focus_tree = {
	id = generic_focus
	
	country = {
		factor = 25
	}
	
	default = yes
	reset_on_civilwar = no
	
	#Industrial Start
	focus = {
		id = generic_industrial_start
		icon = GFX_goal_generic_production2
		x = 4
		y = 0
		cost = 10
		
		completion_reward = {
			add_political_power = 20
			add_tech_bonus = {
				name = industry_bonus
				bonus = 0.5
				uses = 2
				category = industry
			}
		}

		ai_will_do = {
			factor = 50
			
			modifier = {
				factor = 0.5
				num_of_controlled_states < 5
			}
			
			modifier = {
				factor = 0.5
				num_of_controlled_states < 2
			}
		}
	}
	
	#Political Start
	focus = {
		id = generic_political_start
		icon = GFX_goal_generic_demand_territory
		x = 12
		y = 0
		cost = 10
		
		completion_reward = {
			add_political_power = 100
		}
		
		ai_will_do = {
			factor = 20
		}
	}
	
	#Army Start
	focus = {
		id = generic_army_start
		icon = GFX_goal_generic_axis_build_infantry
		x = 26
		y = 0
		cost = 10
		
		completion_reward = {
			army_experience = 5
		}
		
		ai_will_do = {
			factor = 20
		}
	}
	
	#Navy Start
	focus = {
		id = generic_navy_start
		icon = GFX_goal_generic_build_navy
		x = 30
		y = 0
		cost = 10
		
		completion_reward = {
			navy_experience = 5
		}
		
		ai_will_do = {
			factor = 20
		}
	}
	
	#Air Force Start
	focus = {
		id = generic_air_force_start
		icon = GFX_goal_generic_build_airforce
		x = 34
		y = 0
		cost = 10
		
		completion_reward = {
			air_experience = 5
		}
		
		ai_will_do = {
			factor = 20
		}
	}
	
	#Civilian Buildup I
	focus = {
		id = generic_civilian_buildup_1
		icon = GFX_goal_generic_construct_civ_factory
		x = 2
		y = 1
		cost = 10
		
		prerequisite = {
			focus = generic_industrial_start
		}
		
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			factor = 20
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}					
				}
			}
		}
	}
	
	#Infrastructure Buildup I
	focus = {
		id = generic_infrastructure_buildup_1
		icon = GFX_goal_generic_construct_infrastructure
		x = 6
		y = 1
		cost = 10
		
		prerequisite = {
			focus = generic_industrial_start
		}
		
		completion_reward = {
			every_owned_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}
		
		bypass = {
			custom_trigger_tooltip = {
				tooltip = infrastructure_effort_tt
				all_owned_state = {			
					free_building_slots = {
						building = infrastructure
						size < 1
					}
				}
			}
		}
	}
	
	#Government Reform
	focus = {
		id = generic_government_reform
		icon = GFX_goal_generic_demand_territory
		x = 9
		y = 1
		cost = 10
		
		prerequisite = {
			focus = generic_political_start
		}
		
		completion_reward = {
			add_political_power = 100
		}
		
		ai_will_do = {
			factor = 20
		}
	}
	
	#School of Ideology
	focus = {
		id = generic_school_of_ideology
		icon = GFX_goal_generic_propaganda
		x = 15
		y = 1
		cost = 10
		
		prerequisite = {
			focus = generic_political_start
		}
		
		completion_reward = {
			add_political_power = 50
		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	#Combat Preparations I
	focus = {
		id = generic_combat_preparations_1
		icon = GFX_goal_generic_allies_build_infantry
		x = 25
		y = 1
		cost = 10
		
		prerequisite = {
			focus = generic_army_start
		}
		
		completion_reward = {
			army_experience = 10
		}
		
		ai_will_do = {
			factor = 20
			
			modifier = {
				factor = 1.25
				threat > 0.3
			}
			
			modifier = {
				factor = 1.25
				threat > 0.5
			}
		}
	}
	
	#Military Buildup I
	focus = {
		id = generic_military_buildup_1
		icon = GFX_goal_generic_construct_mil_factory
		x = 0
		y = 2
		cost = 10
		
		prerequisite = {
			focus = generic_civilian_buildup_1
		}
		
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}
	}
	
	#Infrastructure Buildup 2
	focus = {
		id = generic_infrastructure_buildup_2
		icon = GFX_goal_generic_construct_infrastructure
		x = 6
		y = 2
		cost = 20
		
		prerequisite = {
			focus = generic_infrastructure_buildup_1
		}
		
		completion_reward = {
			every_owned_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}
		
		bypass = {
			custom_trigger_tooltip = {
				tooltip = infrastructure_effort_tt
				all_owned_state = {			
					free_building_slots = {
						building = infrastructure
						size < 1
					}
				}
			}
		}
	}
	
	#Education Reform
	focus = {
		id = generic_education_reform
		icon = GFX_goal_generic_national_unity
		x = 8
		y = 2
		cost = 10
		
		available = {
			NOT = { has_government = communist }
		}
		
		prerequisite = {
			focus = generic_government_reform
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_education_reform
			}
		}
		
		ai_will_do = {
			factor = 20
		}
	}
	
	#Census Reform
	focus = {
		id = generic_census_reform
		icon = GFX_goal_generic_construct_civilian
		x = 10
		y = 2
		cost = 10
		
		prerequisite = {
			focus = generic_government_reform
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_census_reform
			}
		}
		
		ai_will_do = {
			factor = 20
		}
	}
	
	#Factionalism
	focus = {
		id = generic_factionalism
		icon = GFX_goal_generic_demand_territory
		x = 12
		y = 2
		cost = 15
		
		available = {
			is_in_faction = no
		}
		
		prerequisite = {
			focus = generic_government_reform
		}
		
		completion_reward = {
			set_rule = {
				can_create_factions = yes
			}
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	#Individual Freedom
	focus = {
		id = generic_individual_freedom
		icon = GFX_goal_support_democracy
		x = 14
		y = 2
		cost = 10
		
		available = {
			NOT = { has_government = fascist }
		}
		
		prerequisite = {
			focus = generic_school_of_ideology
		}
		
		mutually_exclusive = {
			focus = generic_national_power
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_individual_freedom
			}
		}
		
		ai_will_do = {
			factor = 20
		}
	}
	
	#National Power
	focus = {
		id = generic_national_power
		icon = GFX_goal_generic_political_pressure
		x = 16
		y = 2
		cost = 10
		
		available = {
			NOT = { has_government = social_liberal }
			NOT = { has_government = market_liberal }
			NOT = { has_government = progressive }
		}
		
		prerequisite = {
			focus = generic_school_of_ideology
		}
		
		mutually_exclusive = {
			focus = generic_individual_freedom
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_national_strength
			}
		}
		
		ai_will_do = {
			factor = 20
			
			modifier = {
				factor = 0.2
				OR = {
					has_government = conservative
					has_government = market_liberal
					has_government = social_liberal
					has_government = social_democrat
					has_government = progressive
					has_government = democratic_socialist
				}
			}
			
			modifier = {
				factor = 0
				is_historical_focus_on = yes
				OR = {
					has_government = conservative
					has_government = market_liberal
					has_government = social_liberal
					has_government = social_democrat
					has_government = progressive
					has_government = democratic_socialist
				}
			}
			
			modifier = {
				factor = 1.75
				OR = {
					has_government = fascist
					has_government = nationalist
					has_government = communist
				}
			}
		}
	}
	
	#Combat Preparations I
	focus = {
		id = generic_combat_preparations_2
		icon = GFX_goal_generic_allies_build_infantry
		x = 25
		y = 2
		cost = 10
		
		prerequisite = {
			focus = generic_combat_preparations_1
		}
		
		completion_reward = {
			army_experience = 10
		}
		
		ai_will_do = {
			factor = 20
			
			modifier = {
				factor = 1.25
				threat > 0.4
			}
			
			modifier = {
				factor = 1.25
				threat > 0.6
			}
		}
	}
	
	
	#Military Buildup 2
	focus = {
		id = generic_military_buildup_2
		icon = GFX_goal_generic_construct_mil_factory
		x = 0
		y = 3
		cost = 10
		
		prerequisite = {
			focus = generic_military_buildup_1
		}
		
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}
	}
	
	#Civilian Buildup 2
	focus = {
		id = generic_civilian_buildup_2
		icon = GFX_goal_generic_construct_civ_factory
		x = 2
		y = 3
		cost = 10
		
		prerequisite = {
			focus = generic_civilian_buildup_1
		}
		
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}					
				}
			}
		}
	}
	
	#Infrastructure Buildup 3
	focus = {
		id = generic_infrastructure_buildup_3
		icon = GFX_goal_generic_construct_infrastructure
		x = 6
		y = 3
		cost = 30
		
		prerequisite = {
			focus = generic_infrastructure_buildup_2
		}
		
		completion_reward = {
			every_owned_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}
		
		bypass = {
			custom_trigger_tooltip = {
				tooltip = infrastructure_effort_tt
				all_owned_state = {			
					free_building_slots = {
						building = infrastructure
						size < 1
					}
				}
			}
		}
	}
	
	#Invest in Public Services
	focus = {
		id = generic_invest_in_public_services
		icon = GFX_goal_generic_construct_civilian
		x = 9
		y = 3
		cost = 10
		
		prerequisite = {
			focus = generic_government_reform
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_public_service_investment
			}
		}
		
		ai_will_do = {
			factor = 20
		}
	}
	
	#Path of Liberty
	focus = {
		id = generic_path_of_liberty
		icon = GFX_goal_support_democracy
		x = 14
		y = 3
		cost = 10
		
		prerequisite = {
			focus = generic_individual_freedom
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_path_of_liberty
			}
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	#Path of Equality
	focus = {
		id = generic_path_of_equality
		icon = GFX_goal_support_communism
		x = 16
		y = 3
		cost = 10
		
		prerequisite = {
			focus = generic_national_power
		}
		
		mutually_exclusive = {
			focus = generic_path_of_order
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_path_of_equality
			}
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	
	#Path of Order
	focus = {
		id = generic_path_of_order
		icon = GFX_goal_support_fascism
		x = 18
		y = 3
		cost = 10
		
		prerequisite = {
			focus = generic_national_power
		}
		
		mutually_exclusive = {
			focus = generic_path_of_equality
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_path_of_order
			}
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	
	#Military Buildup 3
	focus = {
		id = generic_military_buildup_3
		icon = GFX_goal_generic_construct_mil_factory
		x = 0
		y = 4
		cost = 15
		
		prerequisite = {
			focus = generic_military_buildup_2
		}
		
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}
	}
	
	#Civilian Buildup 3
	focus = {
		id = generic_civilian_buildup_3
		icon = GFX_goal_generic_construct_civ_factory
		x = 2
		y = 4
		cost = 15
		
		prerequisite = {
			focus = generic_civilian_buildup_2
		}
		
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}					
				}
			}
		}
	}
	
	#Encourage Private Research
	focus = {
		id = generic_encourage_private_research
		icon = GFX_focus_research
		x = 7
		y = 4
		cost = 10
		
		prerequisite = {
			focus = generic_infrastructure_buildup_2
		}
		
		prerequisite = {
			focus = generic_education_reform
		}
		
		prerequisite = {
			focus = generic_invest_in_public_services
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_encouraged_private_research
			}
		}
		
		ai_will_do = {
			factor = 20
		}
	}
	
	#Conservative Doctrine
	focus = {
		id = generic_conservative_doctrine
		icon = GFX_goal_generic_neutrality_focus
		x = 10
		y = 4
		cost = 10
		
		prerequisite = {
			focus = generic_path_of_liberty
		}
		
		mutually_exclusive = {
			focus = generic_liberal_doctrine
		}
		
		mutually_exclusive = {
			focus = generic_leftist_doctrine
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_conservative_doctrine
			}
		}
	}
	
	#Liberal Doctrine
	focus = {
		id = generic_liberal_doctrine
		icon = GFX_goal_support_democracy
		x = 12
		y = 4
		cost = 10
		
		prerequisite = {
			focus = generic_path_of_liberty
		}
		
		mutually_exclusive = {
			focus = generic_conservative_doctrine
		}
		
		mutually_exclusive = {
			focus = generic_leftist_doctrine
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_liberal_doctrine
			}
		}
	}
	
	#Leftist Doctrine
	focus = {
		id = generic_leftist_doctrine
		icon = GFX_goal_support_democracy
		x = 14
		y = 4
		cost = 10
		
		prerequisite = {
			focus = generic_path_of_liberty
		}
		
		mutually_exclusive = {
			focus = generic_conservative_doctrine
		}
		
		mutually_exclusive = {
			focus = generic_liberal_doctrine
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_leftist_doctrine
			}
		}
	}
	
	#Marxist Doctrine
	focus = {
		id = generic_marxist_doctrine
		icon = GFX_goal_support_communism
		x = 16
		y = 4
		cost = 10
		
		prerequisite = {
			focus = generic_path_of_equality
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_marxist_doctrine
			}
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	#Neo-Fascist Doctrine
	focus = {
		id = generic_neo_fascist_doctrine
		icon = GFX_goal_support_fascism
		x = 18
		y = 4
		cost = 10
		
		prerequisite = {
			focus = generic_path_of_order
		}
		
		mutually_exclusive = {
			focus = generic_nationalist_doctrine
		}
		
		mutually_exclusive = {
			focus = generic_path_of_allah
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_neo_fascist_doctrine
			}
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	#National Doctrine
	focus = {
		id = generic_nationalist_doctrine
		icon = GFX_goal_generic_political_pressure
		x = 20
		y = 4
		cost = 10
		
		prerequisite = {
			focus = generic_path_of_order
		}
		
		mutually_exclusive = {
			focus = generic_neo_fascist_doctrine
		}
		
		mutually_exclusive = {
			focus = generic_path_of_allah
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_nationalist_doctrine
			}
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	#Path of Allah
	focus = {
		id = generic_path_of_allah
		icon = GFX_goal_generic_political_pressure
		x = 22
		y = 4
		cost = 10
		
		available = {
			OR = {
				has_country_flag = dominant_religion_islam
				islamist > 0.2
			}
		}
		
		prerequisite = {
			focus = generic_path_of_order
		}
		
		mutually_exclusive = {
			focus = generic_nationalist_doctrine
		}
		
		mutually_exclusive = {
			focus = generic_neo_fascist_doctrine
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_path_of_allah
			}
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	#Military Buildup 4
	focus = {
		id = generic_military_buildup_4
		icon = GFX_goal_generic_construct_mil_factory
		x = 0
		y = 5
		cost = 20
		
		prerequisite = {
			focus = generic_military_buildup_3
		}
		
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}
	}
	
	#Civilian Buildup 4
	focus = {
		id = generic_civilian_buildup_4
		icon = GFX_goal_generic_construct_civ_factory
		x = 2
		y = 5
		cost = 20
		
		prerequisite = {
			focus = generic_civilian_buildup_3
		}
		
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}					
				}
			}
		}
	}
	
	#Realpolitik
	focus = {
		id = generic_realpolitik
		icon = GFX_goal_generic_neutrality_focus
		x = 10
		y = 5
		cost = 20
		
		prerequisite = {
			focus = generic_conservative_doctrine
		}
		
		completion_reward = {
			add_national_unity = 0.1
			add_political_power = 300
			add_ideas = {
				idea_focus_generic_realpolitik
			}
		}
	}
	
	#Commerce Efficiency
	focus = {
		id = generic_commerce_efficiency
		icon = GFX_goal_generic_production
		x = 12
		y = 5
		cost = 20
		
		prerequisite = {
			focus = generic_liberal_doctrine
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_commerce_efficiency
			}
		}
	}
	
	#Reckless Progress
	focus = {
		id = generic_reckless_progress
		icon = GFX_focus_research
		x = 14
		y = 5
		cost = 20
		
		prerequisite = {
			focus = generic_leftist_doctrine
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_reckless_progress
			}
		}
	}
	
	#Will of the People
	focus = {
		id = generic_will_of_the_people
		icon = GFX_goal_support_communism
		x = 16
		y = 5
		cost = 20
		
		prerequisite = {
			focus = generic_marxist_doctrine
		}
		
		completion_reward = {
			add_national_unity = 0.1
			add_ideas = {
				idea_focus_generic_will_of_the_people
			}
		}
	}
	
	#Army of Purity
	focus = {
		id = generic_army_of_purity
		icon = GFX_goal_generic_axis_build_infantry
		x = 18
		y = 5
		cost = 20
		
		prerequisite = {
			focus = generic_neo_fascist_doctrine
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_army_of_purity
			}
		}
	}
	
	#Fatherland Unity
	focus = {
		id = generic_fatherland_unity
		icon = GFX_goal_generic_national_unity
		x = 20
		y = 5
		cost = 20
		
		prerequisite = {
			focus = generic_nationalist_doctrine
		}
		
		completion_reward = {
			add_national_unity = 0.2
			add_ideas = {
				idea_focus_generic_fatherland_unity
			}
		}
	}
	
	#Jihad
	focus = {
		id = generic_jihad
		icon = GFX_goal_generic_political_pressure
		x = 22
		y = 5
		cost = 20
		
		available = {
			islamist > 0.35
		}
		
		prerequisite = {
			focus = generic_path_of_allah
		}
		
		completion_reward = {
			add_ideas = {
				idea_focus_generic_jihad
			}
		}
	}
	
	#Military Buildup 5
	focus = {
		id = generic_military_buildup_5
		icon = GFX_goal_generic_construct_mil_factory
		x = 0
		y = 6
		cost = 20
		
		prerequisite = {
			focus = generic_military_buildup_4
		}
		
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}
	}
	
	#Civilian Buildup 5
	focus = {
		id = generic_civilian_buildup_5
		icon = GFX_goal_generic_construct_civ_factory
		x = 2
		y = 6
		cost = 20
		
		prerequisite = {
			focus = generic_civilian_buildup_4
		}
		
		completion_reward = {
			random_owned_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
			factor = 20
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 3
						include_locked = yes
					}					
				}
			}
		}
	}
	
	#Industrial Research Teams
	focus = {
		id = generic_industrial_research_teams
		icon = GFX_focus_research
		x = 1
		y = 7
		cost = 10
		
		prerequisite = {
			focus = generic_civilian_buildup_5
			focus = generic_military_buildup_5
		}
		
		completion_reward = {
			add_research_slot = 1
		}
		
		ai_will_do = {
			factor = 20
		}
	}
}