Character Attributes

Health: lv1.100 - lv10.150
Sanity: lv1.100 - lv10.200
Hunger: lv1.100 - lv10.200

5% chance to upgrade after killing
(eyeplant and insects invalid)

Meat food have +5 sanity bonus
Other food have additional -5 sanity

Hunger drains +25% (than Wilson)

damage multiplier 1:
when hunger > 70%, 1.5*
when hunger <= 30%, 0.5*
otherwise, 1.0*

in the day/at dusk/at night
move speed: 1.2* / 1* / 0.9* 
damage multiplier 2: 1.2* / 1* / 0.75*

So when you are full and it's in the day, your total damage multiplier will be 1.5 * 1.2 = 1.8*;
While you are in the cave and you are starving, your total damage multiplier will be 0.5 * 0.75 = 0.375*

Sanity drains +20% at night (than Wilson)
Sanity drains +10% when near monsters (than Wilson)
Sanity drains at 5 per minute when raining
Sanity gain at 3 per minute at daytime
So at rainy daytime, your sanity will drain at (5-3=2) per minute

Freezing hurt +25% (than Wilson)

Special Items:

Sunny's hair hoop
can be made in dress tab
+sanity recovery
20% waterproof
can be used for 5 days

Sunny's bat
can be made in fight tab
+little sanity recovery
200 uses
45 damage
long damage range
3% chance to summon a rabbit when attacking

Sunny's backpack
can be made in survival tab
a little shiny
12 slots



Ѫ100-150
100-200
100-200

ɱ5%ݺЧ

ʳ5sanֵ
ʳ۳5san

½ٶ%25
%70 X1.5
%3070x1
%30£x0.5

1.2 ƻ1 /ض0.9
칥1.2 ƻ1 /ض0.75

Ӱ˷
ԱΪ 1.5 * 1.2 = 1.8 
ѨΪ 0.5 * 0.75 = 0.375 

ֵҹ½ٶ%20
ֵ 5san/min  
ӽʱ½ٶ%10
컺ָ 3sanֵ/min

䣬˵ѪΪѷ1.25

ר


san
20%ˮ
5;


΢san
45
200;
Χ
ʱ3%ٻһֻС


΢
12