- Processing
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- Processing.py
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- Processing Foundation

This reference is for Processing 3.0+. If you have a previous version, use the reference included with your software in the Help menu. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Core Javadoc and Libraries Javadoc.

Class | AudioSample
Name | ### play()
Examples |
    import processing.sound.*;
    AudioSample sample;

    void setup() {
      size(640, 360);
      background(255);

      sample = new AudioSample(this, 100000);

      // Fill it with random numbers (which will make it sound like white noise)
      for (int i = 0; i < sample.frames(); i++) {
        sample.write(i, random(-100, 100));
      }
      sample.play();
    }

    void draw() {
    }
Description | Starts the playback of the audiosample. Only plays to the end of the audiosample once. If cue() or pause() were called previously, playback will resume from the cued position.
Syntax |
    .play()
    .play(rate)
    .play(rate, amp)
    .play(rate, pos, amp)
    .play(rate, pos, amp, add)
    .play(rate, pos, amp, add, cue)
Parameters |
rate | float: relative playback rate to use. 1 is the original speed. 0.5 is half speed and one octave down. 2 is double the speed and one octave up.
pos | float: the panoramic position of this sound unit from -1.0 (left) to 1.0 (right). Only works for mono audiosamples!
amp | float: the desired playback amplitude of the audiosample as a value from 0.0 (complete silence) to 1.0 (full volume)
add | float: offset the output of the generator by the given value
cue | float: position in the audiosample that playback should start from, in seconds.
Returns | void

Updated on January 9, 2020 00:33:16pm EST