唳掛佽隴ㄩㄗ埻恅ㄘ

Testversion: GDTH.v5.83
working with Grim Dawn v1.0.0.2

Big thanks to the following people:

atom0s for hosting my trainer and helping me with various other things!
GlockenGerda for helping me reversing Grim Dawn!

Major Changes:

The BrownOutEffekt Bug should be finally fixed!

Changed Changes:

The NoCooldown Option now also works on itemskills.

New Options:

added 1 Developer Option (found in tab10)

Navigation Debug

Gender change (found in tab3)
(You need to relog before changes take effect.)
added 3 Graphical Modifications (found in tab5)

Disable Fog
Maximum Lightradius
Disable Effects

Removed Options:

The option to change the color of your charactername was removed.

Good to know:

I really appreciate feedback but please dont post statements like: 'XYZ isn't working!' Try to explain what exactly you where trying.
I have decided to stop answering any questions which i already did answer in my release postings! It's frustrating to see people downloading the preview version and not even reading the entire posting that comes with the release...

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Big thanks to the following people:

atom0s for hosting my trainer and helping me with various other things!
GlockenGerda for helping me reversing Grim Dawn!

Previous version was accidently mislabled as v5.91, obviously it was v5.82!

Major Changes:

Completly redone the NoMats option. This should now work as intended!
Progress of updating the offset for the most recent GD version continued.

Reimplemented Options:

All the developer options which where missing in v5.81 are back.

LogData, GfxInfo, PlayInfo, SoundInfo, PhysicsDebug, WeatherInfo, UIInfo, AmbienceInfo & IgnoreRequirements

Fixes:

Coordinate offsets got fixed, saving and loading positions should work again.
We did some huge changes to how the trainer handles the gui. It seems that the BrownOutEffekt is dependend with the current monitor refresh rate.
This version contains an option, found in tab5, named BrownOutFix. If you encounter the BrownOutEffekt please activate this option and see if this reduces the BrownOutEffekt for you.

Good to know:

I really appreciate feedback but please dont post statements like: 'XYZ isn't working!' Try to explain what exactly you where trying.
I have decided to stop answering any questions which i already did answer in my release postings! It's frustrating to see people downloading the preview version and not even reading the entire posting that comes with the release...

岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸 Feature-List 岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸岸

Changing the amount of iron (gold)
Changing your current level, experience, stat- & skillpoints
When changing your characters level, stat- & skillpoints will now also get adjusted.
Option to reset skillpoints (resets skillpoints depending on your level and resets all skills to zero)
changing the level cap (so ur able to level beyond lvl50)

Option to automaticly set the maximum level to the one you have previously for this character each time you create a new game.
Using this option prevents you of accidently loosing exp cuz you forgot to set the maximum level again after creating a game with the particular char.

Infinite Health
Infinite Energy
Changing the attack-, movement- and cast-speed
Changing the reputation value on all factions. You can now play around with all factions as crazy as you want. All factions now support reputation from -30k to +30k and everything is infinitely adjustable now!
Zoom-Hack (up to 12times higher zoom)
Activate all inGame available blueprints *

All in all you now should have 272 blueprints 
The list contains some gimmicks like developer test items or mythical relics!

direct manipulation on each inGame available skill
option to manipulate the skill levels gained from equipment.

setting the level of a skill up to the maximum skill lvl (which is about 10 levels higher as when using the regular ingame skillpoints)!
For example, this lets you set the level of 'Cadence' to 26/16
Additionally the trainer gives you the possibillity to activate 'hidden' skills!
Those skills belong to a not yet published sixths class.
Basicly those skills are not useable for anyone playing the game the regular way 
Remove the cooldown on any skill

manipulate base stats (Physique, Cunning, Spirit, Health and Energy)
Manipulate character stats (Hero/Boss kills, Monster kills, Damage dealt, Damage taken, Total Deaths)
Option to reset statpoints (resets skillpoints depending on your level and resets your base physique, cunning & spirit to its base values)
Option to save your current heroes position and teleport to a saved position (still "beta"! probably wont work!)
Option to manipulate the color of your characters name.

This color will be visible to other players everywhere inGame.

Option to no longer need any materials for crafting.
'Free dismantling' option!

Just click on the combine / dismantle button, even if it isnt active!

never-ending potiens (once activated a flasks runs until you die or logout!)
export/import skill-sets
Option to ressurect dead Hardcore characters!
Option to unlock additional Difficulties (Elite & Ultimate)

Game fully scales through those difficulties.
Resistances drop to -20% on Elite and -40% on Ultimate
Each Quartermaster offers different/new items on each difficulty
each difficulty got its own factions
higher difficulties also work for multiplayer games (if you host them)

Option to manipulate each resistance

fire, cold, lightning, poison and acid, piercing, bleeding, vitality, aether, stun, chaos, Physical, Freeze, Slow & Sleep

Option to edit the elapsed time
Option to alter "Greatest Monster Killed"
option to automaticly use HP Potiens.
Option to resize your character.
Option to force your character to join any Multiplayer game regardless of your character level and/or gamemode (hardcore/normal)

This means you are able to join HC games with your normal character and vice versa.
In addition, joining a HC game with an normal character. allows you to die in HC games and get ressurrected in town just as you know it ^^

Optional inGame overlay
Option to display exp/h & TimeToLevelUp
Option to automaticly restart Grim Dawn if the game crashes.
Option to change your character size (the bigger your character is the faster your character walks. This can exceed the general run speed limit!)
Option to refresh a vendors itemtable.
Added a short distance teleport!
Option to capture your level up with 5 pictures the second you level up.

ScreenShot Dir: \\'Trainer Root'\Captured-LvlUps\'CharName'\

Option to manipulate the number of enemies spawned by the game (spawnrate).
Added support for the new devotion system.

Possibility to select any available 'Celestial Power'.
Option to change the state (active/inactive) for the selected Power.
Added controls which display the current level aswell as the current exp for the selected Celestial Power. You are able to change this.

Added 'Superman' Option.

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* If you watch the video carefully, you'll probably notice the errormsg when using the "activate all blueprints" option. That was just because i deleted my formulas.gst file to be able to test this option quicker. After i'd finished this feature i added a check to see if i read the correct location to the formulas,gst files from memory but forgot to copy my formulas.gst file back to the original location 
** When changing your characters name, the game automaticly creates a copy of the current character. The copy does have the new charname (but changing the name is also instant! When using this in a multiplayer game, other players might notice your namechange).
currently i dont like the idea of adding hotkeys to the different features, since some of the features are simply to 'heavy' for a single hotkey. However if there really is high demand on Hotkeysupport (which i doubt ^^) i might add it...
If you have any ideas or suggestions i would love to hear them, since i am slowly running out of ideas on what to implement next

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Trainer version: v5.83

supported version of Grim Dawn: v1.0.0.2

Btw. i have decided to stop answering any questions which i already did answer in my release postings! It's frustrating to see people downloading the preview version and not even reading the entire posting that comes with the release...