personal changelog for mod "bridges"

- 02/11/2016

	- changed the fundament to foundation in all labels and descriptions, defnames,palceworkers and other non player visible stuff stayed
	- removed the tags in research, this means you have to research both projects every time
	- corrected some capital F's in floors

- 03/11/2016

	- made it possible to build structures over bridges, to make them some sort of flooring, by setting isedifice to false
	- removed fillpercent line, coused error and seems to conflict with isedifice false

- 09/11/2016

	- added buildable marsh water tile with icon
	- updated about file to make compatibility wiht fishindustry clear

- 10/11/2016

	- lowered costs, foundation 25 ->15, platform 50 ->25

- 21/12/2016

	- updated for a16
	- added foundationmaterial + recipes for that
	- changed foundations + platforms to need foundationmetrial
	- changed texture folder structure
	- added hint to foundation material production in research + terraindef descriptions

- 06/01/2017

	- changed xml WorkToMake to new tag WorkToBuild

- 07/01/2017

	- added first test for pontoon bridge, added linkable texture, same linkflag as brdige,is linkable to it
	- added pontoon bridge part as material
	- added recipe for pontoon bridge part (1 and 10 at stonecutter and machining table)
	- fixed an issue with the foundation material recipe,where the base recipe ingredient cost was added to all recipes (missed abstract true tag)
	- removed some double xml lines, which were covered by the recipe abstract
	- added trade tag exotic to the pontoon bridge parts to have an option to get rid of them

- 11/01/2017

	- added never overlap floors xml tag to pontoon bridge to avoid a bug with floors under it
	- updated the code for pontoon bridges
	- updated the about file description

- 12/01/2017

	- changed flammability of foundation material to 0.5, this should prevent it from spawning as the base game ruins