<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <BodyPartDef>
    <defName>Crest</defName>
    <label>crest</label>
    <hitPoints>20</hitPoints>
    <oldInjuryBaseChance>0.08</oldInjuryBaseChance>
    <skinCovered>true</skinCovered>
  </BodyPartDef>

  <BodyPartDef>
    <defName>Spikes</defName>
    <label>spikes</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>0</frostbiteVulnerability>
    <oldInjuryBaseChance>0.00</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
  </BodyPartDef>
  
  <BodyPartDef>
    <defName>Club</defName>
    <label>club</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>0</frostbiteVulnerability>
    <oldInjuryBaseChance>0.00</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
  </BodyPartDef>
  
  <BodyPartDef>
    <defName>SkullDome</defName>
    <label>skull dome</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>0</frostbiteVulnerability>
    <oldInjuryBaseChance>0.00</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
  </BodyPartDef>
  
  <BodyPartDef>
    <defName>LeftClaw</defName>
    <label>left claw</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>0</frostbiteVulnerability>
    <oldInjuryBaseChance>0.00</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
  </BodyPartDef>
  
  <BodyPartDef>
    <defName>RightClaw</defName>
    <label>right claw</label>
    <hitPoints>20</hitPoints>
    <frostbiteVulnerability>0</frostbiteVulnerability>
    <oldInjuryBaseChance>0.00</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
  </BodyPartDef>
  
  <BodyPartDef>
    <defName>Knucklehead</defName>
    <label>knucklehead</label>
    <hitPoints>30</hitPoints>
    <frostbiteVulnerability>0</frostbiteVulnerability>
    <oldInjuryBaseChance>0.08</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
  </BodyPartDef>

  <BodyPartDef>
    <defName>LeftHorn</defName>
    <label>left horn</label>
    <hitPoints>20</hitPoints>
    <oldInjuryBaseChance>0.2</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <bleedingRateMultiplier>0</bleedingRateMultiplier>
  </BodyPartDef>
  
  <BodyPartDef>
    <defName>RightHorn</defName>
    <label>right horn</label>
    <hitPoints>20</hitPoints>
    <oldInjuryBaseChance>0.2</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <bleedingRateMultiplier>0</bleedingRateMultiplier>
  </BodyPartDef>
  
  <BodyPartDef>
    <defName>FrontHorn</defName>
    <label>front horn</label>
    <hitPoints>20</hitPoints>
    <oldInjuryBaseChance>0.2</oldInjuryBaseChance>
    <skinCovered>false</skinCovered>
    <isSolid>true</isSolid>
    <isAlive>false</isAlive>
    <bleedingRateMultiplier>0</bleedingRateMultiplier>
  </BodyPartDef>

  <BodyPartDef>
    <defName>FrontLeftFoot</defName>
    <label>front left foot</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>6</frostbiteVulnerability>
    <oldInjuryBaseChance>0.08</oldInjuryBaseChance>
    <skinCovered>true</skinCovered>
    <isAlive>false</isAlive>
    <tags>
      <li>MovingLimbSegment</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>FrontRightFoot</defName>
    <label>front right foot</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>6</frostbiteVulnerability>
    <oldInjuryBaseChance>0.08</oldInjuryBaseChance>
    <skinCovered>true</skinCovered>
    <isAlive>false</isAlive>
    <tags>
      <li>MovingLimbSegment</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RearLeftFoot</defName>
    <label>rear left foot</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>6</frostbiteVulnerability>
    <oldInjuryBaseChance>0.08</oldInjuryBaseChance>
    <skinCovered>true</skinCovered>
    <isAlive>false</isAlive>
    <tags>
      <li>MovingLimbSegment</li>
    </tags>
  </BodyPartDef>

  <BodyPartDef>
    <defName>RearRightFoot</defName>
    <label>rear right foot</label>
    <hitPoints>10</hitPoints>
    <frostbiteVulnerability>6</frostbiteVulnerability>
    <oldInjuryBaseChance>0.08</oldInjuryBaseChance>
    <skinCovered>true</skinCovered>
    <isAlive>false</isAlive>
    <tags>
      <li>MovingLimbSegment</li>
    </tags>
  </BodyPartDef>

</Defs>