﻿NRetreat = {
	SHATTERED_RETREAT_PREFERRED_PROVINCES = 7
	SHATTERED_RETREAT_MAX_PREFERRED_OFFSET_PENALTY = 7
	SHATTERED_RETREAT_OWN_REALM = 340
	SHATTERED_RETREAT_OWN_SUBREALM = 60
	SHATTERED_RETREAT_OWN_CAPITAL = 100
	SHATTERED_RETREAT_WAR_FRIEND = 200
	SHATTERED_RETREAT_ENEMY = -250
	SHATTERED_RETREAT_SAME_RELIGION = 30
	SHATTERED_RETREAT_SAME_CULTURE = 10
	SHATTERED_RETREAT_COASTAL = 10
	SHATTERED_RETREAT_OCCUPIED = -60
	SHATTERED_RETREAT_DISTANCE_MULTIPLIER = -50
	SHATTERED_RETREAT_MAX_PROVINCES = 1
	SHATTERED_RETREAT_NEIGHBOUR_UNIT_MULTIPLIER = 0.5
	SHATTERED_RETREAT_OWN_UNIT_MULTIPLIER = 0.05
	SHATTERED_RETREAT_ENEMY_UNIT_MULTIPLIER = -0.2
	SHATTERED_RETREAT_DISTANCE_FROM_CAPITAL = -0.01
}