﻿visual_traits_mask = {
	usage = game

	wearing_mask = {
		dna_modifiers = {
			accessory = {
				mode = add				
				gene = special_headgear_face_mask
				template = face_mask
				value = 0.5
			}
			accessory = {
				mode = modify				
				gene = beards
				template = no_beard
				value = 0.5
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_inner_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_bend
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_outward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_corner_depth
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_fold_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_upper_lid_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_curve
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_inner_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_outer_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_jaw_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_full
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_pad
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_full
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_profile
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_length
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_nostril_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_nostril_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_profile
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_ridge_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_ridge_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_width
				value = 0.0
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				OR = {
					has_trait = wearing_mask
					has_trait = wearing_dread_mask
					has_trait = wearing_very_dread_mask
				}
			}
		}
	}

}