using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Verse;
using RimWorld;

namespace CultOfCthulhu
{
    class DamageWorker_PsionicBurn : DamageWorker
    {
        public override float Apply(DamageInfo dinfo, Thing victim)
        {
            return 0f;
        }
    }
}
