Welcome to ModEngine! ModEngine is a DLL injection library for Dark Souls III and Sekiro that adds new features
for modders and the users of mods.

Some current features include:
* Blocking network access while using mods to prevent banning (DS3)
* Using an alternate save file for mods so that it won't cause banning and mods won't interfere with vanilla save (DS3)
* File overrides allow loading of mods with changed files in a dedicated directory, even without UXM unpacking (DS3 and Sekiro)
* Loading override files with fallback to files from the game archives-this means no UXM required for mod users (DS3 and Sekiro)
* Patching to allow loading of loose parambnd files instead of encrypted regulation (data0) file (DS3)

Installation is simple: simply place the dinput8.dll and modengine.ini files in the Sekiro
directory (same directory sekiro.exe is located). This will typically be located at
C:\Program Files (x86)\Steam\steamapps\common\Sekiro unless you have steam install somewhere else.

Usage for modders:
Choose a directory name for your mod. It defaults to \mods but it's recommended you choose something more unique for
your mod. Edit the override directory in modengine.ini to your new directory (\ is required). Decide all the features
you need and enable them in modengine.ini. If you expanded your archives with UXM but didn't apply the UXM patch, you can
enable an option to get the same functionality. You can place your override files inside the same directory the file would
be in the root directory but inside the mod directory instead. For example, if your mod directory is \mod, and you modify
map\mapstudio\m30_00_00_00.msb.dcx, you can place the modified version at \mods\map\map\mapstudio\m30_00_00_00.msb.dcx and the
game with mod engine will load it instead of the base file or the archived file. This means you can simply distribute \mod with
your modified files and mod engine (with UXM file loading disabled) to end users, and UXM won't be needed. You can also use it
for development and not modify your base unpacked files at all.

Copyright and credits:
ModEngine code is (C) 2019 Katalash. All rights reserved.
Special thanks to Pav for ASM patch for loose parambnd files.

Please don't distribute this with your mod and always refer to the Nexus page. This guarantees users always have access to the
latest version that will be compatible with subsequent Sekiro patches.