module MetalBat
{
model MetalBat
	{
		mesh = weapons/2handed/MetalBat,

		attachment world
		{
			offset = 0.0000 0.2450 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

fixing Fix MetalBat
    {
       Require : MetalBat,
	GlobalItem : BlowTorch=5,
        Fixer : SmallSheetMetal=1,
    }
}