DisplayName"
data "DisplayNameRef" "Fire Immunity Aura"
data "Description" "Shout_Quest_FireImmunityAura_Description"
data "DescriptionRef" "|Flaming Tongues protect you, immediately attacking approaching enemies.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_03,KeepRot,Detach"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Totem_Aoe_Root_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_Quest_FireImmunityAura_-1"
type "SkillData"
using "Shout_Quest_FireImmunityAura"
data "Level" "-1"

new entry "Shout_EnemyOverthrow"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "2"
data "Cooldown" "3"
data "Damage Multiplier" "50"
data "Damage Range" "10"
data "DamageType" "Physical"
data "SkillProperties" "KNOCKED_DOWN,100,1"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Stun"
data "DisplayName" "Shout_EnemyOverthrow_DisplayName"
data "DisplayNameRef" "|Overthrow|"
data "Description" "Shout_EnemyOverthrow_Description"
data "DescriptionRef" "|Slam your foot into the ground, knocking down enemies around you and dealing [1]|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Warrior_Whirlwind_Prepare_01;RS3_FX_Skills_Warrior_Prepare_Ground_01"
data "CastAnimation" "skill_attack_round_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Warrior_Attack_Round_Root_01:Dummy_Root:cast"
data "WeaponBones" "Bone_Whirlwind_WPN_A;Bone_Whirlwind_WPN_B;Bone_Whirlwind_WPN_C;Bone_Whirlwind_WPN_D;Bone_Whirlwind_WPN_E"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_EnemyOverthrow_-1"
type "SkillData"
using "Shout_EnemyOverthrow"
data "Level" "-1"

new entry "Shout_InnerDemon"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "6"
data "AIFlags" "CanNotUse"
data "SkillProperties" "INNER_DEMON,100,3"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Familiar_InnerDemon"
data "DisplayName" "Shout_InnerDemon_DisplayName"
data "DisplayNameRef" "| Summon Inner Demon |"
data "Description" "Shout_InnerDemon_Description"
data "DescriptionRef" "| Conjure a demon that will share their Intelligence with you and increase Magic Armour by [1]. Grants you power to terrify and protect yourself with demonic fists. |"
data "StatsDescriptionParams" "Potion:Stats_InnerDemon:MagicArmor"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_02_start"
data "PrepareAnimationLoop" "skill_prepare_totem_02_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Cast_InnerDemon_OverheadFX_01:Dummy_OverheadFX"
data "CastAnimation" "skill_cast_self_totem_02_cast"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_InnerDemon_-1"
type "SkillData"
using "Shout_InnerDemon"
data "Level" "-1"

new entry "Shout_CatSwapPlaces"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "SwapPlaces,,,RS3_FX_Skills_Totem_Impact_CatSwapPlaces_Root_01:RS3_FX_Skills_Totem_Cast_CatSwapPlaces_Root_01"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "(Owner|(MySummon&Tagged:CAT))"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Summoning_SwapPlaces"
data "DisplayName" "Shout_CatSwapPlaces_DisplayName"
data "DisplayNameRef" "| Swap Places |"
data "Description" "Shout_CatSwapPlaces_Description"
data "DescriptionRef" "| Swap places with your cat |"
data "StatsDescription" "Shout_CatSwapPlaces_StatsDescription"
data "StatsDescriptionRef" "Target must be within range: [2]"
data "StatsDescriptionParams" "TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Aoe_Divine_Root_02,KeepRot:Dummy_Root;RS3_FX_Skills_Totem_Prepare_Aoe_Divine_Hand_03:Dummy_L_Hand:hand01;RS3_FX_Skills_Totem_Prepare_Aoe_Divine_Hand_04:Dummy_L_Hand:hand02"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffectTextEvent" "cast"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_CatSwapPlaces_-1"
type "SkillData"
using "Shout_CatSwapPlaces"
data "Level" "-1"

new entry "Shout_IncarnateSwapPlaces"
type "SkillData"
using "Shout_CatSwapPlaces"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "SkillProperties" "SwapPlaces,,,RS3_FX_Char_Creature_ElementalDevil_SwapPlaces_01:RS3_FX_Char_Creature_ElementalDevil_SwapPlaces_01"
data "TargetConditions" "Owner"
data "Description" "Shout_IncarnateSwapPlaces_Description"
data "DescriptionRef" "| Swap places with your master |"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Void_Netherswap_Prepare_Root_01"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"

new entry "Shout_IncarnateSwapPlaces_-1"
type "SkillData"
using "Shout_IncarnateSwapPlaces"
data "Level" "-1"

new entry "Shout_PolymorphIntoHuman"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "Ability" "Polymorph"
data "ActionPoints" "1"
data "Cooldown" "1"
data "AIFlags" "CanNotUse"
data "SkillProperties" "SHAPESHIFT_HUMAN,100,-1"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "Icon" "Skill_Mask_TurnIntoHuman"
data "DisplayName" "Shout_PolymorphIntoHuman_DisplayName"
data "DisplayNameRef" "| Turn Into a Human|"
data "Description" "Shout_PolymorphIntoHuman_Description"
data "DescriptionRef" "Transform into the form of a Human, switching racial talents, skills and tags."
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Human_Cast_Root_01,Detach:root"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_PolymorphIntoHuman_-1"
type "SkillData"
using "Shout_PolymorphIntoHuman"
data "Level" "-1"

new entry "Shout_Undead_PolymorphIntoHuman"
type "SkillData"
using "Shout_PolymorphIntoHuman"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "SkillProperties" "UNDEAD_HUMAN,100,-1"
data "DisplayName" "Shout_Undead_PolymorphIntoHuman_DisplayName"
data "DisplayNameRef" "| Come Alive |"
data "Description" "Shout_Undead_PolymorphIntoHuman_Description"
data "DescriptionRef" "| Toggle between living and undead forms . |"

new entry "Shout_Undead_PolymorphIntoHuman_-1"
type "SkillData"
using "Shout_Undead_PolymorphIntoHuman"
data "Level" "-1"

new entry "Shout_PolymorphIntoLizard"
type "SkillData"
using "Shout_PolymorphIntoHuman"
data "ForGameMaster" "No"
data "SkillProperties" "SHAPESHIFT_LIZARD,100,-1"
data "Icon" "Skill_Mask_TurnIntoLizard"
data "DisplayName" "Shout_PolymorphIntoLizard_DisplayName"
data "DisplayNameRef" "| Turn Into a Lizard|"
data "Description" "Shout_PolymorphIntoLizard_Description"
data "DescriptionRef" "| Mold your body into Lizard form, switching racial talents, skills and tags. |"
data "PrepareEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Lizard_Cast_Root_01,Detach:root"

new entry "Shout_PolymorphIntoLizard_-1"
type "SkillData"
using "Shout_PolymorphIntoLizard"
data "Level" "-1"

new entry "Shout_Undead_PolymorphIntoLizard"
type "SkillData"
using "Shout_PolymorphIntoLizard"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "1"
data "SkillProperties" "UNDEAD_LIZARD,100,-1"
data "DisplayName" "Shout_Undead_PolymorphIntoLizard_DisplayName"
data "DisplayNameRef" "| Come Alive |"
data "Description" "Shout_Undead_PolymorphIntoLizard_Description"
data "DescriptionRef" "| Toggle between living and undead forms . |"

new entry "Shout_Undead_PolymorphIntoLizard_-1"
type "SkillData"
using "Shout_Undead_PolymorphIntoLizard"
data "Level" "-1"

new entry "Shout_PolymorphIntoDwarf"
type "SkillData"
using "Shout_PolymorphIntoHuman"
data "ForGameMaster" "No"
data "SkillProperties" "SHAPESHIFT_DWARF,100,-1"
data "Icon" "Skill_Mask_TurnIntoDwarf"
data "DisplayName" "Shout_PolymorphIntoDwarf_DisplayName"
data "DisplayNameRef" "| Turn Into a Dwarf|"
data "Description" "Shout_PolymorphIntoDwarf_Description"
data "DescriptionRef" "| Mold your body into Dwarf form, switching racial talents, skills and tags. |"
data "PrepareEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Dwarf_Cast_Root_01,Detach:root"

new entry "Shout_PolymorphIntoDwarf_-1"
type "SkillData"
using "Shout_PolymorphIntoDwarf"
data "Level" "-1"

new entry "Shout_Undead_PolymorphIntoDwarf"
type "SkillData"
using "Shout_PolymorphIntoDwarf"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "1"
data "SkillProperties" "UNDEAD_DWARF,100,-1"
data "DisplayName" "Shout_Undead_PolymorphIntoDwarf_DisplayName"
data "DisplayNameRef" "| Come Alive |"
data "Description" "Shout_Undead_PolymorphIntoDwarf_Description"
data "DescriptionRef" "| Toggle between living and undead forms . |"

new entry "Shout_Undead_PolymorphIntoDwarf_-1"
type "SkillData"
using "Shout_Undead_PolymorphIntoDwarf"
data "Level" "-1"

new entry "Shout_PolymorphIntoElf"
type "SkillData"
using "Shout_PolymorphIntoHuman"
data "ForGameMaster" "No"
data "SkillProperties" "SHAPESHIFT_ELF,100,-1"
data "Icon" "Skill_Mask_TurnIntoElf"
data "DisplayName" "Shout_PolymorphIntoElf_DisplayName"
data "DisplayNameRef" "| Turn Into a Elf|"
data "Description" "Shout_PolymorphIntoElf_Description"
data "DescriptionRef" "| Mold your body into Elf form, switching racial talents, skills and tags. |"
data "PrepareEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX"
data "CastEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Elf_Cast_Root_01,Detach:root;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01"

new entry "Shout_PolymorphIntoElf_-1"
type "SkillData"
using "Shout_PolymorphIntoElf"
data "Level" "-1"

new entry "Shout_Undead_PolymorphIntoElf"
type "SkillData"
using "Shout_PolymorphIntoElf"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "None"
data "ActionPoints" "1"
data "Cooldown" "1"
data "SkillProperties" "UNDEAD_ELF,100,-1"
data "DisplayName" "Shout_Undead_PolymorphIntoElf_DisplayName"
data "DisplayNameRef" "| Come Alive |"
data "Description" "Shout_Undead_PolymorphIntoElf_Description"
data "DescriptionRef" "| Toggle between living and undead forms . |"

new entry "Shout_Undead_PolymorphIntoElf_-1"
type "SkillData"
using "Shout_Undead_PolymorphIntoElf"
data "Level" "-1"

new entry "Shout_CancelPolymorphism"
type "SkillData"
using "Shout_PolymorphIntoHuman"
data "ForGameMaster" "No"
data "Ability" "Polymorph"
data "SkillProperties" ""
data "Icon" "Skill_Mask_CancelPolymorphism"
data "DisplayName" "Shout_CancelPolymorphism_DisplayName"
data "DisplayNameRef" "| Revert To Original Form |"
data "Description" "Shout_CancelPolymorphism_Description"
data "DescriptionRef" "| Cancels effects of Shapeshifting Mask. |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Human_Cast_Root_01,Detach:root"
data "CleanseStatuses" "SHAPESHIFT_HUMAN;UNDEAD_HUMAN;SHAPESHIFT_LIZARD;UNDEAD_LIZARD;SHAPESHIFT_DWARF;UNDEAD_DWARF;SHAPESHIFT_ELF;UNDEAD_ELF"
data "StatusClearChance" "100"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_CancelPolymorphism_-1"
type "SkillData"
using "Shout_CancelPolymorphism"
data "Level" "-1"

new entry "Shout_Supernova"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Adept"
data "ActionPoints" "3"
data "Cooldown" "6"
data "Damage Multiplier" "175"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Ignite;CreateSurface,4,,Fire,100"
data "AreaRadius" "4"
data "AddWeaponRange" "No"
data "DeathType" "Incinerate"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Fire_Supernova"
data "DisplayName" "Shout_Supernova_DisplayName"
data "DisplayNameRef" "|Supernova|"
data "Description" "Shout_Supernova_Description"
data "DescriptionRef" "|Explode, dealing [1] damage in a large area around you, creating fire surface.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Shout_Supernova_Root_01,Detach"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Shout_Supernova_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Supernova_-1"
type "SkillData"
using "Shout_Supernova"
data "Level" "-1"

new entry "Shout_SuicideBomberExplosion"
type "SkillData"
using "Shout_Supernova"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Cooldown" "0"
data "AIFlags" "IgnoreSelf"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Shout_SuicideBomberExplosion_DisplayName"
data "DisplayNameRef" "Suicide"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_SuicideBomberExplosion_-1"
type "SkillData"
using "Shout_SuicideBomberExplosion"
data "Level" "-1"

new entry "Shout_EnemySupernova"
type "SkillData"
using "Shout_Supernova"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "AIFlags" "IgnoreSelf"

new entry "Shout_EnemySupernova_-1"
type "SkillData"
using "Shout_EnemySupernova"
data "Level" "-1"

new entry "Shout_EnemySupernova_Adrama"
type "SkillData"
using "Shout_Supernova"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "AIFlags" "IgnoreSelf"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Shout_Supernova_Root_02"

new entry "Shout_EnemySupernova_Adrama_-1"
type "SkillData"
using "Shout_EnemySupernova_Adrama"
data "Level" "-1"

new entry "Shout_SuicideGreenVoidlingExplosion"
type "SkillData"
using "Shout_Supernova"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Earth"
data "Tier" "None"
data "ActionPoints" "1"
data "Cooldown" "0"
data "AIFlags" "IgnoreSelf"
data "Damage Multiplier" "200"
data "DamageType" "Poison"
data "SkillProperties" "ACID,100,3;CreateSurface,3,,PoisonCursed,100"
data "AreaRadius" "3"
data "DeathType" "Acid"
data "Icon" "Skill_Fire_FireBall"
data "DisplayName" "Shout_SuicideGreenVoidlingExplosion_DisplayName"
data "DisplayNameRef" "Fluorescent Explosion"
data "Description" "Shout_SuicideGreenVoidlingExplosion_Description"
data "DescriptionRef" "|Explode, dealing poison damage in a large area around you (blocked by cover), creating acid surfaces.|"
data "PrepareEffect" "RS3_FX_Char_Creatures_Molespitter_Poison_Prepare_01_Root"
data "CastEffect" "RS3_FX_Char_Creatures_Molespitter_Poison_Cast_01_Root"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_SuicideGreenVoidlingExplosion_-1"
type "SkillData"
using "Shout_SuicideGreenVoidlingExplosion"
data "Level" "-1"

new entry "Shout_EnemySpiderlingExplosion"
type "SkillData"
using "Shout_SuicideGreenVoidlingExplosion"
data "ForGameMaster" "No"
data "Damage Multiplier" "350"
data "SkillProperties" "ACID,100,3;CreateSurface,2,,PoisonCursed,60"
data "AreaRadius" "2"
data "DisplayName" "Shout_EnemySpiderlingExplosion_DisplayName"
data "DisplayNameRef" "Acid Entrails"
data "CastEffect" "RS3_FX_Char_Animals_Spider_A_Poison_Cast_01_Root"

new entry "Shout_FlamingTongues"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Master"
data "ActionPoints" "1"
data "Cooldown" "5"
data "AIFlags" "CanNotUse"
data "SkillProperties" "FLAMING_TONGUES,100,3"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Fire_FlamingTongues"
data "DisplayName" "Shout_FlamingTongues_DisplayName"
data "DisplayNameRef" "|Flaming Tongues|"
data "Description" "Shout_FlamingTongues_Description"
data "DescriptionRef" "|Flaming Tongues protect you, immediately attacking approaching enemies.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Fire_Root_03,KeepRot,Detach"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Totem_Aoe_Root_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_FlamingTongues_-1"
type "SkillData"
using "Shout_FlamingTongues"
data "Level" "-1"

new entry "Shout_EnemyFlamingTongues"
type "SkillData"
using "Shout_FlamingTongues"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyFlamingTongues_-1"
type "SkillData"
using "Shout_EnemyFlamingTongues"
data "Level" "-1"

new entry "Shout_DemonicTutelage"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Summoning"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AIFlags" "CanNotUse"
data "SkillProperties" "DEMONIC_TUTELAGE,100,3"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Familiar_DemonicTutelage"
data "DisplayName" "Shout_DemonicTutelage_DisplayName"
data "DisplayNameRef" "|Demonic Tutelage|"
data "Description" "Shout_DemonicTutelage_Description"
data "DescriptionRef" "|Your inner demon actively watches over you. When an enemy approaches you in melee, they will get pummeled by a demonic fist projectile dealing physical damage.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_03_start"
data "PrepareAnimationLoop" "skill_prepare_totem_03_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_DemonicTutelage_LRHandFX_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_DemonicTutelage_Root_01"
data "CastAnimation" "skill_cast_self_totem_03_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_DemonicTutelage_Root_01:Dummy_BodyFX:cast;RS3_FX_Skills_Totem_Cast_DemonicTutelage_Root_01_SFX:Dummy_Root"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_DemonicTutelage_-1"
type "SkillData"
using "Shout_DemonicTutelage"
data "Level" "-1"

new entry "Shout_EnemyDemonicTutelage"
type "SkillData"
using "Shout_DemonicTutelage"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyDemonicTutelage_-1"
type "SkillData"
using "Shout_EnemyDemonicTutelage"
data "Level" "-1"

new entry "Shout_HealingTears"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "ActionPoints" "1"
data "Cooldown" "5"
data "AIFlags" "CanNotUse"
data "SkillProperties" "HEALING_TEARS,100,3"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Water_HealingTears"
data "DisplayName" "Shout_HealingTears_DisplayName"
data "DisplayNameRef" "|Healing Tears|"
data "Description" "Shout_HealingTears_Description"
data "DescriptionRef" "|Every time an ally walks into melee radius near you, a healing tear is shot at him.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Totem_Aoe_Root_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_HealingTears_-1"
type "SkillData"
using "Shout_HealingTears"
data "Level" "-1"

new entry "Shout_EnemyHealingTears"
type "SkillData"
using "Shout_HealingTears"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyHealingTears_-1"
type "SkillData"
using "Shout_EnemyHealingTears"
data "Level" "-1"

new entry "Shout_FrostAura"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "FROST_AURA,100,3"
data "AreaRadius" "5"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Water_SoothingCold"
data "DisplayName" "Shout_FrostAura_DisplayName"
data "DisplayNameRef" "|Frost Aura|"
data "Description" "Shout_FrostAura_Description"
data "DescriptionRef" "|Regenerate Magic Armour for all allies around caster.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Shout_Root_01"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Ice_Shout_Ground_02:root:shout"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_FrostAura_-1"
type "SkillData"
using "Shout_FrostAura"
data "Level" "-1"

new entry "Shout_EnemyFrostAura"
type "SkillData"
using "Shout_FrostAura"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyFrostAura_-1"
type "SkillData"
using "Shout_EnemyFrostAura"
data "Level" "-1"

new entry "Shout_FireBrand"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "Tier" "Master"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "FIRE_BRAND_AURA,100,2"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Fire_FireBrand"
data "DisplayName" "Shout_FireBrand_DisplayName"
data "DisplayNameRef" "|Fire Brand|"
data "Description" "Shout_FireBrand_Description"
data "DescriptionRef" "|An aura that adds fire damage to weapon attacks for all allies in aoe.|"
data "StatsDescriptionParams" "Weapon:Status_FireBrand:Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_03,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Fire_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Firebrand_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_FireBrand_-1"
type "SkillData"
using "Shout_FireBrand"
data "Level" "-1"

new entry "Shout_EnemyFireBrand"
type "SkillData"
using "Shout_FireBrand"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyFireBrand_-1"
type "SkillData"
using "Shout_EnemyFireBrand"
data "Level" "-1"

new entry "Shout_EnemyFireBrand_Newt"
type "SkillData"
using "Shout_FireBrand"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_03,KeepRot"
data "Memory Cost" "0"

new entry "Shout_EnemyFireBrand_Newt_-1"
type "SkillData"
using "Shout_EnemyFireBrand_Newt"
data "Level" "-1"

new entry "Shout_VacuumAura"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "5"
data "Damage Multiplier" "80"
data "Damage Range" "10"
data "DamageType" "Air"
data "SkillProperties" "SELF:VACUUM_AURA,100,3"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Air_VacuumAura"
data "DisplayName" "Shout_VacuumAura_DisplayName"
data "DisplayNameRef" "|Vacuum Aura|"
data "Description" "Shout_VacuumAura_Description"
data "DescriptionRef" "|Deal [1] damage to enemies in the area. Caster receives an aura that sets Silence and Suffocating on enemies.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Voodoo_Prepare_VacuumAura_Root_01:Dummy_Root;RS3_FX_Skills_Air_Voodoo_Prepare_VacuumAura_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Air_Voodoo_Prepare_VacuumAura_Hand_02:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_Aoe_Voodoo_VacuumAura_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "HitEffect" "RS3_FX_Skills_Air_VacuumAura_Impact_01"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_VacuumAura_-1"
type "SkillData"
using "Shout_VacuumAura"
data "Level" "-1"

new entry "Shout_EnemyVacuumAura"
type "SkillData"
using "Shout_VacuumAura"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyVacuumAura_-1"
type "SkillData"
using "Shout_EnemyVacuumAura"
data "Level" "-1"

new entry "Shout_MendMetal"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "MEND_METAL,100,3"
data "AreaRadius" "5"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Earth_MendMetal"
data "DisplayName" "Shout_MendMetal_DisplayName"
data "DisplayNameRef" "|Mend Metal|"
data "Description" "Shout_MendMetal_Description"
data "DescriptionRef" "|Allies in aoe start slowly regenerating Physical Armor|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Aoe_Divine_Root_01"
data "HitEffect" "RS3_FX_Skills_Earth_MendMetal_Impact_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_MendMetal_-1"
type "SkillData"
using "Shout_MendMetal"
data "Level" "-1"

new entry "Shout_EnemyMendMetal"
type "SkillData"
using "Shout_MendMetal"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyMendMetal_-1"
type "SkillData"
using "Shout_EnemyMendMetal"
data "Level" "-1"

new entry "Shout_PoisonWave"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "4"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Poison"
data "SkillProperties" "SELF:EARTH_IMMUNITY,100,1;SELF:TargetCreateSurface,4,,PoisonCloud,100,1"
data "AreaRadius" "4"
data "AddWeaponRange" "No"
data "DeathType" "Acid"
data "TargetConditions" "Enemy|(Ally&Undead)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Earth_PoisonWave"
data "DisplayName" "Shout_PoisonWave_DisplayName"
data "DisplayNameRef" "|Poison Wave|"
data "Description" "Shout_PoisonWave_Description"
data "DescriptionRef" "|Circular eruption of poison from the caster (reacts with other clouds). Immunity to poison for one turn|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_CastFX"
data "CastAnimation" "skill_cast_ground_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Ground_Air_Root_01:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_PoisonWave_-1"
type "SkillData"
using "Shout_PoisonWave"
data "Level" "-1"

new entry "Shout_EnemyPoisonWave"
type "SkillData"
using "Shout_PoisonWave"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_EnemyPoisonWave_-1"
type "SkillData"
using "Shout_EnemyPoisonWave"
data "Level" "-1"

new entry "Shout_PlantAcidWave"
type "SkillData"
using "Shout_PoisonWave"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "4"
data "Cooldown" "1"
data "SkillProperties" "CreateSurface,4,,PoisonCloudCursed"
data "Icon" "Skill_Earth_AcidCloud"
data "Memory Cost" "0"
data "Magic Cost" "0"

new entry "Shout_PlantAcidWave_-1"
type "SkillData"
using "Shout_PlantAcidWave"
data "Level" "-1"

new entry "Shout_BoneCage"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "TARGET:AOEBOOST:BONE_CAGE,100,3"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "AoEConditions" "Dead;!Item"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Decay_BoneCage"
data "DisplayName" "Shout_BoneCage_DisplayName"
data "DisplayNameRef" "|Bone Cage|"
data "Description" "Shout_BoneCage_Description"
data "DescriptionRef" "|Increases Physical Armour by [1] and another [1] for each corpse in the around you.|"
data "StatsDescriptionParams" "Potion:Stats_BoneCage:Armor"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_Root_01,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "start"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Bone_Root_01:Dummy_Root"
data "HitEffect" "RS3_FX_Skills_Voodoo_BoneCage_Impact_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_BoneCage_-1"
type "SkillData"
using "Shout_BoneCage"
data "Level" "-1"

new entry "Shout_EnemyBoneCage"
type "SkillData"
using "Shout_BoneCage"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyBoneCage_-1"
type "SkillData"
using "Shout_EnemyBoneCage"
data "Level" "-1"

new entry "Shout_EnemyBoneCage_Dog"
type "SkillData"
using "Shout_BoneCage"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_CastFX"
data "Memory Cost" "0"

new entry "Shout_EnemyBoneCage_Dog_-1"
type "SkillData"
using "Shout_EnemyBoneCage_Dog"
data "Level" "-1"

new entry "Shout_NecromancerTotems"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Death"
data "Tier" "Master"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "Summon,4cd5defc-5d36-4d76-b606-b6ca69a13617,4,totem,Target_DummyTargetSkill;"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Dead;!Item"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Decay_NecromancerTotems"
data "DisplayName" "Shout_NecromancerTotems_DisplayName"
data "DisplayNameRef" "|Totems of the Necromancer|"
data "Description" "Shout_NecromancerTotems_Description"
data "DescriptionRef" "|Corpses around you explode and totems with ranged damage spawn next to them.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_Root_01,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_summon_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand"
data "HitEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_01"
data "Memory Cost" "3"
data "Magic Cost" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_NecromancerTotems_-1"
type "SkillData"
using "Shout_NecromancerTotems"
data "Level" "-1"

new entry "Shout_EnemyNecromancerTotems"
type "SkillData"
using "Shout_NecromancerTotems"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyNecromancerTotems_-1"
type "SkillData"
using "Shout_EnemyNecromancerTotems"
data "Level" "-1"

new entry "Shout_SiphonPoison"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Master"
data "ActionPoints" "1"
data "Cooldown" "5"
data "AIFlags" "CanNotUse"
data "SkillProperties" "SURFACEBOOST(Poison|PoisonCloud|PoisonBlessed|PoisonCloudBlessed|PoisonCursed|PoisonCloudCursed):SIPHON_POISON,100,2"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Earth_SiphonPoison"
data "DisplayName" "Shout_SiphonPoison_DisplayName"
data "DisplayNameRef" "|Siphon Poison|"
data "Description" "Shout_SiphonPoison_Description"
data "DescriptionRef" "|Remove Poison surfaces and clouds. Gain boost for poison damage depending on amount of cells cleared|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Water_Poison_Root_01;RS3_FX_Skills_Earth_Prepare_Water_Poison_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Water_Poison_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Self_Water_Poison_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Cast_Self_Water_Poison_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Cast_Self_Water_Poison_Hand_01:Dummy_R_HandFX"
data "HitEffect" "RS3_FX_Skills_Earth_SiphonPoison_Impact_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_SiphonPoison_-1"
type "SkillData"
using "Shout_SiphonPoison"
data "Level" "-1"

new entry "Shout_EnemySiphonPoison"
type "SkillData"
using "Shout_SiphonPoison"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemySiphonPoison_-1"
type "SkillData"
using "Shout_EnemySiphonPoison"
data "Level" "-1"

new entry "Shout_CloseTheDoor"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Summoning"
data "Tier" "Master"
data "ActionPoints" "3"
data "Cooldown" "-1"
data "SkillProperties" "ETERNITY_DOOR,100,2"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "MySummon"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Summoning_CloseTheDoor"
data "DisplayName" "Shout_CloseTheDoor_DisplayName"
data "DisplayNameRef" "|Door To Eternity|"
data "Description" "Shout_CloseTheDoor_Description"
data "DescriptionRef" "|Give your summons around you a status that prevents them from dying from damage or disappearing when their lifetime runs out.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_03:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Soul_Cast_Shout_Root_02:Dummy_R_HandFX"
data "Memory Cost" "2"
data "Magic Cost" "2"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_CloseTheDoor_-1"
type "SkillData"
using "Shout_CloseTheDoor"
data "Level" "-1"

new entry "Shout_EnemyCloseTheDoor"
type "SkillData"
using "Shout_CloseTheDoor"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyCloseTheDoor_-1"
type "SkillData"
using "Shout_EnemyCloseTheDoor"
data "Level" "-1"

new entry "Shout_BullHorns"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Starter"
data "ActionPoints" "0"
data "Cooldown" "6"
data "AIFlags" "CanNotUse"
data "SkillProperties" "HORNS,100,4"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "MemorizationRequirements" ""
data "Icon" "Skill_Polymorph_BullHorns"
data "DisplayName" "Shout_BullHorns_DisplayName"
data "DisplayNameRef" "|Bull Horns|"
data "Description" "Shout_BullHorns_Description"
data "DescriptionRef" "|Grow magnificent horns on your forehead, allowing you to rush at enemies and impale them.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Bull_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Bull_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_BullHorns_-1"
type "SkillData"
using "Shout_BullHorns"
data "Level" "-1"

new entry "Shout_EnemyBullHorns"
type "SkillData"
using "Shout_BullHorns"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyBullHorns_-1"
type "SkillData"
using "Shout_EnemyBullHorns"
data "Level" "-1"

new entry "Shout_Wings"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Novice"
data "ActionPoints" "1"
data "Cooldown" "6"
data "AIFlags" "CanNotUse"
data "SkillProperties" "WINGS,100,3"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "MemorizationRequirements" ""
data "Icon" "Skill_Polymorph_Wings"
data "DisplayName" "Shout_Wings_DisplayName"
data "DisplayNameRef" "|Wings|"
data "Description" "Shout_Wings_Description"
data "DescriptionRef" "|Grow wings that unlock Flight skill. You ignore ground surfaces as long as you're walking.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Owl_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Owl_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Wings_-1"
type "SkillData"
using "Shout_Wings"
data "Level" "-1"

new entry "Shout_EnemyWings"
type "SkillData"
using "Shout_Wings"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyWings_-1"
type "SkillData"
using "Shout_EnemyWings"
data "Level" "-1"

new entry "Shout_SteelSkin"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Starter"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "STEEL_SKIN,100,4"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Polymorph_SteelSkin"
data "DisplayName" "Shout_SteelSkin_DisplayName"
data "DisplayNameRef" "|Steel Skin|"
data "Description" "Shout_SteelSkin_Description"
data "DescriptionRef" "|Your skin turns to steel, increasing Physical Armour and regenerating a portion of it every turn.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Earth_SteelSkin_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_SteelSkin_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_SteelSkin_Root_01,KeepRot,Detach:Dummy_Root:root01"
data "CastAnimation" "skill_cast_self_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Self_Earth_SteelSkin_Root_01:root;RS3_FX_Skills_Earth_Cast_Self_Earth_SteelSkin_Root_01:Dummy_R_Hand:Dummy_L_Hand"
data "HitEffect" "RS3_FX_Skills_Earth_Impact_SteelSkin_Root_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_SteelSkin_-1"
type "SkillData"
using "Shout_SteelSkin"
data "Level" "-1"

new entry "Shout_EnemySteelSkin"
type "SkillData"
using "Shout_SteelSkin"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemySteelSkin_-1"
type "SkillData"
using "Shout_EnemySteelSkin"
data "Level" "-1"

new entry "Shout_ShedSkin"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "-1"
data "SkillProperties" "SHED_SKIN,100,0"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Polymorph_ShedSkin"
data "DisplayName" "Shout_ShedSkin_DisplayName"
data "DisplayNameRef" "|Shed Skin|"
data "Description" "Shout_ShedSkin_Description"
data "DescriptionRef" "|Reset all cooldowns, but set both armors two 0. Remove Burning, Poisoned, Bleeding.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast;RS3_FX_Skills_Totem_ShedSkin_01:root:cast"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CleanseStatuses" "BURNING;POISONED;BLEEDING;NECROFIRE"
data "StatusClearChance" "100"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_ShedSkin_-1"
type "SkillData"
using "Shout_ShedSkin"
data "Level" "-1"

new entry "Shout_EnemyShedSkin"
type "SkillData"
using "Shout_ShedSkin"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyShedSkin_-1"
type "SkillData"
using "Shout_EnemyShedSkin"
data "Level" "-1"

new entry "Shout_FlamingSkin"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "FIRE_SKIN,100,2"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Fire_FlamingSkin"
data "DisplayName" "Shout_FlamingSkin_DisplayName"
data "DisplayNameRef" "|Flaming Skin|"
data "Description" "Shout_FlamingSkin_Description"
data "DescriptionRef" "|You get fire immunity, but lowered resistance to water. You bleed fire.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Fire_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Fire_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01"
data "CastAnimation" "skill_cast_self_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Self_Earth_Root_01:root"
data "HitEffect" "RS3_FX_Skills_Fire_TargetEffect_FireSkin"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_FlamingSkin_-1"
type "SkillData"
using "Shout_FlamingSkin"
data "Level" "-1"

new entry "Shout_EnemyFlamingSkin"
type "SkillData"
using "Shout_FlamingSkin"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyFlamingSkin_-1"
type "SkillData"
using "Shout_EnemyFlamingSkin"
data "Level" "-1"

new entry "Shout_IceSkin"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "ICE_SKIN,100,2"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Water_IceSkin"
data "DisplayName" "Shout_IceSkin_DisplayName"
data "DisplayNameRef" "|Ice Skin|"
data "Description" "Shout_IceSkin_Description"
data "DescriptionRef" "|You get water immunity, but lowered resistance to fire. Bleed ice.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_earth_01_start"
data "PrepareAnimationLoop" "skill_prepare_earth_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Water_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Water_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01"
data "CastAnimation" "skill_cast_self_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Self_Earth_Root_02:root"
data "HitEffect" "RS3_FX_Skills_Water_TargetEffect_IceSkin"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_IceSkin_-1"
type "SkillData"
using "Shout_IceSkin"
data "Level" "-1"

new entry "Shout_EnemyIceSkin"
type "SkillData"
using "Shout_IceSkin"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyIceSkin_-1"
type "SkillData"
using "Shout_EnemyIceSkin"
data "Level" "-1"

new entry "Shout_PoisonousSkin"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "POISON_SKIN,100,2"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Earth_PoisonousSkin"
data "DisplayName" "Shout_PoisonousSkin_DisplayName"
data "DisplayNameRef" "|Poisonous Skin|"
data "Description" "Shout_PoisonousSkin_Description"
data "DescriptionRef" "|You get poison and earth immunity, but lowered resistance to air. You bleed poison.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01_Poisonous:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_PoisonousSkin_-1"
type "SkillData"
using "Shout_PoisonousSkin"
data "Level" "-1"

new entry "Shout_EnemyPoisonousSkin"
type "SkillData"
using "Shout_PoisonousSkin"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyPoisonousSkin_-1"
type "SkillData"
using "Shout_EnemyPoisonousSkin"
data "Level" "-1"

new entry "Shout_JellyfishSkin"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Master"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "ELECTRIC_SKIN,100,2"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Air_JellyfishSkin"
data "DisplayName" "Shout_JellyfishSkin_DisplayName"
data "DisplayNameRef" "|Jellyfish Skin|"
data "Description" "Shout_JellyfishSkin_Description"
data "DescriptionRef" "|Bleed electrified water, immune to electricity, lowered res to poison and earth.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Jellyfish_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01_Jellyfish:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Jellyfish_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_JellyfishSkin_-1"
type "SkillData"
using "Shout_JellyfishSkin"
data "Level" "-1"

new entry "Shout_EnemyJellyfishSkin"
type "SkillData"
using "Shout_JellyfishSkin"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyJellyfishSkin_-1"
type "SkillData"
using "Shout_EnemyJellyfishSkin"
data "Level" "-1"

new entry "Shout_MedusaHead"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "5"
data "AIFlags" "CanNotUse"
data "SkillProperties" "MEDUSA_HEAD,100,2"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "MemorizationRequirements" ""
data "Icon" "Skill_Polymorph_MedusaHead"
data "DisplayName" "Shout_MedusaHead_DisplayName"
data "DisplayNameRef" "|Medusa Head|"
data "Description" "Shout_MedusaHead_Description"
data "DescriptionRef" "|Grow snake hair on your head. Gain skill that allows you to petrify enemies.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Nightmare_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Nightmare_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_MedusaHead_-1"
type "SkillData"
using "Shout_MedusaHead"
data "Level" "-1"

new entry "Shout_EnemyMedusaHead"
type "SkillData"
using "Shout_MedusaHead"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyMedusaHead_-1"
type "SkillData"
using "Shout_EnemyMedusaHead"
data "Level" "-1"

new entry "Shout_PetrifyingVisage"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "IsEnemySkill" "Yes"
data "Ability" "Polymorph"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "5"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Earth"
data "SkillProperties" "PETRIFIED,100,1"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "DeathType" "PetrifiedShatter"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Polymorph_PetrifyingVisage"
data "DisplayName" "Shout_PetrifyingVisage_DisplayName"
data "DisplayNameRef" "|Petrifying Visage|"
data "Description" "Shout_PetrifyingVisage_Description"
data "DescriptionRef" "|Deal [1] damage and petrify enemies around you.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Shout_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Shout_Root_01,KeepRot:Dummy_Root"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_PetrifyingVisage_-1"
type "SkillData"
using "Shout_PetrifyingVisage"
data "Level" "-1"

new entry "Shout_EnemyPetrifyingVisage"
type "SkillData"
using "Shout_PetrifyingVisage"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyPetrifyingVisage_-1"
type "SkillData"
using "Shout_EnemyPetrifyingVisage"
data "Level" "-1"

new entry "Shout_SpiderLegs"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Adept"
data "ActionPoints" "1"
data "Cooldown" "5"
data "AIFlags" "CanNotUse"
data "SkillProperties" "SPIDER_LEGS,100,3"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "MemorizationRequirements" ""
data "Icon" "Skill_Polymorph_SpiderLegs"
data "DisplayName" "Shout_SpiderLegs_DisplayName"
data "DisplayNameRef" "|Spider Legs|"
data "Description" "Shout_SpiderLegs_Description"
data "DescriptionRef" "|Grow spider legs from your back. You can create web surfaces in an area that entangle anyone who walks on it (can't walk or teleportjump).|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_totem_01_start"
data "PrepareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_SpiderLegs_-1"
type "SkillData"
using "Shout_SpiderLegs"
data "Level" "-1"

new entry "Shout_EnemySpiderLegs"
type "SkillData"
using "Shout_SpiderLegs"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemySpiderLegs_-1"
type "SkillData"
using "Shout_EnemySpiderLegs"
data "Level" "-1"

new entry "Shout_Apotheosis"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Polymorph"
data "Tier" "Master"
data "ActionPoints" "2"
data "Cooldown" "-1"
data "SkillProperties" "APOTHEOSIS,100,2"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Polymorph_Apotheosis"
data "DisplayName" "Shout_Apotheosis_DisplayName"
data "DisplayNameRef" "|Apotheosis|"
data "Description" "Shout_Apotheosis_Description"
data "DescriptionRef" "|Your character makes the first step towards godhood. Your body grows larger and becomes covered with gold, there appears a halo around your head. You receive free source point per turn and various stat boosts.|"
data "StatsDescriptionParams" "Potion:Stats_Apotheosis:SPCostBoost"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Divine_Apotheosis_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Totem_Prepare_Divine_Apotheosis_Hand_02:Dummy_R_HandFX:hand01"
data "CastAnimation" "skill_cast_self_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Earth_Root_Cast_01:Dummy_Root:cast;RS3_FX_Skills_Totem_Cast_Self_Earth_BodyFX_Cast_01:Dummy_BodyFX:cast;RS3_FX_Skills_Totem_Cast_Self_Earth_Root_Hand01_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Earth_HandFX_Hand01_01:Dummy_L_HandFX,Dummy_R_HandFX:hand01"
data "Memory Cost" "3"
data "Magic Cost" "3"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Apotheosis_-1"
type "SkillData"
using "Shout_Apotheosis"
data "Level" "-1"

new entry "Shout_BreakTheShackles"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "ActionPoints" "0"
data "Cooldown" "2"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_Origins_BreakTheShackles"
data "DisplayName" "Shout_BreakTheShackles_DisplayName"
data "DisplayNameRef" "|Break The Shackles|"
data "Description" "Shout_BreakTheShackles_Description"
data "DescriptionRef" "|Remove the following negative statuses from yourself: Slowed, Crippled, Chilled, Shocked, Suffocating, Disarmed, Diseased, Infectious Diseased, Shackles of Pain.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_shout_01_start"
data "PrepareAnimationLoop" "skill_prepare_shout_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Divine_Prepare_Shout_BreakTheShackles_Root_01,KeepRot:Dummy_Root"
data "CastAnimation" "skill_cast_shout_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_Cast_Shout_BreakTheShackles_01:Dummy_Root"
data "Memory Cost" "0"
data "Magic Cost" "1"
data "CleanseStatuses" "SLOWED;CRIPPLED;MUTED;DISARMED;DISEASED;SHACKLES_OF_PAIN;INFECTIOUS_DISEASED;SHOCKED;CHILLED;SUFFOCATING"
data "StatusClearChance" "100"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_BreakTheShackles_-1"
type "SkillData"
using "Shout_BreakTheShackles"
data "Level" "-1"

new entry "Shout_SmokeCover"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "SELF:TargetCreateSurface,2,,SmokeCloud"
data "AreaRadius" "2"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Air_Skillcrafting_SmokeCover"
data "DisplayName" "Shout_SmokeCover_DisplayName"
data "DisplayNameRef" "|Smoke Cover|"
data "Description" "Shout_SmokeCover_Description"
data "DescriptionRef" "|Create smoke cloud around you, hiding you from sight.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Air_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_ground_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_SmokeCover_SFX_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Hand_01:Dummy_L_Hand;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01_Texkey:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_SmokeCover_-1"
type "SkillData"
using "Shout_SmokeCover"
data "Level" "-1"

new entry "Shout_EnemySmokeCover"
type "SkillData"
using "Shout_SmokeCover"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemySmokeCover_-1"
type "SkillData"
using "Shout_EnemySmokeCover"
data "Level" "-1"

new entry "Shout_MassCorpseExplosion"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "ActionPoints" "1"
data "Cooldown" "2"
data "SkillProperties" "EXPLODE,100,1,Projectile_CorpseExplosion_Explosion"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Dead;CanExplode"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Fire_MassCorpseExplosion"
data "DisplayName" "Shout_MassCorpseExplosion_DisplayName"
data "DisplayNameRef" "|Mass Corpse Explosion|"
data "Description" "Shout_MassCorpseExplosion_Description"
data "DescriptionRef" "|Explode all corpses and Zombies around you.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_L_HandFX:cast"
data "HitEffect" "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_MassCorpseExplosion_-1"
type "SkillData"
using "Shout_MassCorpseExplosion"
data "Level" "-1"

new entry "Shout_EnemyMassCorpseExplosion"
type "SkillData"
using "Shout_MassCorpseExplosion"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyMassCorpseExplosion_-1"
type "SkillData"
using "Shout_EnemyMassCorpseExplosion"
data "Level" "-1"

new entry "Shout_EnemyBoneHandExplosion"
type "SkillData"
using "Shout_MassCorpseExplosion"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Damage Multiplier" "100"
data "DamageType" "Piercing"
data "SkillProperties" "EXPLODE,100,1,Projectile_Grenade_ArmorPiercing"
data "TargetConditions" "Tagged:RC_RYKER_BONEHANDS"
data "DisplayName" "Shout_EnemyBoneHandExplosion_DisplayName"
data "DisplayNameRef" "Bone Crawler's Vengeance"
data "Memory Cost" "0"

new entry "Shout_MassCleanseWounds"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "ActionPoints" "2"
data "Cooldown" "6"
data "SkillProperties" "CLEANSE_WOUNDS,100,1;TargetCreateSurface,1,,Water"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "(Ally&!Undead)|(Enemy&Undead)"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Water_MassCleanseWounds"
data "DisplayName" "Shout_MassCleanseWounds_DisplayName"
data "DisplayNameRef" "|Mass Cleanse Wounds|"
data "Description" "Shout_MassCleanseWounds_Description"
data "DescriptionRef" "|Heal yourself and allies around you and create a water puddle under every target. Remove Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation and Acid.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Divine_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Water_Cast_MassCleanseWounds_01"
data "HitEffect" "RS3_FX_Skills_Water_Divine_Impact_02"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CleanseStatuses" "BURNING;DECAYING_TOUCH;DISEASED;POISONED;BLEEDING;NECROFIRE;SUFFOCATING;ACID"
data "StatusClearChance" "100"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_MassCleanseWounds_-1"
type "SkillData"
using "Shout_MassCleanseWounds"
data "Level" "-1"

new entry "Shout_EnemyMassCleanseWounds"
type "SkillData"
using "Shout_MassCleanseWounds"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyMassCleanseWounds_-1"
type "SkillData"
using "Shout_EnemyMassCleanseWounds"
data "Level" "-1"

new entry "Shout_SparkingSwings"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Fire"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "SPARKING_SWINGS,100,3"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Fire_SparkingSwings"
data "DisplayName" "Shout_SparkingSwings_DisplayName"
data "DisplayNameRef" "|Sparking Swings|"
data "Description" "Shout_SparkingSwings_Description"
data "DescriptionRef" "|Receive Sparkstriker status that causes your melee attacks to create Spark projectile flying off the initial target at closest enemy|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Fire_Prepare_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Prepare_Touch_Root_01"
data "CastAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Fire_Cast_Self_Touch_Root_01:Dummy_Root:cast;RS3_FX_Skills_Fire_Cast_Self_Touch_Hand_01:Dummy_R_HandFX"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_SparkingSwings_-1"
type "SkillData"
using "Shout_SparkingSwings"
data "Level" "-1"

new entry "Shout_EnemySparkingSwings"
type "SkillData"
using "Shout_SparkingSwings"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemySparkingSwings_-1"
type "SkillData"
using "Shout_EnemySparkingSwings"
data "Level" "-1"

new entry "Shout_VampiricHungerAura"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "SELF:VAMPIRISM_AURA,100,2"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Water_VampiricHungerAura"
data "DisplayName" "Shout_VampiricHungerAura_DisplayName"
data "DisplayNameRef" "|Vampiric Hunger Aura|"
data "Description" "Shout_VampiricHungerAura_Description"
data "DescriptionRef" "|Set Vampiric Hunger on every ally around you, adding [1]% Life Steal. Life Steal heals you proportionate to your damage dealt to Vitality. |"
data "StatsDescriptionParams" "Potion:Stats_Vampirism:LifeSteal"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHungerAura_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHungerAura_HandFX_01:Dummy_R_HandFXRS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_HandFX_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHungerAura_Root_02;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHungerAura_Root_01:Dummy_Root:cast;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHungerAura_HandFX_01:Dummy_R_HandFX,Dummy_L_HandFX"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_VampiricHungerAura_-1"
type "SkillData"
using "Shout_VampiricHungerAura"
data "Level" "-1"

new entry "Shout_EnemyVampiricHungerAura"
type "SkillData"
using "Shout_VampiricHungerAura"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyVampiricHungerAura_-1"
type "SkillData"
using "Shout_EnemyVampiricHungerAura"
data "Level" "-1"

new entry "Shout_Cryotherapy"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "CRYOTHERAPY,100,0"
data "AreaRadius" "2"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Water_Cryotherapy"
data "DisplayName" "Shout_Cryotherapy_DisplayName"
data "DisplayNameRef" "|Cryotherapy|"
data "Description" "Shout_Cryotherapy_Description"
data "DescriptionRef" "|Consume frozen surfaces around you and convert them to Magic Armour|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Root_02_WaterFrost,KeepRot,Detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_WaterFrost:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Self_WaterFrost_Root_01:Dummy_Root;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_R_HandFX"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Cryotherapy_-1"
type "SkillData"
using "Shout_Cryotherapy"
data "Level" "-1"

new entry "Shout_EnemyCryotherapy"
type "SkillData"
using "Shout_Cryotherapy"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyCryotherapy_-1"
type "SkillData"
using "Shout_EnemyCryotherapy"
data "Level" "-1"

new entry "Shout_MassCryotherapy"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Water"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "CRYOTHERAPY,100,0"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Water_MassCryotherapy"
data "DisplayName" "Shout_MassCryotherapy_DisplayName"
data "DisplayNameRef" "|Mass Cryotherapy|"
data "Description" "Shout_MassCryotherapy_Description"
data "DescriptionRef" "|Each ally consumes frozen surfaces around them and converts them to Magic Armour|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Water_Prepare_Water_Root_02_WaterFrost,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_WaterFrost:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Water_Cast_Aoe_WaterFrost_Root_01:Dummy_Root;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_R_HandFX"
data "HitEffect" "RS3_FX_Skills_Water_MassCryogenicTherapy_Impact_Root_01"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_MassCryotherapy_-1"
type "SkillData"
using "Shout_MassCryotherapy"
data "Level" "-1"

new entry "Shout_EnemyMassCryotherapy"
type "SkillData"
using "Shout_MassCryotherapy"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyMassCryotherapy_-1"
type "SkillData"
using "Shout_EnemyMassCryotherapy"
data "Level" "-1"

new entry "Shout_OilyCarapace"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "ActionPoints" "1"
data "Cooldown" "3"
data "SkillProperties" "OIL_CARAPACE,100,0"
data "AreaRadius" "2"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Earth_OilyCarapace"
data "DisplayName" "Shout_OilyCarapace_DisplayName"
data "DisplayNameRef" "|Oily Carapace|"
data "Description" "Shout_OilyCarapace_Description"
data "DescriptionRef" "|Consume oil surfaces around you and convert them to Physical Armour|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Water_Earth_Root_01;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_R_HandFX"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_OilyCarapace_-1"
type "SkillData"
using "Shout_OilyCarapace"
data "Level" "-1"

new entry "Shout_EnemyOilyCarapace"
type "SkillData"
using "Shout_OilyCarapace"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyOilyCarapace_-1"
type "SkillData"
using "Shout_EnemyOilyCarapace"
data "Level" "-1"

new entry "Shout_MassOilyCarapace"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "OIL_CARAPACE,100,0"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Earth_MassOilyCarapace"
data "DisplayName" "Shout_MassOilyCarapace_DisplayName"
data "DisplayNameRef" "|Mass Oily Carapace|"
data "Description" "Shout_MassOilyCarapace_Description"
data "DescriptionRef" "|Each ally consumes oil surfaces around them and convert them to Magic Armour.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_water_01_start"
data "PrepareAnimationLoop" "skill_prepare_water_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Water_Earth_Root_01;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_water_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Aoe_Water_Earth_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_R_HandFX"
data "HitEffect" "RS3_FX_Skills_Earth_Impact_MassOilyCarapace_Root_01"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_MassOilyCarapace_-1"
type "SkillData"
using "Shout_MassOilyCarapace"
data "Level" "-1"

new entry "Shout_EnemyMassOilyCarapace"
type "SkillData"
using "Shout_MassOilyCarapace"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyMassOilyCarapace_-1"
type "SkillData"
using "Shout_EnemyMassOilyCarapace"
data "Level" "-1"

new entry "Shout_EvasiveAura"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "EVASION_AURA,100,1"
data "AreaRadius" "8"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Air_EvasiveAura"
data "DisplayName" "Shout_EvasiveAura_DisplayName"
data "DisplayNameRef" "|Evasive Aura|"
data "Description" "Shout_EvasiveAura_Description"
data "DescriptionRef" "|Set Evasion on allies around you, increasing Dodging by 100% and Movement Speed by 20%.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Ground_01;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Root_01,KeepRot"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Hand_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Sfx_01:Dummy_Root:sfx;RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_02:root:cast"
data "HitEffect" "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_02:root:cast"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_EvasiveAura_-1"
type "SkillData"
using "Shout_EvasiveAura"
data "Level" "-1"

new entry "Shout_EnemyEvasiveAura"
type "SkillData"
using "Shout_EvasiveAura"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyEvasiveAura_-1"
type "SkillData"
using "Shout_EnemyEvasiveAura"
data "Level" "-1"

new entry "Shout_BreathingBubble"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "BREATHING_BUBBLE,100,5"
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Air_BreathingBubble"
data "DisplayName" "Shout_BreathingBubble_DisplayName"
data "DisplayNameRef" "|Breathing Bubble|"
data "Description" "Shout_BreathingBubble_Description"
data "DescriptionRef" "|Creates a bubble around your head full of clean air, allowing you to ignore effects of cloud surfaces. Immune to Suffocation.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Air_Root_02:Dummy_BodyFX"
data "CastAnimation" "skill_cast_ground_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_AoE_Air_Root_02_Precast:Dummy_BodyFX"
data "HitEffect" "RS3_FX_Skills_Air_BearthingBubble_Impact_01"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_BreathingBubble_-1"
type "SkillData"
using "Shout_BreathingBubble"
data "Level" "-1"

new entry "Shout_EnemyBreathingBubble"
type "SkillData"
using "Shout_BreathingBubble"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyBreathingBubble_-1"
type "SkillData"
using "Shout_EnemyBreathingBubble"
data "Level" "-1"

new entry "Shout_MassBreathingBubbles"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Air"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "BREATHING_BUBBLE,100,5"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Ally"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Air_MassBreathingBubble"
data "DisplayName" "Shout_MassBreathingBubbles_DisplayName"
data "DisplayNameRef" "|Mass Breathing Bubbles|"
data "Description" "Shout_MassBreathingBubbles_Description"
data "DescriptionRef" "|Set Breathing Bubbles on allies around you, allowing them to ignore cloud surfaces and Suffocation status.|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_air_01_start"
data "PrepareAnimationLoop" "skill_prepare_air_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Air_Root_02:Dummy_BodyFX"
data "CastAnimation" "skill_cast_aoe_air_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Air_Cast_AoE_Air_Root_02_Precast:Dummy_BodyFX;RS3_FX_Skills_Air_Cast_AoE_Air_Root_02:root:cast"
data "HitEffect" "RS3_FX_Skills_Air_BearthingBubble_Impact_01"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_MassBreathingBubbles_-1"
type "SkillData"
using "Shout_MassBreathingBubbles"
data "Level" "-1"

new entry "Shout_EnemyMassBreathingBubbles"
type "SkillData"
using "Shout_MassBreathingBubbles"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyMassBreathingBubbles_-1"
type "SkillData"
using "Shout_EnemyMassBreathingBubbles"
data "Level" "-1"

new entry "Shout_VenomCoating"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "ActionPoints" "1"
data "Cooldown" "5"
data "SkillProperties" "VENOM_COATING,100,2"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Earth_VenomCoating"
data "DisplayName" "Shout_VenomCoating_DisplayName"
data "DisplayNameRef" "|Venom Coating|"
data "Description" "Shout_VenomCoating_Description"
data "DescriptionRef" "|Coat your weapons with poison, adding poison damage to your weapon attacks.|"
data "StatsDescriptionParams" "Weapon:Status_VenomCoating:Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_touch_01_start"
data "PrepareAnimationLoop" "skill_prepare_touch_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Touch_Hand_01_Poison:Dummy_R_HandFX:hand01;RS3_FX_Skills_Earth_Prepare_Touch_Root_01_Poison:Dummy_Root:hand01;RS3_FX_Skills_Earth_Prepare_VenomCoating_SFX_01:Dummy_Root"
data "CastAnimation" "skill_cast_self_touch_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Self_Touch_Hand_01_Poison:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Self_Touch_Root_01_Poison:Dummy_Root:cast"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_VenomCoating_-1"
type "SkillData"
using "Shout_VenomCoating"
data "Level" "-1"

new entry "Shout_EnemyVenomCoating"
type "SkillData"
using "Shout_VenomCoating"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyVenomCoating_-1"
type "SkillData"
using "Shout_EnemyVenomCoating"
data "Level" "-1"

new entry "Shout_VenomousAura"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "ActionPoints" "2"
data "Cooldown" "5"
data "SkillProperties" "VENOM_AURA,100,4"
data "AreaRadius" "13"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Skillcrafting_Earth_VenomCoatingAura"
data "DisplayName" "Shout_VenomousAura_DisplayName"
data "DisplayNameRef" "|Venomous Aura|"
data "Description" "Shout_VenomousAura_Description"
data "DescriptionRef" "|Allies in range receive Venom Coating|"
data "StatsDescriptionParams" "Weapon:Status_VenomCoating:Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Touch_Hand_01_Poison:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Touch_Root_01_Poison:Dummy_Root;RS3_FX_Skills_Earth_Prepare_VenomousAura_SFX_01:Dummy_Root"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Self_Touch_Hand_01_Poison:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01_Poison:Dummy_Root;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01_Poison_Texkey:Dummy_Root:cast"
data "Memory Cost" "2"
data "Magic Cost" "1"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_VenomousAura_-1"
type "SkillData"
using "Shout_VenomousAura"
data "Level" "-1"

new entry "Shout_EnemyVenomousAura"
type "SkillData"
using "Shout_VenomousAura"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyVenomousAura_-1"
type "SkillData"
using "Shout_EnemyVenomousAura"
data "Level" "-1"

new entry "Shout_ReactiveArmor"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "Earth"
data "Tier" "Adept"
data "ActionPoints" "2"
data "Cooldown" "6"
data "Damage" "SourceCurrentPhysicalArmor"
data "Damage Multiplier" "20"
data "Damage Range" "5"
data "DamageType" "Physical"
data "AreaRadius" "3"
data "AddWeaponRange" "No"
data "DeathType" "Physical"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" ""
data "Icon" "Skill_Earth_ReactiveArmor"
data "DisplayName" "Shout_ReactiveArmor_DisplayName"
data "DisplayNameRef" "|Reactive Armor|"
data "Description" "Shout_ReactiveArmor_Description"
data "DescriptionRef" "|Deal physical damage equal to half of your current Physical Armour ([1] damage) in a wave of metal spikes to everyone in the area including yourself.|"
data "StatsDescriptionParams" "Damage"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_divine_01_start"
data "PrepareAnimationLoop" "skill_prepare_divine_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Divine_Root_01_Void,KeepRot,Detach:Dummy_Root"
data "CastAnimation" "skill_cast_aoe_divine_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Aoe_Divine_Root_01_Void,KeepRot:Dummy_Root"
data "Memory Cost" "1"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_ReactiveArmor_-1"
type "SkillData"
using "Shout_ReactiveArmor"
data "Level" "-1"

new entry "Shout_EnemyReactiveArmor"
type "SkillData"
using "Shout_ReactiveArmor"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Memory Cost" "0"

new entry "Shout_EnemyReactiveArmor_-1"
type "SkillData"
using "Shout_EnemyReactiveArmor"
data "Level" "-1"

new entry "Shout_Quest_HannagSuicide"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Source"
data "ActionPoints" "0"
data "Cooldown" "0"
data "DamageType" "Fire"
data "SkillProperties" "DYING,100,-1,DoT"
data "AddWeaponRange" "No"
data "DeathType" "Incinerate"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "unknown"
data "DisplayName" "Shout_Quest_HannagSuicide_DisplayName"
data "DisplayNameRef" "|Void Portal|"
data "Description" "Shout_Quest_HannagSuicide_Description"
data "DescriptionRef" "|Tear open a portal to the Void at the cost of your own life|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX"
data "CastAnimation" "skill_cast_self_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Quest_HannagSuicide_-1"
type "SkillData"
using "Shout_Quest_HannagSuicide"
data "Level" "-1"

new entry "Shout_Quest_SpreadingPlague"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Death"
data "Tier" "Master"
data "ActionPoints" "1"
data "Cooldown" "1"
data "SkillProperties" "PLAGUE,100,4"
data "AreaRadius" "10"
data "AddWeaponRange" "No"
data "TargetConditions" "Character;Enemy"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "unknown"
data "DisplayName" "Shout_Quest_SpreadingPlague_DisplayName"
data "DisplayNameRef" "|Spreading Plague|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_voodoo_01_start"
data "PrepareAnimationLoop" "skill_prepare_voodoo_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_L_HandFX"
data "CastAnimation" "skill_cast_aoe_voodoo_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_Textkey_01:Dummy_Root:cast;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_L_HandFX"
data "HitEffect" "RS3_FX_Skills_Earth_Contamination_Impact_01"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"

new entry "Shout_Quest_SpreadingPlague_-1"
type "SkillData"
using "Shout_Quest_SpreadingPlague"
data "Level" "-1"

new entry "Shout_Quest_PromiseBreak"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "Ability" "Source"
data "ActionPoints" "1"
data "Cooldown" "3"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "Icon" "Skill_BreakPromise"
data "DisplayName" "Shout_Quest_PromiseBreak_DisplayName"
data "DisplayNameRef" "|Swornbreaker|"
data "Description" "Shout_Quest_PromiseBreak_Description"
data "DescriptionRef" "|Relieve yourself from the Promise|"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_soul_01_start"
data "PrepareAnimationLoop" "skill_prepare_soul_01_loop"
data "PrepareEffect" "RS3_FX_GP_ScriptedEvent_BreakPromise_Start_01,KeepRot:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_R_HandFX:hand02"
data "CastAnimation" "skill_cast_self_soul_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_GP_ScriptedEvent_BreakPromise_End_01:Dummy_Root:cast"
data "Memory Cost" "0"
data "Magic Cost" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "No"

new entry "Shout_Quest_PromiseBreak_-1"
type "SkillData"
using "Shout_Quest_PromiseBreak"
data "Level" "-1"

new entry "Dome_CircleOfProtection"
type "SkillData"
data "SkillType" "Dome"
data "ForGameMaster" "No"
data "IsEnemySkill" "Yes"
data "ActionPoints" "1"
data "Cooldown" "6"
data "AIFlags" "CanNotUse"
data "Lifetime" "5"
data "SkillProperties" "PROTECTION_CIRCLE_INITIAL"
data "TargetConditions" "Ally;!Dead"
data "AuraSelf" "PROTECTION_CIRCLE"
data "AuraAllies" "PROTECTION_CIRCLE"
data "TargetRadius" "13"
data "AreaRadius" "3"
data "Icon" "Skill_Summoning_CircleOfProtection"
data "DisplayName" "Dome_CircleOfProtection_DisplayName"
data "DisplayNameRef" "| Dome Of Protection |"
data "Description" "Dome_CircleOfProtection_Description"
data "DescriptionRef" "| Create a magic field that restores Magic and Physical Armour on allies in an area.  |"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_prepare_weapon_01_start"
data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Warrior_Whirlwind_Prepare_01,KeepRot:Dummy_Root;RS3_FX_Skills_Warrior_Prepare_Ground_01,KeepRot:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Weapon_CircleOfProtection_01:Dummy_L_HandFX,Dummy_R_HandFX"
data "CastAnimation" "skill_attack_round_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Divine_Attack_Round_CircleOfProtection_Root_01:Dummy_Root:cast"
data "Memory Cost" "0"
data "Magic Cost" "1"
data "DomeEffect" "RS3_FX_Skills_Divine_Protective_Dome_01"

new entry "Dome_CircleOfProtection_-1"
type "SkillData"
using "Dome_CircleOfProtection"
data "Level" "-1"
