# Events of Army Spawner by Risiamu
namespace=army_spawner
army_spawner.0001={
	type=character_event
	title = "Army Spawner"
	desc = "Spawn a series of army."

	option={
		name = "Spawn levies"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_levies_troop
			location = capital_province
			levies = 2000
		}
	}

	option={
		name= "Spawn armored horsemen"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_armored_horsemen_troop
			location = capital_province
			levies=0
			men_at_arms={
				type=armored_horsemen
				men=2000
			}
		}
	}

	option={
		name="Spawn light footmen"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_light_footmen_troop
			location = capital_province
			levies=0
			men_at_arms={
				type=light_footmen
				men=2000
			}
		}
	}

	option={
		name="Spawn bowmen"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_bowmen_troop
			location = capital_province
			levies=0
			men_at_arms={
				type=bowmen
				men=2000
			}
		}
	}

	option={
		name= "Spawn light horsemen"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_light_horsemen_troop
			location = capital_province
			levies=0
			men_at_arms={
				type=light_horsemen
				men=2000
			}
		}
	}

	option={
		name="Spawn pikemen"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_pikemen_unit_troop
			location = capital_province
			levies=0
			men_at_arms={
				type=pikemen_unit
				men=2000
			}
		}
	}

	option={
		name="Spawn armored footmen"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_armored_footmen_troop
			location = capital_province
			levies=0
			men_at_arms={
				type=armored_footmen
				men=2000
			}
		}
	}

	option={
		name="Spawn crossbowmen"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_crossbowmen_troop
			location = capital_province
			levies=0
			men_at_arms={
				type=crossbowmen
				men=2000
			}
		}
	}

	option={
		name="Spawn onager"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_onager_troop
			location = capital_province
			levies=0
			men_at_arms={
				type=onager
				men=200
			}
		}
	}

	option={
		name="Spawn mangonel"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_mangonel_troop
			location = capital_province
			levies=0
			men_at_arms={
				type=mangonel
				men=200
			}
		}
	}

	option={
		name="Spawn trebuchet"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_trebuchet_troop
			location = capital_province
			levies=0
			men_at_arms={
				type=trebuchet
				men=200
			}
		}
	}

	option={
		name="Spawn bombard"
		spawn_army= {
			uses_supply = no
			inheritable = yes
			name = event_bombard_troop
			location = capital_province
			levies=0
			men_at_arms={
				type=bombard
				men=200
			}
		}
	}
}