using RimWorld.Planet;
using Verse;

namespace Cthulhu
{
    /**
	 * Base type for utility WorldObjects repurposed to store data. See UtilityWorldObjectManager for more info.
	 */
    public abstract class UtilityWorldObject : WorldObject
    {
        public override void SpawnSetup()
        {
        }

        public override void PostRemove()
        {
        }

        public override void Print(LayerSubMesh subMesh)
        {
        }

        public override void Draw()
        {
        }
    }
}