﻿-- 氣吞山河：友軍越少，自身暴擊率累積越快（剛拙）		
		
require "helper"		
		
function BeginUnit()		
		
	local list = GetAllyUnit(unit);	
	if #list == 1 then 	
		unit[Prop. Critical] =  unit[Prop. Critical]  + 10
	end	
		
	if #list == 2 then 	
		unit[Prop. Critical] =  unit[Prop. Critical]  + 7
	end	
		
	if #list == 3 then 	
		unit[Prop. Critical] =  unit[Prop. Critical]  + 5
	end	
		
	if #list == 4 then 	
		unit[Prop. Critical] =  unit[Prop. Critical]  + 3
	end	
		
end		
		
function AfterDamage()		
		
	local list_b = GetAllyUnit(unit);	
	if #list_b == 1 then 	
		unit[Prop. Critical] =  unit[Prop. Critical]  + 10
	end	
		
	if #list_b == 2 then 	
		unit[Prop. Critical] =  unit[Prop. Critical]  + 7
	end	
		
	if #list_b == 3 then 	
		unit[Prop. Critical] =  unit[Prop. Critical]  + 5
	end	
		
	if #list_b == 4 then 	
		unit[Prop. Critical] =  unit[Prop. Critical]  + 3
	end	
		
end		
