#ifndef _GroupTexture_H_
#define _GroupTexture_H_

enum
{

    NG_TEXTURE_OUT1 = 1100,
    NG_TEXTURE_OUT2,
    NG_TEXTURE_OUT3,
    NG_TEXTURE_OUT4,
    NG_TRANSFORM_OUT,
    NG_PROJECTION_OUT,

    NG_TEXTURE_IN1=1200,
    NG_TEXTURE_IN2,
    NG_TEXTURE_IN3,
    NG_TEXTURE_IN4,

    NG_TRANSFORM_IN=1300,
    NG_PROJECTION_IN,
    NG_SHADER_GRP,


};

#endif
