Changelog:
0.9.0
- added option to disable icons above prisoners heads in mod menu
- corrected casing in default prisoner interaction mode option in mod menu
- fixed error "null reference in onGui()" when loading save
*********** BETA 18 COMPATIBILITY PATCHES *******************
0.8.9.5
- cleared some code debris, hope it fix the "unknown bug"
0.8.9.4
- fixed timetables
- fixed bill checkboxes
0.8.9.3
- fixed prison labor area bug
- fixed watching sleeping prisoners
- fixed forbidden bug
0.8.9.2
- disabled bill button
0.8.9.1
- fixed harmony patches (work tab should appear now)
0.8.9
- updated libraries to RimWorld b18
- minor fixes related to uptading to RimWorld b18
*************************************************************
0.8.8
- changed slow from prisoners chains to act as factor instead offset
- fixed compatibility issues with Seeds Please (again)
0.8.7
- fixed bug with dropping motivation while in bed
- prisoners will now get different weapons when revolt triggers (molotovs, bows, or clubs)
- replaced orginal jobs with "tweak" jobs (instead of overriding them, this fix is for users who use "WorkTab" by Fluffy)
- removed warning message from logs
- prisoners will now have 50% of normal speed in chains (instead of 35%)
- prisoners will now break chains after some period of time instead of immadiately (matter in incidents, breakouts etc.)
- wardens will now try to motivate most prisoners at once, but with priority to motivate lowest motivation first
- fixed bug with animals do not respect reservations (and vice versa)
0.8.6
- fixed bug that Sowing job do not comply to Labor Area
- removed JoyGiver debris
0.8.5
- reduced number of null reference errors with OnGui() method.
- single warden will be able to maintain 7 prisoners, instead of 5 (because of laziness rate reduction)
- decreased laziness rate to 0.002, instead of 0.003 (prisoners will get lazy 1.5x slower)
- decreased manipulation to 70% (instead of 80%)
0.8.4
- fixed null reference exception at loading game
0.8.3
- fixed bugs with disabling mod (now you can safely disable mod again)
- fixed bug with prioritizing work
0.8.2
- fixed drawing icons on world
0.8.1
- added slider to Bills (temporary fix)
- fixed Bill "Prisoner only" button (I think, let me know if you still experience errors)
- fixed prisoners aren't working when Motivation is disabled (via Settings)
- fixed null-reference error on some revolts incidents
0.8.0
- added revolts
- reduced manipulation capability of prisoners (now they have 80% of normal manipulation, down from 100%)
- added default prisoner interaction mode option to settings menu
- fixed comatibility issues with Dubs Hygiene and Central Heating Mod (prisoners now use toilets and showers)
- added "Labor area" tool in "Zones" category
- added "Prisoner only"("Colony only", "Colonists only") button in bill menu
- fixed forbidden bug with harvesting plants (again)
- added SeedsPlease compatibility
- added tutorials triggers (now all tutorials will be shown)
- added watched tutorials to properties (tutorials will no longer be shown after reenabling mod)
- excluded supervising from labor
- reworked inspiration: Now insiration is AOE around warden, and will prevent prisoners from escaping.
- added icons above prisoners indicating whenever he's being motivated/inspired
- fixed Toil reservation bug (not respecting prisoners' job)
- rewritten news dialog
- perfomance and code improvements
- added "Work and recruit" option
0.7
- fixed "failing to reserve food" bug (that one with circling warden around food)
- prisoners now stop working (while "anything" time) while starving instead of hungry. They will still get minor debuff
- wardens will no longer watch over not working prisoners
- prisoners will no longer work if waiting for operation
- fixed bug preventing prisoners from cleaning
- added "starving prisoners" alert
- added settings
- changed "Your prisoner stopped working" message to "Prisoners aren't working" alert
0.6a
- fixed some bugs
0.6
- changed mechanics of getting food by prisoners
- added time restrictions
- changed "Laziness" to "Motivation" and inverted
- added WorkTab by Fluffy compatibility
0.5a
- fixed that new subscribers see all "old player" messages
- fixed reserving food for prisoners
- fixed "work settings not initialized" error

0.5
- added growing to available jobs
- added prisoner work priorities to "Work" tab
- food is no longer reserved in prison cell unless is brought by warden
- food is now delivered by Wardens even if prisoner get out of his prison cell
- disabled passive "Laziness" when prisoner have no work to do

0.4
- added "Laziness" bar in "Needs" tab
- fixed plant cut / harvest result being forbidden
- added German translation

0.3b
- fixed "Forbidden" bug

0.3a
- wardens no longer watch over hungry or tired prisoners

0.3
- added work of Warden type that supervise prisoners
- prisoners will get lazy
- added version checker
- added stat laziness
- added "Work" prisoner interaction mode

0.2a
- added tutorial in "LearningHelper"
