return {
	ACTIONFAIL =
	{
		SHAVE =
		{
			AWAKEBEEFALO = "Go to sleep already!",
			GENERIC = "That doesn't look shaveable",
			NOBITS = "There's nothing to shave yet!",
		},
		STORE =
		{
			GENERIC = "There's not much room in there.",
			NOTALLOWED = "That isn't the right place for that.",
			INUSE = "Guh. I have to wait.",
		},
		RUMMAGE =
		{	
			GENERIC = "Nope. Can't do that.",
			INUSE = "Guh. I have to wait.",	
		},
	},
	ACTIONFAIL_GENERIC = "Nope. Can't do that.",
	ANNOUNCE_ADVENTUREFAIL = "That adventure didn't go quite well.",
	ANNOUNCE_BEES = "Whoa! Buzz off!",
	ANNOUNCE_BOOMERANG = "Ow! I know I'm better with that.",
	ANNOUNCE_CHARLIE = "",
	ANNOUNCE_CHARLIE_ATTACK = "Yow! Something just chomped me!",
	ANNOUNCE_COLD = "Brr! Chilly!",
	ANNOUNCE_HOT = "",
	ANNOUNCE_CRAFTING_FAIL = "Each little bit is important.",
	ANNOUNCE_DEERCLOPS = "",
	ANNOUNCE_DUSK = "Night is coming soon.",
	ANNOUNCE_EAT =
	{
		GENERIC = "Yum!",
		PAINFUL = "That wasn't very pleasant.",
		SPOILED = "",
		STALE = "",
		SPOILED2 = "That was very mushy.",
		UNRIPE = "That wasn't ready to be eaten.",
		INVALID = "That doesn't look quite edible.",
	},
	ANNOUNCE_ENTER_DARK = "I can't see a thing!",
	ANNOUNCE_ENTER_LIGHT = "That's better.",
	ANNOUNCE_FREEDOM = "I'm free to adventure more!",
	ANNOUNCE_HIGHRESEARCH = "I'm a genius, mate!",
	ANNOUNCE_HOUNDS = "",
	ANNOUNCE_HUNGRY = "My stomach needs a bit of attention.",
	ANNOUNCE_HUNT_BEAST_NEARBY = "",
	ANNOUNCE_HUNT_LOST_TRAIL = "I guess I won't be seeing that guy.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "It's a bit muddy for tracking.",
	ANNOUNCE_INV_FULL = "There's so much to collect!",
	ANNOUNCE_KNOCKEDOUT = "I see stars.",
	ANNOUNCE_LOWRESEARCH = "I didn't learn too much from that.",
	ANNOUNCE_MOSQUITOS = "Shoo, you little pest!",
	ANNOUNCE_NODANGERSLEEP = "It's too dangerous to sleep!",
	ANNOUNCE_NODAYSLEEP = "This is time for adventuring!",
	ANNOUNCE_NODAYSLEEP_CAVE = "This is time for adventuring!",
	ANNOUNCE_NOHUNGERSLEEP = "I can't sleep on an empty stomach.",
	ANNOUNCE_NOSLEEPONFIRE = "Fire doesn't make a good roommate, mate.",
	ANNOUNCE_NODANGERSIESTA = "It's too dangerous to nap!",
	ANNOUNCE_NONIGHTSIESTA = "It's quite late for a siesta.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "It's quite late for a siesta.",
	ANNOUNCE_NOHUNGERSIESTA = "I can't nap on an empty stomach.",
	ANNOUNCE_NO_TRAP = "I was kinda expecting something.",
	ANNOUNCE_PECKED = "Hey! Behave you rascal!",
	ANNOUNCE_QUAKE = "Whoa. Everything's shaking!",
	ANNOUNCE_RESEARCH = "I feel smarter now!",
	ANNOUNCE_SHELTER = "Good thing this tree's here to protect me.",
	ANNOUNCE_THORNS = "Yow! Spiky!",
	ANNOUNCE_BURNT = "Yikes! That is sure warm!",
	ANNOUNCE_TORCH_OUT = "There goes my light.",
	ANNOUNCE_TRAP_WENT_OFF = "Whoa!",
	ANNOUNCE_UNIMPLEMENTED = "Yikes. I probably deserve that for not waiting.",
	ANNOUNCE_WORMHOLE = "That was definitely adventurous.",
	ANNOUNCE_CANFIX = "\nI think I can fix this!",
	ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my friends could see me now...",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "It could still use some more.",
	ANNOUNCE_TOOL_SLIP = "Whoa, it slipped right out of my paws!",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Whoa! Exciting!",

	ANNOUNCE_DAMP = "A little water won't hurt.",
	ANNOUNCE_WET = "I feel soggy.",
	ANNOUNCE_WETTER = "This is a bit more water than I need.",
	ANNOUNCE_SOAKED = "It's an underwater adventure! Sort of.",
	
	BATTLECRY =
	{
		GENERIC = "Catch!",
		PIG = "Catch!",
		PREY = "This won't hurt one bit, mate.",
		SPIDER = "You don't scare me!",
		SPIDER_WARRIOR = "You don't scare me!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "I guess it's not in the mood.",
		PIG = "Maybe some other time.",
		PREY = "I guess you're safe.",
		SPIDER = "Who needs spiders, anyway?",
		SPIDER_WARRIOR = "Who needs spiders, anyway?",
	},
	DESCRIBE =
	{
		RAKKYBOOMERANG = "It's my trusty boomerang.",
		RAKKYBOOMERANG_CARROT = "It's made of rabbit food.",
		RAKKYBOOMERANG_FEATHER = "Finally. A boomerang that isn't as slow a snail!",
		RAKKYBOOMERANG_BAT = "It's so batty!",
		RAKKYBOOMERANG_RUINS =
		{
			CALM = "It's not very powerful right now.",
			WARN = "I feel it becoming stronger.",
			CLIMAX = "The boomerang's power is at its peak!",
			COOL = "It's starting to cool down.",
			SUBCLIMAX = "It seems a bit angry.",
		},
        GLOMMER = "It's fuzzy and slimy.",
        GLOMMERFLOWER = 
        {
        	GENERIC = "I wonder if it's a carnivorous flower.",
        	DEAD = "At least I don't have to worry about eating my face off.",
        },
        GLOMMERWINGS = "These would look awesome on a helmet!",
        GLOMMERFUEL = "I'm sure it will have some use.",
        BELL = "If I ever had a reason to adventure in a library, I probably shouldn't bring this.",
        STATUEGLOMMER = 
        {	
        	GENERIC = "I'm not sure what that's supposed to be.",
        	EMPTY = "I broke it. For science.",
    	},

		WEBBERSKULL = "I guess my parents aren't the only weird ones.",
		WORMLIGHT = "Looks delicious.",
		WORM =
		{
		    PLANT = "Seems safe to me.",
		    DIRT = "Just looks like a pile of dirt.",
		    WORM = "It's a worm!",
		},
		MOLE =
		{
			HELD = "Nowhere left to dig, my friend.",
			UNDERGROUND = "Something's under there, searching for minerals.",
			ABOVEGROUND = "I'd sure like to whack that mole... thing.",
		},
		MOLEHILL = "What a nice hole in the ground for a home!",
		MOLEHAT = "A wretched stench but excellent visibility.",

		EEL = "I'm sure someone would eat this.",
		EEL_COOKED = "I'm sure someone would eat this.",
		UNAGI = "I can't wait to eat it!",
		EYETURRET = "I hope it doesn't turn on me.",
		EYETURRET_ITEM = "I think it's sleeping.",
		MINOTAURHORN = "Wow! I'm glad that didn't gore me!",
		MINOTAURCHEST = "It may contain a bigger something fantastic! Or horrible.",
		THULECITE_PIECES = "It's so ancient-y.",
		POND_ALGAE = "Some algae by a pond.",
		GREENSTAFF = "Gems go well with sticks.",
		POTTEDFERN = "A fern in a pot.",

		THULECITE = "I bet I can make some cool things with this.",
		ARMORRUINS = "It's lighter than it looks.",
		RUINS_BAT = "It has quite a heft to it.",
		RUINSHAT = "I'm the king of adventure!",
		NIGHTMARE_TIMEPIECE =
		{
		CALM = "It seems pretty safe to me.",
		WARN = "I think it's trying to tell me something.",
		WAXING = "Trouble is stirring!",
		STEADY = "It might last for a bit.",
		WANING = "Alright, I'm getting a bit tired of this.",
		DAWN = "Hurry and get it over with!",
		NOMAGIC = "It's not doing much.",
		},
		BISHOP_NIGHTMARE = "How old is this thing?",
		ROOK_NIGHTMARE = "The goop makes it scarier!",
		KNIGHT_NIGHTMARE = "It seems they've kinda lasted.",
		MINOTAUR = "He must be guarding something ancient!",
		SPIDER_DROPPER = "I wanna be a ninja, too!",
		NIGHTMARELIGHT = "Things are bound to go wrong when you rely on nightmare fuel.",
		NIGHTSTICK = "It almost looks like a human has built it.",
		GREENGEM = "It's the color of the forest!",
		MULTITOOL_AXE_PICKAXE = "Congrats! It's a...it.",
		ORANGESTAFF = "Dunno. It feels like cheating adventure.",
		YELLOWAMULET = "It's so pretty!",
		GREENAMULET = "I feel so wasteful without this.",
		
		SLURPER = "It doesn't make a good companion.",
		SLURPER_PELT = "It's better this way.",
		ARMORSLURPER = "It doesn't seem to be dead, at least.",
		ORANGEAMULET = "Now I can focus on just adventuring!",
		YELLOWSTAFF = "Gems go well with sticks.",
		YELLOWGEM = "It's the color of sunshine!",
		ORANGEGEM = "An orange rock!",
		TELEBASE = 
		{
			VALID = "It's ready!",
			GEMS = "Needs more purple.",
		},
		GEMSOCKET = 
		{
			VALID = "Looks ready.",
			GEMS = "It needs a gem.",
		},
		STAFFLIGHT = "I've seen a bunch of these in space!",
	
        ANCIENT_ALTAR = "An ancient and mysterious structure.",

        ANCIENT_ALTAR_BROKEN = "This seems to be broken.",

        ANCIENT_STATUE = "It seems to throb out of tune with the world.",

        LICHEN = "Only a cyanobacteria could grow in this light.",
		CUTLICHEN = "Nutritious, but it won't last long.",

		CAVE_BANANA = "It looks more edible than anything else down here.",
		CAVE_BANANA_COOKED = "It looks more edible than anything else down here.",
		CAVE_BANANA_TREE = "Photosynthesis is a lie!",
		ROCKY = "They're tough, but not as tough as dragon shards!",


		HOUNDSTOOTH= "Vicious!",
		ARMORSNURTLESHELL= "Does this mean I'm now a kangarsnurtlecoon?",
		BAT= "They're cave birds!",
		BATBAT = "I feel like I'm flying with this.",
		BATWING= "I hate these things, even when they're dead.",
		BATWING_COOKED= "At least it's not coming back.",
		BEDROLL_FURRY= "It's so warm and comfy.",
		BUNNYMAN= "I am filled with an irresitable urge to do science.",
		FLOWER_CAVE= "These are often used to power mechanical mechanisms.",
		FLOWER_CAVE_DOUBLE= "These are often used to power mechanical mechanisms.",
		FLOWER_CAVE_TRIPLE= "These are often used to power mechanical mechanisms.",
		GUANO= "I have a feeling these guys never had chocolate.",
		LANTERN= "A more civilized light.",
		LIGHTBULB= "Fennec foxes are known to love these.",
		MANRABBIT_TAIL= "I just like holding it.",
		MUSHTREE_TALL  = "That mushroom got too big for its own good.",
		MUSHTREE_MEDIUM= "These used to grow in my bathroom.",
		MUSHTREE_SMALL = "A magic mushroom?",
		RABBITHOUSE=
		{
			GENERIC = "That's not a real carrot.",
			BURNT = "That's not a real roasted carrot.",
		},
		SLURTLE= "Ew. Just ew.",
		SLURTLE_SHELLPIECES= "A puzzle with no solution.",
		SLURTLEHAT= "I hope it doesn't mess up my hair.",
		SLURTLEHOLE= "A den of 'ew'.",
		SLURTLESLIME= "If it wasn't useful, I wouldn't touch it.",
		SNURTLE= "He's less gross, but still gross.",
		SPIDER_HIDER= "Gah! More spiders!",
		SPIDER_SPITTER= "I hate spiders!",
		SPIDERHOLE= "It's encrusted with old webbing.",
		STALAGMITE= "It's a cave rock.",
		STALAGMITE_FULL= "It's a cave rock.",
		STALAGMITE_LOW= "It's a cave rock.",
		STALAGMITE_MED= "It's a cave rock.",
		STALAGMITE_TALL= "Another cave rock.",
		STALAGMITE_TALL_FULL= "Another cave rock.",
		STALAGMITE_TALL_LOW= "Another cave rock.",
		STALAGMITE_TALL_MED= "Another cave rock.",

		TURF_CARPETFLOOR = "I can take the adventure with me!",
		TURF_CHECKERFLOOR = "I can take the adventure with me!",
		TURF_DIRT = "I can take the adventure with me!",
		TURF_FOREST = "I can take the adventure with me!",
		TURF_GRASS = "I can take the adventure with me!",
		TURF_MARSH = "I can take the adventure with me!",
		TURF_ROAD = "I can take the adventure with me!",
		TURF_ROCKY = "I can take the adventure with me!",
		TURF_SAVANNA = "I can take the adventure with me!",
		TURF_WOODFLOOR = "I can take the adventure with me!",

		TURF_CAVE= "I can take the adventure with me!",
		TURF_FUNGUS= "I can take the adventure with me!",
		TURF_SINKHOLE= "I can take the adventure with me!",
		TURF_UNDERROCK= "I can take the adventure with me!",
		TURF_MUD= "I can take the adventure with me!",

		TURF_DECIDUOUS = "I can take the adventure with me!",
		TURD_SANDY = "I can take the adventure with me!",
		TURF_BADLANDS = "I can take the adventure with me!",

		POWCAKE = "It'll still be unripe by the time mechanical bunnies take over the world!",
        CAVE_ENTRANCE = 
        {
            GENERIC= "Whatever it is, it's blocking adventure.",
            OPEN = "Time for a cave adventure!",
        },
        CAVE_EXIT = "There's could still be more to explore on the surface!",
		MAXWELLPHONOGRAPH = "We need adventurous music!",
		BOOMERANG = "A good 'ol substandard boomerang.",
		PIGGUARD = "He could be protecting some sort of treasure.",
		ABIGAIL = "Awww, she has a cute little bow.",
		ADVENTURE_PORTAL = "How can I say no to adventure?",
		AMULET = "I feel less tired with this.",
		ANIMAL_TRACK = "There's a creature to discover!",
		ARMORGRASS = "It's an early defense option.",
		ARMORMARBLE = "I'm as hard as a rock!",
		ARMORWOOD = "Protective wood!",
		ARMOR_SANITY = "Wearing this makes me feel safe and insecure.",
		ASH =
		{
			GENERIC = "All that's left after fire has done its job.",
			REMAINS_GLOMMERFLOWER = "The flower must have burned in another dimension!",
			REMAINS_EYE_BONE = "The eyebone must have burned in another dimension!",
			REMAINS_THINGIE = "The thing must have burned in another dimension!",
		},
		AXE = "It'll get me some wood!",
		BABYBEEFALO = "He looks like he'd be a good companion.",
		BACKPACK = "It's for carrying resources.",
		BACONEGGS = "I can't wait to eat it!",
		BANDAGE = "Better than waiting for the honey to ripen.",
		BASALT = "It's too strong to break even for a dragon.",
		BEARDHAIR = "Is this mine?",
		BEARGER = "What a bear of a badger.",
		BEARGERVEST = "I'm only borrowing his fur.",
		ICEPACK = "It makes me wait to eat. That's no fun!",
		BEARGER_FUR = "I would last quite a bit in winter if my fur was this thick.",
		BEDROLL_STRAW = "For sleeping on the go.",
		BEE =
		{
			GENERIC = "It's just an ordinary bee.",
			HELD = "I hope it doesn't sting me!",
		},
		BEEBOX =
		{
			FULLHONEY = "It's full of honey.",
			GENERIC = "Bees!",
			NOHONEY = "It's empty.",
			SOMEHONEY = "I should wait a bit.",
			BURNT = "How did it get burned?!!",
		},
		BEEFALO =
		{
			FOLLOWER = "He's coming along peacefully.",
			GENERIC = "It's a beefalo!",
			NAKED = "Whoops! Sorry, I'll look away!",
			SLEEPING = "These guys are really heavy sleepers.",
		},
		BEEFALOHAT = "What a nice hat.",
		BEEFALOWOOL = "It smells like beefalo tears.",
		BEEHAT = "This should keep me protected.",
		BEEHIVE = "It's buzzing with activity.",
		BEEMINE = "They're not very happy in there.",
		BEEMINE_MAXWELL = "They're not very happy in there.",
		BERRIES = "Berries are best when they're ripe.",
		BERRIES_COOKED = "I might want to let them sit for a bit before eating them.",
		BERRYBUSH =
		{
			BARREN = "I think it needs to be fertilized.",
			WITHERED = "It's too hot for the poor bush.",
			GENERIC = "These berries are begging to be picked.",
			PICKED = "I should find another bush.",
		},
		BIGFOOT = "I should avoid being under that.",
		BIRDCAGE =
		{
			GENERIC = "A house for a bird companion!",
			OCCUPIED = "Hello, bird friend!",
			SLEEPING = "G'night birdy.",
		},
		BIRDTRAP = "A tool for force-companionship!",
		BIRD_EGG = "I don't think it will hatch.",
		BIRD_EGG_COOKED = "It definitely won't hatch now.",
		BISHOP = "Back off, preacherman!",
		BLOWDART_FIRE = "This seems fundamentally unsafe.",
		BLOWDART_SLEEP = "Just don't breathe in.",
		BLOWDART_PIPE = "Good practice for my birthday cake!",
		BLUEAMULET = "Cool as ice!",
		BLUEGEM = "A stone of ice!",
		BLUEPRINT = "So, this is what sciency stuff looks like.",
		BELL_BLUEPRINT = "So, this is what sciency stuff looks like.",
		BLUE_CAP = "I wonder what the blue ones do.",
		BLUE_CAP_COOKED = "I think science happened to it.",
		BLUE_MUSHROOM =
		{
			GENERIC = "This mushroom's a bit small to bounce on.",
			INGROUND = "Come on out, little mushroom!",
			PICKED = "Was that all?",
		},
		BOARDS = "Boards.",
		BOAT = "Is that how I got here?",
		BONESHARD = "Bits of bone.",
		BONESTEW = "I can't wait to eat it!",
		BUGNET = "For catching bugs.",
		BUSHHAT = "It's kind of scratchy.",
		BUTTER = "I can't believe it's butter!",
		BUTTERFLY =
		{
			GENERIC = "How prismatic!",
			HELD = "I'm holding the prismatic-ness in my paws!",
		},
		BUTTERFLYMUFFIN = "I can't wait to eat it!",
		BUTTERFLYWINGS = "Without these, it's just a butter.",
		BUZZARD = "What a bizarre buzzard!",
		CACTUS = 
		{
			GENERIC = "I would hate to be a balloon right now.",
			PICKED = "If I was a balloon, I wouldn't be here, would I?",
		},
		CACTUS_MEAT_COOKED = "Grilled fruit of the desert.",
		CACTUS_MEAT = "There are still some spines between me and a tasty meal.",
		CACTUS_FLOWER = "A pretty flower from a prickly plant.",

		COLDFIRE =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Sure beats darkness.",
			HIGH = "That fire is getting out of hand!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "Well, that's over.",
		},
		CAMPFIRE =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Sure beats darkness.",
			HIGH = "That fire is getting out of hand!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "Well, that's over.",
		},
		CANE = "Hey, I can explore faster!",
		CATCOON = "Hey, we could be related.",
		CATCOONDEN = 
		{
			GENERIC = "It looks like a nice home for a forest critter.",
			EMPTY = "Game over.",
		},
		CATCOONHAT = "It's cozy, but still disturbing.",
		COONTAIL = "This is disturbing.",
		CARROT = "It oddly resembles the nose of snow creatures.",
		CARROT_COOKED = "It doesn't look much like a nose anymore.",
		CARROT_PLANTED = "It's so cute.",
		CARROT_SEEDS = "It's just a seed.",
		WATERMELON_SEEDS = "It's just a seed.",
		CAVE_FERN = "It's a fern.",
		CHARCOAL = "It's small, dark and smells like burnt wood.",
        CHESSJUNK1 = "A pile of broken chess pieces.",
        CHESSJUNK2 = "Another pile of broken chess pieces.",
        CHESSJUNK3 = "Even more broken chess pieces.",
		CHESTER = "Otto von Chesterfield, Esq.",
		CHESTER_EYEBONE =
		{
			GENERIC = "It's looking at me.",
			WAITING = "It went to sleep.",
		},
		COOKEDMANDRAKE = "Poor little guy.",
		COOKEDMEAT = "It'll take longer to ripen, but I suppose it'll be worth it.",
		COOKEDMONSTERMEAT = "It still looks odd even after cooking it.",
		COOKEDSMALLMEAT = "It'll take longer to ripen, but I suppose it'll be worth it.",
		COOKPOT =
		{
			COOKING_LONG = "I'd rather go exploring than wait for this snail.",
			COOKING_SHORT = "Come on already!",
			DONE = "It's finally done!",
			EMPTY = "Looks like a decent place to grill.",
			BURNT = "Guess I'll eat out tonight.",
		},
		CORN = "Delicious corn!",
		CORN_COOKED = "Delicious popcorn!",
		CORN_SEEDS = "It's just a seed.",
		CROW =
		{
			GENERIC = "Crows don't like me for some reason.",
			HELD = "Maybe he can be my battle companion!",
		},
		CUTGRASS = "I could craft some nice things with this.",
		CUTREEDS = "I could craft some nice things with this.",
		CUTSTONE = "I've made them seductively smooth.",
		DEADLYFEAST = "A most potent dish.",
		DEERCLOPS = "It's enormous!!",
		DEERCLOPS_EYEBALL = "Can it still see me?",
		EYEBRELLAHAT = "It will watch over me.",
		DEPLETED_GRASS =
		{
			GENERIC = "No more grass here.",
		},
		DEVTOOL = "It smells of bacon!",
		DEVTOOL_NODEV = "I'm not strong enough to wield it.",
		DIRTPILE = "There could be secrets hiding in the dirt.",
		DIVININGROD =
		{
			COLD = "The signal is very faint.",
			GENERIC = "It's some kind of homing device.",
			HOT = "This thing's going crazy!",
			WARM = "I'm headed in the right direction.",
			WARMER = "I must be getting pretty close.",
		},
		DIVININGRODBASE =
		{
			GENERIC = "I wonder what it does.",
			READY = "It looks like it needs a large key.",
			UNLOCKED = "Now my machine can work!",
		},
		DIVININGRODSTART = "That rod looks useful!",
		DRAGONFLY = "I can slay it to become a true knight!",
		ARMORDRAGONFLY = "Hot mail!",
		DRAGON_SCALES = "They're still warm.",
		DRAGONFLYCHEST = "Next best thing to a lockbox!",
		LAVASPIT = 
		{
			HOT = "Hot spit!",
			COOL = "I like to call it 'Basaliva'.",
		},
		DRAGONFRUIT = "What a weird fruit.",
		DRAGONFRUIT_COOKED = "Still weird.",
		DRAGONFRUIT_SEEDS = "It's just a seed.",
		DRAGONPIE = "I can't wait to eat it!",
		DRUMSTICK = "I should gobble it.",
		DRUMSTICK_COOKED = "Now it's even tastier.",
		DUG_BERRYBUSH = "I should plant this.",
		DUG_GRASS = "I should plant this.",
		DUG_MARSH_BUSH = "I should plant this.",
		DUG_SAPLING = "I should plant this.",
		DURIAN = "Oh it smells!",
		DURIAN_COOKED = "Now it smells even worse!",
		DURIAN_SEEDS = "It's just a seed.",
		EARMUFFSHAT = "At least my ears won't get cold...",
		EGGPLANT = "It doesn't look like an egg.",
		EGGPLANT_COOKED = "It's even less eggy.",
		EGGPLANT_SEEDS = "It's just a seed.",
		DECIDUOUSTREE = 
		{
			BURNING = "What a waste of wood.",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "Take that, nature!",
			POISON = "It looks unhappy about me stealing those Birchnuts!",
			GENERIC = "I wonder if there's a squirrel kingdom up there.",
		},
		ACORN = 
		{
		    GENERIC = "There's definitely something inside there.",
		    PLANTED = "It'll be a tree soon!",
		},
		ACORN_COOKED = "Roasted to perfection.",
		BIRCHNUTDRAKE = "A mad little nut.",
		EVERGREEN =
		{
			BURNING = "That bushfire is blazing hot!",
			BURNT = "It's not much of bush anymore.",
			CHOPPED = "Take that, nature!",
			GENERIC = "I wonder if there's a squirrel kingdom up there.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "What a waste of wood.",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "Take that, nature!",
			GENERIC = "This sad tree has no cones.",
		},
		EYEPLANT = "I think I'm being watched.",
		FARMPLOT =
		{
			GENERIC = "Farming isn't very exciting, mate.",
			GROWING = "Go plants go!",
			NEEDSFERTILIZER = "I think it needs to be fertilized.",
			BURNT = "I don't think anything will grow in a pile of ash.",
		},
		FEATHERHAT = "Now I'll need wings, then I can take to the skies!",
		FEATHER_CROW = "A fluffy feather.",
		FEATHER_ROBIN = "A fluffy feather.",
		FEATHER_ROBIN_WINTER = "A fluffy feather.",
		FEM_PUPPET = "I should rescue her.",
		FIREFLIES =
		{
			GENERIC = "If only I could catch them!",
			HELD = "They make my pocket glow!",
		},
		FIREHOUND = "That one is glowy.",
		FIREPIT =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Sure beats darkness.",
			HIGH = "Good thing it's contained!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "At least I can start it up again.",
		},
		COLDFIREPIT =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Sure beats darkness.",
			HIGH = "Good thing it's contained!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "It's burning backwards!",
			OUT = "At least I can start it up again.",
		},
		FIRESTAFF = "It breathes fire like a dragon!",
		FIRESUPPRESSOR = 
		{	
			ON = "Fling on!",
			OFF = "All quiet on the flinging front.",
			LOWFUEL = "The fuel tank is getting a bit low.",
		},

		FISH = "I love how quickly sushi ripens!",
		FISHINGROD = "It'll help me meet new aquatic friends!",
		FISHSTICKS = "I can't wait to eat it!",
		FISHTACOS = "I can't wait to eat it!",
		FISH_COOKED = "It'll take longer to ripen, but I suppose it'll be worth it.",
		FLINT = "I can make this into all sorts of handy tools!",
		FLOWER = "It doesn't look like the carnivorous type.",
		FLOWERHAT = "It smells like prettiness.",
		FLOWER_EVIL = "They're offending my nostrils. How evil!",
		FOLIAGE = "Some leafy greens.",
		FOOTBALLHAT = "I don't like sports.",
		FROG =
		{
			DEAD = "I'm not sorry!",
			GENERIC = "Frogs are jerks.",
			SLEEPING = "Aww. It's hard to be mad when they're sleeping.",
		},
		FROGGLEBUNWICH = "I can't wait to eat it!",
		FROGLEGS = "I've heard it's a delicacy.",
		FROGLEGS_COOKED = "Tastes like chicken.",
		FRUITMEDLEY = "I can't wait to eat it!",
		GEARS = "A pile of mechanical parts.",
		GHOST = "That offends me as a Scientist.",
		GOLDENAXE = "That's one fancy axe.",
		GOLDENPICKAXE = "Hey, isn't gold really soft?",
		GOLDENPITCHFORK = "Why did I even make a pitchfork this fancy?",
		GOLDENSHOVEL = "I can't wait to dig holes.",
		GOLDNUGGET = "I can make this into fancy stuff!",
		GRASS =
		{
			BARREN = "It needs poop.",
			WITHERED = "It's not going to grow back while it's so hot.",
			BURNING = "That's burning fast!",
			GENERIC = "It's a tuft of grass.",
			PICKED = "It was cut down in the prime of its life.",
		},
		GREEN_CAP = "These are 1-ups, right?",
		GREEN_CAP_COOKED = "I think science happened to it.",
		GREEN_MUSHROOM =
		{
			GENERIC = "This mushroom's a bit small to bounce on.",
			INGROUND = "Come on out, little mushroom!",
			PICKED = "Was that all?",
		},
		GUNPOWDER = "It looks like pepper.",
		HAMBAT = "This seems unsanitary.",
		HAMMER = "Stop! It's time! To hammer things!",
		HEALINGSALVE = "The stinging means that it's working.",
		HEATROCK =
		{
			FROZEN = "It's colder than ice.",
			COLD = "That's a cold stone.",
			GENERIC = "I could manipulate its temperature.",
			WARM = "It's quite warm and cuddly... for a rock!",
			HOT = "Nice and toasty hot!",
		},
		HOME = "Someone must live here.",
		HOMESIGN = 
		{
			GENERIC = "There are words on this wood!",
			BURNT = "I can't see the words anymore.",
		},
		HONEY = "Sweet bee juice that seems to never ripen.",
		HONEYCOMB = "The big bad queen bee wouldn't like the sight of this.",
		HONEYHAM = "I can't wait to eat it!",
		HONEYNUGGETS = "I can't wait to eat it!",
		HORN = "It sounds like a beefalo field in there.",
		HOUND = "You ain't nothing, hound dog!",
		HOUNDBONE = "Creepy.",
		HOUNDMOUND = "I wouldn't want to pick a bone with the owner.",
		ICEBOX = "I have harnessed the power of cold!",
		ICEHAT = "Stay cool, boy.",
		ICEHOUND = "Are there hounds for every season?",
		INSANITYROCK =
		{
			ACTIVE = "I think it's somehow movable by the mind.",
			INACTIVE = "I think it's somehow movable by the mind.",
		},
		JAMMYPRESERVES = "I can't wait to eat it!",
		KABOBS = "I can't wait to eat it!",
		KILLERBEE =
		{
			GENERIC = "A bug zapper would be useful right now.",
			HELD = "I hope it doesn't sting me!",
		},
		KNIGHT = "Mechanical horses will never catch on.",
		KOALEFANT_SUMMER = "Adorably delicious.",
		KOALEFANT_WINTER = "It looks warm and full of meat.",
		KRAMPUS = "Hey! Get your own!",
		KRAMPUS_SACK = "Ew. It has Krampus slime all over it.",
		LEIF = "He's huge!",
		LEIF_SPARSE = "He's huge!",
		LIGHTNING_ROD =
		{
			CHARGED = "The power is mine!",
			GENERIC = "I can harness the heavens!",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "'Baaaah' yourself!",
			CHARGED = "I don't think it liked being struck by lightning.",
		},
		LIGHTNINGGOATHORN = "It's like a miniature lightning rod.",
		GOATMILK = "It's buzzing with tastiness!",
		LITTLE_WALRUS = "It's the best time to tame him into my own companion.",
		LIVINGLOG = "It looks worried.",
		LOCKEDWES = "Maxwell's statues are trapping him.",
		LOG =
		{
			BURNING = "That's some hot wood!",
			GENERIC = "It's big, it's heavy, and it's wood.",
		},
		LUREPLANT = "It's so alluring.",
		LUREPLANTBULB = "Now I can start my very own meat farm.",
		MALE_PUPPET = "I should rescue him.",
		MANDRAKE =
		{
			DEAD = "A mandrake root has strange powers.",
			GENERIC = "I've heard strange things about those plants.",
			PICKED = "Stop following me!",
		},
		MANDRAKESOUP = "I can't wait to eat it!",
		MANDRAKE_COOKED = "It doesn't seem so strange anymore.",
		MARBLE = "Fancy!",
		MARBLEPILLAR = "I think I could use that.",
		MARBLETREE = "I don't think an axe will cut it.",
		MARSH_BUSH =
		{
			BURNING = "That's burning fast!",
			GENERIC = "It looks thorny.",
			PICKED = "That hurt.",
		},
		MARSH_PLANT = "It's a plant.",
		MARSH_TREE =
		{
			BURNING = "Spikes and fire!",
			BURNT = "Now it's burnt and spiky.",
			CHOPPED = "Not so spiky now!",
			GENERIC = "Those spikes look sharp!",
		},
		MAXWELL = "I hate that guy.",
		MAXWELLHEAD = "I can see into his pores.",
		MAXWELLLIGHT = "I wonder how they work.",
		MAXWELLLOCK = "Looks almost like a key hole.",
		MAXWELLTHRONE = "That doesn't look very comfortable.",
		MEAT = "It's a bit gamey, but it'll do.",
		MEATBALLS = "I can't wait to eat it!",
		MEATRACK =
		{
			DONE = "Jerky time!",
			DRYING = "Meat takes a while to dry.",
			DRYINGINRAIN = "Meat takes even longer to dry in rain.",
			GENERIC = "I should dry some meats.",
			BURNT = "The rack got dried.",
		},
		MEAT_DRIED = "It's quite chewy.",
		MERM = "Smells fishy!",
		MERMHEAD = 
		{
			GENERIC = "The stinkiest thing I'll smell all day.",
			BURNT = "Burnt merm flesh somehow smells even worse.",
		},
		MERMHOUSE = 
		{
			GENERIC = "Who would live here?",
			BURNT = "Nothing to live in, now.",
		},
		MINERHAT = "A perfect hat for my spelunking adventures!",
		MONKEY = "Curious little guy.",
		MONKEYBARREL = "Did that just move?",
		MONSTERLASAGNA = "I can't wait to eat it!",
		FLOWERSALAD = "A bowl of foliage.",
        ICECREAM = "I scream for ice cream!",
        WATERMELONICLE = "Cryogenic watermlon.",
        TRAILMIX = "A healthy, natural snack.",
        HOTCHILI = "Five alarm!",
        GUACAMOLE = "Avogadro's favorite dish.",
		MONSTERMEAT = "This piece of meat looks odd.",
		MONSTERMEAT_DRIED = "Strange-smelling jerky.",
		MOOSE = "I feel less weird now seeing this guy.",
		MOOSEEGG = "It's as big as a dragon's egg!",
		MOSSLING = "Aaah! You are definitely not an electron!",
		FEATHERFAN = "This is fan-tastic!",
		GOOSE_FEATHER = "Fluffy!",
		STAFF_TORNADO = "Spinning doom.",
		MOSQUITO =
		{
			GENERIC = "Disgusting little bloodsucker.",
			HELD = "Hey, is that my blood?",
		},
		MOSQUITOSACK = "It's probably not someone else's blood...",
		MOUND =
		{
			DUG = "I should probably feel bad about that.",
			GENERIC = "I bet there's all sorts of good stuff down there!",
		},
		NIGHTLIGHT = "It gives off a spooky light.",
		NIGHTMAREFUEL = "This stuff is crazy!",
		NIGHTSWORD = "I dreamed it myself!",
		NITRE = "I'm not a geologist.",
		ONEMANBAND = "I should have added a beefalo bell.",
		PANDORASCHEST = "It may contain something fantastic! Or horrible.",
		PANFLUTE = "I can serenade the animals.",
		PAPYRUS = "Some sheets of paper.",
		PENGUIN = "Must be breeding season.",
		PERD = "I won't be surprised if he eats until he bursts.",
		PEROGIES = "I can't wait to eat it!",
		PETALS = "I showed those flowers who's boss!",
		PETALS_EVIL = "I'm not sure I want to hold these.",
		PICKAXE = "It'll get me stone. For making things! For adventure!",
		PIGGYBACK = "I feel kinda bad for that.",
		PIGHEAD = 
		{	
			GENERIC = "It seems they didn't get along.",
			BURNT = "I smell bacon.",
		},
		PIGHOUSE =
		{
			FULL = "I can see a snout pressed up against the window.",
			GENERIC = "These pigs have pretty fancy houses.",
			LIGHTSOUT = "Come ON! I know you're home!",
			BURNT = "Not so fancy now, pig!",
		},
		PIGKING = "I seem to have found the pig kingdom.",
		PIGMAN =
		{
			DEAD = "Whoops.",
			FOLLOWER = "He's my adventure companion!",
			GENERIC = "He looks friendly enough.",
			GUARD = "He could be protecting some sort of treasure.",
			WEREPIG = "Whoa, dude!",
		},
		PIGSKIN = "Poor guy.",
		PIGTORCH = "Such advanced fiery technology!",
		PINECONE = 
		{
		    GENERIC = "All great trees start somewhere.",
		    PLANTED = "The beginning of a great tree.",
		},
		PITCHFORK = "It's better suited for farmers rather than adventurers.",
		PLANTMEAT = "This is one of the strangest things I've ever encountered.",
		PLANTMEAT_COOKED = "Well, this is preferable.",
		PLANT_NORMAL =
		{
			GENERIC = "Leafy!",
			GROWING = "Come on! Grow faster!",
			READY = "Finally. Some food!",
			WITHERED = "It's too hot for the little plant.",
		},
		POMEGRANATE = "A little fruit filled with even littler fruits!",
		POMEGRANATE_COOKED = "Fancy!",
		POMEGRANATE_SEEDS = "It's just a seed.",
		POND = "There could be lost secrets down there!",
		POOP = "Yep. This is what comes out.",
		FERTILIZER = "A bucket of smelly plant food.",
		PUMPKIN = "A big, orange fruit.",
		PUMPKINCOOKIE = "I can't wait to eat it!",
		PUMPKIN_COOKED = "Nice and warm!",
		PUMPKIN_LANTERN = "I turned food into a monster!",
		PUMPKIN_SEEDS = "It's just a seed.",
		PURPLEAMULET = "A tool used for visiting the alternate reality.",
		PURPLEGEM = "It's so purple!",
		RABBIT =
		{
			GENERIC = "At least it isn't a robot bunny hungry for world domination.",
			HELD = "I could train him to dig to the center of the earth!",
		},
		RABBITHOLE = 
		{
			GENERIC = "What secrets do the bunnies hold down there?",
			SPRING = "The secrets of the bunnies are sealed.",
		},
		RAINOMETER = 
		{	
			GENERIC = "It'll help me plan my adventures.",
			BURNT = "My plans have burnt away.",
		},
		RAINCOAT = "Now water will never hold me back!",
		RAINHAT = "It'll help me stay dry while exploring!",
		RATATOUILLE = "I can't wait to eat it!",
		RAZOR = "Rise up lights!",
		REDGEM = "A stone of fire!",
		RED_CAP = "Red's a serious color.",
		RED_CAP_COOKED = "I think science happened to it.",
		RED_MUSHROOM =
		{
			GENERIC = "This mushroom's a bit small to bounce on.",
			INGROUND = "Come on out, little mushroom!",
			PICKED = "Was that all?",
		},
		REEDS =
		{
			BURNING = "Well, that's a waste.",
			GENERIC = "They're reeds!",
			PICKED = "Aw. No more reeds.",
		},
        RELIC = 
        {
            GENERIC = "Good as new!",
            BROKEN = "It's not very intact right now.",
        },
        RUINS_RUBBLE = "This can be fixed.",
        RUBBLE = "Just bits and pieces of rock.",
		RESEARCHLAB = 
		{	
			GENERIC = "I can learn how to make better gear for adventure!",
			BURNT = "Learning time is over. Time for adventure!",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "I can learn how to make even better gear for adventure!",
			BURNT = "Learning time is over. Time for adventure!",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "I don't think I'm meant to know these things.",
			BURNT = "I figured I wasn't meant to know these things.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "My parents almost named me something just as terrible.",
			BURNT = "Well, I guess we can rename it.",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "Generic species is generic.",
			BURNT = "They're not a fireproof species, either.",
		},
		RESURRECTIONSTONE = "It looks like it holds a mysterious energy.",
		ROBIN =
		{
			GENERIC = "I should watch out for their droppings.",
			HELD = "I shall train him to fly into space!",
		},
		ROBIN_WINTER =
		{
			GENERIC = "He looks likes he has warm, fluffy feathers.",
			HELD = "I shall train him to travel the galaxy!",
		},
		ROBOT_PUPPET = "I should rescue it.",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted over lava pit.",
			OUT = "Looks fragile.",
			LOW = "The lava's crusting over.",
			NORMAL = "Nice and comfy.",
		},
		ROCK = "A pickaxe will do the job!",
		ROCK_ICE = 
		{
			GENERIC = "A big chunk of ice.",
			MELTED = "It's just a puddle now.",
		},
		ROCK_ICE_MELTED = "It's just a puddle now.",
		ICE = "Cool stuff!",
		ROCKS = "Beats scissors!",
        ROOK = "An enormous chess piece!",
		ROPE = "A useful item for all adventurers.",
		ROTTENEGG = "Yuck! Definitely overripe.",
		SANITYROCK =
		{
			ACTIVE = "I think it's somehow movable by the mind.",
			INACTIVE = "I think it's somehow movable by the mind.",
		},
		SAPLING =
		{
			BURNING = "It'll never become a great tree now.",
			WITHERED = "It looks so sad in the summer.",
			GENERIC = "It's a cute, little tree.",
			PICKED = "There's no more twigs to pick.",
		},
		SEEDS = "It's just a seed.",
		SEEDS_COOKED = "At least I don't have to wait for it to grow.",
		SEWING_KIT = "It'll help my gear last through many adventures!",
		SHOVEL = "Prepare for shovel justice!",
		SILK = "Silk is handy!",
		SKELETON = "The adventure is over for this guy.",
		SKULLCHEST = "Skulls are foreboding.",
		SMALLBIRD =
		{
			GENERIC = "She's my bird companion.",
			HUNGRY = "She needs food to grow up big and strong!",
			STARVING = "I better feed her!",
		},
		SMALLMEAT = "The food chain states this as a necessary measure.",
		SMALLMEAT_DRIED = "It's quite chewy.",
		SPEAR = "A tool of melee combat!",
		SPIDER =
		{
			DEAD = "Yuck!",
			GENERIC = "It's just a bug.",
			SLEEPING = "Even spiders are cute when they're asleep.",
		},
		SPIDERDEN = "It's so spidery!",
		SPIDEREGGSACK = "Spider companions aren't something I've considered before.",
		SPIDERGLAND = "It's still warm!",
		SPIDERHAT = "I'm their new leader now!",
		SPIDERQUEEN = "A big bad queen!",
		SPIDER_WARRIOR =
		{
			DEAD = "Nice!",
			GENERIC = "He's tougher than the average spider.",
			SLEEPING = "I better not disturb him.",
		},
		SPOILED_FOOD = "It looks overripe, mate.",
		STATUEHARP = "It's time to embark on the quest for the missing head!",
		STATUEMAXWELL = "An adventure is not an adventure if I don't meet enemies.",
		STINGER = "It's the stingy part of the bee.",
		STRAWHAT = "A nice hat for sunny adventures.",
		STUFFEDEGGPLANT = "I can't wait to eat it!",
		SUNKBOAT = "It's no use to me out there!",
		SWEATERVEST = "I'm a dapper adventurer.",
		REFLECTIVEVEST = "Good at deflecting the sun, and maybe even deadly alien lasers!",
		HAWAIIANSHIRT = "A nice shirt for tropical adventures.",
		TAFFY = "I can't wait to eat it!",
		TALLBIRD = "She doesn't like adventuring much.",
		TALLBIRDEGG = "My brother hatched from something like this!",
		TALLBIRDEGG_COOKED = "Well, I'm an adventurer, not a babysitter.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Do I need to sit on it?",
			GENERIC = "Hatch quickly, my companion!",
			HOT = "That egg is frying!",
			LONG = "I want to adventure. Not babysit!",
			SHORT = "Ugh. It hasn't hatched yet!",
		},
		TALLBIRDNEST =
		{
			GENERIC = "What a nice egg!",
			PICKED = "Nothing here of interest.",
		},
		TEENBIRD =
		{
			GENERIC = "She will soon grow up into another adventurer!",
			HUNGRY = "I already fed her not too long ago.",
			STARVING = "She definitely wants something.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "The adventure doesn't end here!",
			GENERIC = "There are more worlds to discover!",
			LOCKED = "It needs one more thing.",
			PARTIAL = "There's still more work to be done.",
		},
		TELEPORTATO_BOX = "It's a funny looking battery.",
		TELEPORTATO_CRANK = "It could be part of some sort of machine.",
		TELEPORTATO_POTATO = "The metal potato of power!",
		TELEPORTATO_RING = "It seems to be decent for sciency stuff.",
		TELESTAFF = "Hey, I don't even have to travel between dimensions!",
		TENT = 
		{
			GENERIC = "I can't adventure without any rest!",
			BURNT = "I can't rest without any tent!",
		},
		SIESTAHUT = 
		{
			GENERIC = "It's quite relaxing to rest after a tiring adventure.",
			BURNT = "It's not a good place to rest, anymore.",
		},
		TENTACLE = "Not a problem as long as I don't stand close to it.",
		TENTACLESPIKE = "It's a suitable stick for fighting.",
		TENTACLESPOTS = "I don't really want to touch this.",
		TENTACLE_PILLAR = "Everything's bigger underground!",
		TENTACLE_PILLAR_ARM = "Even baby tentacles are cute!",
		TENTACLE_GARDEN = "Everything's bigger underground!",
		TOPHAT = "It seems silly, but okay.",
		TORCH = "Handy for adventuring in darkness!",
		TRANSISTOR = "It's a chunk of science.",
		TRAP = "I'm going to meet some new friends!",
		TRAP_TEETH = "This might poke a bit.",
		TRAP_TEETH_MAXWELL = "I better watch out for that!",
		TREASURECHEST = 
		{
			GENERIC = "A chest to hold all my souvenirs.",
			BURNT = "It's not so good at holding my things, anymore.",
		},
		TREASURECHEST_TRAP = "Treasure!",
		TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.", 
		TRINKET_1 = "At least these marbles can adventure together!", --Melty Marbles
		TRINKET_2 = "I would prefer a real one.", --Fake Kazoo
		TRINKET_3 = "This knot will not unknot!", --Gord's Knot
		TRINKET_4 = "I'm sure someone likes to collect these.", --Gnome
		TRINKET_5 = "I pretty sure this was built for ants.", --Tiny Rocketship
		TRINKET_6 = "I feel sorry for the robot these were ruthlessly torn from.", --Frazzled Wires
		TRINKET_7 = "I'm sure someone likes to collect these.", --Ball and Cup
		TRINKET_8 = "I'm sure someone likes to collect these.", --Hardened Rubber Bung
		TRINKET_9 = "I'm sure someone likes to collect these.", --Mismatched Buttons
		TRINKET_10 = "I'm sure someone likes to collect these.", --Second-hand Dentures
		TRINKET_11 = "I'm sure someone likes to collect these.", --Lying Robot
		TRINKET_12 = "I'm sure someone likes to collect these.", --Dessicated Tentacle
		TRINKET_13 = "I'm sure someone likes to collect these.", --Gnome
		TRUNKVEST_SUMMER = "A vest for casual adventures!",
		TRUNKVEST_WINTER = "Now coldness can't stop my adventure!",
		TRUNK_COOKED = "I think I cooked out all the snot.",
		TRUNK_SUMMER = "It's sure a long nose!",
		TRUNK_WINTER = "It's sure a long nose. It's warm, too!",
		TUMBLEWEED = "An adventurous plant!",
		TURF_CHECKERFLOOR = "It's part of a chessboard.",
		TURF_DIRT = "I can take the adventure with me!",
		TURF_FOREST = "I can take the adventure with me!",
		TURF_GRASS = "I can take the adventure with me!",
		TURF_MARSH = "I can take the adventure with me!",
		TURF_ROAD = "A road to adventure!",
		TURF_ROCKY = "I can take the adventure with me!",
		TURF_SAVANNA = "I can take the adventure with me!",
		TURKEYDINNER = "I can't wait to eat it!",
		TWIGS = "This can be made into a handy tool.",
		UMBRELLA = "The adventure doesn't stop in the rain!",
		GRASS_UMBRELLA = "It'll keep me somewhat dry on my adventures!",
		UNIMPLEMENTED = "Ugh. I think I have to wait until it's ready.",
		WAFFLES = "I can't wait to eat it!",
		WALL_HAY = 
		{	
			GENERIC = "It'll do as long as there aren't any big bad wolves.",
			BURNT = "It's not much use now.",
		},
		WALL_HAY_ITEM = "Hey! A hay wall!",
		WALL_STONE = "A nice stone wall.",
		WALL_STONE_ITEM = "A nice stone wall.",
		WALL_RUINS = "Historical!",
		WALL_RUINS_ITEM = "I can see these being used for an ancient temple.",
		WALL_WOOD = 
		{
			GENERIC = "It's like surrounding my base with actual trees.",
			BURNT = "It's not much use now.",
		},
		WALL_WOOD_ITEM = "A nice wooden wall.",
		WALRUS = "Walruses are natural predators.",
		WALRUSHAT = "It's covered with walrus hairs.",
		WALRUS_CAMP =
		{
			EMPTY = "They left to explore!",
			GENERIC = "A traveler has set up here.",
		},
		WALRUS_TUSK = "I'm sure I'll find a use for it eventually.",
		WARG = "Challenge accepted!",
		WASPHIVE = "Angry bees!",
		WATERMELON = "Sticky sweet.",
		WATERMELON_COOKED = "Juicy and warm.",
		WATERMELONHAT = "Let the juice run down your face.",
		WETGOOP = "I can't wait to eat it!",
		WINTERHAT = "It keeps me warm in the winter!",
		WINTEROMETER = 
		{
			GENERIC = "I am one heck of a scientist.",
			BURNT = "Its measuring days are over.",
		},
		WORMHOLE =
		{
			GENERIC = "It's tiny compared to what I've seen below the earth's crystal layer.",
			OPEN = "Well, what am I waiting for?",
		},
		WORMHOLE_LIMITED = "Whoa! Sick, dude!",
		ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know what I did.",        
		LIVINGTREE = "Is it watching me?",
		ICESTAFF = "It's cold to the touch.",
		REVIVER = "It'll bring a ghost back to adventure!",
		LIFEINJECTOR = "It makes me stronger, for adventure!",
		SKELETON_PLAYER =
		{
			GENERIC = "Let's make this adventure even better!",
			MALE = "%s's adventure was ended by %s.",
			FEMALE = "%s's adventure was ended by %s.",
			ROBOT = "%s's adventure was ended by %s.",
		},
		HUMANMEAT = "I feel this could have been resolved better.",
		HUMANMEAT_COOKED = "I feel this could have been resolved better.",
		HUMANMEAT_DRIED = "I feel this could have been resolved better.",
		MOONROCKNUGGET = "Wait, the moon didn't explode too, did it?",		
		SPAT = "Someone needs a tissue.",
		WALL_MOONROCK = "Spacey and smooth!",
		WALL_MOONROCK_ITEM = "Very light but surprisingly tough.",
		PHLEGM = "It won't be fun if I catch its germs.",
		STEELWOOL = "This material doesn't insulate very well.",
		PLAYER = 
		{
			GENERIC = "Hey, it's %s!",
			ATTACKER = "That %s isn't very nice.",
			MURDERER = "%s is no friend!",
			REVIVER = "%s seems to like ghost companions.",
			GHOST = "%s is missing out on the adventure!",
		},
		WILSON = 
		{
			GENERIC = "Hey, it's Wilson!",
			ATTACKER = "That Wilson isn't very nice.",
			MURDERER = "Wilson is no friend!",
			REVIVER = "Wilson seems to like ghost companions.",
			GHOST = "Wilson is missing out on the adventure!",
		},
		WOLFGANG = 
		{
			GENERIC = "Hey, it's Wolfgang!",
			ATTACKER = "That Wolfgang isn't very nice.",
			MURDERER = "Wolfgang is no friend!",
			REVIVER = "Wolfgang seems to like ghost companions.",
			GHOST = "Wolfgang is missing out on the adventure!",
		},
		WAXWELL = 
		{
			GENERIC = "Hey, it's Maxwell!",
			ATTACKER = "That Maxwell isn't very nice.",
			MURDERER = "Maxwell is no friend!",
			REVIVER = "Maxwell seems to like ghost companions.",
			GHOST = "Maxwell is missing out on the adventure!",
		},
		WX78 = 
		{
			GENERIC = "Hey, it's WX-78!",
			ATTACKER = "That WX-78 isn't very nice.",
			MURDERER = "WX-78 is no friend!",
			REVIVER = "WX-78 seems to like ghost companions.",
			GHOST = "WX-78 is missing out on the adventure!",
		},
		WILLOW = 
		{
			GENERIC = "Hey, it's Willow!",
			ATTACKER = "That Willow isn't very nice.",
			MURDERER = "Willow is no friend!",
			REVIVER = "Willow seems to like ghost companions.",
			GHOST = "Willow is missing out on the adventure!",
		},
		WENDY = 
		{
			GENERIC = "Hey, it's Wendy!",
			ATTACKER = "That Wendy isn't very nice.",
			MURDERER = "Wendy is no friend!",
			REVIVER = "Wendy seems to like ghost companions.",
			GHOST = "Wendy is missing out on the adventure!",
		},
		WOODIE = 
		{
			GENERIC = "Hey, it's Woodie!",
			ATTACKER = "That Woodie isn't very nice.",
			MURDERER = "Woodie is no friend!",
			REVIVER = "Woodie seems to like ghost companions.",
			GHOST = "Woodie is missing out on the adventure!",
		},
		WICKERBOTTOM = 
		{
			GENERIC = "Hey, it's Wickerbottom!",
			ATTACKER = "That Wickerbottom isn't very nice.",
			MURDERER = "Wickerbottom is no friend!",
			REVIVER = "Wickerbottom seems to like ghost companions.",
			GHOST = "Wickerbottom is missing out on the adventure!",
		},
		WES = 
		{
			GENERIC = "Hey, it's Wes!",
			ATTACKER = "That Wes isn't very nice.",
			MURDERER = "Wes is no friend!",
			REVIVER = "Wes seems to like ghost companions.",
			GHOST = "Wes is missing out on the adventure!",
		},
		ENERGYFENNEC = 
		{
			GENERIC = "Hey, it's Zinnia!",
			ATTACKER = "That Zinnia isn't very nice.",
			MURDERER = "Zinnia is no friend!",
			REVIVER = "Zinnia seems to like ghost companions.",
			GHOST = "Zinnia is missing out on the adventure!",
		},
		RAKKY = 
		{
			GENERIC = "Hey it's Rakky!",
			ATTACKER = "That Rakky isn't very nice.",
			MURDERER = "Rakky is no friend!",
			REVIVER = "Rakky seems to like ghost companions.",
			GHOST = "Rakky is missing out on the adventure!",
		},
		NEDELYA = 
		{
			GENERIC = "Hey it's Nedelya!",
			ATTACKER = "That Nedelya isn't very nice.",
			MURDERER = "Nedelya is no friend!",
			REVIVER = "Nedelya seems to like ghost companions.",
			GHOST = "Nedelya is missing out on the adventure!",
		},
		ESCTEMPLATE = 
		{
			GENERIC = "Hey, it's Esc!",
			ATTACKER = "That Esc isn't very nice.",
			MURDERER = "Esc is no friend!",
			REVIVER = "Esc seems to like ghost companions.",
			GHOST = "Esc is missing out on the adventure!",
		},
		MULTIPLAYER_PORTAL = "A doorway to adventure!",
	},
	DESCRIBE_SMOLDERING = "I just noticed that might be flammable.",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "I'm pretty sure that is called balut.",
	},
}
