module MetalBat
{
    imports    
    {
		Base
	}

item MetalBat
	{
                MaxRange	=	1.25,
		WeaponSprite	=	MetalBat,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2.6,
		ImpactSound	=	bathit,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	2.5,
		SplatNumber	=	2,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	2,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Metal Bat,
		MinRange	=	0.61,
		SwingTime	=	2.6,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	MetalBat,
		RunAnim	=	Run_Weapon2,
                TwoHandWeapon = TRUE,
                BreakSound  =   BreakMetalItem,
                TreeDamage  =   1,
		CriticalChance	=	35,
		critDmgMultiplier = 2.7,
		MinDamage	=	0.9,
		MaxDamage	=	1.3,
		BaseSpeed = 1,
		WeaponLength = 0.5,
		AttachmentType = Shovel,
}
}


	