module Base {
 item Axe {
  BreakSound = BreakWoodItem,
  Categories = Axe,
  CanBarricade = TRUE,
  ConditionLowerChanceOneIn = 10000000, 
  ConditionMax = 100,  
  MultipleHitConditionAffected = FALSE,
  CriticalChance = 50,
  DisplayName = Axe,
  DoorDamage = 35, 
  HitAngleMod = -30,
  Icon = Axe, 
  IdleAnim = Idle_Weapon2, 
  KnockBackOnNoDeath = TRUE, 
  KnockdownMod = 2,
  MaxDamage = 2.5, 
  MaxHitCount = 8, 
  MaxRange = 1.5, 
  MetalValue = 120,
  MinAngle = 0.2, 
  MinDamage = 1, 
  MinimumSwingTime = 3.0, 
  MinRange = 0.61, 
  PushBackMod = 0.3, 
  RunAnim = Run_Weapon2, 
  SplatBloodOnNoDeath = TRUE,
  SplatNumber = 1, 
  SplatSize = 5, 
  SubCategory = Swinging, 
  SwingAmountBeforeImpact = 0.002, 
  SwingAnim = Bat, 
  SwingTime = 3.0,
  TreeDamage = 35, 
  TwoHandWeapon = TRUE, 
  Type = Weapon,
  WeaponSprite = Fireaxe, 
  WeaponWeight = 0,
  Weight = 0, 
 }

 item AxeStone {
  BreakSound = BreakWoodItem,
  Categories = Axe, 
  CanBarricade = TRUE,
  ConditionLowerChanceOneIn = 10000000, 
  ConditionMax = 100,  
  MultipleHitConditionAffected = FALSE,
  CriticalChance = 20,
  DisplayName = Raw Axe,
  DoorDamage = 10,
  HitAngleMod = -30,
  Icon = AxeStone,
  IdleAnim = Idle_Weapon2,
  KnockBackOnNoDeath = TRUE,
  KnockdownMod = 1.5,
  MaxDamage = 1.5,
  MaxHitCount = 2,
  MaxRange = 1.3,
  MinAngle = 0.2,
  MinDamage = 0.5,
  MinimumSwingTime = 3.0,
  MinRange = 0.61,
  PushBackMod = 0.3,
  RunAnim = Run_Weapon2,
  SplatBloodOnNoDeath = TRUE,
  SplatNumber = 1,
  SplatSize = 5,
  SubCategory = Swinging, 
  SwingAmountBeforeImpact = 0.002,
  SwingAnim = Bat,
  SwingTime = 3.0,
  TreeDamage = 10,
  TwoHandWeapon = TRUE,
  Type = Weapon, 
  WeaponSprite = Fireaxe,
  WeaponWeight = 2,
  Weight = 2,
 }

 item BaseballBat {
  BreakSound = BreakWoodItem,
  Categories = Blunt,
  ConditionLowerChanceOneIn = 10000000, 
  ConditionMax = 100,  
  MultipleHitConditionAffected = FALSE,
  CriticalChance = 10,
  DisplayName = Baseball Bat,
  DoorDamage = 7,
  HitAngleMod = -30,
  Icon = BaseballBat,
  IdleAnim = Idle_Weapon2,
  KnockBackOnNoDeath = TRUE,
  KnockdownMod = 2,
  MaxDamage = 1.2,
  MaxHitCount = 2,
  MaxRange = 1.5,
  MinAngle = 0.2,
  MinDamage = 0.8,
  MinimumSwingTime = 3,
  MinRange = 0.61,
  PushBackMod = 0.5,
  RunAnim = Run_Weapon2,
  SplatBloodOnNoDeath = FALSE,
  SplatNumber = 1,
  SubCategory = Swinging,
  SwingAmountBeforeImpact = 0.02,
  SwingAnim = Bat,
  SwingTime = 3,
  TreeDamage = 1,
  TwoHandWeapon = TRUE,
  Type = Weapon,
  WeaponSprite = Baseballbat,
  WeaponWeight = 2,
  Weight = 2,
 }

 item HuntingKnife {
  AimingMod = 0.8,
  BreakSound = BreakMetalItem,
  Categories = Blade,
  CloseKillMove = Jaw_Stab,
  ConditionLowerChanceOneIn = 10000000, 
  ConditionMax = 100,  
  MultipleHitConditionAffected = FALSE,
  DisplayName = Hunting Knife,
  DoorDamage = 1,
  EnduranceMod = 0.5,
  Icon = HuntingKnife,
  IdleAnim = Idle_Weapon2,
  IsAimedHandWeapon = TRUE,
  KnockBackOnNoDeath = FALSE,
  KnockdownMod = 0,
  MaxDamage = 0.6,
  MaxHitCount = 1,
  MaxRange = 0.9,
  MetalValue = 30,
  MinAngle = 0,
  MinDamage = 0.3,
  MinimumSwingTime = 2,
  MinRange = 0.61,
  PushBackMod = 0.3,
  RunAnim = Run_Weapon2,
  SplatBloodOnNoDeath = TRUE,
  SplatNumber = 0,
  SubCategory = Stab,
  SwingAmountBeforeImpact = 0.02,
  SwingAnim = Stab,
  SwingTime = 2,
  TreeDamage = 2,
  Type = Weapon,
  WeaponSprite = Knife,
  WeaponWeight = 0.3,
  Weight = 0.3,
 }

 item Hammer {
  BreakSound = BreakMetalItem,
  CanBarricade = TRUE,
  Categories = Blunt,
  ConditionLowerChanceOneIn = 10000000, 
  ConditionMax = 100,  
  MultipleHitConditionAffected = FALSE,
  DisplayName = Hammer,
  DoorDamage = 9,
  Icon = Hammer,
  IdleAnim = Idle_Weapon2,
  KnockBackOnNoDeath = TRUE,
  KnockdownMod = 0,
  MaxDamage = 1,
  MaxHitCount = 1,
  MaxRange = 1,
  MetalValue = 25,
  MinAngle = 0,
  MinDamage = 0.5,
  MinimumSwingTime = 3,
  MinRange = 0.61,
  PushBackMod = 0.5,
  RunAnim = Run_Weapon2,
  SplatBloodOnNoDeath = TRUE,
  SplatNumber = 0,
  SubCategory = Swinging,
  SwingAmountBeforeImpact = 0.02,
  SwingAnim = Bat,
  SwingTime = 3,
  TreeDamage = 1,
  Type = Weapon,
  WeaponSprite = Hammer,
  WeaponWeight = 1,
  Weight = 1,
 }

 item Sledgehammer {
  CanBarricade = TRUE,
  BreakSound = BreakWoodItem,
  CantAttackWithLowestEndurance = TRUE,
  Categories = Blunt,
  ConditionLowerChanceOneIn = 10000000, 
  ConditionMax = 100,  
  MultipleHitConditionAffected = FALSE,
  DisplayName = Sledgehammer,
  DoorDamage = 40,
  DoorHitSound = SledgehammerHitDoor,
  EnduranceMod = 6,
  Icon = Sledgehamer,
  IdleAnim = Idle_Weapon2,
  KnockBackOnNoDeath = TRUE,
  KnockdownMod = 3,
  MaxDamage = 3,
  MaxHitCount = 3,
  MaxRange = 1.9,
  MetalValue = 120,
  MinAngle = 0.2,
  MinDamage = 2,
  MinimumSwingTime = 4,
  MinRange = 0.7,
  PushBackMod = 1,
  RunAnim = Run_Weapon2,
  SplatBloodOnNoDeath = FALSE,
  SplatNumber = 1,
  SubCategory = Swinging,
  SwingAmountBeforeImpact = 0.04,
  SwingAnim = Sledgehammer,
  SwingTime = 4,
  TreeDamage = 10,
  TwoHandWeapon = TRUE,
  Type = Weapon,
  WeaponSprite = Sledgehammer,
  WeaponWeight = 2,
  Weight = 2,
 }

 item Pan {
  CanBarricade = TRUE,
  Categories = Improvised;Blunt,
  ConditionLowerChanceOneIn = 10000000, 
  ConditionMax = 100,  
  MultipleHitConditionAffected = FALSE,
  DisplayName = Frying Pan,
  DoorDamage = 3,
  EnduranceMod = 1.3,
  Icon = Pan,
  IdleAnim = Idle_Weapon2,
  KnockBackOnNoDeath = True,
  KnockdownMod = 1.3,
  MaxDamage = 0.5,
  MaxHitCount = 1,
  MaxRange = 1.1,
  MetalValue = 20,
  MinAngle = 0.2,
  MinDamage = 0.3,
  MinimumSwingTime = 3,
  MinRange = 0.61,
  PushBackMod = 0.5,
  RunAnim = Run_Weapon2,
  SplatBloodOnNoDeath = FALSE,
  SplatNumber = 0,
  SubCategory = Swinging,
  SwingAmountBeforeImpact = 0.02,
  SwingAnim = Bat,
  SwingTime = 3,
  TreeDamage = 0,
  Type = Weapon,
  WeaponSprite = FryingPan,
  WeaponWeight = 2,
  Weight = 2,
 }

 item Crowbar {
  BreakSound = BreakMetalItem,
  Categories = Blunt,
  CanBarricade = TRUE,
  ConditionLowerChanceOneIn = 10000000, 
  ConditionMax = 100,  
  MultipleHitConditionAffected = FALSE,
  CriticalChance = 10,
  DisplayName = Crowbar,
  DoorDamage = 8,
  HitAngleMod = -30,
  Icon = Crowbar,
  IdleAnim = Idle_Weapon2,
  KnockBackOnNoDeath = TRUE,
  KnockdownMod = 0,
  MaxDamage = 1.1,
  MaxHitCount = 1,
  MaxRange = 1.2,
  MetalValue = 150,
  MinAngle = 0,
  MinDamage = 0.6,
  MinimumSwingTime = 3,
  MinRange = 0.61,
  PushBackMod = 0.5,
  RunAnim = Run_Weapon2,
  SubCategory = Swinging,
  SwingAmountBeforeImpact = 0.02,
  SwingAnim = Bat,
  SwingTime = 3,
  TreeDamage = 1,
  Type = Weapon,
  WeaponSprite = Baseballbat,
  WeaponWeight = 1,
  Weight = 1,
 }

}