using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;

namespace CultOfCthulhu
{
    public class SpellWorker : IncidentWorker
    {
        public virtual bool CanSummonNow(Map map)
        {
            return true;
        }

        public virtual Building_SacrificialAltar altar(Map map)
        {
                return map.GetComponent<MapComponent_SacrificeTracker>().lastUsedAltar;
        }

        public virtual Pawn executioner(Map map)
        {
                return map.GetComponent<MapComponent_SacrificeTracker>().lastUsedAltar.executioner;
        }

        public virtual Pawn sacrifice(Map map)
        {
            return map.GetComponent<MapComponent_SacrificeTracker>().lastUsedAltar.sacrifice;
        }

        public virtual Pawn TempExecutioner(Map map)
        {
                return map.GetComponent<MapComponent_SacrificeTracker>().lastUsedAltar.tempExecutioner;
        }

        public virtual Pawn TempSacrifice(Map map)
        {
            return map.GetComponent<MapComponent_SacrificeTracker>().lastUsedAltar.tempSacrifice;
        }

    }
}
