focus_tree = {
	id = turR_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 100
			tag = TUR
		}
	}

  default = no
   
#Ž㴦
 focus = {
 id = TUR_1
 icon = GFX_goal_generic_propaganda
     x = 5
     y = 0
   cost = 10
   
   ai_will_do = {
			factor = 10
		}	
		
 completion_reward = {  
add_political_power = 120
  }
}

#ǿ
focus = {
 id = TUR_2
 icon = GFX_goal_generic_propaganda
 prerequisite = { focus = TUR_1 }
 mutually_exclusive = {  focus = TUR_3  }
     x = 2
     y = 1
   cost = 10
   
   ai_will_do = {
			factor = 5
		}	
		
 completion_reward = {  
ITA = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_jv_pa_wo_men } }
GER = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_jv_pa_wo_men } }
BUL = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_diu_qi_le_wo_men } }
ROM = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_diu_qi_le_wo_men } }
GRE = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_diu_qi_le_wo_men } }
YUG = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_diu_qi_le_wo_men } }
  } 
}

#ͶЭԼ
focus = {
 id = TUR_3
 icon = GFX_goal_generic_small_arms
 prerequisite = { focus = TUR_1 }
 mutually_exclusive = {  focus = TUR_2  }
     x = 4
     y = 1
   cost = 10
   
   ai_will_do = {
			factor = 5
		}	
		
 completion_reward = {  
 add_national_unity = 0.05
ITA = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_fan_dui_wo_men } }
GER = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_fan_dui_wo_men } }
BUL = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_xuan_ze_le_wo_men } }
ROM = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_xuan_ze_le_wo_men } }
GRE = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_xuan_ze_le_wo_men } }
YUG = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_xuan_ze_le_wo_men} }
  } 
}

#1929ѺЭ
focus = {
 id = TUR_4
 icon = GFX_goal_support_communism
 prerequisite = { focus = TUR_2 focus = TUR_3 }
     x = 2
     y = 2
   cost = 10
   
   ai_will_do = {
			factor = 10
		}	
		
 completion_reward = {  
SOV = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
add_tech_bonus = {
				name = land_doc_bonus
				bonus = 1
				uses = 1
				category = land_doctrine}
  } 
}

#ӢЭ
focus = {
 id = TUR_5
 icon = GFX_goal_generic_forceful_treaty
 prerequisite = { focus = TUR_2 focus = TUR_3 }
     x = 4
     y = 2
   cost = 10
   
   ai_will_do = {
			factor = 10
		}	
		
 completion_reward = {  
ENG = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
FRA = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
				add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = electronics
  } 
 }
}

#Ͷɹͬƻ
focus = {
 id = TUR_6
 icon = GFX_goal_generic_position_armies
 prerequisite = { focus = TUR_5 }
  mutually_exclusive = {  focus = TUR_2  }
     x = 4
     y = 3
   cost = 10
   
   ai_will_do = {
			factor = 10
		}	
		
 completion_reward = {  
give_guarantee = BUL
give_guarantee = YUG
give_guarantee = GRE
give_guarantee = ROM
  } 
}

#
focus = {
 id = TUR_7
 icon = GFX_goal_generic_position_armies
 prerequisite = { focus = TUR_5 focus = TUR_4 }
     x = 2
     y = 3
   cost = 10
   
   ai_will_do = {
			factor = 5
		}	
		
 completion_reward = {  
 add_political_power = 120 
ENG = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
FRA = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
GER = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
ITA = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
SOV = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
JAP = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
  } 
}

#ֺ
focus = {
 id = TUR_8
 icon = GFX_goal_generic_position_armies
 prerequisite = { focus = TUR_7}
     x = 2
     y = 4
   cost = 10
   
   ai_will_do = {
			factor = 10
		}	
		
 completion_reward = {  
 add_political_power = 120 
ENG = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
FRA = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
GER = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
ITA = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
SOV = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
JAP = { add_opinion_modifier = { target = TUR modifier = tu_er_qi_de_you_hao_biao_shi} }
  } 
}

#ͬ˹
focus = {
 id = TUR_9
 icon = GFX_goal_support_democracy
 prerequisite = { focus = TUR_8}
 mutually_exclusive = { focus = internationalism_focus }
 mutually_exclusive = { focus = nationalism_focus }
 available = {
date > 1940.1.1
 }
     x = 4
     y = 5
   cost = 10
   
   ai_will_do = {
			factor = 10
		}	
		
 completion_reward = {  
add_ideas = TUR_into_democracy
  } 
}

#ɴ
 focus = {
		id = TUR_10
		icon = GFX_focus_research
		prerequisite = { focus = TUR_9 }
		x = 4
		y = 6
		cost = 10
		ai_will_do = {
			factor = 10
		}	
		completion_reward = {
		add_national_unity = 0.05
			add_research_slot = 1
		}
	}

#Ԯҵ
focus = {
		id = TUR_11
		icon = GFX_goal_generic_construct_civ_factory
		available = {			
date > 1939.3.1
 }
		x = 13
		y = 0
		cost = 10
		ai_will_do = {
			factor = 10
		}	
		
			bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}					
				}
			}
		}

		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}			
		}

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
		}
	}

#¹Ԯ
focus = {
		id = TUR_12
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = TUR_11 }
		x = 11
		y = 1
		cost = 10

		ai_will_do = {
			factor = 2
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}					
				}
			}
		}

		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}		

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = arms_factory
					level = 6
					instant_build = yes
				}
			}
		}
	}
	
	#ϵ֧
 focus = {
		id = TUR_13
		icon = GFX_focus_research
		prerequisite = { focus = TUR_11 }
		x = 15
		y = 1
		cost = 10
		ai_will_do = {
			factor = 5
		}	
		completion_reward = {
			add_research_slot = 1
		}
	}

#װ
focus = {
		id = TUR_14
		icon = GFX_goal_generic_axis_build_infantry
		prerequisite = { focus = TUR_1 }

		x = 8
		y = 1
		cost = 10
		ai_will_do = {
			factor = 5
		}	
		
		completion_reward = {
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 0.5
				uses = 1
				category = infantry_weapons
				category = artillery
			}
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.5
				uses = 1
				category = armor
			}
		}
	}
	
	#װ2
	focus = {
		id = TUR_18
		icon = GFX_goal_generic_axis_build_infantry
		prerequisite = { focus = TUR_15 }

		x = 6
		y = 3
		cost = 10
		ai_will_do = {
			factor = 10
		}	
		
		completion_reward = {
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 0.5
				uses = 1
				category = infantry_weapons
				category = artillery
			}
		
		}
	}
	
	#Ħл
	
	  focus = {
  id = TUR_19
  icon = GFX_goal_generic_army_motorized #Ħл
  prerequisite = { focus = TUR_14 }
  x = 9
  y = 3
  cost = 10
  ai_will_do = {
	factor = 5
		}	
	completion_reward = {
	army_experience = 5
	add_tech_bonus = {
				name = FRA_light_medium_armor
				bonus = 0.5
				uses = 1
				category = cat_mechanized_equipment
			}
   }
 }
 
 #װ׾
  focus = {
		id = TUR_20
		icon = GFX_goal_generic_army_tanks
		prerequisite = { focus = TUR_19 }
		x = 9
		y = 4
		cost = 10
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.5
				uses = 1
				category = armor
			}
		}
	}
	
	#JICHUSHESHI
	focus = {
		id = TUR_21
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = TUR_20 }
		x = 9
		y = 5
		cost = 10
		bypass = {
			custom_trigger_tooltip = {
				tooltip = infrastructure_effort_tt
				all_owned_state = {			
					free_building_slots = {
						building = infrastructure
						size < 1
					}
				}
			}
		}

		complete_tooltip = {
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}
	}
	
		#ս
	focus = {
		id = TUR_15
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = TUR_14 }
		x = 6
		y = 2
		cost = 10

		ai_will_do = {
			factor = 2
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}					
				}
			}
		}

		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}		

		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
	}
	
	#ոµĿվ
	 focus = {
  id = TUR_16
  icon = GFX_goal_generic_air_bomber #վ
  prerequisite = { focus = TUR_14 }
  x = 8
  y = 2
  cost = 10
  complete_tooltip = {
			air_experience = 25
			if = { limit = { has_country_flag = aviation_effort_AB }
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}			
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}			
		}

		completion_reward = {
			air_experience = 25

			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 1
							}
						}
					}
				}
				random_owned_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}
	}
	
	#ץʱĺ
	focus = {
		id = TUR_17
		icon = GFX_goal_generic_construct_naval_dockyard
		prerequisite = { focus = TUR_14}
		x = 10
		y = 2
		cost = 10

		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		complete_tooltip = {
			navy_experience = 25
			add_extra_state_shared_building_slots = 3
			add_building_construction = {
				type = dockyard
				level = 3
				instant_build = yes
			}
		}
		
		completion_reward = {
			navy_experience = 25
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				random_owned_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = { has_country_flag = naval_effort_built }
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
				}
				random_state = {
					limit = {
						controller = { tag = ROOT }
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
			}			
		}
	}
	
#Ĺ
focus = {
		id = TUR_22
		icon = GFX_goal_support_fascism #icon = GFX_goal_tripartite_pact
		prerequisite = { focus = TUR_2 }
		mutually_exclusive = { focus = internationalism_focus }
		available = {
			OR = {
				has_government = fascism
				has_government = neutrality
			}
date > 1940.1.1
 }
     x = 0
     y = 5
   cost = 10
   
   ai_will_do = {
			factor = 5
		}	
		
 completion_reward = {  
 add_ideas = TUR_into_fascism
 TUR = { country_event = { id = TUR.1 } hours = 8 } #
  } 
}

#ѡά
focus = {
		id = TUR_23
		icon = GFX_goal_support_communism #icon = GFX_goal_tripartite_pact
		prerequisite = { focus = TUR_8 }
		mutually_exclusive = { focus = nationalism_focus }
		available = {
			OR = {
				has_government = communism
				has_government = neutrality
				date > 1940.1.1
			}
		}
		x = 2
		y = 5
		cost = 10

		ai_will_do = {
			factor = 5
			modifier = {
				factor = 2
				any_neighbor_country = {
					is_major = yes
					has_government = communism
				}
			}
		}

		completion_reward = {
			add_ideas = internationalism
		}
	}	
	
	#Ĺľ°
	focus = {
		id = TUR_24
		icon = GFX_goal_generic_political_pressure
		prerequisite = { focus = TUR_22 }
		x = 0
		y = 6
		cost = 10
		completion_reward = {
			if = {
				limit = { has_idea = neutrality_idea }
				remove_ideas = neutrality_idea
			}			
			add_ideas = militarism_focus
			army_experience = 20
			set_rule = { can_send_volunteers = yes }
		}
	}
	
	#˹ͬ־ѧϰ
	focus = {
		id = TUR_25
		icon = GFX_goal_generic_dangerous_deal
		prerequisite = { focus = TUR_23 }
		x = 2
		y = 6
		cost = 10
		completion_reward = {
			if = {
				limit = { has_idea = neutrality_idea }
				remove_ideas = neutrality_idea
			}		
			add_political_power = 200
			add_ideas = idea_political_correctness
		}
	}

#ϣյ˽
focus = {
		id = TUR_26
		icon = GFX_goal_generic_more_territorial_claims
		prerequisite = { focus = TUR_24 }
		x = 0
		y = 7
		cost = 10
		completion_reward = {
			add_ideas = military_youth_focus
			if = {
				limit = { has_government = fascism }
				add_popularity = {
					ideology = fascism
					popularity = 0.2
				}
			}
			if = {
				limit = { has_government = communism }
				add_popularity = {
					ideology = communism
					popularity = 0.2
				}
			}
		}
	}
	
	#˹ʵ
	focus = {
		id = TUR_27
		icon = GFX_goal_generic_military_sphere
		prerequisite = { focus = TUR_26 }
		x = 0
		y = 8
		cost = 10
		completion_reward = {
			add_ideas = paramilitarism_focus
		}
	}
	
	#µϵŽһ
	focus = {
		id = TUR_28
		icon = GFX_goal_generic_propaganda
		prerequisite = { focus = TUR_25 }
		x = 2
		y = 7
		cost = 10
		completion_reward = {
			add_ideas = indoctrination_focus
			add_political_power = 150
		}
	}
	
	#ί
	focus = {
		id = TUR_29
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = TUR_28 }
		available = {
		}
		x = 2
		y = 8
		cost = 10
		completion_reward = {
			add_ideas = political_commissars_focus
			if = {
				limit = { has_government = fascism }
				add_popularity = {
					ideology = fascism
					popularity = 0.2
				}
			}
			if = {
				limit = { has_government = communism }
				add_popularity = {
					ideology = communism
					popularity = 0.2
				}
			}
			add_political_power = 200
		}
	}
	
	#ƻĵľ
	focus = {
		id = TUR_30
		icon = GFX_goal_generic_demand_territory
		prerequisite = { focus = TUR_27 = TUR_29 }
		x = 1
		y = 9
		cost = 10
		completion_reward = {
			add_ideas = ideological_fanaticism_focus
			set_rule = {
				can_create_factions = yes
			}
			hidden_effect = {
				set_rule = { can_use_kamikaze_pilots = yes }
			}
			custom_effect_tooltip = kamikaze_focus_tooltip
		  }
	  }

}