PrefabFiles = {
	"esctemplate",
	"esctemplate_none",
}

Assets = {
    Asset( "IMAGE", "images/saveslot_portraits/esctemplate.tex" ),
    Asset( "ATLAS", "images/saveslot_portraits/esctemplate.xml" ),

    Asset( "IMAGE", "images/selectscreen_portraits/esctemplate.tex" ),
    Asset( "ATLAS", "images/selectscreen_portraits/esctemplate.xml" ),
	
    Asset( "IMAGE", "images/selectscreen_portraits/esctemplate_silho.tex" ),
    Asset( "ATLAS", "images/selectscreen_portraits/esctemplate_silho.xml" ),

    Asset( "IMAGE", "bigportraits/esctemplate.tex" ),
    Asset( "ATLAS", "bigportraits/esctemplate.xml" ),
	
	Asset( "IMAGE", "images/map_icons/esctemplate.tex" ),
	Asset( "ATLAS", "images/map_icons/esctemplate.xml" ),
	
	Asset( "IMAGE", "images/avatars/avatar_esctemplate.tex" ),
    Asset( "ATLAS", "images/avatars/avatar_esctemplate.xml" ),
	
	Asset( "IMAGE", "images/avatars/avatar_ghost_esctemplate.tex" ),
    Asset( "ATLAS", "images/avatars/avatar_ghost_esctemplate.xml" ),
	
	Asset( "IMAGE", "images/avatars/self_inspect_esctemplate.tex" ),
    Asset( "ATLAS", "images/avatars/self_inspect_esctemplate.xml" ),
	
	Asset( "IMAGE", "images/names_esctemplate.tex" ),
    Asset( "ATLAS", "images/names_esctemplate.xml" ),
	
    Asset( "IMAGE", "bigportraits/esctemplate_none.tex" ),
    Asset( "ATLAS", "bigportraits/esctemplate_none.xml" ),

}

local require = GLOBAL.require
local STRINGS = GLOBAL.STRINGS

-- The character select screen lines
STRINGS.CHARACTER_TITLES.esctemplate = "The Spycrab"
STRINGS.CHARACTER_NAMES.esctemplate = "esc?"
STRINGS.CHARACTER_DESCRIPTIONS.esctemplate = "*Not a picky eater.\n*Spawns with a Telltale heart\n*Looks forward to survival."
STRINGS.CHARACTER_QUOTES.esctemplate = "\"No biggie. just a spycrab.\""

-- Custom speech strings
STRINGS.CHARACTERS.ESCTEMPLATE = require "speech_esctemplate"

-- The character's name as appears in-game 
STRINGS.NAMES.ESCTEMPLATE = "Esc"

AddMinimapAtlas("images/map_icons/esctemplate.xml")

-- Add mod character to mod character list. Also specify a gender. Possible genders are MALE, FEMALE, ROBOT, NEUTRAL, and PLURAL.
AddModCharacter("esctemplate", "MALE")

