--[[
	--- This is Wilson's speech file for Don't Starve Together ---
	Write your character's lines here. If you want to use another speech file as a base, get them from data\scripts\
	
	If you have the DLC and want custom lines for those, use a speech file from data\DLC0001\scripts instead.
	
	If you want to use quotation marks in a quote, put a \ before it.
	Example:
	"Like \"this\"."
]]
return {
	ACTIONFAIL =
	{
		SHAVE =
		{
			AWAKEBEEFALO = "That's horrible!",
			GENERIC = "Emmm....",
			NOBITS = "I can be that cruel!",
		},
		STORE =
		{
			GENERIC = "Dear, no space.",
			NOTALLOWED = "That can't go in there.",
			INUSE = "Waitting for my turn.",
		},
		RUMMAGE =
		{	
			GENERIC = "Emmm....",
			INUSE = "Waitting for my turn.",	
		},
        COOK =
        {
            GENERIC = "Emmm....",
            INUSE = "Waitting for my turn.",
        },
        GIVETOPLAYER = 
        {
        	FULL = "They think I should left some for myself.",
    	},
    	GIVEALLTOPLAYER = 
        {
        	FULL = "They think I should left some for myself.",
    	},
	},
	ACTIONFAIL_GENERIC = "Emmm....",
	ANNOUNCE_ADVENTUREFAIL = "So said, I think it's working.",
	ANNOUNCE_BEES = "BEEEEEEEEEEEEES!!!!",
	ANNOUNCE_BOOMERANG = "Ow! I hurt my self...",
	ANNOUNCE_CHARLIE = "Who are you? I'm not scared!",
	ANNOUNCE_CHARLIE_ATTACK = "What? What's that?!",
	ANNOUNCE_COLD = "I think I have no much fat for winter.",
	ANNOUNCE_CRAFTING_FAIL = "How could this be?",
	ANNOUNCE_DEERCLOPS = "Something furry but not cute!",
	ANNOUNCE_DUSK = "Time for bed.",
	ANNOUNCE_EAT =
	{
		GENERIC = "Woowoo!",
		PAINFUL = "Blood in my mouth!",
		SPOILED = "Make me want to cry...",
		STALE = "Not what I call \"food\".",
	},
	ANNOUNCE_ENTER_DARK = "I can't see!",
	ANNOUNCE_ENTER_LIGHT = "Warm lights!",
	ANNOUNCE_FREEDOM = "I'm free! I'm finally free!",
	ANNOUNCE_HIGHRESEARCH = "I feel so smart now!",
	ANNOUNCE_HOUNDS = "I don't want to hurt them but they come again!",
	ANNOUNCE_HUNGRY = "My power is losing fast!",
	ANNOUNCE_HUNT_BEAST_NEARBY = "I think I found a new friend~",
	ANNOUNCE_HUNT_LOST_TRAIL = "No more 'till here",
	ANNOUNCE_INV_FULL = "My pockets as full as my empty",
	ANNOUNCE_KNOCKEDOUT = "Ugh, my head!",
	ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.",
	ANNOUNCE_MOSQUITOS = "Aaah! Bug off!",
	ANNOUNCE_NODANGERSLEEP = "Someone is watching me in the dark!",
	ANNOUNCE_NODAYSLEEP = "I have to do some work for tomorrow.",
	ANNOUNCE_NODAYSLEEP_CAVE = "I don't want to sleeping.",
	ANNOUNCE_NOHUNGERSLEEP = "I think if I fall asleep, I'll never woke up",
	ANNOUNCE_NODANGERAFK = "Now's not the time to flee this fight!",
	ANNOUNCE_NO_TRAP = "Well, that was easy.",
	ANNOUNCE_PECKED = "Ow! Quit it!",
	ANNOUNCE_QUAKE = "That doesn't sound good.",
	ANNOUNCE_RESEARCH = "Never stop learning!",
	ANNOUNCE_THORNS = "Ow!",
	ANNOUNCE_TORCH_OUT = "My light just ran out!",
	ANNOUNCE_TRAP_WENT_OFF = "Oops.",
	ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.",
	ANNOUNCE_WORMHOLE = "That was not a sane thing to do.",
	ANNOUNCE_CANFIX = "\nI think I can fix this!",
	ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my friends could see me now...",	
	ANNOUNCE_BECOMEGHOST = "I still can talk to you...",
	ANNOUNCE_GHOSTDRAIN = "My humanity is about to start slipping away...",

	DESCRIBE_SAMECHARACTER = "The one \"same\"",
	
	BATTLECRY =
	{
		GENERIC = "I don't mean that...",
		PIG = "He was a friend of mine.",
		PREY = "No doubt to beat you!",
		SPIDER = "You do dare bite me!",
		SPIDER_WARRIOR = "I'm not afraid of you!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "That's enough.",
		PIG = "Maybe we still friends next time?",
		PREY = "He's too fast!",
		SPIDER = "Let it go~",
		SPIDER_WARRIOR = "I ran away~",
	},
	DESCRIBE =
	{
        PLAYER =
        {
            GENERIC = "Dear %s!",
            ATTACKER = "That %s looks not kind...",
            MURDERER = "You kill someone!",
            REVIVER = "%s, friend of us.",
            GHOST = "%s could give some love.",
        },
		WILSON = 
		{
			GENERIC = "It's Wilson!",
			ATTACKER = "That Wilson looks not kind...",
			MURDERER = "You kill someone!",
			REVIVER = "Wilson, friend of ghosts.",
			GHOST = "Wilson could give some love.",
		},
		WOLFGANG = 
		{
			GENERIC = "It's Wolfgang!",
			ATTACKER = "That Wolfgang looks not kind...",
			MURDERER = "You kill someone!",
			REVIVER = "Wolfgang, friend of ghosts.",
			GHOST = "Wolfgang could give some love.",
		},
		WAXWELL = 
		{
			GENERIC = "It's Maxwell!",
			ATTACKER = "That Maxwell looks not kind...",
			MURDERER = "You kill someone!",
			REVIVER = "Maxwell, friend of ghosts.",
			GHOST = "Maxwell could give some love.",
		},
		WX78 = 
		{
			GENERIC = "It's WX-78!",
			ATTACKER = "That WX-78 looks not kind...",
			MURDERER = "You kill someone!",
			REVIVER = "WX-78, friend of ghosts.",
			GHOST = "WX-78 could give some love.",
		},
		WILLOW = 
		{
			GENERIC = "It's Willow!",
			ATTACKER = "That Willow looks not kind...",
			MURDERER = "You kill someone!",
			REVIVER = "Willow, friend of ghosts.",
			GHOST = "Willow could give some love.",
		},
		WENDY = 
		{
			GENERIC = "It's Wendy!",
			ATTACKER = "That Wendy looks not kind...",
			MURDERER = "You kill someone!",
			REVIVER = "Wendy, friend of ghosts.",
			GHOST = "Wendy could give some love.",
		},
		WOODIE = 
		{
			GENERIC = "It's Woodie!",
			ATTACKER = "That Woodie looks not kind...",
			MURDERER = "You kill someone!",
			REVIVER = "Woodie, friend of ghosts.",
			GHOST = "Woodie could give some love.",
		},
		WICKERBOTTOM = 
		{
			GENERIC = "It's Wickerbottom!",
			ATTACKER = "That Wickerbottom looks not kind...",
			MURDERER = "You kill someone!",
			REVIVER = "Wickerbottom, friend of ghosts.",
			GHOST = "Wickerbottom could give some love.",
		},
		WES = 
		{
			GENERIC = "It's Wes!",
			ATTACKER = "That Wes looks not kind...",
			MURDERER = "You kill someone!",
			REVIVER = "Wes, friend of ghosts.",
			GHOST = "Wes could give some love.",
		},
		MULTIPLAYER_PORTAL = "It takes me here to find some real friends~",
		WORMLIGHT = "Looks delicious.",
		WORM =
		{
		    PLANT = "Seems safe to me.",
		    DIRT = "Just looks like a pile of dirt.",
		    WORM = "It's a worm!",
		},

		EEL = "Bear always love fishes, though this one is odd.",
		EEL_COOKED = "Odd fish become a fancy dish.",
		UNAGI = "I cooked it myself!",
		EYETURRET = "I hope it doesn't turn on me.",
		EYETURRET_ITEM = "I think it's sleeping.",
		MINOTAURHORN = "Wow! I'm glad that didn't gore me!",
		MINOTAURCHEST = "It may contain a bigger something fantastic! Or horrible.",
		THULECITE_PIECES = "It's some smaller chunks of Thulecite.",
		POND_ALGAE = "Some algae by a pond.",
		GREENSTAFF = "This will come in handy.",
		POTTEDFERN = "A fern in a pot.",

		THULECITE = "I wonder where this is from?",
		ARMORRUINS = "It's oddly light.",
		RUINS_BAT = "It has quite a heft to it.",
		RUINSHAT = "Fit for a king. Or me.",
		NIGHTMARE_TIMEPIECE =
		{
		CALM = "All is well.",
		WARN = "Getting pretty magical around here.",
		WAXING = "I think it's becoming more concentrated!",
		STEADY = "It seems to be staying steady.",
		WANING = "Feels like it's receding.",
		DAWN = "The nightmare is almost gone!",
		NOMAGIC = "There's no magic around here.",
		},
		BISHOP_NIGHTMARE = "It's falling apart!",
		ROOK_NIGHTMARE = "Terrifying!",
		KNIGHT_NIGHTMARE = "It's a knightmare!",
		MINOTAUR = "That thing doesn't look happy.",
		SPIDER_DROPPER = "Note to self: Don't look up.",
		NIGHTMARELIGHT = "I wonder what function this served.",
		GREENGEM = "It's green and gemmy.",
		RELIC = "Ancient household goods.",
		RUINS_RUBBLE = "This can be fixed.",
		MULTITOOL_AXE_PICKAXE = "It's brilliant!",
		ORANGESTAFF = "This beats walking.",
		YELLOWAMULET = "Warm to the touch.",
		GREENAMULET = "Just when I thought I couldn't get any better.",
		SLURPERPELT = "Doesn't look much different dead.",	

		SLURPER = "It's so hairy!",
		SLURPER_PELT = "Doesn't look much different dead.",
		ARMORSLURPER = "A soggy, sustaining, succulent suit.",
		ORANGEAMULET = "Teleportation can be so useful.",
		YELLOWSTAFF = "I put a gem on a stick.",
		YELLOWGEM = "This gem is yellow.",
		ORANGEGEM = "It's an orange gem.",
		TELEBASE = 
		{
			VALID = "It's ready to go.",
			GEMS = "It needs more purple gems.",
		},
		GEMSOCKET = 
		{
			VALID = "Looks ready.",
			GEMS = "It needs a gem.",
		},
		STAFFLIGHT = "That seems really dangerous.",
		RESEARCHLAB4 = "Who would name something that?",
	
        ANCIENT_ALTAR = "An ancient and mysterious structure.",

        ANCIENT_ALTAR_BROKEN = "This seems to be broken.",

        ANCIENT_STATUE = "It seems to throb out of tune with the world.",

        LICHEN = "Only a cyanobacteria could grow in this light.",
		CUTLICHEN = "Nutritious, but it won't last long.",

		CAVE_BANANA = "It's mushy.",
		CAVE_BANANA_COOKED = "Yum!",
		CAVE_BANANA_TREE = "It's dubiously photosynthetical.",
		ROCKY = "It has terrifying claws.",
		
		COMPASS =
		{
			GENERIC="I can't get a reading.",
			N = "North",
			S = "South",
			E = "East",
			W = "West",
			NE = "Northeast",
			SE = "Southeast",
			NW = "Northwest",
			SW = "Southwest",
		},

		NIGHTMARE_TIMEPIECE =
		{
			WAXING = "I think it's becoming more concentrated!",
			STEADY = "It seems to be staying steady.",
			WANING = "Feels like it's receding.",
			DAWN = "The nightmare is almost gone!",
			WARN = "Getting pretty magical around here.",
			CALM = "All is well.",
			NOMAGIC = "There's no magic around here.",
		},

		HOUNDSTOOTH="It's sharp!",
		ARMORSNURTLESHELL="It sticks to my back.",
		BAT="Ack! That's terrifying!",
		BATBAT = "I wonder if I could fly with two of these.",
		BATWING="I hate these things, even when they're dead.",
		BATWING_COOKED="At least it's not coming back.",
		BEDROLL_FURRY="It's so warm and comfy.",
		BUNNYMAN="I am filled with an irresitable urge to do science.",
		FLOWER_CAVE="Science makes it glow.",
		FLOWER_CAVE_DOUBLE="Science makes it glow.",
		FLOWER_CAVE_TRIPLE="Science makes it glow.",
		GUANO="Another flavour of poop.",
		LANTERN="A more civilized light.",
		LIGHTBULB="It's strangely tasty looking.",
		MANRABBIT_TAIL="I just like holding it.",
		MUSHTREE_TALL  ="That mushroom got too big for its own good.",
		MUSHTREE_MEDIUM="These used to grow in my bathroom.",
		MUSHTREE_SMALL ="A magic mushroom?",
		RABBITHOUSE="That's not a real carrot.",
		SLURTLE="Ew. Just ew.",
		SLURTLE_SHELLPIECES="A puzzle with no solution.",
		SLURTLEHAT="I hope it doesn't mess up my hair.",
		SLURTLEHOLE="A den of 'ew'.",
		SLURTLESLIME="If it wasn't useful, I wouldn't touch it.",
		SNURTLE="He's less gross, but still gross.",
		SPIDER_HIDER="Gah! More spiders!",
		SPIDER_SPITTER="I hate spiders!",
		SPIDERHOLE="It's encrusted with old webbing.",
		STALAGMITE="Looks like a rock to me.",
		STALAGMITE_FULL="Looks like a rock to me.",
		STALAGMITE_LOW="Looks like a rock to me.",
		STALAGMITE_MED="Looks like a rock to me.",
		STALAGMITE_TALL="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_FULL="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_LOW="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_MED="Rocks, rocks, rocks, rocks...",

		TURF_CARPETFLOOR = "Yet another ground type.",
		TURF_CHECKERFLOOR = "Yet another ground type.",
		TURF_DIRT = "Yet another ground type.",
		TURF_FOREST = "Yet another ground type.",
		TURF_GRASS = "Yet another ground type.",
		TURF_MARSH = "Yet another ground type.",
		TURF_ROAD = "Yet another ground type.",
		TURF_ROCKY = "Yet another ground type.",
		TURF_SAVANNA = "Yet another ground type.",
		TURF_WOODFLOOR = "Yet another ground type.",

		TURF_CAVE="Yet another ground type.",
		TURF_FUNGUS="Yet another ground type.",
		TURF_SINKHOLE="Yet another ground type.",
		TURF_UNDERROCK="Yet another ground type.",
		TURF_MUD="Yet another ground type.",

		POWCAKE = "I don't know if I'm hungry enough.",
        CAVE_ENTRANCE = 
        {
            GENERIC="I wonder if I could move that rock.",
            OPEN = "I bet there's all sorts of things to discover down there.",
        },
        CAVE_EXIT = "I've had enough discovery for now.",
		MAXWELLPHONOGRAPH = "So that's where the music was coming from.",
		BOOMERANG = "Aerodynamical!",
		PIGGUARD = "He doesn't look as friendly as the others.",
		ABIGAIL = "Awww, she has a cute little bow.",
		ADVENTURE_PORTAL = "I'm not sure I want to fall for that a second time.",
		AMULET = "I feel so safe when I'm wearing it.",
		ANIMAL_TRACK = "Tracks left by food. I mean... an animal.",
		ARMORGRASS = "I hope there are no bugs in this.",
		ARMORMARBLE = "This looks really heavy.",
		ARMORWOOD = "That is a perfectly reasonable piece of clothing.",
		ARMOR_SANITY = "Wearing this makes me feel safe and insecure.",
		ASH =
		{
			GENERIC = "All that's left after fire has done its job.",
			REMAINS_EYE_BONE = "The eyebone was consumed by fire when I teleported!",
			REMAINS_THINGIE = "This was once some thing before it got burned...",
		},
		AXE = "It's my trusty axe.",
		BABYBEEFALO = "Awwww. So cute!",
		BACKPACK = "It's for me to put my stuff in.",
		BACONEGGS = "I cooked it myself!",
		BANDAGE = "Seems sterile enough.",
		BASALT = "That's too strong to break through!",
		BATBAT = "I bet I could fly if I held two of these.",
		BEARDHAIR = "I made them with my face.",
		BEDROLL_STRAW = "It smells like wet.",
		BEE =
		{
			GENERIC = "To bee or not to bee.",
			HELD = "Careful!",
		},
		BEEBOX =
		{
			FULLHONEY = "It's full of honey.",
			GENERIC = "Bees!",
			NOHONEY = "It's empty.",
			SOMEHONEY = "I should wait a bit.",
		},
		BEEFALO =
		{
			FOLLOWER = "He's coming along peacefully.",
			GENERIC = "It's a beefalo!",
			NAKED = "Aww, he's so sad.",
			SLEEPING = "These guys are really heavy sleepers.",
		},
		BEEFALOHAT = "What a nice hat.",
		BEEFALOWOOL = "It smells like beefalo tears.",
		BEEHAT = "This should keep me protected.",
		BEEHIVE = "It's buzzing with activity.",
		BEEMINE = "It buzzes when I shake it.",
		BEEMINE_MAXWELL = "Bottled mosquito rage!",
		BERRIES = "Red berries taste the best.",
		BERRIES_COOKED = "I don't think heat improved them.",
		BERRYBUSH =
		{
			BARREN = "I think it needs to be fertilized.",
			GENERIC = "Red berries taste the best.",
			PICKED = "Maybe they'll grow back?",
		},
		BIRDCAGE =
		{
			GENERIC = "I should put a bird in it.",
			OCCUPIED = "That's my bird!",
			SLEEPING = "Awwww, he's asleep.",
		},
		BIRDTRAP = "Gives me a net advantage!",
		BIRD_EGG = "A small, normal egg.",
		BIRD_EGG_COOKED = "Sunny side yum!",
		BISHOP = "Back off, preacherman!",
		BLOWDART_FIRE = "This seems fundamentally unsafe.",
		BLOWDART_SLEEP = "Just don't breathe in.",
		BLOWDART_PIPE = "Good practice for my birthday cake!",
		BLUEAMULET = "Cool as ice!",
		BLUEGEM = "It sparkles with cold energy.",
		BLUEPRINT = "It's scientific!",
		BLUE_CAP = "It's weird and gooey.",
		BLUE_CAP_COOKED = "It's different now...",
		BLUE_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's sleeping.",
			PICKED = "I wonder if it will come back?",
		},
		BOARDS = "Boards.",
		BOAT = "Is that how I got here?",
		BONESTEW = "I cooked it myself!",
		BUGNET = "For catching bugs.",
		BUSHHAT = "It's kind of scratchy.",
		BUTTER = "I can't believe it's butter!",
		BUTTERFLY =
		{
			GENERIC = "Butterfly, flutter by.",
			HELD = "Now I have you!",
		},
		BUTTERFLYMUFFIN = "I cooked it myself!",
		BUTTERFLYWINGS = "Without these, it's just a butter.",
		CAMPFIRE =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Sure beats darkness.",
			HIGH = "That fire is getting out of hand!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "Well, that's over.",
		},
		CANE = "It makes walking seem much easier!",
		CARROT = "Yuck. It's all vegetabley.",
		CARROT_COOKED = "Mushy.",
		CARROT_PLANTED = "The earth is making plantbabies.",
		CARROT_SEEDS = "It's a seed.",
		CAVE_FERN = "It's a fern.",
		CHARCOAL = "It's small, dark and smells like burnt wood.",
        CHESSJUNK1 = "A pile of broken chess pieces.",
        CHESSJUNK2 = "Another pile of broken chess pieces.",
        CHESSJUNK3 = "Even more broken chess pieces.",
		CHESTER = "Otto von Chesterfield, Esq.",
		CHESTER_EYEBONE =
		{
			GENERIC = "It's looking at me.",
			WAITING = "It went to sleep.",
		},
		COOKEDMANDRAKE = "Poor little guy.",
		COOKEDMEAT = "Char broiled to perfection.",
		COOKEDMONSTERMEAT = "That's only somewhat more appetizing than when it was raw.",
		COOKEDSMALLMEAT = "Now I don't have to worry about getting worms!",
		COOKPOT =
		{
			COOKING_LONG = "This is going to take a while.",
			COOKING_SHORT = "It's almost done!",
			DONE = "Mmmmm! It's ready to eat!",
			EMPTY = "It makes me hungry just to look at it.",
		},
		CORN = "High in fructose!",
		CORN_COOKED = "High in fructose!",
		CORN_SEEDS = "It's a seed.",
		CROW =
		{
			GENERIC = "Creepy!",
			HELD = "He's not very happy in there.",
		},
		CUTGRASS = "Cut grass, ready for arts and crafts.",
		CUTREEDS = "Cut reeds, ready for crafting and hobbying.",
		CUTSTONE = "I've made them seductively smooth.",
		DEADLYFEAST = "A most potent dish.",
		DEERCLOPS = "It's enormous!!",
		DEERCLOPS_EYEBALL = "This is really gross.",
		DEPLETED_GRASS =
		{
			GENERIC = "It's probably a tuft of grass.",
		},
		DEVTOOL = "It smells of bacon!",
		DEVTOOL_NODEV = "I'm not strong enough to wield it.",
		DIRTPILE = "It's a pile of dirt... or IS it?",
		DIVININGROD =
		{
			COLD = "The signal is very faint.",
			GENERIC = "It's some kind of homing device.",
			HOT = "This thing's going crazy!",
			WARM = "I'm headed in the right direction.",
			WARMER = "I must be getting pretty close.",
		},
		DIVININGRODBASE =
		{
			GENERIC = "I wonder what it does.",
			READY = "It looks like it needs a large key.",
			UNLOCKED = "Now my machine can work!",
		},
		DIVININGRODSTART = "That rod looks useful!",
		DRAGONFRUIT = "What a weird fruit.",
		DRAGONFRUIT_COOKED = "Still weird.",
		DRAGONFRUIT_SEEDS = "It's a seed.",
		DRAGONPIE = "I cooked it myself!",
		DRUMSTICK = "I should gobble it.",
		DRUMSTICK_COOKED = "Now it's even tastier.",
		DUG_BERRYBUSH = "I should plant this.",
		DUG_GRASS = "I should plant this.",
		DUG_MARSH_BUSH = "I should plant this.",
		DUG_SAPLING = "I should plant this.",
		DURIAN = "Oh it smells!",
		DURIAN_COOKED = "Now it smells even worse!",
		DURIAN_SEEDS = "It's a seed.",
		EARMUFFSHAT = "At least my ears won't get cold...",
		EGGPLANT = "It doesn't look like an egg.",
		EGGPLANT_COOKED = "It's even less eggy.",
		EGGPLANT_SEEDS = "It's a seed.",
		EVERGREEN =
		{
			BURNING = "What a waste of wood.",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "Take that, nature!",
			GENERIC = "It's all Piney.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "What a waste of wood.",
			BURNT = "I feel like I could have prevented that.",
			CHOPPED = "Take that, nature!",
			GENERIC = "This sad tree has no cones.",
		},
		EYEPLANT = "I think I'm being watched.",
		FARMPLOT =
		{
			GENERIC = "I should try planting some crops.",
			GROWING = "Go plants go!",
			NEEDSFERTILIZER = "I think it needs to be fertilized.",
		},
		FEATHERHAT = "I AM A BIRD!",
		FEATHER_CROW = "A crow feather.",
		FEATHER_ROBIN = "A redbird feather.",
		FEATHER_ROBIN_WINTER = "A snowbird feather.",
		FEM_PUPPET = "She's trapped!",
		FIREFLIES =
		{
			GENERIC = "If only I could catch them!",
			HELD = "They make my pocket glow!",
		},
		FIREHOUND = "That one is glowy.",
		FIREPIT =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Sure beats darkness.",
			HIGH = "Good thing it's contained!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "At least I can start it up again.",
		},
		FIRESTAFF = "I don't want to set the world on fire.",

		FISH = "Now I shall eat for a day.",
		FISHINGROD = "Hook, line and stick!",
		FISHSTICKS = "I cooked it myself!",
		FISHTACOS = "I cooked it myself!",
		FISH_COOKED = "Grilled to perfection.",
		FLINT = "It's a very sharp rock.",
		FLOWER = "It's pretty but it smells like a common labourer.",
		FLOWERHAT = "It smells like prettiness.",
		FLOWER_EVIL = "Augh! It's so evil!",
		FOLIAGE = "Some leafy greens.",
		FOOTBALLHAT = "I don't like sports.",
		FROG =
		{
			DEAD = "He's croaked it.",
			GENERIC = "He's so cute!",
			SLEEPING = "Aww, look at him sleep!",
		},
		FROGGLEBUNWICH = "I cooked it myself!",
		FROGLEGS = "I've heard it's a delicacy.",
		FROGLEGS_COOKED = "Tastes like chicken.",
		FRUITMEDLEY = "I cooked it myself!",
		GEARS = "A pile of mechanical parts.",
		GHOST = "That offends me as a Scientist.",
		GOLDENAXE = "That's one fancy axe.",
		GOLDENPICKAXE = "Hey, isn't gold really soft?",
		GOLDENPITCHFORK = "Why did I even make a pitchfork this fancy?",
		GOLDENSHOVEL = "I can't wait to dig holes.",
		GOLDNUGGET = "I can't eat it, but it sure is shiny.",
		GRASS =
		{
			BARREN = "It needs poop.",
			BURNING = "That's burning fast!",
			GENERIC = "It's a tuft of grass.",
			PICKED = "I cut it down in the prime of its life.",
		},
		GREEN_CAP = "It seems pretty normal.",
		GREEN_CAP_COOKED = "It's different now...",
		GREEN_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's sleeping.",
			PICKED = "I wonder if it will come back?",
		},
		GUNPOWDER = "It looks like pepper.",
		HAMBAT = "This seems unsanitary.",
		HAMMER = "Stop! It's time! To hammer things!",
		HEALINGSALVE = "The stinging means that it's working.",
		HEATROCK =
		{
			COLD = "It's stone cold.",
			GENERIC = "I could heat this up near the fire.",
			HOT = "Nice and toasty hot!",
			WARM = "It's warm and cuddly... for a rock!",
		},
		HOME = "Someone must live here.",
		HOMESIGN = "It says 'You are here'.",
		HONEY = "Looks delicious!",
		HONEYCOMB = "Bees used to live in this.",
		HONEYHAM = "I cooked it myself!",
		HONEYNUGGETS = "I cooked it myself!",
		HORN = "It sounds like a beefalo field in there.",
		HOUND = "You ain't nothing, hound dog!",
		HOUNDBONE = "Creepy.",
		HOUNDMOUND = "I wouldn't want to pick a bone with the owner.",
		ICEBOX = "I have harnessed the power of cold!",
		ICEHOUND = "Are there hounds for every season?",
		INSANITYROCK =
		{
			ACTIVE = "TAKE THAT, SANE SELF!",
			INACTIVE = "It's more of a pyramid than an obelisk.",
		},
		JAMMYPRESERVES = "I cooked it myself!",
		KABOBS = "I cooked it myself!",
		KILLERBEE =
		{
			GENERIC = "Oh no! It's a killer bee!",
			HELD = "This seems dangerous.",
		},
		KNIGHT = "Check it out!",
		KOALEFANT_SUMMER = "Adorably delicious.",
		KOALEFANT_WINTER = "It looks warm and full of meat.",
		KRAMPUS = "He's going after my stuff!",
		KRAMPUS_SACK = "Ew. It has Krampus slime all over it.",
		LEIF = "He's huge!",
		LEIF_SPARSE = "He's huge!",
		LIGHTNING_ROD =
		{
			CHARGED = "The power is mine!",
			GENERIC = "I can harness the heavens!",
		},
		LITTLE_WALRUS = "He won't be cute and cuddly forever.",
		LIVINGLOG = "It looks worried.",
		LOCKEDWES = "Maxwell's statues are trapping him.",
		LOG =
		{
			BURNING = "That's some hot wood!",
			GENERIC = "It's big, it's heavy, and it's wood.",
		},
		LUREPLANT = "It's so alluring.",
		LUREPLANTBULB = "Now I can start my very own meat farm.",
		MALE_PUPPET = "He's trapped!",
		MANDRAKE =
		{
			DEAD = "A mandrake root has strange powers.",
			GENERIC = "I've heard strange things about those plants.",
			PICKED = "Stop following me!",
		},
		MANDRAKESOUP = "I cooked it myself!",
		MANDRAKE_COOKED = "It doesn't seem so strange anymore.",
		MARBLE = "Fancy!",
		MARBLEPILLAR = "I think I could use that.",
		MARBLETREE = "I don't think an axe will cut it.",
		MARSH_BUSH =
		{
			BURNING = "That's burning fast!",
			GENERIC = "It looks thorny.",
			PICKED = "That hurt.",
		},
		MARSH_PLANT = "It's a plant.",
		MARSH_TREE =
		{
			BURNING = "Spikes and fire!",
			BURNT = "Now it's burnt and spiky.",
			CHOPPED = "Not so spiky now!",
			GENERIC = "Those spikes look sharp!",
		},
		MAXWELL = "I hate that guy.",
		MAXWELLHEAD = "I can see into his pores.",
		MAXWELLLIGHT = "I wonder how they work.",
		MAXWELLLOCK = "Looks almost like a key hole.",
		MAXWELLTHRONE = "That doesn't look very comfortable.",
		MEAT = "It's a bit gamey, but it'll do.",
		MEATBALLS = "I cooked it myself!",
		MEATRACK =
		{
			DONE = "Jerky time!",
			DRYING = "Meat takes a while to dry.",
			GENERIC = "I should dry some meats.",
		},
		MEAT_DRIED = "Just jerky enough.",
		MERM = "Smells fishy!",
		MERMHEAD = "The stinkiest thing I'll smell all day.",
		MERMHOUSE = "Who would live here?",
		MINERHAT = "This will keep my hands free.",
		MONKEY = "Curious little guy.",
		MONKEYBARREL = "Did that just move?",
		MONSTERLASAGNA = "I cooked it myself!",
		MONSTERMEAT = "Ugh. I don't think I should eat that.",
		MONSTERMEAT_DRIED = "Strange-smelling jerky.",
		MOSQUITO =
		{
			GENERIC = "Disgusting little bloodsucker.",
			HELD = "Hey, is that my blood?",
		},
		MOSQUITOSACK = "It's probably not someone else's blood...",
		MOUND =
		{
			DUG = "I should probably feel bad about that.",
			GENERIC = "I bet there's all sorts of good stuff down there!",
		},
		NIGHTLIGHT = "It gives off a spooky light.",
		NIGHTMAREFUEL = "This stuff is crazy!",
		NIGHTSWORD = "I dreamed it myself!",
		NITRE = "I'm not a geologist.",
		ONEMANBAND = "I should have added a beefalo bell.",
		PANDORASCHEST = "It may contain something fantastic! Or horrible.",
		PANFLUTE = "I can serenade the animals.",
		PAPYRUS = "Some sheets of paper.",
		PENGUIN = "Must be breeding season.",
		PERD = "Stupid bird! Stay away from my berries!",
		PEROGIES = "I cooked it myself!",
		PETALS = "I showed those flowers who's boss!",
		PETALS_EVIL = "I'm not sure I want to hold these.",
		PHLEGM = "It's thick and pliable. And salty.",
		PICKAXE = "Iconic, isn't it?",
		PIGGYBACK = "I feel kinda bad for that.",
		PIGHEAD = "Looks like an offering to the beast.",
		PIGHOUSE =
		{
			FULL = "I can see a snout pressed up against the window.",
			GENERIC = "These pigs have pretty fancy houses.",
			LIGHTSOUT = "Come ON! I know you're home!",
		},
		PIGKING = "Ewwww, he smells!",
		PIGMAN =
		{
			DEAD = "Someone should tell his family.",
			FOLLOWER = "He's part of my entourage.",
			GENERIC = "They kind of creep me out.",
			GUARD = "He looks serious.",
			WEREPIG = "He's not friendly!",
		},
		PIGSKIN = "It still has the tail on it.",
		PIGTENT = "Smells like bacon.",
		PIGTORCH = "Sure looks cozy.",
		PINECONE = 
		{
		    GENERIC = "I can hear a tiny tree inside it, trying to get out.",
		    PLANTED = "It'll be a tree soon!",
		},
		PITCHFORK = "Maxwell might be looking for this.",
		PLANTMEAT = "That doesn't look very appealing.",
		PLANTMEAT_COOKED = "At least it's warm now.",
		PLANT_NORMAL =
		{
			GENERIC = "Leafy!",
			GROWING = "Guh! It's growing so slowly!",
			READY = "Mmmm. Ready to harvest.",
		},
		POMEGRANATE = "It looks like the inside of an alien's brain.",
		POMEGRANATE_COOKED = "Haute Cuisine!",
		POMEGRANATE_SEEDS = "It's a seed.",
		POND = "I can't see the bottom!",
		POOP = "I should fill my pockets!",
		PUMPKIN = "It's as big as my head!",
		PUMPKINCOOKIE = "I cooked it myself!",
		PUMPKIN_COOKED = "How did it not turn into a pie?",
		PUMPKIN_LANTERN = "Spooky!",
		PUMPKIN_SEEDS = "It's a seed.",
		PURPLEAMULET = "It's whispering to me.",
		PURPLEGEM = "It contains the mysteries of the universe.",
		RABBIT =
		{
			GENERIC = "He's looking for carrots.",
			HELD = "Do you like science?",
		},
		RABBITHOLE = "That must lead to the Kingdom of the Bunnymen.",
		RAINOMETER = "It measures cloudiness.",
		RATATOUILLE = "I cooked it myself!",
		RAZOR = "A sharpened rock tied to a stick. Hygienic!",
		REDGEM = "It sparkles with inner warmth.",
		RED_CAP = "It smells funny.",
		RED_CAP_COOKED = "It's different now...",
		RED_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's sleeping.",
			PICKED = "I wonder if it will come back?",
		},
		REEDS =
		{
			BURNING = "That's really burning!",
			GENERIC = "It's a clump of reeds.",
			PICKED = "I picked all the useful reeds.",
		},
        RELIC = 
        {
            GENERIC = "Ancient household goods.",
            BROKEN = "Nothing to work with here.",
        },
        RUINS_RUBBLE = "This can be fixed.",
        RUBBLE = "Just bits and pieces of rock.",
		RESEARCHLAB = "It breaks down objects into their scientific components.",
		RESEARCHLAB2 = "It's even more science-y than the last one!",
		RESEARCHLAB3 = "What have I created?",
		RESEARCHLAB4 = "Who would name something that?",
		RESURRECTIONSTATUE = "What a handsome devil!",
		RESURRECTIONSTONE = "Such a touching stone.",
		ROBIN =
		{
			GENERIC = "Does that mean spring is coming?",
			HELD = "He likes my pocket.",
		},
		ROBIN_WINTER =
		{
			GENERIC = "Life in the frozen wastes.",
			HELD = "It's so soft.",
		},
		ROBOT_PUPPET = "It's trapped!",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted over lava pit.",
			OUT = "Looks fragile.",
			LOW = "The lava's crusting over.",
			NORMAL = "Nice and comfy.",
		},
		ROCK = "It wouldn't fit in my pocket.",
		ROCKS = "I can make stuff with these.",
        ROOK = "Storm the castle!",
		ROPE = "Some short lengths of rope.",
		ROTTENEGG = "Ew! It stinks!",
		SANITYROCK =
		{
			ACTIVE = "That's a CRAZY looking rock!",
			INACTIVE = "Where did the rest of it go?",
		},
		SAPLING =
		{
			BURNING = "That's burning fast!",
			GENERIC = "Baby trees are so cute!",
			PICKED = "That'll teach him.",
		},
		SEEDS = "Each one is a tiny mystery.",
		SEEDS_COOKED = "I cooked all the life out of 'em!",
		SEWING_KIT = "Darn it! Darn it all to heck!",
		SHOVEL = "There's a lot going on underground.",
		SILK = "It comes from a spider's butt.",
		SKELETON = "Better him than me.",
		SKULLCHEST = "I'm not sure if I want to open it.",
		SMALLBIRD =
		{
			GENERIC = "That's a rather small bird.",
			HUNGRY = "It looks hungry.",
			STARVING = "It must be starving.",
		},
		SMALLMEAT = "A tiny chunk of dead animal.",
		SMALLMEAT_DRIED = "A little jerky.",
		SPAT = "What a crusty looking animal.",
		SPEAR = "That's one pointy stick.",
		SPIDER =
		{
			DEAD = "Ewwww!",
			GENERIC = "I hate spiders.",
			SLEEPING = "I'd better not be here when he wakes up.",
		},
		SPIDERDEN = "Sticky!",
		SPIDEREGGSACK = "I hope these don't hatch in my pocket.",
		SPIDERGLAND = "It has a tangy, antiseptic smell.",
		SPIDERHAT = "I hope I got all of the spider goo out of it.",
		SPIDERQUEEN = "AHHHHHHHH! That spider is huge!",
		SPIDER_WARRIOR =
		{
			DEAD = "Good riddance!",
			GENERIC = "Looks even meaner than usual.",
			SLEEPING = "I should keep my distance.",
		},
		SPOILED_FOOD = "It's a furry ball of rotten food.",
		STATUEHARP = "What has happened to the head?",
		STATUEMAXWELL = "It really captures his personality.",
		STEELWOOL = "Scratchy metal fibers.",
		STINGER = "Looks sharp!",
		STRAWHAT = "What a nice hat.",
		STUFFEDEGGPLANT = "I cooked it myself!",
		SUNKBOAT = "It's no use to me out there!",
		SWEATERVEST = "This vest is dapper as all get-out.",
		TAFFY = "I cooked it myself!",
		TALLBIRD = "That's a tall bird!",
		TALLBIRDEGG = "Will it hatch?",
		TALLBIRDEGG_COOKED = "Delicious and nutritional.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Brrrr!",
			GENERIC = "Looks like it's hatching.",
			HOT = "Are eggs supposed to sweat?",
			LONG = "I have a feeling this is going to take a while...",
			SHORT = "It should hatch any time now.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "That's quite an egg!",
			PICKED = "The nest is empty.",
		},
		TEENBIRD =
		{
			GENERIC = "Not a very tall bird.",
			HUNGRY = "I'd better find it some food.",
			STARVING = "It has a dangerous look in it's eye.",
		},
		TELEBASE =
		{
			VALID = "It's ready to go.",
			GEMS = "It needs more purple gems.",
		},
		GEMSOCKET = 
		{
			VALID = "Looks ready.",
			GEMS = "It needs a gem.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "With this I can surely pass through space and time!",
			GENERIC = "This appears to be a nexus to another world!",
			LOCKED = "There's still something missing.",
			PARTIAL = "Soon, my invention will be complete!",
		},
		TELEPORTATO_BOX = "This may control the polarity of the whole universe.",
		TELEPORTATO_CRANK = "Tough enough to handle the most intense experiments.",
		TELEPORTATO_POTATO = "This metal potato contains great and fearful power...",
		TELEPORTATO_RING = "A ring that could focus dimensional energies.",
		TELESTAFF = "It can show me the world.",
		TENT = "I get crazy when I don't sleep.",
		TENTACLE = "That looks dangerous.",
		TENTACLESPIKE = "It's pointy and slimy.",
		TENTACLESPOTS = "I think these were its genitalia.",
		TENTACLE_PILLAR = "A slimy pole.",
		TENTACLE_PILLAR_ARM = "Little slippery arms.",
		TENTACLE_GARDEN = "Yet another slimy pole.",
		TOPHAT = "What a nice hat.",
		TORCH = "Something to hold back the night.",
		TRAP = "I wove it real tight.",
		TRAP_TEETH = "This is a nasty surprise.",
		TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!",
		TREASURECHEST = "It's my tickle trunk!",
		TREASURECHEST_TRAP = "How convenient!",
		TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.",
		TRINKET_1 = "They are all melted together.",
		TRINKET_10 = "I hope I get out of here before I need these.",
		TRINKET_11 = "He whispers beautiful lies to me.",
		TRINKET_12 = "I'm not sure what I should do with a dessicated tentacle.",
		TRINKET_13 = "It must be some kind of religious artifact.",
		TRINKET_2 = "It's just a cheap replica.",
		TRINKET_3 = "The knot is stuck. Forever.",
		TRINKET_4 = "It must be some kind of religious artifact.",
		TRINKET_5 = "Sadly, it's too small for me to escape on.",
		TRINKET_6 = "Their electricity carrying days are over.",
		TRINKET_7 = "I have no time for fun and games!",
		TRINKET_8 = "Great. All of my tub stopping needs are met.",
		TRINKET_9 = "I'm more of a zipper person, myself.",
		TRUNKVEST_SUMMER = "Wilderness casual.",
		TRUNKVEST_WINTER = "Winter survival gear.",
		TRUNK_COOKED = "Somehow even more nasal than before.",
		TRUNK_SUMMER = "A light breezy trunk.",
		TRUNK_WINTER = "A thick, hairy trunk.",
		TURF_CARPETFLOOR = "It's surprisingly scratchy.",
		TURF_CHECKERFLOOR = "These are pretty snazzy.",
		TURF_DIRT = "A chunk of ground.",
		TURF_FOREST = "A chunk of ground.",
		TURF_GRASS = "A chunk of ground.",
		TURF_MARSH = "A chunk of ground.",
		TURF_ROAD = "Hastily cobbled stones.",
		TURF_ROCKY = "A chunk of ground.",
		TURF_SAVANNA = "A chunk of ground.",
		TURF_WOODFLOOR = "These are floorboards.",
		TURKEYDINNER = "Mmmm.",
		TWIGS = "It's a bunch of small twigs.",
		UMBRELLA = "This will keep my hair dry, at least.",
		UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.",
		WAFFLES = "I cooked it myself!",
		WALL_HAY = "Hmmmm. I guess that'll have to do.",
		WALL_HAY_ITEM = "This seems like a bad idea.",
		WALL_STONE = "That's a nice wall.",
		WALL_STONE_ITEM = "They make me feel so safe.",
		WALL_RUINS = "An ancient piece of wall.",
		WALL_RUINS_ITEM = "A solid piece of history.",
		WALL_WOOD = "Pointy!",
		WALL_WOOD_ITEM = "Pickets!",
		WALL_MOONROCK = "Spacey and smooth!",
		WALL_MOONROCK_ITEM = "Very light but surprisingly tough.",
		WALRUS = "Walruses are natural predators.",
		WALRUSHAT = "It's covered with walrus hairs.",
		WALRUS_CAMP =
		{
			EMPTY = "Looks like somebody was camping here.",
			GENERIC = "It looks warm and cozy inside.",
		},
		WALRUS_TUSK = "I'm sure I'll find a use for it eventually.",
		WARG = "You might be something to reckon with, big dog.",
		WASPHIVE = "I think those bees are mad.",
		WETGOOP = "I cooked it myself!",
		WINTERHAT = "It'll be good for when winter comes.",
		WINTEROMETER = "I am one heck of a scientist.",
		WORMHOLE =
		{
			GENERIC = "Soft and undulating.",
			OPEN = "Science compels me to jump in.",
		},
		WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.",
		ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know what I did.",        
		LIVINGTREE = "Is it watching me?",
		ICESTAFF = "It's cold to the touch",
		REVIVER = "The beating of this hideous heart will bring a ghost back to life!",
		LIFEINJECTOR = "Booooost!",
		SKELETON_PLAYER =
		{
			MALE = "%s died doing what he loved. Being hurt by %s.",
			FEMALE = "%s died doing what she loved. Being hurt by %s.",
			ROBOT = "%s died doing what it loved. Being hurt by %s.",
			DEFAULT = "%s died doing what they loved. Being hurt by %s.",
		},
		HUMANMEAT = "Flesh is flesh. Where do I draw the line?",
		HUMANMEAT_COOKED = "Cooked nice and pink, but still morally gray.",
		HUMANMEAT_DRIED = "Letting it dry makes it not come from a human, right?",
		MOONROCKNUGGET = "That rock came from the moon.",
	},
	DESCRIBE_GENERIC = "What's that, what's that?",
	DESCRIBE_TOODARK = "I'm blind!!!",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Mmm. Beaky.",
	},
	-- WARMBEAR =
	-- {
	-- 	TRY_ALIVE = "I try my best to alive.",
	-- 	FEEL_BETTER = "I feel better now.",
	-- 	CAN_HADDLE = "I can handle it.",
	-- 	CURED = "Wound already cured~",
	-- 	WEAK = "I'm too weak to heal myself...",
	-- },
}
