NoMorShips - MorShips v3.0 Temporary Patch Fix for NEXT
(This mod is backwards compatible to address similar issues created from MorShips v1 or v2 as well)

As expected, NEXT has broken MorShips and made it difficult for players to enjoy their previous saves.
This patch is a quick fix to revert all MorShips custom models back to Vanilla ships for the time being.
Hopefully if/when the NMSDK is updated for NEXT, I will be able to revive MorShips. In the meantime:

Preparing to Install:
Step 1) Navigate to your (SteamPath)\SteamApps\common\No Man's Sky\GAMEDATA\PCBANKS\ folder and create a new folder named "MODS".
Step 2) Delete/relocate & rename the disablemods.txt file in the PCBANKS folder.
(The disablemods.txt file has been restored in the NEXT Update, please make sure you remove it from the PCBANKS folder again.)

Installing NoMorShips:
Step 3) Delete any and all "Krem-" .pak files. This should include the old MorShips .pak file and likely the AI Spawner .pak file.
(NoMorShips does not require, and will even conflict with, the original MorShips.pak files.)

Step 4) Copy Krem-MSPatchFix.pak to your "(SteamPath)\SteamApps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS" folder.


Now the game should be able to load Vanilla ships under the custom file paths that MorShips uses. This way if/when MorShips gets
updated for compatibility with NEXT, we should be able to revert the MorShips back to what they originally were before NEXT launched.

Please note any of my other mods should not require any patches or fixes to continue playing. However, some mods, such as GrowMoar, may
have items removed from your base that were created by the mod. Please ensure you have uninstalled any of my other mods besides this.

Thank you for your download and enjoy NEXT! :)

-Kremit
kremit_defrog@yahoo.com