namespace = trait_event

country_event = {
	id = trait_event.1
	hide_window = yes
	
	trigger = {
		is_ai = no
	}
	
	mean_time_to_happen = {
		days = 1
	}

	immediate = {
		random_owned_leader = {
			limit = {
				leader_class = scientist
				NOT = { has_trait = leader_trait_meticulous }
			}
			add_trait = leader_trait_meticulous
		}
		
		random_owned_leader = {
			limit = {
				leader_class = scientist
				NOT = { has_trait = leader_trait_spark_of_genius }
			}
			add_trait = leader_trait_spark_of_genius
		}
		
		random_owned_leader = {
			limit = {
				leader_class = scientist
				NOT = { has_trait = leader_trait_careful }
			}
			add_trait = leader_trait_careful
		}
		
		random_owned_leader = {
			limit = {
				leader_class = scientist
				NOT = { has_trait = leader_trait_archaeologist }
			}
			add_trait = leader_trait_archaeologist
		}
		
		random_owned_leader = {
			limit = {
				leader_class = scientist
				NOT = { has_trait = leader_trait_maniacal }
			}
			add_trait = leader_trait_maniacal
		}
		
		random_owned_leader = {
			limit = {
				leader_class = governor
				NOT = { has_trait = leader_trait_retired_fleet_officer }
			}
			add_trait = leader_trait_retired_fleet_officer
		}
		
		random_owned_leader = {
			limit = {
				leader_class = governor
				NOT = { has_trait = leader_trait_intellectual }
			}
			add_trait = leader_trait_intellectual
		}
		
		random_owned_leader = {
			limit = {
				leader_class = admiral
				NOT = { has_trait = leader_trait_trickster }
			}
			add_trait = leader_trait_trickster
		}
		
		random_owned_leader = {
			limit = {
				leader_class = admiral
				NOT = { has_trait = leader_trait_scout }
			}
			add_trait = leader_trait_scout
		}
		
		random_owned_leader = {
			limit = {
				leader_class = admiral
				NOT = { has_trait = leader_trait_gale_speed }
			}
			add_trait = leader_trait_gale_speed
		}
		
		random_owned_leader = {
			limit = {
				leader_class = general
				NOT = { has_trait = leader_trait_charismatic }
			}
			add_trait = leader_trait_charismatic
		}
		
		random_owned_leader = {
			limit = {
				leader_class = general
				NOT = { has_trait = leader_trait_butcher }
			}
			add_trait = leader_trait_butcher
		}
		
		random_owned_leader = {
			limit = {
				leader_class = general
				NOT = { has_trait = leader_trait_glory_seeker }
			}
			add_trait = leader_trait_glory_seeker
		}
		
		random_owned_leader = {
			limit = {
				leader_class = ruler
				NOT = { has_trait = trait_ruler_champion_of_the_people }
			}
			add_trait = trait_ruler_champion_of_the_people
		}
		
		modify_species = {
			species = ROOT
			add_trait = ethic_xenophobe
		}
		
		modify_species = {
			species = ROOT
			add_trait = ethic_pacifist
		}
		
		modify_species = {
			species = ROOT
			add_trait = ethic_materialist
		}
		
		modify_species = {
			species = ROOT
			add_trait = trait_extremely_adaptive
		}
		
		modify_species = {
			species = ROOT
			add_trait = trait_very_strong
		}
		
		modify_species = {
			species = ROOT
			add_trait = trait_venerable
		}
		
		modify_species = {
			species = ROOT
			add_trait = trait_agrarian
		}
		
		modify_species = {
			species = ROOT
			add_trait = trait_thrifty
		}
		
		modify_species = {
			species = ROOT
			add_trait = trait_industrious
		}
		
		modify_species = {
			species = ROOT
			add_trait = trait_talented
		}
                modify_species = {
			species = ROOT
			add_trait = trait_conformists
		}
                modify_species = {
			species = ROOT
			add_trait = trait_natural_engineers
		}
                modify_species = {
			species = ROOT
			add_trait = trait_rapid_breeders
		}
                modify_species = {
			species = ROOT
			add_trait = trait_quick_learners
		}
                modify_species = {
			species = ROOT
			add_trait = trait_nomadic
		}
                modify_species = {
			species = ROOT
			add_trait = trait_communal
		}
                modify_species = {
			species = ROOT
			add_trait = trait_charismatic
		}
                modify_species = {
			species = ROOT
			add_trait = trait_resilient
		}
                modify_species = {
			species = ROOT
			add_trait = trait_intelligent
		}
}