if (app) { 
try { 
Select(); 
} catch(e) { 
}};

function Select() {
{

function UnsharpMask() {
  // Unsharp Mask
  function step1(enabled, withDialog) {
    if (enabled != undefined && !enabled)
      return;
    var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
    var desc1 = new ActionDescriptor();
    desc1.putUnitDouble(PSKey.Amount, PSUnit.Percent, 100);
    desc1.putUnitDouble(PSKey.Radius, PSUnit.Pixels, 1);
    desc1.putInteger(PSKey.Threshold, 0);
    executeAction(sTID('unsharpMask'), desc1, dialogMode);
  };

  step1(true, true);      // Unsharp Mask
};



cTID = function(s) { return app.charIDToTypeID(s); };
sTID = function(s) { return app.stringIDToTypeID(s); };

//
// UnsharpMask.loadSymbols
//   Loading up the symbol definitions like this makes it possible
//   to include several of these generated files in one master file
//   provided a prefix is specified other than the default. It also
//   skips the definitions if PSConstants has already been loaded.
//
UnsharpMask.loadSymbols = function() {
  var dbgLevel = $.level;
  $.level = 0;
  try {
    PSConstants;
    return; // only if PSConstants is defined
  } catch (e) {
  } finally {
    $.level = dbgLevel;
  }
  var needDefs = true;
  $.level = 0;
  try {
    PSClass;
    needDefs = false;
  } catch (e) {
  } finally {
    $.level = dbgLevel;
  }
  if (needDefs) {
    PSClass = function() {};
    PSEnum = function() {};
    PSEvent = function() {};
    PSForm = function() {};
    PSKey = function() {};
    PSType = function() {};
    PSUnit = function() {};
    PSString = function() {};
  }

  // We may still end up duplicating some of the following definitions
  // but at least we don't redefine PSClass, etc... and wipe out others
  PSClass.AdjustmentLayer = cTID('AdjL');
  PSClass.Channel = cTID('Chnl');
  PSClass.Curves = cTID('Crvs');
  PSClass.CurvesAdjustment = cTID('CrvA');
  PSClass.Layer = cTID('Lyr ');
  PSClass.Mask = cTID('Msk ');
  PSClass.Point = cTID('Pnt ');
  PSEnum.Blue = cTID('Bl  ');
  PSEnum.Composite = cTID('Cmps');
  PSEnum.Luminosity = cTID('Lmns');
  PSEnum.RGB = cTID('RGB ');
  PSEnum.Target = cTID('Trgt');
  PSEnum.Violet = cTID('Vlt ');
  PSEvent.Invert = cTID('Invr');
  PSEvent.Make = cTID('Mk  ');
  PSEvent.Select = cTID('slct');
  PSEvent.Set = cTID('setd');
  PSKey.Adjustment = cTID('Adjs');
  PSKey.Amount = cTID('Amnt');
  PSKey.Color = cTID('Clr ');
  PSKey.Curve = cTID('Crv ');
  PSKey.Horizontal = cTID('Hrzn');
  PSKey.MakeVisible = cTID('MkVs');
  PSKey.Mode = cTID('Md  ');
  PSKey.Name = cTID('Nm  ');
  PSKey.Opacity = cTID('Opct');
  PSKey.Radius = cTID('Rds ');
  PSKey.Threshold = cTID('Thsh');
  PSKey.To = cTID('T   ');
  PSKey.Type = cTID('Type');
  PSKey.Using = cTID('Usng');
  PSKey.Vertical = cTID('Vrtc');
  PSString.Null = sTID('null');
  PSString.addToSelectionContinuous = sTID('addToSelectionContinuous');
  PSString.presetKind = sTID('presetKind');
  PSString.presetKindDefault = sTID('presetKindDefault');
  PSString.presetKindType = sTID('presetKindType');
  PSString.selectionModifier = sTID('selectionModifier');
  PSString.selectionModifierType = sTID('selectionModifierType');
  PSType.BlendMode = cTID('BlnM');
  PSType.Ordinal = cTID('Ordn');
  PSUnit.Percent = cTID('#Prc');
  PSUnit.Pixels = cTID('#Pxl');
};

UnsharpMask.loadSymbols(); // load up our symbols



//=========================================
//                    UnsharpMask.main
//=========================================
//

UnsharpMask.main = function () {
  UnsharpMask();
};

UnsharpMask.main();


    


}};


















